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Oxskull Duncarino
Tickle My Null-Sac
348
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Posted - 2013.12.29 10:15:00 -
[1] - Quote
Aeon Amadi wrote:Spent the majority of the match in a Scout suit getting behind this Rail Tanker who was spawn camping the outpost in an Ambush match. Threw three remote explosives on his back end and detonated. It didn't kill him and he actually had his armor repairer recover the damage, not dying once that entire round.
So my question is: Considering the level of difficulty there is just to get the damned things -on- the tank... Should Remote Explosives outright kill them with just three?
Things to consider:
- Tanks, like all vehicles, have third person view. Depending on the playstyle, this makes it nigh impossible to 'sneak up' on a tank. - Higher tiered remote explosives do allow you to have more active at once but only the Prototype remote explosives allow you to carry more than three at any given time. - 1.7 recently implemented the ability to stick remote explosives to objects, including vehicles, so the ground work is already present. No to regular remotes just taking a couple to take out a tank. They are uni-directional, with the blast going everywhere. A solid way to take out a tank with the 3 that the basic and advanced allow you to carry is to pair them with a plasma cannon. Stick the remotes on, take a chunk of shields off with a shot of the plasma cannon, blow the remotes, and toast your marshmallows
What we need is a anti-vehicle remote explosive. It'll be a high damage shaped charge, directed towards the sticky side, with minimal splash damage and radius. |
Oxskull Duncarino
Tickle My Null-Sac
348
|
Posted - 2013.12.29 10:27:00 -
[2] - Quote
Blaze Ashra wrote:Lorhak Gannarsein wrote:Blaze Ashra wrote:Yes and no. Proxies should be buffed so that 2 or 3 can kill a tank if they're not paying attention so we can cut down on the tank spam by setting up minefields. RE do the job okay but they're also versatile and can be anti infantry. I wouldn't mind a buff to RE's but I think it would be best to wait to see what's going to happen with tanks first. I disagree. Proxes are completely fire and forget - you can just spam them in high-traffic areas. IMO they should be a supplement to other AV - you know, stuff that you need to pay attention for. Except for the fact that they warn you when you're near them. I don't mean they should godly but they should be around where RE's are at. I mean 750 damage x 3 = 2250, that's just not going to cut it. Putting it on par with RE would have you go 4500 which would be able to wipe out tankers who aren't paying attention, weakened or are just chassis fits. Buffing proxis is the obvious solution to tank spam and would effectively allow people to set up perimeters and traps for HAVs. Yep, if the beeping warning is going to be kept, then proxies need their damage raised by at least 50%. If the beeping warning is removed I'd be happy with present damage as I could actually lure/force tankers into them with other AV supplementing them. |
Oxskull Duncarino
Tickle My Null-Sac
348
|
Posted - 2013.12.29 10:32:00 -
[3] - Quote
Alena Ventrallis wrote:Breach RE.
3500 damage, 0.5m radius. I'm not sure on that damage, but yes to the concept. |
Oxskull Duncarino
Tickle My Null-Sac
348
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Posted - 2013.12.29 10:33:00 -
[4] - Quote
Kasote Denzara wrote:R/Es can already kill HAVs. Sure, you can stick them on the back of the HAV, but that's actually prone to fail. The ground with PMs is a much better alternative. Battlefield tactics are pretty solid. That only works with friendly fire active. |
Oxskull Duncarino
Tickle My Null-Sac
354
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Posted - 2013.12.29 11:21:00 -
[5] - Quote
Piraten Hovnoret wrote:Robocop Junior wrote:Lol 5000!? You could blow up the MCC with enough! Well not really but still make easy work of supply depots, CRUs, etc. And the problem with that would be? Any way I know 5000 is way to mutch I just took that figure so ppl understand that if you buff remotes regardless to whatever , they make non whatsoever impact on the usege of it against infantry. But I do agree on that 5000 is over the top was just trying to get a point across. Regards Plenty of heavies, myself included, have survived a remote, so infantry would be affected if regular remotes got a damage buff. As per your suggestion though, a variant with minimal splash radius and high damage would be great. |
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