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Atom Heart Mother
Nazionali Senza Filtro
81
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Posted - 2013.12.29 11:17:00 -
[1] - Quote
that's the rude truth, the weapon has become completely useless and you CCP must understand this, you can rebuff swarmlaunchers to previous stats or respec sp to players, too much frustrating using that crap now.
PS. Congrats to the BRAIN who made this unbelievable nerf come true
sincererly. |
Kasote Denzara
A Vulture
1694
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Posted - 2013.12.29 11:41:00 -
[2] - Quote
I think not. It's the price to pay in order to spec into anything. Everything is unconditionally able to be changed and re-purposed as CCP sees fit. Every skill, every weapon, every suit, every animation.
You will only ever get refunded when something is removed or when an entire section is being remodeled.
"Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara
The Traitor, in the name of "freedom".
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Echoist
Fenrir's Wolves Zero-Day
105
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Posted - 2013.12.29 11:48:00 -
[3] - Quote
Its called patience and teamwork use them. Stop asking for a respec cause CCP isn't going to give you one. If you can't learn how to use the av with the new tank concept then that your fault not the gun.
Noobasaures: "Rawr"
Ex-Laser Rifle Specialist, fuck you CCP.
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Atom Heart Mother
Nazionali Senza Filtro
82
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Posted - 2013.12.29 12:27:00 -
[4] - Quote
Echoist wrote:Its called patience and teamwork use them. Stop asking for a respec cause CCP isn't going to give you one. If you can't learn how to use the av with the new tank concept then that your fault not the gun.
I'm perfectly aware there's never going to be such a kind of respec, what CCP should get straight (and you too) is that the weapon is now useless, and dont come talking about team work, I play this game since closed beta, there is no team work with such a short range and nerfed damage, only luck can help you. I'm speaking as a tank and dropship pilot as well, what you are stating is pure fantasy. You give it a try, then come back here and tell us how many tanks and dropships you+žve destroyed, not counting the number of deaths you've had. Just be realistic. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5185
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Posted - 2013.12.29 12:42:00 -
[5] - Quote
Atom Heart Mother wrote:Echoist wrote:Its called patience and teamwork use them. Stop asking for a respec cause CCP isn't going to give you one. If you can't learn how to use the av with the new tank concept then that your fault not the gun. I'm perfectly aware there's never going to be such a kind of respec, what CCP should get straight (and you too) is that the weapon is now useless, and dont come talking about team work, I play this game since closed beta, there is no team work with such a short range and nerfed damage, only luck can help you. I'm speaking as a tank and dropship pilot as well, what you are stating is pure fantasy. You give it a try, then come back here and tell us how many tanks and dropships you+žve destroyed, not counting the number of deaths you've had. Just be realistic. TL;DR - I don't want to adapt. The game should adapt around me.
Never forget
How to fix the Logi
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Smooth Assassin
Stardust incorporation
594
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Posted - 2013.12.29 12:44:00 -
[6] - Quote
I think everyone who got nerfed needs their respec, but then again, it doesn't affect me.
Assassination is my thing.
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Darken-Sol
BIG BAD W0LVES
1088
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Posted - 2013.12.29 12:46:00 -
[7] - Quote
Atom Heart Mother wrote:Echoist wrote:Its called patience and teamwork use them. Stop asking for a respec cause CCP isn't going to give you one. If you can't learn how to use the av with the new tank concept then that your fault not the gun. I'm perfectly aware there's never going to be such a kind of respec, what CCP should get straight (and you too) is that the weapon is now useless, and dont come talking about team work, I play this game since closed beta, there is no team work with such a short range and nerfed damage, only luck can help you. I'm speaking as a tank and dropship pilot as well, what you are stating is pure fantasy. You give it a try, then come back here and tell us how many tanks and dropships you+žve destroyed, not counting the number of deaths you've had. Just be realistic.
the guys that are saying AV works are just pyking kills from tanks anyway. I have yet to see a decent Av video.
There was a time we fought good tankers. Now we just fight good tanks.
