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Author |
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Dengru
Fatal Absolution
243
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Posted - 2013.12.26 09:29:00 -
[1] - Quote
why give noobs an infinite supply of this useless garbage? Whenever someone revives me with one, and im not gunned down in that same instant, I kill that person. I am so tired of being revived by these damn things. A lot of this is the result of no Accept Revival feature, but still MLT and STD injectors should be removed from game
(>^_^)><(^.^<)
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Arkena Wyrnspire
Fatal Absolution
7094
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Posted - 2013.12.26 09:31:00 -
[2] - Quote
You... kill them?
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Galvan Nized
Deep Space Republic
414
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Posted - 2013.12.26 09:34:00 -
[3] - Quote
Damn that noob for even trying to help you, he deserved his death.
Go out and Proto stomp every single noob you meet and maybe we can drive them away from this game.
NERF NOOBS!! |
Viktor Hadah Jr
Critical-Impact
1636
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Posted - 2013.12.26 09:36:00 -
[4] - Quote
I agree with not giving noobs these i rage pretty hard for about 50% of my revives.
I carry adv needles and rep tool on all my logi fits but you best not be thinking i am reviving you until i know the area is clear. Do on to others as you wish them to do on you, hopefully some less experienced logi's will catch on to proper stabbing edicate.
Amarr!
Try EVE Online
Buying Deamon Shotgun
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Dengru
Fatal Absolution
243
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Posted - 2013.12.26 09:44:00 -
[5] - Quote
Whenever I see a person in a mlt suit crouch near my body, see their arm stretch out, hear that ticking noise, I see red... I used to just rage on my mic but of course none of this noobs have mics w there is this whole mlt suit that is even less combat ready made just some noob can use an injectors, ... and hes GONNA use it! I mean, its not even a logi suit, which it used to be. Its just an assualt suit with the most detrimental equipment in the game! Why? What is the purpose of that? It has no purpose... If youre gonna put equipment on infinite mlt suit suit it should be an uplink or nanohive.
(>^_^)><(^.^<)
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Galvan Nized
Deep Space Republic
415
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Posted - 2013.12.26 09:56:00 -
[6] - Quote
The system needs fixed, it's hard to blame the noob when the system is flawed.
First, add in an "accept" upon revival. Second, stop adding deaths if you get revived then no one will rage that their kdr takes a hit.
I realize you'd have to stop people from taking advantage of the kill points from constant revives but I think that is a crossable bridge. |
jenza aranda
BetaMax.
2466
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Posted - 2013.12.26 10:19:00 -
[7] - Quote
dont blame the tools, blame the wielder.
Dust 514 101 // Dust 514 Wiki
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Piraten Hovnoret
No Tax Scrubs
147
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Posted - 2013.12.26 10:21:00 -
[8] - Quote
Well I use the standard needle ( only thing that is standard on my logi ) I revive after the fight then I rep up ppl. In a fight I fire my gun or put my proto reper on 2 guys. I DONT REVIVE IN THE MIDLE OF A GUN FIGHT
However sometimes just when you revive some one believing there is no reds left one jumps out... =ƒÿé=ƒÿé=ƒÿé=ƒÿé |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
401
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Posted - 2013.12.26 10:51:00 -
[9] - Quote
The problem I see is that, to be an efficient medic, you need both Nanite injector and Rep tool. But the starter medic cannot fit both of them. Which is pretty bad, IMO.
It wouldn't be so bad if there was a starter logi suit. Make it the same as the current starters, but swap the sidearm for a bpo fit milita rep tool.
We want cake and tea.
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StoneSmasher Drugga
Seykal Expeditionary Group Minmatar Republic
33
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Posted - 2013.12.26 11:26:00 -
[10] - Quote
Sorry, couldn't hear you over the sound of my 60 war points.
There is no evil greater than hyperbole.
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ugg reset
Molon Labe. Public Disorder.
