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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
502
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Posted - 2013.12.17 22:48:00 -
[1] - Quote
It should also take three persons in side the tank in order for the tank to move, aim / fire, and reload its weapon.
- Remove one person from the tank and the tank then loses its ability to reload its weapons
- Remove two persons from the tank and it loses its ability to fire its weapon
- Remove three persons...................well you get the point
Team work ^
Ahhhhhh Balance.
TL:Don't Care
If it takes three AVers to take down a tank it should take three persons to run a tank.
Kiss
Keep it simple stupid$
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
502
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Posted - 2013.12.17 22:54:00 -
[2] - Quote
Yoma Carrim wrote:You sir were calling for a flame war with that title weren't you?
Not really, why?
Think about it.
Pilots are saying it should take team work in order to destroy their tanks, right?
Well all I am saying is that it should take team work to pilot a tank.
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
502
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Posted - 2013.12.17 22:56:00 -
[3] - Quote
TranquilBiscuit ofVaLoR wrote:makes sense, i suppose.
or you could make tanks only effective against other vehicles, where it would be very hard to kill infantry, but still possible and vice versa.
I thought about this as well but in the end that would be a whole lot of balancing and well we can see that CCP is not the best at that yet.
SoonGäó
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
503
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Posted - 2013.12.17 23:01:00 -
[4] - Quote
Fizzer94 wrote:BMSTUBBY wrote:Yoma Carrim wrote:You sir were calling for a flame war with that title weren't you? Not really, why? Think about it. Pilots are saying it should take team work in order to destroy their tanks, right? Well all I am saying is that it should take team work to pilot a tank. In all honesty, you AV guys kind of deserve this after many months of completely dominating tanks into the ground. It should take 2-3 swarm launchers to down a tank, because using a swarm launcher is 2-3x easier than using a tank. That is balance. Sorry I am not a AVer, in fact I do not have one SP in either AV or Tanks TBH
Maybe that is why I can see it the way that I do.
If one tank is going to take 3 of my foot soldiers away from killing other foot soldiers then it should take 3 persons sitting in that tank.
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
503
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Posted - 2013.12.17 23:02:00 -
[5] - Quote
True Adamance wrote:BMSTUBBY wrote:It should also take three persons in side the tank in order for the tank to move, aim / fire, and reload its weapon. - Remove one person from the tank and the tank then loses its ability to reload its weapons - Remove two persons from the tank and it loses its ability to fire its weapon - Remove three persons...................well you get the point Team work ^ Ahhhhhh Balance. TL:Don't Care If it takes three AVers to take down a tank it should take three persons to run a tank. Kiss Keep it simple stupid$ Should take 3 people to operate a dropsuit by equivalent logic....if a dropsuit player can kill 3 people it should take 3 people to control that dropsuit.
I can see your point however right now the logic should be that one AVer should be able to destroy a tank solo.
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
503
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Posted - 2013.12.17 23:05:00 -
[6] - Quote
Ld Collins wrote:BMSTUBBY wrote:It should also take three persons in side the tank in order for the tank to move, aim / fire, and reload its weapon. - Remove one person from the tank and the tank then loses its ability to reload its weapons - Remove two persons from the tank and it loses its ability to fire its weapon - Remove three persons...................well you get the point Team work ^ Ahhhhhh Balance. TL:Don't Care If it takes three AVers to take down a tank it should take three persons to run a tank. Kiss Keep it simple stupid$ Give tankers triple exp and we have a deal.
Tankers can make a ton of WP's if set as a Defend order and all three persons in the tank make extra WP's with any WP action gained.
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
505
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Posted - 2013.12.17 23:10:00 -
[7] - Quote
Protocake JR wrote:Forced teamwork is not fun. It's okay reward players who use teamwork, but to force them is a bad game mechanic. Someone will fall short of their duty (or even fail to show up at all). So what do you call the current AV v Tank situation that we find our selves in now?
AVers are forced to team up in order to take out tanks.
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
505
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Posted - 2013.12.17 23:12:00 -
[8] - Quote
Ranger SnakeBlood wrote:Knight Soiaire wrote:Just because there aren't 3 people inside the HAV, doesn't mean the Pilot isn't using teamwork.
Your squad is much better off outside your HAV, because they can take out AVers that are camped in areas a HAV cant reach. Doesnt matter because thats still causing a balence issue if it takes 3 guys to kill 1 guy there is issue, it not about tanks supporting a fireteam its bout making a tank require the same amount of people to kill as it does operate so we have 3 choices. 1: nerf the tanks tanking ability so one guy can kill it. 2: Rebalence large turrets to be AV rather than Anti infantry like the blaster so that the solo tank is now a AV and supression platform new role that is not more useful than 1 unit, to be effective against infantry you must have gunners therefore creating a AV v V balence at a 2 or 3 vrs 2 or 3 3: As op stated make it so it requires 2 or 3 people to operate said tank this is by far the best balenced as option 2 leaves proper tankers that want to fully crew them selfs at a weakness to solo tanks. Most infantry want option 1 as its a quick fix and favors them, anyone who actually wants balence and more depth in the game wants option 3 the only real issue with it is its not a quick fix and would take time to implement correctly as it involves tanks being a coop vehicle which it is not at the moment. I like the way you think.
