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Aeon Amadi
Ancient Exiles. Renegade Alliance
4237
|
Posted - 2013.12.29 09:08:00 -
[1] - Quote
Spent the majority of the match in a Scout suit getting behind this Rail Tanker who was spawn camping the outpost in an Ambush match. Threw three remote explosives on his back end and detonated. It didn't kill him and he actually had his armor repairer recover the damage, not dying once that entire round.
So my question is: Considering the level of difficulty there is just to get the damned things -on- the tank... Should Remote Explosives outright kill them with just three?
Things to consider:
- Tanks, like all vehicles, have third person view. Depending on the playstyle, this makes it nigh impossible to 'sneak up' on a tank. - Higher tiered remote explosives do allow you to have more active at once but only the Prototype remote explosives allow you to carry more than three at any given time. - 1.7 recently implemented the ability to stick remote explosives to objects, including vehicles, so the ground work is already present.
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Cat Merc
Ahrendee Mercenaries EoN.
5146
|
Posted - 2013.12.29 09:09:00 -
[2] - Quote
I would go as far as two RE's killing an unhardened tank.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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skippy678
the.R3D.kings IMMORTAL REGIME
1652
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Posted - 2013.12.29 09:09:00 -
[3] - Quote
Aeon Amadi wrote:Spent the majority of the match in a Scout suit getting behind this Rail Tanker who was spawn camping the outpost in an Ambush match. Threw three remote explosives on his back end and detonated. It didn't kill him and he actually had his armor repairer recover the damage, not dying once that entire round.
So my question is: Considering the level of difficulty there is just to get the damned things -on- the tank... Should Remote Explosives outright kill them with just three?
Things to consider:
- Tanks, like all vehicles, have third person view. Depending on the playstyle, this makes it nigh impossible to 'sneak up' on a tank. - Higher tiered remote explosives do allow you to have more active at once but only the Prototype remote explosives allow you to carry more than three at any given time. - 1.7 recently implemented the ability to stick remote explosives to objects, including vehicles, so the ground work is already present.
well something has too.
U.play.good?
F.T.U. Recruiting Thread
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Lorhak Gannarsein
931
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Posted - 2013.12.29 09:12:00 -
[4] - Quote
I would be okay with two killing a tank, as long as they're attached to the hull.
Three-four if you're laying them out. So maybe a thirty percent damage buff if they're on the hull?
PRO tanker and proud.
Lentarr Legionary.
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4294
|
Posted - 2013.12.29 09:13:00 -
[5] - Quote
Aeon Amadi wrote:Spent the majority of the match in a Scout suit getting behind this Rail Tanker who was spawn camping the outpost in an Ambush match. Threw three remote explosives on his back end and detonated. It didn't kill him and he actually had his armor repairer recover the damage, not dying once that entire round.
So my question is: Considering the level of difficulty there is just to get the damned things -on- the tank... Should Remote Explosives outright kill them with just three?
Things to consider:
- Tanks, like all vehicles, have third person view. Depending on the playstyle, this makes it nigh impossible to 'sneak up' on a tank. - Higher tiered remote explosives do allow you to have more active at once but only the Prototype remote explosives allow you to carry more than three at any given time. - 1.7 recently implemented the ability to stick remote explosives to objects, including vehicles, so the ground work is already present. RE damage buff, basically?
I can get behind that.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Kasote Denzara
A Vulture
1688
|
Posted - 2013.12.29 09:16:00 -
[6] - Quote
R/Es can already kill HAVs. Sure, you can stick them on the back of the HAV, but that's actually prone to fail. The ground with PMs is a much better alternative. Battlefield tactics are pretty solid.
"Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara
The Traitor, in the name of "freedom".
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Roofer Madness
Tickle My Null-Sac
731
|
Posted - 2013.12.29 09:20:00 -
[7] - Quote
I don't see any reason not to buff REs. They already kill 9/10 suits in one hit so might as well. I've worked my ass off sneaking up on a tank and placing 3 remotes on it. Just to have him speed off on fire and reps kick in.
The Dust 514 AFK song
Plasma Cannon FTW
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4237
|
Posted - 2013.12.29 09:21:00 -
[8] - Quote
Kasote Denzara wrote:R/Es can already kill HAVs. Sure, you can stick them on the back of the HAV, but that's actually prone to fail. The ground with PMs is a much better alternative. Battlefield tactics are pretty solid.
