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DeadlyAztec11
2867
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Posted - 2013.12.23 07:25:00 -
[1] - Quote
Give them a weekly cap. So if I get a limited BPO of a Dragon Fly suit I will only be allowed say, 30 suits a week, after those thirty suits are used up I have to wait until the next week for the suits to replenish.
Balancing factors: For the sake of balance you wouldn't be allowed more than two limited BPO's of the same item on a character. Also the amount of items would not carry over to the next week, so if my BPO gives me say 10 suits every week and I don't use them for three weeks, I would not have 30 suits I would have 10 as the amount resets each week nomatter what.
For trading... You would not be able to trade more than two BPO items a week. This is to prevent people from transferring BPO items from alt accounts to their main every week.
How CCP can continue to make profits After the initial quantity of BPO items are used up, give the player an option to buy Aurum equivalent items. We all know that people will blow through suits easily enough, give them the option to buy items and getting them immediately as opposed to waiting days will be a huge incentive to buy Aurum items.
What do you guys think? I wanted to get players to work this out before making a mess in the feedback/request section.
So comments? Questions? Support? I would appreciate it.
»We still have our honor!
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Lorhak Gannarsein
Science For Death
840
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Posted - 2013.12.23 07:36:00 -
[2] - Quote
SponkSponkSponk made a similar post a while back, only his was more like 'these BPO's will create x number of the item in question and add it to your inventory, allowing you even to sell the items that you're not using, making all BPO's useful'. He also suggested that this be temporary until they introduce industry.
I like both ideas, tbh.
PRO tanker and proud.
Lentarr Legionary.
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Necandi Brasil
DUST BRASIL S.A Covert Intervention
576
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Posted - 2013.12.23 07:38:00 -
[3] - Quote
I'm up for anything that brings nice camo's and colors to this game... Specially that blue metallic amarr medium suit... that always shows up in the market but I dont know where to buy it ...
Tanks 514! Cheap, fast, Indestrucbible and you see tankers telling it's balanced...
Just makes you want to quit this BS
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Viktor Hadah Jr
Critical-Impact
1575
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Posted - 2013.12.23 07:40:00 -
[4] - Quote
As long as my current unlimited BPO's stat unlimited they can go ahead and introduce limited BPO's.
Amarr!
Try EVE Online
Selling Templar BPO
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boba's fetta
Operation Clone Shield
134
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Posted - 2013.12.23 07:43:00 -
[5] - Quote
or maybe you could copy your bpo's and we can call thesse blueprint copyies, or bpc for short. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
554
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Posted - 2013.12.23 08:23:00 -
[6] - Quote
DeadlyAztec11 wrote:Give them a weekly cap. So if I get a limited BPO of a Dragon Fly suit I will only be allowed say, 30 suits a week, after those thirty suits are used up I have to wait until the next week for the suits to replenish.
Balancing factors: For the sake of balance you wouldn't be allowed more than two limited BPO's of the same item on a character. Also the amount of items would not carry over to the next week, so if my BPO gives me say 10 suits every week and I don't use them for three weeks, I would not have 30 suits I would have 10 as the amount resets each week nomatter what.
For trading... You would not be able to trade more than two BPO items a week. This is to prevent people from transferring BPO items from alt accounts to their main every week.
How CCP can continue to make profits After the initial quantity of BPO items are used up, give the player an option to buy Aurum equivalent items. We all know that people will blow through suits easily enough, give them the option to buy items and getting them immediately as opposed to waiting days will be a huge incentive to buy Aurum items.
What do you guys think? I wanted to get players to work this out before making a mess in the feedback/request section.
So comments? Questions? Support? I would appreciate it.
Pretty close to what I posted here: https://forums.dust514.com/default.aspx?g=posts&t=130765&find=unread
I've been saying this since the announcement they were going to pull all BPOs. |
DeadlyAztec11
2871
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Posted - 2013.12.23 10:13:00 -
[7] - Quote
Except I do not want to remove regular BPO's, nor do I wish to use BPO's to be used for manufacturing.
»We still have our honor!
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Driftward
Subdreddit Test Alliance Please Ignore
630
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Posted - 2014.01.17 21:17:00 -
[8] - Quote
The problem with the unlimited BPOs is that they are currently industry/market breaking. Removes any incentive to purchase those items/they never deplete which is completely opposite to one of the main features of this game (persistent with consequences to dying beyond "stats")
I would support turning all BPO's into a recharging type item that puts either BPC copies into your inventory or gives a limited amount of uses that doesn't rollover (though I think rollover would be fine, much better than the current mechanism) |
Borne Velvalor
Endless Hatred
2159
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Posted - 2014.01.17 21:26:00 -
[9] - Quote
Rechargeable BPOs are fine with me, but, then again, I've always been fine with all infantry BPOs. Really don't want BPOs to go away for good.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Rusty Shallows
818
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Posted - 2014.01.17 21:28:00 -
[10] - Quote
Driftward wrote:The problem with the unlimited BPOs is that they are currently industry/market breaking. Removes any incentive to purchase those items/they never deplete which is completely opposite to one of the main features of this game (persistent with consequences to dying beyond "stats")
I would support turning all BPO's into a recharging type item that puts either BPC copies into your inventory or gives a limited amount of uses that doesn't rollover (though I think rollover would be fine, much better than the current mechanism) If they really wanted anything bought with AUR can be refunded and the skinweaves just taken away. However anything part of a package are purchased item. Any changes are sticky legal ground.
