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Cat Merc
Ahrendee Mercenaries EoN.
4324
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Posted - 2013.12.04 21:21:00 -
[1] - Quote
Here is a comparison of my best Gallente Assault against my best Caldari Assault. These suits are min maxed for pub matches, and there is literally no better way I can think of to fit these suits after months of trying out stuff.
Gallente Assault: 2x Enhanced armor paltes 1x Complex armor rep 1x Enhanced armor rep
1x Complex shield extender (You can't avoid explosive damage because of the massive radius, so I use an extender) 2x Complex damage mods
GEK 38 Syndicate SMG
M1 Locus
X-3 Quantum Nanohive
Stats: 504 armor 217 shields 10hp/s armor rep 4.72hp/s movement speed 6.94hp/s sprint speed (biotics maxed, dropped from 7.35)
Caldari Assault: 3x Complex Shield extenders 1x Complex damage mod
1x Complex CPU extender 2x Complex shield regs
Duvolle Assault Rifle Syndicate SMG
Core Locus Grenade
Ishukone Gauged Nanohive
Stats: 483 shields (Can still go further, I have not fully maxed the shield skill) 150 armor 31hp/s shield recharge Shield recharge delay: 2.8 seconds Shield depleted recharge delay: 4.5 seconds 5m/s movement speed 7.35m/s sprint speed
Conclusion: Gallente Assault gets 88 more total eHP Caldari Assault gets 21 more shield recharge (at a small recharge delay) Caldari gets a 0.28 movement speed advantage Caldari gets a 0.41 sprint speed advantage. Gallente gets 5% more damage than Caldari (Duvolle has 5% more damage than GEK)
Caldari can fit a duvolle assault rifle, which closes the damage difference, has more range and less dispersion. Caldari can fit a Ishukone Gauged Nanohive, which is better than what the Gallente has.
Notes: You can replace the damage mod with an energizer or recharger with increases the recharge gap further, put on a core locus grenade and an advanced SMG.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5782
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Posted - 2013.12.04 21:22:00 -
[2] - Quote
Those who are currently complaining about armour tankers - note the stats on the Gallente assault here, which is armour tanked.
Then think about the stats on various logistics dropsuits. Is it armour that's the problem or the logistics?
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
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Iron Wolf Saber
Den of Swords
11019
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Posted - 2013.12.04 21:22:00 -
[3] - Quote
Why would he be using a duvolle when hs has state sponsored weapons such as the Ishukone Rail Rifle?
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Infantry Armoring =// Unlocked
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5782
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Posted - 2013.12.04 21:24:00 -
[4] - Quote
Iron Wolf Saber wrote:Why would he be using a duvolle when hs has state sponsored weapons such as the Ishukone Rail Rifle? Because those weapons haven't arrived yet and nobody has an accurate idea about how well they'll perform?
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
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Cat Merc
Ahrendee Mercenaries EoN.
4324
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Posted - 2013.12.04 21:24:00 -
[5] - Quote
Iron Wolf Saber wrote:Why would he be using a duvolle when hs has state sponsored weapons such as the Ishukone Rail Rifle? Because we don't have them yet
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Vulpes Dolosus
SVER True Blood Public Disorder.
374
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Posted - 2013.12.04 21:26:00 -
[6] - Quote
I wouldn't go beyond X-3 hives because they're very good as far as ammo resupplying and don't take as much PG/CPU (iirc, I don't know the numbers off hand). I think that could open up more room for better mods/weapons, like perhaps CPU>Armor plate for the Caldari.
Dropship Specialist: AKA Clinically Insane
Kills- Incubus: 3; Pythons: 0; Logistics: 0; Militia: 19; Tanks: 4
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Spycrab Potato
Penguin's March
557
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Posted - 2013.12.04 21:26:00 -
[7] - Quote
Iron Wolf Saber wrote:Why would he be using a duvolle when hs has state sponsored weapons such as the Ishukone Rail Rifle? Why is it saying I have you in my contacts? You wouldn't happen to be in the True Protologi chat channel would you?