Pics or it didn't happen.
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Blaze Ashra
Ametat Security Amarr Empire
53
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Posted - 2013.12.29 09:25:00 -
[9] - Quote
Yes and no. Proxies should be buffed so that 2 or 3 can kill a tank if they're not paying attention so we can cut down on the tank spam by setting up minefields. RE do the job okay but they're also versatile and can be anti infantry. I wouldn't mind a buff to RE's but I think it would be best to wait to see what's going to happen with tanks first. |
Kasote Denzara
A Vulture
1690
|
Posted - 2013.12.29 09:31:00 -
[10] - Quote
Aeon Amadi wrote:Pics or it didn't happen.
Have a simple Paint job.
Added note: If I wouldn't keep getting banned for doing it in FW, I'd say to invite me into a squad and we can lolAV random HAVs.
"Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara
The Traitor, in the name of "freedom".
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Broonfondle Majikthies
Seykal Expeditionary Group Minmatar Republic
642
|
Posted - 2013.12.29 09:34:00 -
[11] - Quote
Cat Merc wrote:I would go as far as two RE's killing an unhardened tank. I like this. It still gives the Boundless a clear purpose as it allows you to catty enough to theoretically destroy 2 tanks without resupply. Making it more viable as a dedicated AV tool without the need for using a logi fit to carry enough explosives.
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Lorhak Gannarsein
932
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Posted - 2013.12.29 09:47:00 -
[12] - Quote
Blaze Ashra wrote:Yes and no. Proxies should be buffed so that 2 or 3 can kill a tank if they're not paying attention so we can cut down on the tank spam by setting up minefields. RE do the job okay but they're also versatile and can be anti infantry. I wouldn't mind a buff to RE's but I think it would be best to wait to see what's going to happen with tanks first.
I disagree. Proxes are completely fire and forget - you can just spam them in high-traffic areas. IMO they should be a supplement to other AV - you know, stuff that you need to pay attention for.
PRO tanker and proud.
Lentarr Legionary.
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Bethhy
Ancient Exiles. Renegade Alliance
585
|
Posted - 2013.12.29 09:48:00 -
[13] - Quote
Tanks like Mercenaries need solid hitboxes built.
I Can shoot a mercenary in the foot or center mass... the efficacy doesn't really change on the damage I do until a headshot(Yes very silly).
Tanks are kinda the same with the back of the tank the weakest area.. If tanks had hit boxes placed on their Tracks area and engine area... so when a RE is placed or explodes around that area it does x6 damage or w/e then it would work nice.
I would prefer Proximity mines to be more of a focus for AV then Remotes by FAR any day. Proximities are more tactics based and defensive based. And it makes more sense for roles of what a tank is and what infantry do in securing positions. |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4237
|
Posted - 2013.12.29 09:55:00 -
[14] - Quote
Bethhy wrote:Tanks like Mercenaries need solid hitboxes built.
I Can shoot a mercenary in the foot or center mass... the efficacy doesn't really change on the damage I do until a headshot(Yes very silly).
Tanks are kinda the same with the back of the tank the weakest area.. If tanks had hit boxes placed on their Tracks area and engine area... so when a RE is placed or explodes around that area it does x6 damage or w/e then it would work nice.
I would prefer Proximity mines to be more of a focus for AV then Remotes by FAR any day. Proximities are more tactics based and defensive based. And it makes more sense for roles of what a tank is and what infantry do in securing positions.
Edit* The Key factor around proximities is when a tank drives into field and dies... they know exactly whos fault it was.
I dunno, there's a lot of strategy and tactics involved in sneaking up on a tank that has a third person camera which can clearly see you putting the RE's on them if they have even the faintest sense of spatial awareness.
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Alena Ventrallis
The Neutral Zone
404
|
Posted - 2013.12.29 09:57:00 -
[15] - Quote
Breach RE.
3500 damage, 0.5m radius. |
Blaze Ashra
Ametat Security Amarr Empire
53
|
Posted - 2013.12.29 10:00:00 -
[16] - Quote
Lorhak Gannarsein wrote:Blaze Ashra wrote:Yes and no. Proxies should be buffed so that 2 or 3 can kill a tank if they're not paying attention so we can cut down on the tank spam by setting up minefields. RE do the job okay but they're also versatile and can be anti infantry. I wouldn't mind a buff to RE's but I think it would be best to wait to see what's going to happen with tanks first. I disagree. Proxes are completely fire and forget - you can just spam them in high-traffic areas. IMO they should be a supplement to other AV - you know, stuff that you need to pay attention for.
