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Cat Merc
Ahrendee Mercenaries EoN.
4823
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Posted - 2013.12.20 09:29:00 -
[1] - Quote
Totally not OP with that 640 DPS that it can apply at pin point accuracy.
*Coughs* Add delay between bursts *coughs*
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Chibi Andy
Forsaken Immortals Top Men.
808
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Posted - 2013.12.20 09:41:00 -
[2] - Quote
throw in the assault variants and you have a light version of the HMG, is there a need for us heavies anymore?
YOU HAVE BEEN SCANNED!!!
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Cat Merc
Ahrendee Mercenaries EoN.
4823
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Posted - 2013.12.20 09:43:00 -
[3] - Quote
Chibi Andy wrote:throw in the assault variants and you have a light version of the HMG, is there a need for us heavies anymore? Well yeah, your HMG does 791 DPS :P
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cody Sietz
Bullet Cluster Legacy Rising
1811
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Posted - 2013.12.20 09:51:00 -
[4] - Quote
The assault seems to spit out way to much dps(hate that word) but note not too bad actually.
I'd like to see how it is in one month.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cat Merc
Ahrendee Mercenaries EoN.
4824
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Posted - 2013.12.20 09:55:00 -
[5] - Quote
Cody Sietz wrote:The assault seems to spit out way to much dps(hate that word) but note not too bad actually.
I'd like to see how it is in one month. Actually it has less DPS than the AR. Just that it throws so much lead down range while hip firing that a miss hurts less than a miss with the AR.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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X-eon
Molon Labe. Public Disorder.
64
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Posted - 2013.12.20 10:05:00 -
[6] - Quote
If that's the case, the damage should be dropped a point or three for the assault variant since it's rof is so high |
Kasote Denzara
A Vulture
1425
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Posted - 2013.12.20 10:07:00 -
[7] - Quote
X-eon wrote:If that's the case, the damage should be dropped a point or three for the assault variant since it's rof is so high
You know, I said the same thing for the Assault variants of the Forge Gun.
"Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara
You can find me in Gallente's FW. I smell of freedom.
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Leovarian L Lavitz
NECROM0NGERS Covert Intervention
877
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Posted - 2013.12.20 10:09:00 -
[8] - Quote
Shield tank, problem solved. EDIT: Combat rifles do 15% less damage against shields than they do armor. ( - 5 % shields, +10% armor, becomes 15% WORSE against shields than armor)
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
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Izlare Lenix
FREE AGENTS LP
40
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Posted - 2013.12.20 10:12:00 -
[9] - Quote
You realize in order to get that magical 640 dps, you have to pull the trigger 6.6 times a second. Most humans can not do that. Especially for a prolonged period of time. |
Leovarian L Lavitz
NECROM0NGERS Covert Intervention
877
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Posted - 2013.12.20 10:14:00 -
[10] - Quote
Izlare Lenix wrote:You realize in order to get that magical 640 dps, you have to pull the trigger 6.6 times a second. Most humans can not do that. Especially for a prolonged period of time. Additionally, a miss means that all that entire burst's damage is out the window.
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
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Cat Merc
Ahrendee Mercenaries EoN.
4824
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Posted - 2013.12.20 10:17:00 -
[11] - Quote
Izlare Lenix wrote:You realize in order to get that magical 640 dps, you have to pull the trigger 6.6 times a second. Most humans can not do that. Especially for a prolonged period of time. Lmao, 6 times a second is definitely achieveable.
Also, are you counting the time it takes for the burst to finish?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
139
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Posted - 2013.12.20 10:26:00 -
[12] - Quote
Actually it is 1003.9 DPS.
Someone did the math before,
35.2 (base dmg for proto CR) X 1.15 (proficiency 5) X 1.24 (3 complex damage mods) X 20 (rounds per second)
yep, at a simple 6.6 presses per second, which is easily achievable. Test yourself out here.
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Izlare Lenix
FREE AGENTS LP
40
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Posted - 2013.12.20 10:40:00 -
[13] - Quote
Simple math 1200 rounds a min. 3 round burst means 400 bursts a min. 400/60 secs = 6.6 bursts a second needed.
And yes some people can do that not all people. And always clicking the trigger correctly 6.6 times a second every time you fire the weapon is unrealistic. You will miss click sometimes, or you finger won't move properly. So that 640 dps is unrealistic. |
Lorhak Gannarsein
Science For Death
802
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Posted - 2013.12.20 10:41:00 -
[14] - Quote
Crimson Cerberes wrote:Actually it is 1003.9 DPS. Someone did the math before, 35.2 (base dmg for proto CR) X 1.15 (proficiency 5) X 1.24 (3 complex damage mods) X 20 (rounds per second) yep, at a simple 6.6 presses per second, which is easily achievable. Test yourself out here.
Fuck me that's ScR DPS. What even?
>Cosgar: You know, tanks are actually paper thin once their modules are in cooldown.