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Ghermard-ol Dizeriois
Maphia Clan Corporation
30
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Posted - 2013.12.29 13:00:00 -
[8] - Quote
Not to mention Forge Guns, which have now become mid-range sniper weapons since tanks move too fast to be hit (not to mention their recharging rate, which is largely OP).
Also, and I keep saying this everywhere, it is totally crazy to use a proto gear to destroy a base or a MLT tank, whose cost is negligible if compared to a Wiyrkomi SL.
If you're an hacker, a cheater o a glitcher, you deserve death. In real life.
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stlcarlos989
SVER True Blood Public Disorder.
746
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Posted - 2013.12.29 13:03:00 -
[9] - Quote
The lock-on range is a joke, whats the point of a pure AV weapon that can be avoided by flying just 176m up.
STB Director, #1 in Warpoints E3 Closed Beta Build
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ADAM-OF-EVE
Dead Man's Game
679
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Posted - 2013.12.29 13:31:00 -
[10] - Quote
Kasote Denzara wrote:I think not. It's the price to pay in order to spec into anything. Everything is unconditionally able to be changed and re-purposed as CCP sees fit. Every skill, every weapon, every suit, every animation.
You will only ever get refunded when something is removed or when an entire section is being remodeled.
like range being nerfed, damage being reduced, clip size being reduced, in fact almost all the skills for swarms were changed yet no respec for them. nothing different happened to swarm weapon and skills than happened to tanks. this nerf happened over 2 patches but combined they equate a total remake of the weapon yet no respec.
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Takahiro Kashuken
Red Star. EoN.
2055
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Posted - 2013.12.29 13:39:00 -
[11] - Quote
Now that players cannot lock from 400m away we find out just how bad some of these swarm users really are
Intelligence is OP
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Kasote Denzara
A Vulture
1695
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Posted - 2013.12.29 13:42:00 -
[12] - Quote
ADAM-OF-EVE wrote: like range being nerfed, damage being reduced, clip size being reduced, in fact almost all the skills for swarms were changed yet no respec for them. nothing different happened to swarm weapon and skills than happened to tanks. this nerf happened over 2 patches but combined they equate a total remake of the weapon yet no respec.
The TAC was once heralded as one of the most feared Plasma Rifle variants to encounter, as its rate of fire, damage, range, and clip caused it to be able to outperform everything that it encountered. Time passed and all the things that made the weapon feared was stripped from it due to abuse. There's a few of us that remember this and I'll be blunt: **** happens. People that was honest with using the TAC and mained with it were heartbroken about it, but they got over it. It's one of the "lesser" variants now.
I mentioned the TAC because it's in a comparable place to SLs.
I'm going to correct you about differences between SLs and HAVs though, so prepare yourself.
The entire skill tree for the HAVs was changed. Skills moved, removed, repurposed, remultiplied. 1.6's vehicle skills are nothing compared to 1.7's vehicle skill tree. Even the entry into using HAVs was changed. The entirety of how turrets operate in a prolonged time was changed with the introduction of ammo usage. Their modules even changed. They were properly refunded for their previous investment in skills that no longer exist, that had their multipliers changed, that no longer functioned. Your SL is fundamentally the same. I personally look down on SLs, but that's because I use the FG. SLs were effortless in 1.6.
"Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara
The Traitor, in the name of "freedom".
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Reav Hannari
Red Rock Outriders
2280
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Posted - 2013.12.29 13:55:00 -
[13] - Quote
stlcarlos989 wrote:The lock-on range is a joke, whats the point of a pure AV weapon that can be avoided by flying just 176m up.
Lock range is at the same distance as engagement range for a dropship and still chases them to 400 meters. Dropships can't stick around when swarms are present. When you get WP back for doing vehicle damage then it'll all be balanced.
// Spear Lieutenant // Matari Logistics / Scout / Pilot // @ReesNoturana
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Spkr4theDead
Red Star. EoN.
1595
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Posted - 2013.12.29 18:24:00 -
[14] - Quote
Kasote Denzara wrote:ADAM-OF-EVE wrote: like range being nerfed, damage being reduced, clip size being reduced, in fact almost all the skills for swarms were changed yet no respec for them. nothing different happened to swarm weapon and skills than happened to tanks. this nerf happened over 2 patches but combined they equate a total remake of the weapon yet no respec.
