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Slightly-Mental
Planetary Research and Investments
26
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Posted - 2014.01.01 02:02:00 -
[61] - Quote
HI I am a Soma/Sica scrub and here is why
1. AV needs to be fixed dont care what you say or think.. its ****** to the point of being useless. 2. snipping is bugged to hell, we still have the rendering bugs like you tankers had, along side hit detection bugs. 3. ITS FUN..
get points 1 and 2 fixed and then i'll probably play less in tanks
*its better being a scrub cos the game style forces you into that situation, than being a elitist scrub that thinks their **** doesn't stink
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
573
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Posted - 2014.01.01 02:39:00 -
[62] - Quote
Tanks are OP and need to be changed this upcoming patch, but I don't think people are scrubs for using the best available option. Militia tanks > Proto Infantry, so it's only logical to use tanks, especially when the best way to take down tanks is with another tank. |
Mortedeamor
1162
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Posted - 2014.01.01 03:52:00 -
[63] - Quote
i may not have stuck with it as i have a very financial aproach and haveing proto amar logi heavy and assault was just to nice to pass up on..and while i do have a fleet of about 8k somas..i also have a variety of higher end havs thats range cost up to 300k and rising..i also and dedicating all sp as of 1.7 because i now have the 3 proto suits i wanted and im going to wait to specc suits intil ccp looks at ttk(financial thinker) ive already turned a profit of 75 mill isk from my 160k maddy and 170k gunlogi
come at me ill enjoy a good challenge tanks are allot of fun now that the price is cut down so much its very easy to profit and stomp in cheaper isk tanks..i can only imagine how awesome my cheaper tanks will be when they have 20+ mill sp dedicated.
you other tankers should really consider budget tanks to fun you max best gear..when you run in cheaper tanks you run better when you use your best tanks. and financially its a better way to do things as there is always that ******* whos only partially specced sitting in the cliffs with 2 x enhanced dmg mods ona mlt rail ina budget gunlogi that may just get you by suprise.
long for the moment where i have 30 + mill sp into tanks and 36+ mil sp into infantry and has my amarian death machine
why use suits when ccp gave us nice shiny op as hell tanks that cost next to nothing
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
180
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Posted - 2014.01.01 08:54:00 -
[64] - Quote
BobThe 844-1 CakeMan wrote:Crimson Cerberes wrote:Rule #1
If CEOPyrex starts using an item consistently, it is OP. (it isn't overpowered because he uses it, it is OP so he uses it)
Rule #2
Tryhards all flocking to the same thing? It is OP.
Rule #3
If the best counter to something is itself: OP.
Three simple rules, they never fail. a sniper breaks rule 3, so it's OP AR's break rule 2, so they are OP CEOPryex uses scouts so tht's OP worst rules Ever.
Best counter to a sniper is a sniper? Not really, that would be a dropship.
I don't see anyone flocking to ARs anymore.... must mean that they aren't the most OP option.
CEOPYREX barely ever uses scouts anymore, instead he uses his tanks, or whatever with a rail rifle. Just go over his video history.
When lasers were op, pyrex was there with a viziam When flaylocks were op, pyrex was there with acore When FGs were OP, pyrex was there with an ishikune (sp?) When ARs > all... pyrex was there with a duvolle When scrambler rifles were becoming an OP option, pyrex was there with an AUR imperial Now that tanks are OP, pyrex is there Now that Rail rifles are OP, pyrex is therewith a Kaalokia (sp?)
Face it, when something is obviously OP, you will see him migrate to it in his videos. |
PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
175
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Posted - 2014.01.01 09:53:00 -
[65] - Quote
^ EPIC
'Don't talk to stranger, shoot them.' Snow LOCKOUT
I will never stop killing you.
Dropship Pilot/Ninja/Sniper
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
175
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Posted - 2014.01.01 09:55:00 -
[66] - Quote
He's just a follower with a NoobTube account.
