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negative49er
Krusual Covert Operators Minmatar Republic
373
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Posted - 2013.12.08 13:47:00 -
[1] - Quote
it define the purposes of a scout
One day my shotgun will run out ammo
1.7 is the day if I fight or i give up
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Mortedeamor
WASTELAND JUNK REMOVAL Top Men.
960
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Posted - 2013.12.08 13:55:00 -
[2] - Quote
i personally i agree since hit detection has gone so high speed tanking does need a second look at and while i may not personally own a scout (no amar scout yet ) even i can see it needs reworking. +1 negative49er |
TheD1CK
Dead Man's Game
110
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Posted - 2013.12.08 14:00:00 -
[3] - Quote
Indeed, scouts should be starting off over 8 sprint speed and with l5 biotics they should exceed 9 without having to use kin-katz
also the Minmatar medium, if they are going to give us less stamina/armour/shield than everyone we should definitely get a speed buff |
Maken Tosch
DUST University Ivy League
5683
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Posted - 2013.12.08 14:06:00 -
[4] - Quote
I agree. Speed tanking in the scout suit is a joke and it definitely needs a buff now that hit detection had been mostly fixed. We are currently being marginalized by other suits as well in almost every way. We are light suits for god sake. We should have no problem going way faster than what we have right now.
OK, CCP. When are knives finally going to be improved?
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DTOracle
BlackWater Liquidations INTERGALACTIC WARPIGS
168
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Posted - 2013.12.08 14:14:00 -
[5] - Quote
Apparently a Proto Minnie w/ Cmp KinKats, is almost gamebreaking according to IWS. Even though a Proto Gal scout can already go faster. I will continue to persevere as a dedicated scout, but have all but given up hope that CCP will do anything to address the scout suit anytime SOON. This game will become even more boring when a there are nothing but Medium frames on the field. |
Spaceman-Rob
Resheph Interstellar Strategy Gallente Federation
247
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Posted - 2013.12.08 14:15:00 -
[6] - Quote
Blink and you'll miss them, that should be the definition of a scout. |
Argent Mordred
DUST University Ivy League
45
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Posted - 2013.12.08 14:16:00 -
[7] - Quote
DTOracle wrote:Apparently a Proto Minnie w/ Cmp KinKats, is almost gamebreaking according to IWS . Even though a Proto Gal scout can already go faster . I will continue to persevere as a dedicated scout, but have all but given up hope that CCP will do anything to address the scout suit anytime SOON. This game will become even more boring when a there are nothing but Medium frames on the field.
Maybe a speed increase for running and walking, but no strafe speed increase. That way scouts can travel faster, but they can't dance around more than currently. |
DTOracle
BlackWater Liquidations INTERGALACTIC WARPIGS
168
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Posted - 2013.12.08 14:36:00 -
[8] - Quote
Argent Mordred wrote:DTOracle wrote:Apparently a Proto Minnie w/ Cmp KinKats, is almost gamebreaking according to IWS . Even though a Proto Gal scout can already go faster . I will continue to persevere as a dedicated scout, but have all but given up hope that CCP will do anything to address the scout suit anytime SOON. This game will become even more boring when a there are nothing but Medium frames on the field. Maybe a speed increase for running and walking, but no strafe speed increase. That way scouts can travel faster, but they can't dance around more than currently. Actually the opposite(increased strafe speed) is being tossed around as a possible option. Though I feel that both are required as long as the current TTK issues exist. Strafe for CQC & sprint for evasion at mid range. Right know my only option is to not be seen, which I am pretty good at. But with omniscient installations & proto scanners, I will be detected. Scouts should be able to effectively speed tank & we cannot. I don't need to dodge bullets, but if it only takes 1-4 to take me down. I should be hard as hell to hit. |
Cody Sietz
Unkn0wn Killers Renegade Alliance
1734
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Posted - 2013.12.08 14:59:00 -
[9] - Quote
I remember some saying that CCP has stated that if scouts had a higher base speed, it would break the game.
Not sure why, seems like the only thing scouts don't do well anymore.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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One Eyed King
Eyniletti Rangers Minmatar Republic
41
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Posted - 2013.12.08 19:26:00 -
[10] - Quote
Cody Sietz wrote:I remember some saying that CCP has stated that if scouts had a higher base speed, it would break the game.
Not sure why, seems like the only thing scouts don't do well anymore.
It would ruin EZ mode KDR. That would break the game.
Nova knifing scout masochist. I would be a sadist, but CCP won't let me.
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Nocturnal Soul
Immortal Retribution
1220
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Posted - 2013.12.08 19:38:00 -
[11] - Quote
Mortedeamor wrote:i personally i agree since hit detection has gone so high speed tanking does need a second look at and while i may not personally own a scout (no amar scout yet ) even i can see it needs reworking. +1 negative49er You wear are suits yet your in a minmatar allined corp. EXSPLAIN YOURSELF !!!!!!
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Maken Tosch
DUST University Ivy League
5686
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Posted - 2013.12.08 21:23:00 -
[12] - Quote
Nocturnal Soul wrote:Mortedeamor wrote:i personally i agree since hit detection has gone so high speed tanking does need a second look at and while i may not personally own a scout (no amar scout yet ) even i can see it needs reworking. +1 negative49er You wear are suits yet your in a minmatar allined corp. EXSPLAIN YOURSELF !!!!!!
He's a Kamerian (or whatever the Amarr call their Minmatar soldiers).
OK, CCP. When are knives finally going to be improved?
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Admonishment
The Enclave Syndicate Dark Taboo
40
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Posted - 2013.12.08 23:12:00 -
[13] - Quote
negative49er wrote:it define the purposes of a scout
Its bad because the AR users would have to put more effort into aiming lol
Level 5 Proficiency in basket weaving.
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negative49er
Krusual Covert Operators Minmatar Republic
379
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Posted - 2013.12.08 23:14:00 -
[14] - Quote
Admonishment wrote:negative49er wrote:it define the purposes of a scout Its bad because the AR users would have to put more effort into aiming lol
Your right that would be terrible for them, forget about scout CCP and give AR an 100% dmg boost
One day my shotgun will run out ammo
1.7 is the day if I fight or i give up
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Thumb Green
Novashift
548
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Posted - 2013.12.08 23:42:00 -
[15] - Quote
The scouts speed nerf had nothing to do with hit detection as some seem to think. They literally were moving too fast for the game to track properly and would end up teleporting. Of course the nerf was before several patches that "optimized" the game so it's possible the game could better track them at their old speed or even at higher speeds; but given that CCP's Dust team doesn't have that good of a track record, I doubt it.