The TAC was once heralded as one of the most feared Plasma Rifle variants to encounter, as its rate of fire, damage, range, and clip caused it to be able to outperform everything that it encountered. Time passed and all the things that made the weapon feared was stripped from it due to abuse. There's a few of us that remember this and I'll be blunt: **** happens. People that was honest with using the TAC and mained with it were heartbroken about it, but they got over it. It's one of the "lesser" variants now. I mentioned the TAC because it's in a comparable place to SLs. I'm going to correct you about differences between SLs and HAVs though, so prepare yourself. The entire skill tree for the HAVs was changed. Skills moved, removed, repurposed, remultiplied. 1.6's vehicle skills are nothing compared to 1.7's vehicle skill tree. Even the entry into using HAVs was changed. The entirety of how turrets operate in a prolonged time was changed with the introduction of ammo usage. Their modules even changed. They were properly refunded for their previous investment in skills that no longer exist, that had their multipliers changed, that no longer functioned. Your SL is fundamentally the same. I personally look down on SLs, but that's because I use the FG. SLs were effortless in 1.6. Somebody with a brain!!!!! I < 3 you
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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xxwhitedevilxx M
Maphia Clan Unit Unicorn
1383
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Posted - 2013.12.29 18:40:00 -
[15] - Quote
This Thread is full of tryhards. Really. Really hate to say this, but tankers should git gud. There's something really wrong when I can easily tank 3 Adv swarm launchers with my fully MLT fitted Soma / Sica. And yes, I do have a 9 mln SP AV character and a 12 mln SP tank character so I perfectly know how to use both.
Kasote: yours are all beautiful words;
In this game you have to decide where to spec carefully, when you finally decided to spec into Tac AR and Caldari Logi then bang! Nerf Hammer. Look, I'm not saying those weapons / drop suits didn't need changes, but if someone specced into them and then you suddenly change anything in that thing, you at least have to refund the SP the poor guy spent on it.
TL;DR
If I sell you a pair of shoes, then come to you and "nerf" them, you would want your money back.
Tank 514.
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Galvan Nized
Deep Space Republic
471
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Posted - 2013.12.29 18:54:00 -
[16] - Quote
Kasote Denzara wrote:ADAM-OF-EVE wrote: like range being nerfed, damage being reduced, clip size being reduced, in fact almost all the skills for swarms were changed yet no respec for them. nothing different happened to swarm weapon and skills than happened to tanks. this nerf happened over 2 patches but combined they equate a total remake of the weapon yet no respec.
The TAC was once heralded as one of the most feared Plasma Rifle variants to encounter, as its rate of fire, damage, range, and clip caused it to be able to outperform everything that it encountered. Time passed and all the things that made the weapon feared was stripped from it due to abuse. There's a few of us that remember this and I'll be blunt: **** happens. People that was honest with using the TAC and mained with it were heartbroken about it, but they got over it. It's one of the "lesser" variants now. I mentioned the TAC because it's in a comparable place to SLs. I'm going to correct you about differences between SLs and HAVs though, so prepare yourself. The entire skill tree for the HAVs was changed. Skills moved, removed, repurposed, remultiplied. 1.6's vehicle skills are nothing compared to 1.7's vehicle skill tree. Even the entry into using HAVs was changed. The entirety of how turrets operate in a prolonged time was changed with the introduction of ammo usage. Their modules even changed. They were properly refunded for their previous investment in skills that no longer exist, that had their multipliers changed, that no longer functioned. Your SL is fundamentally the same. I personally look down on SLs, but that's because I use the FG. SLs were effortless in 1.6.
The TAC is a terrible example, because it was only a variant. It got nerfed but all the other variants were left untouched so the AR was still a terror on the battlefield.
This is not comparable to swarms, which had every variant nerfed heavily. If AR users had every variant nerfed there would have been death threats.