Except for the fact that they warn you when you're near them. I don't mean they should godly but they should be around where RE's are at. I mean 750 damage x 3 = 2250, that's just not going to cut it. Putting it on par with RE would have you go 4500 which would be able to wipe out tankers who aren't paying attention, weakened or are just chassis fits. Buffing proxis is the obvious solution to tank spam and would effectively allow people to set up perimeters and traps for HAVs. |
PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
153
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Posted - 2013.12.29 10:01:00 -
[17] - Quote
Let him see you attaching said remotes, have him chase you into a proxy trap, than detonate remotes.
'Don't talk to strangers, shoot them.' Snow LOCKOUT
Think twice before you aim at me, you might already be dead.
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Bethhy
Ancient Exiles. Renegade Alliance
588
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Posted - 2013.12.29 10:02:00 -
[18] - Quote
Aeon Amadi wrote:
I dunno, there's a lot of strategy and tactics involved in sneaking up on a tank that has a third person camera which can clearly see you putting the RE's on them if they have even the faintest sense of spatial awareness.
Sarcasim? can't tell...
Setting up fortifications via Proxy fields or defenses allowing them to be somewhat visible to tank drivers so if moving slow and watching the threat could be neutralized... i feel is more of a tactic's based dynamic, and would slow the tank play right now of go anywhere do anything with impunity. Thus involving Tactics from both tankers and mercenaries and the mix of the two n advancement and defense in many different combinations tactic's and possibilities, |
8213
BIG BAD W0LVES
1282
|
Posted - 2013.12.29 10:05:00 -
[19] - Quote
Homefront had the most indestructible tanks ever in any FPS. But they had ONE weakness. C4 under the chassis. The soft under belly of a tank should be it weakness. I would think that no hardener would help if a tank rolled over 4 Proximity Charges.
It doesn't make sense overall, but how can a game that has one dimensional mechanics ever make sense? I never got destroyed by REs, but that's because I could spot them, and see and hear a player putting them down behind me.
If you buff REs, you might as well buff the damage to all AV, except SLs.
Fish in a bucket!
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Oxskull Duncarino
Tickle My Null-Sac
348
|
Posted - 2013.12.29 10:15:00 -
[20] - Quote
Aeon Amadi wrote:Spent the majority of the match in a Scout suit getting behind this Rail Tanker who was spawn camping the outpost in an Ambush match. Threw three remote explosives on his back end and detonated. It didn't kill him and he actually had his armor repairer recover the damage, not dying once that entire round.
So my question is: Considering the level of difficulty there is just to get the damned things -on- the tank... Should Remote Explosives outright kill them with just three?
Things to consider:
- Tanks, like all vehicles, have third person view. Depending on the playstyle, this makes it nigh impossible to 'sneak up' on a tank. - Higher tiered remote explosives do allow you to have more active at once but only the Prototype remote explosives allow you to carry more than three at any given time. - 1.7 recently implemented the ability to stick remote explosives to objects, including vehicles, so the ground work is already present. No to regular remotes just taking a couple to take out a tank. They are uni-directional, with the blast going everywhere. A solid way to take out a tank with the 3 that the basic and advanced allow you to carry is to pair them with a plasma cannon. Stick the remotes on, take a chunk of shields off with a shot of the plasma cannon, blow the remotes, and toast your marshmallows
What we need is a anti-vehicle remote explosive. It'll be a high damage shaped charge, directed towards the sticky side, with minimal splash damage and radius. |
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Oxskull Duncarino
Tickle My Null-Sac
348
|
Posted - 2013.12.29 10:27:00 -
[21] - Quote
Blaze Ashra wrote:Lorhak Gannarsein wrote:Blaze Ashra wrote:Yes and no. Proxies should be buffed so that 2 or 3 can kill a tank if they're not paying attention so we can cut down on the tank spam by setting up minefields. RE do the job okay but they're also versatile and can be anti infantry. I wouldn't mind a buff to RE's but I think it would be best to wait to see what's going to happen with tanks first. I disagree. Proxes are completely fire and forget - you can just spam them in high-traffic areas. IMO they should be a supplement to other AV - you know, stuff that you need to pay attention for. Except for the fact that they warn you when you're near them. I don't mean they should godly but they should be around where RE's are at. I mean 750 damage x 3 = 2250, that's just not going to cut it. Putting it on par with RE would have you go 4500 which would be able to wipe out tankers who aren't paying attention, weakened or are just chassis fits. Buffing proxis is the obvious solution to tank spam and would effectively allow people to set up perimeters and traps for HAVs. Yep, if the beeping warning is going to be kept, then proxies need their damage raised by at least 50%. If the beeping warning is removed I'd be happy with present damage as I could actually lure/force tankers into them with other AV supplementing them. |
I-Shayz-I
I-----I
1763
|
Posted - 2013.12.29 10:30:00 -
[22] - Quote
Wasn't there a video made by CCP that showed a guy placing ONE remote explosive on a tank and using it to blow him up?