Also, to the hipsters knocking AR users; just stop, there's no aiming required to kill scouts regardless of what weapon you use.
Never mind the president, let's overgrow the government.
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Atiim
Living Like Larry Schwag
1767
|
Posted - 2013.12.09 00:12:00 -
[16] - Quote
It's considered bad because It would allow you to move faster than Aim Assist on ADS.
And we can't have that can we?
My Very First Thread About Tanks
-HAND
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
397
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Posted - 2013.12.09 00:22:00 -
[17] - Quote
Cody Sietz wrote:I remember some saying that CCP has stated that if scouts had a higher base speed, it would break the game.
Not sure why, seems like the only thing scouts don't do well anymore. The system cannot handle giving accurate hitboxes to players that move too fast. We used to have faster characters all over, and what happened is that someone could strafe through fire for an unlimited duration. Matrix bullet dodging, because the system couldn't keep up with the actual position of the player relative to the bullets.
Hence larger objects can travel faster because they can't fidget-strafe.
If you can read this, it means you are reading.
Unless you are skimming
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hgghyujh
Expert Intervention Caldari State
183
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Posted - 2013.12.09 00:37:00 -
[18] - Quote
negative49er wrote:it define the purposes of a scout
because it breaks hit detection horribly, you wanna see scouts dodging through a solid steam of bullets with out taking damage again???
don't get me wrong I'm a scout and would love it but last time scouts moved reasonably fast they were game breaking. |
DEZKA DIABLO
Commando Perkone Caldari State
129
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Posted - 2013.12.09 00:41:00 -
[19] - Quote
Yup I miss the days of weaving through bullets and around someone to knive them, back when they had to aim, count their clips, an have quick reload skills or I would get you after your stamina ran out an jump reloads didn't save you. Now reload speed is a sp waste for a AR user that can drop 4 mercs with one clip |
negative49er
Krusual Covert Operators Minmatar Republic
379
|
Posted - 2013.12.09 00:42:00 -
[20] - Quote
hgghyujh wrote:negative49er wrote:it define the purposes of a scout because it breaks hit detection horribly, you wanna see scouts dodging through a solid steam of bullets with out taking damage again??? don't get me wrong I'm a scout and would love it but last time scouts moved reasonably fast they were game breaking.
What do you mean back when the game didn't have AA and crap hit detection
Stop bringing up the past look into the present
One day my shotgun will run out ammo
1.7 is the day if I fight or i give up
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Toby Flenderson
research lab
139
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Posted - 2013.12.09 03:44:00 -
[21] - Quote
hgghyujh wrote:negative49er wrote:it define the purposes of a scout because it breaks hit detection horribly, you wanna see scouts dodging through a solid steam of bullets with out taking damage again??? don't get me wrong I'm a scout and would love it but last time scouts moved reasonably fast they were game breaking.
I think that if you want to get up past 10 m/s then go for it but it should cost you like it does now. I wasn't around for closed beta or whenever the scouts were ridiculous but I've heard the stories. The scout suit is fine as it is. It really seems like people just expect to go from an assault suit with high HP to a scout suit with no real tactic changes. Speed should not make you invincible, it should just help you sneak around or take advantage of tactical opportunities. People complaining that they can't run through bullets never ceases to amaze me. |
Admonishment
The Enclave Syndicate Dark Taboo
41
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Posted - 2013.12.09 07:12:00 -
[22] - Quote
Thumb Green wrote:The scouts speed nerf had nothing to do with hit detection as some seem to think. They literally were moving too fast for the game to track properly and would end up teleporting. Of course the nerf was before several patches that "optimized" the game so it's possible the game could better track them at their old speed or even at higher speeds; but given that CCP's Dust team doesn't have that good of a track record, I doubt it.
Also, to the hipsters knocking AR users; just stop, there's no aiming required to kill scouts regardless of what weapon you use.
I say the same thing to the hipsters that won't use anything...other than an AR.
Level 5 Proficiency in basket weaving.
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dogmanpig
black market bank
72
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Posted - 2013.12.09 07:46:00 -
[23] - Quote
dust servers can't handle the increased speed without more bugs. dust servers are basically redlining to play the current form and lead to more server crashes.
You hate me, I hate you. Lets keep it that way.
Level 7 1/3 Forum alt.
"Its worth half a penny and a reach around"
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Thumb Green
Novashift
550
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Posted - 2013.12.09 08:01:00 -
[24] - Quote
Admonishment wrote:Thumb Green wrote:The scouts speed nerf had nothing to do with hit detection as some seem to think. They literally were moving too fast for the game to track properly and would end up teleporting. Of course the nerf was before several patches that "optimized" the game so it's possible the game could better track them at their old speed or even at higher speeds; but given that CCP's Dust team doesn't have that good of a track record, I doubt it.
Also, to the hipsters knocking AR users; just stop, there's no aiming required to kill scouts regardless of what weapon you use. I say the same thing to the hipsters that won't use anything...other than an AR.
Do you not know what a hipster is? The filthy creatures would never use an AR simply because it's too mainstream.
Never mind the president, let's overgrow the government.
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MINA Longstrike
2Shitz 1Giggle
156
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Posted - 2013.12.09 08:04:00 -
[25] - Quote
Argent Mordred wrote:DTOracle wrote:Apparently a Proto Minnie w/ Cmp KinKats, is almost gamebreaking according to IWS . Even though a Proto Gal scout can already go faster . I will continue to persevere as a dedicated scout, but have all but given up hope that CCP will do anything to address the scout suit anytime SOON. This game will become even more boring when a there are nothing but Medium frames on the field. Maybe a speed increase for running and walking, but no strafe speed increase. That way scouts can travel faster, but they can't dance around more than currently.
I'd like a non-sprint movespeed buff, I want to actually be able to catch people while i'm using nova knives without having to perform that silly sprint-jump-knife-charge-sneak-attack-suicide-leap maneuver. |
dogmanpig
black market bank
72
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Posted - 2013.12.09 08:07:00 -
[26] - Quote
Thumb Green wrote:Admonishment wrote:Thumb Green wrote:The scouts speed nerf had nothing to do with hit detection as some seem to think. They literally were moving too fast for the game to track properly and would end up teleporting. Of course the nerf was before several patches that "optimized" the game so it's possible the game could better track them at their old speed or even at higher speeds; but given that CCP's Dust team doesn't have that good of a track record, I doubt it.
Also, to the hipsters knocking AR users; just stop, there's no aiming required to kill scouts regardless of what weapon you use. I say the same thing to the hipsters that won't use anything...other than an AR. Do you not know what a hipster is? The filthy creatures would never use an AR simply because it's too mainstream. green, you are a dirty hipster.
