|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1458
|
Posted - 2013.12.17 14:30:00 -
[1] - Quote
Yes, the FW changes were easier than the market. The market will be fairly tightly linked to the Eve economy eventually, so the initial market design has to take that into account. Things like all of our rifles, grenades and dropsuits existing in a specific station somewhere in highsec. How do we trade if I'm in Perimeter and you're in Rens? There's things like that going on that are somewhat hidden from us at the moment, though you can notice them if you look closely enough.
They also haven't been working on the market for a year, it's been on the backlog. What they've been working on is content and core mechanics. When they talked about the introduction of LP stores they told us that the FW changes would be ready before the market was, and that the market would come shortly after. It was the right call, FW is more fun than ever (despite the terrible metagame mechanics that give one side all the territory and the other side all the newberries). Completing the FW changes and then sitting on it until the market was ready would have been bad, we'd have been stuck playing the same old game mode for another month.
Need isk? Run pubs, which are identical to the FW mode that was just replaced. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1458
|
Posted - 2013.12.17 15:09:00 -
[2] - Quote
Teleporting isn't really lore breaking. Capsuleers do it all the time, it's called clone jumping. You request a medical clone (respawn point) be set up at your destination and commit suicide. This is why the voice on the barge asks us to not commit suicide in public areas.
As for why the market has to be tied to Eve to begin to use it? Everything we own is already tied to Eve, and the market has to work with that. They could come up with some utterly terrible hack to get around it, but then they have to rip it all out and rebuild from scratch when the economic integration starts. That's a recipe for disaster. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1458
|
Posted - 2013.12.17 15:15:00 -
[3] - Quote
"Why not have that P2P market ready to sell back LP items, beforehand?"
Because there are only 24 hours in a day, and developers need to sleep once in a while. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1459
|
Posted - 2013.12.17 15:40:00 -
[4] - Quote
Rynoceros wrote:Kristoff Atruin wrote:"Why not have that P2P market ready to sell back LP items, beforehand?"
Because there are only 24 hours in a day, and developers need to sleep once in a while. If they had started working on it way back when they said they were (open beta) this wouldn't be an issue.
And then we wouldn't have properly working hit detection, eve driven orbitals or a lot of the other changes we've gotten between 1.0 and 1.7. Things have to be prioritized, and if you recall Dust was in a very bad state 7 months ago. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1459
|
Posted - 2013.12.17 16:44:00 -
[5] - Quote
There's a lot of non-trivial components to that solution, which is why we don't have it yet. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1461
|
Posted - 2013.12.17 17:21:00 -
[6] - Quote
They did say that player trading would come "soon" after the FW changes were implemented, which was before we knew they would be in 1.7. So we don't have to wait for walking in stations or anything like that to trade, but it does mean that the back end of the market will not be a trivial thing that you can wave your hands at and say "it's all digital" and consider it resolved. It has to work with the back end systems that are already in place.
It can be done, but it will take more work than people realize. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1461
|
Posted - 2013.12.17 17:37:00 -
[7] - Quote
It isn't really digital though, because when we enter a battle on the eve side we're still in the same solar system we've always been in. You can tell by looking at your local channel - it never changes. When we die in battle things are removed from the items in our hangar in the solar system we're in.
Problem is, we're not all in the same solar system. When we trade the items will have to move. This was actually in the patch notes for something like uprising 1.1 or something like that...a long time ago. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1461
|
Posted - 2013.12.17 17:45:00 -
[8] - Quote
Don't confuse lore explanations for how things work with the real mechanics in the code that actually make things work. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1461
|
Posted - 2013.12.17 17:48:00 -
[9] - Quote
That is exactly what I'm saying. If I fly in Eve to the solar system you're in when you talk in local, I can still see you there when you deploy into a battle. And I can talk to you as if you're still there. We're part of New Eden now but they haven't worked out how we're going to move around without space ships, so they kludged it by making us stay in one system all the time. The battles don't happen on the same server as Eve so it works from a technical perspective.
It's confusing and not the way you would expect it to be, but it gets the job done. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1461
|
Posted - 2013.12.17 18:06:00 -
[10] - Quote
You're not getting it. On Tranquility, the server "we" are on...where we talk and everything...we are always in one location. We affect the battles in other systems but in the MMO side of things, where the economy is at, we never appear there. If I flew to a system you were fighting in I couldn't talk to you because you're not actually there. It's a quick hack to make the Eve / Dust integration work when things are only partially implemented.
Some day we will actually move around in New Eden and Dust will be the MMOFPS it has always meant to be. Until then our bodies in-game are locked into a single station in highsec and never move. There were patch notes ages ago that mentioned our gear now being aware of location, about the time that we merged with the live Eve server...which means our gear is in a physical location in Eve the same way that our characters are.
The server doesn't need to "take gear with you" when you go to a battle right now, it just deducts it from your inventory as needed. The whole thing is a lot more complex than you seem capable of realizing.
I'll repeat - Don't confuse lore explanations for how things work with the real mechanics in the code that actually make things work. |
|
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1472
|
Posted - 2013.12.17 19:49:00 -
[11] - Quote
They don't teleport when we queue up, that's what you're not getting. We're never actually IN the systems we fight in. So why would our assets need to teleport there? Clone jumping is only a lore explanation for how we're getting to battles, the reality is we never actually move anywhere. Yet...some day we will.
It'd be simple to implement this all if we were all in the same station, then the buy and sell orders (which are tied to a location btw) would work without any fiddling around with moving stuff. Everything has a location in New Eden. Your character, your assets, your market orders. If you set a buy order in your station, as it stands you could only trade with the people in your station. |
|
|
|