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Rowdy Railgunner
Turalyon 514 Turalyon Alliance
270
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Posted - 2013.12.16 22:19:00 -
[1] - Quote
Like the title. We were talking last night and they should allow the driver seat of the tank to be put on a small turret while a passenger gets to control the main turret. I think that would be an awesome addition to tanks. |
Thumb Green
Novashift
581
|
Posted - 2013.12.16 22:39:00 -
[2] - Quote
And make tankers use teamwork to be effective? No-no-no, tankers don't have time for teamwork; leave that sort of rubbish to the lowly infantry.
Never mind the president, let's overgrow the government.
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Scheneighnay McBob
Bojo's School of the Trades
3282
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Posted - 2013.12.16 22:41:00 -
[3] - Quote
I suggested this multiple times in the past, so I can say this from experience:
Brace for a shitstorm, even though it makes complete sense.
We used to have a time machine
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Orion Vahid
DUST University Ivy League
215
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Posted - 2013.12.16 22:41:00 -
[4] - Quote
Thumb Green wrote:And make tankers use teamwork to be effective? No-no-no, tankers don't have time for teamwork; leave that sort of rubbish to the lowly infantry. LOL I died |
Rowdy Railgunner
Turalyon 514 Turalyon Alliance
275
|
Posted - 2013.12.16 22:45:00 -
[5] - Quote
I was thinking that the tank would be better at stomping with the gunner only gunning and the driver only driving. As it stands now you need to target your enemy and lots of times you can see where you are going because of needing the main gun pointed at your target. Well with an independent driver and gunner you would be 100% more effective at both aspects of tanking. |
Scheneighnay McBob
Bojo's School of the Trades
3282
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Posted - 2013.12.16 22:47:00 -
[6] - Quote
Rowdy Railgunner wrote:I was thinking that the tank would be better at stomping with the gunner only gunning and the driver only driving. As it stands now you need to target your enemy and lots of times you can see where you are going because of needing the main gun pointed at your target. Well with an independent driver and gunner you would be 100% more effective at both aspects of tanking. But tankers will still oppose this until the end
We used to have a time machine
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
265
|
Posted - 2013.12.16 22:47:00 -
[7] - Quote
Scheneighnay McBob wrote:I suggested this multiple times in the past, so I can say this from experience:
Brace for a shitstorm, even though it makes complete sense.
message from Godin:
I have to pay for it
I have to build it
I have to call it in
I'm the only one risking ISK
Bluedots can't be trusted to do anything right
There's not enough good players to go around
teams are too small
Lore says that a custom merc HAV only requires one person to operate, and the rest is automated systems.
Until all of these problems are solved, **** you, I refuse, never going to happen, no. |
Jason Pearson
3475
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Posted - 2013.12.16 22:48:00 -
[8] - Quote
No if Mandatory. However making it so it's an optional function, that I'd agree with.
Like a Pilot having a Small and Large Turret on their tank, they get to select which turret is their main gun. :)
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5063
|
Posted - 2013.12.16 22:48:00 -
[9] - Quote
This idea is bad and you should feel bad.
Never forget
How to fix the Logi
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
265
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Posted - 2013.12.16 22:55:00 -
[10] - Quote
Jason Pearson wrote:No if Mandatory. However making it so it's an optional function, that I'd agree with.
Like a Pilot having a Small and Large Turret on their tank, they get to select which turret is their main gun. :)
message from Godin: If someone wants to, that's their business. Fine by me |
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Saxbrin Shain
Ivory Vanguard
111
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Posted - 2013.12.16 22:57:00 -
[11] - Quote
Rowdy Railgunner wrote:I was thinking that the tank would be better at stomping with the gunner only gunning and the driver only driving. As it stands now you need to target your enemy and lots of times you can see where you are going because of needing the main gun pointed at your target. Well with an independent driver and gunner you would be 100% more effective at both aspects of tanking. It would also require 100% more manpower to be effective.
Imagine a 3-man tank crew:
- A driver piloting the tank, activating modules, and operating a Small turret with a narrow range of motion.
- A main gunner, operating the Large turret.
- A Logi, operating a second Small turret with a 360-Ļ range of motion, and hopping out to support the Tank or Infantry when necessary.