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
508
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Posted - 2013.12.17 23:20:00 -
[9] - Quote
DUST Fiend wrote:BMSTUBBY wrote:Kiss
Keep it simple stupid$
Stupid sales, I've sat through that presentation one too many times Actually I learned this phrase from this man,
Quote:Richard "****" Marcinko (born November 21, 1940), is a retired U.S. Navy SEAL commander and Vietnam War veteran. He was the first commanding officer of SEAL Team Six and Red Cell. After retiring from the United States Navy, he became an author, radio talk show host, military consultant, and motivational speaker.
The Rogue Warrior's Ten Commandments of SpecWar
#7. Thou shalt Keep It Simple, Stupid.
(I had a typo in OP)
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
508
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Posted - 2013.12.17 23:23:00 -
[10] - Quote
ALPHA DECRIPTER wrote:BMSTUBBY wrote: Tankers can make a ton of WP's if set as a Defend order and all three persons in the tank make extra WP's with any WP action gained.
Was in a two-man squad and called in 3 OBs. How? With a tank of course If it took 3 swarms to stop a tank then they would be easy mode. I've noticed that players are talking more about scouts (wow) and tanks then weapons. Why? Because tanks are harder to destroy and scouts are on the verge of being a viable class. `Sigh. Oh well. I suppose all we can do is sit back and see what happens. *pulls out scanner to find another good thread*
Does it take three tanks to take out three proto swarm launchers?
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
508
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Posted - 2013.12.17 23:23:00 -
[11] - Quote
Protocake JR wrote:BMSTUBBY wrote:Protocake JR wrote:Forced teamwork is not fun. It's okay reward players who use teamwork, but to force them is a bad game mechanic. Someone will fall short of their duty (or even fail to show up at all). So what do you call the current AV v Tank situation that we find our selves in now? AVers are forced to team up in order to take out tanks. Yesterday, I was watching my roommate 3-4 shot many tanks and dropships by himself with his forge gun. It's possible to solo a vehicle, as it should be with heavy weaponry. Plasma cannons and swarm launchers should be a sidearm or equipment slot items to increase accessibility of AV weaponry for non-heavy suits.
He was not up against very good Tankers then.
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
508
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Posted - 2013.12.17 23:39:00 -
[12] - Quote
R F Gyro wrote:BMSTUBBY wrote:It should also take three persons in side the tank in order for the tank to move, aim / fire, and reload its weapon. This kind of thing has been suggested fairly often, but solo tankers want to solo tank, and solo tankers feel they should stomp infantry because :tank: My personal favourite approach is for tanks to be fairly weak by default, but if there are three players in one then the tank owner can enable "crew mode" at which point the driver gets the front small turret, the gunner gets the large turret (and also a limited field of view) and the top gunner (commander) gets the external view but is the only one who can activate modules. In "crew mode" the tank gets significant bonuses to EHP and speed, making it worth at least 3, probably 4 or 5, infantry.
I like your approach only issue I see is the whole Tank skill tree issue. Mind you forcing three persons in a tank in order to use highly priced tank skills can also be an issue.
Crew mode I like that.
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
511
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Posted - 2013.12.18 00:50:00 -
[13] - Quote
Jason Pearson wrote:
I mean imagine a squad of three AVers with the following setup of weapons I'd like to see. Webifier Weapon that when fired (like a laser) can reduce the movment speed of a tank to a slow crawl, stupidly slow. A weapon that can be thrown that like an AV grenade, seeks the target and locks up the turrets of the vehicle, very slow rotation speed, massive overheat when firing weapon and possibly other things, debuff lasts for let's say 10 seconds. A Forge Gunner.
I hear ya on the OP AV of the past and agree it was OP.
In the above example you are still drawing 3 v 1 and even still it is more like 3 v 5 if the tanker is running with a full squad of support.
Now if one foot soldier could carry all the above gear and solo a solo driver then sure.
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
513
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Posted - 2013.12.18 01:03:00 -
[14] - Quote
Jason Pearson wrote:
It wasn't an example of 3v1 only, It was aimed at showing what teamwork would achieve, it would be that easy with three people, however I do believe there should be numerous devices, mines that can do the job of a weapon that is focused on slowing a vehicle down for example, place those in a line, tank rolls over one and gets debuffed for 15 seconds. EMP Grenades that mess up someones screen and messes with their turret equipment. etc
One person can do it, it won't be like previous times with AV but it can be done without massive difficulty, just a little prep, good fitting and not being a moron :D
If you have a setup that forces teamwork, people won't enjoy it, but if you have a setup that encourages teamwork, people will adjust and make it be necessary. You'll hear tankers recommending to newbies not to run by themselves and laughing because someone got popped for being a hero, you'll hear AVers talking about how they need to run in groups and telling someone how stupid they are for complaining that they died to a tanker despite following exactly how someone described how to do it, telling them to practice and get good.
