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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6531
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Posted - 2013.12.20 23:17:00 -
[1] - Quote
So. Recalling your vehicle in 5 seconds. Do you think it's reasonable?
Let me share with you a story:
A tank saw another tank at the end of the road. The first tank put on his damage mods and fired up his hardeners, and fired on the second tank. Tank B was about to die. So he went around the corner.
Tank A chased after Tank B - however, when coming around the corner Tank A was presented with a problem. The tank had all its hardeners on, and it was in the process of being recalled. The recaller was covered by tank B.
What could tank A do? Nothing.
Recall allows you to get a shiny toy out of a dangerous situation very quickly and very easily. It's a needed mechanic - being stuck with your vehicle all map isn't great - but this current implementation is stupid.
Oh, and I'm sure someone will complain that infantry can switch their suits at a supply depot. I'd just like to point out that you can't go around a corner and immediately summon a supply depot to your location to switch, nor are there supply depots all over the map. I'm also sure it'd be entirely fine if it took time to switch.
Recalling in 5 seconds whilst under fire, however, is not fine.
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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gustavo acosta
Omega Elite Mercs INC.
20
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Posted - 2013.12.20 23:19:00 -
[2] - Quote
*insert trolly comment here*
Now I'm not saying I'm a badass, but once I killed a guy in militia gear. We were both wearing it but still.
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Atiim
Living Like Larry Schwag
2344
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Posted - 2013.12.20 23:28:00 -
[3] - Quote
But how else will I abuse the "Waves Of Opportunity" ideal? My NOS isn't good enough
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4188
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Posted - 2013.12.20 23:46:00 -
[4] - Quote
5-second recoil is a garbage mechanic.
It should be redone to require an RDV, but until then the time should be equivalent to doing a counter-hack on an objective.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4180
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Posted - 2013.12.20 23:49:00 -
[5] - Quote
I'm currently against changing the recall mechanics until the sockets/maps have better supply depot placement as there are a lot of sockets (in particular the sockets in the Gallente Research set) that supply depots are on top of buildings, behind railings and other obstacles that prevent a vehicle from being able to resupply and rearm. This applies in the redline as well. It essentially forces a vehicle specialist to recall their vehicle if they run out of ammunition and while it's discouraging that many are using it as a form of, as you say, getting the expensive gear off the field when in danger; I think it's a necessary evil until there are better options to rearm.
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6539
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Posted - 2013.12.20 23:51:00 -
[6] - Quote
Aeon Amadi wrote:I'm currently against changing the recall mechanics until the sockets/maps have better supply depot placement as there are a lot of sockets (in particular the sockets in the Gallente Research set) that supply depots are on top of buildings, behind railings and other obstacles that prevent a vehicle from being able to resupply and rearm. This applies in the redline as well. It essentially forces a vehicle specialist to recall their vehicle if they run out of ammunition and while it's discouraging that many are using it as a form of, as you say, getting the expensive gear off the field when in danger; I think it's a necessary evil until there are better options to rearm.
It's fine to have a recall mechanic. 100% fine. But being able to do it this quickly?
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4189
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Posted - 2013.12.20 23:53:00 -
[7] - Quote
Arkena Wyrnspire wrote:Aeon Amadi wrote:I'm currently against changing the recall mechanics until the sockets/maps have better supply depot placement as there are a lot of sockets (in particular the sockets in the Gallente Research set) that supply depots are on top of buildings, behind railings and other obstacles that prevent a vehicle from being able to resupply and rearm. This applies in the redline as well. It essentially forces a vehicle specialist to recall their vehicle if they run out of ammunition and while it's discouraging that many are using it as a form of, as you say, getting the expensive gear off the field when in danger; I think it's a necessary evil until there are better options to rearm. It's fine to have a recall mechanic. 100% fine. But being able to do it this quickly? Yes, the speed is the issue.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4180
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Posted - 2013.12.20 23:55:00 -
[8] - Quote
Mobius Wyvern wrote:Arkena Wyrnspire wrote:Aeon Amadi wrote:I'm currently against changing the recall mechanics until the sockets/maps have better supply depot placement as there are a lot of sockets (in particular the sockets in the Gallente Research set) that supply depots are on top of buildings, behind railings and other obstacles that prevent a vehicle from being able to resupply and rearm. This applies in the redline as well. It essentially forces a vehicle specialist to recall their vehicle if they run out of ammunition and while it's discouraging that many are using it as a form of, as you say, getting the expensive gear off the field when in danger; I think it's a necessary evil until there are better options to rearm. It's fine to have a recall mechanic. 100% fine. But being able to do it this quickly? Yes, the speed is the issue.
