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TechMechMeds
Swamp Marines Kleenex Inc.
1744
|
Posted - 2013.12.13 15:49:00 -
[1] - Quote
I think they are both fine but I thought I'd make a thread for you types to state the best you can why these need to be nerfed and I attempt to obliterate what I believe to be absolute sht.
Go.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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Jacques Cayton II
Providence Guard Templis Dragonaors
300
|
Posted - 2013.12.13 15:58:00 -
[2] - Quote
I like turtles
We fight for the future of the State not our
personal goals
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Alam Storm
Third Rock From The Sun INTERGALACTIC WARPIGS
34
|
Posted - 2013.12.13 15:59:00 -
[3] - Quote
GM already said there gunna be nerved soon anyway :D |
TechMechMeds
Swamp Marines Kleenex Inc.
1744
|
Posted - 2013.12.13 16:01:00 -
[4] - Quote
Jacques Cayton II wrote:I like turtles
Turtles are op, nerf their armour, ttk is too slow, or buff machete.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
Samoset Detrium
G.R.A.V.E
6
|
Posted - 2013.12.13 16:01:00 -
[5] - Quote
Does it count if I vote in favor of the Rail Rifle?
I don't see anything wrong with them yet, I have been using the Rail more so than the Combat though so no real thoughts on the latter.
The RR has more damage output than most other frontline rifles except for the Standard Scambler rifle variant. ((the semi-auto one, not the tier level)). This balances out though thanks to the lower RDF that the assault rifle can best. With the scoped variant it does make holding down a defensible position against a heavily entrenched enemy a nice touch to add to your suit, which does happen quite a bit.
That and the brief charge up time before firing means if someone surprises you, even if you turn around magically in a complete 180, you still have a short time to charge before you fire. And if you let go of the trigger..gotta start the charge again.
With the CR, it has a larger RDF than even an Assault SMG. that and the three round burst at above 30 damage makes it quite a nice weapon in itself. Good for defending and even attacking as with the above example. Especially defense with the Scoped variant. Haven't tried the Assault yet though..but I can only imagine.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
906
|
Posted - 2013.12.13 16:01:00 -
[6] - Quote
Alam Storm wrote:GM already said there gunna be nerved soon anyway :D
Link?
!
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TechMechMeds
Swamp Marines Kleenex Inc.
1744
|
Posted - 2013.12.13 16:02:00 -
[7] - Quote
Alam Storm wrote:GM already said there gunna be nerved soon anyway :D
Where?
I have been beaten already by the gm gods then :(
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
Jacques Cayton II
Providence Guard Templis Dragonaors
302
|
Posted - 2013.12.13 16:04:00 -
[8] - Quote
He is trolling
We fight for the future of the State not our
personal goals
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TechMechMeds
Swamp Marines Kleenex Inc.
1744
|
Posted - 2013.12.13 16:05:00 -
[9] - Quote
Samoset Detrium wrote:Does it count if I vote in favor of the Rail Rifle? I don't see anything wrong with them yet, I have been using the Rail more so than the Combat though so no real thoughts on the latter. The RR has more damage output than most other frontline rifles except for the Standard Scambler rifle variant. ((the semi-auto one, not the tier level)). This balances out though thanks to the lower RDF that the assault rifle can best. With the scoped variant it does make holding down a defensible position against a heavily entrenched enemy a nice touch to add to your suit, which does happen quite a bit. That and the brief charge up time before firing means if someone surprises you, even if you turn around magically in a complete 180, you still have a short time to charge before you fire. And if you let go of the trigger..gotta start the charge again. With the CR, it has a larger RDF than even an Assault SMG. that and the three round burst at above 30 damage makes it quite a nice weapon in itself. Good for defending and even attacking as with the above example. Especially defense with the Scoped variant. Haven't tried the Assault yet though..but I can only imagine.
The assault is amazing in cqc, working fine and rail gun is long range so if someone gets up behind you then your using it in the wrong situation, and semi likewise I haven't used the assault rail rifle yet.
Not really much to pwn there.
Next.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
CLONE117
planetary retaliation organisation
507
|
Posted - 2013.12.13 16:11:00 -
[10] - Quote
i have no problems with the rr i think its fine.. the cr on the other hand.... |
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TechMechMeds
Swamp Marines Kleenex Inc.