Just saying.
But just for balancing purposes it should be two.
Links:
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I make logistics videos!
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Oxskull Duncarino
Tickle My Null-Sac
348
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Posted - 2013.12.29 10:32:00 -
[23] - Quote
Alena Ventrallis wrote:Breach RE.
3500 damage, 0.5m radius. I'm not sure on that damage, but yes to the concept. |
Oxskull Duncarino
Tickle My Null-Sac
348
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Posted - 2013.12.29 10:33:00 -
[24] - Quote
Kasote Denzara wrote:R/Es can already kill HAVs. Sure, you can stick them on the back of the HAV, but that's actually prone to fail. The ground with PMs is a much better alternative. Battlefield tactics are pretty solid. That only works with friendly fire active. |
Piraten Hovnoret
No Tax Scrubs
167
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Posted - 2013.12.29 10:36:00 -
[25] - Quote
Yes or should just buff the damage to like 5000 keep al the other stats. It does no matter it one kills any infantry any way. I can also agree on having a 5000 damg remote as proto.
But still a buff of the remote does not realy do anything against infantry it just will take out tanks and sh-ít also
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True Adamance
Kameira Lodge Amarr Empire
5298
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Posted - 2013.12.29 10:45:00 -
[26] - Quote
I think its absolutely fantastic when someone tries or does manages to Remote me if I am rail tanking. Remotes need to destroy armour tanks without armour hardeners on every time just for the sheer ballsyness needs to be rewarded.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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Robocop Junior
BlackWater Liquidations INTERGALACTIC WARPIGS
439
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Posted - 2013.12.29 10:46:00 -
[27] - Quote
Lol 5000!? You could blow up the MCC with enough! Well not really but still make easy work of supply depots, CRUs, etc.
If strength were all, tiger would not fear scorpion.
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Ulme Mees
Rautaleijona Top Men.
79
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Posted - 2013.12.29 10:49:00 -
[28] - Quote
Well I do fine with killing tanks solo.
Dragonfly scout suit:
1x plasma cannon 1x toxin smg 1x packed av grenades 1x stanrdad RE
Tactics:
Sneak up on a tank, put 3x RE on his back, throw 1-2 packed AV nades and trigger remotes insta, 90% tanks die to that. If they are left with some armor shoot it with your plasma and voila 150+50 wp every time.
Fear is a disease!
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RKKR
The Southern Legion The Umbra Combine
569
|
Posted - 2013.12.29 10:55:00 -
[29] - Quote
Yesterday I had to hide in a corner from a tryhard tanker, I placed 3 RE's on the ground. The tryhard felt so good that he even didn't noticed those squares falling on the ground.
Five seconds later and BOOOOM.
If tankers are so stupid to let someone place REs on him, then I'm sure it's much easier to gang him up with a FG/Swarm/AV nades combo.
When you see a tank with a scanner, just use some damps, It's ridicilous how they won't notice you without those lame scans.
The main problem: lame spawnkilling made by ****** spawnpositions.
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Piraten Hovnoret
No Tax Scrubs
169
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Posted - 2013.12.29 11:01:00 -
[30] - Quote
Robocop Junior wrote:Lol 5000!? You could blow up the MCC with enough! Well not really but still make easy work of supply depots, CRUs, etc.
And the problem with that would be?
Any way I know 5000 is way to mutch I just took that figure so ppl understand that if you buff remotes regardless to whatever , they make non whatsoever impact on the usege of it against infantry.
But I do agree on that 5000 is over the top was just trying to get a point across.