YouTube isn't bad, just CEOPYREX abuses anything that's OP and then talks about how balanced it is.
'Don't talk to stranger, shoot them.' Snow LOCKOUT
I will never stop killing you.
Dropship Pilot/Ninja/Sniper
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daishi mk03
BLACK-GUARD Die Fremdenlegion
526
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Posted - 2014.01.01 11:05:00 -
[67] - Quote
lol, tankers crying about MLT 0SP tanks who popped them is the new forum meta 2014. Get used to it
To know the true path, but yet, to never follow it. That is possibly the gravest sin.
The Scriptures,Book of Missions
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
175
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Posted - 2014.01.01 11:07:00 -
[68] - Quote
^
'Don't talk to stranger, shoot them.' Snow LOCKOUT
I will never stop killing you.
Dropship Pilot/Ninja/Sniper
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demonkiller 12
G.L.O.R.Y Public Disorder.
291
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Posted - 2014.01.01 11:56:00 -
[69] - Quote
Charlotte O'Dell wrote:Stop ruining the good name of those who stayed with tanks from 1.0-.1.7
You are no better than the Duvolle/Gallogi tryhards of 1.7 or the MD/Flaylock/Callogis of 1.4 or callogi/Tars of 1.0; you disgust me. I want you to know that I dedicate every battle to hunting you down and farming your SP-less death machines like a Thale farms Frontline suits.
Cease and desist or I will QQ until a visit to the GD section makes your skull bleed.
To those who QQ about tanks being "OP":
No, REAL tanks are not OP. They cost around half a million ISK and losing 1 puts us in debt for the next 2-3 battles. That is PERFECT. 7 was ridiculous, but so is 1/3- like the soma and sica fits which cost 80k- I can lose 3 and still profit in a good battle. That is broken. That is why tanks are being spammed. These leaves us with 2 options, which I, as the Highest Level Unicorn, have deemed best choice: 1) Nerf militia tanksGǪGǪjust kidding. What this does is give no truly effective counter to the real tankers who will roflstomp infantry otherwise. Having powerful militia tank is necessary to keep tanks in check, when one is not a 'tanker'. 1.5) Buff AV. Sounds great until you realize that dropships are finally becoming useful, and an AV buff would knock them back into the dark ages. 1.6) Award 10 WP / 1000 DMG inflicted vs vehicles w/ AV weapons 2) Increase militia tank cost to 150k and STD hulls to 200k. Now, the real tankers will not be affected, but mlt tnk spam is impossible because losing more than 1 puts the user in the hole for the next battle- just like a tank should.
A tank should be powerful, yes, but it should not be something deployed more than once in a pub match. At the same time, it should not take 7 battles to generate enough ISK to deploy one tank.
Right now, a good gunlogi/maddy cost 400k. A good sica/soma costs 80k. Most battles will give someone around 200k. Ratios are as follows: STD(2:1) MLT (1:2). It needs to change to: MLT(1:1). MEaning, losing 1 STD tank fit takes 2 battles to regernate, losing 1 militia takes 1 battle to regenerate.
If this change was implemented, we would no longer see people spamming tanks because it bumps their KDR because most somas/sicas do not survive an entire battle- especially if there is a real tanker on the other team. Because of this, only expert tankers and those curious about driving tanks all deploy tanks. MLT tanks will still be powerful and accessible, STD well fitted tanks will not be only accessible to the rich, and infantry can enjoy a game with much less tank spam than we have now, while still delighting in the 3-Dimensional battlefield that 1.7 has brought us.
