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Dengru
Fatal Absolution
243
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Posted - 2013.12.26 09:29:00 -
[1] - Quote
why give noobs an infinite supply of this useless garbage? Whenever someone revives me with one, and im not gunned down in that same instant, I kill that person. I am so tired of being revived by these damn things. A lot of this is the result of no Accept Revival feature, but still MLT and STD injectors should be removed from game
(>^_^)><(^.^<)
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Arkena Wyrnspire
Fatal Absolution
7094
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Posted - 2013.12.26 09:31:00 -
[2] - Quote
You... kill them?
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Galvan Nized
Deep Space Republic
414
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Posted - 2013.12.26 09:34:00 -
[3] - Quote
Damn that noob for even trying to help you, he deserved his death.
Go out and Proto stomp every single noob you meet and maybe we can drive them away from this game.
NERF NOOBS!! |
Viktor Hadah Jr
Critical-Impact
1636
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Posted - 2013.12.26 09:36:00 -
[4] - Quote
I agree with not giving noobs these i rage pretty hard for about 50% of my revives.
I carry adv needles and rep tool on all my logi fits but you best not be thinking i am reviving you until i know the area is clear. Do on to others as you wish them to do on you, hopefully some less experienced logi's will catch on to proper stabbing edicate.
Amarr!
Try EVE Online
Buying Deamon Shotgun
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Dengru
Fatal Absolution
243
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Posted - 2013.12.26 09:44:00 -
[5] - Quote
Whenever I see a person in a mlt suit crouch near my body, see their arm stretch out, hear that ticking noise, I see red... I used to just rage on my mic but of course none of this noobs have mics w there is this whole mlt suit that is even less combat ready made just some noob can use an injectors, ... and hes GONNA use it! I mean, its not even a logi suit, which it used to be. Its just an assualt suit with the most detrimental equipment in the game! Why? What is the purpose of that? It has no purpose... If youre gonna put equipment on infinite mlt suit suit it should be an uplink or nanohive.
(>^_^)><(^.^<)
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Galvan Nized
Deep Space Republic
415
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Posted - 2013.12.26 09:56:00 -
[6] - Quote
The system needs fixed, it's hard to blame the noob when the system is flawed.
First, add in an "accept" upon revival. Second, stop adding deaths if you get revived then no one will rage that their kdr takes a hit.
I realize you'd have to stop people from taking advantage of the kill points from constant revives but I think that is a crossable bridge. |
jenza aranda
BetaMax.
2466
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Posted - 2013.12.26 10:19:00 -
[7] - Quote
dont blame the tools, blame the wielder.
Dust 514 101 // Dust 514 Wiki
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Piraten Hovnoret
No Tax Scrubs
147
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Posted - 2013.12.26 10:21:00 -
[8] - Quote
Well I use the standard needle ( only thing that is standard on my logi ) I revive after the fight then I rep up ppl. In a fight I fire my gun or put my proto reper on 2 guys. I DONT REVIVE IN THE MIDLE OF A GUN FIGHT
However sometimes just when you revive some one believing there is no reds left one jumps out... =ƒÿé=ƒÿé=ƒÿé=ƒÿé |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
401
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Posted - 2013.12.26 10:51:00 -
[9] - Quote
The problem I see is that, to be an efficient medic, you need both Nanite injector and Rep tool. But the starter medic cannot fit both of them. Which is pretty bad, IMO.
It wouldn't be so bad if there was a starter logi suit. Make it the same as the current starters, but swap the sidearm for a bpo fit milita rep tool.
We want cake and tea.
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StoneSmasher Drugga
Seykal Expeditionary Group Minmatar Republic
33
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Posted - 2013.12.26 11:26:00 -
[10] - Quote
Sorry, couldn't hear you over the sound of my 60 war points.
There is no evil greater than hyperbole.
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ugg reset
Molon Labe. Public Disorder.
422
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Posted - 2013.12.26 12:12:00 -
[11] - Quote
Galvan Nized wrote:The system needs fixed, it's hard to blame the noob when the system is flawed.
First, add in an "accept" upon revival. Second, stop adding deaths if you get revived then no one will rage that their kdr takes a hit.
I realize you'd have to stop people from taking advantage of the kill points from constant revives but I think that is a crossable bridge.
No thank you. K/D be dammed, save the suite =p
quando omni flunkus, moritati
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ugg reset
Molon Labe. Public Disorder.
422
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Posted - 2013.12.26 12:23:00 -
[12] - Quote
Galvan Nized wrote:The system needs fixed, it's hard to blame the noob when the system is flawed. First, add in an "accept" upon revival. Second, stop adding deaths if you get revived then no one will rage that their kdr takes a hit. I realize you'd have to stop people from taking advantage of the kill points from constant revives but I think that is a crossable bridge.
No thank you. K/D be dammed, save the suite =p
quando omni flunkus, moritati
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Keri Starlight
0uter.Heaven
2290
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Posted - 2013.12.26 12:25:00 -
[13] - Quote
As an occasional Logi (I have just Lv3 Caldari Logi, but I'm working on Lv5), I always carry a repper if I want to pick someone up. It's funny how people panic at first... and then they feel the warm caress of the Repair Tool and they relax.
Picking people up with a crappy needle and no repper is terrible, but your reaction might be exaggerated, just saying...
"I load my gun with love instead of bullets"
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Alan-Ibn-Xuan Al-Alasabe
Chatelain Rapid Response Gallente Federation
453
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Posted - 2013.12.26 12:35:00 -
[14] - Quote
I sometimes revive people who may not survive getting up because it resets the bleed-out timer, giving me time to clear the area and revive in a more permanent fashion. Sorry your meaningless fraction got a little smaller, but preserving clones wins matches. |
Slag Emberforge
Immortal Retribution
349
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Posted - 2013.12.26 12:39:00 -
[15] - Quote
Problem isn't the fact that MLT/ standard injectors exist, but rather the tiering layout, injectors should provide a 10% per level boost to repair on revive, if that means if proto is currently 90% then standard should be 70% or atleast bring these values closer together, 30 (MLT) to 90 (Proto) is to big a jump.