You hate me, I hate you. Lets keep it that way.
Level 7 1/3 Forum alt.
"Its worth half a penny and a reach around"
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Thumb Green
Novashift
550
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Posted - 2013.12.09 08:18:00 -
[27] - Quote
dogmanpig, I know this community and I know that it enjoys nothing more than making other people angry. Thus I know you're just trying to get under my skin by calling me that. It's not going to work and I still love you..... unless you're one of those subhuman hipsters, then I hate you.
Never mind the president, let's overgrow the government.
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4447
Resolution XIII
918
|
Posted - 2013.12.09 08:47:00 -
[28] - Quote
negative49er wrote:it define the purposes of a scout
If scouts got more speed then HD would be broken again.
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
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8213
BIG BAD W0LVES
965
|
Posted - 2013.12.09 09:01:00 -
[29] - Quote
The problem is the game can't keep up with it. Were you here when Scouts were literally invincible if they got anywhere near you? You had to spin the opposite direction to ambush them into your shots.
The game runs at an average of 10fps, according to my PVRs, Scouts simply can't function on a game that is made this poorly. 10m/s is usually breaking the limit this game can take. Sometimes when I play Scout, I actually get nauseous because of the high speed and choppy frames. |
dogmanpig
black market bank
73
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Posted - 2013.12.09 09:04:00 -
[30] - Quote
Thumb Green wrote:dogmanpig, I know this community and I know that it enjoys nothing more than making other people angry. Thus I know you're just trying to get under my skin by calling me that. It's not going to work and I still love you..... unless you're one of those subhuman hipsters, then I hate you. mission
needs alcohol to pour on well.....you know
You hate me, I hate you. Lets keep it that way.
Level 7 1/3 Forum alt.
"Its worth half a penny and a reach around"
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DJINN Marauder
Ancient Exiles. Renegade Alliance
3215
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Posted - 2013.12.09 09:05:00 -
[31] - Quote
8213 wrote:The problem is the game can't keep up with it. Were you here when Scouts were literally invincible if they got anywhere near you? You had to spin the opposite direction to ambush them into your shots.
The game runs at an average of 10fps, according to my PVRs, Scouts simply can't function on a game that is made this poorly. 10m/s is usually breaking the limit this game can take. Sometimes when I play Scout, I actually get nauseous because of the high speed and choppy frames. 10 fps? Are you serious? lol.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Guinevere Bravo
SVER True Blood Public Disorder.
471
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Posted - 2013.12.09 09:55:00 -
[32] - Quote
I propose we bring back the shared squad tacnet for the scout, so you know they can actually 'scout' for the squad, plus snipers would eb worth running with again if we can see who they are shooting at.
That a 360 Degree suit scanner so they can have the advantage they need. |
DildoMcnutz
Science For Death
358
|
Posted - 2013.12.09 10:02:00 -
[33] - Quote
DJINN Marauder wrote:8213 wrote:The problem is the game can't keep up with it. Were you here when Scouts were literally invincible if they got anywhere near you? You had to spin the opposite direction to ambush them into your shots.
The game runs at an average of 10fps, according to my PVRs, Scouts simply can't function on a game that is made this poorly. 10m/s is usually breaking the limit this game can take. Sometimes when I play Scout, I actually get nauseous because of the high speed and choppy frames. 10 fps? Are you serious? lol.
That can't be right, well there is PC but for pubs and FW that cant be, no one would play this game at all if it was averaging 10fps. I know i can't count frames with my eyes and haven't actually tested dust but based on experience in other games the average of this game should be around 20fps. The game doesn't exactly run smooth in pubs either but 10 frames would have it running choppy as **** 24/7. |
Emerald Bellerophon
Nenikekamen
39
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Posted - 2013.12.09 11:34:00 -
[34] - Quote
Is it just me, or have scouts just been nerfed repeatedly since Uprising? I seem ro remember that they moved faster and that passive scanning wasn't complete bullshit before the devs started pushing active scanners on us.Maybe just un-crapping on scouts is what's needed. |
8213
BIG BAD W0LVES
971
|
Posted - 2013.12.09 11:49:00 -
[35] - Quote
DildoMcnutz wrote:DJINN Marauder wrote:8213 wrote:The problem is the game can't keep up with it. Were you here when Scouts were literally invincible if they got anywhere near you? You had to spin the opposite direction to ambush them into your shots.
The game runs at an average of 10fps, according to my PVRs, Scouts simply can't function on a game that is made this poorly. 10m/s is usually breaking the limit this game can take. Sometimes when I play Scout, I actually get nauseous because of the high speed and choppy frames. 10 fps? Are you serious? lol. That can't be right, well there is PC but for pubs and FW that cant be, no one would play this game at all if it was averaging 10fps. I know i can't count frames with my eyes and haven't actually tested dust but based on experience in other games the average of this game should be around 20fps. The game doesn't exactly run smooth in pubs either but 10 frames would have it running choppy as **** 24/7.
No, its true. A good way to find out without using a capture card is ADS and turn left to right. You'll notice that its almost impossible to start and finish on the same spot. Turn left for 2 seconds. Then turn back right for 2 seconds. You'll overshoot or fall short of your start point. That is from the game having a high fluctuating variable frame rate. It averages 10fps on everything I record. In beta it averaged 15fps
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Korvin Lomont
United Pwnage Service RISE of LEGION
307
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Posted - 2013.12.09 11:49:00 -
[36] - Quote
Emerald Bellerophon wrote:Is it just me, or have scouts just been nerfed repeatedly since Uprising? I seem ro remember that they moved faster and that passive scanning wasn't complete bullshit before the devs started pushing active scanners on us.Maybe just un-crapping on scouts is what's needed.
No you are totally right scout have been hitted continuously with the nerf bat since uprising...
They lost up to three slots (two for the minni, three for the gal) They lost their speed advantage (due to AA, improved HD and normalisied srafe speed) They lost their scanning advantage (well they got a bit back but with passive scanning beeing nearly useless...) Their weapons suffer the most from bad hit detection They lost CPU and PG They lost health
And most of that with one update... |
DTOracle
BlackWater Liquidations INTERGALACTIC WARPIGS
171
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Posted - 2013.12.09 11:50:00 -
[37] - Quote
Toby Flenderson wrote: The scout suit is fine as it is. It really seems like people just expect to go from an assault suit with high HP to a scout suit with no real tactic changes. Speed should not make you invincible, it should just help you sneak around or take advantage of tactical opportunities. People complaining that they can't run through bullets never ceases to amaze me. I'm a dedicated scout & I don't want more HP, I wouldn't mind 2 more slots(1 equipment, 1(hi/low)), But what I really want is my speed & stamina. But to state that the Scout suit is fine, is pure blasphemy. I have 0 desire to wear a Med frame, all of my tactics require speed & stealth. But my suit doesn't have enough of either. If I want stealth, I have to give up HP's. If I want speed, I have to give up even more HP's. & neither would be an issue if they were marginally effective ATM. But, I could sneak past a entire team, work my way to the objective. & the second I step within 30m of a installation i'm spotted by any enemy spawning at that moment. & since I fitted for speed & stealth, I have no HP(<300) & no backup which = a dead scout. I play my role, but recently my role has been playing me |
nor asha
Turbo Bros inc.