I understand it's frustrating but there is a healthy length of time that they cannot call a vehicle in after it has successfully be recalled. I think a better solution would be to increase the time it takes to hack the vehicle and reduce the time it takes to call another one in, basically reversing the timers. Would this be acceptable?
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Monkey MAC
Lost Millennium
1282
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Posted - 2013.12.20 23:57:00 -
[9] - Quote
There are many problems, but few soultions.
Its unfair for air traffic to have an RDV just drop out of the sky, but it might be necessary magic is hardly fair either though, also is it just How recall happens, or the idea of spawning a new tank 20 secs later, full ammo and refreshed modules.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
296
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Posted - 2013.12.21 00:15:00 -
[10] - Quote
message from Godin:
Step one, 5 seconds hack, and RDV comes, picks it up, and flies away.
step 2: vehicle sits in a place, cooldowns all modules, and then starts repping armor at whatever your repairer can do above 100, or 100 (if repper is below 100 HP/s or ou don't have one) Ammo is restocked.
step 3: You call in vehicle, and go stomp with it for a bit again
fixed |
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Llast 326
An Arkhos
923
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Posted - 2013.12.21 00:59:00 -
[11] - Quote
What if recall took a period of time equal to counter hacking an objective, would this be an acceptable period of time? Also I understand the resupply issue on the current maps, though i do not use vehicles, is there a resupply module that can be added to a vehicle, and if not why do we not have that option?
KRRROOOOOOM
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Ansiiis The Trustworthy
Ahrendee Mercenaries
568
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Posted - 2013.12.21 01:09:00 -
[12] - Quote
Sometimes you just have to pull out
Sworn Shield of Cat Merc.
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Mobius Wyvern
Isuuaya Tactical Caldari State
4191
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Posted - 2013.12.21 01:30:00 -
[13] - Quote
Aeon Amadi wrote:Mobius Wyvern wrote:Arkena Wyrnspire wrote:Aeon Amadi wrote:I'm currently against changing the recall mechanics until the sockets/maps have better supply depot placement as there are a lot of sockets (in particular the sockets in the Gallente Research set) that supply depots are on top of buildings, behind railings and other obstacles that prevent a vehicle from being able to resupply and rearm. This applies in the redline as well. It essentially forces a vehicle specialist to recall their vehicle if they run out of ammunition and while it's discouraging that many are using it as a form of, as you say, getting the expensive gear off the field when in danger; I think it's a necessary evil until there are better options to rearm. It's fine to have a recall mechanic. 100% fine. But being able to do it this quickly? Yes, the speed is the issue. I understand it's frustrating but there is a healthy length of time that they cannot call a vehicle in after it has successfully be recalled. I think a better solution would be to increase the time it takes to hack the vehicle and reduce the time it takes to call another one in, basically reversing the timers. Would this be acceptable? Hell, I'd see no issue with that.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Aizen Intiki
Hell's Gate Inc
592
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Posted - 2013.12.21 01:32:00 -
[14] - Quote
Roger Cordill wrote:message from Godin: Step one, 5 seconds hack, and RDV comes, picks it up, and flies away. step 2: vehicle sits in a place, cooldowns all modules, and then starts repping armor at whatever your repairer can do above 100, or 100 (if repper is below 100 HP/s or ou don't have one) Ammo is restocked. step 3: You call in vehicle, and go stomp with it for a bit again fixed
I approve of this post.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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Borne Velvalor
Endless Hatred
1105
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Posted - 2013.12.21 05:50:00 -
[15] - Quote
I usually only recall either with the intent to stop calling in HAVs, meaning the effect on the battle is about the same as destroying it other than WP, or when I want to swap fits (like a suit, having a rail tank when no enemy tanks remain is boring as hell to me). However, occasionally I use it as a "get-out-of-jail-free" card to cool down my modules or to move my HAV somewhere else. Usually I do this when the enemy is doing something ridiculous, like deployed 6 HAVs, because I don't feel as guilty about it.