Regards |
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Mobius Kaethis
Molon Labe. Public Disorder.
1142
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Posted - 2013.12.29 11:20:00 -
[31] - Quote
The skinweave minmitar suit is perfect for RE tank killing. Just stack F/45's along with regular RE toss at least 4 RE onto tank (more for those wonderfully high damage numbers) then let 'er rip.
Honestly though the damage should be changed so that 3 can kill a tank. Currently it is the best means of tank killing and given its difficulty it could use a tiny boost. Plus it is so much fun to try to do, even if the tanker shoots my face off as I run at them 9/10 times.
Fun > Realism
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Oxskull Duncarino
Tickle My Null-Sac
354
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Posted - 2013.12.29 11:21:00 -
[32] - Quote
Piraten Hovnoret wrote:Robocop Junior wrote:Lol 5000!? You could blow up the MCC with enough! Well not really but still make easy work of supply depots, CRUs, etc. And the problem with that would be? Any way I know 5000 is way to mutch I just took that figure so ppl understand that if you buff remotes regardless to whatever , they make non whatsoever impact on the usege of it against infantry. But I do agree on that 5000 is over the top was just trying to get a point across. Regards Plenty of heavies, myself included, have survived a remote, so infantry would be affected if regular remotes got a damage buff. As per your suggestion though, a variant with minimal splash radius and high damage would be great. |
Smooth Assassin
Stardust incorporation
594
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Posted - 2013.12.29 12:43:00 -
[33] - Quote
Hell yea, it would seem appropriate to place C4 on a tank and blow him up in any other games.
Assassination is my thing.
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Ghermard-ol Dizeriois
Maphia Clan Corporation
30
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Posted - 2013.12.29 12:56:00 -
[34] - Quote
5000 damages is not that much if the target is a Gunnlogi, where its shields have a natural damage reduction of 20%.
If you're an hacker, a cheater o a glitcher, you deserve death. In real life.
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Kallas Hallytyr
Skullbreakers
212
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Posted - 2013.12.29 13:15:00 -
[35] - Quote
1. Sneak up 2. Place RE's 3. Flux the tank (removes the Maddy's buffer/strips the Gunny's down) 4. ??? 5. Profit.
I kill plenty of tanks with my RE scout fit. My only problem is the incredible acceleration of tanks which means that I'm left chasing them like an injury lawyer after an ambulance... |
IVIaster LUKE
299
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Posted - 2013.12.29 13:28:00 -
[36] - Quote
Fix those proxy mines CCP! Stop being lazy asses and FIX THEM!!!!!!
"If you can dodge a Wrench, you can dodge a Duvolle".
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Monty Mole Clone
Shiv M
88
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Posted - 2013.12.29 13:30:00 -
[37] - Quote
preety sure 3 std remotes on the back of any hav will kill it if the hardeners arnt on, the only problem with that is hav pilots are blessed with 3rd person view which needs to go |
Takahiro Kashuken
Red Star. EoN.
2055
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Posted - 2013.12.29 13:42:00 -
[38] - Quote
RE are fine as they are now
No hardeners on 3 kills it fine
Stop trying to blow up shiny tanks ffs
Intelligence is OP
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Iron Wolf Saber
Den of Swords
11471
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Posted - 2013.12.29 14:14:00 -
[39] - Quote
takes about four on my end to kill most military grade tanks.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail Turret =// Unlocked
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4241
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Posted - 2013.12.29 14:14:00 -
[40] - Quote
Monty Mole Clone wrote:preety sure 3 std remotes on the back of any hav will kill it if the hardeners arnt on, the only problem with that is hav pilots are blessed with 3rd person view which needs to go
Tell that to the gentleman who's tank survived the three RE's I placed on his rear.
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4241
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Posted - 2013.12.29 14:15:00 -
[41] - Quote
Iron Wolf Saber wrote:takes about four on my end to kill most military grade tanks. (3 advanced 1 basic)
Military Grade?
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4241
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Posted - 2013.12.29 14:16:00 -
[42] - Quote
Takahiro Kashuken wrote:RE are fine as they are now
No hardeners on 3 kills it fine
Stop trying to blow up shiny tanks ffs
No they don't. Go back to trolling the IRC.
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Leonid Tybalt
Dark Knightz Corp.
60
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Posted - 2013.12.29 14:21:00 -
[43] - Quote
Three sounds good considering the short time it takes to deploy them.
