Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6531
|
Posted - 2013.12.20 23:17:00 -
[1] - Quote
So. Recalling your vehicle in 5 seconds. Do you think it's reasonable?
Let me share with you a story:
A tank saw another tank at the end of the road. The first tank put on his damage mods and fired up his hardeners, and fired on the second tank. Tank B was about to die. So he went around the corner.
Tank A chased after Tank B - however, when coming around the corner Tank A was presented with a problem. The tank had all its hardeners on, and it was in the process of being recalled. The recaller was covered by tank B.
What could tank A do? Nothing.
Recall allows you to get a shiny toy out of a dangerous situation very quickly and very easily. It's a needed mechanic - being stuck with your vehicle all map isn't great - but this current implementation is stupid.
Oh, and I'm sure someone will complain that infantry can switch their suits at a supply depot. I'd just like to point out that you can't go around a corner and immediately summon a supply depot to your location to switch, nor are there supply depots all over the map. I'm also sure it'd be entirely fine if it took time to switch.
Recalling in 5 seconds whilst under fire, however, is not fine.
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
|
gustavo acosta
Omega Elite Mercs INC.
20
|
Posted - 2013.12.20 23:19:00 -
[2] - Quote
*insert trolly comment here*
Now I'm not saying I'm a badass, but once I killed a guy in militia gear. We were both wearing it but still.
|
Atiim
Living Like Larry Schwag
2344
|
Posted - 2013.12.20 23:28:00 -
[3] - Quote
But how else will I abuse the "Waves Of Opportunity" ideal? My NOS isn't good enough
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4188
|
Posted - 2013.12.20 23:46:00 -
[4] - Quote
5-second recoil is a garbage mechanic.
It should be redone to require an RDV, but until then the time should be equivalent to doing a counter-hack on an objective.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Aeon Amadi
Ancient Exiles. Renegade Alliance
4180
|
Posted - 2013.12.20 23:49:00 -
[5] - Quote
I'm currently against changing the recall mechanics until the sockets/maps have better supply depot placement as there are a lot of sockets (in particular the sockets in the Gallente Research set) that supply depots are on top of buildings, behind railings and other obstacles that prevent a vehicle from being able to resupply and rearm. This applies in the redline as well. It essentially forces a vehicle specialist to recall their vehicle if they run out of ammunition and while it's discouraging that many are using it as a form of, as you say, getting the expensive gear off the field when in danger; I think it's a necessary evil until there are better options to rearm.
forums.dust514.com/default.aspx?g=posts&m=
(Frames)1544109 (Advertisement)1556863 (Packs)1570030
(Lag Hunt) 1570201
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6539
|
Posted - 2013.12.20 23:51:00 -
[6] - Quote
Aeon Amadi wrote:I'm currently against changing the recall mechanics until the sockets/maps have better supply depot placement as there are a lot of sockets (in particular the sockets in the Gallente Research set) that supply depots are on top of buildings, behind railings and other obstacles that prevent a vehicle from being able to resupply and rearm. This applies in the redline as well. It essentially forces a vehicle specialist to recall their vehicle if they run out of ammunition and while it's discouraging that many are using it as a form of, as you say, getting the expensive gear off the field when in danger; I think it's a necessary evil until there are better options to rearm.
It's fine to have a recall mechanic. 100% fine. But being able to do it this quickly?
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4189
|
Posted - 2013.12.20 23:53:00 -
[7] - Quote
Arkena Wyrnspire wrote:Aeon Amadi wrote:I'm currently against changing the recall mechanics until the sockets/maps have better supply depot placement as there are a lot of sockets (in particular the sockets in the Gallente Research set) that supply depots are on top of buildings, behind railings and other obstacles that prevent a vehicle from being able to resupply and rearm. This applies in the redline as well. It essentially forces a vehicle specialist to recall their vehicle if they run out of ammunition and while it's discouraging that many are using it as a form of, as you say, getting the expensive gear off the field when in danger; I think it's a necessary evil until there are better options to rearm. It's fine to have a recall mechanic. 100% fine. But being able to do it this quickly? Yes, the speed is the issue.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Aeon Amadi
Ancient Exiles. Renegade Alliance
4180
|
Posted - 2013.12.20 23:55:00 -
[8] - Quote
Mobius Wyvern wrote:Arkena Wyrnspire wrote:Aeon Amadi wrote:I'm currently against changing the recall mechanics until the sockets/maps have better supply depot placement as there are a lot of sockets (in particular the sockets in the Gallente Research set) that supply depots are on top of buildings, behind railings and other obstacles that prevent a vehicle from being able to resupply and rearm. This applies in the redline as well. It essentially forces a vehicle specialist to recall their vehicle if they run out of ammunition and while it's discouraging that many are using it as a form of, as you say, getting the expensive gear off the field when in danger; I think it's a necessary evil until there are better options to rearm. It's fine to have a recall mechanic. 100% fine. But being able to do it this quickly? Yes, the speed is the issue.