I rarely recall until I think I'm safe, because half the time I pull the whole "boost around corner, recall" skit my HAV gets popped during recall due to HAV speed allowing the aggressor to catch up. It's usually safer for me to just drive away as fast as I can towards friendly lines than try to park and recall while being chased. Of course, by the time I'm fleeing with a shield tank, my hardeners are all exhausted and my total HP is tiny.
Really, I think that recalling should:
- Disable all modules, including reppers and hardeners.
- Be cancelled if enough damage is taken while being recalled.
These two alone would make it harder to recall in a TvT, because doing so would leave your tank completely defenseless. Increase the time it takes for the HAV to disappear and suddenly recalling it 80m away behind a building is a bad idea. As for circumnavigating cool down times, well, the delay could be extended to make it less favorable.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Lonegnr
Ikomari-Onu Enforcement Caldari State
17
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Posted - 2013.12.21 06:50:00 -
[16] - Quote
Implement the same thing that happens in Eve; after an exchange of hostile activity (in or out) a timer is set off during which if you try to log off (or in Dust's case recall) the vehicle/ship remains dead in space for a predetermined amount of time. Alternate to this would be to move to a designated safe area that allows you to recall safely. |
stlcarlos989
SVER True Blood Public Disorder.
615
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Posted - 2013.12.21 07:18:00 -
[17] - Quote
Mobius Wyvern mentioned it earlier, a bolas should have to take it away. |
Keri Starlight
0uter.Heaven
2058
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Posted - 2013.12.21 07:25:00 -
[18] - Quote
I need that fast recalling when I bring my team into the battle with an LAV or a dropship, especially if I'm using a customized vehicle that costs some ISK.
Every second is crucial, enemies might be there already.
"I load my gun with love instead of bullets"
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6545
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Posted - 2013.12.21 10:06:00 -
[19] - Quote
Keri Starlight wrote:I need that fast recalling when I bring my team into the battle with an LAV or a dropship, especially if I'm using a customized vehicle that costs some ISK.
Every second is crucial, enemies might be there already.
Fair enough - but being able to zap an expensive vehicle out of harm's way so quickly when it's at risk? Is that fair?
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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abarkrishna
WarRavens
218
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Posted - 2013.12.21 10:24:00 -
[20] - Quote
Your talking like tanks are expensive.
Tanks are cheaper than proto suits. That's the only problem I see.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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Spkr4theDead
Red Star. EoN.
1558
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Posted - 2013.12.21 10:28:00 -
[21] - Quote
Arkena Wyrnspire wrote:So. Recalling your vehicle in 5 seconds. Do you think it's reasonable?
Let me share with you a story:
A tank saw another tank at the end of the road. The first tank put on his damage mods and fired up his hardeners, and fired on the second tank. Tank B was about to die. So he went around the corner.
Tank A chased after Tank B - however, when coming around the corner Tank A was presented with a problem. The tank had all its hardeners on, and it was in the process of being recalled. The recaller was covered by tank B.
What could tank A do? Nothing.
Recall allows you to get a shiny toy out of a dangerous situation very quickly and very easily. It's a needed mechanic - being stuck with your vehicle all map isn't great - but this current implementation is stupid.
Oh, and I'm sure someone will complain that infantry can switch their suits at a supply depot. I'd just like to point out that you can't go around a corner and immediately summon a supply depot to your location to switch, nor are there supply depots all over the map. I'm also sure it'd be entirely fine if it took time to switch.
Recalling in 5 seconds whilst under fire, however, is not fine. You could, you know, get better.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Michael Arck
Anubis Prime Syndicate
2366
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Posted - 2013.12.21 10:32:00 -
[22] - Quote
lol let's not talk about this. I think the time is just fine for it. I think if we did change this, it will only present us with more problems.
If it isn't broke...
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Rowdy Railgunner
Turalyon 514 Turalyon Alliance
290
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Posted - 2013.12.21 10:46:00 -
[23] - Quote
Arkena Wyrnspire wrote:So. Recalling your vehicle in 5 seconds. Do you think it's reasonable?