1744
|
Posted - 2013.12.13 16:15:00 -
[11] - Quote
CLONE117 wrote:i have no problems with the rr i think its fine.. the cr on the other hand....
The only time I see rail rifle do badly is people bringing it into cqc when they should be using the assault variant.
The regular cr is fine, maybe the hip fire is a bit too accurate.
Next.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
Samoset Detrium
G.R.A.V.E
8
|
Posted - 2013.12.13 16:20:00 -
[12] - Quote
The Assault Rail Rifle is a much more viable option at close range. I have used it myself just enough to discern that. Comes with lower damage yes, but the increased RDF is a proper balance-off in my opinion. The Scoped RR is of course, meant for range and not for right in the face fighting.
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Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
80
|
Posted - 2013.12.14 09:27:00 -
[13] - Quote
Well i don't discount the rail rifle. Its a tough cookie. Right now unlike other weapons their is no bullet trail or tracer so when they are firing unless you happen to look in the right right place at the right time, its darn near impossible to find where their firing from. Rail rifle should have tracers coming out just like everyone else. Other than that, i love the new weapons but im more of an in your face guy and i want full minmatar gear anyway. Don't nerf my combat rifle yo. Of course its a beastly killer, combat rifle is for combat yo
Trust in the Rust!
7-Time Matar Mass Driver World Champion
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CLONE117
planetary retaliation organisation
514
|
Posted - 2013.12.16 16:18:00 -
[14] - Quote
i dont want any damage nerfs to combat rifle all i want is the damage done to armor toned down.
ive been seeing it melt shields then annihilate armor.
my time using the rail rifle. it really just felt like i was using a large blaster turret.
with hit detection issues.
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Fizzer94
L.O.T.I.S. Public Disorder.
1240
|
Posted - 2013.12.16 16:42:00 -
[15] - Quote
TechMechMeds wrote:I think they are both fine but I thought I'd make a thread for you types to state the best you can why these need to be nerfed and I attempt to obliterate what I believe to be absolute sht.
Go. The Racial Rifles can kill me before my Plasma Cannon's slug reaches them. They are all OP and all need a nerf. Their TTK is so low, it devalues Alpha damage weapons.
Fizzer94 // Level 1 Forum Warrior // The Plasma Cannon is not as good as it once was.
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CrotchGrab 360
575
|
Posted - 2013.12.16 17:35:00 -
[16] - Quote
I think the damage on the combat rifle is too high and also that the range on the rail rifle is too high
but i like the rail rifle so whatever. |
TechMechMeds
Swamp Marines Kleenex Inc.
1775
|
Posted - 2013.12.16 17:37:00 -
[17] - Quote
Fizzer94 wrote:TechMechMeds wrote:I think they are both fine but I thought I'd make a thread for you types to state the best you can why these need to be nerfed and I attempt to obliterate what I believe to be absolute sht.
Go. The Racial Rifles can kill me before my Plasma Cannon's slug reaches them. They are all OP and all need a nerf. Their TTK is so low, it devalues Alpha damage weapons.
I'm with you on this one, the PLC should have a 20 round mag I believe, be automatic and have a 10 metre blast radius.
Next lol
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
Ulysses Knapse
duna corp
766
|
Posted - 2013.12.16 17:39:00 -
[18] - Quote
Rail Rifle should probably get reduced rate of fire, and possibly slightly longer charge time.
And this is coming from someone who really, really likes the Rail Rifle.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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TechMechMeds
Swamp Marines Kleenex Inc.
1775
|
Posted - 2013.12.16 17:40:00 -
[19] - Quote
CrotchGrab 360 wrote:I think the damage on the combat rifle is too high and also that the range on the rail rifle is too high
but i like the rail rifle so whatever.
Totally disagree, the rail rifle should have a range increase and the combat rifle should get a 50% damage buff lol.
On a serious note the cr needs greater dispersion when hip firing so the assault cr really would be worth using in cqc beyond being just for fun.
Next.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
TechMechMeds
Swamp Marines Kleenex Inc.
1776
|
Posted - 2013.12.16 18:06:00 -
[20] - Quote
Ulysses Knapse wrote:Rail Rifle should probably get reduced rate of fire, and possibly slightly longer charge time.
And this is coming from someone who really, really likes the Rail Rifle.