My Limbus' name is Sarah.
My Freedom's name is Jeremi.
They both would like to say hi.
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Iron Wolf Saber
Den of Swords
11019
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Posted - 2013.12.04 21:27:00 -
[8] - Quote
Well we do know they bite into armor pretty well, the combat rifle 'chews' through armor also.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Infantry Armoring =// Unlocked
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Knight Soiaire
BurgezzE.T.F Public Disorder.
3502
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Posted - 2013.12.04 21:27:00 -
[9] - Quote
The Gallente would still win in a 1v1, unless the Caldari player is great.
Lets not forget, Minmatar Vs Gallente Scout
Minmatar Vs Gallente Assault
Gallente would be a Minmatar Scout hands down.
LolMinmatarAssault
Forum Prison Escapee
Yes, 1.7 is going to suck. Proto Min Logi here I come!
T_T
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Cat Merc
Ahrendee Mercenaries EoN.
4324
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Posted - 2013.12.04 21:28:00 -
[10] - Quote
Vulpes Dolosus wrote:I wouldn't go beyond X-3 hives because they're very good as far as ammo resupplying and don't take as much PG/CPU (iirc, I don't know the numbers off hand). I think that could open up more room for better mods/weapons, like perhaps CPU>Armor plate for the Caldari. True, but I often run in squads and like to resupply my squad mates.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
4327
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Posted - 2013.12.04 21:29:00 -
[11] - Quote
Knight Soiaire wrote:The Gallente would still win in a 1v1, unless the Caldari player is great.
Lets not forget, Minmatar Vs Gallente Scout
Minmatar Vs Gallente Assault
Gallente would be a Minmatar Scout hands down.
LolMinmatarAssault
Because the Gallente is SUPPOSED to win in a 1v1? Here is a very clear description of Armor and shields: Armor: Stand your ground and deliver Shields: Get in, damage people, get out, then get back in to finish them off while they're wounded and you're back to full.
Also, the difference between the two is rather tiny, it wouldn't take a lot to make the Caldari win. Three bullet misses from the Gallente = Caldari wins.
Now considering a Duvolle has tighter dispersion than a Caldari, and the Caldari is strafing faster...
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
4327
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Posted - 2013.12.04 21:34:00 -
[12] - Quote
Updated damage, I forgot about stacking penalties.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Sephirian Fair
0uter.heaven Proficiency V.
146
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Posted - 2013.12.04 21:37:00 -
[13] - Quote
Cat Merc wrote:Knight Soiaire wrote:The Gallente would still win in a 1v1, unless the Caldari player is great.
Lets not forget, Minmatar Vs Gallente Scout
Minmatar Vs Gallente Assault
Gallente would be a Minmatar Scout hands down.
LolMinmatarAssault
Because the Gallente is SUPPOSED to win in a 1v1? Here is a very clear description of Armor and shields: Armor: Stand your ground and deliver Shields: Get in, damage people, get out, then get back in to finish them off while they're wounded and you're back to full.
Exactly. If someone is stupid enough to run straight into an armor tanker, (or get flanked by one o_o) they deserve to get their ass handed to them. High eHP and more damage makes for defender.
Shield is all about hit and run. You can whittle armor down so long as they aren't in a fortified position (rep hives everywhere.) Your first attack knocks their shields out and cuts their armor down to roughly your eHP. Hide and launch your second after a couple cycles of pulses to finish them off.
The scout argument I won't touch on. Scouts need their own balance pass and until then Scouts are damned no matter which way the defenses go. The only way Scouts go up is when damage gets toned down and it'll be that way 'til the balance pass. |
Knight Soiaire
BurgezzE.T.F Public Disorder.
3502
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Posted - 2013.12.04 21:38:00 -
[14] - Quote
Cat Merc wrote:Knight Soiaire wrote:The Gallente would still win in a 1v1, unless the Caldari player is great.
Lets not forget, Minmatar Vs Gallente Scout
Minmatar Vs Gallente Assault
Gallente would be a Minmatar Scout hands down.