I understand it's frustrating but there is a healthy length of time that they cannot call a vehicle in after it has successfully be recalled. I think a better solution would be to increase the time it takes to hack the vehicle and reduce the time it takes to call another one in, basically reversing the timers. Would this be acceptable?
forums.dust514.com/default.aspx?g=posts&m=
(Frames)1544109 (Advertisement)1556863 (Packs)1570030
(Lag Hunt) 1570201
|
Monkey MAC
Lost Millennium
1282
|
Posted - 2013.12.20 23:57:00 -
[9] - Quote
There are many problems, but few soultions.
Its unfair for air traffic to have an RDV just drop out of the sky, but it might be necessary magic is hardly fair either though, also is it just How recall happens, or the idea of spawning a new tank 20 secs later, full ammo and refreshed modules.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
296
|
Posted - 2013.12.21 00:15:00 -
[10] - Quote
message from Godin:
Step one, 5 seconds hack, and RDV comes, picks it up, and flies away.
step 2: vehicle sits in a place, cooldowns all modules, and then starts repping armor at whatever your repairer can do above 100, or 100 (if repper is below 100 HP/s or ou don't have one) Ammo is restocked.
step 3: You call in vehicle, and go stomp with it for a bit again
fixed |
|
Llast 326
An Arkhos
923
|
Posted - 2013.12.21 00:59:00 -
[11] - Quote
What if recall took a period of time equal to counter hacking an objective, would this be an acceptable period of time? Also I understand the resupply issue on the current maps, though i do not use vehicles, is there a resupply module that can be added to a vehicle, and if not why do we not have that option?
KRRROOOOOOM
|
Ansiiis The Trustworthy
Ahrendee Mercenaries
568
|
Posted - 2013.12.21 01:09:00 -
[12] - Quote
Sometimes you just have to pull out
Sworn Shield of Cat Merc.
|
Mobius Wyvern
Isuuaya Tactical Caldari State
4191
|
Posted - 2013.12.21 01:30:00 -
[13] - Quote
Aeon Amadi wrote:Mobius Wyvern wrote:Arkena Wyrnspire wrote:Aeon Amadi wrote:I'm currently against changing the recall mechanics until the sockets/maps have better supply depot placement as there are a lot of sockets (in particular the sockets in the Gallente Research set) that supply depots are on top of buildings, behind railings and other obstacles that prevent a vehicle from being able to resupply and rearm. This applies in the redline as well. It essentially forces a vehicle specialist to recall their vehicle if they run out of ammunition and while it's discouraging that many are using it as a form of, as you say, getting the expensive gear off the field when in danger; I think it's a necessary evil until there are better options to rearm. It's fine to have a recall mechanic. 100% fine. But being able to do it this quickly? Yes, the speed is the issue. I understand it's frustrating but there is a healthy length of time that they cannot call a vehicle in after it has successfully be recalled. I think a better solution would be to increase the time it takes to hack the vehicle and reduce the time it takes to call another one in, basically reversing the timers. Would this be acceptable? Hell, I'd see no issue with that.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Aizen Intiki
Hell's Gate Inc
592
|
Posted - 2013.12.21 01:32:00 -
[14] - Quote
Roger Cordill wrote:message from Godin: Step one, 5 seconds hack, and RDV comes, picks it up, and flies away. step 2: vehicle sits in a place, cooldowns all modules, and then starts repping armor at whatever your repairer can do above 100, or 100 (if repper is below 100 HP/s or ou don't have one) Ammo is restocked. step 3: You call in vehicle, and go stomp with it for a bit again fixed
I approve of this post.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
|
Borne Velvalor
Endless Hatred
1105
|
Posted - 2013.12.21 05:50:00 -
[15] - Quote
I usually only recall either with the intent to stop calling in HAVs, meaning the effect on the battle is about the same as destroying it other than WP, or when I want to swap fits (like a suit, having a rail tank when no enemy tanks remain is boring as hell to me). However, occasionally I use it as a "get-out-of-jail-free" card to cool down my modules or to move my HAV somewhere else. Usually I do this when the enemy is doing something ridiculous, like deployed 6 HAVs, because I don't feel as guilty about it.
I rarely recall until I think I'm safe, because half the time I pull the whole "boost around corner, recall" skit my HAV gets popped during recall due to HAV speed allowing the aggressor to catch up. It's usually safer for me to just drive away as fast as I can towards friendly lines than try to park and recall while being chased. Of course, by the time I'm fleeing with a shield tank, my hardeners are all exhausted and my total HP is tiny.
Really, I think that recalling should:
- Disable all modules, including reppers and hardeners.
- Be cancelled if enough damage is taken while being recalled.