Then I'd be able to kill anyone with my cr who uses a rail rifle no problem, it'd be a case of ducking to make them stop shooting then shooting them in the face before they can get a shot off.
I support this, and this is coming from someone who really, really, REALLY likes the cr
Next.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
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Ulysses Knapse
duna corp
768
|
Posted - 2013.12.16 18:14:00 -
[21] - Quote
Combat Rifle should have reduced damage but higher rate of fire, in roughly equal amounts.
DPS is maintained, but it becomes more a weapon for guerrilla warfare rather than long-term engagements.
Oh, and for the standard Combat RIfle, 5-shot bursts instead of 3-shot bursts. It's only fair, after all.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
|
TechMechMeds
Swamp Marines Kleenex Inc.
1777
|
Posted - 2013.12.16 18:22:00 -
[22] - Quote
Ulysses Knapse wrote:Combat Rifle should have reduced damage but higher rate of fire, in roughly equal amounts.
DPS is maintained, but it becomes more a weapon for guerrilla warfare rather than long-term engagements.
Oh, and for the standard Combat RIfle, 5-shot bursts instead of 3-shot bursts. It's only fair, after all.
I like this but for hit and run tactics you need to kill things or its just pew pew, besides lowering the damage would make the assault variant useless.
Next.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
Ulysses Knapse
duna corp
768
|
Posted - 2013.12.16 18:25:00 -
[23] - Quote
All ARs should get reduced clip size.
Because why not.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
|
Mordecai Sanguine
What The French
214
|
Posted - 2013.12.16 18:35:00 -
[24] - Quote
TechMechMeds wrote:I think they are both fine but I thought I'd make a thread for you types to state the best you can why these need to be nerfed and I attempt to obliterate what I believe to be absolute sht.
Go.
The Actual DPS is damn too high !!!!!
The problem is here since hit detection issues with the AR and SCR. These two weapons then become Half-God Weapon after the detection issues. PROBLEM : Combat and Rail rifle have been made to be competitive against AR and SCR making them as strong than these two weapons.
So YES Combat Rifle and Rail rifle must be nerf BUT like all the weapons here. Weapons need a huge Balance like the vehicules. We can't change Hit detection making some weapons twice powerful and let the others like they don't count. And ruining the game with a too low TTK. I think all wepaons affected by hit detection issues should be changed (not necessary a nerf or just damage change) no i think they should all be "Re-Balanced". Not one by noe making problems but all at the same time.
The Goal is to balance weapons AND higher the TTK. All weapons hugely affected by hit detection should receive 10% less damage. "Assautl Rifles' "Scrmabler Rifles" "Rail rifles" "Combat rifles" "SMG"
Rifles should have 5/10% less Range. (To make the Laser rifle useful)
Weapons Medimely affected by hit detection should have a 5% less damage : "Scrambler Pistol" "Sniper Rifles"
The others should not be nerfed on damage but maybe on something else (Mass driver should have a smaller splash radius per example).
You see ? |
TechMechMeds
Swamp Marines Kleenex Inc.
1777
|
Posted - 2013.12.16 18:40:00 -
[25] - Quote
Mordecai Sanguine wrote:TechMechMeds wrote:I think they are both fine but I thought I'd make a thread for you types to state the best you can why these need to be nerfed and I attempt to obliterate what I believe to be absolute sht.
Go. The Actual DPS is damn too high !!!!! The problem is here since hit detection issues with the AR and SCR. These two weapons then become Half-God Weapon after the detection issues. PROBLEM : Combat and Rail rifle have been made to be competitive against AR and SCR making them as strong than these two weapons. So YES Combat Rifle and Rail rifle must be nerf BUT like all the weapons here. Weapons need a huge Balance like the vehicules. We can't change Hit detection making some weapons twice powerful and let the others like they don't count. And ruining the game with a too low TTK. I think all wepaons affected by hit detection issues should be changed (not necessary a nerf or just damage change) no i think they should all be "Re-Balanced". Not one by noe making problems but all at the same time. The Goal is to balance weapons AND higher the TTK. All weapons hugely affected by hit detection should receive 10% less damage. "Assautl Rifles' "Scrmabler Rifles" "Rail rifles" "Combat rifles" "SMG" Rifles should have 5/10% less Range. (To make the Laser rifle useful) Weapons Medimely affected by hit detection should have a 5% less damage : "Scrambler Pistol" "Sniper Rifles" The others should not be nerfed on damage but maybe on something else (Mass driver should have a smaller splash radius per example). You see ?