I think the dedicated AV-weapons need a buff more though. Not to the point of ridiculousness like they were before 1.7, and I dislike the idea of one lone infantryman being able to SHOOT down a tank with a forge gun or swarm launcher (it should take two people cooperating at least), but I can support a lone infantryman being able to take down a tank if he manages to sneak up +¦n a t+ñnk and plant RE's on the hull, due to the difficulty. |
Monty Mole Clone
Shiv M
88
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Posted - 2013.12.29 14:46:00 -
[44] - Quote
Aeon Amadi wrote:Monty Mole Clone wrote:preety sure 3 std remotes on the back of any hav will kill it if the hardeners arnt on, the only problem with that is hav pilots are blessed with 3rd person view which needs to go Tell that to the gentleman who's tank survived the three RE's I placed on his rear.
he must have had his hardeners on because the damage multiplier for the back of a hav is 180% is it not? which i think results in just over 8000 damage with std remotes |
RKKR
The Southern Legion The Umbra Combine
571
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Posted - 2013.12.29 15:01:00 -
[45] - Quote
Aeon Amadi wrote:Monty Mole Clone wrote:preety sure 3 std remotes on the back of any hav will kill it if the hardeners arnt on, the only problem with that is hav pilots are blessed with 3rd person view which needs to go Tell that to the gentleman who's tank survived the three RE's I placed on his rear.
Tell that to the tanker that died from my 3 REs who was not even 100% on top of them.
Jezus Aeon sometimes you do sound like a little spoiled brat.
Just charge it to the crappy game with spawnkilling and unbalanced weapons/vehicles. |
Galvan Nized
Deep Space Republic
471
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Posted - 2013.12.29 15:32:00 -
[46] - Quote
Monty Mole Clone wrote:Aeon Amadi wrote:Monty Mole Clone wrote:preety sure 3 std remotes on the back of any hav will kill it if the hardeners arnt on, the only problem with that is hav pilots are blessed with 3rd person view which needs to go Tell that to the gentleman who's tank survived the three RE's I placed on his rear. he must have had his hardeners on because the damage multiplier for the back of a hav is 180% is it not? which i think results in just over 8000 damage with std remotes
The bonus is inconsistent at best, sometimes you get it with remotes other times you won't even if placed in the same position.
Proxies on the other hand are completely broken and do not get the bonus for hitting the bottom of the tank. They should do something like 250% effectiveness for hitting the bottom but only do their base damage. These should easily be the best AV (which makes sense as they are defensive).
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Takahiro Kashuken
Red Star. EoN.
2056
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Posted - 2013.12.29 15:43:00 -
[47] - Quote
Aeon Amadi wrote:Takahiro Kashuken wrote:RE are fine as they are now
No hardeners on 3 kills it fine
Stop trying to blow up shiny tanks ffs No they don't. Go back to trolling the IRC.
1500 x3 = 4500
Thats a gunlogi down no hardeners
Intelligence is OP
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Medic 1879
Forsaken Immortals Top Men.
1550
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Posted - 2013.12.29 15:44:00 -
[48] - Quote
Ulme Mees wrote:Well I do fine with killing tanks solo.
Dragonfly scout suit:
1x plasma cannon 1x toxin smg 1x packed av grenades 1x stanrdad RE
Tactics:
Sneak up on a tank, put 3x RE on his back, throw 1-2 packed AV nades and trigger remotes insta, 90% tanks die to that. If they are left with some armor shoot it with your plasma and voila 150+50 wp every time.
My exact fitting and tactics, great minds think alike.
FW standings - Gal 5, Min 3, Ama 0, Cal 0, hatred of Scotty over 9000
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Ivy Zalinto
Lo-Tech Solutions Ltd
227
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Posted - 2013.12.29 15:47:00 -
[49] - Quote
What were the persons shield levels when you detonated? I generally toss a flux under them before detonation and it almost always guarantees a kill. Just gotta make sure the shields are out so it goes straight to armor.
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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Ghermard-ol Dizeriois
Maphia Clan Corporation
32
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Posted - 2013.12.29 17:02:00 -
[50] - Quote
Wait a sec... Do Flux Grenades activate the RE or not???
If you're an hacker, a cheater o a glitcher, you deserve death. In real life.