These two alone would make it harder to recall in a TvT, because doing so would leave your tank completely defenseless. Increase the time it takes for the HAV to disappear and suddenly recalling it 80m away behind a building is a bad idea. As for circumnavigating cool down times, well, the delay could be extended to make it less favorable.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
Lonegnr
Ikomari-Onu Enforcement Caldari State
17
|
Posted - 2013.12.21 06:50:00 -
[16] - Quote
Implement the same thing that happens in Eve; after an exchange of hostile activity (in or out) a timer is set off during which if you try to log off (or in Dust's case recall) the vehicle/ship remains dead in space for a predetermined amount of time. Alternate to this would be to move to a designated safe area that allows you to recall safely. |
stlcarlos989
SVER True Blood Public Disorder.
615
|
Posted - 2013.12.21 07:18:00 -
[17] - Quote
Mobius Wyvern mentioned it earlier, a bolas should have to take it away. |
Keri Starlight
0uter.Heaven
2058
|
Posted - 2013.12.21 07:25:00 -
[18] - Quote
I need that fast recalling when I bring my team into the battle with an LAV or a dropship, especially if I'm using a customized vehicle that costs some ISK.
Every second is crucial, enemies might be there already.
"I load my gun with love instead of bullets"
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6545
|
Posted - 2013.12.21 10:06:00 -
[19] - Quote
Keri Starlight wrote:I need that fast recalling when I bring my team into the battle with an LAV or a dropship, especially if I'm using a customized vehicle that costs some ISK.
Every second is crucial, enemies might be there already.
Fair enough - but being able to zap an expensive vehicle out of harm's way so quickly when it's at risk? Is that fair?
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
|
abarkrishna
WarRavens
218
|
Posted - 2013.12.21 10:24:00 -
[20] - Quote
Your talking like tanks are expensive.
Tanks are cheaper than proto suits. That's the only problem I see.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
|
|
Spkr4theDead
Red Star. EoN.
1558
|
Posted - 2013.12.21 10:28:00 -
[21] - Quote
Arkena Wyrnspire wrote:So. Recalling your vehicle in 5 seconds. Do you think it's reasonable?
Let me share with you a story:
A tank saw another tank at the end of the road. The first tank put on his damage mods and fired up his hardeners, and fired on the second tank. Tank B was about to die. So he went around the corner.
Tank A chased after Tank B - however, when coming around the corner Tank A was presented with a problem. The tank had all its hardeners on, and it was in the process of being recalled. The recaller was covered by tank B.
What could tank A do? Nothing.
Recall allows you to get a shiny toy out of a dangerous situation very quickly and very easily. It's a needed mechanic - being stuck with your vehicle all map isn't great - but this current implementation is stupid.
Oh, and I'm sure someone will complain that infantry can switch their suits at a supply depot. I'd just like to point out that you can't go around a corner and immediately summon a supply depot to your location to switch, nor are there supply depots all over the map. I'm also sure it'd be entirely fine if it took time to switch.
Recalling in 5 seconds whilst under fire, however, is not fine. You could, you know, get better.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
|
Michael Arck
Anubis Prime Syndicate
2366
|
Posted - 2013.12.21 10:32:00 -
[22] - Quote
lol let's not talk about this. I think the time is just fine for it. I think if we did change this, it will only present us with more problems.
If it isn't broke...
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Rowdy Railgunner
Turalyon 514 Turalyon Alliance
290
|
Posted - 2013.12.21 10:46:00 -
[23] - Quote
Arkena Wyrnspire wrote:So. Recalling your vehicle in 5 seconds. Do you think it's reasonable?
Let me share with you a story:
A tank saw another tank at the end of the road. The first tank put on his damage mods and fired up his hardeners, and fired on the second tank. Tank B was about to die. So he went around the corner.
Tank A chased after Tank B - however, when coming around the corner Tank A was presented with a problem. The tank had all its hardeners on, and it was in the process of being recalled. The recaller was covered by tank B.
What could tank A do? Nothing.
Recall allows you to get a shiny toy out of a dangerous situation very quickly and very easily. It's a needed mechanic - being stuck with your vehicle all map isn't great - but this current implementation is stupid.
Oh, and I'm sure someone will complain that infantry can switch their suits at a supply depot. I'd just like to point out that you can't go around a corner and immediately summon a supply depot to your location to switch, nor are there supply depots all over the map. I'm also sure it'd be entirely fine if it took time to switch.
Recalling in 5 seconds whilst under fire, however, is not fine. And? HTFU |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6548
|
Posted - 2013.12.21 10:48:00 -
[24] - Quote
Spkr4theDead wrote:Arkena Wyrnspire wrote:So. Recalling your vehicle in 5 seconds. Do you think it's reasonable?
Let me share with you a story:
A tank saw another tank at the end of the road. The first tank put on his damage mods and fired up his hardeners, and fired on the second tank. Tank B was about to die. So he went around the corner.