66
|
Posted - 2013.12.09 12:14:00 -
[38] - Quote
They don't need more strafe speed, just sprint speed
I used to run at 13m/s ;_; Why did you nerf us without any patch notes or announcements beforehand! |
Mortedeamor
WASTELAND JUNK REMOVAL Top Men.
962
|
Posted - 2013.12.09 12:31:00 -
[39] - Quote
DTOracle wrote:Apparently a Proto Minnie w/ Cmp KinKats, is almost gamebreaking according to IWS . Even though a Proto Gal scout can already go faster . I will continue to persevere as a dedicated scout, but have all but given up hope that CCP will do anything to address the scout suit anytime SOON. This game will become even more boring when a there are nothing but Medium frames on the field. ooo iws says its game breaking wow well we had better believe him i mean i feel bad when AA throws a random bullet ata proto minnie..from a exile and insta pops him..but whatever iws says speed tanking is op lets nerf it again.
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Toby Flenderson
research lab
139
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Posted - 2013.12.09 13:01:00 -
[40] - Quote
DTOracle wrote:Toby Flenderson wrote: The scout suit is fine as it is. It really seems like people just expect to go from an assault suit with high HP to a scout suit with no real tactic changes. Speed should not make you invincible, it should just help you sneak around or take advantage of tactical opportunities. People complaining that they can't run through bullets never ceases to amaze me. I'm a dedicated scout & I don't want more HP, I wouldn't mind 2 more slots(1 equipment, 1(hi/low)), But what I really want is my speed & stamina. But to state that the Scout suit is fine, is pure blasphemy. I have 0 desire to wear a Med frame, all of my tactics require speed & stealth. But my suit doesn't have enough of either. If I want stealth, I have to give up HP's. If I want speed, I have to give up even more HP's. & neither would be an issue if they were marginally effective ATM. ie; I could sneak past a entire team, work my way to the objective. & the second I step within 30m of a installation i'm spotted by any enemy spawning at that moment. & since I fitted for speed & stealth, I have no HP(<300) & no backup, which = a dead scout. I play my role, but recently my role has been playing me
I have less than ideal games too but I have way more ridiculous games where you can kill 3 people at a time from sneaking up on them. I run a gallente scout most of the time with complex range amplifiers and it keeps me alive. You don't need to be fast to be sneaky, you just need good situational awareness. I wanted to try nova knives so I got the and the minmatar scout up to advanced and run that for fun. That suit is ridiculously fast. Throw on a kin kat and you can jump over the pain shooting you. They don't need to be faster if you use them more carefully. |
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IraqiFriendshipExplosive
Edimmu Warfighters Gallente Federation
19
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Posted - 2013.12.09 13:50:00 -
[41] - Quote
Auto aim, aim bot system is not the same as Hit detection. |
Maken Tosch
DUST University Ivy League
5738
|
Posted - 2013.12.09 14:25:00 -
[42] - Quote
hgghyujh wrote:negative49er wrote:it define the purposes of a scout because it breaks hit detection horribly, you wanna see scouts dodging through a solid steam of bullets with out taking damage again??? don't get me wrong I'm a scout and would love it but last time scouts moved reasonably fast they were game breaking.
You're basing that on an old patch that dates back to closed beta.
Since then, there have been a bunch of optimizations and refinements done to hit detection to the point where almost all of the bullets now his their mark nowadays. There is also the aim assist which has been revamped.
Back then, speed tanking really was a problem BECAUSE of the bad hit detection and no aim assist back in closed beta.
Nowadays, speed tanking is no longer practical. In fact, it's not longer viable as a valid tactic even in a random pub match because hit detection is now sooooooo good and aim assist is working so well. If I get spotted and I don't find cover in the next 0.5 seconds I'm dead.
OK, CCP. When are knives finally going to be improved?
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TuFar Gon
Brutor Vanguard Minmatar Republic
55
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Posted - 2013.12.09 14:48:00 -
[43] - Quote
Personally I think speed tanking is bad-a@#, its just, well good luck I mean. LAG LAG LAG |
Fox Gaden
Immortal Guides
1776
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Posted - 2013.12.09 15:11:00 -
[44] - Quote
I would like to see all suits, Shield Extenders, Armour Plate, etc buffed by 25% HP across the board. This would extend the Time To Kill (TTK) enough to give people time to react. I know from testing that it is not hard to strafe out of the Aim Assist Lock. The problem is that you are dead before you have time to react.
While this would not specifically be a Scout Buff, it would give a Scout more leeway to use the speed the Scout has currently, and the smaller hit box, to more effectively speed tank. The difference between it taking 4 bullets to kill you and it taking 5 bullets does not seem like much, but if you can get clear after being hit 4 times, then it would be making all the difference in the world.
This is not to say that Scouts donGÇÖt need other buffs as well. I am just saying that the ridiculously short TTK is at the root of many problems, and is hitting Scouts particularly hard. |
DTOracle
BlackWater Liquidations INTERGALACTIC WARPIGS
173
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Posted - 2013.12.09 15:13:00 -
[45] - Quote
Toby Flenderson wrote:They don't need to be faster if you use them more carefully. When I have to be within 5m or 0(w/ Nova Knives), careful goes out the window after the first shot. |
Toby Flenderson
research lab
142
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Posted - 2013.12.09 15:31:00 -
[46] - Quote
DTOracle wrote:Toby Flenderson wrote:They don't need to be faster if you use them more carefully. When I have to be within 5m or 0(w/ Nova Knives), careful goes out the window after the first shot.
I don't know I guess we just have different play styles then. I haven't had much of an issue with the scouts. At least nothing that I thought speed would fix |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
194
|
Posted - 2013.12.09 15:36:00 -
[47] - Quote
negative49er wrote:it define the purposes of a scout
NO, it defines the purpose of a LIGHT SUIT, not the scout. I agree that the LIGHT SUIT which is what the Scout Suit is based upon should get a base speed increase, but the job of the scout is to infiltrate and return intel. NOT run fast or melee or minja or whatever... Those are all just flavors that different players want to have.
