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Charlotte O'Dell
Fatal Absolution
1337
|
Posted - 2013.12.31 07:01:00 -
[1] - Quote
Stop ruining the good name of those who stayed with tanks from 1.0-.1.7
You are no better than the Duvolle/Gallogi tryhards of 1.7 or the MD/Flaylock/Callogis of 1.4 or callogi/Tars of 1.0; you disgust me. I want you to know that I dedicate every battle to hunting you down and farming your SP-less death machines like a Thale farms Frontline suits.
Cease and desist or I will QQ until a visit to the GD section makes your skull bleed.
To those who QQ about tanks being "OP":
No, REAL tanks are not OP. They cost around half a million ISK and losing 1 puts us in debt for the next 2-3 battles. That is PERFECT. 7 was ridiculous, but so is 1/3- like the soma and sica fits which cost 80k- I can lose 3 and still profit in a good battle. That is broken. That is why tanks are being spammed. These leaves us with 2 options, which I, as the Highest Level Unicorn, have deemed best choice: 1) Nerf militia tank hulls into the ground- cut CPU/PG by 40%, cut speed 30%, and reduce base SH/AR by 20%. Make militia LARGE turrets absolute garbage too-> Cut mot 80gj rail damage to 900 and 80gj blaster ROF by 35% 2) Increase militia tank cost to 150k and STD hulls to 200k. Now, the real tankers will not be affected, but mlt tnk spam is impossible because losing more than 1 puts the user in the hole for the next battle- just like a tank should.
A tank should be powerful, yes, but it should not be something deployed more than once in a pub match. At the same time, it should not take 7 battles to generate enough ISK to deploy one tank.
Right now, a good gunlogi/maddy cost 400k. A good sica/soma costs 80k. Most battles will give someone around 200k. Ratios are as follows: STD(2:1) MLT (1:2). It needs to change to: MLT(1:1). MEaning, losing 1 STD tank fit takes 2 battles to regernate, losing 1 militia takes 1 battle to regenerate.
If this change was implemented, we would no longer see people spamming tanks because it bumps their KDR because most somas/sicas do not survive an entire battle- especially if there is a real tanker on the other team. Because of this, only expert tankers and those curious about driving tanks all deploy tanks. MLT tanks will still be powerful and accessible, STD well fitted tanks will not be only accessible to the rich, and infantry can enjoy a game with much less tank spam than we have now, while still delighting in the 3-Dimensional battlefield that 1.7 has brought us. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5192
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Posted - 2013.12.31 07:04:00 -
[2] - Quote
*watches Atiim slowly circle the thread*
Never forget
How to fix the Logi
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Charlotte O'Dell
Fatal Absolution
1339
|
Posted - 2013.12.31 07:11:00 -
[3] - Quote
TheAmazing FlyingPig wrote:*watches Atiim slowly circle the thread* i feel like he has a list of tankers and he watches the GD section, refreshing every 10 seconds, and check the top posts, to check if one of us authored it, if so, then he clicks and says something along the lines of "stupid tankers, don't bother arguing with them." Then All 20 of us swarm on him and then I post a picture of him going 2/9 in a pub and then everyone calls him bad and I comment that he may be mad because he is bad, and so forth. I don't like Atiim. He is not my friend. Twilight Sparkle and the Mane 6 are my friends.
Charlotte O'Dell is the highest level unicorn!
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KenKaniff69
Fatal Absolution
1710
|
Posted - 2013.12.31 07:11:00 -
[4] - Quote
TheAmazing FlyingPig wrote:*watches Atiim slowly circle the thread*
Atiim wrote:How am I supposed to solo tanks if they actually have resistance now and my no-skill 360 ladder stall swarm volleys don't deal 3k damage? It's not fair.
So about those vehicle locks...
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Nocturnal Soul
Immortal Retribution
1459
|
Posted - 2013.12.31 07:13:00 -
[5] - Quote
"Puts pipe in mouth" But I only do so because the other team did. Can't beat them join them by showing how much money you have
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Charlotte O'Dell
Fatal Absolution
1339
|
Posted - 2013.12.31 07:14:00 -
[6] - Quote
Atiim wrote:I'm mad because I am bad.
Charlotte O'Dell is the highest level unicorn!
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DJINN Marauder
Ancient Exiles. Renegade Alliance
3998
|
Posted - 2013.12.31 07:16:00 -
[7] - Quote
But how will I blow up tanks?