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Cat Merc
Ahrendee Mercenaries EoN.
4824
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Posted - 2013.12.20 10:44:00 -
[15] - Quote
Izlare Lenix wrote:Simple math 1200 rounds a min. 3 round burst means 400 bursts a min. 400/60 secs = 6.6 bursts a second needed.
And yes some people can do that not all people. And always clicking the trigger correctly 6.6 times a second every time you fire the weapon is unrealistic. You will miss click sometimes, or you finger won't move properly. So that 640 dps is unrealistic. It's realistic, ask the heavies I dropped with that DPS how unrealistic it is.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
141
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Posted - 2013.12.20 10:47:00 -
[16] - Quote
Lorhak Gannarsein wrote:Crimson Cerberes wrote:Actually it is 1003.9 DPS. Someone did the math before, 35.2 (base dmg for proto CR) X 1.15 (proficiency 5) X 1.24 (3 complex damage mods) X 20 (rounds per second) yep, at a simple 6.6 presses per second, which is easily achievable. Test yourself out here. F uck me that's ScR DPS. What even?
SCR would require you to pull the trigger 50% faster for comparible DPS.
So for 1000 DPS from a scrambler, you need to pull the trigger nearly 10 times a second (i.e. you need a turbo controller)
Izlare Lenix wrote:Simple math 1200 rounds a min. 3 round burst means 400 bursts a min. 400/60 secs = 6.6 bursts a second needed.
And yes some people can do that not all people. And always clicking the trigger correctly 6.6 times a second every time you fire the weapon is unrealistic. You will miss click sometimes, or you finger won't move properly. So that 640 dps is unrealistic.
640 DPS would require 4 clicks per second, now that is really easy.
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Korvin Lomont
United Pwnage Service RISE of LEGION
383
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Posted - 2013.12.20 11:03:00 -
[17] - Quote
Cat Merc wrote:Cody Sietz wrote:The assault seems to spit out way to much dps(hate that word) but note not too bad actually.
I'd like to see how it is in one month. Actually it has less DPS than the AR. Just that it throws so much lead down range while hip firing that a miss hurts less than a miss with the AR.
Not very much if i remember correctly something like 6 DPS less compared to a GEK while having more Range...the only drawback of the ACR is rahter low damage per clip.
But in general all of the new rifles are way better than the good old AR... |
Izlare Lenix
FREE AGENTS LP
41
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Posted - 2013.12.20 11:04:00 -
[18] - Quote
Strictly talking base stats, no skills, a basic combat rifle can do 640 dps if you can click the trigger 6.6 times a second. Most people can not do that constantly while maintaining accuracy of the weapon. And every time you miss that is 3 rounds not applied to your target. To empty the clip at that ROF would require 18 trigger pulls in under 3 seconds. Some people may be able to do that, but not every time. An automatic weapon always gives you the same ROF, a single shoot weapon does not. |
Operative 1171 Aajli
Bragian Order Amarr Empire
906
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Posted - 2013.12.20 11:27:00 -
[19] - Quote
CR is an AK-47. AR is an M-16.
AK-47 is a ***** a close range within 300 meters and will tear a big hole with a good spread.
M-16 is single shot or 3 round burst that reaches about 800 meters (actually a little more) and is more accurate.
So you either want to rip it up at CQ or sit back and aim in.
Therefore, the regular AR means nothing and is redundant. I hope they remove it now that we have a close range full auto rifle.
I like having the two variants rather than three on the rifles. It allows for other weapons to take on those modes of fire.
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
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Pr0phetzReck0ning
Edimmu Warfighters Gallente Federation
136
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Posted - 2013.12.20 13:11:00 -
[20] - Quote
X-eon wrote:If that's the case, the damage should be dropped a point or three for the assault variant since it's rof is so high
The Assault CR does less damage than the Assault SMG... It does about 22 dmg. It doesnt need an even further damage reduction. |
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m twiggz
Pradox One Proficiency V.
171
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Posted - 2013.12.20 13:13:00 -
[21] - Quote
The CR is a lot of fun to play with. Definitely wouldn't call it OP in a general sense. If it's in the hands of a capable player then yes it's a great weapon. Most people can't perform that type of DPS. Whether it's bad aim, slow reaction or just plain stupidity. Definitely out performs any other LW in CQC, given you know what you're doing. |
Monkey MAC
Lost Millennium
1278
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Posted - 2013.12.20 13:24:00 -
[22] - Quote
Lets be honest all four rifles are too effective for their own good. However it MAY be possible to balance them without changing the damage.
1) Add some actual dispersion - currently you can hit a target with pinpoint accuraccy, there is no need for leading your target or anything.
Now while adding projectile speeds for bullets would be overly intensive, we could at least have some dispersion even while ADS.
2) Add REAL recoil - the recoil on these weapons are pitiful at the moment not to mention that you go 15 rounds (520 damage) with absolutely none. Add recoil per shot, you can do it the hacky way and just move the barrel up a set amount after each shot, or you can do it properly, move it up, move it right, then move it down again (but not as much as it moved up) to increase immersion and feel of the weapon.