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Nocturnal Soul
Immortal Retribution
1446
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Posted - 2013.12.29 18:00:00 -
[51] - Quote
See that's were you mest up your suppose to put the RE's on the ground 260% DMG to the bottom of a vehicle is insta pop for a tank with its 3 hardeners on.... at the same time.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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BL4CKST4R
WarRavens League of Infamy
1450
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Posted - 2013.12.29 18:17:00 -
[52] - Quote
Unless the tanker is deaf chances are he will speed away when he hears the beep as the explosives arm. |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4242
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Posted - 2013.12.30 00:20:00 -
[53] - Quote
Monty Mole Clone wrote:Aeon Amadi wrote:Monty Mole Clone wrote:preety sure 3 std remotes on the back of any hav will kill it if the hardeners arnt on, the only problem with that is hav pilots are blessed with 3rd person view which needs to go Tell that to the gentleman who's tank survived the three RE's I placed on his rear. he must have had his hardeners on because the damage multiplier for the back of a hav is 180% is it not? which i think results in just over 8000 damage with std remotes
I think I'd notice the bright yellow-orange glow of hardeners being on, lol.
RKKR wrote: Jezus Aeon sometimes you do sound like a little spoiled brat.
Just charge it to the crappy game with spawnkilling and unbalanced weapons/vehicles.
http://www.youtube.com/watch?v=hZ3PmH3r900
Takahiro Kashuken wrote:
1500 x3 = 4500
Thats a gunlogi down no hardeners
This was a Madrugar, no hardeners. Shrugged it off, drove off the cliff, back to the redline to fight another day.
forums.dust514.com/default.aspx?g=posts&m=
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Fire of Prometheus
DUST University Ivy League
2449
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Posted - 2013.12.30 00:23:00 -
[54] - Quote
Of course they should, I would also be driving a jeep with some burnt toast looking hood ornaments if I wanted to blow a tank up
Proud member of the Commndo 6
<3 Commando AK.0
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Iron Wolf Saber
Den of Swords
11481
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Posted - 2013.12.30 05:48:00 -
[55] - Quote
Aeon Amadi wrote:Iron Wolf Saber wrote:takes about four on my end to kill most military grade tanks. (3 advanced 1 basic) Military Grade?
Maddy and Gunnlogi
Not the Soma and Sica
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail Turret =// Unlocked
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ladwar
Death by Disassociation
1940
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Posted - 2013.12.30 06:06:00 -
[56] - Quote
Takahiro Kashuken wrote:Aeon Amadi wrote:Takahiro Kashuken wrote:RE are fine as they are now
No hardeners on 3 kills it fine
Stop trying to blow up shiny tanks ffs No they don't. Go back to trolling the IRC. 1500 x3 = 4500 Thats a gunlogi down no hardeners i have gunlogis with 5300 shields...then again they only 80% since it on shields. its probably the only tank any scout would have to the time run up and place REs on. i use it to rail other tanks and any vehicles that feel like attacking me.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
not looking for a corp, don't ask.
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RKKR
The Southern Legion The Umbra Combine
575
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Posted - 2013.12.30 16:01:00 -
[57] - Quote
Well I guess this discussion is lame as it doesn't take opinions of the opposite site into consideration because you didn't take pics, or are just a "hater".
and it completely ignores the current unbalanced AV-weapons/vehicles stuff going on, so this cycle of one thing is better than the other still goes on and on and on and on.
OOH IWS: I think every mofo around here knows what you mean by military grade, it's just a red herring to take you away from the fact that it is possible to kill tanks with REs. |
Mitch Laurence
The Unholy Legion Of DarkStar DARKSTAR ARMY
29
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Posted - 2013.12.30 16:04:00 -
[58] - Quote
Should Remote Explosives Kill a Tank?
Yes!
"People will say we're in love." -Hannibal Lecter
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Seymor Krelborn
DUST University Ivy League
1807
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Posted - 2013.12.30 16:04:00 -
[59] - Quote
if you can get to the tank and put 3 RE's on it, yes that tank should go boom.
this game makes me sad....