Also? I absolutely agree about starter medics needing to also have a repair tool, and I have said this for quite awhile, +1 |
Ryme Intrinseca
The Rainbow Effect
527
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Posted - 2013.12.26 13:07:00 -
[16] - Quote
At the moment this is the procedure you need to go through to decline a revive:
1. Die 2. Wait for map screen to load 3. Wait for map screen to become responsive (can be a long wait in laggier matches) 4. Spam X to decline revive
Steps 2 and 3 are totally unnecessary. It should work like this instead:
1. Die 2. Button to decline revive immediately appears
If anything this would be better for medics, as they would no longer run 20 metres only for the needle symbol to disappear because the guy bleeding out has finally got a responsive map screen. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
575
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Posted - 2013.12.26 13:57:00 -
[17] - Quote
As frustrating as it can be sometimes I actually don't mind too much when new guys revive me in bad spots even if it's a pain in the a$$. Most times they are trying to do you a solid and just don't know any better.
I do think it would be nice if WP gained from injectors was scaled by how much healing they gave you..that would incentivize running higher level needles for a lot of folks. |
DeadlyAztec11
Ostrakon Agency Gallente Federation
2954
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Posted - 2013.12.26 13:59:00 -
[18] - Quote
This is the stupidest thing to rage at.
My alts: GeneralJohnRipper, Draxus Prime, MoonEagle A, Long Evity
And this is why I am the #1 forum warrior.
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Disturbingly Bored
The Strontium Asylum
1343
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Posted - 2013.12.26 14:12:00 -
[19] - Quote
Ryme Intrinseca wrote:Steps 2 and 3 are totally unnecessary. It should work like this instead:
1. Die 2. Button to decline revive immediately appears
If anything this would be better for medics, as they would no longer run 20 metres only for the needle symbol to disappear because the guy bleeding out has finally got a responsive map screen.
This, this, this.
X = Call for Help Gûó = Punish Player Gù» = Pull up respawn map Gû¦ = Terminate Clone
See CCP, that ain't so hard.
¶Gêƒ__ Gò«
Gû¿GûêGûêGûêGòáGëíGëíGëíGû¬ « GÇó GÇó GÇó GÇó GÇó GÇó GÇó GåÆFAT GATGåÉ pÇûGûôGûôGûôGûæGûæGûæGûæGûæGûæGûæpÇùForum Warrior LV 1 (NEXT: 300/1000XP)
¯Gò¦pÇôpÇù
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
75
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Posted - 2013.12.26 14:17:00 -
[20] - Quote
...
I hate to see this in this game, honestly. Other games I don't care, but please not in THIS game, OOHHH! MOST of the time when we as players complain about a component of the game being "broke", it's MOSTLY (mostly) about a component that is not broken much at all, but simply requires, or was originally designed on the premise of, TEAM-WORK. (...and unfortunately EVE Dust 514 asks us for teamwork on a level that CONSOLE players have never really learned to do WELL. Instead of perceiving the way "player coop" is intended to make something like nano-injectors easy and TEAM-helpful,... we sit back and near-sightedly request fixes and additions that will make it more NON-coop, or anti-team.)
I SUSPECT the nano-injector was intentionally designed to produce an "alive but weakened" patient in order to prevent the annoying "extra lives" stim packs we used to use on ourselves in other FPS games, and make us more reliant on help from a buddy to "pick us up and cover us until we can get to the nearest wall for safety"
I THINK that the "help requested" button is supposed to be YOUR way of telling your buddies that you don't want, or DO want to be left for dead, so they don't have to risk themselves and risk your rant by trying to reach and revive you. Adding ANOTHER button that says "now that you've risked the trip to revive me, I don't want a medic" seems, well, UUGH) [If your buddies are seeing a "inject me" icon over you when you haven't actually hit the "help requested" option, then THAT's something worth amending....otherwise the "help requested" button is really serving no purpose]
Those of us who have grown wiser and know the TACTICAL use of injectors....well, we have the opportunity to TEACH the others to do it right (there aren't just Newberry's making this mistake). But instead we're requesting CCP use more of their time and resources to create more of a "don't touch me---leave me alone---I don't want team help" combat zone.
If someone suggests that the "help requested" button be tweaked to just indicate those who want reviving (and leave the revivable-but-not-interested patients looking as if already dead), then I would endorse that. But the rest of our problem with injectors just stems from the same issues as Friendly Fire: impulse without situation awareness, lack of team-building/teaching, lack of wisdom sharing, and too much "I want to do this on my own cuz it takes more effort to get the others to help me". |
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DeeJay One
Guardian Solutions DARKSTAR ARMY
151
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Posted - 2013.12.26 14:18:00 -
[21] - Quote
There's a chance that you get repped by that guy, if you run away after being revived in a clear situation it's not my fault. Also dying again only affects your useless KDR, but I know most people in here would pad their KDR instead of helping the team to win. |
Leonid Tybalt
DIOS EX. General Tso's Alliance
30
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Posted - 2013.12.26 15:24:00 -
[22] - Quote
I use it quite often. Earns me 60 wp each time, so why shouldn't I?
Also you can't kill me because I don't do "fight for nothing"-FW.
So if you don't like being revived then... Meh, im not a mind reader so just suck it up and deal with it. Or use better fittings that lets you rep armor :P |
Knight Soiaire
BurgezzE.T.F Public Disorder.
4013
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Posted - 2013.12.26 15:28:00 -
[23] - Quote
I wish it would tell me who is reviving me.
So I can hunt them down in FW, with a Shotgun and Nanite Injector in hand, and 'return the favour', over, and over and over again.
DUST is so broken, even my PS3 refuses to let me play it.
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Leonid Tybalt
DIOS EX. General Tso's Alliance
30
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Posted - 2013.12.26 15:30:00 -
[24] - Quote
DeeJay One wrote:There's a chance that you get repped by that guy, if you run away after being revived in a clear situation it's not my fault. Also dying again only affects your KDR, but I know most people in here would pad their KDR instead of helping the team to win.
Which of course is the noobiest attitude of all.
Caring about kdr = a noob trait no matter how you put it.
