Ander Thedas
Subdreddit Test Alliance Please Ignore
190
|
Posted - 2013.12.31 07:26:00 -
[1] - Quote
Charlotte O'Dell wrote:Stop ruining the good name of those who stayed with tanks from 1.0-.1.7
You are no better than the Duvolle/Gallogi tryhards of 1.7 or the MD/Flaylock/Callogis of 1.4 or callogi/Tars of 1.0; you disgust me. I want you to know that I dedicate every battle to hunting you down and farming your SP-less death machines like a Thale farms Frontline suits.
Cease and desist or I will QQ until a visit to the GD section makes your skull bleed.
To those who QQ about tanks being "OP":
No, REAL tanks are not OP. They cost around half a million ISK and losing 1 puts us in debt for the next 2-3 battles. That is PERFECT. 7 was ridiculous, but so is 1/3- like the soma and sica fits which cost 80k- I can lose 3 and still profit in a good battle. That is broken. That is why tanks are being spammed. These leaves us with 2 options, which I, as the Highest Level Unicorn, have deemed best choice: 1) Nerf militia tank hulls into the ground- cut CPU/PG by 40%, cut speed 30%, and reduce base SH/AR by 20%. Make militia LARGE turrets absolute garbage too-> Cut mot 80gj rail damage to 900 and 80gj blaster ROF by 35% 2) Increase militia tank cost to 150k and STD hulls to 200k. Now, the real tankers will not be affected, but mlt tnk spam is impossible because losing more than 1 puts the user in the hole for the next battle- just like a tank should.
A tank should be powerful, yes, but it should not be something deployed more than once in a pub match. At the same time, it should not take 7 battles to generate enough ISK to deploy one tank.
Right now, a good gunlogi/maddy cost 400k. A good sica/soma costs 80k. Most battles will give someone around 200k. Ratios are as follows: STD(2:1) MLT (1:2). It needs to change to: MLT(1:1). MEaning, losing 1 STD tank fit takes 2 battles to regernate, losing 1 militia takes 1 battle to regenerate.
If this change was implemented, we would no longer see people spamming tanks because it bumps their KDR because most somas/sicas do not survive an entire battle- especially if there is a real tanker on the other team. Because of this, only expert tankers and those curious about driving tanks all deploy tanks. MLT tanks will still be powerful and accessible, STD well fitted tanks will not be only accessible to the rich, and infantry can enjoy a game with much less tank spam than we have now, while still delighting in the 3-Dimensional battlefield that 1.7 has brought us.
I agree with you. But there's another angle you're missing. I started running MLT tanks today. I FG quite a bit when I need AV. It's really fun, and I enjoy both the thrill of the hunt with one and the stress of pulling off a perfectly aligned shot leading a target. It's my go to AV when I have to swap out of my logibro to tackle the challenges of a changing battlefield.
The problem with running forges in 1.7? There are too many targets, and most of them are interweaving around each other. When I actually CAN get a drop on a forge my DPS is usually JUST enough that I can scare it before it can find cover. I find myself going for infantry targets over vehicle targets in tank heavy games because it feels less futile than wasting ammo and exposing myself to incoming fire to delay a tank pilot 30 seconds.
So, today I figured I'd fire up a rail Sica and see what I could do with that. My second game in I got 6 tank kills. The 4th or 5th I got double digit vehicle kills. People are spamming tanks because it's the only option some of us have left. I could swap back to AV and just sweat it out and hope for a single tank kill by some coordinated AV, or apparently I can just sit in a Sica and pick off targets with impunity.
That's a big part of the issue, I think. AV is not rewarding enough so no one's using it. The balance needs to be reworked in multiple ways before people are comfortable switching back out of tanks to get things done. Until that's handled this is what we all get. Trust me, as much fun as it is I'm not doing as much for my team riding a rail instead of being on the ground handling logistics. And I get far less WP from it. But when your team NEEDS AV and nothing else works what else are you supposed to do?
And just for the record the tanks I've ran into are about 2 or 3:1 ratio MLT to STD. So, cutting the amount of MLT tanks would certainly help a few things, but it's a bandaid that's not completely addressing the issues. |