Tank A chased after Tank B - however, when coming around the corner Tank A was presented with a problem. The tank had all its hardeners on, and it was in the process of being recalled. The recaller was covered by tank B.
What could tank A do? Nothing.
Recall allows you to get a shiny toy out of a dangerous situation very quickly and very easily. It's a needed mechanic - being stuck with your vehicle all map isn't great - but this current implementation is stupid.
Oh, and I'm sure someone will complain that infantry can switch their suits at a supply depot. I'd just like to point out that you can't go around a corner and immediately summon a supply depot to your location to switch, nor are there supply depots all over the map. I'm also sure it'd be entirely fine if it took time to switch.
Recalling in 5 seconds whilst under fire, however, is not fine. You could, you know, get better.
Or you could, you know, stop relying on your crutches.
But that would never happen.
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
|
Monkey MAC
Lost Millennium
1287
|
Posted - 2013.12.21 10:55:00 -
[25] - Quote
Michael Arck wrote:lol let's not talk about this. I think the time is just fine for it. I think if we did change this, it will only present us with more problems.
If it isn't broke...
But it is broke not only can whisk away a vehicle in such a short time.
You can call it back about 20secs later with new Hardeners, Restocked Ammo and Full Health Which first off completlly nullifys the whole point of having amnunition. Bypasses the 'waves of oppurtunity' by getting faster cooldown And repairs your tank.
All this and all you need 5 seconds to be home and dry.
So far the best option is to force THAT fit to be unavailable for a longer period of time, longer than cooldowns on the vehicle. You should have to physically wait for the benifits you get from recalling.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
pegasis prime
BIG BAD W0LVES
1466
|
Posted - 2013.12.21 11:01:00 -
[26] - Quote
well here's a radicle idea why not restrict recall to within 30m of a supply depo, that would be fair and just as infantry have to swap out at sup deps, it would also make it more worth while to defend than destroy and end the qq about recall , im saying this as a dedicated tanker.
this would be fair I cant see any logical argument against this.
Its gone from suck .....to blow
level 1 forum warrior
|
IAmDuncanIdaho II
R 0 N 1 N
198
|
Posted - 2013.12.21 11:02:00 -
[27] - Quote
As others have mentioned:
- It should be more realistic - how can they magically disappear? Bolas should have to take em away the same way they came in, though I can see some issues when the Bolas cannot get close to the vehicle due to structures etc)
- Perhaps if it's under fire, it cannot be recalled - set a timer on how long since it took damage (excluding non-AV ordnance) to allow an aggressor to press an advantage. Be able to recall during a battle is silly.
- friendly redline, you can recall immediately, under fire or not
So to answer the OP, no I don't think it's reasonable in the midst of a fight. |
Michael Arck
Anubis Prime Syndicate
2366
|
Posted - 2013.12.21 11:03:00 -
[28] - Quote
Monkey MAC wrote:Michael Arck wrote:lol let's not talk about this. I think the time is just fine for it. I think if we did change this, it will only present us with more problems.
If it isn't broke... But it is broke not only can whisk away a vehicle in such a short time. You can call it back about 20secs later with new Hardeners, Restocked Ammo and Full Health Which first off completlly nullifys the whole point of having amnunition. Bypasses the 'waves of oppurtunity' by getting faster cooldown And repairs your tank. All this and all you need 5 seconds to be home and dry. So far the best option is to force THAT fit to be unavailable for a longer period of time, longer than cooldowns on the vehicle. You should have to physically wait for the benifits you get from recalling.
I don't get it. What's the problem with the recall, really? It's like this guy I know who would walk the floors, checking servers for problems. He would see some acute error, investigate it, then tinker around and then we had a mess load of problems on our hands.
My point is, why are we looking for problems, really? The tank recall is fine for everybody. You need to get your vehicle out in a hurry.
Sometimes I feel the Dust community just looks for problems, blow them up and then get things reconfigured. Most of the time, they are not happy with the results.
Just like the scanning issue. People praised WPs for scanning. Said it was great. Then boom, now folks are hating on scanners.
People talked about tanks. Went on and on about em. Now folks say "its Tank 514" and complain about the surplus of em.
The recall is fine. Stop looking for problems that don't exist. LOL, when did recalling vehicles ever become a problem??
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
pegasis prime
BIG BAD W0LVES
1466
|
Posted - 2013.12.21 11:03:00 -
[29] - Quote
Monkey MAC wrote:Michael Arck wrote:lol let's not talk about this. I think the time is just fine for it. I think if we did change this, it will only present us with more problems.
