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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
502
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Posted - 2013.12.17 22:48:00 -
[1] - Quote
It should also take three persons in side the tank in order for the tank to move, aim / fire, and reload its weapon.
- Remove one person from the tank and the tank then loses its ability to reload its weapons
- Remove two persons from the tank and it loses its ability to fire its weapon
- Remove three persons...................well you get the point
Team work ^
Ahhhhhh Balance.
TL:Don't Care
If it takes three AVers to take down a tank it should take three persons to run a tank.
Kiss
Keep it simple stupid$
Meh, F2P Lobby Shooter BattleDuty 514
Working as intended.
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darkiller240
K-A-O-S theory
213
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Posted - 2013.12.17 22:49:00 -
[2] - Quote
if they are all running militia gear
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Yoma Carrim
Situation Normal all fraked up
136
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Posted - 2013.12.17 22:50:00 -
[3] - Quote
You sir were calling for a flame war with that title weren't you?
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
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TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
902
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Posted - 2013.12.17 22:52:00 -
[4] - Quote
makes sense, i suppose.
or you could make tanks only effective against other vehicles, where it would be very hard to kill infantry, but still possible and vice versa.
Tell me, how exactly DOES a biscuit gain Valor?
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
502
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Posted - 2013.12.17 22:54:00 -
[5] - Quote
Yoma Carrim wrote:You sir were calling for a flame war with that title weren't you?
Not really, why?
Think about it.
Pilots are saying it should take team work in order to destroy their tanks, right?
Well all I am saying is that it should take team work to pilot a tank.
Meh, F2P Lobby Shooter BattleDuty 514
Working as intended.
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6376
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Posted - 2013.12.17 22:55:00 -
[6] - Quote
No, tanks need a buff. They should properly be solo pubstomp machines and literally the only thing that should be able to take them out should be another tank. AV is terrible and a crutch and needs to be removed. It's a tank - therefore it should be nigh on invincible.
Also, tanks are still too expensive. A Madrugar can cost more than a proto dropsuit - that's ridiculous.
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Knight Soiaire
BurgezzE.T.F Public Disorder.
3819
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Posted - 2013.12.17 22:56:00 -
[7] - Quote
Just because there aren't 3 people inside the HAV, doesn't mean the Pilot isn't using teamwork.
Your squad is much better off outside your HAV, because they can take out AVers that are camped in areas a HAV cant reach.
Killmail :O
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
502
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Posted - 2013.12.17 22:56:00 -
[8] - Quote
TranquilBiscuit ofVaLoR wrote:makes sense, i suppose.
or you could make tanks only effective against other vehicles, where it would be very hard to kill infantry, but still possible and vice versa.
I thought about this as well but in the end that would be a whole lot of balancing and well we can see that CCP is not the best at that yet.
SoonGäó
Meh, F2P Lobby Shooter BattleDuty 514
Working as intended.
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Fizzer94
L.O.T.I.S. Public Disorder.
1253
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Posted - 2013.12.17 22:57:00 -
[9] - Quote
BMSTUBBY wrote:Yoma Carrim wrote:You sir were calling for a flame war with that title weren't you? Not really, why? Think about it. Pilots are saying it should take team work in order to destroy their tanks, right? Well all I am saying is that it should take team work to pilot a tank. In all honesty, you AV guys kind of deserve this after many months of completely dominating tanks into the ground. It should take 2-3 swarm launchers to down a tank, because using a swarm launcher is 2-3x easier than using a tank. That is balance.
Fizzer94 // Level 1 Forum Warrior // PLASMA CANNONS FUCKING SUCK A BIG FAT DICK NOW, FIX THEM!
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True Adamance
Scions of Athra
4986
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Posted - 2013.12.17 22:58:00 -
[10] - Quote
BMSTUBBY wrote:It should also take three persons in side the tank in order for the tank to move, aim / fire, and reload its weapon. - Remove one person from the tank and the tank then loses its ability to reload its weapons - Remove two persons from the tank and it loses its ability to fire its weapon - Remove three persons...................well you get the point Team work ^ Ahhhhhh Balance. TL:Don't Care If it takes three AVers to take down a tank it should take three persons to run a tank. Kiss Keep it simple stupid$
Should take 3 people to operate a dropsuit by equivalent logic....if a dropsuit player can kill 3 people it should take 3 people to control that dropsuit.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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Yoma Carrim
Situation Normal all fraked up
137
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Posted - 2013.12.17 22:59:00 -
[11] - Quote
Arkena Wyrnspire wrote:No, tanks need a buff. They should properly be solo pubstomp machines and literally the only thing that should be able to take them out should be another tank. AV is terrible and a crutch and needs to be removed. It's a tank - therefore it should be nigh on invincible.