Let me share with you a story:
A tank saw another tank at the end of the road. The first tank put on his damage mods and fired up his hardeners, and fired on the second tank. Tank B was about to die. So he went around the corner.
Tank A chased after Tank B - however, when coming around the corner Tank A was presented with a problem. The tank had all its hardeners on, and it was in the process of being recalled. The recaller was covered by tank B.
What could tank A do? Nothing.
Recall allows you to get a shiny toy out of a dangerous situation very quickly and very easily. It's a needed mechanic - being stuck with your vehicle all map isn't great - but this current implementation is stupid.
Oh, and I'm sure someone will complain that infantry can switch their suits at a supply depot. I'd just like to point out that you can't go around a corner and immediately summon a supply depot to your location to switch, nor are there supply depots all over the map. I'm also sure it'd be entirely fine if it took time to switch.
Recalling in 5 seconds whilst under fire, however, is not fine. And? HTFU |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6548
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Posted - 2013.12.21 10:48:00 -
[24] - Quote
Spkr4theDead wrote:Arkena Wyrnspire wrote:So. Recalling your vehicle in 5 seconds. Do you think it's reasonable?
Let me share with you a story:
A tank saw another tank at the end of the road. The first tank put on his damage mods and fired up his hardeners, and fired on the second tank. Tank B was about to die. So he went around the corner.
Tank A chased after Tank B - however, when coming around the corner Tank A was presented with a problem. The tank had all its hardeners on, and it was in the process of being recalled. The recaller was covered by tank B.
What could tank A do? Nothing.
Recall allows you to get a shiny toy out of a dangerous situation very quickly and very easily. It's a needed mechanic - being stuck with your vehicle all map isn't great - but this current implementation is stupid.
Oh, and I'm sure someone will complain that infantry can switch their suits at a supply depot. I'd just like to point out that you can't go around a corner and immediately summon a supply depot to your location to switch, nor are there supply depots all over the map. I'm also sure it'd be entirely fine if it took time to switch.
Recalling in 5 seconds whilst under fire, however, is not fine. You could, you know, get better.
Or you could, you know, stop relying on your crutches.
But that would never happen.
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Monkey MAC
Lost Millennium
1287
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Posted - 2013.12.21 10:55:00 -
[25] - Quote
Michael Arck wrote:lol let's not talk about this. I think the time is just fine for it. I think if we did change this, it will only present us with more problems.
If it isn't broke...
But it is broke not only can whisk away a vehicle in such a short time.
You can call it back about 20secs later with new Hardeners, Restocked Ammo and Full Health Which first off completlly nullifys the whole point of having amnunition. Bypasses the 'waves of oppurtunity' by getting faster cooldown And repairs your tank.
All this and all you need 5 seconds to be home and dry.
So far the best option is to force THAT fit to be unavailable for a longer period of time, longer than cooldowns on the vehicle. You should have to physically wait for the benifits you get from recalling.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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pegasis prime
BIG BAD W0LVES
1466
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Posted - 2013.12.21 11:01:00 -
[26] - Quote
well here's a radicle idea why not restrict recall to within 30m of a supply depo, that would be fair and just as infantry have to swap out at sup deps, it would also make it more worth while to defend than destroy and end the qq about recall , im saying this as a dedicated tanker.
this would be fair I cant see any logical argument against this.
Its gone from suck .....to blow
level 1 forum warrior
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IAmDuncanIdaho II
R 0 N 1 N
198
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Posted - 2013.12.21 11:02:00 -
[27] - Quote
As others have mentioned:
- It should be more realistic - how can they magically disappear? Bolas should have to take em away the same way they came in, though I can see some issues when the Bolas cannot get close to the vehicle due to structures etc)
- Perhaps if it's under fire, it cannot be recalled - set a timer on how long since it took damage (excluding non-AV ordnance) to allow an aggressor to press an advantage. Be able to recall during a battle is silly.
- friendly redline, you can recall immediately, under fire or not
So to answer the OP, no I don't think it's reasonable in the midst of a fight. |
Michael Arck
Anubis Prime Syndicate
2366
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Posted - 2013.12.21 11:03:00 -
[28] - Quote
Monkey MAC wrote:Michael Arck wrote:lol let's not talk about this. I think the time is just fine for it. I think if we did change this, it will only present us with more problems.