Kdr isn't what helps the team win matches or increase your pay, warpoints does! I don't care if my kdr is 0/25 when the match is over, as long as I have a shitload of warpoints. Warpoints shows I did my job, contributed towards winning the match AND earns me more isk and skillpoints. |
pyramidhead 420
Carbon 7 CRONOS.
250
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Posted - 2013.12.26 15:36:00 -
[25] - Quote
so the normal posters are out on break, and this is what were left with? scrubs crying about MLT needles. really ? step your forum game up kid...smh
you see where the likes fall, right? you got a grand total of ..........(wait for it)............ZEROOOOOO (*crowd goes crazy*) "tell em what hes won, bob"
*bob's announcer voice* "an all expenses paid trip to, GO AWAY KID island." you and a guest (take luca brasil, please) will fly one way, on d-bag airways. to GO AWAY KID island, for 4 days and 5 nights.
where you will experience, the worst conversations, you've ever had in your life. crybaby kids, who shed a small tear every time they die. whiny b!tches, who say something is BROKEN every time it kills them, and more.....
....can all be yours if you....*crowd yells along*...GO.....AWAY....KID.. *loud cheers*
"looks like were out of time for today, this has been pyramidhead, bringing you another episode of *crowd yells along* GO AWAY KID |
Dengru
Fatal Absolution
244
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Posted - 2013.12.26 15:50:00 -
[26] - Quote
So no one sees anything wrong with giving a clueless noob the ability to revive people as though he were a medic, or those tiers of injectors, in general
It's just really important that jimmy, who goes 3/16 has the ability to revive others, cause he clearly has a feel for what's going on around him and makes good decesions
(>^_^)><(^.^<)
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Nocturnal Soul
Immortal Retribution
1409
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Posted - 2013.12.26 15:58:00 -
[27] - Quote
I'm not gonna lie sometimes I revive dead blues to save my own life no slayer can ignore a +50 not even me :(
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Ryme Intrinseca
The Rainbow Effect
528
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Posted - 2013.12.26 15:59:00 -
[28] - Quote
Dengru wrote:So no one sees anything wrong with giving a clueless noob the ability to revive people as though he were a medic, or those tiers of injectors, in general
It's just really important that jimmy, who goes 3/16 has the ability to revive others, cause he clearly has a feel for what's going on around him and makes good decesions I don't think it's a problem with militia needles per se, the problem is the same with higher tier needles, i.e. that you have to wait for the map screen to load and become responsive in order to decline the revive. If you got the decline button the moment you died Jimmy would only be able to revive you if you let him. |
KenKaniff69
Fatal Absolution
1694
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Posted - 2013.12.26 16:06:00 -
[29] - Quote
I made a post a while back about reworking the system to prevent **** like this, but there were too many jerk offs who thought I was trying to just Proto stomp nubs and hate on new players. I'll link it so people can see.
Dengue has an excellent point., nevertheless. Just farming a person for 60wp is wrong. You are basically just fee dingy he other team 100wp. Perhaps if the tutorial would actually cover some of these basic tactics or matchmaking would keep these newbros to themselves, we wouldn't be here right now talking about this.
So about those vehicle locks...
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Repe Susi
Rautaleijona Top Men.
862
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Posted - 2013.12.26 16:26:00 -
[30] - Quote
Step down from your pedestal you closed-beta-veteran-proto-scrubs. You make me sick.
Smeehf.
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KenKaniff69
Fatal Absolution
1695
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Posted - 2013.12.26 19:47:00 -
[31] - Quote
Repe Susi wrote:Step down from your pedestal you closed-beta-veteran-proto-scrubs. You make me sick. Uhm... What? How is this any different from the kill revive mechanic in FW?
So about those vehicle locks...
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Smooth Assassin
Stardust incorporation
538
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Posted - 2013.12.26 19:53:00 -
[32] - Quote
jenza aranda wrote:dont blame the tools, blame the wielder. NO, you got enough likes
Assassination is my thing.
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Johnny Guilt
Algintal Core
390
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Posted - 2013.12.26 19:56:00 -
[33] - Quote
You still died just as fast with 80% as you do with 30% of your armor up if your armor is low to begin with.Let's get rid of needles all together.
A strange game.
The only winning move is
not to play.
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Atiim
Living Like Larry Schwag
2614
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Posted - 2013.12.26 20:04:00 -
[34] - Quote
LOL. The way my logi is setup you can have one or two things:
1. A STD Nanite Injector with a Core FOCUSED Repair Tool.
2. You can have an ADV Nanite Injector with a Flux Repair Tool.
Now ask yourself this. Which one would you rather have?
We finally deployed in the MinFW Match!
\o/
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KenKaniff69
Fatal Absolution
1698
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Posted - 2013.12.26 20:10:00 -
[35] - Quote
Johnny Guilt wrote:You still died just as fast with 80% as you do with 30% of your armor up if your armor is low to begin with.Let's get rid of needles all together. Perhaps if TTK was longer things like repping, reviving, and strafing would actually matter.
So about those vehicle locks...
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taxi bastard
Minor Trueblood
83
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Posted - 2013.12.26 20:21:00 -
[36] - Quote
personally i like people saving me isk. don't flame me for it.
my suits all have reps on so even if its a shite needle if i am picked up safely, i am happy with it.
if i am not carrying a rep tool - ill run an advanced needle. if i am running a rep tool ill admit to using shite needles. from a medics point of view there is nothing more annoying than going to help people and them finishing themselves off just before you get there. |
Cenex Langly
0uter.Heaven
518
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Posted - 2013.12.26 20:24:00 -
[37] - Quote
Dengru wrote:why give noobs an infinite supply of this useless garbage? Whenever someone revives me with one, and im not gunned down in that same instant, I kill that person. I am so tired of being revived by these damn things. A lot of this is the result of no Accept Revival feature, but still MLT and STD injectors should be removed from game
For the same reason militia forge guns are in the game. And possibly the same reason why militia AR's are in the game. And, if I imagine along the same lines as the developers of CCP, I would say they are in the game for, and get this, the same reason militia -anything- is in the game.
1) to **** you off! I'll revive you as many times as I can just for the points and just to **** you off. 2) because people want to try new things without having to skill into them... 3) lol 4) you mad yet? 5) I hope you read up to here! Time, Wasted!
