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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6531
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Posted - 2013.12.20 23:17:00 -
[1] - Quote
So. Recalling your vehicle in 5 seconds. Do you think it's reasonable?
Let me share with you a story:
A tank saw another tank at the end of the road. The first tank put on his damage mods and fired up his hardeners, and fired on the second tank. Tank B was about to die. So he went around the corner.
Tank A chased after Tank B - however, when coming around the corner Tank A was presented with a problem. The tank had all its hardeners on, and it was in the process of being recalled. The recaller was covered by tank B.
What could tank A do? Nothing.
Recall allows you to get a shiny toy out of a dangerous situation very quickly and very easily. It's a needed mechanic - being stuck with your vehicle all map isn't great - but this current implementation is stupid.
Oh, and I'm sure someone will complain that infantry can switch their suits at a supply depot. I'd just like to point out that you can't go around a corner and immediately summon a supply depot to your location to switch, nor are there supply depots all over the map. I'm also sure it'd be entirely fine if it took time to switch.
Recalling in 5 seconds whilst under fire, however, is not fine.
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6539
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Posted - 2013.12.20 23:51:00 -
[2] - Quote
Aeon Amadi wrote:I'm currently against changing the recall mechanics until the sockets/maps have better supply depot placement as there are a lot of sockets (in particular the sockets in the Gallente Research set) that supply depots are on top of buildings, behind railings and other obstacles that prevent a vehicle from being able to resupply and rearm. This applies in the redline as well. It essentially forces a vehicle specialist to recall their vehicle if they run out of ammunition and while it's discouraging that many are using it as a form of, as you say, getting the expensive gear off the field when in danger; I think it's a necessary evil until there are better options to rearm.
It's fine to have a recall mechanic. 100% fine. But being able to do it this quickly?
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6545
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Posted - 2013.12.21 10:06:00 -
[3] - Quote
Keri Starlight wrote:I need that fast recalling when I bring my team into the battle with an LAV or a dropship, especially if I'm using a customized vehicle that costs some ISK.
Every second is crucial, enemies might be there already.
Fair enough - but being able to zap an expensive vehicle out of harm's way so quickly when it's at risk? Is that fair?
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6548
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Posted - 2013.12.21 10:48:00 -
[4] - Quote
Spkr4theDead wrote:Arkena Wyrnspire wrote:So. Recalling your vehicle in 5 seconds. Do you think it's reasonable?
Let me share with you a story:
A tank saw another tank at the end of the road. The first tank put on his damage mods and fired up his hardeners, and fired on the second tank. Tank B was about to die. So he went around the corner.
Tank A chased after Tank B - however, when coming around the corner Tank A was presented with a problem. The tank had all its hardeners on, and it was in the process of being recalled. The recaller was covered by tank B.
What could tank A do? Nothing.
Recall allows you to get a shiny toy out of a dangerous situation very quickly and very easily. It's a needed mechanic - being stuck with your vehicle all map isn't great - but this current implementation is stupid.
Oh, and I'm sure someone will complain that infantry can switch their suits at a supply depot. I'd just like to point out that you can't go around a corner and immediately summon a supply depot to your location to switch, nor are there supply depots all over the map. I'm also sure it'd be entirely fine if it took time to switch.
Recalling in 5 seconds whilst under fire, however, is not fine. You could, you know, get better.
Or you could, you know, stop relying on your crutches.
But that would never happen.
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6548
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Posted - 2013.12.21 11:06:00 -
[5] - Quote
Michael Arck wrote:Monkey MAC wrote:Michael Arck wrote:lol let's not talk about this. I think the time is just fine for it. I think if we did change this, it will only present us with more problems.