LolMinmatarAssault
Because the Gallente is SUPPOSED to win in a 1v1? Here is a very clear description of Armor and shields: Armor: Stand your ground and deliver Shields: Get in, damage people, get out, then get back in to finish them off while they're wounded and you're back to full. Also, the difference between the two is rather tiny, it wouldn't take a lot to make the Caldari win. Three bullet misses from the Gallente = Caldari wins. Now considering a Duvolle has tighter dispersion than a Caldari, and the Caldari is strafing faster...
And considering the Duvolle has 90% Efficiency Vs Armour, and 110% efficiency Vs Shields.
Forum Prison Escapee
Yes, 1.7 is going to suck. Proto Min Logi here I come!
T_T
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Cat Merc
Ahrendee Mercenaries EoN.
4330
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Posted - 2013.12.04 21:39:00 -
[15] - Quote
Knight Soiaire wrote:Cat Merc wrote:Knight Soiaire wrote:The Gallente would still win in a 1v1, unless the Caldari player is great.
Lets not forget, Minmatar Vs Gallente Scout
Minmatar Vs Gallente Assault
Gallente would be a Minmatar Scout hands down.
LolMinmatarAssault
Because the Gallente is SUPPOSED to win in a 1v1? Here is a very clear description of Armor and shields: Armor: Stand your ground and deliver Shields: Get in, damage people, get out, then get back in to finish them off while they're wounded and you're back to full. Also, the difference between the two is rather tiny, it wouldn't take a lot to make the Caldari win. Three bullet misses from the Gallente = Caldari wins. Now considering a Duvolle has tighter dispersion than a Caldari, and the Caldari is strafing faster... And considering the Duvolle has 90% Efficiency Vs Armour, and 110% efficiency Vs Shields. In 1.7 there will be anti armor AR's.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cody Sietz
Unkn0wn Killers Renegade Alliance
1710
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Posted - 2013.12.04 21:40:00 -
[16] - Quote
Arkena Wyrnspire wrote:Those who are currently complaining about armour tankers - note the stats on the Gallente assault here, which is armour tanked.
Then think about the stats on various logistics dropsuits. Is it armour that's the problem or the logistics? This.
@cat merc, thank you for this thread.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Knight Soiaire
BurgezzE.T.F Public Disorder.
3504
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Posted - 2013.12.04 21:41:00 -
[17] - Quote
Cat Merc wrote:Knight Soiaire wrote:Cat Merc wrote:Knight Soiaire wrote:The Gallente would still win in a 1v1, unless the Caldari player is great.
Lets not forget, Minmatar Vs Gallente Scout
Minmatar Vs Gallente Assault
Gallente would be a Minmatar Scout hands down.
LolMinmatarAssault
Because the Gallente is SUPPOSED to win in a 1v1? Here is a very clear description of Armor and shields: Armor: Stand your ground and deliver Shields: Get in, damage people, get out, then get back in to finish them off while they're wounded and you're back to full. Also, the difference between the two is rather tiny, it wouldn't take a lot to make the Caldari win. Three bullet misses from the Gallente = Caldari wins. Now considering a Duvolle has tighter dispersion than a Caldari, and the Caldari is strafing faster... And considering the Duvolle has 90% Efficiency Vs Armour, and 110% efficiency Vs Shields. In 1.7 there will be anti armor AR's.
Quote:Because those weapons haven't arrived yet and nobody has an accurate idea about how well they'll perform?
Forum Prison Escapee
Yes, 1.7 is going to suck. Proto Min Logi here I come!
T_T
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Cat Merc
Ahrendee Mercenaries EoN.
4330
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Posted - 2013.12.04 21:45:00 -
[18] - Quote
Knight Soiaire wrote: In 1.7 there will be anti armor AR's.