Newb
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Cenex Langly
0uter.Heaven
518
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Posted - 2013.12.26 20:28:00 -
[38] - Quote
KenKaniff69 wrote:Johnny Guilt wrote:You still died just as fast with 80% as you do with 30% of your armor up if your armor is low to begin with.Let's get rid of needles all together. Perhaps if TTK was longer things like repping, reviving, and strafing would actually matter.
People just need to be smart about using needles. If someone goes down, that idiot better not immediately respawn when 3 blues are around him. The blues need to just clear the area -first- and then do the revive. You have 20 seconds for a reason...
Newb
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Cenex Langly
0uter.Heaven
518
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Posted - 2013.12.26 20:28:00 -
[39] - Quote
Atiim wrote:LOL. The way my logi is setup you can have one or two things: 1. A STD Nanite Injector with a Core FOCUSED Repair Tool. 2. You can have an ADV Nanite Injector with a Flux Repair Tool. Now ask yourself this. Which one would you rather have?
Option 3. A better suit. =]
Newb
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Henchmen21
Planet Express LLC
322
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Posted - 2013.12.26 20:32:00 -
[40] - Quote
To troll people like you.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Bones McGavins
TacoCat Industries
402
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Posted - 2013.12.26 20:49:00 -
[41] - Quote
If KDR doesnt matter, then there is no reason NOT to save a death on reviving. You save a clone, so why not save the death in the stats too?
Other games have had mechanics to deal with this.
STATLINE:
Kills/Downs/Assists/Deaths
Dont award a kill until a clone is used and correspond it to a death (all downed players will be "killed" at match end).
Since that is probably too complex for a realistic fix, just let their be more kills than deaths in a game similar to how a lot of other FPS (BF3 etc) do it.
There is no argument against this. If you want to say folks shouldnt care about their kdr, then cool, you shouldnt care either so who cares if they save a death? Meanwhile, since most folks DO care, even if its a little bit, it would provide an incentive to revive and be revived.
If revives saved a death for a players stats, I would totally run injectors. Since they dont, I dont. I care about YOUR kdr. |
RKKR
The Southern Legion The Umbra Combine
567
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Posted - 2013.12.26 20:55:00 -
[42] - Quote
It's a item that they hought was cool but had no long term plan for...like the rest of the game.
Also 100% armor revive sticks for the shield tanking race...LOL |
deepfried salad gilliam
Sanguine Knights
328
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Posted - 2013.12.26 21:00:00 -
[43] - Quote
oh no my k/d
but seriously need an accept revive system
"May God our Father and the Lord Jesus Christ give you grace and peace" - Second Corinthians chapter one verse two.
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Dreshator
Zumari Force Projection Caldari State
6
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Posted - 2013.12.26 21:12:00 -
[44] - Quote
However, many noobs often get killed trying to revive with the militia maybe it's a way to be part of the battle, even if you are not yet at advanced levels. Learn to thank everyone who helps even if it gives you 100% armor |
TechMechMeds
Swamp Marines Kleenex Inc.
1847
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Posted - 2013.12.26 21:59:00 -
[45] - Quote
Yeah defo +1
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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DozersMouse XIII
Ultramarine Corp
70
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Posted - 2013.12.26 22:00:00 -
[46] - Quote
I guess you shouldn't of died in the first place
if I could i'd pick you up with a 5% needle scrub
imagine the s#!t you can kill from a throne.... fu@#!n Rome.
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ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
881
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Posted - 2013.12.26 22:20:00 -
[47] - Quote
What is your problem here?
Is it that your being revived in in the middle of a fight? I get that. I don't see it as a big deal since all it means is that you get killed again which doesn't actually do anything negative for you, but I get it. Totally need to have a decline heally-stick option.
If your problem is that your being revived with that little bit of armor I see this complaint as pretty stupid. If he hadn't have picked you up, you would have definitely been out an entire fitting. At least he gave you a chance. I have a repair module on all my suits, which are mostly logi-suits, anyway; can't always expect a remote repper to be nearby.
I think your complaint is the latter of the two or this would be a "Noobs revive me in the middle of battle" thread.
Lore-wise: Calamari are my preferred. Amarricans are my despised.
Importantly: Frogs n' Brutes have all my stuff...
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Dengru
Fatal Absolution
246
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Posted - 2013.12.26 23:04:00 -
[48] - Quote
I haven't mentioned kdr once Garbage-tier logis always so sensitive about any hint of valuing kdr
It is useless needle. It is an objectively useless thing
Jimmy: Hey brah I saved ur suit
Johnny: but i wanted to change; oh no I'm dead, oh hey you're dead; drat, we've been overrun, everything I did was summarily undone by you
Jimmy: but I selected MEDIC CLASS 60WP MEDIC
Is that necessary for jimmy to have this ability? It turns him to a more detrimental, scary kinda noob. No good comes from giving noobs this ability without instruction. Make jimmy spend so and isk to do it. Don't make him think all there is to it, selecting MEDIC CLASS. If you're gonna have this terrible item, don't specifically give them to noobs.
(>^_^)><(^.^<)
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
123
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Posted - 2013.12.27 08:17:00 -
[49] - Quote
Dengru wrote:why give noobs an infinite supply of this useless garbage? Whenever someone revives me with one, and im not gunned down in that same instant, I kill that person. I am so tired of being revived by these damn things. A lot of this is the result of no Accept Revival feature, but still MLT and STD injectors should be removed from game
It's not the nanites that are the problem, its the CIRCUMSTANCES of the revive. The reviver should no better than to revive someone in the middle of a firefight. Protip; STOP REVIVING IN THE MIDDLE OF A FIREFIGHT. Here's another; WAIT UNTIL AREA IS CLEAR BEFORE REVIVING SOMEONE.-That is all.