422
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Posted - 2013.12.26 12:12:00 -
[11] - Quote
Galvan Nized wrote:The system needs fixed, it's hard to blame the noob when the system is flawed.
First, add in an "accept" upon revival. Second, stop adding deaths if you get revived then no one will rage that their kdr takes a hit.
I realize you'd have to stop people from taking advantage of the kill points from constant revives but I think that is a crossable bridge.
No thank you. K/D be dammed, save the suite =p
quando omni flunkus, moritati
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ugg reset
Molon Labe. Public Disorder.
422
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Posted - 2013.12.26 12:23:00 -
[12] - Quote
Galvan Nized wrote:The system needs fixed, it's hard to blame the noob when the system is flawed. First, add in an "accept" upon revival. Second, stop adding deaths if you get revived then no one will rage that their kdr takes a hit. I realize you'd have to stop people from taking advantage of the kill points from constant revives but I think that is a crossable bridge.
No thank you. K/D be dammed, save the suite =p
quando omni flunkus, moritati
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Keri Starlight
0uter.Heaven
2290
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Posted - 2013.12.26 12:25:00 -
[13] - Quote
As an occasional Logi (I have just Lv3 Caldari Logi, but I'm working on Lv5), I always carry a repper if I want to pick someone up. It's funny how people panic at first... and then they feel the warm caress of the Repair Tool and they relax.
Picking people up with a crappy needle and no repper is terrible, but your reaction might be exaggerated, just saying...
"I load my gun with love instead of bullets"
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Alan-Ibn-Xuan Al-Alasabe
Chatelain Rapid Response Gallente Federation
453
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Posted - 2013.12.26 12:35:00 -
[14] - Quote
I sometimes revive people who may not survive getting up because it resets the bleed-out timer, giving me time to clear the area and revive in a more permanent fashion. Sorry your meaningless fraction got a little smaller, but preserving clones wins matches. |
Slag Emberforge
Immortal Retribution
349
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Posted - 2013.12.26 12:39:00 -
[15] - Quote
Problem isn't the fact that MLT/ standard injectors exist, but rather the tiering layout, injectors should provide a 10% per level boost to repair on revive, if that means if proto is currently 90% then standard should be 70% or atleast bring these values closer together, 30 (MLT) to 90 (Proto) is to big a jump.
Also? I absolutely agree about starter medics needing to also have a repair tool, and I have said this for quite awhile, +1 |
Ryme Intrinseca
The Rainbow Effect
527
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Posted - 2013.12.26 13:07:00 -
[16] - Quote
At the moment this is the procedure you need to go through to decline a revive:
1. Die 2. Wait for map screen to load 3. Wait for map screen to become responsive (can be a long wait in laggier matches) 4. Spam X to decline revive
Steps 2 and 3 are totally unnecessary. It should work like this instead:
1. Die 2. Button to decline revive immediately appears
If anything this would be better for medics, as they would no longer run 20 metres only for the needle symbol to disappear because the guy bleeding out has finally got a responsive map screen. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
575
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Posted - 2013.12.26 13:57:00 -
[17] - Quote
As frustrating as it can be sometimes I actually don't mind too much when new guys revive me in bad spots even if it's a pain in the a$$. Most times they are trying to do you a solid and just don't know any better.
I do think it would be nice if WP gained from injectors was scaled by how much healing they gave you..that would incentivize running higher level needles for a lot of folks. |
DeadlyAztec11
Ostrakon Agency Gallente Federation
2954
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Posted - 2013.12.26 13:59:00 -
[18] - Quote
This is the stupidest thing to rage at.
My alts: GeneralJohnRipper, Draxus Prime, MoonEagle A, Long Evity
And this is why I am the #1 forum warrior.
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Disturbingly Bored
The Strontium Asylum
1343
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Posted - 2013.12.26 14:12:00 -
[19] - Quote
Ryme Intrinseca wrote:Steps 2 and 3 are totally unnecessary. It should work like this instead:
1. Die 2. Button to decline revive immediately appears
If anything this would be better for medics, as they would no longer run 20 metres only for the needle symbol to disappear because the guy bleeding out has finally got a responsive map screen.