Light Suit = giving up heavier equipment to be faster/mobile Scout Suit = sub-class of a Light Suit that specializes in infiltration/intel Pilot Suit = sub-class of Light Suit that specializes in piloting vehicles
https://forums.dust514.com/default.aspx?g=posts&m=1571109#post1571109
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Bethhy
Ancient Exiles. Renegade Alliance
430
|
Posted - 2013.12.09 15:51:00 -
[48] - Quote
Maken Tosch wrote:hgghyujh wrote:negative49er wrote:it define the purposes of a scout because it breaks hit detection horribly, you wanna see scouts dodging through a solid steam of bullets with out taking damage again??? don't get me wrong I'm a scout and would love it but last time scouts moved reasonably fast they were game breaking. You're basing that on an old patch that dates back to closed beta. Since then, there have been a bunch of optimizations and refinements done to hit detection to the point where almost all of the bullets now his their mark nowadays. There is also the aim assist which has been revamped. Back then, speed tanking really was a problem BECAUSE of the bad hit detection and no aim assist back in closed beta. Nowadays, speed tanking is no longer practical. In fact, it's not longer viable as a valid tactic even in a random pub match because hit detection is now sooooooo good and aim assist is working so well. If I get spotted and I don't find cover in the next 0.5 seconds I'm dead.
Speed tanking was powerful in Chromosome but not OP. Hitting Calamity Jane and Annie Oakley was enjoyable because of the challenge.( and they had very little EHP so when you did it hurt them)
Uprising 1.0 launch and NO ONE could hit anything... even standing point blank the slippery aim would slip right off target and you would put it back on sometimes 20 times in an engagement.
We had decent hit detection and no active aim assist. and scout's where balanced.
We have good hit detection and Aim assist and speed tanking(we even have modules for this) is useless.. And hit and run suit's across the game became useless.
People can blame hit detection all they want. But it's not because bullets are going where poeple are shooting them. It's because they don't have to aim for a sprinting scout. a computer helps them. |
Maken Tosch
DUST University Ivy League
5741
|
Posted - 2013.12.09 16:02:00 -
[49] - Quote
Jadd Hatchen wrote:negative49er wrote:it define the purposes of a scout NO, it defines the purpose of a LIGHT SUIT, not the scout. I agree that the LIGHT SUIT which is what the Scout Suit is based upon should get a base speed increase, but the job of the scout is to infiltrate and return intel. NOT run fast or melee or minja or whatever... Those are all just flavors that different players want to have. Light Suit = giving up heavier equipment to be faster/mobile Scout Suit = sub-class of a Light Suit that specializes in infiltration/intel
The problem with this assumption of your is that not all scouts are strictly for infiltration and intel gathering. The Minmatar Scout is a clear example of that.
Minmatar Scout Dropsuit Skill Book:
- 5% Reduction to Profile Scan per Level
- 5% Bonus to Nova Knife Damage per Level
- 5% Bonus to Melee Damage per level
Fittings on the Scout Mk.0 High Slots = 3 Low Slots = 2
The overall design of this suit flying directly in the face of what you're saying. The Minmatar Scout is practically a close-quarter fighter which is why you often see most shotgunners and flaylockers wear the Mini Scout. Very few players use the Gallente Scout for anything other than intel gathering.
OK, CCP. When are knives finally going to be improved?
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pseudosnipre
381
|
Posted - 2013.12.09 16:16:00 -
[50] - Quote
Make AA effectiveness directly proportional to target's signature.
=D
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
381
|
Posted - 2013.12.09 16:31:00 -
[51] - Quote
Fox Gaden wrote:I would like to see all suits, Shield Extenders, Armour Plate, etc buffed by 25% HP across the board. This would extend the Time To Kill (TTK) enough to give people time to react. I know from testing that it is not hard to strafe out of the Aim Assist Lock. The problem is that you are dead before you have time to react.
While this would not specifically be a Scout Buff, it would give a Scout more leeway to use the speed the Scout has currently, and the smaller hit box, to more effectively speed tank. The difference between it taking 4 bullets to kill you and it taking 5 bullets does not seem like much, but if you can get clear after being hit 4 times, then it would be making all the difference in the world.
This is not to say that Scouts donGÇÖt need other buffs as well. I am just saying that the ridiculously short TTK is at the root of many problems, and is hitting Scouts particularly hard. ^Finally convince the scout community to switch to brick-tanked AR users.
Please leave.
You are posting in a constructive scout topic that a 250hp suit becoming ~312hp will make a discernable difference...let alone "all the difference in the world."
Instead, try acknowledging that if hit detection on LAVs can be remedied -> scouts can once again be fast enough to matter.
Take your pro medium-frame, A/R propaganda BS to the park, see if the squirrels will eat it. Not here.
Today is the sort of day where the sun only comes up to humiliate you.
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pseudosnipre
381
|
Posted - 2013.12.09 16:44:00 -
[52] - Quote
nor asha wrote:They don't need more strafe speed, just sprint speed I used to run at 13m/s ;_; Why did you nerf us without any patch notes or announcements beforehand! Race-based speed/stamina would be nice. How about these racial bonuses?
Minmatar - Superior strafe speed Caldari - Superior straight-line speed Gallente - Superior jump height or bonus to stamina consumption. Amarr - gets to wear a skirt
Seriously, I'm talking extreme bonuses. Scouts that strafe so fast that you need HMG spray or AoE weapons top reliably kill them, scouts with barebones cpu/pg and 20 m/s sprint, scouts that can jump onto rooftops, scouts that take the time to fan out their skirt when they kneel down.
Today is the sort of day where the sun only comes up to humiliate you.
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Flix Keptick
Red Star. EoN.
1467
|
Posted - 2013.12.09 16:48:00 -
[53] - Quote
DTOracle wrote:Apparently a Proto Minnie w/ Cmp KinKats, is almost gamebreaking according to IWS . Even though a Proto Gal scout can already go faster . I will continue to persevere as a dedicated scout, but have all but given up hope that CCP will do anything to address the scout suit anytime SOON. This game will become even more boring when a there are nothing but Medium frames on the field. It's almost game breakingly bad!!!
"HP needs no buff, certain weapons need nerf. Or else all other become obsolete."
GÿåForum warrior lvl.1Gÿå
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Delta 749
Kestrel Reconnaissance
2355
|
Posted - 2013.12.09 17:01:00 -
[54] - Quote
Higher base speed? Hell no Better maneuverability? Hell yes
By that I mean maps designed with shorter routes through installations only scouts can pass through such as air ducts and areas out in the field on a scout can pass through quickly, stuff like steep terrain and the like Oh also more stamina, traveling light you should be able to run for days so to speak
Im not drunk, the planet just happens to be especially wobbly today.
