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Thread Statistics | Show CCP posts - 0 post(s) |
Ulysses Knapse
duna corp
766
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Posted - 2013.12.16 17:39:00 -
[1] - Quote
Rail Rifle should probably get reduced rate of fire, and possibly slightly longer charge time.
And this is coming from someone who really, really likes the Rail Rifle.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Ulysses Knapse
duna corp
768
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Posted - 2013.12.16 18:14:00 -
[2] - Quote
Combat Rifle should have reduced damage but higher rate of fire, in roughly equal amounts.
DPS is maintained, but it becomes more a weapon for guerrilla warfare rather than long-term engagements.
Oh, and for the standard Combat RIfle, 5-shot bursts instead of 3-shot bursts. It's only fair, after all.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Ulysses Knapse
duna corp
768
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Posted - 2013.12.16 18:25:00 -
[3] - Quote
All ARs should get reduced clip size.
Because why not.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Ulysses Knapse
duna corp
771
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Posted - 2013.12.16 18:41:00 -
[4] - Quote
Mordecai Sanguine wrote:Rifles should have 5/10% less Range. (To make the Laser rifle useful) Better yet, buff the Laser Rifle's range instead.
Quote:Weapons Medimely affected by hit detection should have a 5% less damage: "Scrambler Pistol" "Sniper Rifles" Don't touch my Sniper Rifle! It's already less effective than it was in Chromosome...
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Ulysses Knapse
duna corp
771
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Posted - 2013.12.16 18:42:00 -
[5] - Quote
Also, all ARs should have heat build-up.
Because why not.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Ulysses Knapse
duna corp
772
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Posted - 2013.12.16 19:42:00 -
[6] - Quote
Draco Cerberus wrote:I think the rifles other than the AR are all pretty well doing what they are supposed to be doing. A slight buff to the AR to bring it in line as a CQC weapon would be ideal IMO and would balance out it's limited engagement range disadvantage. No. All of the ARs need to be nerfed. Mostly the Combat and Rail Rifles, but also the others.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Ulysses Knapse
duna corp
772
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Posted - 2013.12.16 19:52:00 -
[7] - Quote
TechMechMeds wrote:Ulysses Knapse wrote:Draco Cerberus wrote:I think the rifles other than the AR are all pretty well doing what they are supposed to be doing. A slight buff to the AR to bring it in line as a CQC weapon would be ideal IMO and would balance out it's limited engagement range disadvantage. No. All of the ARs need to be nerfed. Mostly the Combat and Rail Rifles, but also the others. Why nerf them when we can buff suit hp? If we buff Dropsuit HP, some people might start taking Forge Gun hits to the gut without dying.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Ulysses Knapse
duna corp
773
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Posted - 2013.12.16 20:04:00 -
[8] - Quote
John Demonsbane wrote:and hell yes that thing is a god damn ninja weapon, and needs some trails Rail Rifle should have Sniper Rifle-type tracers. Not overly visible, but lasts for a fair bit of time.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Ulysses Knapse
duna corp
773
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Posted - 2013.12.16 20:15:00 -
[9] - Quote
DUST Fiend wrote:I think every rifle should lose around 100 DPS in general, maybe a bit less but no less than 50. Just, across the board. Every single one? That's a bit harsh, especially for the Gallente AR.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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