Also, award WP/DMG when using AV weapons
but tanks are op and everyone should spam them constantly so CCP make them top priority |
Lorhak Gannarsein
1006
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Posted - 2014.01.01 13:17:00 -
[70] - Quote
Mortedeamor wrote:i may not have stuck with it as i have a very financial aproach and haveing proto amar logi heavy and assault was just to nice to pass up on..and while i do have a fleet of about 8k somas..i also have a variety of higher end havs thats range cost up to 300k and rising..i also am dedicating all sp as of 1.7 because i now have the 3 proto suits i wanted and im going to wait to specc suits intil ccp looks at ttk(financial thinker) ive already turned a profit of 75 mill isk from my 160k maddy and 170k gunlogi
come at me ill enjoy a good challenge tanks are allot of fun now that the price is cut down so much its very easy to profit and stomp in cheaper isk tanks..i can only imagine how awesome my cheaper tanks will be when they have 20+ mill sp dedicated.
you other tankers should really consider budget tanks to fund your max best gear..when you run in cheaper tanks you run better when you use your best tanks. and financially its a better way to do things as there is always that ******* whos only partially specced sitting in the cliffs with 2 x enhanced dmg mods ona mlt rail ina budget gunlogi that may just get you by surprise.
long for the moment where i have 30 + mill sp into tanks and 36+ mil sp into infantry and has my amarian death machine
Yeah basically this. I fitted out an MLT Blaster permahardened Gunnlogi today; 169k ISK. My favourite fitting by far. I actually managed to 1v1 some poor bastard in a PRO rail Madrugar :P more manouevrable, so he couldn't escape, faster acceleration, so he couldn't track, and permahardened, so I waited his hardeners out xD
I'm thinking I'm only going to drop in the rail for AV purposes; 2x damage mods, you die, I switch back.
PRO tanker and proud.
Lentarr Legionary.
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Charlotte O'Dell
Fatal Absolution
1372
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Posted - 2014.01.01 16:19:00 -
[71] - Quote
Scout Registry wrote:Hi O'Dell! Good post. If I may ask your thoughts on ...
1) ... REs and RE-based tactics? 2) ... the state of infantry-based AV weapons? 3) ... current and future HAV count limits? 4) ... Hardeners and Hardener stacking? 5) ... Veteran tank squads (i.e. the Nyain San effect)?
@ Spkr / Ghosts Chance I understand that you two are big boys now, both so strong and brave. I appreciate that you're eager to help, but the above questions are for grown ups only, which is why I've specifically asked O'Dell. Thank you both for your understanding.
1) Perfectly fair and ingenious. It takes advantage of the hardener's weakness- the tanker must know it's coming and he rarely does. 2) Forges smash gunlogis with any less than 2 hardeners, swarms are horribly UP- even 2 pro swarms have trouble with a soma. their lock on range is fine, but they could use a higher DPS byGǪ15% 3) Needs to be changed for pubs. Ambushes should be limited to 1/team. Skirms/Doms should be 3/team. FW/PC no limits on HAV 4) Seems perfectly fair to me. When I do it, I have to give up A LOT of AV ability by losing dog mods, or speed, or the ability to recover from an ambush with a booster. It is a great tactic for the infantry stomping blaster tank who knows what is coming, but it sucks when you've been ambushed. The problem is that sicas and somas can use the tactic just as effectively. I'd propose making the duration of militia active modules much shorter than they are right now by 50%. 5) When you consider how many 'veteran tankers' there actually are (maybe 20-30), they're pretty rare, therefore, cause nowhere near the problem that the sica//soma spam does.
Charlotte O'Dell is the highest level unicorn!
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Charlotte O'Dell
Fatal Absolution
1372
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Posted - 2014.01.01 16:23:00 -
[72] - Quote
Atiim wrote:I say 10WP is way too little. I'd say something like 25WP.
As for your thoughts on lowering the cost to an extent, I doubt it considering how many people are already expecting a price increase and have purchased excess amounts of them (like 200 of them). But it is a step in the right direction.
I disagree with 1.5. To an extent. Buffing AV will not send Dropships back to the "Dark Ages". They now rely on a much higher eHP ceiling than they did in 1.6. On the other hand, outright buffing AV wouldn't really solve most of the problems we currently face.