'Don't talk to strangers, shoot them.' Snow LOCKOUT
Dropship Pilot Scout Devotee
Remaining invisible is my thing
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ZeHealingHurts HurtingHeals
891
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Posted - 2013.12.27 10:25:00 -
[50] - Quote
Dengru wrote:I haven't mentioned kdr once Garbage-tier logis always so sensitive about any hint of valuing kdr
It is useless needle. It is an objectively useless thing
Jimmy: Hey brah I saved ur suit
Johnny: but i wanted to change; oh no I'm dead, oh hey you're dead; drat, we've been overrun, everything I did was summarily undone by you
Jimmy: but I selected MEDIC CLASS 60WP MEDIC
Is that necessary for jimmy to have this ability? It turns him to a more detrimental, scary kinda noob. No good comes from giving noobs this ability without instruction. Make jimmy spend sp and isk to do it. Don't make him think all there is to it, selecting MEDIC CLASS. If you're gonna have this terrible item, don't specifically give them to noobs.
People are probably making the assumption this is about KDR since the first post gives absolutely no reasoning.
No, it is not an objectively useless thing. I'd be happy to get revived with that measly 30(?)% armor. If it prevented your armor from being repaired by modules or remote reppers, then I would agree it is useless, but that isn't the case. It's use is to keep someone from having to bring in another clone. It performs this role adequately when used correctly.
In that example of yours, nothing johnny did was undone by Jimmy. Whatever Johnny did was undone by himself when he died in the first place. Jimmy not reviving Johnny would not have changed the outcome; whatever was done was done.
I've been in that situation where i'm going to change loadouts and near the end of my time I am randomly revived. I just figure it's an extra 60,000ISK in the bank for the price of running around with a wasted equipment slot (used up D-uplinks).
And that last bit. THIS seems to be your point. You should've just said from the beginning that you think nooblets shouldn't be given militia needles. Your OP doesn't even offer an explanation. No, it's just "they need to go."
Now that that is out of the way. I could see the removal of the militia injector. STD can't go; gives you something to use when first speccing into nanocircuitry. I guarantee that if they scaled injector rewards there'd be much less of the STD and Militia.
To solve the problems (I think) you say you're having, we need that decline heal option. Actually, a quick-bleed out option would be nice too. Like that screen that pops up when you die could have an option (triangle doesn't do anything...I think) for you to automatically bleed out. Going into the menus takes too long.
Lore-wise: Calamari are my preferred. Amarricans are my despised.
Importantly: Frogs n' Brutes have all my stuff...
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CommanderBolt
ACME SPECIAL FORCES
498
|
Posted - 2013.12.27 10:42:00 -
[51] - Quote
Dengru wrote:why give noobs an infinite supply of this useless garbage? Whenever someone revives me with one, and im not gunned down in that same instant, I kill that person. I am so tired of being revived by these damn things. A lot of this is the result of no Accept Revival feature, but still MLT and STD injectors should be removed from game
The militia nanite injectors are there so new guys can revive you.
YOU should not be so **** to be killed in the first place! |
Valmorgan Aubaris
Stellar and Orbital Strategic Services
70
|
Posted - 2013.12.27 11:06:00 -
[52] - Quote
Viktor Hadah Jr wrote:...hopefully some less experienced logi's will catch on to proper stabbing edicate.
*Etiquette > your grammar.
EVE alliance seeks mercs, join Stellar and Orbital Strategic Services today!
Let's gank Scotty.
|
I-Shayz-I
I-----I
1746
|
Posted - 2013.12.27 11:43:00 -
[53] - Quote
28 million sp One of the best logistics players in the game Have never used anything but militia or std injectors
:P
You know, sometimes even after I scan, random people spawn out of nowhere and kill the person I just revived. There's NOTHING we can do about it. I'd say punish the player that does it in the middle of a firefight, or if they do it more than once.
Oh, and in case you didn't know, every time they do it they give you another 20 seconds to be revived. So in case your kdr is REALLY that important, you at least have a chance to save isk, oh, and a CLONE.
I do agree that we need to have an option to deny being picked up though...sometimes you just want to die.
Links:
List of Most Important Threads
I make logistics videos!
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Repter Casanova
8thDivision
4
|
Posted - 2013.12.27 11:51:00 -
[54] - Quote
Galvan Nized wrote:Damn that noob for even trying to help you, he deserved his death.
Go out and Proto stomp every single noob you meet and maybe we can drive them away from this game.
NERF NOOBS!! Remember my friend once you were on of those "noobs" being stomped and thats one of the big issues with dust people like you who stomp you drive new players away eventfully leading to a game with nothing but proto gerar, but the thing is i have noticed a catch up on corps and players like you, because more and more people are catching up to your level and gear and eventually you original proto stompers will have to up your game because it aint gonna be an easy fight for you anymore.
Repter Casanova-8th Division Dropship Pilot |
SteelheadPep
SAM-MIK
18
|
Posted - 2013.12.27 18:15:00 -
[55] - Quote
With the current TTK and weapons that can drop you from across the map as good as a sniper it is hard to be 100 percent sure when you revive someone.As a 23 mil SP support logi I use proto pens and reppers and try to put myself between a possible threat and the merc. It works most of the time,some people do just farm points but I have been blasted by team and sqaud mates when one of the few times it does go bad. Many do not know how expensive it is to run a logi and donot take into account that we put the team welfare ahead of our own interests.To have a heavy scream why did you stop repping me, if they looked they would have known that you went down first trying to help them.New players do not have much resources and they use what they have (MLT pens) if more peolpe took an interest and helped new players rather than just complaining then all of us would be better off. |
Bones McGavins
TacoCat Industries
403
|
Posted - 2013.12.27 19:45:00 -
[56] - Quote
There is still no logical reason to NOT have it save a death.
If you do care about K/D, saving a death would make stupid revives less annoyhing and make reviving squadmates/getting revived even more incentivized. You can argue k/d is stupid, thats fine, but it doesnt make the above statement less true for a good amount of players who DO care about k/d.
Secondly, if you DONT care about k/d... why do you care if a death is added or not?
There is zero logic for the current set up. Most games that have reviving and track deaths in a game do not count deaths on players who have been revived. There is no reason for DUST to be any different. |
Patrick57
Fatal Absolution
3309
|
Posted - 2013.12.27 20:49:00 -
[57] - Quote
Galvan Nized wrote:Damn that noob for even trying to help you, he deserved his death.
Go out and Proto stomp every single noob you meet and maybe we can drive them away from this game.