I use my dmg mod rail sica fit to blow up the damn gunlogis and maddys.... After this nerf I won be able to do that :(
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Piraten Hovnoret
Chatelain Rapid Response Gallente Federation
192
|
Posted - 2013.12.31 07:24:00 -
[8] - Quote
Or just increase the cost of the tanks.
No scrub noob can spam tanks if the militia tanks cost 110-150k isk.( maybe about 200-250 fitted) However it's low inuf to try them out and have a look if you like that game style.
Regards
War never changes
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THUNDERGROOVE
ZionTCD Public Disorder.
429
|
Posted - 2013.12.31 07:25:00 -
[9] - Quote
Charlotte O'Dell wrote:TheAmazing FlyingPig wrote:*watches Atiim slowly circle the thread* i feel like he has a list of tankers and he watches the GD section, refreshing every 10 seconds, and check the top posts, to check if one of us authored it, if so, then he clicks and says something along the lines of "stupid tankers, don't bother arguing with them." Then All 20 of us swarm on him and then I post a picture of him going 2/9 in a pub and then everyone calls him bad and I comment that he may be mad because he is bad, and so forth. I don't like Atiim. He is not my friend. Twilight Sparkle and the Mane 6 are my friends. A script running 24/7 that checks for new posts by a list of people that sends him a text message/email and calls his home phone when they post a new thread.
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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Charlotte O'Dell
Fatal Absolution
1339
|
Posted - 2013.12.31 07:26:00 -
[10] - Quote
lol. I think Atiim is the most hated person since Lueko and Checkmate
Charlotte O'Dell is the highest level unicorn!
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Ander Thedas
Subdreddit Test Alliance Please Ignore
190
|
Posted - 2013.12.31 07:26:00 -
[11] - Quote
Charlotte O'Dell wrote:Stop ruining the good name of those who stayed with tanks from 1.0-.1.7
You are no better than the Duvolle/Gallogi tryhards of 1.7 or the MD/Flaylock/Callogis of 1.4 or callogi/Tars of 1.0; you disgust me. I want you to know that I dedicate every battle to hunting you down and farming your SP-less death machines like a Thale farms Frontline suits.
Cease and desist or I will QQ until a visit to the GD section makes your skull bleed.
To those who QQ about tanks being "OP":
No, REAL tanks are not OP. They cost around half a million ISK and losing 1 puts us in debt for the next 2-3 battles. That is PERFECT. 7 was ridiculous, but so is 1/3- like the soma and sica fits which cost 80k- I can lose 3 and still profit in a good battle. That is broken. That is why tanks are being spammed. These leaves us with 2 options, which I, as the Highest Level Unicorn, have deemed best choice: 1) Nerf militia tank hulls into the ground- cut CPU/PG by 40%, cut speed 30%, and reduce base SH/AR by 20%. Make militia LARGE turrets absolute garbage too-> Cut mot 80gj rail damage to 900 and 80gj blaster ROF by 35% 2) Increase militia tank cost to 150k and STD hulls to 200k. Now, the real tankers will not be affected, but mlt tnk spam is impossible because losing more than 1 puts the user in the hole for the next battle- just like a tank should.
A tank should be powerful, yes, but it should not be something deployed more than once in a pub match. At the same time, it should not take 7 battles to generate enough ISK to deploy one tank.
Right now, a good gunlogi/maddy cost 400k. A good sica/soma costs 80k. Most battles will give someone around 200k. Ratios are as follows: STD(2:1) MLT (1:2). It needs to change to: MLT(1:1). MEaning, losing 1 STD tank fit takes 2 battles to regernate, losing 1 militia takes 1 battle to regenerate.
If this change was implemented, we would no longer see people spamming tanks because it bumps their KDR because most somas/sicas do not survive an entire battle- especially if there is a real tanker on the other team. Because of this, only expert tankers and those curious about driving tanks all deploy tanks. MLT tanks will still be powerful and accessible, STD well fitted tanks will not be only accessible to the rich, and infantry can enjoy a game with much less tank spam than we have now, while still delighting in the 3-Dimensional battlefield that 1.7 has brought us.
I agree with you. But there's another angle you're missing. I started running MLT tanks today. I FG quite a bit when I need AV. It's really fun, and I enjoy both the thrill of the hunt with one and the stress of pulling off a perfectly aligned shot leading a target. It's my go to AV when I have to swap out of my logibro to tackle the challenges of a changing battlefield.