I also must disagree with what your final statement in regards to the "3 Dimensional Battlefield we currently see in 1.7".
Uprising 1.7 has no 3 dimensional battlefield. The battlefield consits of 5 Tanks + 2 ADSs + 11 Infantry vs 14 Infantry + 2AV.
Also, what part of "Investing SP does not justify power" do you not get?
Then what does investing SP justify?
Charlotte O'Dell is the highest level unicorn!
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noob cavman
Tickle My Null-Sac
337
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Posted - 2014.01.01 17:19:00 -
[73] - Quote
Soma/sica plus large miss turret and damage mods is my fav av toy
Hey mlt tank guess what my lav is ready and I GOT TWO TICKETS TO PARADISE!!!
Renegade minja fighting for the empress
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Everything Dies
Chatelain Rapid Response Gallente Federation
400
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Posted - 2014.01.01 21:20:00 -
[74] - Quote
Lorhak Gannarsein wrote:
I'm thinking I'm only going to drop in the rail for AV purposes; 2x damage mods, you die, I switch back.
Bingo. I don't bring in my tank until I see an enemy HAV/Dropship on the field; from then on, it's all about pushing tanks back and keeping them away from my infantry.
Far more effective and it costs 1/2 of what my proto swarm suit does...not to mention the fact that it only takes one of me in rail tank and not 3-4 infantry guys to counter the blaster tanks running roughshod over the battlefield.
Life is killing me.
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Munin-Frey
Fish Spotters Inc.
68
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Posted - 2014.01.02 03:33:00 -
[75] - Quote
Charlotte O'Dell wrote:Stop ruining the good name of those who stayed with tanks from 1.0-.1.7
You are no better than the Duvolle/Gallogi tryhards of 1.7 or the MD/Flaylock/Callogis of 1.4 or callogi/Tars of 1.0; you disgust me. I want you to know that I dedicate every battle to hunting you down and farming your SP-less death machines like a Thale farms Frontline suits.
Cease and desist or I will QQ until a visit to the GD section makes your skull bleed.
To those who QQ about tanks being "OP":
No, REAL tanks are not OP. They cost around half a million ISK and losing 1 puts us in debt for the next 2-3 battles. That is PERFECT. 7 was ridiculous, but so is 1/3- like the soma and sica fits which cost 80k- I can lose 3 and still profit in a good battle. That is broken. That is why tanks are being spammed. These leaves us with 2 options, which I, as the Highest Level Unicorn, have deemed best choice: 1) Nerf militia tanksGǪGǪjust kidding. What this does is give no truly effective counter to the real tankers who will roflstomp infantry otherwise. Having powerful militia tank is necessary to keep tanks in check, when one is not a 'tanker'. 1.5) Buff AV. Sounds great until you realize that dropships are finally becoming useful, and an AV buff would knock them back into the dark ages. 1.6) Award 10 WP / 1000 DMG inflicted vs vehicles w/ AV weapons 2) Increase militia tank cost to 150k and STD hulls to 200k. Now, the real tankers will not be affected, but mlt tnk spam is impossible because losing more than 1 puts the user in the hole for the next battle- just like a tank should.
A tank should be powerful, yes, but it should not be something deployed more than once in a pub match. At the same time, it should not take 7 battles to generate enough ISK to deploy one tank.
Right now, a good gunlogi/maddy cost 400k. A good sica/soma costs 80k. Most battles will give someone around 200k. Ratios are as follows: STD(2:1) MLT (1:2). It needs to change to: MLT(1:1). MEaning, losing 1 STD tank fit takes 2 battles to regernate, losing 1 militia takes 1 battle to regenerate.
If this change was implemented, we would no longer see people spamming tanks because it bumps their KDR because most somas/sicas do not survive an entire battle- especially if there is a real tanker on the other team. Because of this, only expert tankers and those curious about driving tanks all deploy tanks. MLT tanks will still be powerful and accessible, STD well fitted tanks will not be only accessible to the rich, and infantry can enjoy a game with much less tank spam than we have now, while still delighting in the 3-Dimensional battlefield that 1.7 has brought us.