The virtual market issue is an imaginary problem. The seriously messed up hidden mission-contract to determine payouts is a very real problem.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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Maken Tosch
Edimmu Warfighters Gallente Federation
6488
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Posted - 2014.01.17 21:30:00 -
[11] - Quote
If you're going to re-introduce the BPOs, the only best course is to make them require materials to produce. Any BPOs you own previously should remain unchanged.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1543
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Posted - 2014.01.17 21:31:00 -
[12] - Quote
I've had this idea before too. I'd have no problems if my BPOs were only good for so many free items per week / day. As long as the number of freebies wasn't absurdly low.
Economically it'd still be slightly unfair to the people who don't have them, but that's not much different than Eve's T2 blueprints. |
Aramis Madrigal
SVER True Blood Public Disorder.
94
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Posted - 2014.01.17 21:46:00 -
[13] - Quote
I have x2 of all the Dren, Toxin and Dragonfly BPOs from pack purchases, plus a few others, but don't really care what happens to them (until they can be transferred in which case my inner capitalist will have to do battle with my inner completionalist). If they are removed with some sort of fair compensation given, that is fine with me. I do like the idea that they would create X amount of units a week that could be used or sold as I see fit. It would be some nice ancillary income. Other than the toxin SMG, I almost never use my BPOs except for the occasional throw away logi or expendable LAV. I think many of those who are in possession of enough BPOs to make (nearly) complete fits are the same people who greatly benefitted from the fire sale of salvage and thus are those least in need of continued free suits. That being said, they were purchased under the auspices that they would remain free and unlimited, so maybe they should stay that way. Well, I wrote a fair amount without saying much...
-Aramis |
Jack Kittinger
molon labe. Public Disorder.
81
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Posted - 2014.01.17 22:13:00 -
[14] - Quote
Lorhak Gannarsein wrote: 'these BPO's will create x number of the item in question and add it to your inventory, allowing you even to sell the items that you're not using, making all BPO's useful'. He also suggested that this be temporary until they introduce industry.
I like this a lot.
as OP said, charges per week seems fair and not the least bit infinite
but the $50 I spent on the vet pack make me say let (me) make profit / (others) try a bpc of this neat-looking Sever Logi
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T8R Raid
BIG BAD W0LVES
137
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Posted - 2014.01.17 22:18:00 -
[15] - Quote
OR start billing them out as if they aren't free for battle payouts. There's a way around it. and since all the items blueprint mimics, not a single one is over 3,000 ISK. I don't see a problem. Just developers crying over how much work they don't want to do. If they are talking about removing blueprints for economical reason, they should remove AUR items and loyalty items. They're just being lazy. Take example of their laziness, the science facility used to lag out soooo horribly, all they did was up the memory and the lag was gone overnight in a hotfix, 4 months late. If you don't have blueprints, then SUCKS to be you.
Unchecked dishonesty can promote the perception that one must cheat to remain competitive.
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Yelhsa Jin-Mao
TheLostLegion
238
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Posted - 2014.01.17 23:09:00 -
[16] - Quote
BPOs were a commodity, and like all commodities we had to pay extra for them. Like all commodities there are those who have and those who don't, you call it unfair, I call it un-*******-lucky. No market is balanced, there are the 1% and the 99%, rich monopolies and welfare scrubs, BPO Collectors and the lesser BPC users.
I can has ISK
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NextDark Knight
Hellstorm Inc League of Infamy
127
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Posted - 2014.01.17 23:15:00 -
[17] - Quote
Just saying, BPOs where marketed and sold as unlimited items. People purchased AUR strictly to buy these BPOs.
What is already in game should be renamed to BPU, which is short for unlimited. Then BPOs can be released to work like Eve like BPOs.
The lore behind this can be manufactures gave out BPUs to the first few rounds of New Eden Mercenaries to sponsor and advertise there weapons. The manufacture handles all cost behind BPUs to advertise there companies production might on the battlefield. You would be lucky to be the holder of one of these Rare BPUs; New Eden Mega Corps handle all logistics in providing a merc with a lethal weapon on the battlefield in a endless advertising campaign on there equipment's might. "
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
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NextDark Knight
Hellstorm Inc League of Infamy
127
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Posted - 2014.01.17 23:20:00 -
[18] - Quote
Just saying, how much taxes are collected by NPC corps?
