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ALT2 acc
The dyst0pian Corporation Zero-Day
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Posted - 2013.12.14 22:58:00 -
[1] - Quote
Anmol Singh wrote:Buff the swarm launcher damage to 240 .
Limit tanks per team to 1 or 2
forge guns are still extremely powerful, i only agree with above |
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Posted - 2013.12.14 23:01:00 -
[2] - Quote
Anmol Singh wrote:Jason Pearson wrote:As a Tanker I'm not.
Stop changing current weapons that do great damage against an inactive tank. Give us webs so we can stop tanks from escaping with their actives down. And remove the ability to add more than one hardener because it allows you to keep them on for ages with just a tiny window to hit them. As a Tanker, I am for this. I playrd infantry today and they have it tough bro. Especially with the madrugar spam and their OP reppers, they can rep like 900 hp back inbetween the time it takes for the FG to charge up (only does like 1700 damage total). It is really awkward one one tank can take like 3 shots from a proto FG get behind a rock and come back with full HP. its really awkward that forges can spam and be unkillable forcing a death |
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Posted - 2013.12.14 23:04:00 -
[3] - Quote
Anmol Singh wrote:Armor tanks are really OP but shield tanks can take out armor tanks fast but not every one has a shield tank. They either need a armor repair nerf or a HP nerf. armor is meant to take alot of damage, and shields are still fragile so armor is fine exept rep stacking |
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Posted - 2013.12.14 23:07:00 -
[4] - Quote
Anmol Singh wrote:ALT2 acc wrote:Anmol Singh wrote:Buff the swarm launcher damage to 240 .
Limit tanks per team to 1 or 2
forge guns are still extremely powerful, i only agree with above What, you lost your poor little soma to a proto type FG? Poor you, you must have suffered a huge loss. ..........madrugar, almost died by one, still very powerful, stop acting like forges are weak when they're not, also stop solo'ing tanks, they are meant to TANK, to soak damage |
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The dyst0pian Corporation Zero-Day
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Posted - 2013.12.14 23:08:00 -
[5] - Quote
Anmol Singh wrote:ALT2 acc wrote:Anmol Singh wrote:Armor tanks are really OP but shield tanks can take out armor tanks fast but not every one has a shield tank. They either need a armor repair nerf or a HP nerf. armor is meant to take alot of damage, and shields are still fragile so armor is fine exept rep stacking Hmmm? How does it feel getting owned in 3 seconds to my proto missiles? it hasn't happened to me yet, all the missile tanks i kill suck or i know when to GTFO |
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The dyst0pian Corporation Zero-Day
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Posted - 2013.12.14 23:10:00 -
[6] - Quote
Anmol Singh wrote:ALT2 acc wrote:Anmol Singh wrote:Armor tanks are really OP but shield tanks can take out armor tanks fast but not every one has a shield tank. They either need a armor repair nerf or a HP nerf. armor is meant to take alot of damage, and shields are still fragile so armor is fine exept rep stacking Hmmm? How does it feel getting owned in 3 seconds to my proto missiles? Armor is OP against infantry not other tanks, and armor tanks are very capable of taking out shield tanks. Armor tanks do circles around shield tanks and missiles can't track that fast. oh really, armor is meant to TANK, and is anti-infantry, shield tanks run circles around armor due to thier turn speed, have you turned a armor tank before? its SLOOOW, just, really slow |
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Posted - 2013.12.14 23:13:00 -
[7] - Quote
Anmol Singh wrote:ALT2 acc wrote:Anmol Singh wrote:ALT2 acc wrote:Anmol Singh wrote:Buff the swarm launcher damage to 240 .