Also, award WP/DMG when using AV weapons
Nice post. I like your ideas. Also, I am impressed by your title, my liege. |
Atiim
Living Like Larry Schwag
2938
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Posted - 2014.01.02 03:36:00 -
[76] - Quote
Charlotte O'Dell wrote: Then what does investing SP justify?
I didn't word that well.
What I meant to say was "SP does not justify the power that Madrugars/Gunnlogies have."
Most hated person since Lueko and Checkmate
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Soldiersaint
Deepspace Digital
643
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Posted - 2014.01.02 03:40:00 -
[77] - Quote
Charlotte O'Dell wrote:Stop ruining the good name of those who stayed with tanks from 1.0-.1.7
You are no better than the Duvolle/Gallogi tryhards of 1.7 or the MD/Flaylock/Callogis of 1.4 or callogi/Tars of 1.0; you disgust me. I want you to know that I dedicate every battle to hunting you down and farming your SP-less death machines like a Thale farms Frontline suits.
Cease and desist or I will QQ until a visit to the GD section makes your skull bleed.
To those who QQ about tanks being "OP":
No, REAL tanks are not OP. They cost around half a million ISK and losing 1 puts us in debt for the next 2-3 battles. That is PERFECT. 7 was ridiculous, but so is 1/3- like the soma and sica fits which cost 80k- I can lose 3 and still profit in a good battle. That is broken. That is why tanks are being spammed. These leaves us with 2 options, which I, as the Highest Level Unicorn, have deemed best choice: 1) Nerf militia tanksGǪGǪjust kidding. What this does is give no truly effective counter to the real tankers who will roflstomp infantry otherwise. Having powerful militia tank is necessary to keep tanks in check, when one is not a 'tanker'. 1.5) Buff AV. Sounds great until you realize that dropships are finally becoming useful, and an AV buff would knock them back into the dark ages. 1.6) Award 10 WP / 1000 DMG inflicted vs vehicles w/ AV weapons 2) Increase militia tank cost to 150k and STD hulls to 200k. Now, the real tankers will not be affected, but mlt tnk spam is impossible because losing more than 1 puts the user in the hole for the next battle- just like a tank should.
A tank should be powerful, yes, but it should not be something deployed more than once in a pub match. At the same time, it should not take 7 battles to generate enough ISK to deploy one tank.
Right now, a good gunlogi/maddy cost 400k. A good sica/soma costs 80k. Most battles will give someone around 200k. Ratios are as follows: STD(2:1) MLT (1:2). It needs to change to: MLT(1:1). MEaning, losing 1 STD tank fit takes 2 battles to regernate, losing 1 militia takes 1 battle to regenerate.
If this change was implemented, we would no longer see people spamming tanks because it bumps their KDR because most somas/sicas do not survive an entire battle- especially if there is a real tanker on the other team. Because of this, only expert tankers and those curious about driving tanks all deploy tanks. MLT tanks will still be powerful and accessible, STD well fitted tanks will not be only accessible to the rich, and infantry can enjoy a game with much less tank spam than we have now, while still delighting in the 3-Dimensional battlefield that 1.7 has brought us.
Also, award WP/DMG when using AV weapons This post is beyond pointless. The only person who is a scrub here is you. Actually your more of a jerk then a scrub. People can play however they want. Shut up and play the game. |
Charlotte O'Dell
Fatal Absolution
1381
|
Posted - 2014.01.02 06:35:00 -
[78] - Quote
Atiim wrote:Charlotte O'Dell wrote: Then what does investing SP justify?
I didn't word that well. What I meant to say was "SP does not justify the power that Madrugars/Gunnlogies have."
I agree with you. PRO tanks only deserve power like tht. these r standard level and should not be this powerful
Charlotte O'Dell is the highest level unicorn!
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