The problem with running forges in 1.7? There are too many targets, and most of them are interweaving around each other. When I actually CAN get a drop on a forge my DPS is usually JUST enough that I can scare it before it can find cover. I find myself going for infantry targets over vehicle targets in tank heavy games because it feels less futile than wasting ammo and exposing myself to incoming fire to delay a tank pilot 30 seconds.
So, today I figured I'd fire up a rail Sica and see what I could do with that. My second game in I got 6 tank kills. The 4th or 5th I got double digit vehicle kills. People are spamming tanks because it's the only option some of us have left. I could swap back to AV and just sweat it out and hope for a single tank kill by some coordinated AV, or apparently I can just sit in a Sica and pick off targets with impunity.
That's a big part of the issue, I think. AV is not rewarding enough so no one's using it. The balance needs to be reworked in multiple ways before people are comfortable switching back out of tanks to get things done. Until that's handled this is what we all get. Trust me, as much fun as it is I'm not doing as much for my team riding a rail instead of being on the ground handling logistics. And I get far less WP from it. But when your team NEEDS AV and nothing else works what else are you supposed to do?
And just for the record the tanks I've ran into are about 2 or 3:1 ratio MLT to STD. So, cutting the amount of MLT tanks would certainly help a few things, but it's a bandaid that's not completely addressing the issues. |
Ghost Kaisar
Titans of Phoenix
1405
|
Posted - 2013.12.31 07:29:00 -
[12] - Quote
Charlotte O'Dell wrote:lol. I think Atiim is the most hated person since Lueko and Checkmate
I still hate Kobrah more.
Minmatar Faction Warfare: Let's get Organized
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Rusty Shallows
630
|
Posted - 2013.12.31 07:33:00 -
[13] - Quote
The facts are pretty clear, HAVs are OP. You can call that QQ but the truth doesn't change.
No on the Nerfing. The one thing the Devs did right was grant everyone access to the craziness. Besides nerfing Militia HAVs would be the first step in making Uprising just like late Chromosome. We know where things will go from there.
I can agree on the pricing via principle. Not sure on the numbers, rather no clue since the payment system is FUBAR. It wouldn't hurt for us to wait and see if 1.8 will bring some kind of radical drop to suit/gear prices. So other than KDR the problem might actually be solved by the Devs.
If CCP really wants to cut back on the tomfoolery then they can change the forward sponson seat to the main turret control. That much power should require teamwork? Along with finally adding vehicle access permissions set in the Options section of the Neo Com to prevent other problems. What I like best on this option is no need for nerfs.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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Stinker Butt
Ostrakon Agency Gallente Federation
286
|
Posted - 2013.12.31 07:34:00 -
[14] - Quote
I just took my noob alt and ran 4 matches with a Sica, and no mods. took first place every match and didn't die until the very end - that was to a redline rail tank. I lost 59k out of 4 matches. You can make them 150k if you want, but they're still OP. Everyone does it because they're easy wins. Gunnlogi and Madruger are even easier wins.
Please give tanks some balance
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Charlotte O'Dell
Fatal Absolution
1339
|
Posted - 2013.12.31 07:36:00 -
[15] - Quote
Stinker Butt wrote:I just took my noob alt and ran 4 matches with a Sica, and no mods. took first place every match and didn't die until the very end - that was to a redline rail tank. I lost 59k out of 4 matches. You can make them 150k if you want, but they're still OP. Everyone does it because they're easy wins. Gunnlogi and Madruger are even easier wins. Gunlogi/Maddy are more costly and not spammable because of it.
Charlotte O'Dell is the highest level unicorn!
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5196
|
Posted - 2013.12.31 07:46:00 -
[16] - Quote
Charlotte O'Dell wrote:lol. I think Atiim is the most hated person since Lueko and Checkmate Oh wow, I could feel the heat of that burn through my monitor.
Could also be radiation. If the latter, bury me with my stuff.
Never forget
How to fix the Logi
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Stinker Butt
Ostrakon Agency Gallente Federation
287
|
Posted - 2013.12.31 07:47:00 -
[17] - Quote
Charlotte O'Dell wrote:Stinker Butt wrote:I just took my noob alt and ran 4 matches with a Sica, and no mods. took first place every match and didn't die until the very end - that was to a redline rail tank. I lost 59k out of 4 matches. You can make them 150k if you want, but they're still OP. Everyone does it because they're easy wins. Gunnlogi and Madruger are even easier wins. Gunlogi/Maddy are more costly and not spammable because of it.