Also, tanks are still too expensive. A Madrugar can cost more than a proto dropsuit - that's ridiculous.
Careful your dripping with sarcasm
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
503
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Posted - 2013.12.17 23:01:00 -
[12] - Quote
Fizzer94 wrote:BMSTUBBY wrote:Yoma Carrim wrote:You sir were calling for a flame war with that title weren't you? Not really, why? Think about it. Pilots are saying it should take team work in order to destroy their tanks, right? Well all I am saying is that it should take team work to pilot a tank. In all honesty, you AV guys kind of deserve this after many months of completely dominating tanks into the ground. It should take 2-3 swarm launchers to down a tank, because using a swarm launcher is 2-3x easier than using a tank. That is balance. Sorry I am not a AVer, in fact I do not have one SP in either AV or Tanks TBH
Maybe that is why I can see it the way that I do.
If one tank is going to take 3 of my foot soldiers away from killing other foot soldiers then it should take 3 persons sitting in that tank.
Meh, F2P Lobby Shooter BattleDuty 514
Working as intended.
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
503
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Posted - 2013.12.17 23:02:00 -
[13] - Quote
True Adamance wrote:BMSTUBBY wrote:It should also take three persons in side the tank in order for the tank to move, aim / fire, and reload its weapon. - Remove one person from the tank and the tank then loses its ability to reload its weapons - Remove two persons from the tank and it loses its ability to fire its weapon - Remove three persons...................well you get the point Team work ^ Ahhhhhh Balance. TL:Don't Care If it takes three AVers to take down a tank it should take three persons to run a tank. Kiss Keep it simple stupid$ Should take 3 people to operate a dropsuit by equivalent logic....if a dropsuit player can kill 3 people it should take 3 people to control that dropsuit.
I can see your point however right now the logic should be that one AVer should be able to destroy a tank solo.
Meh, F2P Lobby Shooter BattleDuty 514
Working as intended.
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Ld Collins
The Phalanx Inc
99
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Posted - 2013.12.17 23:03:00 -
[14] - Quote
BMSTUBBY wrote:It should also take three persons in side the tank in order for the tank to move, aim / fire, and reload its weapon. - Remove one person from the tank and the tank then loses its ability to reload its weapons - Remove two persons from the tank and it loses its ability to fire its weapon - Remove three persons...................well you get the point Team work ^ Ahhhhhh Balance. TL:Don't Care If it takes three AVers to take down a tank it should take three persons to run a tank. Kiss Keep it simple stupid$ Give tankers triple exp and we have a deal. |
Kane Fyea
Scions of Athra
2412
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Posted - 2013.12.17 23:05:00 -
[15] - Quote
Fizzer94 wrote:BMSTUBBY wrote:Yoma Carrim wrote:You sir were calling for a flame war with that title weren't you? Not really, why? Think about it. Pilots are saying it should take team work in order to destroy their tanks, right? Well all I am saying is that it should take team work to pilot a tank. In all honesty, you AV guys kind of deserve this after many months of completely dominating tanks into the ground. It should take 2-3 swarm launchers to down a tank, because using a swarm launcher is 2-3x easier than using a tank. That is balance. Oh yea I deserve to be stomped because I used a weapon I've been using since the E3 build? In that case the AR should be nerfed into the ground since people have been dominating with the AR since this game was in closed beta. |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
503
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Posted - 2013.12.17 23:05:00 -
[16] - Quote
Ld Collins wrote:BMSTUBBY wrote:It should also take three persons in side the tank in order for the tank to move, aim / fire, and reload its weapon. - Remove one person from the tank and the tank then loses its ability to reload its weapons - Remove two persons from the tank and it loses its ability to fire its weapon - Remove three persons...................well you get the point Team work ^ Ahhhhhh Balance. TL:Don't Care If it takes three AVers to take down a tank it should take three persons to run a tank. Kiss Keep it simple stupid$ Give tankers triple exp and we have a deal.
Tankers can make a ton of WP's if set as a Defend order and all three persons in the tank make extra WP's with any WP action gained.
Meh, F2P Lobby Shooter BattleDuty 514
Working as intended.
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Protocake JR
Royal Uhlans Amarr Empire
1141
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Posted - 2013.12.17 23:08:00 -
[17] - Quote
Forced teamwork is not fun. It's okay reward players who use teamwork, but to force them is a bad game mechanic. Someone will fall short of their duty (or even fail to show up at all). |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
272
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Posted - 2013.12.17 23:08:00 -
[18] - Quote
Knight Soiaire wrote:Just because there aren't 3 people inside the HAV, doesn't mean the Pilot isn't using teamwork.