That would be powerful, but it would also require 3 players devoted to a single vehicle. Personally, I don't think tanks should be as effective as they are without the support of at least a second crew member.
A tank should be terrifying, but it shouldn't be a solo PWNmobile.
IMMORTALS; From the Sands to the Stars
We fight until we die.
Then we fight some more.
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Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
263
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Posted - 2013.12.16 22:58:00 -
[12] - Quote
+1 best solution to it should take more than 1 AV guy to kill a tank. |
Vulpes Dolosus
SVER True Blood Public Disorder.
484
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Posted - 2013.12.16 23:26:00 -
[13] - Quote
Next you're going to want a passenger to man my Python's turret.
Where was this suggestion when AV was OP? You're just butthurt that you can't insta-pop vehicles anymore. Let CCP rebalance tanks and AV and stop with these outrageous ideas.
Dropship Specialist
Kills- Incubus: 3; Pythons: 0; Militia: 26; Tanks: 10
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Scheneighnay McBob
Bojo's School of the Trades
3282
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Posted - 2013.12.16 23:28:00 -
[14] - Quote
Roger Cordill wrote:Scheneighnay McBob wrote:I suggested this multiple times in the past, so I can say this from experience:
Brace for a shitstorm, even though it makes complete sense. message from Godin: I have to pay for it I have to build it I have to call it in I'm the only one risking ISK Bluedots can't be trusted to do anything right There's not enough good players to go around teams are too small Lore says that a custom merc HAV only requires one person to operate, and the rest is automated systems. Until all of these problems are solved, **** you, I refuse, never going to happen, no. Guess what- all other vehicles have to deal with this, and they take a hell of a lot more practice than HAVs do. If you need someone to point and shoot, you have a corp.
Btw, I have no reason to listen to someone with a forum ban, even if they're sharing an account.
We used to have a time machine
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Jason Pearson
3484
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Posted - 2013.12.16 23:30:00 -
[15] - Quote
Vulpes Dolosus wrote:Next you're going to want a passenger to man my Python's turret.
Where was this suggestion when AV was OP? You're just butthurt that you can't insta-pop vehicles anymore. Let CCP rebalance tanks and AV and stop with these outrageous ideas.
^
Oh and, I keep seeing this suggestion followed by "Dropships are team vehicles, requiring separate gunners" but if you fly, you fly an ADS and use your own turret. So if this suggestion is implemented I demand ADS get's removed immediately.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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Flix Keptick
Red Star. EoN.
1676
|
Posted - 2013.12.16 23:30:00 -
[16] - Quote
You know that we would have no blindspots right? We would be way more powerfull than we are right now.
Going to stay out of AV/V debates, better for my sanity.
G˙åTank driverG˙å
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Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
264
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Posted - 2013.12.16 23:31:00 -
[17] - Quote
Vulpes Dolosus wrote:Next you're going to want a passenger to man my Python's turret.
Where was this suggestion when AV was OP? You're just butthurt that you can't insta-pop vehicles anymore. Let CCP rebalance tanks and AV and stop with these outrageous ideas.
The idea was stated a few timed dureing all stages of beta ive seen it pop up a few times but it usually gets lots due to lack of interest as people where too busy complaining about other things now on other hand tanks are the main sourse of complaints real ideas like above get more attention. |
Flix Keptick
Red Star. EoN.
1676
|
Posted - 2013.12.16 23:33:00 -
[18] - Quote
Jason Pearson wrote:No if Mandatory. However making it so it's an optional function, that I'd agree with.
Like a Pilot having a Small and Large Turret on their tank, they get to select which turret is their main gun. :) This
Going to stay out of AV/V debates, better for my sanity.
G˙åTank driverG˙å
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Rowdy Railgunner
Turalyon 514 Turalyon Alliance
281
|
Posted - 2013.12.16 23:34:00 -
[19] - Quote
Vulpes Dolosus wrote:Next you're going to want a passenger to man my Python's turret.
Where was this suggestion when AV was OP? You're just butthurt that you can't insta-pop vehicles anymore. Let CCP rebalance tanks and AV and stop with these outrageous ideas. Actually our thought that came up for the dropships was to allow you to put all of the turrets on the same side. So you could have 3 turrets on one side for the ADS just blasting away at objectives. That would be awesome. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
264
|
Posted - 2013.12.16 23:36:00 -
[20] - Quote
Flix Keptick wrote:You know that we would have no blindspots right? We would be way more powerfull than we are right now.