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Cody Sietz
Bullet Cluster Legacy Rising
1845
|
Posted - 2013.12.29 18:58:00 -
[17] - Quote
TheAmazing FlyingPig wrote:Atom Heart Mother wrote:Echoist wrote:Its called patience and teamwork use them. Stop asking for a respec cause CCP isn't going to give you one. If you can't learn how to use the av with the new tank concept then that your fault not the gun. I'm perfectly aware there's never going to be such a kind of respec, what CCP should get straight (and you too) is that the weapon is now useless, and dont come talking about team work, I play this game since closed beta, there is no team work with such a short range and nerfed damage, only luck can help you. I'm speaking as a tank and dropship pilot as well, what you are stating is pure fantasy. You give it a try, then come back here and tell us how many tanks and dropships you+žve destroyed, not counting the number of deaths you've had. Just be realistic. TL;DR - I don't want to adapt. The game should adapt around me. Yeah, cause that's what tankers did
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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deezy dabest
Warpoint Sharx
140
|
Posted - 2013.12.29 19:15:00 -
[18] - Quote
I have had fun with swarms since skilling into them (on 1.7 release cause i did not know they were nerfed so bad)
Once you accept you will not destroy a tank and use the swarm as an area denial tool you will feel better about them. |
VonSpliff
0uter.Heaven
20
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Posted - 2013.12.29 19:22:00 -
[19] - Quote
Easy fix, more variants of the swarm launcher. One for dropships(longer range less damage per missile) One for shield tanks (maybe one of those net things) and then the armor varaiant(more armor dmg). Come on every other weapon has them and now it's time for the swarm. And FYI they have never been worth a damn except for bpo LAV . Worst part of this idea is that they will be way to op for a minute. |
TunRa
Knights of Eternal Darkness League of Infamy
282
|
Posted - 2013.12.29 19:28:00 -
[20] - Quote
Wasn't the reason for the nerf because we have no proto dropships or tanks, so no matter what you did proto swarms and forge guns would be OP. And returning AV damage and range to what it was before would put us right back to square one.
Thanks CCP Foxfour
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Auris Lionesse
SVER True Blood Public Disorder.
22
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Posted - 2013.12.29 19:30:00 -
[21] - Quote
I agree. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1437
|
Posted - 2013.12.29 19:36:00 -
[22] - Quote
Atom Heart Mother wrote:that's the rude truth, the weapon has become completely useless and you CCP must understand this, you can rebuff swarmlaunchers to previous stats or respec sp to players, too much frustrating using that crap now. PS. Congrats to the BRAIN who made this unbelievable nerf come true sincererly.
And then you should get another respec when swarms get buffed again, right? Just deal with it. Period.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Aizen Intiki
Hell's Gate Inc
611
|
Posted - 2013.12.29 19:36:00 -
[23] - Quote
VonSpliff wrote:Easy fix, more variants of the swarm launcher. One for dropships(longer range less damage per missile) One for shield tanks (maybe one of those net things) and then the armor varaiant(more armor dmg). Come on every other weapon has them and now it's time for the swarm. And FYI they have never been worth a damn except for bpo LAV . Worst part of this idea is that they will be way to op for a minute.
If ammo types comes, Mjolnir missiles would be just that. Stasis missiles, that would be useless.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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Atiim
Living Like Larry Schwag
2756
|
Posted - 2013.12.29 20:01:00 -
[24] - Quote
TunRa wrote:Wasn't the reason for the nerf because we have no proto dropships or tanks, so no matter what you did proto swarms and forge guns would be OP. And returning AV damage and range to what it was before would put us right back to square one. How idiotic.
HAVs are tiercided. While you don't have ADV and PRO Hulls, you have the ability to fit Enhanced and Complex Modules onto your hulls, which takes the place of ADV and PRO vehicles.
If you wanted to remove ADV/PRO AV, then you would have to remove Enhanced and Complex Modules in exchange, as things need to be balanced around Meta Levels.
Returning AV damage to where it was 1.6 would not bring us back to square 1, as vehicles now have the ability to push out even more eHP than they were before 1.7.
...
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Atiim
Living Like Larry Schwag
2756
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Posted - 2013.12.29 20:03:00 -
[25] - Quote
Echoist wrote:Its called patience and teamwork use them. Stop asking for a respec cause CCP isn't going to give you one. If you can't learn how to use the av with the new tank concept then that your fault not the gun. Tanks require no patience and teamwork to be used.