If it isn't broke... But it is broke not only can whisk away a vehicle in such a short time. You can call it back about 20secs later with new Hardeners, Restocked Ammo and Full Health Which first off completlly nullifys the whole point of having amnunition. Bypasses the 'waves of oppurtunity' by getting faster cooldown And repairs your tank. All this and all you need 5 seconds to be home and dry. So far the best option is to force THAT fit to be unavailable for a longer period of time, longer than cooldowns on the vehicle. You should have to physically wait for the benifits you get from recalling.
its closer to 60 seconds for the new vehicle call in , but smart tankers call the new one before sending the old one back, personally that way I imagine the bolas that drops my new tank also takes away the old one.. it also leaves a potentially nice ob for someone if im not quick enough so there is draw backs to my method
Its gone from suck .....to blow
level 1 forum warrior
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6548
|
Posted - 2013.12.21 11:06:00 -
[30] - Quote
Michael Arck wrote:Monkey MAC wrote:Michael Arck wrote:lol let's not talk about this. I think the time is just fine for it. I think if we did change this, it will only present us with more problems.
If it isn't broke... But it is broke not only can whisk away a vehicle in such a short time. You can call it back about 20secs later with new Hardeners, Restocked Ammo and Full Health Which first off completlly nullifys the whole point of having amnunition. Bypasses the 'waves of oppurtunity' by getting faster cooldown And repairs your tank. All this and all you need 5 seconds to be home and dry. So far the best option is to force THAT fit to be unavailable for a longer period of time, longer than cooldowns on the vehicle. You should have to physically wait for the benifits you get from recalling. I don't get it. What's the problem with the recall, really? It's like this guy I know who would walk the floors, checking servers for problems. He would see some acute error, investigate it, then tinker around and then we had a mess load of problems on our hands. My point is, why are we looking for problems, really? The tank recall is fine for everybody. You need to get your vehicle out in a hurry. Sometimes I feel the Dust community just looks for problems, blow them up and then get things reconfigured. Most of the time, they are not happy with the results. Just like the scanning issue. People praised WPs for scanning. Said it was great. Then boom, now folks are hating on scanners. People talked about tanks. Went on and on about em. Now folks say "its Tank 514" and complain about the surplus of em. The recall is fine. Stop looking for problems that don't exist. LOL, when did recalling vehicles ever become a problem??
It's a problem when you can abuse it to mitigate cooldown timers, ammo, and get your expensive vehicle out of harms way so reliably even in danger. It is possible to turn on your hardeners, jump out your tank and run around the back to recall it whilst under fire. Does that -really- seem reasonable?
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
|
|
IAmDuncanIdaho II
R 0 N 1 N
198
|
Posted - 2013.12.21 11:07:00 -
[31] - Quote
Michael Arck wrote:Monkey MAC wrote:Michael Arck wrote:lol let's not talk about this. I think the time is just fine for it. I think if we did change this, it will only present us with more problems.
If it isn't broke... But it is broke not only can whisk away a vehicle in such a short time. You can call it back about 20secs later with new Hardeners, Restocked Ammo and Full Health Which first off completlly nullifys the whole point of having amnunition. Bypasses the 'waves of oppurtunity' by getting faster cooldown And repairs your tank. All this and all you need 5 seconds to be home and dry. So far the best option is to force THAT fit to be unavailable for a longer period of time, longer than cooldowns on the vehicle. You should have to physically wait for the benifits you get from recalling. I don't get it. What's the problem with the recall, really? It's like this guy I know who would walk the floors, checking servers for problems. He would see some acute error, investigate it, then tinker around and then we had a mess load of problems on our hands. My point is, why are we looking for problems, really? The tank recall is fine for everybody. You need to get your vehicle out in a hurry. Sometimes I feel the Dust community just looks for problems, blow them up and then get things reconfigured. Most of the time, they are not happy with the results. Just like the scanning issue. People praised WPs for scanning. Said it was great. Then boom, now folks are hating on scanners. People talked about tanks. Went on and on about em. Now folks say "its Tank 514" and complain about the surplus of em. The recall is fine. Stop looking for problems that don't exist. LOL, when did recalling vehicles ever become a problem??
You need to get your vehicle out in a hurry....so you need an escape route, you need to have a plan, tactics, use your team to help cover your retreat, because a retreat from a fight is what you're talking about. Pressing a button that performs magic is what I think the problem is really. It doesn't seem the correct usage of the mechanic. |
Lonegnr
Ikomari-Onu Enforcement Caldari State
20
|
Posted - 2013.12.21 11:08:00 -
[32] - Quote
Saw this for the first time in a match a little while, it's actually pretty hilarious when you think about it. Sniper was flying a dropship to a perch, bailing and recalling the ship. Full benefit with no risk. This is broken. |
Michael Arck
Anubis Prime Syndicate
2366
|
Posted - 2013.12.21 11:10:00 -
[33] - Quote
What doesn't seem reasonable is complaining about the recall. You are capable of doing that yourself. Maybe folks don't understand me, but I see the recall issue as a minor problem.
People don't mind talking about this when they want the kill...that is until the situation arrives when they need to recall the tank, but now its hampered due to changes in the recall timer. Now its back to "recall timer needs to be shortened".