This way CCP keeps it's promise to it's customers, The game has a way to explain why and how BPUs work. Everyone is happy cause this opens up the gateway for real BPOs and BPC creation in the future.
Thanks CCP Logibro for providing a link to this thread.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1351
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Posted - 2014.01.17 23:23:00 -
[19] - Quote
Ooh, oooh, I've got one of those things, a headache with pictures!!!!
Let us keep our BPOs and allow us to make copies of them, which we can then sell on the market or via contract.
Don't release anymore of them, though allow people to reverse engineer items to make their own (inferior) BPCs. It should be a craps shoot and work best with AUR items. The item should be used up in the process and if successful, it'll give them a 5-10 run BPC.
CCP continues to make ISK, we get to keep our BPOs and it opens the economy some.
This could be our T2 BPOs and invention!!!
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Onesimus Tarsus
857
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Posted - 2014.01.17 23:42:00 -
[20] - Quote
Viktor Hadah Jr wrote:As long as my current unlimited BPO's stay unlimited they can go ahead and introduce limited BPO's.
Because, like they said the words "never run out" in the description and stuff.
I am the worst player in DUST 514. Come clone me out.
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Nirwanda Vaughns
270
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Posted - 2014.01.18 00:28:00 -
[21] - Quote
Lorhak Gannarsein wrote:SponkSponkSponk made a similar post a while back, only his was more like 'these BPO's will create x number of the item in question and add it to your inventory, allowing you even to sell the items that you're not using, making all BPO's useful'. He also suggested that this be temporary until they introduce industry.
I like both ideas, tbh.
i've mentioned plenty of times about introducing manufacturing to DUST too. with a manufacturing skill giving 1 mnaufacturing job per level and manufacturing efficient giving 10% per level to... well manufacturing efficiency and have each suit BPO allo you to produce 20 suits base per day (30 with efficiency 5) meanign with both skills at level 5 you're lookign at 150 suits. the materials to build weapons, dropsuits and vehicles could be given out as salvage from the Drone Infestation mode CCP have teased or bought in LP store (racial specific construction parts) and if CCP opened up BPOs for all items liek they do it EVE then it could be a great way for new players to gain a steady income by saving isk for a bpo to sell or use thier AR's or Suits, corps could supply new recruits with an introductory starter pack with weapons, suits and vehicles.
and yes some peopel will blah blah bloah about it being complicated, but so were a lot of things in DUST until we learned and in New Eden the greatest learnign tool is word of mouth. peopel come to forums askign how to do it. vets like us tell them or they ask corp mates how to do it. nothing in DUST or EVE is ever too complicated because the playerbase shares its knowledge.
Proto and proud!!
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knight of 6
SVER True Blood Public Disorder.
1148
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Posted - 2014.01.18 01:09:00 -
[22] - Quote
there is a certain degree of beauty in simplicity of design.
this isn't simple... at all. I have read similar topics prior and the recurring question is, "why? what do you want?" bpos are a means to an end, what is that end and what is the simplest way to attain it?
bpos are OP that is why they were never good, imo any bpo above militia was a mistake. imagine a standard HAV bpo, even if it gave you 1 tank a week that would still pay for it self in like a month, proto, hell, advanced dropsuits? no they'd pay for themselves in minutes. it would be undeniably P2W.
knowing that bpos can never be good without being P2W, why would you want them?
the cool color schemes: why not just release unlimited use aur skin packs? you still need to buy all the suits you use so it's not OP and can even be put on really high tier items such as HAVs and proto dropsuits.
don't have to buy items: this one is the one I really, you just lose me on. do you really want unlimited MLT armor repairers? they're like 600 isk just go buy them. are you thinking I would buy MLT armor reps, but thy're not worth the isk? then ask to get them buffed.
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout.
CLOSED BETA VET
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1543
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Posted - 2014.01.18 07:13:00 -
[23] - Quote
BPOs aren't OP, that's just silly. They're outclassed by most items being deployed. The problem with them is screwing up the economy. Last I heard they aren't planning to introduce the manufacturing component to Dust (they may let Eve players build our stuff), but if they changed it so that your BPO would produce x number of items in a given time period it would actually make sense. That's how BPOs work in Eve, you pop it into a factory which chews on it for anywhere from a few minutes to a month for capital ship stuff and then it spits out a pile of stuff. Only difference is that our BPOs wouldn't require minerals.