Well that would be intensional if a take requires multiple people to operate it effectivly then its ballenced against it requiring multiple people to kill it effectivly for example a tank could require 3 av guys to kill it if it took 3 guys to run one effectivly the best way to do this is adding a commander seat who would have access to scanners and stuff and be the only person able to see by third person it would make tanks alot more powerfull but would also require more people to use effectivly.
That is the ultamite problem with tanks right now it basicly gives one person the power of 2 as it take 2 to kill him this is simply a issue that needs fixing |
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Benjamin Ciscko
The Generals General Tso's Alliance
389
|
Posted - 2013.12.16 23:39:00 -
[21] - Quote
So I should invest 10 mil plus skill points that took months to obtain, hours of ISK grinding to be able to afford to tank and now only being able to drive said tank. You would have to squad with a person who knows what their doing so you can't squad with randoms and not everyone wants to gun for you so even in corp or alliance you will have to search for people. I have invested around 4 million into my main turret and 0 sp into small turrets so you want someone like yourself to benefit from our grinding doing no work yourself risking no assets because I am dropping it and then expect me to have little fun doing it.
Tanker/Logi
Tanks almost fixed.
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Rowdy Railgunner
Turalyon 514 Turalyon Alliance
282
|
Posted - 2013.12.16 23:41:00 -
[22] - Quote
Benjamin Ciscko wrote:So I should invest 10 mil plus skill points that took months to obtain, hours of ISK grinding to be able to afford to tank and now only being able to drive said tank. You would have to squad with a person who knows what their doing so you can't squad with randoms and not everyone wants to gun for you so even in corp or alliance you will have to search for people. I have invested around 4 million into my main turret and 0 sp into small turrets so you want someone like yourself to benefit from our grinding doing no work yourself risking no assets because I am dropping it and then expect me to have little fun doing it. I said allow the pilot to put his seat on the small turret. Learn to read. |
Benjamin Ciscko
The Generals General Tso's Alliance
389
|
Posted - 2013.12.16 23:42:00 -
[23] - Quote
Rowdy Railgunner wrote:Vulpes Dolosus wrote:Next you're going to want a passenger to man my Python's turret.
Where was this suggestion when AV was OP? You're just butthurt that you can't insta-pop vehicles anymore. Let CCP rebalance tanks and AV and stop with these outrageous ideas. Actually our thought that came up for the dropships was to allow you to put all of the turrets on the same side. So you could have 3 turrets on one side for the ADS just blasting away at objectives. That would be awesome. And FYI, I can instapop all HAVs and LAVs quite easily. Lol you popping LAV's or HAV's I am quite sure you can not instapop mine and I can imagine you breaking your TV in the process how you state that you talked about this is bizarre it's not a discussion when only on person talks and the other screamed down.
Tanker/Logi
Tanks almost fixed.
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Rowdy Railgunner
Turalyon 514 Turalyon Alliance
282
|
Posted - 2013.12.16 23:44:00 -
[24] - Quote
Benjamin Ciscko wrote:Rowdy Railgunner wrote:Vulpes Dolosus wrote:Next you're going to want a passenger to man my Python's turret.
Where was this suggestion when AV was OP? You're just butthurt that you can't insta-pop vehicles anymore. Let CCP rebalance tanks and AV and stop with these outrageous ideas. Actually our thought that came up for the dropships was to allow you to put all of the turrets on the same side. So you could have 3 turrets on one side for the ADS just blasting away at objectives. That would be awesome. And FYI, I can instapop all HAVs and LAVs quite easily. Lol you popping LAV's or HAV's I am quite sure you can not instapop mine and I can imagine you breaking your TV in the process how you state that you talked about this is bizarre it's not a discussion when only on person talks and the other screamed down. I would instapop your HAV and you would sent me hate mail for doing it. I do not fight clean. |
Benjamin Ciscko
The Generals General Tso's Alliance
389
|
Posted - 2013.12.16 23:44:00 -
[25] - Quote
Rowdy Railgunner wrote:Benjamin Ciscko wrote:So I should invest 10 mil plus skill points that took months to obtain, hours of ISK grinding to be able to afford to tank and now only being able to drive said tank. You would have to squad with a person who knows what their doing so you can't squad with randoms and not everyone wants to gun for you so even in corp or alliance you will have to search for people. I have invested around 4 million into my main turret and 0 sp into small turrets so you want someone like yourself to benefit from our grinding doing no work yourself risking no assets because I am dropping it and then expect me to have little fun doing it. I said allow the pilot to put his seat on the small turret. Learn to read. I read that but I would not be able to shoot in the air at drop ships or people on hills have 360 degree view or shoot while reversing learn to read between the lines.
