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Thread Statistics | Show CCP posts - 0 post(s) |
Maken Tosch
DUST University Ivy League
5683
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Posted - 2013.12.08 14:06:00 -
[1] - Quote
I agree. Speed tanking in the scout suit is a joke and it definitely needs a buff now that hit detection had been mostly fixed. We are currently being marginalized by other suits as well in almost every way. We are light suits for god sake. We should have no problem going way faster than what we have right now.
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
DUST University Ivy League
5686
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Posted - 2013.12.08 21:23:00 -
[2] - Quote
Nocturnal Soul wrote:Mortedeamor wrote:i personally i agree since hit detection has gone so high speed tanking does need a second look at and while i may not personally own a scout (no amar scout yet ) even i can see it needs reworking. +1 negative49er You wear are suits yet your in a minmatar allined corp. EXSPLAIN YOURSELF !!!!!!
He's a Kamerian (or whatever the Amarr call their Minmatar soldiers).
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
DUST University Ivy League
5738
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Posted - 2013.12.09 14:25:00 -
[3] - Quote
hgghyujh wrote:negative49er wrote:it define the purposes of a scout because it breaks hit detection horribly, you wanna see scouts dodging through a solid steam of bullets with out taking damage again??? don't get me wrong I'm a scout and would love it but last time scouts moved reasonably fast they were game breaking.
You're basing that on an old patch that dates back to closed beta.
Since then, there have been a bunch of optimizations and refinements done to hit detection to the point where almost all of the bullets now his their mark nowadays. There is also the aim assist which has been revamped.
Back then, speed tanking really was a problem BECAUSE of the bad hit detection and no aim assist back in closed beta.
Nowadays, speed tanking is no longer practical. In fact, it's not longer viable as a valid tactic even in a random pub match because hit detection is now sooooooo good and aim assist is working so well. If I get spotted and I don't find cover in the next 0.5 seconds I'm dead.
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
DUST University Ivy League
5741
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Posted - 2013.12.09 16:02:00 -
[4] - Quote
Jadd Hatchen wrote:negative49er wrote:it define the purposes of a scout NO, it defines the purpose of a LIGHT SUIT, not the scout. I agree that the LIGHT SUIT which is what the Scout Suit is based upon should get a base speed increase, but the job of the scout is to infiltrate and return intel. NOT run fast or melee or minja or whatever... Those are all just flavors that different players want to have. Light Suit = giving up heavier equipment to be faster/mobile Scout Suit = sub-class of a Light Suit that specializes in infiltration/intel
The problem with this assumption of your is that not all scouts are strictly for infiltration and intel gathering. The Minmatar Scout is a clear example of that.
Minmatar Scout Dropsuit Skill Book:
- 5% Reduction to Profile Scan per Level
- 5% Bonus to Nova Knife Damage per Level
- 5% Bonus to Melee Damage per level
Fittings on the Scout Mk.0 High Slots = 3 Low Slots = 2
The overall design of this suit flying directly in the face of what you're saying. The Minmatar Scout is practically a close-quarter fighter which is why you often see most shotgunners and flaylockers wear the Mini Scout. Very few players use the Gallente Scout for anything other than intel gathering.
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
DUST University Ivy League
5750
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Posted - 2013.12.09 21:58:00 -
[5] - Quote
Jadd Hatchen wrote:Maken Tosch wrote:Jadd Hatchen wrote:negative49er wrote:it define the purposes of a scout NO, it defines the purpose of a LIGHT SUIT, not the scout. I agree that the LIGHT SUIT which is what the Scout Suit is based upon should get a base speed increase, but the job of the scout is to infiltrate and return intel. NOT run fast or melee or minja or whatever... Those are all just flavors that different players want to have. Light Suit = giving up heavier equipment to be faster/mobile Scout Suit = sub-class of a Light Suit that specializes in infiltration/intel The problem with this assumption of your is that not all scouts are strictly for infiltration and intel gathering. The Minmatar Scout is a clear example of that. Minmatar Scout Dropsuit Skill Book:
- 5% Reduction to Profile Scan per Level
- 5% Bonus to Nova Knife Damage per Level
- 5% Bonus to Melee Damage per level
Fittings on the Scout Mk.0 High Slots = 3 Low Slots = 2 The overall design of this suit flying directly in the face of what you're saying. The Minmatar Scout is practically a close-quarter fighter which is why you often see most shotgunners and flaylockers wear the Mini Scout. Very few players use the Gallente Scout for anything other than intel gathering. You didn't read my links did you... If you had you would have discovered that I had already addressed that. =P
Sorry. I was too tired and I didn't get my iced coffee from Dunkin donuts.
I just read your posts right now and I am liking the idea about suit scan profile.
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
DUST University Ivy League
5758
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Posted - 2013.12.10 02:11:00 -
[6] - Quote
mr musturd wrote: ok this whole thing about "if a scout moves any faster it will break hit detection" is a load of bullshyt. A LAV moves way faster than any scout suit in the game yet i can get hit markers and damage a LAV with my pistol even when the LAV is moving at full speed. Scout speed will not break hit detection if that was true LAVs would need to be just as slow as a scout
Someone give this guy a keg of beer, stat!
OK, CCP. When are knives finally going to be improved?
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