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
202
|
Posted - 2013.12.09 20:38:00 -
[55] - Quote
Maken Tosch wrote:Jadd Hatchen wrote:negative49er wrote:it define the purposes of a scout NO, it defines the purpose of a LIGHT SUIT, not the scout. I agree that the LIGHT SUIT which is what the Scout Suit is based upon should get a base speed increase, but the job of the scout is to infiltrate and return intel. NOT run fast or melee or minja or whatever... Those are all just flavors that different players want to have. Light Suit = giving up heavier equipment to be faster/mobile Scout Suit = sub-class of a Light Suit that specializes in infiltration/intel The problem with this assumption of your is that not all scouts are strictly for infiltration and intel gathering. The Minmatar Scout is a clear example of that. Minmatar Scout Dropsuit Skill Book:
- 5% Reduction to Profile Scan per Level
- 5% Bonus to Nova Knife Damage per Level
- 5% Bonus to Melee Damage per level
Fittings on the Scout Mk.0 High Slots = 3 Low Slots = 2 The overall design of this suit flying directly in the face of what you're saying. The Minmatar Scout is practically a close-quarter fighter which is why you often see most shotgunners and flaylockers wear the Mini Scout. Very few players use the Gallente Scout for anything other than intel gathering.
You didn't read my links did you... If you had you would have discovered that I had already addressed that. =P
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Dengru
Fatal Absolution
185
|
Posted - 2013.12.09 21:18:00 -
[56] - Quote
Jadd Hatchen wrote:Maken Tosch wrote:Jadd Hatchen wrote:negative49er wrote:it define the purposes of a scout NO, it defines the purpose of a LIGHT SUIT, not the scout. I agree that the LIGHT SUIT which is what the Scout Suit is based upon should get a base speed increase, but the job of the scout is to infiltrate and return intel. NOT run fast or melee or minja or whatever... Those are all just flavors that different players want to have. Light Suit = giving up heavier equipment to be faster/mobile Scout Suit = sub-class of a Light Suit that specializes in infiltration/intel The problem with this assumption of your is that not all scouts are strictly for infiltration and intel gathering. The Minmatar Scout is a clear example of that. Minmatar Scout Dropsuit Skill Book:
- 5% Reduction to Profile Scan per Level
- 5% Bonus to Nova Knife Damage per Level
- 5% Bonus to Melee Damage per level
Fittings on the Scout Mk.0 High Slots = 3 Low Slots = 2 The overall design of this suit flying directly in the face of what you're saying. The Minmatar Scout is practically a close-quarter fighter which is why you often see most shotgunners and flaylockers wear the Mini Scout. Very few players use the Gallente Scout for anything other than intel gathering. You didn't read my links did you... If you had you would have discovered that I had already addressed that. =P
That was a bunch of nonsense Why would someone in a minmatar pilot suit care about melee damage?
(>^_^)><(^.^<)
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GRIM GEAR
NECROM0NGERS Covert Intervention
114
|
Posted - 2013.12.09 21:35:00 -
[57] - Quote
8213 wrote:The problem is the game can't keep up with it. Were you here when Scouts were literally invincible if they got anywhere near you? You had to spin the opposite direction to ambush them into your shots.
The game runs at an average of 10fps, according to my PVRs, Scouts simply can't function on a game that is made this poorly. 10m/s is usually breaking the limit this game can take. Sometimes when I play Scout, I actually get nauseous because of the high speed and choppy frames.
8213 is right about the choopy frame rate running at 10m/s. we will have to wait till dust 514 goes to ps4 before CCP can increase the scouts speed without busting the game.
It's a bird!
No it's a plane!
Never mind it's just my shotgun in your face!
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mollerz
Minja Scouts
1241
|
Posted - 2013.12.09 21:48:00 -
[58] - Quote
Jadd Hatchen wrote:negative49er wrote:it define the purposes of a scout NO, it defines the purpose of a LIGHT SUIT, not the scout. I agree that the LIGHT SUIT which is what the Scout Suit is based upon should get a base speed increase, but the job of the scout is to infiltrate and return intel. NOT run fast or melee or minja or whatever... Those are all just flavors that different players want to have. Light Suit = giving up heavier equipment to be faster/mobile Scout Suit = sub-class of a Light Suit that specializes in infiltration/intel Pilot Suit = sub-class of Light Suit that specializes in piloting vehicles https://forums.dust514.com/default.aspx?g=posts&m=1571109#post1571109https://forums.dust514.com/default.aspx?g=posts&m=1568428#post1568428
Your ideas are not very interesting and frankly, you just don't understand the minmatar scout role at all.
I have 25 mil SP specifically geared towards this role. I routinely kill people in CQC when the UI bugs don't get in the way. I flank, and somehow heavies can see me on their tacnet. I know because I watch them turn and begin following my movements on tacnet even tho I was not in line of sight but outside a building. wut? To be clear, I have level 5s in every core skill, knives up to prof lv 5, dampening lv 5.
Anyways, it is nice you take the time to conntirbute these walls of text, but they don't make your points valid. It all breaks down for us Minjas when you can't wrap your head around the fact we are CQC slayers NOT intel gatherers.
Maken T spelled it out super clearly. You just want everything to fit your parable and won't listen. Thus, your ideas suck for us and rip us out of the role we know it to be. sorry but your ideas won't gain any traction because of it
#shittycoding
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
204
|
Posted - 2013.12.09 21:51:00 -
[59] - Quote
Dengru wrote:Jadd Hatchen wrote:Maken Tosch wrote:Jadd Hatchen wrote:negative49er wrote:it define the purposes of a scout NO, it defines the purpose of a LIGHT SUIT, not the scout. I agree that the LIGHT SUIT which is what the Scout Suit is based upon should get a base speed increase, but the job of the scout is to infiltrate and return intel. NOT run fast or melee or minja or whatever... Those are all just flavors that different players want to have. Light Suit = giving up heavier equipment to be faster/mobile Scout Suit = sub-class of a Light Suit that specializes in infiltration/intel The problem with this assumption of your is that not all scouts are strictly for infiltration and intel gathering. The Minmatar Scout is a clear example of that. Minmatar Scout Dropsuit Skill Book:
- 5% Reduction to Profile Scan per Level
- 5% Bonus to Nova Knife Damage per Level
- 5% Bonus to Melee Damage per level
Fittings on the Scout Mk.0 High Slots = 3 Low Slots = 2 The overall design of this suit flying directly in the face of what you're saying. The Minmatar Scout is practically a close-quarter fighter which is why you often see most shotgunners and flaylockers wear the Mini Scout. Very few players use the Gallente Scout for anything other than intel gathering. You didn't read my links did you... If you had you would have discovered that I had already addressed that. =P That was a bunch of nonsense Why would someone in a minmatar pilot suit care about melee damage?