I believe this is relative small if not non existent problem. It's like sometimes folks just look for things to change just because what they experienced worked against them. So they want to change it. I think that's wrong to judge it from that perspective.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6548
|
Posted - 2013.12.21 11:15:00 -
[34] - Quote
Michael Arck wrote:What doesn't seem reasonable is complaining about the recall. You are capable of doing that yourself. Maybe folks don't understand me, but I see the recall issue as a minor problem.
People don't mind talking about this when they want the kill...that is until the situation arrives when they need to recall the tank, but now its hampered due to changes in the recall timer. Now its back to "recall timer needs to be shortened".
I believe this is relative small if not non existent problem. It's like sometimes folks just look for things to change just because what they experienced worked against them. So they want to change it. I think that's wrong to judge it from that perspective.
So, it's fine because everyone can do it? Everyone could use the old TAR. Did that make it okay?
It's not a non-existent problem. If you're going to lose a tank fight, you can jump out and recall it while still under fire in some cases - and in others drive around a corner for a little more time to do so.
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
|
Michael Arck
Anubis Prime Syndicate
2366
|
Posted - 2013.12.21 11:22:00 -
[35] - Quote
Arkena Wyrnspire wrote:Michael Arck wrote:What doesn't seem reasonable is complaining about the recall. You are capable of doing that yourself. Maybe folks don't understand me, but I see the recall issue as a minor problem.
People don't mind talking about this when they want the kill...that is until the situation arrives when they need to recall the tank, but now its hampered due to changes in the recall timer. Now its back to "recall timer needs to be shortened".
I believe this is relative small if not non existent problem. It's like sometimes folks just look for things to change just because what they experienced worked against them. So they want to change it. I think that's wrong to judge it from that perspective. So, it's fine because everyone can do it? Everyone could use the old TAR. Did that make it okay? It's not a non-existent problem. If you're going to lose a tank fight, you can jump out and recall it while still under fire in some cases - and in others drive around a corner for a little more time to do so.
You're not getting what I'm saying. Not everything should be tampered with.
And where did this all of sudden come from? Now folks have a problem with people recalling the tank in 5 seconds?
What is going on here? Are we talking about balance for the killer or balance for the tanker? It's a part of the game. If I see a guy recall his tank, that's just as fine for me as me blowing up the tank. It's off the field and timer set that prevents him from calling in another is enough to change or continue the tide of war.
Can't say it enough, you can't go around looking for problems with everything. Especially when I play heavy roles and I want to jump out my car in a hotspot and recall my vehicle quickly to assist my team. It has its merits.
You're just thinking on the side of "I can't kill him because he recalled his tank under 5 seconds". I wholeheartedly believe in tough spots, you appreciate the 5 second recall.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6548
|
Posted - 2013.12.21 11:24:00 -
[36] - Quote
Michael Arck wrote:Arkena Wyrnspire wrote:Michael Arck wrote:What doesn't seem reasonable is complaining about the recall. You are capable of doing that yourself. Maybe folks don't understand me, but I see the recall issue as a minor problem.
People don't mind talking about this when they want the kill...that is until the situation arrives when they need to recall the tank, but now its hampered due to changes in the recall timer. Now its back to "recall timer needs to be shortened".
I believe this is relative small if not non existent problem. It's like sometimes folks just look for things to change just because what they experienced worked against them. So they want to change it. I think that's wrong to judge it from that perspective. So, it's fine because everyone can do it? Everyone could use the old TAR. Did that make it okay? It's not a non-existent problem. If you're going to lose a tank fight, you can jump out and recall it while still under fire in some cases - and in others drive around a corner for a little more time to do so. You're not getting what I'm saying. Not everything should be tampered with. And where did this all of sudden come from? Now folks have a problem with people recalling the tank in 5 seconds? What is going on here? Are we talking about balance for the killer or balance for the tanker? It's a part of the game. If I see a guy recall his tank, that's just as fine for me as me blowing up the tank. It's off the field and timer set that prevents him from calling in another is enough to change or continue the tide of war. Can't say it enough, you can't go around looking for problems with everything. Especially when I play heavy roles and I want to jump out my car in a hotspot and recall my vehicle quickly to assist my team. It has its merits. You're just thinking on the side of "I can't kill him because he recalled his tank under 5 seconds". I wholeheartedly believe in tough spots, you appreciate the 5 second recall.
Sure, I appreciate being able to recall my tank in 5 seconds even whilst under fire. That doesn't mean it's right.
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
|
IAmDuncanIdaho II
R 0 N 1 N
199
|
Posted - 2013.12.21 11:35:00 -
[37] - Quote
Michael Arck wrote:What doesn't seem reasonable is complaining about the recall. You are capable of doing that yourself. Maybe folks don't understand me, but I see the recall issue as a minor problem.