NERF NOOBS!! Anyone like Dengru who uses Shotguns with a low amount of HP on his suit deserves to Protostomp anyone he pleases. It's not like the noobs don't cut him down almost immediately at every range anyway.
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! nú+
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Patrick57
Fatal Absolution
3309
|
Posted - 2013.12.27 20:51:00 -
[58] - Quote
CommanderBolt wrote:Dengru wrote:why give noobs an infinite supply of this useless garbage? Whenever someone revives me with one, and im not gunned down in that same instant, I kill that person. I am so tired of being revived by these damn things. A lot of this is the result of no Accept Revival feature, but still MLT and STD injectors should be removed from game The militia nanite injectors are there so new guys can revive you. YOU should not be so **** to be killed in the first place! This is the second stupidest thing I've ever read about this game.
At least replace it with a rep tool or something.
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! nú+
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ZeHealingHurts HurtingHeals
894
|
Posted - 2013.12.27 22:26:00 -
[59] - Quote
Patrick57 wrote:CommanderBolt wrote:Dengru wrote:why give noobs an infinite supply of this useless garbage? Whenever someone revives me with one, and im not gunned down in that same instant, I kill that person. I am so tired of being revived by these damn things. A lot of this is the result of no Accept Revival feature, but still MLT and STD injectors should be removed from game The militia nanite injectors are there so new guys can revive you. YOU should not be so **** to be killed in the first place! This is the second stupidest thing I've ever read about this game. At least replace it with a rep tool or something.
This i'd like better. Keep the militia injector as a buyable item so that those that have it ACTUALLY intend to use it (should lead to those that have it being better than the average noob about it), but make the medic fit have the repper.
This is EXACTLY what I do with my starter medic fits on every alt anyway. It's so much easier to get WP from healing than reviving, probably because there seems to be a decline of those that die without being bled out.
Lore-wise: Calamari are my preferred. Amarricans are my despised.
Importantly: Frogs n' Brutes have all my stuff...
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Mortedeamor
1139
|
Posted - 2013.12.27 22:30:00 -
[60] - Quote
lols wyka injectors are 7 k..if u have them and can fit them you should use them...every logi suit i run that utilizes a injector has proto on it
why use suits when ccp gave us nice shiny op as hell tanks that cost next to nothing
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rretri bution
23
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Posted - 2013.12.27 22:36:00 -
[61] - Quote
Dengru wrote:why give noobs an infinite supply of this useless garbage? Whenever someone revives me with one, and im not gunned down in that same instant, I kill that person. I am so tired of being revived by these damn things. A lot of this is the result of no Accept Revival feature, but still MLT and STD injectors should be removed from game
because they are new to the game and that is all they have, let them contribute, not all noobs revive people in the middle of a firefight only some of them do, the others wait till its clear then they revive people, it helps those with armor repping modules on their suits, and other suits can get to cover or a supply depot.
but no your right, lets take that away from them, in fact take all the militia gear away from noobs, so they can only melee people, then no one new will play this game, the community will not grow it will die and this game along with it.
Everyone has this attitude, instead of teaching and helping the noobs they want to crush them and make the game harder and more unbalanced for them than it already is, they forget that eveyone and I mean EVERYONE WAS A NOOB WHEN THEY FIRST STARTED. |
Cass Caul
636
|
Posted - 2013.12.27 22:46:00 -
[62] - Quote
jenza aranda wrote:dont blame the tools, blame the wielder. Surprise, surprise. The beached whale supports a mechanic with no way to stop greifing from revive-spamming. Always count on the one who told their own alliance about how to AWOX in PC without a way to counter it before anyone knew it was possible.
+ÉߦëddGêÇ -çou -Äll+É-çoGö¦
one of 47% of gamers
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THUNDERGROOVE
ZionTCD Public Disorder.
424
|
Posted - 2013.12.27 22:56:00 -
[63] - Quote
Galvan Nized wrote:Damn that noob for even trying to help you, he deserved his death.
Go out and Proto stomp every single noob you meet and maybe we can drive them away from this game.
NERF NOOBS!! Give the medic suit a militia repair tool. At least they can't ruin someones day with that
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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Patrick57
Fatal Absolution
3317
|
Posted - 2013.12.27 23:00:00 -
[64] - Quote
THUNDERGROOVE wrote:Galvan Nized wrote:Damn that noob for even trying to help you, he deserved his death.
Go out and Proto stomp every single noob you meet and maybe we can drive them away from this game.
NERF NOOBS!! Give the medic suit a militia repair tool. At least they can't ruin someones day with that Awww man I already said that :'I
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! nú+
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shaman oga
Nexus Balusa Horizon
1216
|
Posted - 2013.12.27 23:00:00 -
[65] - Quote
Injector over STD level are not worth for a logi, i prefer to have better hives and rep tool than a better injector.
"Our Blueberries are better than yours"
My Terribad Bolas Launcher
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Patrick57
Fatal Absolution
3317
|
Posted - 2013.12.27 23:02:00 -
[66] - Quote
shaman oga wrote:Injector over STD level are not worth for a logi, i prefer to have better hives and rep tool than a better injector. But, with an Advanced or Proto, the person you brought up at least has a chance.
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! nú+
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Dimmu Borgir II
The New Age Outlaws WINMATAR.
216
|
Posted - 2013.12.28 00:36:00 -
[67] - Quote
A militia nanite injector revive should give you 15 war points, advanced 35 points and proto needle 50 points.
Blue is good, red is bad, orange you glad you're not red?
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Dengru
Fatal Absolution
260
|
Posted - 2013.12.29 09:20:00 -
[68] - Quote
Still not seeing the need for this injector. Why put infinite amounts of it on a starter fit? That's simply not a very good idea. So many times I'm revived an that moment I see my hero overrun by the same tanks that got me. He shouldn't have that power...
(>^_^)><(^.^<)
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Bethhy
Ancient Exiles. Renegade Alliance
585
|
Posted - 2013.12.29 09:38:00 -
[69] - Quote
Dengru wrote:why give noobs an infinite supply of this useless garbage? Whenever someone revives me with one, and im not gunned down in that same instant, I kill that person. I am so tired of being revived by these damn things. A lot of this is the result of no Accept Revival feature, but still MLT and STD injectors should be removed from game
You shouldn't get a "Death" credit until you officially loose your "Clone" When your "Downed" the attacker should get credit for the kill. But you shouldn't get a "Death" until your clone is officially terminated.