Tanker/Logi
Tanks almost fixed.
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Benjamin Ciscko
The Generals General Tso's Alliance
389
|
Posted - 2013.12.16 23:46:00 -
[26] - Quote
Rowdy Railgunner wrote:Benjamin Ciscko wrote:Rowdy Railgunner wrote:Vulpes Dolosus wrote:Next you're going to want a passenger to man my Python's turret.
Where was this suggestion when AV was OP? You're just butthurt that you can't insta-pop vehicles anymore. Let CCP rebalance tanks and AV and stop with these outrageous ideas. Actually our thought that came up for the dropships was to allow you to put all of the turrets on the same side. So you could have 3 turrets on one side for the ADS just blasting away at objectives. That would be awesome. And FYI, I can instapop all HAVs and LAVs quite easily. Lol you popping LAV's or HAV's I am quite sure you can not instapop mine and I can imagine you breaking your TV in the process how you state that you talked about this is bizarre it's not a discussion when only on person talks and the other screamed down. I would instapop your HAV and you would sent me hate mail for doing it. I do not fight clean. No one has ever successfully killed me with a jihad jeep people have tried even someone in corp that we qsynced against tried twice and failed twice.
Tanker/Logi
Tanks almost fixed.
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Rowdy Railgunner
Turalyon 514 Turalyon Alliance
282
|
Posted - 2013.12.16 23:47:00 -
[27] - Quote
Benjamin Ciscko wrote:Rowdy Railgunner wrote:Benjamin Ciscko wrote:Rowdy Railgunner wrote:Vulpes Dolosus wrote:Next you're going to want a passenger to man my Python's turret.
Where was this suggestion when AV was OP? You're just butthurt that you can't insta-pop vehicles anymore. Let CCP rebalance tanks and AV and stop with these outrageous ideas. Actually our thought that came up for the dropships was to allow you to put all of the turrets on the same side. So you could have 3 turrets on one side for the ADS just blasting away at objectives. That would be awesome. And FYI, I can instapop all HAVs and LAVs quite easily. Lol you popping LAV's or HAV's I am quite sure you can not instapop mine and I can imagine you breaking your TV in the process how you state that you talked about this is bizarre it's not a discussion when only on person talks and the other screamed down. I would instapop your HAV and you would sent me hate mail for doing it. I do not fight clean. No one has ever successfully killed me with a jihad jeep people have tried even someone in corp that we qsynced against tried twice and failed twice. Does your tank have 16500+ HP? |
Benjamin Ciscko
The Generals General Tso's Alliance
389
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Posted - 2013.12.16 23:50:00 -
[28] - Quote
Hardened shields ***** that's if you reach me before you are blown sky high by one of your own remotes ^^
Tanker/Logi
Tanks almost fixed.
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Rowdy Railgunner
Turalyon 514 Turalyon Alliance
283
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Posted - 2013.12.16 23:52:00 -
[29] - Quote
Benjamin Ciscko wrote:Hardened shields ***** that's if you reach me before you are blown sky high by one of your own remotes ^^ Getting blown from my own remotes does happen from time to time, but I plan my attack route proper and most times you will not even see me coming. |
Tch Tch
Red Shirts Away Team
78
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Posted - 2013.12.16 23:54:00 -
[30] - Quote
Two options Allow the tanks to use all the turrets just like the Eve ships. Without having to give up their piloting seat and group them as they want.
Allow a bigger modular tank destroyer that if equipped with a mobile CRU allows squad mates to spawn in it and supply their own role based modules. Destroyer is a base platform for the driver or commander. Add in other corp squadies for additional roles ie main gun, ammo loader, engineering. Allow the beast to house an entire squad, but each role requires a person.