I'd prefer suit hp gets buffed a bit across the board.
Next.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
Ulysses Knapse
duna corp
771
|
Posted - 2013.12.16 18:41:00 -
[26] - Quote
Mordecai Sanguine wrote:Rifles should have 5/10% less Range. (To make the Laser rifle useful) Better yet, buff the Laser Rifle's range instead.
Quote:Weapons Medimely affected by hit detection should have a 5% less damage: "Scrambler Pistol" "Sniper Rifles" Don't touch my Sniper Rifle! It's already less effective than it was in Chromosome...
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
|
Ulysses Knapse
duna corp
771
|
Posted - 2013.12.16 18:42:00 -
[27] - Quote
Also, all ARs should have heat build-up.
Because why not.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
|
Bunny Demon
Scions of Athra
24
|
Posted - 2013.12.16 19:06:00 -
[28] - Quote
For me the RR is only massively OP when there's a whole team using them because I guess it's one of the best counters to the build I run, but on its own or in small groups they're not too much of a hastle but still very deadly if I get caught in the wrong place (just like any gun to a degree)
Donate isk to the guy above ^
(Or me, whichever you prefer)
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Bunny Demon
Scions of Athra
24
|
Posted - 2013.12.16 19:08:00 -
[29] - Quote
Ulysses Knapse wrote:Combat Rifle should have reduced damage but higher rate of fire, in roughly equal amounts.
DPS is maintained, but it becomes more a weapon for guerrilla warfare rather than long-term engagements.
Oh, and for the standard Combat RIfle, 5-shot bursts instead of 3-shot bursts. It's only fair, after all. I have to agree that the burst should be either 4 or 5 because this marginally separates it from the burst ar and it wouldn't really affect the skilled players use but might make it a bit more 'automated'
Donate isk to the guy above ^
(Or me, whichever you prefer)
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Draco Cerberus
BurgezzE.T.F Public Disorder.
610
|
Posted - 2013.12.16 19:22:00 -
[30] - Quote
I think the rifles other than the AR are all pretty well doing what they are supposed to be doing. A slight buff to the AR to bring it in line as a CQC weapon would be ideal IMO and would balance out it's limited engagement range disadvantage.
LogiGod earns his pips
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Ulysses Knapse
duna corp
772
|
Posted - 2013.12.16 19:42:00 -
[31] - Quote
Draco Cerberus wrote:I think the rifles other than the AR are all pretty well doing what they are supposed to be doing. A slight buff to the AR to bring it in line as a CQC weapon would be ideal IMO and would balance out it's limited engagement range disadvantage. No. All of the ARs need to be nerfed. Mostly the Combat and Rail Rifles, but also the others.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
|
TechMechMeds
Swamp Marines Kleenex Inc.
1777
|
Posted - 2013.12.16 19:49:00 -
[32] - Quote
Ulysses Knapse wrote:Draco Cerberus wrote:I think the rifles other than the AR are all pretty well doing what they are supposed to be doing. A slight buff to the AR to bring it in line as a CQC weapon would be ideal IMO and would balance out it's limited engagement range disadvantage. No. All of the ARs need to be nerfed. Mostly the Combat and Rail Rifles, but also the others.
Why nerf them when we can buff suit hp?
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
Ulysses Knapse
duna corp
772
|
Posted - 2013.12.16 19:52:00 -
[33] - Quote
TechMechMeds wrote:Ulysses Knapse wrote:Draco Cerberus wrote:I think the rifles other than the AR are all pretty well doing what they are supposed to be doing. A slight buff to the AR to bring it in line as a CQC weapon would be ideal IMO and would balance out it's limited engagement range disadvantage. No. All of the ARs need to be nerfed. Mostly the Combat and Rail Rifles, but also the others. Why nerf them when we can buff suit hp? If we buff Dropsuit HP, some people might start taking Forge Gun hits to the gut without dying.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
|
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
698
|
Posted - 2013.12.16 19:54:00 -
[34] - Quote
Rail rifle (defintiely regular, maybe assault too) should not have as good of hipfire as it does, and hell yes that thing is a god damn ninja weapon, and needs some trails. I have no freaking clue where I just got shot from half the time.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Ulysses Knapse
duna corp
773
|
Posted - 2013.12.16 20:04:00 -
[35] - Quote
John Demonsbane wrote:and hell yes that thing is a god damn ninja weapon, and needs some trails Rail Rifle should have Sniper Rifle-type tracers. Not overly visible, but lasts for a fair bit of time.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
8966
|
Posted - 2013.12.16 20:10:00 -
[36] - Quote
I think every rifle should lose around 100 DPS in general, maybe a bit less but no less than 50. Just, across the board. Rifles are too strong right now, even without auto aim. SMGs could probably use a slight DPS nerf to stay in line with this change. HMGs could lose a tiny bit of damage if their aiming is fixed and are given a smidge more range.