It would solve all Nanite Injector issues with people not wanting to get picked up... would actually encourage people to ask to be picked up as many times as possible UNTIL their clone is terminated.. as it would save your Suit ISK investment.
And it would create a whole gameplay dynamic where people will shoot the recently "Downed" Mercenary to make sure they are truly dead.
It's what has been asked for since replication. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
745
|
Posted - 2013.12.29 11:09:00 -
[70] - Quote
Dengru wrote:why give noobs an infinite supply of this useless garbage? Whenever someone revives me with one, and im not gunned down in that same instant, I kill that person. I am so tired of being revived by these damn things. A lot of this is the result of no Accept Revival feature, but still MLT and STD injectors should be removed from game
What if they had just killed the guy that killed you, thus cleaning the area, then after reviving you, we're planning to switch over to the repair tool and heal you the rest of the way? Not very considerate are we? Besides, on nearly every suit I have, I have some form of self repair. As long as you don't wake me up in front of some dude shooting me, I won't complain.
{:)}{3GÇó>
"I came here to chew bubblegum and kick @$$, and I'm all out of bubblegum."
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shaman oga
Nexus Balusa Horizon
1226
|
Posted - 2013.12.29 11:32:00 -
[71] - Quote
Patrick57 wrote:shaman oga wrote:Injector over STD level are not worth for a logi, i prefer to have better hives and rep tool than a better injector. But, with an Advanced or Proto, the person you brought up at least has a chance. Only armor tankers and only with proto, that cost a lot of resources. I fit injectors only if i have a rep tool, another thing is that i get more wp for repping if you have less hp, so imo there is no point to use better injectors on a logi. Assault is different, they have only 1 equip, they can only rez or rep, it's better for them to heal their target as much as they can, if they decide to use injectors.
"Our Blueberries are better than yours"
My Terribad Bolas Launcher
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Jadek Menaheim
Xer Cloud Consortium
1455
|
Posted - 2013.12.29 19:47:00 -
[72] - Quote
Dengru wrote:why give noobs an infinite supply of this useless garbage? Whenever someone revives me with one, and im not gunned down in that same instant, I kill that person. I am so tired of being revived by these damn things. A lot of this is the result of no Accept Revival feature, but still MLT and STD injectors should be removed from game They exist in the game so I can choose who gets the 30% or 80% rep on revive because I carry both.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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jenza aranda
BetaMax.
2478
|
Posted - 2013.12.29 23:52:00 -
[73] - Quote
Cass Caul wrote:jenza aranda wrote:dont blame the tools, blame the wielder. Surprise, surprise. The beached whale supports a mechanic with no way to stop greifing from revive-spamming. Always count on the one who told their own alliance about how to AWOX in PC without a way to counter it before anyone knew it was possible. /sigh look kids! another idiot who dont check their facts.
Both your statements in this post are too stupid for me to warrant a reply.
Dust 514 101 // Dust 514 Wiki
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m twiggz
Pradox One Proficiency V.
203
|
Posted - 2013.12.30 00:00:00 -
[74] - Quote
Dengru wrote:why give noobs an infinite supply of this useless garbage? Whenever someone revives me with one, and im not gunned down in that same instant, I kill that person. I am so tired of being revived by these damn things. A lot of this is the result of no Accept Revival feature, but still MLT and STD injectors should be removed from game It's so newberries and blueberries can get endless WP without having any skills what so ever! I absolutely hate being revived by them as well. Removing them from the game would just be a step back though. The "accept/decline" revive function would be a more progressive step. |
Alena Ventrallis
The Neutral Zone
421
|
Posted - 2013.12.30 00:15:00 -
[75] - Quote
A better idea would be to make total wp gain be the same for armor repair regardless of how that armor was repaired. So using a militia needle and repping ith a tool should award the same amount of wp as using a proto needle and repping with a tool.
Needles should award wp based on the percentage of health revived. for instance, lets say 20 wp for every 10% armor on revive.
militia/standard needles would give 60 wp
advanced would give 100
proto would give 160
rep tools would award 20wp for every 10% of armor repped.
Numbers can change, but the idea is sound. |
lee corwood
Knights Of Ender Public Disorder.
294
|
Posted - 2013.12.30 00:33:00 -
[76] - Quote
People say this is what the 'Call for help' button was for. We shouldn't get the icon to revive unless called on, but ultimately, there are always gonna be exceptions in situations. I think it would be better to have the option to turn OFF the indicator. An immediate, just let me die button.
I never carry an injector without a rep tool unless I'm on a scout dropping DUs. Usually I die before I can help anyone anyways.
If I do see a downed player, I scan the area first, even if its just with my EYES. But there are going to be times where a good red hides well. For that, I'm sorry blue.
I've had players who rushed into a firefight yell at me over the mic to revive them, even tho there are 6 reds shooting down the lane. Not helpful. Learn to use cover.
I've revived players that then stood there. I guess they assumed 'no one rez's anymore, I'm going to go get a drink' or something. I've melee'd these players (in pubs) to try and get them back into play in case they weren't paying attention. However, most of the time, those people die immediately regardless of my lvl rep tool due to be afk.
Also, for newly spawned players, sometimes we just don't know that person was killed by a sniper and the deadee can't get to the exit screen fast enough.
Besides that annoying fecking icon that stays even when a body goes away, I think all that need implemented is an immediate bleed out option.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Elmo Love U
514 Mile High Club
553
|
Posted - 2013.12.31 16:09:00 -
[77] - Quote
Dengru wrote:why give noobs an infinite supply of this useless garbage? Whenever someone revives me with one, and im not gunned down in that same instant, I kill that person. I am so tired of being revived by these damn things. A lot of this is the result of no Accept Revival feature, but still MLT and STD injectors should be removed from game LMAO. Mine is BPO which means I reuse the same dirty needle. I can get 200Wp reviving one merc and charging his armour. I make NO ISKIES for revives.
