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          Aeon Amadi 
          Ancient Exiles. Renegade Alliance
  4237
  
          
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        Posted - 2013.12.29 09:08:00 -
          [1] - Quote 
          
           
          Spent the majority of the match in a Scout suit getting behind this Rail Tanker who was spawn camping the outpost in an Ambush match. Threw three remote explosives on his back end and detonated. It didn't kill him and he actually had his armor repairer recover the damage, not dying once that entire round.
  So my question is: Considering the level of difficulty there is just to get the damned things -on- the tank... Should Remote Explosives outright kill them with just three? 
  Things to consider: 
  - Tanks, like all vehicles, have third person view. Depending on the playstyle, this makes it nigh impossible to 'sneak up' on a tank. - Higher tiered remote explosives do allow you to have more active at once but only the Prototype remote explosives allow you to carry more than three at any given time. - 1.7 recently implemented the ability to stick remote explosives to objects, including vehicles, so the ground work is already present.
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          Cat Merc 
          Ahrendee Mercenaries EoN.
  5146
  
          
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        Posted - 2013.12.29 09:09:00 -
          [2] - Quote 
          
           
          I would go as far as two RE's killing an unhardened tank.
 Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives. 
Tuna > Tacos 
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          skippy678 
          the.R3D.kings IMMORTAL REGIME
  1652
  
          
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        Posted - 2013.12.29 09:09:00 -
          [3] - Quote 
          
           
          Aeon Amadi wrote:Spent the majority of the match in a Scout suit getting behind this Rail Tanker who was spawn camping the outpost in an Ambush match. Threw three remote explosives on his back end and detonated. It didn't kill him and he actually had his armor repairer recover the damage, not dying once that entire round.
  So my question is: Considering the level of difficulty there is just to get the damned things -on- the tank... Should Remote Explosives outright kill them with just three? 
  Things to consider: 
  - Tanks, like all vehicles, have third person view. Depending on the playstyle, this makes it nigh impossible to 'sneak up' on a tank. - Higher tiered remote explosives do allow you to have more active at once but only the Prototype remote explosives allow you to carry more than three at any given time. - 1.7 recently implemented the ability to stick remote explosives to objects, including vehicles, so the ground work is already present.  
  well something has too.
 U.play.good?
F.T.U. Recruiting Thread 
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          Lorhak Gannarsein 
           931
  
          
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        Posted - 2013.12.29 09:12:00 -
          [4] - Quote 
          
           
          I would be okay with two killing a tank, as long as they're attached to the hull.
  Three-four if you're laying them out. So maybe a thirty percent damage buff if they're on the hull?
 PRO tanker and proud. 
Lentarr Legionary. 
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          Mobius Wyvern 
          Ahrendee Mercenaries EoN.
  4294
  
          
                | 
        Posted - 2013.12.29 09:13:00 -
          [5] - Quote 
          
           
          Aeon Amadi wrote:Spent the majority of the match in a Scout suit getting behind this Rail Tanker who was spawn camping the outpost in an Ambush match. Threw three remote explosives on his back end and detonated. It didn't kill him and he actually had his armor repairer recover the damage, not dying once that entire round.
  So my question is: Considering the level of difficulty there is just to get the damned things -on- the tank... Should Remote Explosives outright kill them with just three? 
  Things to consider: 
  - Tanks, like all vehicles, have third person view. Depending on the playstyle, this makes it nigh impossible to 'sneak up' on a tank. - Higher tiered remote explosives do allow you to have more active at once but only the Prototype remote explosives allow you to carry more than three at any given time. - 1.7 recently implemented the ability to stick remote explosives to objects, including vehicles, so the ground work is already present.   RE damage buff, basically?
  I can get behind that.
 Amidst the blue skies 
A link from past to future 
The sheltering wings of the protector 
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          Kasote Denzara 
          A Vulture
  1688
  
          
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        Posted - 2013.12.29 09:16:00 -
          [6] - Quote 
          