If it isn't broke... But it is broke not only can whisk away a vehicle in such a short time. You can call it back about 20secs later with new Hardeners, Restocked Ammo and Full Health Which first off completlly nullifys the whole point of having amnunition. Bypasses the 'waves of oppurtunity' by getting faster cooldown And repairs your tank. All this and all you need 5 seconds to be home and dry. So far the best option is to force THAT fit to be unavailable for a longer period of time, longer than cooldowns on the vehicle. You should have to physically wait for the benifits you get from recalling. I don't get it. What's the problem with the recall, really? It's like this guy I know who would walk the floors, checking servers for problems. He would see some acute error, investigate it, then tinker around and then we had a mess load of problems on our hands. My point is, why are we looking for problems, really? The tank recall is fine for everybody. You need to get your vehicle out in a hurry. Sometimes I feel the Dust community just looks for problems, blow them up and then get things reconfigured. Most of the time, they are not happy with the results. Just like the scanning issue. People praised WPs for scanning. Said it was great. Then boom, now folks are hating on scanners. People talked about tanks. Went on and on about em. Now folks say "its Tank 514" and complain about the surplus of em. The recall is fine. Stop looking for problems that don't exist. LOL, when did recalling vehicles ever become a problem??
It's a problem when you can abuse it to mitigate cooldown timers, ammo, and get your expensive vehicle out of harms way so reliably even in danger. It is possible to turn on your hardeners, jump out your tank and run around the back to recall it whilst under fire. Does that -really- seem reasonable?
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6548
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Posted - 2013.12.21 11:15:00 -
[6] - Quote
Michael Arck wrote:What doesn't seem reasonable is complaining about the recall. You are capable of doing that yourself. Maybe folks don't understand me, but I see the recall issue as a minor problem.
People don't mind talking about this when they want the kill...that is until the situation arrives when they need to recall the tank, but now its hampered due to changes in the recall timer. Now its back to "recall timer needs to be shortened".
I believe this is relative small if not non existent problem. It's like sometimes folks just look for things to change just because what they experienced worked against them. So they want to change it. I think that's wrong to judge it from that perspective.
So, it's fine because everyone can do it? Everyone could use the old TAR. Did that make it okay?
It's not a non-existent problem. If you're going to lose a tank fight, you can jump out and recall it while still under fire in some cases - and in others drive around a corner for a little more time to do so.
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6548
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Posted - 2013.12.21 11:24:00 -
[7] - Quote
Michael Arck wrote:Arkena Wyrnspire wrote:Michael Arck wrote:What doesn't seem reasonable is complaining about the recall. You are capable of doing that yourself. Maybe folks don't understand me, but I see the recall issue as a minor problem.
People don't mind talking about this when they want the kill...that is until the situation arrives when they need to recall the tank, but now its hampered due to changes in the recall timer. Now its back to "recall timer needs to be shortened".
I believe this is relative small if not non existent problem. It's like sometimes folks just look for things to change just because what they experienced worked against them. So they want to change it. I think that's wrong to judge it from that perspective. So, it's fine because everyone can do it? Everyone could use the old TAR. Did that make it okay? It's not a non-existent problem. If you're going to lose a tank fight, you can jump out and recall it while still under fire in some cases - and in others drive around a corner for a little more time to do so. You're not getting what I'm saying. Not everything should be tampered with. And where did this all of sudden come from? Now folks have a problem with people recalling the tank in 5 seconds? What is going on here? Are we talking about balance for the killer or balance for the tanker? It's a part of the game. If I see a guy recall his tank, that's just as fine for me as me blowing up the tank. It's off the field and timer set that prevents him from calling in another is enough to change or continue the tide of war. Can't say it enough, you can't go around looking for problems with everything. Especially when I play heavy roles and I want to jump out my car in a hotspot and recall my vehicle quickly to assist my team. It has its merits. You're just thinking on the side of "I can't kill him because he recalled his tank under 5 seconds". I wholeheartedly believe in tough spots, you appreciate the 5 second recall.
Sure, I appreciate being able to recall my tank in 5 seconds even whilst under fire. That doesn't mean it's right.
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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