The idea of a 3man tank forces teamwork on a tank player, making his playstyle obsolete, his SP meaningless and his enjoyment from the game is taken away unless he goes and makes friends. If you're going to have a 3man Tank, you need to remove the SP required to play in Vehicles, because I wouldn't be happy if I'm spending 20mil SP and require players to use my stuff. And what do I do when I'm up late and my friends are asleep? I won't be playing DUST that's for sure.
Okay so then why shouldn't it take three persons to run a tank?
one to drive it, one to shoot the gun, one to run mods or ect.....
If it takes team work to take one down why can't it take team work to operate one?
Right now we are forcing AVers to use team work.
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
522
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Posted - 2013.12.18 11:29:00 -
[15] - Quote
Jason Pearson wrote:Ninja Troll wrote:I agree. Although the title of your topic made me think you were against AVers. I'm hoping CCP implement an Infantry Only mode or option with no vehicles. Not sure if they've tried it yet. They haven't tried it, wouldn't be against matches for infantry only if they're just Ambush, Vehicles should be present when it comes to domi and skirm.
TBH I would like to see an infantry only version of all three modes but that would split the player base up way too much IMO.
Ambush needs to be Infantry only though.
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
522
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Posted - 2013.12.18 11:38:00 -
[16] - Quote
Jason Pearson wrote:
Erm, did you read my post?
As I said, it shouldn't take three people to kill a tank, there should be a range of options, equipment and weapons that allow different things to happen, Stasis mines and Grenades, EMP Grenades, weapons such as a rifle that fires a beam that slows down a vehicle, ones sort of make a visual wave that hits the tank and slows his turrets down, those are just the tip of things we could ask to be added.
For your idea to work, you need to remove SP from vehicles, make them ISK only things, no SP required and make this an Infantry focused game, AV should cost anything other than ISK either, then refund everyones SP back from Vehicles and AV so we can spec back into Infantry.
You cannot make it so a players entire playstyle can only be played when more players are on. I run pretty much only tank, if I had to wait for my friends to get on and let me play, I'd be on for about an hour a week and if it's requiring SP to play like this, you're having a ******* laugh :)
I read it.
New toys like you described would be nice however those toys by themselves would only annoy the tank pilots and could be huge SP sinks for little to no gain.
What kind of WP gains are you going to hand out to the guy that just slowed the tank down but did not destroy it?
If it takes CCP removing all SP's from tanks and AV and making them ISK only to balance then so be it. TBH it is not that bad of an idea.
I understand that forcing you to have three persons in your tank is not fare but right now I run Logi and have invested no SP's in either tanks or AV so I am forced to hope that someone on my team is running AV or we are just screwed.
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
530
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Posted - 2013.12.18 19:02:00 -
[17] - Quote
knight of 6 wrote:okay, I've been avoiding this post like the plague but I do have one question.
what does the reloader do? does he just sit there enjoying the view pressing one button on occasion? are you so desperate to make it 3 people instead of 2 that you made up a nonsense position that has no purpose just to shove another person in the tank?
My thought was if and when the tank ran out of ammo and needed to go to supply depot, if you did not have three persons in the tank then you would not be able to reload, lol.
In the mean time he would be pew pewing a small turret.
TBH others have much better ideas in this thread.
Kuroiokami Tsukinaku wrote:I would not seperate the driver from the turret. Only one person buys the tank, so that one person should be able to use it. I would rather reduce the effectiveness of the tank if it will not or can not get two gunners. There's nothing wrong with a solo operated HAV. But it should be measurably weaker than a crew operated HAV.
My proposal: 1. Slightly increase the effectivity of small turrets against infantry. We need people to want to crew a tank. 2. Slightly decrease the effectivity of large turrets against infantry. We want tankers to want a crew. 3. Reduce the capabilities of a tank without the crew. I've suggested in the past to give a -10% rate of fire and a -20% scan radius for each unoccupied seat. So the tank is slightly weaker and blind without his crew. I think this would match a quasi-reality as the crew could help load the main turret as well as scan the battlefield.
In the end you still have a tank that is formidable with a solo operator. But, with a crew, it's a war machine deserving AV teamwork to take down.
Ranger SnakeBlood wrote:
A loader would be a bad solution as it is outdated even by todays standards, the best option for seat 3 if there is a need for one is commander who is essentially in charge of intel with access to scanners and defensive capabilities and is located in top small turret. There may not be a need for seat 3 but in my opinion this would be the most usefull one. The 2 seat option would be driver and main gunner which would now be a AV weapon in a ideal world.
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