Quote:Because those weapons haven't arrived yet and nobody has an accurate idea about how well they'll perform? [/quote] Assault Combat Rifle we know pretty well how it will perform. It's practically a more accurate Duvolle Assault Rifle (Wolfman said it's more accurate), that fires much faster but does less damage.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5786
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Posted - 2013.12.04 21:46:00 -
[19] - Quote
Spycrab Potato wrote:Iron Wolf Saber wrote:Why would he be using a duvolle when hs has state sponsored weapons such as the Ishukone Rail Rifle? Why is it saying I have you in my contacts? You wouldn't happen to be in the True Protologi chat channel would you?
Forum glitch.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
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Galvan Nized
Deep Space Republic Top Men.
341
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Posted - 2013.12.04 21:46:00 -
[20] - Quote
Why does this keep coming up? It's even ONLY because of the CPU/PG enhancers allows the shield tankers to use a higher tier. The tanking mods themselves are not balanced.
Still I think if you buff shields you will throw the balance off in assaults. Move the PG enhancer to high slot (possibly reworking CPU/PG mods in the process.) |
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Sephirian Fair
0uter.heaven Proficiency V.
147
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Posted - 2013.12.04 21:47:00 -
[21] - Quote
Cody Sietz wrote:Arkena Wyrnspire wrote:Those who are currently complaining about armour tankers - note the stats on the Gallente assault here, which is armour tanked.
Then think about the stats on various logistics dropsuits. Is it armour that's the problem or the logistics? This. @cat merc, thank you for this thread.
Agreed. The Gallente assault has it much worse off than the Gal Logi does. The playing field between Caldari Assault and Gallente Assault are fairly close and with proper changes to aspects such as the Suit and Racial bonuses, the two suits would be proper examples of each playstyle. The Gal Logi does seem to throw things out of perspective, much like the Cal Logi did with shields.
>.>... Cal Assault could use a little more PG to fit that Rail Rifle a bit better. 17 is a little difficult. Well... Both suits could probably use a bit more CPU/PG. Lol. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
631
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Posted - 2013.12.04 21:47:00 -
[22] - Quote
Am I allowed to cry when I get demolished by a Caldari Dropsuit with a Caldari Rail Rifle?
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Cat Merc
Ahrendee Mercenaries EoN.
4334
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Posted - 2013.12.04 21:49:00 -
[23] - Quote
Sephirian Fair wrote:Cody Sietz wrote:Arkena Wyrnspire wrote:Those who are currently complaining about armour tankers - note the stats on the Gallente assault here, which is armour tanked.
Then think about the stats on various logistics dropsuits. Is it armour that's the problem or the logistics? This. @cat merc, thank you for this thread. Agreed. The Gallente assault has it much worse off than the Gal Logi does. The playing field between Caldari Assault and Gallente Assault are fairly close and with proper changes to aspects such as the Suit and Racial bonuses, the two suits would be proper examples of each playstyle. The Gal Logi does seem to throw things out of perspective, much like the Cal Logi did with shields. >.>... Cal Assault could use a little more PG to fit that Rail Rifle a bit better. 17 is a little difficult. Well... Both suits could probably use a bit more CPU/PG. Lol. See and that is why we need suit bonuses to weapons. What if a Caldari fits a duvolle on his suit? That means he gets free PG from this buff.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5788
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Posted - 2013.12.04 21:49:00 -
[24] - Quote
Roy Ventus wrote:Am I allowed to cry when I get demolished by a Caldari Dropsuit with a Caldari Rail Rifle?
No. Armour tankers do not cry. Hide your tears and be strong, brother.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
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Midas Fool
Black Phoenix Mercenaries
237
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Posted - 2013.12.04 21:51:00 -
[25] - Quote
Now factor in the sheer power of Assault Rifles against shields...
and then tell me how long that 483 lasts...
For best results press R1 repeatedly. Consult your doctor if your erection persists for more than four hours.
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Cat Merc
Ahrendee Mercenaries EoN.
4334
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Posted - 2013.12.04 21:53:00 -
[26] - Quote
Midas Fool wrote:Now factor in the sheer power of Assault Rifles against shields...
and then tell me how long that 483 lasts... Assault rifles get +10% against shields. Rail Rifle and Combat Rifle will get that too but against armor. Now tell me how long that 504 armor lasts...
