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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Azri Sarum
BurgezzE.T.F Public Disorder.
211
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Posted - 2013.12.16 01:40:00 -
[61] - Quote
Thor Odinson42 wrote:Valto Nyntus wrote: Correction, you have to win 621 fw matches, you forgot to add all the levels win requirement.
Is this correct?
No, its not correct.
If you look at this chart in CCP FoxFour's factional warfare devblog you can see, and verify that its only 200 wins, total.
You verify this by looking at the kicks before 0. At level 10 it takes 33 kicks to take you all the way back to 0. Each kick costs you 450 standing. so 33 * 450 = ~ 15000 points. At 75 points a win 15,000 points is 200 wins.
EVE - Victor Maximus
DUST - Azri Sarum
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
85
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Posted - 2013.12.16 02:09:00 -
[62] - Quote
ccp, why not just make it +100 per level so it would cap at 1,359 and it would seem somewhat more fair of a pay out instead of a max of 659 which is like nothing compared to the prices of adv and proto gear.
or make LP payout based on how well a person does in FW or how active they are during battles
or make it to where if your using that factions gear, you gain more lp for using the factions gear and equipewment
In Rust We Trust,
true to the Republic,
Kherokior warrior
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
85
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Posted - 2013.12.16 02:51:00 -
[63] - Quote
CCP FoxFour wrote:Aero Yassavi wrote:Hey FoxFour, can we get actual numbers for loyalty point payouts with regards to standings instead of guestimating with this horrid graph? Would like to make some tools but don't have the numbers. And that graph is horribly out of date... >.< I changed the numbers like 3 days before release :( Will try and get updated numbers out and in a table format as well instead of just graph. :)
1 tell me why its "out uf date"? 2 why give us this BS payout
when I just realized what he said I was like, F.U F.U F.U F.U F.U F.U F.U F.U, and why the hell did you change it to such a low number that it would require so much grind just to keep stable(assuming you buy LP items constantly).
at first I was like why would CCP F*** this up so badly, but instead im just directing all my questioning to CCP FoxFour , since he was the one to stupidly change it 3 days before the update from thousands of LP to only hundreds and especially without telling the community of this horrible change.
the least you could do is increase it by 50 on the first lvl then keep doubling it every level
example:
lvl 1 = +50
lvl 2 = 100
lvl 3 = 200
lvl 4 = 400
lvl 5 = 1000
than start doing at 1.5
lvl 6 = 1500
lvl 7 = 2250
lvl 8 = 3375
than start doing 1.5
lvl 9 = 5062
lvl 10 = 7593
or start only adding 200 past lvl 8
lvl 8 = 2450 lvl 9 = 2650 lvl 10 = 2850
I think this would be more reasonable because it wouldn't be some bull**** payout but its also not that 69k lvl 10 payout you first said we would get paid. also this is good because it also counter balances with the proto gear cost because we wont be able to buy hundreds of them but we can buy a good amount of them, and we would be buying less faction tanks unlike the isk price of 100k isk or less and spamming faction tanks .
In Rust We Trust,
true to the Republic,
Kherokior warrior
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Nikoli Gleimer
8thDivision
0
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Posted - 2013.12.16 12:06:00 -
[64] - Quote
no no no.....if you were to give someone over 2,000 lp per match if they have level 10 standing it would be insane....nobody would stop doing fw matches, nobody would ever use standard or advanced gear, they would just run proto, and nobody would do pubs. For instance I'm a proto gallente logi.....and my entire fitting costs 600 something lp.....now......this is a little ridiculous....that means on level 10 i would be able to afford 1 suit per match........with isk equivalent my suit is around 80k......i can die around 3 times and make some profit, but with lp i can't. i think they need to boost lp to over 1000 per match at level 10, but not something like 3 or 4 thousand like some of you guys are saying. I'm fine with having to grind lp with cheap suits for awhile if im low on lp, but atm im just runnning fw's with my cheap suits and slowly raising my standings and buying fittings for my logistics suit so i wont have to worry about lp later.
Just my opinion but atm i agree with most of you guys the lp needs to be raised or something needs to happen like lowering the cost of items in the lp store.