I didn't pick the current Racial bonuses, hence why I keep saying over and over that just about ALL the bonuses for all the suits are screwy and need to be redone.
But the end of the story for the OP is that I agree that either Light Suits need a speed buff AND some kinda mobility increase (like less stamina usage for actions requiring stamina) or they need to nerf the non-lights to make up for it.
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Maken Tosch
DUST University Ivy League
5750
|
Posted - 2013.12.09 21:58:00 -
[60] - Quote
Jadd Hatchen wrote:Maken Tosch wrote:Jadd Hatchen wrote:negative49er wrote:it define the purposes of a scout NO, it defines the purpose of a LIGHT SUIT, not the scout. I agree that the LIGHT SUIT which is what the Scout Suit is based upon should get a base speed increase, but the job of the scout is to infiltrate and return intel. NOT run fast or melee or minja or whatever... Those are all just flavors that different players want to have. Light Suit = giving up heavier equipment to be faster/mobile Scout Suit = sub-class of a Light Suit that specializes in infiltration/intel The problem with this assumption of your is that not all scouts are strictly for infiltration and intel gathering. The Minmatar Scout is a clear example of that. Minmatar Scout Dropsuit Skill Book:
- 5% Reduction to Profile Scan per Level
- 5% Bonus to Nova Knife Damage per Level
- 5% Bonus to Melee Damage per level
Fittings on the Scout Mk.0 High Slots = 3 Low Slots = 2 The overall design of this suit flying directly in the face of what you're saying. The Minmatar Scout is practically a close-quarter fighter which is why you often see most shotgunners and flaylockers wear the Mini Scout. Very few players use the Gallente Scout for anything other than intel gathering. You didn't read my links did you... If you had you would have discovered that I had already addressed that. =P
Sorry. I was too tired and I didn't get my iced coffee from Dunkin donuts.
I just read your posts right now and I am liking the idea about suit scan profile.
OK, CCP. When are knives finally going to be improved?
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hgghyujh
Expert Intervention Caldari State
184
|
Posted - 2013.12.10 00:18:00 -
[61] - Quote
negative49er wrote:hgghyujh wrote:negative49er wrote:it define the purposes of a scout because it breaks hit detection horribly, you wanna see scouts dodging through a solid steam of bullets with out taking damage again??? don't get me wrong I'm a scout and would love it but last time scouts moved reasonably fast they were game breaking. What do you mean back when the game didn't have AA and crap hit detection Stop bringing up the past look into the present
trust me the only reason hit detection is as good as it is now is because of the current speed limits and AA. So yes i am looking back because not that much has changed. |
negative49er
Krusual Covert Operators Minmatar Republic
396
|
Posted - 2013.12.10 00:49:00 -
[62] - Quote
hgghyujh wrote:negative49er wrote:hgghyujh wrote:negative49er wrote:it define the purposes of a scout because it breaks hit detection horribly, you wanna see scouts dodging through a solid steam of bullets with out taking damage again??? don't get me wrong I'm a scout and would love it but last time scouts moved reasonably fast they were game breaking. What do you mean back when the game didn't have AA and crap hit detection Stop bringing up the past look into the present trust me the only reason hit detection is as good as it is now is because of the current speed limits and AA. So yes i am looking back because not that much has changed.
I see that you want to continue this conversation. First i can see that you rarely play scout because you don't know its disadvantages to the other frame and that mediums can do everything a scout do but better. Don't ask i played everything in this game from the suits, weapons, playstyle, and vehicles with decent amount of sp into everything, therefore i think I have a clear idea of what op and what need to be fixed.
Dedicated Shotgun Scout
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Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
121
|
Posted - 2013.12.10 00:56:00 -
[63] - Quote
AA was a nail our collective scouty coffin
Ib'tuur jatne tuur ash'ad kyr'amur (Today is a good day for someone else to die).
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mr musturd
0uter.Heaven Proficiency V.
158
|
Posted - 2013.12.10 02:09:00 -
[64] - Quote
hgghyujh wrote:negative49er wrote:hgghyujh wrote:negative49er wrote:it define the purposes of a scout because it breaks hit detection horribly, you wanna see scouts dodging through a solid steam of bullets with out taking damage again??? don't get me wrong I'm a scout and would love it but last time scouts moved reasonably fast they were game breaking. What do you mean back when the game didn't have AA and crap hit detection Stop bringing up the past look into the present trust me the only reason hit detection is as good as it is now is because of the current speed limits and AA. So yes i am looking back because not that much has changed. ok this whole thing about "if a scout moves any faster it will break hit detection" is a load of bullshyt. A LAV moves way faster than any scout suit in the game yet i can get hit markers and damage a LAV with my pistol even when the LAV is moving at full speed. Scout speed will not break hit detection if that was true LAVs would need to be just as slow as a scout |
Maken Tosch
DUST University Ivy League
5758
|
Posted - 2013.12.10 02:11:00 -
[65] - Quote
mr musturd wrote: ok this whole thing about "if a scout moves any faster it will break hit detection" is a load of bullshyt. A LAV moves way faster than any scout suit in the game yet i can get hit markers and damage a LAV with my pistol even when the LAV is moving at full speed. Scout speed will not break hit detection if that was true LAVs would need to be just as slow as a scout
Someone give this guy a keg of beer, stat!
OK, CCP. When are knives finally going to be improved?
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mr musturd
0uter.Heaven Proficiency V.
159
|
Posted - 2013.12.10 02:23:00 -
[66] - Quote
Maken Tosch wrote:mr musturd wrote: ok this whole thing about "if a scout moves any faster it will break hit detection" is a load of bullshyt. A LAV moves way faster than any scout suit in the game yet i can get hit markers and damage a LAV with my pistol even when the LAV is moving at full speed. Scout speed will not break hit detection if that was true LAVs would need to be just as slow as a scout
Someone give this guy a keg of beer, stat! musturd wins thread with logic? |
DEZKA DIABLO
Commando Perkone Caldari State
147
|
Posted - 2013.12.10 02:46:00 -
[67] - Quote
Musturd is right tho, but it's the same reason sg are crap now.
An that's because SCOUTS ARE BETTER PLAYERS PERIOD!