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5788
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Posted - 2013.12.04 21:55:00 -
[27] - Quote
Midas Fool wrote:Now factor in the sheer power of Assault Rifles against shields...
and then tell me how long that 483 lasts...
Approximately the same amount of time as the 504 armour suit.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
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Cat Merc
Ahrendee Mercenaries EoN.
4334
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Posted - 2013.12.04 21:57:00 -
[28] - Quote
Arkena Wyrnspire wrote:Roy Ventus wrote:Am I allowed to cry when I get demolished by a Caldari Dropsuit with a Caldari Rail Rifle? No. Armour tankers do not cry. Hide your tears and be strong, brother. Even when we were horribly underpowered, we stood strong and fought. We will do the same regardless of what CCP does.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Jadek Menaheim
Xer Cloud Consortium
560
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Posted - 2013.12.04 22:01:00 -
[29] - Quote
Iron Wolf Saber wrote:Why would he be using a duvolle when hs has state sponsored weapons such as the Ishukone Rail Rifle? Nova Knife kinda broke NDA and described that the riffles sound like a wet fart going through a guitar modulation box...or something along those lines.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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HYENAKILLER X
TEAM SHINOBI
362
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Posted - 2013.12.04 22:02:00 -
[30] - Quote
Cat Merc wrote:Here is a comparison of my best Gallente Assault against my best Caldari Assault. These suits are min maxed for pub matches, and there is literally no better way I can think of to fit these suits after months of trying out stuff.
Gallente Assault: 2x Enhanced armor paltes 1x Complex armor rep 1x Enhanced armor rep
1x Complex shield extender (You can't avoid explosive damage because of the massive radius, so I use an extender) 2x Complex damage mods
GEK 38 Syndicate SMG
M1 Locus
X-3 Quantum Nanohive
Stats: 504 armor 217 shields 10hp/s armor rep 4.72hp/s movement speed 6.94hp/s sprint speed (biotics maxed, dropped from 7.35)
Caldari Assault: 3x Complex Shield extenders 1x Complex damage mod
1x Complex CPU extender 2x Complex shield regs
Duvolle Assault Rifle Syndicate SMG
Core Locus Grenade
Ishukone Gauged Nanohive
Stats: 483 shields (Can still go further, I have not fully maxed the shield skill) 150 armor 31hp/s shield recharge Shield recharge delay: 2.8 seconds Shield depleted recharge delay: 4.5 seconds 5m/s movement speed 7.35m/s sprint speed
Conclusion: Gallente Assault gets 88 more total eHP Caldari Assault gets 21 more shield recharge (at a small recharge delay) Caldari gets a 0.28 movement speed advantage Caldari gets a 0.41 sprint speed advantage. Gallente gets 3.2% more damage than Caldari (Duvolle has 5% more damage than GEK, and stacking penalties on damage mods)
Caldari can fit a duvolle assault rifle, which closes the damage difference, has more range and less dispersion. Caldari can fit a Ishukone Gauged Nanohive, which is better than what the Gallente has.
Notes: You can replace the damage mod with an energizer or recharger which increases the recharge gap further, put on a core locus grenade and an advanced SMG. I have a basic gallente proto with no racial bonuses that stands. I use adv vs caldari proto stomps all the time so when I go proto s***s to easy.
Gallente ftw.
You are welcome for my leadership
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Cat Merc
Ahrendee Mercenaries EoN.
4338
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Posted - 2013.12.04 22:14:00 -
[31] - Quote
meow
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Seeth Mensch
highland marines
64
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Posted - 2013.12.04 22:27:00 -
[32] - Quote
Cat Merc wrote:Knight Soiaire wrote:The Gallente would still win in a 1v1, unless the Caldari player is great.
Lets not forget, Minmatar Vs Gallente Scout
Minmatar Vs Gallente Assault
Gallente would be a Minmatar Scout hands down.