But one thing i really do enjoy is the salvage its one of my favorite things in fw.....its like christmas morning after every match....lol |
crazy space 1
GunFall Mobilization Covert Intervention
2099
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Posted - 2013.12.16 21:35:00 -
[65] - Quote
Azri Sarum wrote:While i think the payouts should be a little higher (wins are more expensive) i think people are expecting way too much.
Aero yassavi did the math, last post of page 2. 1LP is worth approximately 316 isk. So converting LP to ISK payouts look like this:
Level - LP - ISK Equivelent payout 0 - 326 - 103,016 2 - 375 - 118,500 4 - 432 - 136,512 6 - 497 - 157,052 8 - 572 - 180,752 10 - 659 - 208,244
1000 - 316,000 2000 - 632,000 - this level, and any number above it would be way too much.
Do keep in mind that salvage will be on top of these numbers, but from my experience its mostly a collection of milita / adv modules. I would value it at an average of 25k or less.
So while there are some items worth doing FW for, the ones with properties not available outside the Loyalty store, if you are just looking to gain wealth then FW is looking extremely poor for this.
200k a win is EASY to get in pub matches. 300-400k is not uncommon either, but is dependant on performance. With FW you are locked in to your rewards, and to even get up to the level of pub matches you have to grind and dedicate to a single faction for a good long while.
So tldr - CCP your being cheap and should double FW LP payouts.
Sorry you should of gave your feedback before the patch went live. Come on they released a dev blog, you can't upset becuase you already had a chance to give them feedback.
Also for the record he's a producer not a programmer. |
crazy space
GunFall Mobilization Covert Intervention
2119
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Posted - 2013.12.16 21:35:00 -
[66] - Quote
Azri Sarum wrote:While i think the payouts should be a little higher (wins are more expensive) i think people are expecting way too much.
Aero yassavi did the math, last post of page 2. 1LP is worth approximately 316 isk. So converting LP to ISK payouts look like this:
Level - LP - ISK Equivelent payout 0 - 326 - 103,016 2 - 375 - 118,500 4 - 432 - 136,512 6 - 497 - 157,052 8 - 572 - 180,752 10 - 659 - 208,244
1000 - 316,000 2000 - 632,000 - this level, and any number above it would be way too much.
Do keep in mind that salvage will be on top of these numbers, but from my experience its mostly a collection of milita / adv modules. I would value it at an average of 25k or less.
So while there are some items worth doing FW for, the ones with properties not available outside the Loyalty store, if you are just looking to gain wealth then FW is looking extremely poor for this.
200k a win is EASY to get in pub matches. 300-400k is not uncommon either, but is dependant on performance. With FW you are locked in to your rewards, and to even get up to the level of pub matches you have to grind and dedicate to a single faction for a good long while.
So tldr - CCP your being cheap and should double FW LP payouts.
Sorry you should of gave your feedback before the patch went live. Come on they released a dev blog, you can't upset becuase you already had a chance to give them feedback.
Also for the record he's a producer not a programmer. |
crazy space 2100046106
GunFall Mobilization Covert Intervention
2119
|
Posted - 2013.12.16 21:35:00 -
[67] - Quote
Azri Sarum wrote:While i think the payouts should be a little higher (wins are more expensive) i think people are expecting way too much.
Aero yassavi did the math, last post of page 2. 1LP is worth approximately 316 isk. So converting LP to ISK payouts look like this:
Level - LP - ISK Equivelent payout 0 - 326 - 103,016 2 - 375 - 118,500 4 - 432 - 136,512 6 - 497 - 157,052 8 - 572 - 180,752 10 - 659 - 208,244
1000 - 316,000 2000 - 632,000 - this level, and any number above it would be way too much.
Do keep in mind that salvage will be on top of these numbers, but from my experience its mostly a collection of milita / adv modules. I would value it at an average of 25k or less.
So while there are some items worth doing FW for, the ones with properties not available outside the Loyalty store, if you are just looking to gain wealth then FW is looking extremely poor for this.
200k a win is EASY to get in pub matches. 300-400k is not uncommon either, but is dependant on performance. With FW you are locked in to your rewards, and to even get up to the level of pub matches you have to grind and dedicate to a single faction for a good long while.
So tldr - CCP your being cheap and should double FW LP payouts.
Sorry you should of gave your feedback before the patch went live. Come on they released a dev blog, you can't upset becuase you already had a chance to give them feedback.