Just my 2 ISK
Vids / O7
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Ulysses Knapse
duna corp
773
|
Posted - 2013.12.16 20:15:00 -
[37] - Quote
DUST Fiend wrote:I think every rifle should lose around 100 DPS in general, maybe a bit less but no less than 50. Just, across the board. Every single one? That's a bit harsh, especially for the Gallente AR.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
|
Mordecai Sanguine
What The French
214
|
Posted - 2013.12.16 20:40:00 -
[38] - Quote
TechMechMeds wrote:Ulysses Knapse wrote:Draco Cerberus wrote:I think the rifles other than the AR are all pretty well doing what they are supposed to be doing. A slight buff to the AR to bring it in line as a CQC weapon would be ideal IMO and would balance out it's limited engagement range disadvantage. No. All of the ARs need to be nerfed. Mostly the Combat and Rail Rifles, but also the others. Why nerf them when we can buff suit hp?
Because It's BECAUSE of the buff here and there than the game is now totally Unbalanced !!!!!!!!!!!!!!!!!
Buff create more problem than it solve !!!! Every weapon that was buffed in this game has become OP. Creating months of balance.....
We must not Buff we must make a MAJOR nerf not just a buff here or here..... Major Buff like they make for the rifles and you see the result ? Now the game is totally ****** up.
Buff Hp of the suits ? That's stupid. MD and all weapons not affected by hit detection will be useless while Op weapons will still be OP. You don't solve problem you create new problems. More Hp will make some weapons not able to kill and will make some people the same life than an LAV.... Your vision is too short you must think for a long term.
My solution bring Solution. You didn't find any problem in you just tried to pass to an another throwing an random idea to escape the fact that you didn't found one problem in my solution.
Yours bring even more problems.
|
Beeeees
KILL-EM-QUICK RISE of LEGION
345
|
Posted - 2013.12.16 20:53:00 -
[39] - Quote
All 4 main rifles need to have their DPS nerfed.
That is all. |
Stephen Seneca
State Patriots Templis Dragonaors
19
|
Posted - 2013.12.16 21:09:00 -
[40] - Quote
I just want to say its very funny how people complained about the AR being way too OP. Myself included. Now it has competition and the AR should get range and damage buffs? Imeancomeon.
There shouldnt be an easy mode weapon thats good in all engagements like the AR was.
The RR should have tracers, for sure.
Dont you guys get so stoked when you get killed by something other than Duvolle xxxx? No? Just me? ;-)
For the State!
Keep your stick on the ice and get the pucks in deep, eh.
Rail Rifles. All. The. Way!
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Mordecai Sanguine
What The French
214
|
Posted - 2013.12.16 21:10:00 -
[41] - Quote
Beeeees wrote:All 4 main rifles need to have their DPS nerfed.
That is all.
And SMG (To avoid a secondary stronger than main weapons like the flaylock was.) |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
698
|
Posted - 2013.12.16 21:16:00 -
[42] - Quote
Mordecai Sanguine wrote:Beeeees wrote:All 4 main rifles need to have their DPS nerfed.
That is all. And SMG (To avoid a secondary stronger than main weapons like the flaylock was.)
I'd have to agree that a selective DPS reduction to certain weapons makes more sense than a blanket buff to HP. Although, it should be noted that the TTK at least feels a little shorter post-1.7.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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TechMechMeds
Swamp Marines Kleenex Inc.
1778
|
Posted - 2013.12.16 21:17:00 -
[43] - Quote
Mordecai Sanguine wrote:Beeeees wrote:All 4 main rifles need to have their DPS nerfed.