When you don't die, there's no need to spam anything.
Please give tanks some balance
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
758
|
Posted - 2013.12.31 08:27:00 -
[18] - Quote
it's costs a lot of ISK argument is a weak one in support of a high KDR since AT PRESENT ISK is dirt cheap in this game.
Also it starts a slippery slope toward 'pay to win' - I don't need to explain why I hope. I am sure CCP would want to end up with a covert 'pay to win' game but we should not make it too easy for them.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
160
|
Posted - 2013.12.31 08:33:00 -
[19] - Quote
Rule #1
If CEOPyrex starts using an item consistently, it is OP. (it isn't overpowered because he uses it, it is OP so he uses it)
Rule #2
Tryhards all flocking to the same thing? It is OP.
Rule #3
If the best counter to something is itself: OP.
Three simple rules, they never fail. |
Tectonious Falcon
The Southern Legion The Umbra Combine
828
|
Posted - 2013.12.31 08:41:00 -
[20] - Quote
Most of these militia tank spammers are terribad and can be dealt with easily enough if they're alone - it's the fact that there's 4 or 5 people constantly bringing in new tanks and blobbing together that's an issue for me.
"If your enemy is equal prepare for him, if greater elude him, if weaker.... crush him"
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Tesfa Alem
Death by Disassociation Legacy Rising
49
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Posted - 2013.12.31 08:50:00 -
[21] - Quote
The price and power of MLT tanks i think is just fine. New players should have access to tanks, and decide if thats' the role they want to specialize in. You forget how expensive in ISK it is for new players who have to spend quite a lot just to get any skill books, let alone running tanks continually.
Most of them are getting wiped out by experienced tankers. I've noticed an over all reduction in tank spam. Also, good AV squads, the kind that set up RE ambushes, jihad jeeps, deploy proximity mines, forge guns, and wyrokami swarms are starting to take take their toll.
Redline for Thee, but no Redline for Me.
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NAV HIV
The Generals General Tso's Alliance
672
|
Posted - 2013.12.31 13:58:00 -
[22] - Quote
Charlotte O'Dell wrote:Stop ruining the good name of those who stayed with tanks from 1.0-.1.7
You are no better than the Duvolle/Gallogi tryhards of 1.7 or the MD/Flaylock/Callogis of 1.4 or callogi/Tars of 1.0; you disgust me. I want you to know that I dedicate every battle to hunting you down and farming your SP-less death machines like a Thale farms Frontline suits.
Cease and desist or I will QQ until a visit to the GD section makes your skull bleed.
To those who QQ about tanks being "OP":
No, REAL tanks are not OP. They cost around half a million ISK and losing 1 puts us in debt for the next 2-3 battles. That is PERFECT. 7 was ridiculous, but so is 1/3- like the soma and sica fits which cost 80k- I can lose 3 and still profit in a good battle. That is broken. That is why tanks are being spammed. These leaves us with 2 options, which I, as the Highest Level Unicorn, have deemed best choice: 1) Nerf militia tanksGǪGǪjust kidding. What this does is give no truly effective counter to the real tankers who will roflstomp infantry otherwise. Having powerful militia tank is necessary to keep tanks in check, when one is not a 'tanker'. 1.5) Buff AV. Sounds great until you realize that dropships are finally becoming useful, and an AV buff would knock them back into the dark ages. 1.6) Award 10 WP / 1000 DMG inflicted vs vehicles w/ AV weapons 2) Increase militia tank cost to 150k and STD hulls to 200k. Now, the real tankers will not be affected, but mlt tnk spam is impossible because losing more than 1 puts the user in the hole for the next battle- just like a tank should.
A tank should be powerful, yes, but it should not be something deployed more than once in a pub match. At the same time, it should not take 7 battles to generate enough ISK to deploy one tank.
Right now, a good gunlogi/maddy cost 400k. A good sica/soma costs 80k. Most battles will give someone around 200k. Ratios are as follows: STD(2:1) MLT (1:2). It needs to change to: MLT(1:1). MEaning, losing 1 STD tank fit takes 2 battles to regernate, losing 1 militia takes 1 battle to regenerate.
