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deepfried salad gilliam
Sanguine Knights
253
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Posted - 2013.12.09 04:32:00 -
[1] - Quote
Op:almost as good as duvoll
Christ is lord
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deepfried salad gilliam
Sanguine Knights
257
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Posted - 2013.12.09 10:34:00 -
[2] - Quote
Marston VC wrote:Cat Merc wrote:Has THEORETICAL highest DPS, but a normal finger can't apply it all, and even if you get turbo controller it will have huge recoil at the fire rate.
Charge shot CANNOT one hit kill a heavy, even with a headshot. My proto SCR with damage mods and proficiency does 102~ damage. A charge goes to 204 damage. A headshot goes to 302 damage.
It has half the range of the sniper, has no long range scope. charging it does x3 the original damage output at the very least..... If it didn't there would be no way to one shot almost any suit in the game purely because of base stats. However I can guarantee you that anything with 300 hp or less can get one shotted by this gun. I have proto SCR proficiency 4 and the proto amar assault suit and I can tell you that this gun is probably on the fine line of being OP. I played against OH guys in a PC match today and three of them were using PSCR's and it was nearly impossible to close distance on an objective because the first shot would take down 400 of my HP (95 shields, 300 armor roughly) and then a quick follow up volley of 5-8 shots would finnish me off because as you say "each shot does 102 base damage". The fact that my armor tanked 850 EHP gallente logi suit was getting mowed down by these things means they probably need some looking into...... And I fricking use them in pubs all the time. Lets look at it like this. In public matches (ambush) I run an amar standard assault suit with the standard scrambler rifle. Two complex shield extenders and one complex profile dampener and advanced scanner. I consistently go about 20-3 in this suit. This STANDARD suit. Even against pub stompers ill get at least a 3.0 k/d. I can 1v1 proto suits and win simply because the charge shot takes them down 300 hp and evens them out with me. In fact lately the only suit ive found to effectively counter my suit is commando/heavy suits running scrambler rifles also. They win simply because they get x4 the amount of armor I run. In short, the scrambler rifle now is like how the LR used to be in chromosome. Cheap, easy to use, massive bursts of damage that can down an enemy before hes able to react, and becoming increasingly more common in pub matches. Oh the problem there is you're assaulting with a support role and expect to win
Christ is lord
Sanguine knights , open recruitment, join now.
Fear is a choice, I choose not to let it control me.
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deepfried salad gilliam
Sanguine Knights
257
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Posted - 2013.12.09 10:39:00 -
[3] - Quote
Korvin Lomont wrote:HYENAKILLER X wrote:Cat Merc wrote:deepfried salad gilliam wrote:Op:almost as good as duvoll
AS good as Duvolle. It's a monster weapon. Not true. Pg/cpu usage, rate of fire and ease of use make the duvolle easily the better weapon and why ars get nerf and scr gets buff. I still do not comprehend why in gods name do you compare a FULL auto rifle with a SEMI auto rifle. You should compare the AR with the AsCR and both play on a even field currently the AR is slightly better but with 1.7 the AsCR will be clearly better (and yes the AR should beat the AsCR as the AsCR is the mimic variant of the AR). If you compare the SCR to the Tac AR its obvious that the SCR is close to the old prenerfed Tac in terms of performance and the old Tac got the nerf for a reason... Can you go ahead and check the fitting cost?or overheat mechanic?
Christ is lord
Sanguine knights , open recruitment, join now.
Fear is a choice, I choose not to let it control me.
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deepfried salad gilliam
Sanguine Knights
259
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Posted - 2013.12.09 13:37:00 -
[4] - Quote
THEAMAZING POTHEAD wrote:Obvious OP gun is obvious. Duvolle is OP, ScR is god mode.
ScR user logic: "its only a little better than the duvolle, its not OP" AR user logic: "that thing completely outclasses every weapon and melts every suit instantly"
Reality: AR is reliable and is OP consistently for everyone. ScR is very few times unreliable because of human error on aim, but most of the time is absolute god mode and beats every other gun in the game by a long shot, even OP AR. Are you high?
Christ is lord
Sanguine knights , open recruitment, join now.
Fear is a choice, I choose not to let it control me.
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deepfried salad gilliam
Sanguine Knights
259
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Posted - 2013.12.09 13:44:00 -
[5] - Quote
If you compare the SCR to the Tac AR its obvious that the SCR is close to the old prenerfed Tac in terms of performance and the old Tac got the nerf for a reason...[/quote] Can you go ahead and check the fitting cost?or overheat mechanic?[/quote]
The overheating is just a small drawback honestly you can get out roughly 18 shots and thats a whole Tac Ar clip and I highly doubt that +2 CPU and +7 PG justify roughly wice the DPS with far better Range (regarding 1.7 stats).
The old Tac was OP and the SCR is as well for the same reasons it is just slightly less OP than the Tac was...[/quote] Small draw back you say?
so you wouldn't mind if your duvoll overheated making you take damage stop firing and becom immobile And BTW its 15 unless your using amarr assault which is designed to make it better And it is not twice the dps And no one complains about the range because itsie near unusable at range the kickless ar eats it alive at range while the scr sights hop. Up like a jack rabbit
Christ is lord
Sanguine knights , open recruitment, join now.
Fear is a choice, I choose not to let it control me.
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deepfried salad gilliam
Sanguine Knights
261
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Posted - 2013.12.09 17:03:00 -
[6] - Quote
Midas Fool wrote:OP is right. This is not even a discussion.
Proficiency ScR user here. Yeah no **** it's quite overpowered. That doesn't necessarily mean it needs any sort of nerf...but come on...anyone without plates is basically one-shot...
All it needs is some drawbacks for charge shots. A ton have been suggested, like charge shots loosing as soon as fully charged, or heat building up through charge, or overheat on charge, or increased ammo usage on charge shot. This would justify the damage output it has as well as leave the AR in its dominant position. All would be well in the world.
Most of these could be implemented with no ill effect to skilled users, just like the TAR "nerf". The problem with the SCR lies in the fact it basically is a Tactical Sniper Rifle and Breach Shotgun in one weapon. Sound familiar? Anyone who was using the weapon as intended experienced little to no change. Likewise, if tomorrow charge shots take 5 ammo and keep heating through holding charge (just a suggestion), I doubt any skilled ScR users will have any issue. They just won't be able to take out an entire squad in half a mag. How about the charge shot takes ot to about half overheat
Christ is lord
Sanguine knights , open recruitment, join now.
Fear is a choice, I choose not to let it control me.
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