People don't mind talking about this when they want the kill...that is until the situation arrives when they need to recall the tank, but now its hampered due to changes in the recall timer. Now its back to "recall timer needs to be shortened".
I believe this is relative small if not non existent problem. It's like sometimes folks just look for things to change just because what they experienced worked against them. So they want to change it. I think that's wrong to judge it from that perspective.
For the record, I don't even tank. I barely fly dropships. I'm seeing an issue here from an objective standpoint as far as I'm concerned.
Michael Arck wrote:
And where did this all of sudden come from? Now folks have a problem with people recalling the tank in 5 seconds?
Perhaps it's suddenly appeared because we've suddenly got new vehicles etc. that everyone's been waiting for for months.
I dunno, and I take your point that if someone recalls their vehicle, you've got them off the field one way or another - maybe you shouldn't care that you didn't get them off the field by killing them. But at zero risk to them, so they just wash, rinse, repeat. If they actually had the appropriate level of risk, the fact you bested them might make them think twice about doing it again, and then your victory is bigger....and appropriate. |
Michael Arck
Anubis Prime Syndicate
2367
|
Posted - 2013.12.21 11:47:00 -
[38] - Quote
IAmDuncanIdaho II wrote:Michael Arck wrote:What doesn't seem reasonable is complaining about the recall. You are capable of doing that yourself. Maybe folks don't understand me, but I see the recall issue as a minor problem.
People don't mind talking about this when they want the kill...that is until the situation arrives when they need to recall the tank, but now its hampered due to changes in the recall timer. Now its back to "recall timer needs to be shortened".
I believe this is relative small if not non existent problem. It's like sometimes folks just look for things to change just because what they experienced worked against them. So they want to change it. I think that's wrong to judge it from that perspective. For the record, I don't even tank. I barely fly dropships. I'm seeing an issue here from an objective standpoint as far as I'm concerned. Michael Arck wrote:
And where did this all of sudden come from? Now folks have a problem with people recalling the tank in 5 seconds?
Perhaps it's suddenly appeared because we've suddenly got new vehicles etc. that everyone's been waiting for for months. I dunno, and I take your point that if someone recalls their vehicle, you've got them off the field one way or another - maybe you shouldn't care that you didn't get them off the field by killing them. But at zero risk to them, so they just wash, rinse, repeat. If they actually had the appropriate level of risk, the fact you bested them might make them think twice about doing it again, and then your victory is bigger....and appropriate.
My points is Dust 514 witch hunts can be more harmful than beneficial. Some act as if they haven't been in situations where they appreciated the 5 second recall themselves. I don't know, I don't have that mentality of "they gotta lose it for bringing it out!! why is he getting away with that??". A victory is a victory. Smh.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
KGB Sleep
Ikomari-Onu Enforcement Caldari State
527
|
Posted - 2013.12.21 11:50:00 -
[39] - Quote
Two simple ideas about recalling I just want to inject in case CCP is reading. You can fully use these ideas CCP no charge/credits.
1. Remote Recall. If someone steals your vehicle or you leave it you should be able to have it recalled remotely. Dump all passengers out at the MCC after a timer / warning. THEN when the timer runs out invis / RDV. Obviously a hacked vehicle would be exempt.
2. Damaged vehicles should have a threshold where they can no longer be recalled due to safety hazard. (flaming, 20% health w/e) In fact, if your vehicle is that messed up you shouldn't be able to get out (doors melted bc of fire w/e).
"Because beer, that's why."
|
Oxskull Duncarino
Tickle My Null-Sac
329
|
Posted - 2013.12.21 12:17:00 -
[40] - Quote
Mobius Wyvern wrote:Aeon Amadi wrote:Mobius Wyvern wrote:Arkena Wyrnspire wrote:Aeon Amadi wrote:I'm currently against changing the recall mechanics until the sockets/maps have better supply depot placement as there are a lot of sockets (in particular the sockets in the Gallente Research set) that supply depots are on top of buildings, behind railings and other obstacles that prevent a vehicle from being able to resupply and rearm. This applies in the redline as well. It essentially forces a vehicle specialist to recall their vehicle if they run out of ammunition and while it's discouraging that many are using it as a form of, as you say, getting the expensive gear off the field when in danger; I think it's a necessary evil until there are better options to rearm. It's fine to have a recall mechanic. 100% fine. But being able to do it this quickly? Yes, the speed is the issue. I understand it's frustrating but there is a healthy length of time that they cannot call a vehicle in after it has successfully be recalled. I think a better solution would be to increase the time it takes to hack the vehicle and reduce the time it takes to call another one in, basically reversing the timers. Would this be acceptable? Hell, I'd see no issue with that. An come on, anyone that has done any kind of decent tanking never recalls their HAV and then waits to call in the next one. They jump out, call in the replacement, recall the present one, and jump into the new one, all in under 10 seconds. I'm very happy with the new tank mechanics, but the above mechanic is broken. Well, large railgun range needs to be cut, but that's for a different thread.
