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Skihids
Bullet Cluster Legacy Rising
2555
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Posted - 2013.12.17 16:52:00 -
[1] - Quote
Iron Wolf Saber wrote:If you can magically solve how Me selling Item X in station A magically appears in Station B where buyer Z in eve then we'd have market already... well that and UI work for console, eve market is something not for the faint of heart of a pure ds3 controller.
I can explain that quite simply:
Everything we own is digital.
We clone jump to a battle half the galaxy away and produce our weapons and modules out of nanites based on our digital ownership (BPO or BPC). Our gear doesn't magically appear on planet from some central depot.
So a player market is simply a digital market place. I put up a BPC for sale and you buy it. You wire me your ISK and I wire you my BPC. Simple. |
Skihids
Bullet Cluster Legacy Rising
2558
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Posted - 2013.12.17 17:34:00 -
[2] - Quote
People, you are making a very fundamental error. The DUST market is NOT physical.
It cannot possibly be physical given the logistical constraints we have.
Nothing is physically shipped when we enter a battle half the galaxy away. We must produce it on site. Yes, you could assume a huge cache of every possible weapon, dropsuit, vehicle, and module on the war barge, but how does that get onto the battlefield when I walk out of a CRU or change fits at a SD? Do we wait for an RDV delivery like Wile E Coyote?.
It's far simpler to assume on-site just-in-time manufacturing from a pool of nanites. it's possibly more expensive than mass production in a factory which saves the general EVE market from complete collapse, but as mercenaries we are willing to pay a premium to have instant access to our inventory on the battlefield.
If it's digital it's beyond simple to create a market. |
Skihids
Bullet Cluster Legacy Rising
2558
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Posted - 2013.12.17 17:44:00 -
[3] - Quote
Kristoff Atruin wrote:It isn't really digital though, because when we enter a battle on the eve side we're still in the same solar system we've always been in. You can tell by looking at your local channel - it never changes. When we die in battle things are removed from the items in our hangar in the solar system we're in.
Problem is, we're not all in the same solar system. When we trade the items will have to move. This was actually in the patch notes for something like uprising 1.1 or something like that...a long time ago.
You make no sense. How can we always be in the same solar system when we fight in many different solar systems?
Our quarters are in one solar system and we fight in many others. Or are you suggesting that someone is playing a trick on us and it's all the same place but they just change the signs to fool us? |
Skihids
Bullet Cluster Legacy Rising
2559
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Posted - 2013.12.17 17:58:00 -
[4] - Quote
Kristoff Atruin wrote:That is exactly what I'm saying. If I fly in Eve to the solar system you're in when you talk in local, I can still see you there when you deploy into a battle. And I can talk to you as if you're still there. We're part of New Eden now but they haven't worked out how we're going to move around without space ships, so they kludged it by making us stay in one system all the time. The battles don't happen on the same server as Eve so it works from a technical perspective.
It's confusing and not the way you would expect it to be, but it gets the job done.
Yes we are in the same place when you fly in because we clone jumped there.
Then when you fly in to the next battle several systems away we are there because we clone jumped.
The thing is we can't take physical gear with us when we jump. |
Skihids
Bullet Cluster Legacy Rising
2561
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Posted - 2013.12.17 19:10:00 -
[5] - Quote
Krom Ganesh wrote:Skihids wrote:Yes, you could assume a huge cache of every possible weapon, dropsuit, vehicle, and module on the war barge, but how does that get onto the battlefield when I walk out of a CRU or change fits at a SD? I assume the CRUs operate similarly to uplinks. Otherwise, there is no possible explanation for it being able to spew out all the mercs it does over the course of a match. SD is harder to explain. However, if we are able to create all of our gear using nanites, manufacturing becomes trivial. What are the Eve pilots going to produce? Nanites? Then how do they get the BPCs for our gear? Exchange a certain amount of nanites for a BPC? Then why bother with BPCs? Why not just sell nanite credits? Replace the entire market system with a nanite market so you only stock up on nanites and pay a nanite price for your gear as you spawn.
Who produces the CD's for your music on your MP3 player today? That's right, nobody. There is no physical market for that.
EVE pilots can continue manufacturing stuff for civilians or other pilots, but we simply don't have the luxury of waiting around for delivery when we clone jump across the galaxy and want to swap out fits at a SD.
