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TechMechMeds
Swamp Marines Kleenex Inc.
1744
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Posted - 2013.12.13 15:49:00 -
[1] - Quote
I think they are both fine but I thought I'd make a thread for you types to state the best you can why these need to be nerfed and I attempt to obliterate what I believe to be absolute sht.
Go.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines Kleenex Inc.
1744
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Posted - 2013.12.13 16:01:00 -
[2] - Quote
Jacques Cayton II wrote:I like turtles
Turtles are op, nerf their armour, ttk is too slow, or buff machete.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines Kleenex Inc.
1744
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Posted - 2013.12.13 16:02:00 -
[3] - Quote
Alam Storm wrote:GM already said there gunna be nerved soon anyway :D
Where?
I have been beaten already by the gm gods then :(
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines Kleenex Inc.
1744
|
Posted - 2013.12.13 16:05:00 -
[4] - Quote
Samoset Detrium wrote:Does it count if I vote in favor of the Rail Rifle? I don't see anything wrong with them yet, I have been using the Rail more so than the Combat though so no real thoughts on the latter. The RR has more damage output than most other frontline rifles except for the Standard Scambler rifle variant. ((the semi-auto one, not the tier level)). This balances out though thanks to the lower RDF that the assault rifle can best. With the scoped variant it does make holding down a defensible position against a heavily entrenched enemy a nice touch to add to your suit, which does happen quite a bit. That and the brief charge up time before firing means if someone surprises you, even if you turn around magically in a complete 180, you still have a short time to charge before you fire. And if you let go of the trigger..gotta start the charge again. With the CR, it has a larger RDF than even an Assault SMG. that and the three round burst at above 30 damage makes it quite a nice weapon in itself. Good for defending and even attacking as with the above example. Especially defense with the Scoped variant. Haven't tried the Assault yet though..but I can only imagine.
The assault is amazing in cqc, working fine and rail gun is long range so if someone gets up behind you then your using it in the wrong situation, and semi likewise I haven't used the assault rail rifle yet.
Not really much to pwn there.
Next.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines Kleenex Inc.
1744
|
Posted - 2013.12.13 16:15:00 -
[5] - Quote
CLONE117 wrote:i have no problems with the rr i think its fine.. the cr on the other hand....
The only time I see rail rifle do badly is people bringing it into cqc when they should be using the assault variant.
The regular cr is fine, maybe the hip fire is a bit too accurate.
Next.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines Kleenex Inc.
1775
|
Posted - 2013.12.16 17:37:00 -
[6] - Quote
Fizzer94 wrote:TechMechMeds wrote:I think they are both fine but I thought I'd make a thread for you types to state the best you can why these need to be nerfed and I attempt to obliterate what I believe to be absolute sht.
Go. The Racial Rifles can kill me before my Plasma Cannon's slug reaches them. They are all OP and all need a nerf. Their TTK is so low, it devalues Alpha damage weapons.
I'm with you on this one, the PLC should have a 20 round mag I believe, be automatic and have a 10 metre blast radius.
Next lol
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines Kleenex Inc.
1775
|
Posted - 2013.12.16 17:40:00 -
[7] - Quote
CrotchGrab 360 wrote:I think the damage on the combat rifle is too high and also that the range on the rail rifle is too high
but i like the rail rifle so whatever.
Totally disagree, the rail rifle should have a range increase and the combat rifle should get a 50% damage buff lol.
On a serious note the cr needs greater dispersion when hip firing so the assault cr really would be worth using in cqc beyond being just for fun.
Next.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines Kleenex Inc.
1776
|
Posted - 2013.12.16 18:06:00 -
[8] - Quote
Ulysses Knapse wrote:Rail Rifle should probably get reduced rate of fire, and possibly slightly longer charge time.
And this is coming from someone who really, really likes the Rail Rifle.
Then I'd be able to kill anyone with my cr who uses a rail rifle no problem, it'd be a case of ducking to make them stop shooting then shooting them in the face before they can get a shot off.
I support this, and this is coming from someone who really, really, REALLY likes the cr
Next.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines Kleenex Inc.
1777
|
Posted - 2013.12.16 18:22:00 -
[9] - Quote
Ulysses Knapse wrote:Combat Rifle should have reduced damage but higher rate of fire, in roughly equal amounts.
DPS is maintained, but it becomes more a weapon for guerrilla warfare rather than long-term engagements.
Oh, and for the standard Combat RIfle, 5-shot bursts instead of 3-shot bursts. It's only fair, after all.
I like this but for hit and run tactics you need to kill things or its just pew pew, besides lowering the damage would make the assault variant useless.
Next.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines Kleenex Inc.
1777
|
Posted - 2013.12.16 18:40:00 -
[10] - Quote
Mordecai Sanguine wrote:TechMechMeds wrote:I think they are both fine but I thought I'd make a thread for you types to state the best you can why these need to be nerfed and I attempt to obliterate what I believe to be absolute sht.