           
          R/Es can already kill HAVs. Sure, you can stick them on the back of the HAV, but that's actually prone to fail. The ground with PMs is a much better alternative. Battlefield tactics are pretty solid.
 "Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara 
The Traitor, in the name of "freedom". 
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          Roofer Madness 
          Tickle My Null-Sac
  731
  
          
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        Posted - 2013.12.29 09:20:00 -
          [7] - Quote 
          
           
          I don't see any reason not to buff REs. They already kill 9/10 suits in one hit so might as well. I've worked my ass off sneaking up on a tank and placing 3 remotes on it. Just to have him speed off on fire and reps kick in.
 The Dust 514 AFK song 
Plasma Cannon FTW 
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          Aeon Amadi 
          Ancient Exiles. Renegade Alliance
  4237
  
          
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        Posted - 2013.12.29 09:21:00 -
          [8] - Quote 
          
           
          Kasote Denzara wrote:R/Es can already kill HAVs. Sure, you can stick them on the back of the HAV, but that's actually prone to fail. The ground with PMs is a much better alternative. Battlefield tactics are pretty solid.  
  Pics or it didn't happen.
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          Blaze Ashra 
          Ametat Security Amarr Empire
  53
  
          
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        Posted - 2013.12.29 09:25:00 -
          [9] - Quote 
          
           
          Yes and no. Proxies should be buffed so that 2 or 3 can kill a tank if they're not paying attention so we can cut down on the tank spam by setting up minefields. RE do the job okay but they're also versatile and can be anti infantry. I wouldn't mind a buff to RE's but I think it would be best to wait to see what's going to happen with tanks first. | 
      
      
      
          
          Kasote Denzara 
          A Vulture
  1690
  
          
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        Posted - 2013.12.29 09:31:00 -
          [10] - Quote 
          
           
          Aeon Amadi wrote:Pics or it didn't happen.  
  Have a simple Paint job.
  Added note: If I wouldn't keep getting banned for doing it in FW, I'd say to invite me into a squad and we can lolAV random HAVs.
 "Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara 
The Traitor, in the name of "freedom". 
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          Broonfondle Majikthies 
          Seykal Expeditionary Group Minmatar Republic
  642
  
          
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        Posted - 2013.12.29 09:34:00 -
          [11] - Quote 
          
           
          Cat Merc wrote:I would go as far as two RE's killing an unhardened tank.   I like this. It still gives the Boundless a clear purpose as it allows you to catty enough to theoretically destroy 2 tanks without resupply. Making it more viable as a dedicated AV tool without the need for using a logi fit to carry enough explosives.
 "...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear" 
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          Lorhak Gannarsein 
           932
  
          
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        Posted - 2013.12.29 09:47:00 -
          [12] - Quote 
          
           
          Blaze Ashra wrote:Yes and no. Proxies should be buffed so that 2 or 3 can kill a tank if they're not paying attention so we can cut down on the tank spam by setting up minefields. RE do the job okay but they're also versatile and can be anti infantry. I wouldn't mind a buff to RE's but I think it would be best to wait to see what's going to happen with tanks first.  
  I disagree. Proxes are completely fire and forget - you can just spam them in high-traffic areas. IMO they should be a supplement to other AV - you know, stuff that you need to pay attention for.
 PRO tanker and proud. 
Lentarr Legionary. 
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          Bethhy 
          Ancient Exiles. Renegade Alliance
  585
  
          
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        Posted - 2013.12.29 09:48:00 -
          [13] - Quote 
          
           
          Tanks like Mercenaries need solid hitboxes built.
  I Can shoot a mercenary in the foot or center mass... the efficacy doesn't really change on the damage I do until a headshot(Yes very silly).
  Tanks are kinda the same with the back of the tank the weakest area.. If tanks had hit boxes placed on their Tracks area and engine area... so when a RE is placed or explodes around that area it does x6 damage or w/e then it would work nice.
  I would prefer Proximity mines to be more of a focus for AV then Remotes by FAR any day. Proximities are more tactics based and defensive based. And it makes more sense for roles of what a tank is and what infantry do in securing positions. | 
      