Limit tanks per team to 1 or 2
forge guns are still extremely powerful, i only agree with above What, you lost your poor little soma to a proto type FG? Poor you, you must have suffered a huge loss. ..........madrugar, almost died by one, still very powerful, stop acting like forges are weak when they're not, also stop solo'ing tanks, they are meant to TANK, to soak damage Yea, they soak too much damage. gtfo AV/gunlogi user they are slow without nitro, stop using STD swarms, railguns **** everything, forges are still powerful, proto swarms are still good, so idky you think armor is op |
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Posted - 2013.12.14 23:14:00 -
[8] - Quote
Anmol Singh wrote:ALT2 acc wrote:Anmol Singh wrote:ALT2 acc wrote:Anmol Singh wrote:Armor tanks are really OP but shield tanks can take out armor tanks fast but not every one has a shield tank. They either need a armor repair nerf or a HP nerf. armor is meant to take alot of damage, and shields are still fragile so armor is fine exept rep stacking Hmmm? How does it feel getting owned in 3 seconds to my proto missiles? Armor is OP against infantry not other tanks, and armor tanks are very capable of taking out shield tanks. Armor tanks do circles around shield tanks and missiles can't track that fast. oh really, armor is meant to TANK, and is anti-infantry, shield tanks run circles around armor due to thier turn speed, have you turned a armor tank before? its SLOOOW, just, really slow Yea, i have a soma, anyway, when you see me running circles around you, you just turn you nitros on then you catch up to me with your suppurb turn speed if i used nitro much |
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Posted - 2013.12.14 23:22:00 -
[9] - Quote
Anmol Singh wrote:Whatever. I almost had you down a few times. The only reason you beat me was because I have an advanced turret, not a proto. You getting a kill off me while you're sparking and smoking filled me with murderous rage. GG though. wut? replying to diff post about armor speed thats why my sica chases down armor tanks with ease, they cant escape, i've tried a sica, thier faster |
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Posted - 2013.12.14 23:25:00 -
[10] - Quote
Anmol Singh wrote:anks are suppose to be Active. Tanks Are suppose to be weak without hardners. I am not asking to buff damage, im asking to buff AV in a different way. Anyways, tanks are too spammable so i want a limit so only two-three are allowed. my tank is weak without hardeners, trust me, when i see a tank or get hit, i hide because tanks ARE weak on CD |
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Posted - 2013.12.14 23:27:00 -
[11] - Quote
Atiim wrote:Anmol Singh wrote:Buff the swarm launcher range to 200m
Buff the forge gun charge up times so it takes 2.5 secs to charge assault, 3 to charge the normal.
Limit tanks per match to 2
I don't believe that HAVs should be limited to 2, because I don't want to limit someone's playstyle. As much as I hate the HAV pilots, I do understand that they enjoy using their vehicles, and as such I don't think that it would be fair to limit the amount of HAVs on the field to only 2. As for the FG charge up time and range, I agree. However that won't fix the fact that nobody in this entire game who will ever use AV weapons again (unless they already have it). forges dont need buffs, tanks are too fast(armor speed not turning) swarms only need 240 damage thats all i think |
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Posted - 2013.12.14 23:29:00 -
[12] - Quote
Anmol Singh wrote:ALT2 acc wrote:Anmol Singh wrote:anks are suppose to be Active. Tanks Are suppose to be weak without hardners. I am not asking to buff damage, im asking to buff AV in a different way. Anyways, tanks are too spammable so i want a limit so only two-three are allowed. my tank is weak without hardeners, trust me, when i see a tank or get hit, i hide because tanks ARE weak on CD How OP are you when you are not on cooldown? What are infantry suppose to do when your hardeners are on? proto swarms and/or forges, those still work, but remember CCP wanted tanks to be powerful on and weak off, which they are, or get 2 guys 1 proto swarms and 1 anything else will cause a retreat, AV need WP for damage |
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Posted - 2013.12.14 23:32:00 -
[13] - Quote
Atiim wrote:ALT2 acc wrote: forges dont need buffs, tanks are too fast(armor speed not turning) swarms only need 240 damage thats all i think
Yeah because an additional 10HP will make a huge difference 20 damage per missile+10% armor damage |
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Posted - 2013.12.14 23:36:00 -
[14] - Quote
Anmol Singh wrote:Never asked for a swarm dmg buff, ony a range buff, tank can go 175m (swarm lockon range) in like 5 seconds. If you think a Forge gun hurts, you must be really bad at tanking. Anyway, reducing charge by .5 isn't much and wont affect many tankers except the noobs who suck at tanking. forges cause me to retreat with 1 hardener if hit if i know there is no cover tanks per team max 2 fix dual hardeners fix dual reps |
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Posted - 2013.12.14 23:39:00 -
[15] - Quote
Anmol Singh wrote:just dont make tanks indestructible while hardners are ON. tanks arent indestructible when on, its either dual hardeners, or dual reps that do that, and you're probably solo'ing with STD av if there indestructible with 1 hardener 1 rep |
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Posted - 2013.12.14 23:47:00 -
[16] - Quote
Anmol Singh wrote:ALT2 acc wrote:Anmol Singh wrote:just dont make tanks indestructible while hardners are ON. tanks arent indestructible when on, its either dual hardeners, or dual reps that do that, and you're probably solo'ing with STD av if there indestructible with 1 hardener 1 rep I have a proto ishukone Assault FG with 2 complex and level 4 proficiency, Today... 4 milita tanks escaped my wraith. Nerf milita tanks buff proto AV, if STD tanks are surviving so well against Proto AV, imagine the proto Tanks. they will be expensive and need teamwork/tank, but those MLT tanks SHOULD get solo'd by proto AV, they put no sp into ANYTHING at all |
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