If this change was implemented, we would no longer see people spamming tanks because it bumps their KDR because most somas/sicas do not survive an entire battle- especially if there is a real tanker on the other team. Because of this, only expert tankers and those curious about driving tanks all deploy tanks. MLT tanks will still be powerful and accessible, STD well fitted tanks will not be only accessible to the rich, and infantry can enjoy a game with much less tank spam than we have now, while still delighting in the 3-Dimensional battlefield that 1.7 has brought us.
Also, award WP/DMG when using AV weapons
1. Militia tanks are cheap. almost 3 tanks for the cost of 1 proper AV suit. LOL
2.AV is useless. Jihad works a lot better. AV vs Tank right now, is well laughable. Anyone who says they are balanced is either a KDR ho ho or too afraid to fight fair. Tanks had a lot of issues before 1.7. But right now they are great. It would've been fine if CCP didn't nerf Proto AV to oblivion. Standard and militia tier should be on the same page with sica, soma. But two AV players with full efficiency can't fight a Soma lol
3. Dropships have bigger things to worry about. Not swarms or Forges. They have to deal with Rail Turrets.
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BL4CKST4R
WarRavens League of Infamy
1457
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Posted - 2013.12.31 14:12:00 -
[23] - Quote
Charlotte O'Dell wrote: 1) Nerf militia tanksGǪGǪjust kidding. What this does is give no truly effective counter to the real tankers who will roflstomp infantry otherwise. Having powerful militia tank is necessary to keep tanks in check, when one is not a 'tanker'.
Except militia tanks are often used to kill infantry not other tanks.
1.5) Buff AV. Sounds great until you realize that dropships are finally becoming useful, and an AV buff would knock them back into the dark ages.
Buff AV or not it doesn't matter for dropships rail guns and rail installations reign hell on dropships, it only takes 2 shots regardless of the dropship, soreally a dropship HP buff is greatly needed along with a AV buff.
1.6) Award 10 WP / 1000 DMG inflicted vs vehicles w/ AV weapons 2) Increase militia tank cost to 150k and STD hulls to 200k. Now, the real tankers will not be affected, but mlt tnk spam is impossible because losing more than 1 puts the user in the hole for the next battle- just like a tank should.
Lol 10 WP for 1000 damage if only I could hit 1000 damage. At least 500 during hardened phase.
A tank should be powerful, yes, but it should not be something deployed more than once in a pub match. At the same time, it should not take 7 battles to generate enough ISK to deploy one tank.
Right now, a good gunlogi/maddy cost 400k. A good sica/soma costs 80k. Most battles will give someone around 200k. Ratios are as follows: STD(2:1) MLT (1:2). It needs to change to: MLT(1:1). MEaning, losing 1 STD tank fit takes 2 battles to regernate, losing 1 militia takes 1 battle to regenerate.
If this change was implemented, we would no longer see people spamming tanks because it bumps their KDR because most somas/sicas do not survive an entire battle- especially if there is a real tanker on the other team. Because of this, only expert tankers and those curious about driving tanks all deploy tanks. MLT tanks will still be powerful and accessible, STD well fitted tanks will not be only accessible to the rich, and infantry can enjoy a game with much less tank spam than we have now, while still delighting in the 3-Dimensional battlefield that 1.7 has brought us.
Also, award WP/DMG when using AV weapons
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Brokerib
Lone Wolves Club
162
|
Posted - 2013.12.31 14:13:00 -
[24] - Quote
I was informed that running scrub tank fits was the appropriate way to run AV these days? If not feel free to let me know how to adapt without spending 2 mil SP.
K thx bye. |
trraacx
Seituoda Taskforce Command Caldari State
52
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Posted - 2013.12.31 14:22:00 -
[25] - Quote
There are maps that tanks are dominate on but for most they accomplish little if your goal is to win a match. They are so fast now that I've often been caught in the open but not noticed because the tanker is high balling it to some unseen easy kill.
I say let people have their fun. Boosting forge guns a bit would be good. A heavy in the open with a forge gun is pretty useless for anything but attacking tanks but it is futile for anything other than making the tanker go away for a bit. |
Elba Hekki
Blue-Fire Ground
0
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Posted - 2013.12.31 14:52:00 -
[26] - Quote
You could actually improve anti tank weapons, the trick is to reduce damage against anything flying so it scales correctly. Lots of damage against a slow moving large ground target, less versus a fast moving flying moving target.