If it isn't broke... But it is broke not only can whisk away a vehicle in such a short time. You can call it back about 20secs later with new Hardeners, Restocked Ammo and Full Health Which first off completlly nullifys the whole point of having amnunition. Bypasses the 'waves of oppurtunity' by getting faster cooldown And repairs your tank. All this and all you need 5 seconds to be home and dry. So far the best option is to force THAT fit to be unavailable for a longer period of time, longer than cooldowns on the vehicle. You should have to physically wait for the benifits you get from recalling.
I don't get it. What's the problem with the recall, really? It's like this guy I know who would walk the floors, checking servers for problems. He would see some acute error, investigate it, then tinker around and then we had a mess load of problems on our hands.
My point is, why are we looking for problems, really? The tank recall is fine for everybody. You need to get your vehicle out in a hurry.
Sometimes I feel the Dust community just looks for problems, blow them up and then get things reconfigured. Most of the time, they are not happy with the results.
Just like the scanning issue. People praised WPs for scanning. Said it was great. Then boom, now folks are hating on scanners.
People talked about tanks. Went on and on about em. Now folks say "its Tank 514" and complain about the surplus of em.
The recall is fine. Stop looking for problems that don't exist. LOL, when did recalling vehicles ever become a problem??
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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pegasis prime
BIG BAD W0LVES
1466
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Posted - 2013.12.21 11:03:00 -
[29] - Quote
Monkey MAC wrote:Michael Arck wrote:lol let's not talk about this. I think the time is just fine for it. I think if we did change this, it will only present us with more problems.
If it isn't broke... But it is broke not only can whisk away a vehicle in such a short time. You can call it back about 20secs later with new Hardeners, Restocked Ammo and Full Health Which first off completlly nullifys the whole point of having amnunition. Bypasses the 'waves of oppurtunity' by getting faster cooldown And repairs your tank. All this and all you need 5 seconds to be home and dry. So far the best option is to force THAT fit to be unavailable for a longer period of time, longer than cooldowns on the vehicle. You should have to physically wait for the benifits you get from recalling.
its closer to 60 seconds for the new vehicle call in , but smart tankers call the new one before sending the old one back, personally that way I imagine the bolas that drops my new tank also takes away the old one.. it also leaves a potentially nice ob for someone if im not quick enough so there is draw backs to my method
Its gone from suck .....to blow
level 1 forum warrior
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6548
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Posted - 2013.12.21 11:06:00 -
[30] - Quote
Michael Arck wrote:Monkey MAC wrote:Michael Arck wrote:lol let's not talk about this. I think the time is just fine for it. I think if we did change this, it will only present us with more problems.
If it isn't broke... But it is broke not only can whisk away a vehicle in such a short time. You can call it back about 20secs later with new Hardeners, Restocked Ammo and Full Health Which first off completlly nullifys the whole point of having amnunition. Bypasses the 'waves of oppurtunity' by getting faster cooldown And repairs your tank. All this and all you need 5 seconds to be home and dry. So far the best option is to force THAT fit to be unavailable for a longer period of time, longer than cooldowns on the vehicle. You should have to physically wait for the benifits you get from recalling. I don't get it. What's the problem with the recall, really? It's like this guy I know who would walk the floors, checking servers for problems. He would see some acute error, investigate it, then tinker around and then we had a mess load of problems on our hands. My point is, why are we looking for problems, really? The tank recall is fine for everybody. You need to get your vehicle out in a hurry. Sometimes I feel the Dust community just looks for problems, blow them up and then get things reconfigured. Most of the time, they are not happy with the results. Just like the scanning issue. People praised WPs for scanning. Said it was great. Then boom, now folks are hating on scanners. People talked about tanks. Went on and on about em. Now folks say "its Tank 514" and complain about the surplus of em. The recall is fine. Stop looking for problems that don't exist. LOL, when did recalling vehicles ever become a problem??
It's a problem when you can abuse it to mitigate cooldown timers, ammo, and get your expensive vehicle out of harms way so reliably even in danger. It is possible to turn on your hardeners, jump out your tank and run around the back to recall it whilst under fire. Does that -really- seem reasonable?
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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