That is all. And SMG (To avoid a secondary stronger than main weapons like the flaylock was.)
No.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
TechMechMeds
Swamp Marines Kleenex Inc.
1778
|
Posted - 2013.12.16 21:23:00 -
[44] - Quote
Mordecai Sanguine wrote:TechMechMeds wrote:Ulysses Knapse wrote:Draco Cerberus wrote:I think the rifles other than the AR are all pretty well doing what they are supposed to be doing. A slight buff to the AR to bring it in line as a CQC weapon would be ideal IMO and would balance out it's limited engagement range disadvantage. No. All of the ARs need to be nerfed. Mostly the Combat and Rail Rifles, but also the others. Why nerf them when we can buff suit hp? Because It's BECAUSE of the buff here and there than the game is now totally Unbalanced !!!!!!!!!!!!!!!!! Buff create more problem than it solve !!!! Every weapon that was buffed in this game has become OP. Creating months of balance..... We must not Buff we must make a MAJOR nerf not just a buff here or here..... Major Buff like they make for the rifles and you see the result ? Now the game is totally ****** up. Buff Hp of the suits ? That's stupid. MD and all weapons not affected by hit detection will be useless while Op weapons will still be OP. You don't solve problem you create new problems. More Hp will make some weapons not able to kill and will make some people the same life than an LAV.... Your vision is too short you must think for a long term. My solution bring Solution. You didn't find any problem in you just tried to pass to an another throwing an random idea to escape the fact that you didn't found one problem in my solution. Yours bring even more problems.
So buffing the suits to take more shots is stupid?
We could nerf the weapon damage or buff suit hp, what am I not getting lol.
I'm not really fussed about where ttk is at now as ccp has acknowledged its a bit too short.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
|
Beeeees
KILL-EM-QUICK RISE of LEGION
347
|
Posted - 2013.12.16 21:31:00 -
[45] - Quote
Except yes.
You seem to miss the bigger picture. Every other weapon sucks when confronted with a rifle in any situation ever. Raising EHP doesnt eliminate the discrepancy in performance. Raising EHP doesnt eliminate the fact of rifles having insane DPS overall, because they all were balanced from the AR, which is the supreme and uncontested king of OP since hit detection and auto aim. |
Obodiah Garro
Tech Guard RISE of LEGION
467
|
Posted - 2013.12.16 21:35:00 -
[46] - Quote
how the gonna nerf the RR its already terrible at its intended role unless target is staying still. |
TechMechMeds
Swamp Marines Kleenex Inc.
1778
|
Posted - 2013.12.16 21:36:00 -
[47] - Quote
Beeeees wrote:Except yes. You seem to miss the bigger picture. Every other weapon sucks when confronted with a rifle in any situation ever. Raising EHP doesnt eliminate the discrepancy in performance. Raising EHP doesnt eliminate the fact of rifles having insane DPS overall, because they all were balanced from the AR, which is the supreme and uncontested king of OP since hit detection and auto aim.
That's simply because the other weapons are either sidearms or niche weapons that are situational, the ar in dust by design is good at everything and because of that I can't see anything changing beyond damage nerfs or suit buffs.
I think the cr needs more dispersion, that's about it lol.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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Samael Artico
Company of Marcher Lords Amarr Empire
25
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Posted - 2013.12.16 21:39:00 -
[48] - Quote
Obodiah Garro wrote:how the gonna nerf the RR its already terrible at its intended role unless target is staying still. Intended role? I'm not sure what you mean, good sir. |
Beeeees
KILL-EM-QUICK RISE of LEGION
347
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Posted - 2013.12.16 21:55:00 -
[49] - Quote
TechMechMeds wrote: That's simply because the other weapons are either sidearms or niche weapons that are situational
No no no, "sidearm" or "situational" doesnt mean "you cant kill anyone with it".
For example, the scrambler pistol, you can OHK anyone with it no biggie. The flaylock, on the other hand, yeah good luck with that.
Laser rifle is still going somwhat good even after the update. The Mass Driver is dead and buried, reduced to utter uselessness. There is literally no situation in which the MD would have an upper hand on a rifle. Ever.
Rifles benefit too much from latest changes to the core game mechanics and netcode. That is an undeniable fact. |
TechMechMeds
Swamp Marines Kleenex Inc.
