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Expert Intervention Caldari State
211
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Posted - 2014.01.01 01:38:00 -
[1] - Quote
Charlotte O'Dell wrote:Stop ruining the good name of those who stayed with tanks from 1.0-.1.7
You are no better than the Duvolle/Gallogi tryhards of 1.7 or the MD/Flaylock/Callogis of 1.4 or callogi/Tars of 1.0; you disgust me. I want you to know that I dedicate every battle to hunting you down and farming your SP-less death machines like a Thale farms Frontline suits.
Cease and desist or I will QQ until a visit to the GD section makes your skull bleed.
To those who QQ about tanks being "OP":
No, REAL tanks are not OP. They cost around half a million ISK and losing 1 puts us in debt for the next 2-3 battles. That is PERFECT. 7 was ridiculous, but so is 1/3- like the soma and sica fits which cost 80k- I can lose 3 and still profit in a good battle. That is broken. That is why tanks are being spammed. These leaves us with 2 options, which I, as the Highest Level Unicorn, have deemed best choice: 1) Nerf militia tanksGǪGǪjust kidding. What this does is give no truly effective counter to the real tankers who will roflstomp infantry otherwise. Having powerful militia tank is necessary to keep tanks in check, when one is not a 'tanker'. 1.5) Buff AV. Sounds great until you realize that dropships are finally becoming useful, and an AV buff would knock them back into the dark ages. 1.6) Award 10 WP / 1000 DMG inflicted vs vehicles w/ AV weapons 2) Increase militia tank cost to 150k and STD hulls to 200k. Now, the real tankers will not be affected, but mlt tnk spam is impossible because losing more than 1 puts the user in the hole for the next battle- just like a tank should.
A tank should be powerful, yes, but it should not be something deployed more than once in a pub match. At the same time, it should not take 7 battles to generate enough ISK to deploy one tank.
Right now, a good gunlogi/maddy cost 400k. A good sica/soma costs 80k. Most battles will give someone around 200k. Ratios are as follows: STD(2:1) MLT (1:2). It needs to change to: MLT(1:1). MEaning, losing 1 STD tank fit takes 2 battles to regernate, losing 1 militia takes 1 battle to regenerate.
If this change was implemented, we would no longer see people spamming tanks because it bumps their KDR because most somas/sicas do not survive an entire battle- especially if there is a real tanker on the other team. Because of this, only expert tankers and those curious about driving tanks all deploy tanks. MLT tanks will still be powerful and accessible, STD well fitted tanks will not be only accessible to the rich, and infantry can enjoy a game with much less tank spam than we have now, while still delighting in the 3-Dimensional battlefield that 1.7 has brought us.
Also, award WP/DMG when using AV weapons First of all go **** your self, tanks just became enjoyable to play, I'm no tank loyalist, but why should that keep me from playing something when ccp got it right??? Second tank spam is a good thing, that's how the game is suppose to be, vehicles at all times, now that said blaster is way too strong against infantry, swarms need a tweak(preferably dumb fire), and as you said WP for damage would help form a standing dedicated AV force which would allow all your boring infantry to fight on unbothered. Third if they raise the price of tanks, they need to massively bonus the isk rewards for killing tanks. Or tanks will go away with only a few exceptions, which means there will be no dedicated AV for those few exceptions, making every one ***** that tanks are OP and unkillable, leading to tanks getting a further nerf.............. you get the Idea. |