This, this, this.
X = Call for Help Gûó = Punish Player Gù» = Pull up respawn map Gû¦ = Terminate Clone
See CCP, that ain't so hard.
¶Gêƒ__ Gò«
Gû¿GûêGûêGûêGòáGëíGëíGëíGû¬ « GÇó GÇó GÇó GÇó GÇó GÇó GÇó GåÆFAT GATGåÉ pÇûGûôGûôGûôGûæGûæGûæGûæGûæGûæGûæpÇùForum Warrior LV 1 (NEXT: 300/1000XP)
¯Gò¦pÇôpÇù
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
75
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Posted - 2013.12.26 14:17:00 -
[20] - Quote
...
I hate to see this in this game, honestly. Other games I don't care, but please not in THIS game, OOHHH! MOST of the time when we as players complain about a component of the game being "broke", it's MOSTLY (mostly) about a component that is not broken much at all, but simply requires, or was originally designed on the premise of, TEAM-WORK. (...and unfortunately EVE Dust 514 asks us for teamwork on a level that CONSOLE players have never really learned to do WELL. Instead of perceiving the way "player coop" is intended to make something like nano-injectors easy and TEAM-helpful,... we sit back and near-sightedly request fixes and additions that will make it more NON-coop, or anti-team.)
I SUSPECT the nano-injector was intentionally designed to produce an "alive but weakened" patient in order to prevent the annoying "extra lives" stim packs we used to use on ourselves in other FPS games, and make us more reliant on help from a buddy to "pick us up and cover us until we can get to the nearest wall for safety"
I THINK that the "help requested" button is supposed to be YOUR way of telling your buddies that you don't want, or DO want to be left for dead, so they don't have to risk themselves and risk your rant by trying to reach and revive you. Adding ANOTHER button that says "now that you've risked the trip to revive me, I don't want a medic" seems, well, UUGH) [If your buddies are seeing a "inject me" icon over you when you haven't actually hit the "help requested" option, then THAT's something worth amending....otherwise the "help requested" button is really serving no purpose]
Those of us who have grown wiser and know the TACTICAL use of injectors....well, we have the opportunity to TEACH the others to do it right (there aren't just Newberry's making this mistake). But instead we're requesting CCP use more of their time and resources to create more of a "don't touch me---leave me alone---I don't want team help" combat zone.
If someone suggests that the "help requested" button be tweaked to just indicate those who want reviving (and leave the revivable-but-not-interested patients looking as if already dead), then I would endorse that. But the rest of our problem with injectors just stems from the same issues as Friendly Fire: impulse without situation awareness, lack of team-building/teaching, lack of wisdom sharing, and too much "I want to do this on my own cuz it takes more effort to get the others to help me". |
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DeeJay One
Guardian Solutions DARKSTAR ARMY
151
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Posted - 2013.12.26 14:18:00 -
[21] - Quote
There's a chance that you get repped by that guy, if you run away after being revived in a clear situation it's not my fault. Also dying again only affects your useless KDR, but I know most people in here would pad their KDR instead of helping the team to win. |
Leonid Tybalt
DIOS EX. General Tso's Alliance
30
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Posted - 2013.12.26 15:24:00 -
[22] - Quote
I use it quite often. Earns me 60 wp each time, so why shouldn't I?
Also you can't kill me because I don't do "fight for nothing"-FW.
So if you don't like being revived then... Meh, im not a mind reader so just suck it up and deal with it. Or use better fittings that lets you rep armor :P |
Knight Soiaire
BurgezzE.T.F Public Disorder.
4013
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Posted - 2013.12.26 15:28:00 -
[23] - Quote
I wish it would tell me who is reviving me.
So I can hunt them down in FW, with a Shotgun and Nanite Injector in hand, and 'return the favour', over, and over and over again.