      
      
          
          Aeon Amadi 
          Ancient Exiles. Renegade Alliance
  4237
  
          
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        Posted - 2013.12.29 09:55:00 -
          [14] - Quote 
          
           
          Bethhy wrote:Tanks like Mercenaries need solid hitboxes built.
  I Can shoot a mercenary in the foot or center mass... the efficacy doesn't really change on the damage I do until a headshot(Yes very silly).
  Tanks are kinda the same with the back of the tank the weakest area.. If tanks had hit boxes placed on their Tracks area and engine area... so when a RE is placed or explodes around that area it does x6 damage or w/e then it would work nice.
  I would prefer Proximity mines to be more of a focus for AV then Remotes by FAR any day. Proximities are more tactics based and defensive based. And it makes more sense for roles of what a tank is and what infantry do in securing positions. 
 
  Edit* The Key factor around proximities is when a tank drives into field and dies... they know exactly whos fault it was.  
  I dunno, there's a lot of strategy and tactics involved in sneaking up on a tank that has a third person camera which can clearly see you putting the RE's on them if they have even the faintest sense of spatial awareness.
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          Alena Ventrallis 
          The Neutral Zone
  404
  
          
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        Posted - 2013.12.29 09:57:00 -
          [15] - Quote 
          
           
          Breach RE.
  3500 damage, 0.5m radius. | 
      
      
      
          
          Blaze Ashra 
          Ametat Security Amarr Empire
  53
  
          
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        Posted - 2013.12.29 10:00:00 -
          [16] - Quote 
          
           
          Lorhak Gannarsein wrote:Blaze Ashra wrote:Yes and no. Proxies should be buffed so that 2 or 3 can kill a tank if they're not paying attention so we can cut down on the tank spam by setting up minefields. RE do the job okay but they're also versatile and can be anti infantry. I wouldn't mind a buff to RE's but I think it would be best to wait to see what's going to happen with tanks first.  I disagree. Proxes are completely fire and forget - you can just spam them in high-traffic areas. IMO they should be a supplement to other AV - you know, stuff that you need to pay attention for.  
  Except for the fact that they warn you when you're near them. I don't mean they should godly but they should be around where RE's are at. I mean 750 damage x 3 = 2250, that's just not going to cut it. Putting it on par with RE would have you go 4500 which would be able to wipe out tankers who aren't paying attention, weakened or are just chassis fits. Buffing proxis is the obvious solution to tank spam and would effectively allow people to set up perimeters and traps for HAVs. | 
      
      
      
          
          PARKOUR PRACTIONER 
          Redline Defense Force Seekers of the Unseen
  153
  
          
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        Posted - 2013.12.29 10:01:00 -
          [17] - Quote 
          
           
          Let him see you attaching said remotes, have him chase you into a proxy trap, than detonate remotes.
 'Don't talk to strangers, shoot them.' Snow LOCKOUT 
Think twice before you aim at me, you might already be dead. 
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          Bethhy 
          Ancient Exiles. Renegade Alliance
  588
  
          
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        Posted - 2013.12.29 10:02:00 -
          [18] - Quote 
          
           
          Aeon Amadi wrote:
  I dunno, there's a lot of strategy and tactics involved in sneaking up on a tank that has a third person camera which can clearly see you putting the RE's on them if they have even the faintest sense of spatial awareness. 
  
 
  Sarcasim? can't tell...  
 