If they did take this approach owning BPOs would still be a huge advantage. You'd basically get a pile of free gear every day to farm isk with. It's isk without risk. |
NK Scout
Storm Wind Strikeforce Caldari State
3
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Posted - 2014.01.18 07:20:00 -
[24] - Quote
knight of 6 wrote:there is a certain degree of beauty in simplicity of design.
this isn't simple... at all. I have read similar topics prior and the recurring question is, "why? what do you want?" bpos are a means to an end, what is that end and what is the simplest way to attain it?
bpos are OP that is why they were never good, imo any bpo above militia was a mistake. imagine a standard HAV bpo, even if it gave you 1 tank a week that would still pay for it self in like a month, proto, hell, advanced dropsuits? no they'd pay for themselves in minutes. it would be undeniably P2W.
knowing that bpos can never be good without being P2W, why would you want them?
the cool color schemes: why not just release unlimited use aur skin packs? you still need to buy all the suits you use so it's not OP and can even be put on really high tier items such as HAVs and proto dropsuits.
don't have to buy items: this one is the one I really, you just lose me on. do you really want unlimited MLT armor repairers? they're like 600 isk just go buy them. are you thinking I would buy MLT armor reps, but thy're not worth the isk? then ask to get them buffed. I dispise militia bpo's they are pure ******* garbage and pointless |
Regis Blackbird
DUST University Ivy League
70
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Posted - 2014.01.18 08:08:00 -
[25] - Quote
I am a supporter of manufacturing, and I guess the OPs suggestion is the simplest form, since all the "manufacturing" takes place in lore and not in-game. However, it still manufacture stuff out of thin air, which is the fundamental flaw with the current BPO mechanic (IMHO).
With the advent of the open market we will have a lot of stuff in our inventory which will be worth next to nothing (militia stuff). In EVE you can process items to get minerals, which in many cases can be worth more than the item itself.
If we can do the same we could use the minerals to manufacture copies from our BPOs, with the efficiency determined by new skills.
This would of course need to be balanced so that a person with no interest in manufacturing (people who want to keep BPOs as is) can produce enough items to sustain him from his salvage without much hassle (with the current BPOs). However a person more interest and skill can make a profit from it by selling the resulting items. |
TechMechMeds
Swamp Tempo
2197
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Posted - 2014.01.18 08:20:00 -
[26] - Quote
Those are called bpcs, you can manufacture them in eve from bpos I believe.
As long as your not proposing that my bpos I bought become bpcs then I'm not fussed, I'm sure that's precisely what you are asking for except that I get a set amount of them to use per week or day so in a sense they remain unlimited but limited usage per week or day so I'll have to disagree.
Ps I'm tired as fk lol.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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TechMechMeds
Swamp Tempo
2197
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Posted - 2014.01.18 08:24:00 -
[27] - Quote
Kristoff Atruin wrote:BPOs aren't OP, that's just silly. They're outclassed by most items being deployed. The problem with them is screwing up the economy. Last I heard they aren't planning to introduce the manufacturing component to Dust (they may let Eve players build our stuff), but if they changed it so that your BPO would produce x number of items in a given time period it would actually make sense. That's how BPOs work in Eve, you pop it into a factory which chews on it for anywhere from a few minutes to a month for capital ship stuff and then it spits out a pile of stuff. Only difference is that our BPOs wouldn't require minerals.
If they did take this approach owning BPOs would still be a huge advantage. You'd basically get a pile of free gear every day to farm isk with. It's isk without risk.
This makes it sounds pretty good actually.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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SponkSponkSponk
The Southern Legion The Umbra Combine
618
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Posted - 2014.01.18 11:16:00 -
[28] - Quote
Lorhak Gannarsein wrote:SponkSponkSponk made a similar post a while back, only his was more like 'these BPO's will create x number of the item in question and add it to your inventory, allowing you even to sell the items that you're not using, making all BPO's useful'. He also suggested that this be temporary until they introduce industry.
I like both ideas, tbh.
sup.
Link to my suggestion: https://forums.dust514.com/default.aspx?g=posts&m=1429332
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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Aizen Intiki
Hell's Gate Inc League of Infamy
707
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Posted - 2014.01.18 16:12:00 -
[29] - Quote
Nope, rather we should just wait until manufacturing comes out, then they bring in regular BPO's into the market like how it is in EVE. The BPO's we have now should never be on sale ever again. EVER.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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Beamer 325
Hellstorm Incorporation
5
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Posted - 2014.01.18 18:36:00 -
[30] - Quote
OMG! NEVER gonna happen in a million years. Did anyone see what happened when 4 were removed? I now have around 60 bpo's left. Some doubles/triples/ect. I MIGHT be willing to sell them back to CCP for a good market price. NOT purchase price. UNLIMTED means just that, UNLIMITED. They would have to update EULA which I will NOT agree to.
If CCP did not want more Bpo's in the game, why add all the packs, templar codes? |
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