ChantsPVE PVE PVE PVE
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
94
|
Posted - 2013.12.31 16:12:00 -
[78] - Quote
the times when that noobs mlt nanite injector saved your sorry ass a proto suit and proto gun/complex mods your useing.
i dont see any problem with the nanite injector. its a cheap way to get your sorry ass back up and save you a suit/fitting.
plus it gets a quick few points for reviving your sorry ass. you died. so i was kind and picked your crappy proto suit up. |
Kigurosaka Laaksonen
Isuuaya Tactical Caldari State
43
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Posted - 2013.12.31 16:18:00 -
[79] - Quote
why give Dengru an infinite supply of this useless posting? Whenever Dengru failposts, and im not gunned down in that same instant, I kill that Dengru. I am so tired of reading Denposts these damn Dengrus. A lot of this is the result of no kick Dengru feature, but still douchebag and dickhead Dengrus should be removed from game
Seriously, what a douche. |
Dengru
Fatal Absolution
266
|
Posted - 2014.01.01 01:17:00 -
[80] - Quote
Useless posting? My shitposting is lethal?
It might help if militia injectors could only revive a person once. There's no resson why these guys should repeatedly revive the same person with that thing. You hav to take the power out of their hands.
Also, since I've learned how many people use these injectors so they can farm more WP with reptools, I've started shooting people who rep me after reviving me with what are clearly garbage injectors.
(>^_^)><(^.^<)
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Greasepalms
Ahrendee Mercenaries EoN.
387
|
Posted - 2014.01.01 01:21:00 -
[81] - Quote
I sure like getting rezzed, even if it's a walmart rezz, when I'm using my specialist pro scrambler rifle.
Amarr LP is hard to come by y'know.
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lee corwood
Knights Of Ender Public Disorder.
297
|
Posted - 2014.01.01 01:23:00 -
[82] - Quote
Elmo Love U wrote:Dengru wrote:why give noobs an infinite supply of this useless garbage? Whenever someone revives me with one, and im not gunned down in that same instant, I kill that person. I am so tired of being revived by these damn things. A lot of this is the result of no Accept Revival feature, but still MLT and STD injectors should be removed from game LMAO. Mine is BPO which means I reuse the same dirty needle. I can get 200Wp reviving one merc and charging his armour. I make NO ISKIES for revives.
I also have my bpo injector, but I carry the proto injector on my proto suit. For pubs, you get my dirty reused needle.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Scheneighnay McBob
Bojo's School of the Trades
3359
|
Posted - 2014.01.01 02:10:00 -
[83] - Quote
KDR is for douchebags, anyway.
We used to have a time machine
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Lorhak Gannarsein
952
|
Posted - 2014.01.01 02:37:00 -
[84] - Quote
I don't really like being rezzed at all, even with a proto stick, unless t's my heavy. Reason being that if I die, I can come back in with fresh equipment slots!
PRO tanker and proud.
Lentarr Legionary.
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Logi Bro
Greatness Achieved Through Training EoN.
2537
|
Posted - 2014.01.01 02:55:00 -
[85] - Quote
The only people defending this tactic are the people that lack the ability to earn WPs in a skillful way. As someone who used to run logistics 24/7, I can say it isn't hard to look in a 360 before going to revive someone. Plus, noobs that revive without a rep tool have no respectable opinion on this topic.
No, I am not CCP Logibro.
Not actually a Logi Bro anymore, more like a Big Bro.
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Dengru
Fatal Absolution
347
|
Posted - 2014.01.04 15:18:00 -
[86] - Quote
I agree, anyone defending this is a sad player. How important is it to you that you get WP that you'll use those crap injectors? Coming in my thread shitposting about KDR while greedily inflating your WP. It's reallly sad.
With all the vehicle spam, it really highlights why these need to be removed. I die, and see some guy run up to me, while two planes circle around just waiting to rain down missiles, and there's nothing I can do.
There are many ways to stop people from being trolls and WP whores, but the most immediate way stop noobs from getting tunnel vision is to remove militia injectors and medic suit from game. No good comes from it. That is the worst item in the game and something needs to be done. It is such a joke, they are like bad AI...
(>^_^)><(^.^<)
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Bethhy
Ancient Exiles. Renegade Alliance
679
|
Posted - 2014.01.04 16:21:00 -
[87] - Quote
Dengru wrote:I agree, anyone defending this is a sad player. How important is it to you that you get WP that you'll use those crap injectors? Coming in my thread shitposting about KDR while greedily inflating your WP. It's reallly sad.
With all the vehicle spam, it really highlights why these need to be removed. I die, and see some guy run up to me, while two planes circle around just waiting to rain down missiles, and there's nothing I can do.
There are many ways to stop people from being trolls and WP whores, but the most immediate way stop noobs from getting tunnel vision is to remove militia injectors and medic suit from game. No good comes from it. That is the worst item in the game and something needs to be done. It is such a joke, they are like bad AI...
If you aren't dieing until your clone is terminated none of this matters. Picking you up will be just one of those butt clenching engagements where you have to kill your attacker or hide before or if you go down again.
Fights with a couple people and dedicated logi could be a 2 minutes dance around the objective the fun this could create. |
demonkiller 12
G.L.O.R.Y Public Disorder.
297
|
Posted - 2014.01.04 16:30:00 -
[88] - Quote
no get ******, i am not spending an ass load of isk on a decent injector just to get blown up/sniped/stabbed while picking up your sorry ass, learn to pre move while being injected, you can actually move while youre being injected your sprite just shows you in the same location tldr im not spending 300k on a suit to revive a random when i can do it with a free one |
Patrick57
Fatal Absolution
3575
|
Posted - 2014.01.04 18:38:00 -
[89] - Quote
demonkiller 12 wrote:no get ******, i am not spending an ass load of isk on a decent injector just to get blown up/sniped/stabbed while picking up your sorry ass, learn to pre move while being injected, you can actually move while youre being injected your sprite just shows you in the same location tldr im not spending 300k on a suit to revive a random when i can do it with a free one If you're worried about getting sniped, then why run an injector in the first place?
I don't understand your logic
Logi ak.0 Best Logi :D
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