Also for the record he's a producer not a programmer. |
crazy space 1
GunFall Mobilization Covert Intervention
2099
|
Posted - 2013.12.16 21:37:00 -
[68] - Quote
Nikoli Gleimer wrote:no no no.....if you were to give someone over 2,000 lp per match if they have level 10 standing it would be insane....nobody would stop doing fw matches, nobody would ever use standard or advanced gear, they would just run proto, and nobody would do pubs. For instance I'm a proto gallente logi.....and my entire fitting costs 600 something lp.....now......this is a little ridiculous....that means on level 10 i would be able to afford 1 suit per match........with isk equivalent my suit is around 80k......i can die around 3 times and make some profit, but with lp i can't. i think they need to boost lp to over 1000 per match at level 10, but not something like 3 or 4 thousand like some of you guys are saying. I'm fine with having to grind lp with cheap suits for awhile if im low on lp, but atm im just runnning fw's with my cheap suits and slowly raising my standings and buying fittings for my logistics suit so i wont have to worry about lp later.
Just my opinion but atm i agree with most of you guys the lp needs to be raised or something needs to happen like lowering the cost of items in the lp store.
But one thing i really do enjoy is the salvage its one of my favorite things in fw.....its like christmas morning after every match....lol
You are missing the point. People who play dust are terrible at design and great at missing the point. THE NUMBERS ARE NOT IMPORTANT
we were promised a LP reward system that increases more as you level up. A curve graph with less gains at the start and more at the end.
Then 3 days before release this is changed to a straight line. With the same gains per level.
If you aren't mad GET MAD. The LP cost and the LP payouts are NOT IMPORTANT. We should demand the design persented to the playerbase not the untested/ feedback free version they slapped into the game 3 days before release. |
crazy space
GunFall Mobilization Covert Intervention
2119
|
Posted - 2013.12.16 21:37:00 -
[69] - Quote
Nikoli Gleimer wrote:no no no.....if you were to give someone over 2,000 lp per match if they have level 10 standing it would be insane....nobody would stop doing fw matches, nobody would ever use standard or advanced gear, they would just run proto, and nobody would do pubs. For instance I'm a proto gallente logi.....and my entire fitting costs 600 something lp.....now......this is a little ridiculous....that means on level 10 i would be able to afford 1 suit per match........with isk equivalent my suit is around 80k......i can die around 3 times and make some profit, but with lp i can't. i think they need to boost lp to over 1000 per match at level 10, but not something like 3 or 4 thousand like some of you guys are saying. I'm fine with having to grind lp with cheap suits for awhile if im low on lp, but atm im just runnning fw's with my cheap suits and slowly raising my standings and buying fittings for my logistics suit so i wont have to worry about lp later.
Just my opinion but atm i agree with most of you guys the lp needs to be raised or something needs to happen like lowering the cost of items in the lp store.
But one thing i really do enjoy is the salvage its one of my favorite things in fw.....its like christmas morning after every match....lol
You are missing the point. People who play dust are terrible at design and great at missing the point. THE NUMBERS ARE NOT IMPORTANT
we were promised a LP reward system that increases more as you level up. A curve graph with less gains at the start and more at the end.
Then 3 days before release this is changed to a straight line. With the same gains per level.
If you aren't mad GET MAD. The LP cost and the LP payouts are NOT IMPORTANT. We should demand the design presented to the playerbase not the untested/ feedback free version they slapped into the game 3 days before release.
Winning LP Level 1 - 50 lp 2 - 75 lp 3 - 100 lp 4 - 150 lp 5 - 200 lp 6 - 250 lp 7 - 300 lp 8 - 350 lp 9 - 450 lp Level 10 - 700 lp
SIMPLE DONE FIXED
http://imgur.com/WfirhuF
I"M ONLY PROPOSING THE SYSTEM CCP PROPOSED I"M SO SICK OF MY FEEDBACK BEING IGNORED OR USELESS. There is no reason to level up. |
crazy space 2100046106
GunFall Mobilization Covert Intervention
2119
|
Posted - 2013.12.16 21:37:00 -
[70] - Quote
Nikoli Gleimer wrote:no no no.....if you were to give someone over 2,000 lp per match if they have level 10 standing it would be insane....nobody would stop doing fw matches, nobody would ever use standard or advanced gear, they would just run proto, and nobody would do pubs. For instance I'm a proto gallente logi.....and my entire fitting costs 600 something lp.....now......this is a little ridiculous....that means on level 10 i would be able to afford 1 suit per match........with isk equivalent my suit is around 80k......i can die around 3 times and make some profit, but with lp i can't. i think they need to boost lp to over 1000 per match at level 10, but not something like 3 or 4 thousand like some of you guys are saying. I'm fine with having to grind lp with cheap suits for awhile if im low on lp, but atm im just runnning fw's with my cheap suits and slowly raising my standings and buying fittings for my logistics suit so i wont have to worry about lp later.