So you can have one man do everything tanks, whilst the other is a squad/corp tank where the squad/corp pays for it. Heck let it be a tank quartermaster role in a corp to predesign these.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Scheneighnay McBob
Bojo's School of the Trades
3282
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Posted - 2013.12.17 00:14:00 -
[31] - Quote
Jason Pearson wrote:Vulpes Dolosus wrote:Next you're going to want a passenger to man my Python's turret.
Where was this suggestion when AV was OP? You're just butthurt that you can't insta-pop vehicles anymore. Let CCP rebalance tanks and AV and stop with these outrageous ideas. ^ Oh and, I keep seeing this suggestion followed by "Dropships are team vehicles, requiring separate gunners" but if you fly, you fly an ADS and use your own turret. So if this suggestion is implemented I demand ADS get's removed immediately. Hey dumbass, the thread is about changing the driver's control to that of the small turret.
In ADSes, the pilot already controls a single small turret. The real weapons are the crew and gunners. If a serious dropship crew would get together, you would have a BIG problem.
We used to have a time machine
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Jason Pearson
3488
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Posted - 2013.12.17 00:19:00 -
[32] - Quote
Scheneighnay McBob wrote:Jason Pearson wrote:Vulpes Dolosus wrote:Next you're going to want a passenger to man my Python's turret.
Where was this suggestion when AV was OP? You're just butthurt that you can't insta-pop vehicles anymore. Let CCP rebalance tanks and AV and stop with these outrageous ideas. ^ Oh and, I keep seeing this suggestion followed by "Dropships are team vehicles, requiring separate gunners" but if you fly, you fly an ADS and use your own turret. So if this suggestion is implemented I demand ADS get's removed immediately. Hey dumbass, the thread is about changing the driver's control to that of the small turret. In ADSes, the pilot already controls a single small turret. The real weapons are the crew and gunners. If a serious dropship crew would get together, you would have a BIG problem.
NOPE REMOVE ADS SHUT UP MCBAD.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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Alena Ventrallis
The Neutral Zone
316
|
Posted - 2013.12.17 00:19:00 -
[33] - Quote
As a tanker, I'm down for this. As long as I get a proper vehicle lock so only my squadmates can get in, and not any random blueberry. |
Scheneighnay McBob
Bojo's School of the Trades
3282
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Posted - 2013.12.17 00:52:00 -
[34] - Quote
Alena Ventrallis wrote:As a tanker, I'm down for this. As long as I get a proper vehicle lock so only my squadmates can get in, and not any random blueberry. As a dropship pilot, the current vehicle lock is really annoying.
Blueberries have to wait outside the dropship way too long before I can pick them up and take them to an objective; and this is when I'm not even in a squad!
We used to have a time machine
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Alena Ventrallis
The Neutral Zone
317
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Posted - 2013.12.17 00:54:00 -
[35] - Quote
Scheneighnay McBob wrote:Alena Ventrallis wrote:As a tanker, I'm down for this. As long as I get a proper vehicle lock so only my squadmates can get in, and not any random blueberry. As a dropship pilot, the current vehicle lock is really annoying. Blueberries have to wait outside the dropship way too long before I can pick them up and take them to an objective; and this is when I'm not even in a squad! I'm for a vehicle lock that I can decide if squadmates, corpmates, or anyone can enter my vehicle. Make it a setting in the options menu. I removed all extra turrets from all my vehicles because I'm tired of random blueberries hopping in and refusing to get out.
Best thing I've ever had happen is a squadmate shooting a blueberry out of my dropship in FW. That was awesome. |
Cosgar
ParagonX
8782
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Posted - 2013.12.17 00:56:00 -
[36] - Quote
This is a horrible idea, like restricting logis to sidearms horrible.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Rowdy Railgunner
Turalyon 514 Turalyon Alliance
283
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Posted - 2013.12.17 01:14:00 -
[37] - Quote
People need reading comprehension 101 I believe. The word "allow" in no way promotes a restriction. It is actually an antonym of it. What I am suggesting is that CCP ALLOW us to choose where the driver seat goes. I am not saying for them to move it to the small turret. I am saying I want them to ALLOW us to put the driver seat where we want to.
So learn to read people and comprehend what it is you are actually reading. |
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