I'd be on for a recall time equal to the nullcannon counter hack time length, plus only allow one vehicle per player to be deployed at a time. Of course, this would have to be done at the same time as vehicle friendly supply depots are placed in each ground spawn. |
|
Takahiro Kashuken
Red Star. EoN.
2014
|
Posted - 2013.12.21 12:22:00 -
[41] - Quote
Fine by me
My tank cant climb stairs to that depot
Plus infantry do it at depots all the time and instantly get back armor and shields
If you want tanks to swap at a depot then great, it means i dont have to get out of my tank and also the new tank will just instantly switch with me already in it with full hp and ammo, no bolas needed
Also you cant recall if tank is on fire so get good at killing them tbh
Intelligence is OP
|
Oxskull Duncarino
Tickle My Null-Sac
329
|
Posted - 2013.12.21 12:27:00 -
[42] - Quote
Takahiro Kashuken wrote:Fine by me
My tank cant climb stairs to that depot
Plus infantry do it at depots all the time and instantly get back armor and shields
If you want tanks to swap at a depot then great, it means i dont have to get out of my tank and also the new tank will just instantly switch with me already in it with full hp and ammo, no bolas needed
Also you cant recall if tank is on fire so get good at killing them tbh I've to find a depot to do that switch with a dropsuit. The time it takes me to switch once at the depot is close to how long it take you to call in a replacement, recall the old one, and jump in the new one, ANYWHERE in the battlefield. The dropsuit switch does need work, the same as the tank recall does. |
Oxskull Duncarino
Tickle My Null-Sac
330
|
Posted - 2013.12.21 12:32:00 -
[43] - Quote
Michael Arck wrote:Monkey MAC wrote:Michael Arck wrote:lol let's not talk about this. I think the time is just fine for it. I think if we did change this, it will only present us with more problems.
If it isn't broke... But it is broke not only can whisk away a vehicle in such a short time. You can call it back about 20secs later with new Hardeners, Restocked Ammo and Full Health Which first off completlly nullifys the whole point of having amnunition. Bypasses the 'waves of oppurtunity' by getting faster cooldown And repairs your tank. All this and all you need 5 seconds to be home and dry. So far the best option is to force THAT fit to be unavailable for a longer period of time, longer than cooldowns on the vehicle. You should have to physically wait for the benifits you get from recalling. I don't get it. What's the problem with the recall, really? It's like this guy I know who would walk the floors, checking servers for problems. He would see some acute error, investigate it, then tinker around and then we had a mess load of problems on our hands. My point is, why are we looking for problems, really? The tank recall is fine for everybody. You need to get your vehicle out in a hurry. Sometimes I feel the Dust community just looks for problems, blow them up and then get things reconfigured. Most of the time, they are not happy with the results. Just like the scanning issue. People praised WPs for scanning. Said it was great. Then boom, now folks are hating on scanners. People talked about tanks. Went on and on about em. Now folks say "its Tank 514" and complain about the surplus of em. The recall is fine. Stop looking for problems that don't exist. LOL, when did recalling vehicles ever become a problem?? It's not some new FOTM issue that all of a sudden cropped up. It's been debated and argued for as long as the mechanic has been there. |
Oxskull Duncarino
Tickle My Null-Sac
330
|
Posted - 2013.12.21 13:32:00 -
[44] - Quote
Keri Starlight wrote:I need that fast recalling when I bring my team into the battle with an LAV or a dropship, especially if I'm using a customized vehicle that costs some ISK.
Every second is crucial, enemies might be there already. I do that alot, even if it is just a militia LAV, as since I run a scanner it cost a bit pre 1.7. But, I'll be happy with anything that changes the present recall mechanic.
Another option to the ones suggested is that rather than having to stand by the vehicle holding circle to recall it for a longer length of time, which leaves all vehicle operators vulnerable to being taken out, we have a very fast activation of recall using circle, faster than it is now. The vehicle then has all its systems shut down for safe transport, so can't be hacked by the enemy, but is vulnerable to enemy fire for 10-15 seconds after being shutdown while transport is being organised. All modules would be deactivated during this phase too. At present the transport consists of the vehicle magically disappearing into thin air, but hopefully in the future an RDV will swoop in and hook up. During all this the pilot, after the initiation of recall, can be safely in cover, etc.
I do run vehicles on my alt with all 10mil SP put into them, so I'm not some infantry guy trying to **** on vehicle centric players, but this is one of the many present game mechanics that needs to be worked on. And as I said earlier, I've the same view on the dropsuit supply depot issue. People on here need to pull their attitudes back and try to be a bit more objective about issues in Dust, rather than attempting to cling to bugs/mechanics that might work sweet for their method of play, but are detrimental to the overall game. |
|
|
|
Pages: 1 2 :: [one page] |