  Setting up fortifications via Proxy fields or defenses allowing them to be somewhat visible to tank drivers so if moving slow and watching the threat could be neutralized... i feel is more of a tactic's based dynamic, and would slow the tank play right now of go anywhere do anything with impunity. Thus involving Tactics from both tankers and mercenaries and the mix of the two n advancement and defense in many different combinations tactic's and possibilities, | 
      
      
      
          
          8213 
          BIG BAD W0LVES
  1282
  
          
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        Posted - 2013.12.29 10:05:00 -
          [19] - Quote 
          
           
          Homefront had the most indestructible tanks ever in any FPS. But they had ONE weakness. C4 under the chassis.  The soft under belly of a tank should be it weakness. I would think that no hardener would help if a tank rolled over 4 Proximity Charges.
  It doesn't make sense overall, but how can a game that has one dimensional mechanics ever make sense? I never got destroyed by REs, but that's because I could spot them, and see and hear a player putting them down behind me.
  If you buff REs, you might as well buff the damage to all AV, except SLs.
 Fish in a bucket! 
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          Oxskull Duncarino 
          Tickle My Null-Sac
  348
  
          
                | 
        Posted - 2013.12.29 10:15:00 -
          [20] - Quote 
          
           
          Aeon Amadi wrote:Spent the majority of the match in a Scout suit getting behind this Rail Tanker who was spawn camping the outpost in an Ambush match. Threw three remote explosives on his back end and detonated. It didn't kill him and he actually had his armor repairer recover the damage, not dying once that entire round.
  So my question is: Considering the level of difficulty there is just to get the damned things -on- the tank... Should Remote Explosives outright kill them with just three? 
  Things to consider: 
  - Tanks, like all vehicles, have third person view. Depending on the playstyle, this makes it nigh impossible to 'sneak up' on a tank. - Higher tiered remote explosives do allow you to have more active at once but only the Prototype remote explosives allow you to carry more than three at any given time. - 1.7 recently implemented the ability to stick remote explosives to objects, including vehicles, so the ground work is already present.   No to regular remotes just taking a couple to take out a tank. They are uni-directional, with the blast going everywhere. A solid way to take out a tank with the 3 that the basic and advanced allow you to carry is to pair them with a plasma cannon. Stick the remotes on, take a chunk of shields off with a shot of the plasma cannon, blow the remotes, and toast your marshmallows
  What we need is a anti-vehicle remote explosive. It'll be a high damage shaped charge, directed towards the sticky side, with minimal splash damage and radius. | 
      
      
      
          
          Oxskull Duncarino 
          Tickle My Null-Sac
  348
  
          
                | 
        Posted - 2013.12.29 10:27:00 -
          [21] - Quote 
          
           
          Blaze Ashra wrote:Lorhak Gannarsein wrote:Blaze Ashra wrote:Yes and no. Proxies should be buffed so that 2 or 3 can kill a tank if they're not paying attention so we can cut down on the tank spam by setting up minefields. RE do the job okay but they're also versatile and can be anti infantry. I wouldn't mind a buff to RE's but I think it would be best to wait to see what's going to happen with tanks first.  I disagree. Proxes are completely fire and forget - you can just spam them in high-traffic areas. IMO they should be a supplement to other AV - you know, stuff that you need to pay attention for.  Except for the fact that they warn you when you're near them. I don't mean they should godly but they should be around where RE's are at. I mean 750 damage x 3 = 2250, that's just not going to cut it. Putting it on par with RE would have you go 4500 which would be able to wipe out tankers who aren't paying attention, weakened or are just chassis fits. Buffing proxis is the obvious solution to tank spam and would effectively allow people to set up perimeters and traps for HAVs.   Yep, if the beeping warning is going to be kept, then proxies need their damage raised by at least 50%. If the beeping warning is removed I'd be happy with present damage as I could actually lure/force tankers into them with other AV supplementing them. | 
      
      
      
          
          I-Shayz-I 
          I-----I
  1763
  
          
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        Posted - 2013.12.29 10:30:00 -
          [22] - Quote 
          
           
          Wasn't there a video made by CCP that showed a guy placing ONE remote explosive on a tank and using it to blow him up?
  Just saying.
  But just for balancing purposes it should be two.
 Links: 
List of Most Important Threads 
I make logistics videos! 
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          Oxskull Duncarino 
          Tickle My Null-Sac
  348
  
