Monkey MAC
Lost Millennium
1357
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Posted - 2013.12.31 15:58:00 -
[1] - Quote
How is there nothing wrong with 'REAL' tanks? The only way 'REAL' tanks could be balanced by comparison to there WEAKER counterparts is if you consider tank spam a problem.
Which poses a lot of questions. What's wrong with plenty of tanks? It's like saying the Plasma Cannon is overpowered because I went against a team who only used Plasma cannons.
What's wrong with everyone having access to tanks? Its meant to be all out war around here, the tank threat should be constant.
Why can't we use 0SP tanks? Didn't you tell us that we should be countering tanks with tanks?
Why can't tanks be cheap? Why should tanks be reserved for the chosen elite with enough money to run them?
Also I severly disagree with the use of ISK to balance spam, that's not the way to do, because you then get overpowered weapons only the rich, or those using aurum can wield, which is counterproductive. You should not balance on ISK, but price should be determined by balance. Therefore a balanced aspect will have an ISK value that reflects its survivability and usefulness on the battlefield.
REAL tanks are in no way balanced, you cannot at this point in time defend against any tank without the use of a squads worth of AV, or using your own tank.
The first is throughly impractical, the second you sit and complain about. Tanks need to be around often enough that a squad will consider running wjth one member as Full Time AV.
1.7 tanks were grossly underpowered not gonna deny that, but in this iteration tanks are grossly overpowered.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1359
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Posted - 2013.12.31 19:44:00 -
[2] - Quote
Charlotte O'Dell wrote:Monkey MAC wrote:How is there nothing wrong with 'REAL' tanks? The only way 'REAL' tanks could be balanced by comparison to there WEAKER counterparts is if you consider tank spam a problem.
Which poses a lot of questions. What's wrong with plenty of tanks? It's like saying the Plasma Cannon is overpowered because I went against a team who only used Plasma cannons.
What's wrong with everyone having access to tanks? Its meant to be all out war around here, the tank threat should be constant.
Why can't we use 0SP tanks? Didn't you tell us that we should be countering tanks with tanks?
Why can't tanks be cheap? Why should tanks be reserved for the chosen elite with enough money to run them?
Also I severly disagree with the use of ISK to balance spam, that's not the way to do, because you then get overpowered weapons only the rich, or those using aurum can wield, which is counterproductive. You should not balance on ISK, but price should be determined by balance. Therefore a balanced aspect will have an ISK value that reflects its survivability and usefulness on the battlefield.
REAL tanks are in no way balanced, you cannot at this point in time defend against any tank without the use of a squads worth of AV, or using your own tank.
The first is throughly impractical, the second you sit and complain about. Tanks need to be around often enough that a squad will consider running wjth one member as Full Time AV.
1.7 tanks were grossly underpowered not gonna deny that, but in this iteration tanks are grossly overpowered. I agree with you that they are overpowered. It is a very controversial issue and extremely complicated. A MLT tank nerd, iso increase, hardener nerd, and a swarm buff might all be required to balance tanks, though these changes must be very conservative. I want tanks to be challenging again.
Good, however the mlt variants don't need a nerf, in their current they can fight off skilled in tankers with superior tactics and position - which is how it should be.
Like I said above, don't increase the price of tanks UNTIL tanks are balanced, ISK isn't a balancing tool.
However I do agree on nerfing hardners in some way or another, we don't need to nerf the strength or time of hardeners, what we do need to do is add stacking penalties to them to make cycling them impossible and to discourage the use of multiple hardners (both one after the other, or at the same time).
AV could do with a little damage back, Proto AV should be strong enough to make a std tank with ADV modules soil his trousers, SOLO. However unless the AV is part of a vehicle squad, it shouldn't be worthwhile chasing it for the kill.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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