Go. The Actual DPS is damn too high !!!!! The problem is here since hit detection issues with the AR and SCR. These two weapons then become Half-God Weapon after the detection issues. PROBLEM : Combat and Rail rifle have been made to be competitive against AR and SCR making them as strong than these two weapons. So YES Combat Rifle and Rail rifle must be nerf BUT like all the weapons here. Weapons need a huge Balance like the vehicules. We can't change Hit detection making some weapons twice powerful and let the others like they don't count. And ruining the game with a too low TTK. I think all wepaons affected by hit detection issues should be changed (not necessary a nerf or just damage change) no i think they should all be "Re-Balanced". Not one by noe making problems but all at the same time. The Goal is to balance weapons AND higher the TTK. All weapons hugely affected by hit detection should receive 10% less damage. "Assautl Rifles' "Scrmabler Rifles" "Rail rifles" "Combat rifles" "SMG" Rifles should have 5/10% less Range. (To make the Laser rifle useful) Weapons Medimely affected by hit detection should have a 5% less damage : "Scrambler Pistol" "Sniper Rifles" The others should not be nerfed on damage but maybe on something else (Mass driver should have a smaller splash radius per example). You see ?
I'd prefer suit hp gets buffed a bit across the board.
Next.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines Kleenex Inc.
1777
|
Posted - 2013.12.16 19:49:00 -
[11] - Quote
Ulysses Knapse wrote:Draco Cerberus wrote:I think the rifles other than the AR are all pretty well doing what they are supposed to be doing. A slight buff to the AR to bring it in line as a CQC weapon would be ideal IMO and would balance out it's limited engagement range disadvantage. No. All of the ARs need to be nerfed. Mostly the Combat and Rail Rifles, but also the others.
Why nerf them when we can buff suit hp?
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines Kleenex Inc.
1778
|
Posted - 2013.12.16 21:17:00 -
[12] - Quote
Mordecai Sanguine wrote:Beeeees wrote:All 4 main rifles need to have their DPS nerfed.
That is all. And SMG (To avoid a secondary stronger than main weapons like the flaylock was.)
No.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines Kleenex Inc.
1778
|
Posted - 2013.12.16 21:23:00 -
[13] - Quote
Mordecai Sanguine wrote:TechMechMeds wrote:Ulysses Knapse wrote:Draco Cerberus wrote:I think the rifles other than the AR are all pretty well doing what they are supposed to be doing. A slight buff to the AR to bring it in line as a CQC weapon would be ideal IMO and would balance out it's limited engagement range disadvantage. No. All of the ARs need to be nerfed. Mostly the Combat and Rail Rifles, but also the others. Why nerf them when we can buff suit hp? Because It's BECAUSE of the buff here and there than the game is now totally Unbalanced !!!!!!!!!!!!!!!!! Buff create more problem than it solve !!!! Every weapon that was buffed in this game has become OP. Creating months of balance..... We must not Buff we must make a MAJOR nerf not just a buff here or here..... Major Buff like they make for the rifles and you see the result ? Now the game is totally ****** up. Buff Hp of the suits ? That's stupid. MD and all weapons not affected by hit detection will be useless while Op weapons will still be OP. You don't solve problem you create new problems. More Hp will make some weapons not able to kill and will make some people the same life than an LAV.... Your vision is too short you must think for a long term. My solution bring Solution. You didn't find any problem in you just tried to pass to an another throwing an random idea to escape the fact that you didn't found one problem in my solution. Yours bring even more problems.
So buffing the suits to take more shots is stupid?
We could nerf the weapon damage or buff suit hp, what am I not getting lol.
I'm not really fussed about where ttk is at now as ccp has acknowledged its a bit too short.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines Kleenex Inc.
1778
|
Posted - 2013.12.16 21:36:00 -
[14] - Quote
Beeeees wrote:Except yes. You seem to miss the bigger picture. Every other weapon sucks when confronted with a rifle in any situation ever. Raising EHP doesnt eliminate the discrepancy in performance. Raising EHP doesnt eliminate the fact of rifles having insane DPS overall, because they all were balanced from the AR, which is the supreme and uncontested king of OP since hit detection and auto aim.
That's simply because the other weapons are either sidearms or niche weapons that are situational, the ar in dust by design is good at everything and because of that I can't see anything changing beyond damage nerfs or suit buffs.
I think the cr needs more dispersion, that's about it lol.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines Kleenex Inc.
1778
|
Posted - 2013.12.16 22:10:00 -
[15] - Quote
Beeeees wrote:TechMechMeds wrote: That's simply because the other weapons are either sidearms or niche weapons that are situational
No no no, "sidearm" or "situational" doesnt mean "you cant kill anyone with it". For example, the scrambler pistol, you can OHK anyone with it no biggie. The flaylock, on the other hand, yeah good luck with that. Laser rifle is still going somwhat good even after the update. The Mass Driver is dead and buried, reduced to utter uselessness. There is literally no situation in which the MD would have an upper hand on a rifle. Ever. Rifles benefit too much from latest changes to the core game mechanics and netcode, even for hitscan weapons. That is an undeniable fact.
Yeah I know that, what's your point?
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines Kleenex Inc.
1778
|
Posted - 2013.12.16 22:21:00 -
[16] - Quote
Beeeees wrote:TechMechMeds wrote:
Yeah I know that, what's your point?
Sick convo skills there brah.
I know, I'm just reading the idiots guide to giving a fk lol.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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