          
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        Posted - 2013.12.29 10:32:00 -
          [23] - Quote 
          
           
          Alena Ventrallis wrote:Breach RE.
  3500 damage, 0.5m radius.   I'm not sure on that damage, but yes to the concept. | 
      
      
      
          
          Oxskull Duncarino 
          Tickle My Null-Sac
  348
  
          
                | 
        Posted - 2013.12.29 10:33:00 -
          [24] - Quote 
          
           
          Kasote Denzara wrote:R/Es can already kill HAVs. Sure, you can stick them on the back of the HAV, but that's actually prone to fail. The ground with PMs is a much better alternative. Battlefield tactics are pretty solid.   That only works with friendly fire active. | 
      
      
      
          
          Piraten Hovnoret 
          No Tax Scrubs
  167
  
          
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        Posted - 2013.12.29 10:36:00 -
          [25] - Quote 
          
           
          Yes or should just buff the damage to like 5000 keep al the other stats. It does no matter it one kills any infantry any way.  I can also agree on having a 5000 damg remote as proto. 
  But still a buff of the remote does not realy do anything against infantry it just will take out tanks and sh-ít also
  Regards | 
      
      
      
          
          True Adamance 
          Kameira Lodge Amarr Empire
  5298
  
          
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        Posted - 2013.12.29 10:45:00 -
          [26] - Quote 
          
           
          I think its absolutely fantastic when someone tries or does manages to Remote me if I am rail tanking. Remotes need to destroy armour tanks without armour hardeners on every time just for the sheer ballsyness needs to be rewarded.
 To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.  
Reference = ISK 
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          Robocop Junior 
          BlackWater Liquidations INTERGALACTIC WARPIGS
  439
  
          
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        Posted - 2013.12.29 10:46:00 -
          [27] - Quote 
          
           
          Lol 5000!? You could blow up the MCC with enough! Well not really but still make easy work of supply depots, CRUs, etc.
 If strength were all, tiger would not fear scorpion. 
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          Ulme Mees 
          Rautaleijona Top Men.
  79
  
          
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        Posted - 2013.12.29 10:49:00 -
          [28] - Quote 
          
           
          Well I do fine with killing tanks solo.
  Dragonfly scout suit:
  1x plasma cannon 1x toxin smg 1x packed av grenades 1x stanrdad RE
  Tactics:
  Sneak up on a tank, put 3x RE on his back, throw 1-2 packed AV nades and trigger remotes insta, 90% tanks die to that. If they are left with some armor shoot it with your plasma and voila 150+50 wp every time.
 Fear is a disease! 
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          RKKR 
          The Southern Legion The Umbra Combine
  569
  
          
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        Posted - 2013.12.29 10:55:00 -
          [29] - Quote 
          
           
          Yesterday I had to hide in a corner from a tryhard tanker, I placed 3 RE's on the ground. The tryhard felt so good that he even didn't noticed those squares falling on the ground.
  Five seconds later and BOOOOM.
  If tankers are so stupid to let someone place REs on him, then I'm sure it's much easier to gang him up with a FG/Swarm/AV nades combo.
  When you see a tank with a scanner, just use some damps, It's ridicilous how they won't notice you without those lame scans.
  The main problem: lame spawnkilling made by ****** spawnpositions.
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          Piraten Hovnoret 
          No Tax Scrubs
  169
  
          
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        Posted - 2013.12.29 11:01:00 -
          [30] - Quote 
          
           
          Robocop Junior wrote:Lol 5000!? You could blow up the MCC with enough! Well not really but still make easy work of supply depots, CRUs, etc.  
  And the problem with that would be? 
  Any way I know 5000 is way to mutch I just took that figure so ppl understand that if you buff remotes regardless to whatever , they make non whatsoever impact on the usege of it against infantry. 
  But I do agree on that 5000 is over the top was just trying to get a point across.
  Regards | 
      
      
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