ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
881
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Posted - 2013.12.26 22:20:00 -
[1] - Quote
What is your problem here?
Is it that your being revived in in the middle of a fight? I get that. I don't see it as a big deal since all it means is that you get killed again which doesn't actually do anything negative for you, but I get it. Totally need to have a decline heally-stick option.
If your problem is that your being revived with that little bit of armor I see this complaint as pretty stupid. If he hadn't have picked you up, you would have definitely been out an entire fitting. At least he gave you a chance. I have a repair module on all my suits, which are mostly logi-suits, anyway; can't always expect a remote repper to be nearby.
I think your complaint is the latter of the two or this would be a "Noobs revive me in the middle of battle" thread.
Lore-wise: Calamari are my preferred. Amarricans are my despised.
Importantly: Frogs n' Brutes have all my stuff...
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ZeHealingHurts HurtingHeals
891
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Posted - 2013.12.27 10:25:00 -
[2] - Quote
Dengru wrote:I haven't mentioned kdr once Garbage-tier logis always so sensitive about any hint of valuing kdr
It is useless needle. It is an objectively useless thing
Jimmy: Hey brah I saved ur suit
Johnny: but i wanted to change; oh no I'm dead, oh hey you're dead; drat, we've been overrun, everything I did was summarily undone by you
Jimmy: but I selected MEDIC CLASS 60WP MEDIC
Is that necessary for jimmy to have this ability? It turns him to a more detrimental, scary kinda noob. No good comes from giving noobs this ability without instruction. Make jimmy spend sp and isk to do it. Don't make him think all there is to it, selecting MEDIC CLASS. If you're gonna have this terrible item, don't specifically give them to noobs.
People are probably making the assumption this is about KDR since the first post gives absolutely no reasoning.
No, it is not an objectively useless thing. I'd be happy to get revived with that measly 30(?)% armor. If it prevented your armor from being repaired by modules or remote reppers, then I would agree it is useless, but that isn't the case. It's use is to keep someone from having to bring in another clone. It performs this role adequately when used correctly.
In that example of yours, nothing johnny did was undone by Jimmy. Whatever Johnny did was undone by himself when he died in the first place. Jimmy not reviving Johnny would not have changed the outcome; whatever was done was done.
I've been in that situation where i'm going to change loadouts and near the end of my time I am randomly revived. I just figure it's an extra 60,000ISK in the bank for the price of running around with a wasted equipment slot (used up D-uplinks).
And that last bit. THIS seems to be your point. You should've just said from the beginning that you think nooblets shouldn't be given militia needles. Your OP doesn't even offer an explanation. No, it's just "they need to go."
Now that that is out of the way. I could see the removal of the militia injector. STD can't go; gives you something to use when first speccing into nanocircuitry. I guarantee that if they scaled injector rewards there'd be much less of the STD and Militia.
To solve the problems (I think) you say you're having, we need that decline heal option. Actually, a quick-bleed out option would be nice too. Like that screen that pops up when you die could have an option (triangle doesn't do anything...I think) for you to automatically bleed out. Going into the menus takes too long.
Lore-wise: Calamari are my preferred. Amarricans are my despised.
Importantly: Frogs n' Brutes have all my stuff...
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ZeHealingHurts HurtingHeals
894
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Posted - 2013.12.27 22:26:00 -
[3] - Quote
Patrick57 wrote:CommanderBolt wrote:Dengru wrote:why give noobs an infinite supply of this useless garbage? Whenever someone revives me with one, and im not gunned down in that same instant, I kill that person. I am so tired of being revived by these damn things. A lot of this is the result of no Accept Revival feature, but still MLT and STD injectors should be removed from game The militia nanite injectors are there so new guys can revive you. YOU should not be so **** to be killed in the first place! This is the second stupidest thing I've ever read about this game. At least replace it with a rep tool or something.
This i'd like better. Keep the militia injector as a buyable item so that those that have it ACTUALLY intend to use it (should lead to those that have it being better than the average noob about it), but make the medic fit have the repper.
This is EXACTLY what I do with my starter medic fits on every alt anyway. It's so much easier to get WP from healing than reviving, probably because there seems to be a decline of those that die without being bled out.
Lore-wise: Calamari are my preferred. Amarricans are my despised.
Importantly: Frogs n' Brutes have all my stuff...
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