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Seymor Krelborn
DUST University Ivy League
1807
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Posted - 2013.12.30 16:08:00 -
[60] - Quote
Lorhak Gannarsein wrote:Blaze Ashra wrote:Yes and no. Proxies should be buffed so that 2 or 3 can kill a tank if they're not paying attention so we can cut down on the tank spam by setting up minefields. RE do the job okay but they're also versatile and can be anti infantry. I wouldn't mind a buff to RE's but I think it would be best to wait to see what's going to happen with tanks first. I disagree. Proxes are completely fire and forget - you can just spam them in high-traffic areas. IMO they should be a supplement to other AV - you know, stuff that you need to pay attention for.
tankers should have no say in anti tank methods...
face it you all want impervious death machines.
you don't want swarms to kill you
you don't want forge guns to kill you
you don't want RE's or proxies to kill you
you just want other tanks to have the chance to kill you.
its ridiculous.
this game makes me sad....
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J0LLY R0G3R
Tickle My Null-Sac
282
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Posted - 2014.01.01 21:21:00 -
[61] - Quote
For the most part I like the direction of this thread. XD If anyone is tossing 3 RE's on a tank with well over 3500 hp then your just looking for disappointment. Buffing RE's to 2k damage is something I personally would like XD
I also like the idea of a vehicle focused RE. Just putting the blast radius so low it would only really affect vehicles it was attached to or being driven over by. I could see that RE having a even higher damage, something like 3.5k that way 1 of those RE's will take out the crap fit tanks (anything under 3500 hp) but you'll need a couple at least for the loggis/maddys
Buffing proxies? No, most people just spam those on the roads, run to a supply depo spam another tier proxy then switch to a different suit and just forget about the proxies till something runs over them.
XD Indeed, chase me friend XD
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
194
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Posted - 2014.01.01 21:28:00 -
[62] - Quote
I put them on roads when I'M ABSOLUTELY SURE a tank is close. Then I dance in front of the tank as bait so they think I'm a easy kill. Bait and retreat and then KABOOMY. Didn't see that comin, did ya?
'Don't talk to stranger, shoot them.' Snow LOCKOUT
I will never stop killing you.
Dropship Pilot/Ninja/Sniper
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douch169
NECROM0NGERS Covert Intervention
4
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Posted - 2014.01.01 21:31:00 -
[63] - Quote
Aeon Amadi wrote:Spent the majority of the match in a Scout suit getting behind this Rail Tanker who was spawn camping the outpost in an Ambush match. Threw three remote explosives on his back end and detonated. It didn't kill him and he actually had his armor repairer recover the damage, not dying once that entire round.
So my question is: Considering the level of difficulty there is just to get the damned things -on- the tank... Should Remote Explosives outright kill them with just three?
Things to consider:
- Tanks, like all vehicles, have third person view. Depending on the playstyle, this makes it nigh impossible to 'sneak up' on a tank. - Higher tiered remote explosives do allow you to have more active at once but only the Prototype remote explosives allow you to carry more than three at any given time. - 1.7 recently implemented the ability to stick remote explosives to objects, including vehicles, so the ground work is already present.
Yes remote should beable to blow up tanks. Its hard to just get near a tank none less get remotes on it!!! |
GLOBAL RAGE
Consolidated Dust
8
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Posted - 2014.01.01 21:47:00 -
[64] - Quote
get rid of 3rd person, drivers external sound muted, buff proxy not RE unless it is an AV RE i.e. a shaped charge dedicated to AV. RE's can be abused , and MD get's AV ammo. |
Bojo The Mighty
Zanzibar Concept
2522
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Posted - 2014.01.01 22:31:00 -
[65] - Quote
Yes
Fact: REs do not work in redline
I went suicide mission on this damn redline tank and I even killed some infantry on my way in but when I went to throw them on they disappeared. I was like WTF well now how do we deal with it?
Even though we won.
EDIT: REs encourage small turrets on HAVs.
Looking For: Corp
If a scout runs out of all ammunition behind enemy lines, they did something right.
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J0LLY R0G3R
Tickle My Null-Sac
282
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Posted - 2014.01.01 22:37:00 -
[66] - Quote
Bojo The Mighty wrote:Yes
Fact: REs do not work in redline
I went suicide mission on this damn redline tank and I even killed some infantry on my way in but when I went to throw them on they disappeared. I was like WTF well now how do we deal with it?
Even though we won.
EDIT: REs encourage small turrets on HAVs.
I've had that happen to me once and i was sadface.
Can't deploy any equipment in the redline. You can put them on a tank before he goes into the redline though and they'll still work once he goes in and out of the redline, also still work on lavbombs when the enemy tank is in the redline.
XD Indeed, chase me friend XD
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