3) Remove the recoil reset function - currently even if you don't kill your opponent in the first 15 shots, you can keep firing until you stop hittimg him, then just feather the trigger and you are back where you started, completely nullifying recoil all together. You may have said its a feature but its not a very good one, it eliminates the need to readjust your gun after prolonged fire, which in turn reduces immersion, lowers skill level etc.
4) Add momentum dispersion - as you move you should become less accurate with your weapon, no matter how well you are trained. Simply add say 20% extra dispersion while moving, you could even add more during jumping if you want to discourage bunny hoping(wouldn't advise that but you could).
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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NAV HIV
The Generals General Tso's Alliance
661
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Posted - 2013.12.20 13:29:00 -
[23] - Quote
Cat Merc wrote:Totally not OP with that 640 DPS that it can apply at pin point accuracy.
*Coughs* Add delay between bursts *coughs*
Finally I can agree with you on something lol |
GET ATMESON
Dem Durrty Boyz Renegade Alliance
199
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Posted - 2013.12.20 13:37:00 -
[24] - Quote
Chibi Andy wrote:throw in the assault variants and you have a light version of the HMG, is there a need for us heavies anymore?
OOO yes there is. This HMG hot fix works great. Now if your fighting some noob heavy youll put them down 1v1. Once the HMG hotfix came its been 1v5 Ill die 75% of the time killing 1 or 2. 1v4 is a goes 50/50 depending on whats going on ingame. 1v3 is easy stuff now :) even when shooting at 3 other proto in CQC.
Dont have them buff the HMG again with this thread. I dont want to be OP. I like the way it is now. Dont need people saying the HMG is OP if they buff it again. I will nerd rage so hard. If you want to nerf something go after that long rage sniper Rail rifle
1.7 HMG hotfix works great. Now for more Heavy suits or guns soonGäó
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thesupertman
Better Hide R Die
67
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Posted - 2013.12.20 13:40:00 -
[25] - Quote
after using the combat riffle for a long time, I can say its balanced. The rail riffle is OP tho.....
I think I'm the only person still waiting for mechs/giant robot killing machines.....
dangCCPyourslowpickupthepace
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Cat Merc
Ahrendee Mercenaries EoN.
4825
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Posted - 2013.12.20 13:43:00 -
[26] - Quote
m twiggz wrote:The CR is a lot of fun to play with. Definitely wouldn't call it OP in a general sense. If it's in the hands of a capable player then yes it's a great weapon. Most people can't perform that type of DPS. Whether it's bad aim, slow reaction or just plain stupidity. Definitely out performs any other LW in CQC, given you know what you're doing. "Definitely out performs any other LW in CQC, given you know what you're doing"
That's bad, considering the AR is supposed to do that.
It has the least range for a reason.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
691
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Posted - 2013.12.20 13:43:00 -
[27] - Quote
that pressing the trigger 6.6 times a second is inbetween each burst, to achieve a full auto variant, to do that right is basically impossible, if you want a real DPS you're gonna have to use a stopwatch to get your average RPS, Honestly to me it seems like people put in 3 bursts a second, which would be less than half, putting it well below the other full auto ARs average 500dps w/out prof & dmg mods for either. |
Cat Merc
Ahrendee Mercenaries EoN.
4825
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Posted - 2013.12.20 13:43:00 -
[28] - Quote
thesupertman wrote:after using the combat riffle for a long time, I can say its balanced. The rail riffle is OP tho..... After using all four rifles, I can tell you: CR/SCR > RR > AR
Yes even in CQC
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
4825
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Posted - 2013.12.20 13:44:00 -
[29] - Quote
THEAMAZING POTHEAD wrote:that pressing the trigger 6.6 times a second is inbetween each burst, to achieve a full auto variant, to do that right is basically impossible, if you want a real DPS you're gonna have to use a stopwatch to get your average RPS, Honestly to me it seems like people put in 3 bursts a second, which would be less than half, putting it well below the other full auto ARs average 500dps w/out prof & dmg mods for either. That's human error.
Some one proficienct with it will learn it's kinks, and can maximize the fire rate.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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m twiggz
Pradox One Proficiency V.
171
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Posted - 2013.12.20 13:56:00 -
[30] - Quote
Cat Merc wrote:m twiggz wrote:The CR is a lot of fun to play with. Definitely wouldn't call it OP in a general sense. If it's in the hands of a capable player then yes it's a great weapon. Most people can't perform that type of DPS. Whether it's bad aim, slow reaction or just plain stupidity. Definitely out performs any other LW in CQC, given you know what you're doing. "Definitely out performs any other LW in CQC, given you know what you're doing" That's bad, considering the AR is supposed to do that. It has the least range for a reason. Agreed. You know as well as I do balancing is a foreign concept to CCP. |
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