Yet another tanker displaying the ever so famous "Double Standards" clause.
As expected.
...
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Atiim
Living Like Larry Schwag
2756
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Posted - 2013.12.29 20:04:00 -
[26] - Quote
TheAmazing FlyingPig wrote: TL;DR - I don't want to adapt. The game should adapt around me.
Are you implying that tankers actually adapted?
...
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ADAM-OF-EVE
Dead Man's Game
682
|
Posted - 2013.12.29 23:56:00 -
[27] - Quote
Spkr4theDead wrote: Somebody with a brain!!!!! I < 3 you
well its certainly not you lol
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Atom Heart Mother
Nazionali Senza Filtro
89
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Posted - 2013.12.30 07:56:00 -
[28] - Quote
TunRa wrote:Wasn't the reason for the nerf because we have no proto dropships or tanks, so no matter what you did proto swarms and forge guns would be OP. And returning AV damage and range to what it was before would put us right back to square one.
You're wrong, the game would get more balanced at least with the previous lock on range. Think. |
XofCitoac
Axis of Chaos
0
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Posted - 2013.12.30 08:32:00 -
[29] - Quote
xxwhitedevilxx M wrote:This Thread is full of tryhards. Really. Really hate to say this, but tankers should git gud. There's something really wrong when I can easily tank 3 Adv swarm launchers with my fully MLT fitted Soma / Sica. And yes, I do have a 9 mln SP AV character and a 12 mln SP tank character so I perfectly know how to use both.
Kasote: yours are all beautiful words;
In this game you have to decide where to spec carefully, when you finally decided to spec into Tac AR and Caldari Logi then bang! Nerf Hammer. Look, I'm not saying those weapons / drop suits didn't need changes, but if someone specced into them and then you suddenly change anything in that thing, you at least have to refund the SP the poor guy spent on it.
TL;DR
If I sell you a pair of shoes, then come to you and "nerf" them, you would want your money back.
like our MAG tribute suits? or our 'Primordial','Eon','Fossil','or 'Thale'... that wer MODIFIED, or taken and not given enough AUR to buy them back??? |
ratamaq doc
Edge Regiment
323
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Posted - 2013.12.30 14:31:00 -
[30] - Quote
Come on AV guys, use team work. Here's video of what multiple swarms can do /s
http://youtu.be/TBuR3yZ3dD8
YouTube
30D Recruiting
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Knight Soiaire
BurgezzE.T.F Public Disorder.
4094
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Posted - 2013.12.30 14:35:00 -
[31] - Quote
And then no one will have AV, and people will cry some more about HAVs.
Nice idea OP.
DUST is so broken, even my PS3 refuses to let me play it.
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Vitharr Foebane
Living Like Larry Schwag
446
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Posted - 2013.12.30 14:50:00 -
[32] - Quote
Knight Soiaire wrote:And then no one will have AV, and people will cry some more about HAVs.
Nice idea OP. It IS a great idea as the devs MIGHT realize what a giant bag of sh*t the current AV/V balance is. Waves of opportunity? Yea when a tank can go speed racer at a moments notice to hide in his redline for the minuscule cooldown on his godmode button, then come back to continue murdering there IS NO GOD D*MN OPPORTUNITY. You just sprint for the next building hoping that the TANK MASTER RACE doesn't catch you out in the street.
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse though to slack off on releasing a heavy laser =.=
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Seymor Krelborn
DUST University Ivy League
1805
|
Posted - 2013.12.30 15:32:00 -
[33] - Quote
Atom Heart Mother wrote:that's the rude truth, the weapon has become completely useless and you CCP must understand this, you can rebuff swarmlaunchers to previous stats or respec sp to players, too much frustrating using that crap now. PS. Congrats to the BRAIN who made this unbelievable nerf come true sincererly.
I'm usually against respecs but in this situation I agree since vehicle users got a respect for the drastic vehicle changes which also directly affected av users.
this game makes me sad....