Just my opinion but atm i agree with most of you guys the lp needs to be raised or something needs to happen like lowering the cost of items in the lp store.
But one thing i really do enjoy is the salvage its one of my favorite things in fw.....its like christmas morning after every match....lol
You are missing the point. People who play dust are terrible at design and great at missing the point. THE NUMBERS ARE NOT IMPORTANT
we were promised a LP reward system that increases more as you level up. A curve graph with less gains at the start and more at the end.
Then 3 days before release this is changed to a straight line. With the same gains per level.
If you aren't mad GET MAD. The LP cost and the LP payouts are NOT IMPORTANT. We should demand the design presented to the playerbase not the untested/ feedback free version they slapped into the game 3 days before release.
Winning LP Level 1 - 50 lp 2 - 75 lp 3 - 100 lp 4 - 150 lp 5 - 200 lp 6 - 250 lp 7 - 300 lp 8 - 350 lp 9 - 450 lp Level 10 - 700 lp
SIMPLE DONE FIXED
http://imgur.com/WfirhuF
I"M ONLY PROPOSING THE SYSTEM CCP PROPOSED I"M SO SICK OF MY FEEDBACK BEING IGNORED OR USELESS. There is no reason to level up. |
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mordiby
G.R.A.V.E
48
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Posted - 2013.12.17 17:54:00 -
[71] - Quote
Well remember, the FW equipment has less CPU/PG requirements, but I know, it does not matter if it cost more in LP, right?
Director of G.R.A.V.E
NBK The Leppy
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Flint Beastgood III
GunFall Mobilization Covert Intervention
422
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Posted - 2013.12.21 08:08:00 -
[72] - Quote
Parson Atreides wrote:35,000 down to 659. Level 10 needs how many hundreds of winning games to get to? And that's if you don't lose any standings by playing for the wrong faction or accidentally doing too much damage/team killing. Every level should have their payout increased by at least 50%, which puts level 10 at roughly 1,000 LP per winning match.
^ This
Gÿó +¦ +¦ Gÿó
Trained Skills
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KayDidYue
Mercenaries On Duty
32
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Posted - 2014.01.01 21:34:00 -
[73] - Quote
mordiby wrote:Well remember, the FW equipment has less CPU/PG requirements, but I know, it does not matter if it cost more in LP, right?
This isn't true with much of the equipment. You can get better equipment without having to level up, but much of the equipment has the same CPU/PG as the ISK/AUR equivalent; but there are some items that take less CPU/PG than that of the ISK/AUR equivalent.
The major benefits is the level requirements and much less ISK cost; but I do agree that the LP is too low for the leveling it takes to get higher levels of loyalty options. Plus it takes a LOT of grinding to get to the next level, and already working towards LP level 6. What I was hoping to see, as I have been leveling up, was better salvage from the battles but I have noticed this to be happening - but it might be happening, it is just that I haven't been noticing it so far.
Male or female, noob or pro, my SR is steady, and my trigger ready.
Walk or run, if you're in my scope, you will die!
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crazy space 1
GunFall Mobilization Covert Intervention
2124
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Posted - 2014.01.03 03:42:00 -
[74] - Quote
Flint Beastgood III wrote:Parson Atreides wrote:35,000 down to 659. Level 10 needs how many hundreds of winning games to get to? And that's if you don't lose any standings by playing for the wrong faction or accidentally doing too much damage/team killing. Every level should have their payout increased by at least 50%, which puts level 10 at roughly 1,000 LP per winning match. ^ This
no no no
If each level is increased a flat 50% you'd still have the same problem. the higher levels were suppose to give out a higher bonus. So the increase in LP rewards should be the lowest at level 1-2 but from level 9 to 10 there should be a large difference. This is following what they told us they would do in the devblog that came out a week before release... |
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