Maybe implement flares for the missiles for airborne craft? |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
637
|
Posted - 2013.12.31 15:11:00 -
[27] - Quote
Ander Thedas wrote:
I agree with you. But there's another angle you're missing. I started running MLT tanks today. I FG quite a bit when I need AV. It's really fun, and I enjoy both the thrill of the hunt with one and the stress of pulling off a perfectly aligned shot leading a target. It's my go to AV when I have to swap out of my logibro to tackle the challenges of a changing battlefield.
The problem with running forges in 1.7? There are too many targets, and most of them are interweaving around each other. When I actually CAN get a drop on a forge my DPS is usually JUST enough that I can scare it before it can find cover. I find myself going for infantry targets over vehicle targets in tank heavy games because it feels less futile than wasting ammo and exposing myself to incoming fire to delay a tank pilot 30 seconds.
So, today I figured I'd fire up a rail Sica and see what I could do with that. My second game in I got 6 tank kills. The 4th or 5th I got double digit vehicle kills. People are spamming tanks because it's the only option some of us have left. I could swap back to AV and just sweat it out and hope for a single tank kill by some coordinated AV, or apparently I can just sit in a Sica and pick off targets with impunity.
That's a big part of the issue, I think. AV is not rewarding enough so no one's using it. The balance needs to be reworked in multiple ways before people are comfortable switching back out of tanks to get things done. Until that's handled this is what we all get. Trust me, as much fun as it is I'm not doing as much for my team riding a rail instead of being on the ground handling logistics. And I get far less WP from it. But when your team NEEDS AV and nothing else works what else are you supposed to do?
And just for the record the tanks I've ran into are about 2 or 3:1 ratio MLT to STD. So, cutting the amount of MLT tanks would certainly help a few things, but it's a bandaid that's not completely addressing the issues.
I think you and the OP basically have the crux of things. When a milita tank is the cheapest and most effective AV you have and gives you a tasty side dish of crushing infantry...recipe for tank spam.
Keep tanks and AV at the same stats...increase tank cost and decrease infantry costs, give some WP for AV damage dealt. Honestly, I would like CCP to come up with a way to tweak this without touching game stats for once.
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Charlotte O'Dell
Fatal Absolution
1344
|
Posted - 2013.12.31 15:44:00 -
[28] - Quote
tanks are too easyGǪI hate to admit it but they are OP. However, I would like to NOT double buff/nerf them again and cause a 1.0 twice. We should wait until 1.8 to seriously start considering big changes to pricing because this is something the meta is already solving- I'm noticing more and more tanks per battle which means there are usually 2 battles going on at once. If the problem does not fix itself by 1.9, I'd say more than pricing changes are in order, and I'd support a series of small nerds until Pyrex stops using them.
Charlotte O'Dell is the highest level unicorn!
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CRYPT3C W0LF
Krullefor Organization Minmatar Republic
121
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Posted - 2013.12.31 15:52:00 -
[29] - Quote
I cant hear you over the sound of my 60 wp's
"Whoever fights monsters should see to it that in the process he does not become a monster"
Friedrich Nietzsche-
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Monkey MAC
Lost Millennium
1357
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Posted - 2013.12.31 15:58:00 -
[30] - Quote
How is there nothing wrong with 'REAL' tanks? The only way 'REAL' tanks could be balanced by comparison to there WEAKER counterparts is if you consider tank spam a problem.
Which poses a lot of questions. What's wrong with plenty of tanks? It's like saying the Plasma Cannon is overpowered because I went against a team who only used Plasma cannons.
What's wrong with everyone having access to tanks? Its meant to be all out war around here, the tank threat should be constant.
Why can't we use 0SP tanks? Didn't you tell us that we should be countering tanks with tanks?
Why can't tanks be cheap? Why should tanks be reserved for the chosen elite with enough money to run them?
Also I severly disagree with the use of ISK to balance spam, that's not the way to do, because you then get overpowered weapons only the rich, or those using aurum can wield, which is counterproductive. You should not balance on ISK, but price should be determined by balance. Therefore a balanced aspect will have an ISK value that reflects its survivability and usefulness on the battlefield.
REAL tanks are in no way balanced, you cannot at this point in time defend against any tank without the use of a squads worth of AV, or using your own tank.
The first is throughly impractical, the second you sit and complain about. Tanks need to be around often enough that a squad will consider running wjth one member as Full Time AV.
1.7 tanks were grossly underpowered not gonna deny that, but in this iteration tanks are grossly overpowered.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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