DUST is so broken, even my PS3 refuses to let me play it.
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Leonid Tybalt
DIOS EX. General Tso's Alliance
30
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Posted - 2013.12.26 15:30:00 -
[24] - Quote
DeeJay One wrote:There's a chance that you get repped by that guy, if you run away after being revived in a clear situation it's not my fault. Also dying again only affects your KDR, but I know most people in here would pad their KDR instead of helping the team to win.
Which of course is the noobiest attitude of all.
Caring about kdr = a noob trait no matter how you put it.
Kdr isn't what helps the team win matches or increase your pay, warpoints does! I don't care if my kdr is 0/25 when the match is over, as long as I have a shitload of warpoints. Warpoints shows I did my job, contributed towards winning the match AND earns me more isk and skillpoints. |
pyramidhead 420
Carbon 7 CRONOS.
250
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Posted - 2013.12.26 15:36:00 -
[25] - Quote
so the normal posters are out on break, and this is what were left with? scrubs crying about MLT needles. really ? step your forum game up kid...smh
you see where the likes fall, right? you got a grand total of ..........(wait for it)............ZEROOOOOO (*crowd goes crazy*) "tell em what hes won, bob"
*bob's announcer voice* "an all expenses paid trip to, GO AWAY KID island." you and a guest (take luca brasil, please) will fly one way, on d-bag airways. to GO AWAY KID island, for 4 days and 5 nights.
where you will experience, the worst conversations, you've ever had in your life. crybaby kids, who shed a small tear every time they die. whiny b!tches, who say something is BROKEN every time it kills them, and more.....
....can all be yours if you....*crowd yells along*...GO.....AWAY....KID.. *loud cheers*
"looks like were out of time for today, this has been pyramidhead, bringing you another episode of *crowd yells along* GO AWAY KID |
Dengru
Fatal Absolution
244
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Posted - 2013.12.26 15:50:00 -
[26] - Quote
So no one sees anything wrong with giving a clueless noob the ability to revive people as though he were a medic, or those tiers of injectors, in general
It's just really important that jimmy, who goes 3/16 has the ability to revive others, cause he clearly has a feel for what's going on around him and makes good decesions
(>^_^)><(^.^<)
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Nocturnal Soul
Immortal Retribution
1409
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Posted - 2013.12.26 15:58:00 -
[27] - Quote
I'm not gonna lie sometimes I revive dead blues to save my own life no slayer can ignore a +50 not even me :(
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Ryme Intrinseca
The Rainbow Effect
528
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Posted - 2013.12.26 15:59:00 -
[28] - Quote
Dengru wrote:So no one sees anything wrong with giving a clueless noob the ability to revive people as though he were a medic, or those tiers of injectors, in general
It's just really important that jimmy, who goes 3/16 has the ability to revive others, cause he clearly has a feel for what's going on around him and makes good decesions I don't think it's a problem with militia needles per se, the problem is the same with higher tier needles, i.e. that you have to wait for the map screen to load and become responsive in order to decline the revive. If you got the decline button the moment you died Jimmy would only be able to revive you if you let him. |
KenKaniff69
Fatal Absolution
1694
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Posted - 2013.12.26 16:06:00 -
[29] - Quote
I made a post a while back about reworking the system to prevent **** like this, but there were too many jerk offs who thought I was trying to just Proto stomp nubs and hate on new players. I'll link it so people can see.
Dengue has an excellent point., nevertheless. Just farming a person for 60wp is wrong. You are basically just fee dingy he other team 100wp. Perhaps if the tutorial would actually cover some of these basic tactics or matchmaking would keep these newbros to themselves, we wouldn't be here right now talking about this.
So about those vehicle locks...
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Repe Susi
Rautaleijona Top Men.
862
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Posted - 2013.12.26 16:26:00 -
[30] - Quote
Step down from your pedestal you closed-beta-veteran-proto-scrubs. You make me sick.
Smeehf.
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