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Seymor Krelborn
DUST University Ivy League
1805
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Posted - 2013.12.30 15:34:00 -
[34] - Quote
if AVers need to use teamwork to be effective, then tankers should need to do the same.... most tanks have 3 seats, they should all need to be filled before the tank can operate.
this game makes me sad....
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Knight Soiaire
BurgezzE.T.F Public Disorder.
4095
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Posted - 2013.12.30 15:38:00 -
[35] - Quote
Seymor Krelborn wrote:if AVers need to use teamwork to be effective, then tankers should need to do the same.... most vehicles have at least 3 seats, they should all need to be filled before the vehicle can operate.
Just because all three seats aren't filled, doesn't mean that tanker isn't using teamwork.
You know that infantry thats always giving you AVers such a hard time to position yourselves to destroy a HAV? Yes, thats the tanker's squad, and they're using teamwork to keep you off the HAV, instead of dealing with you while you're engaging the HAV.
DUST is so broken, even my PS3 refuses to let me play it.
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Cat Merc
Ahrendee Mercenaries EoN.
5180
|
Posted - 2013.12.30 15:38:00 -
[36] - Quote
Seymor Krelborn wrote:if AVers need to use teamwork to be effective, then tankers should need to do the same.... most vehicles have at least 3 seats, they should all need to be filled before the vehicle can operate. If tanks became weaker, so that once their hardeners are down they are in deep ****, tankers would have a good reason to operate with infantry.
They would want infantry to quickly kill the AV people.
Suddenly, team work for everyone!
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5180
|
Posted - 2013.12.30 15:40:00 -
[37] - Quote
Knight Soiaire wrote:Seymor Krelborn wrote:if AVers need to use teamwork to be effective, then tankers should need to do the same.... most vehicles have at least 3 seats, they should all need to be filled before the vehicle can operate. Just because all three seats aren't filled, doesn't mean that tanker isn't using teamwork. You know that infantry thats always giving you AVers such a hard time to position yourselves to destroy a HAV? Yes, thats the tanker's squad, and they're using teamwork to keep you off the HAV, instead of dealing with you while you're engaging the HAV. lawl, solo tanks can do just fine.
My soma eats AV for breakfast, and then eats the AV players for dessert.
I'm serious, solo tank > 5~ AV, and it already happened.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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ADAM-OF-EVE
Dead Man's Game
689
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Posted - 2013.12.30 18:10:00 -
[38] - Quote
deezy dabest wrote:I have had fun with swarms since skilling into them (on 1.7 release cause i did not know they were nerfed so bad)
Once you accept you will not destroy a tank and use the swarm as an area denial tool you will feel better about them.
area denial is not how i would describe swarms as they don't deny nothing
i have been in mlt tanks this patch and i tell you now there is zero to fear from swarms. with no skills i was able to sit through multiple strikes without the slightest fear i was going to die. and when my timer was about up i just drove away completely negating any swarm damage or effort that swarmer may have done.
the only fear for tanks is other tanks but even then tanks are so cheap now you don't care about losing them
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Seymor Krelborn
DUST University Ivy League
1814
|
Posted - 2013.12.30 19:25:00 -
[39] - Quote
Knight Soiaire wrote:Seymor Krelborn wrote:if AVers need to use teamwork to be effective, then tankers should need to do the same.... most vehicles have at least 3 seats, they should all need to be filled before the vehicle can operate. Just because all three seats aren't filled, doesn't mean that tanker isn't using teamwork. You know that infantry thats always giving you AVers such a hard time to position yourselves to destroy a HAV? Yes, thats the tanker's squad, and they're using teamwork to keep you off the HAV, instead of dealing with you while you're engaging the HAV.
both teams have the infantry to help, but the tank itself should need it's 3 occupants to function if the argument you all get behind is one AVer cant match a tank.
this game makes me sad....