1778
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Posted - 2013.12.16 22:10:00 -
[50] - Quote
Beeeees wrote:TechMechMeds wrote: That's simply because the other weapons are either sidearms or niche weapons that are situational
No no no, "sidearm" or "situational" doesnt mean "you cant kill anyone with it". For example, the scrambler pistol, you can OHK anyone with it no biggie. The flaylock, on the other hand, yeah good luck with that. Laser rifle is still going somwhat good even after the update. The Mass Driver is dead and buried, reduced to utter uselessness. There is literally no situation in which the MD would have an upper hand on a rifle. Ever. Rifles benefit too much from latest changes to the core game mechanics and netcode, even for hitscan weapons. That is an undeniable fact.
Yeah I know that, what's your point?
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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Beeeees
KILL-EM-QUICK RISE of LEGION
347
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Posted - 2013.12.16 22:20:00 -
[51] - Quote
TechMechMeds wrote:
Yeah I know that, what's your point?
Sick convo skills there brah. |
TechMechMeds
Swamp Marines Kleenex Inc.
1778
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Posted - 2013.12.16 22:21:00 -
[52] - Quote
Beeeees wrote:TechMechMeds wrote:
Yeah I know that, what's your point?
Sick convo skills there brah.
I know, I'm just reading the idiots guide to giving a fk lol.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
83
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Posted - 2013.12.17 06:09:00 -
[53] - Quote
How about we nerf that scrambler rifle. Its probably just people with faster trigger fingers or modded controllers but do you guys see the fire rate on the base scrambler rifle and how people spam that trigger.. The assault variant i believe is fine but i have seen people use the viziam scrambler like it was fully automatic. The other rifles DPS is nowhere near the DPS of the scrambler...lets number crunch
The numbers is without damage mods but i will add proficiency to see how it scales. taking the base guns only
Gallente Assault Rifle STD- 750rpm/60 = 12.5 now you can't fire half a round so 12 rounds in a second
34dmg per bullet x 12 = 408 dps Proficiency 34*1.15= 39.1dmg*12= 469dps
Minmatar Combat Rifle 1200rpm/60 = 20 now the combat rifle is burst so the 1200 isn't sustained and it fires 3 rounds per pull. Using my own firing time as a base i found out that if i time it correctly i can fire 5 burst within a second although its under ideal conditions and not under duress
5x3= 15 rounds per second 15 x 32dmg = 480dps Proficiency 32*1.15 = 36.8*15= 552 DPS
Caldari Rail Rifle 461rpm/60 = 7.63 rounded to 7 rounds in a second
7x 55 dmg per bullet = 385dps Proficiency 55*1.15 =63dmg*7 = 441dps
Seems really low maybe it reflects the gun is not cqc oriented but this gun retains its damage over a range where most other guns will lose dps exponentially
Now for the scrambler rifle
Amarr scrambler Rifle 705rpm/60 =11.75 rounded to 11
72dmg x 11 =792dps WTH Proficiency 72*1.15 = 82.8dmg x 11 = 909dps GTFO
There you go, you wanna cry about the rail and combat being OP? You haven't ran into an avid scrambler user. Of course this is open for debate such as overheat or the fact that you actually have to hit the player for dps to count but regardless is the fact the gun does in FACT HAVE THE POTENTIAL TO DO SO. Also taking into account is the scrambler doesn't build heat per shot but per second so it's wholly possible that a player can fire those 11 rounds without overheat and the 5% reduced heat buildup for amarr suit users makes that even more likely. There you go NERF THE SCRAMBLER RoF. The assault scrambler as far as i can see is okay, but i see why i don't see many assault scramblers have you? Remember the Tactical Rifles when they still retained the high damage and the 750 rpm . Don't know how this managed to go under the radar for so long.
Trust in the Rust!
7-Time Matar Mass Driver World Champion
Combat Rifle is for Combat!
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Stephen Seneca
State Patriots Templis Dragonaors
20
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Posted - 2013.12.17 06:21:00 -
[54] - Quote
Sounds nasty.. good thing not too many people get the hang of the rifle lol.
Does the CR lose damage over distance? Every once in a while Id say no lol.
For the State!
Keep your stick on the ice and get the pucks in deep, eh.
Rail Rifles. All. The. Way!
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