DUST mercs use more advanced technology than previously existed in New Eden. Pod Pilots can't clone jump from their quarters, they need to be in a pod. We couldn't rely upon that outdated technology on the battlefield. Likewise we can't rely upon old fashioned manufacturing and delivery chains. it simply doesn't work with our logistical requirements.
Pod Pilots and their methods are old tech. |
Skihids
Bullet Cluster Legacy Rising
2561
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Posted - 2013.12.17 19:13:00 -
[6] - Quote
Kristoff Atruin wrote:You're not getting it. On Tranquility, the server "we" are on...where we talk and everything...we are always in one location. We affect the battles in other systems but in the MMO side of things, where the economy is at, we never appear there. If I flew to a system you were fighting in I couldn't talk to you because you're not actually there. It's a quick hack to make the Eve / Dust integration work when things are only partially implemented.
Some day we will actually move around in New Eden and Dust will be the MMOFPS it has always meant to be. Until then our bodies in-game are locked into a single station in highsec and never move. There were patch notes ages ago that mentioned our gear now being aware of location, about the time that we merged with the live Eve server...which means our gear is in a physical location in Eve the same way that our characters are.
The server doesn't need to "take gear with you" when you go to a battle right now, it just deducts it from your inventory as needed. The whole thing is a lot more complex than you seem capable of realizing.
I'll repeat - Don't confuse lore explanations for how things work with the real mechanics in the code that actually make things work.
That's just a broken code mechanic. Don't confuse a code hack for logic.
Just because we "stay" on the same server doesn't mean we stay in the same place in the game universe. If the game tells me that I'm half the galaxy away fighting in system "Fred", then I'm fighting in Fred. |
Skihids
Bullet Cluster Legacy Rising
2561
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Posted - 2013.12.17 19:18:00 -
[7] - Quote
Jadd Hatchen wrote:Skihids wrote:Iron Wolf Saber wrote:If you can magically solve how Me selling Item X in station A magically appears in Station B where buyer Z in eve then we'd have market already... well that and UI work for console, eve market is something not for the faint of heart of a pure ds3 controller. I can explain that quite simply: Everything we own is digital. We clone jump to a battle half the galaxy away and produce our weapons and modules out of nanites based on our digital ownership (BPO or BPC). Our gear doesn't magically appear on planet from some central depot. So a player market is simply a digital market place. I put up a BPC for sale and you buy it. You wire me your ISK and I wire you my BPC. Simple. That idea fails when you consider salvage. How do I sell or trade salvage if everything we own is just "digital" when we "travel" in your scheme? NOPE, gotta have the physical aspect at some point and CCP needs to fully integrate that soonGäó or things will get even more kludgey than they are now.
Salvage is easy to explain:
It works the very same way it works when you swap a fit at a Supply Depot.
The depot deconstructs the object and credits you one digital copy. Done. |
Skihids
Bullet Cluster Legacy Rising
2561
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Posted - 2013.12.17 19:29:00 -
[8] - Quote
DUST Fiend wrote:Iron Wolf Saber wrote:If you can magically solve how Me selling Item X in station A magically appears in Station B where buyer Z in eve then we'd have market already... well that and UI work for console, eve market is something not for the faint of heart of a pure ds3 controller. Everyone talks about the EVE to DUST market as if anyone in DUST has anything to sell anyone in EVE, and as if anyone in EVE would bother selling anything to anyone in DUST for prices that would be affordable for anyone in DUST Basically, it's a pipe dream that's very very far off because it has no purpose. We just need to be able to sell stuff to each other, and forget about EVE pilots.
CCP claimed they want DUST to be an ISK sink for EVE.
So force them to hire us for ISK and don't bother letting them make money off us. That's counter to the stated mission. |
Skihids
Bullet Cluster Legacy Rising
2561
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Posted - 2013.12.17 19:38:00 -
[9] - Quote
Setting up a DUST P2P market shouldn't be that complicated.
It's digital, so it's a single market location with no physical storage or shipping. So write it as a single station if you want to reuse code.
You can create buy and sell orders for BPC licenses. Got 30 FGs you can't use? Put them up with a price.
Want a few Freedom MDs? Put in a buy order with a maximum price per copy.
The system matches buyer and seller and make the account changes. |
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