Your squad is much better off outside your HAV, because they can take out AVers that are camped in areas a HAV cant reach.
Doesnt matter because thats still causing a balence issue if it takes 3 guys to kill 1 guy there is issue, it not about tanks supporting a fireteam its bout making a tank require the same amount of people to kill as it does operate so we have 3 choices.
1: nerf the tanks tanking ability so one guy can kill it. 2: Rebalence large turrets to be AV rather than Anti infantry like the blaster so that the solo tank is now a AV and supression platform new role that is not more useful than 1 unit, to be effective against infantry you must have gunners therefore creating a AV v V balence at a 2 or 3 vrs 2 or 3 3: As op stated make it so it requires 2 or 3 people to operate said tank this is by far the best balenced as option 2 leaves proper tankers that want to fully crew them selfs at a weakness to solo tanks.
Most infantry want option 1 as its a quick fix and favors them, anyone who actually wants balence and more depth in the game wants option 3 the only real issue with it is its not a quick fix and would take time to implement correctly as it involves tanks being a coop vehicle which it is not at the moment.
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6381
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Posted - 2013.12.17 23:09:00 -
[19] - Quote
Protocake JR wrote:Forced teamwork is not fun. It's okay reward players who use teamwork, but to force them is a bad game mechanic. Someone will fall short of their duty (or even fail to show up at all).
Especially when the person forcing the others to use teamwork is solo.
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
505
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Posted - 2013.12.17 23:10:00 -
[20] - Quote
Protocake JR wrote:Forced teamwork is not fun. It's okay reward players who use teamwork, but to force them is a bad game mechanic. Someone will fall short of their duty (or even fail to show up at all). So what do you call the current AV v Tank situation that we find our selves in now?
AVers are forced to team up in order to take out tanks.
Meh, F2P Lobby Shooter BattleDuty 514
Working as intended.
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
505
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Posted - 2013.12.17 23:12:00 -
[21] - Quote
Ranger SnakeBlood wrote:Knight Soiaire wrote:Just because there aren't 3 people inside the HAV, doesn't mean the Pilot isn't using teamwork.
Your squad is much better off outside your HAV, because they can take out AVers that are camped in areas a HAV cant reach. Doesnt matter because thats still causing a balence issue if it takes 3 guys to kill 1 guy there is issue, it not about tanks supporting a fireteam its bout making a tank require the same amount of people to kill as it does operate so we have 3 choices. 1: nerf the tanks tanking ability so one guy can kill it. 2: Rebalence large turrets to be AV rather than Anti infantry like the blaster so that the solo tank is now a AV and supression platform new role that is not more useful than 1 unit, to be effective against infantry you must have gunners therefore creating a AV v V balence at a 2 or 3 vrs 2 or 3 3: As op stated make it so it requires 2 or 3 people to operate said tank this is by far the best balenced as option 2 leaves proper tankers that want to fully crew them selfs at a weakness to solo tanks. Most infantry want option 1 as its a quick fix and favors them, anyone who actually wants balence and more depth in the game wants option 3 the only real issue with it is its not a quick fix and would take time to implement correctly as it involves tanks being a coop vehicle which it is not at the moment. I like the way you think.
Meh, F2P Lobby Shooter BattleDuty 514
Working as intended.
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CrotchGrab 360
622
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Posted - 2013.12.17 23:13:00 -
[22] - Quote
spk4rthedead wrote:
only tanks should be able to take out tanks, now AV is nerfed, tanks are in a good place BALANCE
looooooooooooooool |
DUST Fiend
OSG Planetary Operations Covert Intervention
9065
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Posted - 2013.12.17 23:14:00 -
[23] - Quote
BMSTUBBY wrote:Kiss
Keep it simple stupid$
Stupid sales, I've sat through that presentation one too many times
Vids / O7
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ALPHA DECRIPTER
Dragon-Empire
636
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Posted - 2013.12.17 23:19:00 -
[24] - Quote
BMSTUBBY wrote: Tankers can make a ton of WP's if set as a Defend order and all three persons in the tank make extra WP's with any WP action gained.
Was in a two-man squad and called in 3 OBs. How? With a tank of course
If it took 3 swarms to stop a tank then they would be easy mode. I've noticed that players are talking more about scouts (wow) and tanks then weapons. Why? Because tanks are harder to destroy and scouts are on the verge of being a viable class.
`Sigh. Oh well. I suppose all we can do is sit back and see what happens.