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Atiim
Living Like Larry Schwag
2838
|
Posted - 2013.12.30 19:42:00 -
[40] - Quote
Knight Soiaire wrote:Seymor Krelborn wrote:if AVers need to use teamwork to be effective, then tankers should need to do the same.... most vehicles have at least 3 seats, they should all need to be filled before the vehicle can operate. Just because all three seats aren't filled, doesn't mean that tanker isn't using teamwork. You know that infantry thats always giving you AVers such a hard time to position yourselves to destroy a HAV? Yes, thats the tanker's squad, and they're using teamwork to keep you off the HAV, instead of dealing with you while you're engaging the HAV. Tunnelvision? Or are you sick with Spkr Syndrome?
I can do just as easily solo as I could in a squad. Even before 1.7 I didn't need a squad to NOT have my @$$ handed to me on a silver platter by AV. Heck, I can do it even easier inside of a MLT tank now.
That infantry giving you trouble is most likely a random blueberry, not a squadmate. Even if it was a squadmate it wouldn't make a difference considering how even having random blueberries would achieve the same result.
They are not REQUIRED to use teamwork. Because of this, AV should not be REQUIRED to use teamwork.
...
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Shouper of BHD
Better Hide R Die
295
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Posted - 2013.12.30 19:53:00 -
[41] - Quote
Atom Heart Mother wrote:that's the rude truth, the weapon has become completely useless and you CCP must understand this, you can rebuff swarmlaunchers to previous stats or respec sp to players, too much frustrating using that crap now. PS. Congrats to the BRAIN who made this unbelievable nerf come true sincererly.
before I say anything, I agree, they are crap, this coming from a pilot btw... that being said I`ll continue.
what do you mean you did this? swarmers did this to themselves you can go back and see for yourself, pilots and vehiclelist aswell as others kept saying its a light fire and forget weapon and shouldn`t be able to take down tanks alone at ADV etc, swarmers allready gotten a few buffs like there distance and damage wanted more so they kept argueing and damanded faster swarms becuse "DS get away from my missiles" FYI ADS are light frame ships so they are weakers but agile, its not an exageration to say 90% of pilots also used an ACTIVE AIR fuel mod (based for DS exclusivly, its active on a light frame air ship, not much can go that fast) so of cuarse they will escape, i being a pilot of that build can tell you my Logi ship with the active feul mod only got away from swarmers with this on while allready going away from the luancher. swarmers also got RoF buff so a nerf was going to come anyway.
yes they need a buff 100% sure of that but its not like CCP or vehicle guys are at fualt becuse of it. it shouldn`t be buffed till 1.8 or 1.9 depending on when the vehicles are finished other wise what are we balancing them to? STD huals and 1 catigory of a few types of modules? |
NAV HIV
The Generals General Tso's Alliance
668
|
Posted - 2013.12.30 19:57:00 -
[42] - Quote
Atom Heart Mother wrote:that's the rude truth, the weapon has become completely useless and you CCP must understand this, you can rebuff swarmlaunchers to previous stats or respec sp to players, too much frustrating using that crap now. PS. Congrats to the BRAIN who made this unbelievable nerf come true sincererly.
Yes please. I'll put those into tanks or remotes and lavs |
Baltazar Pontain
Phantom Universe Task Force Die Fremdenlegion
42
|
Posted - 2013.12.30 20:10:00 -
[43] - Quote
I dumped a lot of SP into swarms.
But I do not want a respec.
It is part of my learning curve. And it reminds me to a ton of good fights with it.
There will be better times for swarms.
Do not cry for respec. Be proud for your skills. Time will change everything. |
Soldiersaint
Deepspace Digital
637
|
Posted - 2013.12.30 21:47:00 -
[44] - Quote
Echoist wrote:Its called patience and teamwork use them. Stop asking for a respec cause CCP isn't going to give you one. If you can't learn how to use the av with the new tank concept then that your fault not the gun. Caldari uses long range weapons. The swarm launcher has no range. They just spat on there lore. |
Soldiersaint
Deepspace Digital
637
|
Posted - 2013.12.30 21:50:00 -
[45] - Quote
Takahiro Kashuken wrote:Now that players cannot lock from 400m away we find out just how bad some of these swarm users really are
ITS A LONG RANGE WEAPON YOU IDIOT. Caldari use long range weapons. this nerf is wrong. It makes eve lore pointless. All caldari weapons including missile launchers are long range. Learn the lore you dummy. |
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