Not so much when you started, but once you got the point to survive an have the benifits you need.
The reason I say this is because we chose the hardest thing to play knowing it was $hit when we chose it, we just expected it to evolve with the game, but we chose it because it was a challenge, in beta we took sg to a new level, made under working knives work an things like remotes pistol an SMGS main weapons, an the "great scouts" demoralized the best ftom players, with lower HP , short range weapons and a in your face style that made grown men act like children an throw the ds3 , rage quit an curse.
This is what set the game in the state it's in now, extremely good players with great instincts for battle set the bar so high it scared the med frames that they might not be top of the food chain, an rightfully so, if ninjas fought soldiers my moneys on the ninjas!
Take musturd, roner, disgruntled , morathi, Jane an annie an put them in a squad, give em all proto logis, an AR,SCR, an speed shot gunning assault suits, and other med frame rifle users would start crying nerf on the same crap they use just to not get pummeled by them.
An that's why it's the way it is, speed, endurance, strafing, 5slots an 1 equip instead of 6/2 is because they based scouts ability on the stats of the best players to keep the majority of the player base.
Ccp realized they made a suit that in the right hands is a vicious fast killer an that's why scouts get ignored an denied any balance , they want us gone, we're a thorn in their side. |
Daxxis KANNAH
Distinct Covert Initiative
511
|
Posted - 2013.12.10 03:00:00 -
[68] - Quote
mr musturd wrote:ok this whole thing about "if a scout moves any faster it will break hit detection" is a load of bullshyt. A LAV moves way faster than any scout suit in the game yet i can get hit markers and damage a LAV with my pistol even when the LAV is moving at full speed. Scout speed will not break hit detection if that was true LAVs would need to be just as slow as a scout
Said this weeks ago - We move slower than vehicles so how are they all in the game. With impovement in lag reduction, hit detection and implementation of aim assist the least they can do is try to see if its fine.
PPL just remember the horror stuff and dont put things into context - same with the flaylocks. Look how AA has exposed MD users in the open against rifles and rightfully so. |
MINA Longstrike
2Shitz 1Giggle
159
|
Posted - 2013.12.10 03:23:00 -
[69] - Quote
mr musturd wrote:ok this whole thing about "if a scout moves any faster it will break hit detection" is a load of bullshyt. A LAV moves way faster than any scout suit in the game yet i can get hit markers and damage a LAV with my pistol even when the LAV is moving at full speed. Scout speed will not break hit detection if that was true LAVs would need to be just as slow as a scout
You can get that because a LAV has a fairly big hitbox. The game has issues with *small* hitboxes and fast movement. The bigger something is the faster it can move before it breaks the game. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
708
|
Posted - 2013.12.10 03:35:00 -
[70] - Quote
I think the problem has been hit detection. As originally conceived scouts were supposed to be uber fast with god-like strafing ability. Now, in early beta it came to a flop as the perpetual problem with hit detection that Dust seems to be never able to rid itself of was in full bloom. To save hit detection scout speed had to be nerfed, and since that it has been established that it's near impossible to raise scout speed w/o running into terrible hit detection problems and that's why speed tanking is dead.
Nerf TTK on AR and SCR and scout is gonna be ok-ish again even with CCP's aimbot still there.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
708
|
Posted - 2013.12.10 05:53:00 -
[71] - Quote
After reading a lot of ppl going back and forth about TTK, AA, hit detection and speed tanking I felt the need to tell the obvious:
If you did not realize, there is no 'hit detection' in Dust514: it's an illusion - it's part of AA mechanic where the computer drags your reticle toward the middle for a large hit box around the actual suit hit box - that 'AA magnetism box' that sets off AR barel drag toward the target. Once you aim down that magnetism 'hit box' the computer knows that it's supposed to drag your AR aim to the center - i.e. the actual drop suit with it's native hit box in the middle of the big magnetism AA box. Once this condition is met that computer knows to start scoring hits against the target as it knows that AA theoretically had enough time to drag your AR aim toward the magnetic center (the real hit box) - all the while you actually don't have to hit the true small hit box. So, it's just a special effect, not a true phenomenon of you hitting the drop suit you are aiming at with your bullets.
Effectively what AA does except the obvious of bringing your aim toward the target is it blows up the size of the hit box while giving you the illusion that you are actually aiming and hitting the original drop suit hit box.
I hope my explanation makes sense, I am happy to comment more on it if needed. The important part is that true hit detection has not been fixed and if you raised scout speed that fake hit box would have to be blown up to big. This would make it really obvious that the real suit hit box and the effective AA hit box are not the same thing - it will be too obvious that you don't have to hit the suit to score a hit.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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IraqiFriendshipExplosive
Edimmu Warfighters Gallente Federation
22
|
Posted - 2013.12.10 07:55:00 -
[72] - Quote
Bethhy wrote:Maken Tosch wrote:hgghyujh wrote:negative49er wrote:it define the purposes of a scout because it breaks hit detection horribly, you wanna see scouts dodging through a solid steam of bullets with out taking damage again??? don't get me wrong I'm a scout and would love it but last time scouts moved reasonably fast they were game breaking. You're basing that on an old patch that dates back to closed beta. Since then, there have been a bunch of optimizations and refinements done to hit detection to the point where almost all of the bullets now his their mark nowadays. There is also the aim assist which has been revamped. Back then, speed tanking really was a problem BECAUSE of the bad hit detection and no aim assist back in closed beta. Nowadays, speed tanking is no longer practical. In fact, it's not longer viable as a valid tactic even in a random pub match because hit detection is now sooooooo good and aim assist is working so well. If I get spotted and I don't find cover in the next 0.5 seconds I'm dead. Speed tanking was powerful in Chromosome but not OP. Hitting Calamity Jane and Annie Oakley was enjoyable because of the challenge.( and they had very little EHP so when you did it hurt them) Uprising 1.0 launch and NO ONE could hit anything... even standing point blank the slippery aim would slip right off target and you would put it back on sometimes 20 times in an engagement. We had decent hit detection and no active aim assist. and scout's where balanced. We have good hit detection and Aim assist and speed tanking(we even have modules for this) is useless.. And hit and run suit's across the game became useless. People can blame hit detection all they want. But it's not because bullets are going where poeple are shooting them. It's because they don't have to aim for a sprinting scout. a computer helps them.
Calamity Jane was a major influence, almost the sole reason I decided to spec' into the scout suit to begin with. Granted I think he / she ran the shotgun gallente, I decided to go for the shotgun with minmatar.
But your bang on, it was a challenge but not impossible. Once you figured out his/her game tactic you just had to wait in ambush or try and 'shoot ahead' - if that makes sense.
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