*pulls out scanner to find another good thread*
Scout Tactician
"You have been Scanned"
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
508
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Posted - 2013.12.17 23:20:00 -
[25] - Quote
DUST Fiend wrote:BMSTUBBY wrote:Kiss
Keep it simple stupid$
Stupid sales, I've sat through that presentation one too many times Actually I learned this phrase from this man,
Quote:Richard "****" Marcinko (born November 21, 1940), is a retired U.S. Navy SEAL commander and Vietnam War veteran. He was the first commanding officer of SEAL Team Six and Red Cell. After retiring from the United States Navy, he became an author, radio talk show host, military consultant, and motivational speaker.
The Rogue Warrior's Ten Commandments of SpecWar
#7. Thou shalt Keep It Simple, Stupid.
(I had a typo in OP)
Meh, F2P Lobby Shooter BattleDuty 514
Working as intended.
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Protocake JR
Royal Uhlans Amarr Empire
1143
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Posted - 2013.12.17 23:20:00 -
[26] - Quote
BMSTUBBY wrote:Protocake JR wrote:Forced teamwork is not fun. It's okay reward players who use teamwork, but to force them is a bad game mechanic. Someone will fall short of their duty (or even fail to show up at all). So what do you call the current AV v Tank situation that we find our selves in now? AVers are forced to team up in order to take out tanks.
Yesterday, I was watching my roommate 3-4 shot many tanks and dropships by himself with his forge gun. It's possible to solo a vehicle, as it should be with heavy weaponry.
Plasma cannons and swarm launchers should be a sidearm or equipment slot items to increase accessibility of AV weaponry for non-heavy suits. |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
508
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Posted - 2013.12.17 23:23:00 -
[27] - Quote
ALPHA DECRIPTER wrote:BMSTUBBY wrote: Tankers can make a ton of WP's if set as a Defend order and all three persons in the tank make extra WP's with any WP action gained.
Was in a two-man squad and called in 3 OBs. How? With a tank of course If it took 3 swarms to stop a tank then they would be easy mode. I've noticed that players are talking more about scouts (wow) and tanks then weapons. Why? Because tanks are harder to destroy and scouts are on the verge of being a viable class. `Sigh. Oh well. I suppose all we can do is sit back and see what happens. *pulls out scanner to find another good thread*
Does it take three tanks to take out three proto swarm launchers?
Meh, F2P Lobby Shooter BattleDuty 514
Working as intended.
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
508
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Posted - 2013.12.17 23:23:00 -
[28] - Quote
Protocake JR wrote:BMSTUBBY wrote:Protocake JR wrote:Forced teamwork is not fun. It's okay reward players who use teamwork, but to force them is a bad game mechanic. Someone will fall short of their duty (or even fail to show up at all). So what do you call the current AV v Tank situation that we find our selves in now? AVers are forced to team up in order to take out tanks. Yesterday, I was watching my roommate 3-4 shot many tanks and dropships by himself with his forge gun. It's possible to solo a vehicle, as it should be with heavy weaponry. Plasma cannons and swarm launchers should be a sidearm or equipment slot items to increase accessibility of AV weaponry for non-heavy suits.
He was not up against very good Tankers then.
Meh, F2P Lobby Shooter BattleDuty 514
Working as intended.
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echo47
Minmatar Republic
116
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Posted - 2013.12.17 23:27:00 -
[29] - Quote
Fizzer94 wrote:BMSTUBBY wrote:Yoma Carrim wrote:You sir were calling for a flame war with that title weren't you? Not really, why? Think about it. Pilots are saying it should take team work in order to destroy their tanks, right? Well all I am saying is that it should take team work to pilot a tank. In all honesty, you AV guys kind of deserve this after many months of completely dominating tanks into the ground. It should take 2-3 swarm launchers to down a tank, because using a swarm launcher is 2-3x easier than using a tank. That is balance.
how many forge gunners should it take?
I would rather look bad and win, than look good and lose.
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Protocake JR
Royal Uhlans Amarr Empire
1143
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Posted - 2013.12.17 23:27:00 -
[30] - Quote
BMSTUBBY wrote:Protocake JR wrote:BMSTUBBY wrote:Protocake JR wrote:Forced teamwork is not fun. It's okay reward players who use teamwork, but to force them is a bad game mechanic. Someone will fall short of their duty (or even fail to show up at all). So what do you call the current AV v Tank situation that we find our selves in now? AVers are forced to team up in order to take out tanks. Yesterday, I was watching my roommate 3-4 shot many tanks and dropships by himself with his forge gun. It's possible to solo a vehicle, as it should be with heavy weaponry. Plasma cannons and swarm launchers should be a sidearm or equipment slot items to increase accessibility of AV weaponry for non-heavy suits. He was not up against very good Tankers then.
So?
Good, smart, tankers will always have good survivability. Just like good, smart, infantry players will always have good survivability. Nothing wrong with that. |
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