LolMinmatarAssault
Because the Gallente is SUPPOSED to win in a 1v1? Here is a very clear description of Armor and shields: Armor: Stand your ground and deliver Shields: Get in, damage people, get out, then get back in to finish them off while they're wounded and you're back to full. Also, the difference between the two is rather tiny, it wouldn't take a lot to make the Caldari win. Three bullet misses from the Gallente = Caldari wins. Now considering a Duvolle has tighter dispersion than a Caldari, and the Caldari is strafing faster...
Hey, you're making this out to be a game where there are factors involved on either side of a conflict that could make a comprehensive resolution uncertain! TAKE THIS SERIUSLEY
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
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Sgt Kirk
SyNergy Gaming EoN.
3252
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Posted - 2013.12.04 22:29:00 -
[33] - Quote
Are these ADV or proto suits?
My Gallente Assasul gk.0 has
2 Complex Damage mods 1 Precision enhancer - 1 Basic plate 1 Enhanced plate 1 Complex plate 1 Complex armor repair - Duvolle Assault rifle Toxin SMG (BECAUSE NO GALLENTE PISTOL YET >:[ ) Allotek Flux grenade - Wirikyiomi Nanite Injector.
625 Armor 150 Shields 6.25 Armor per second
forgot what the speed is because I'm not on my game right now. |
Cat Merc
Ahrendee Mercenaries EoN.
4339
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Posted - 2013.12.04 22:29:00 -
[34] - Quote
Seeth Mensch wrote:Cat Merc wrote:Knight Soiaire wrote:The Gallente would still win in a 1v1, unless the Caldari player is great.
Lets not forget, Minmatar Vs Gallente Scout
Minmatar Vs Gallente Assault
Gallente would be a Minmatar Scout hands down.
LolMinmatarAssault
Because the Gallente is SUPPOSED to win in a 1v1? Here is a very clear description of Armor and shields: Armor: Stand your ground and deliver Shields: Get in, damage people, get out, then get back in to finish them off while they're wounded and you're back to full. Also, the difference between the two is rather tiny, it wouldn't take a lot to make the Caldari win. Three bullet misses from the Gallente = Caldari wins. Now considering a Duvolle has tighter dispersion than a Caldari, and the Caldari is strafing faster... Hey, you're making this out to be a game where there are factors involved on either side of a conflict that could make a comprehensive resolution uncertain! TAKE THIS SERIUSLEY lol
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Saoa Scum
Judge Mercenaries
38
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Posted - 2013.12.04 22:30:00 -
[35] - Quote
Remove the enhanced repper and put another plate...still balanced?..
Now lets think if they have a Logi with them with a repper?.. still balanced?...
Imagen if gallente had a healing nanohive with him?.. still balanced?..
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Cat Merc
Ahrendee Mercenaries EoN.
4339
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Posted - 2013.12.04 22:33:00 -
[36] - Quote
Saoa Scum wrote:Remove the enhanced repper and put another plate...still balanced?..
Now lets think if they have a Logi with them with a repper?.. still balanced?...
Imagen if gallente had a healing nanohive with him?.. still balanced?..
With an extra plate I would be slower and regenerate at 6hp/s. Trust me I tried that, it isn't a really good fit for an assault.
A logi means two people, so OF COURSE it should be more powerful.
A healing nanohive is impossible to fit on that suit. Those nanohives tie you down to a specific area, can be destroyed, and are limited.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Saoa Scum
Judge Mercenaries
38
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Posted - 2013.12.04 22:35:00 -
[37] - Quote
Cat Merc wrote:Saoa Scum wrote:Remove the enhanced repper and put another plate...still balanced?..
Now lets think if they have a Logi with them with a repper?.. still balanced?...
Imagen if gallente had a healing nanohive with him?.. still balanced?..
With an extra plate I would be slower and regenerate at 6hp/s. A logi means two people, so OF COURSE it should be more powerful. A healing nanohive is impossible to fit on that suit. Those nanohives tie you down to a specific area, can be destroyed, and are limited.
Give the caldari a Logi as well who would you think wins? Im pretty sure i could make a much better fit then that if i were gallente.. and also.. Make the same comparison on advanced and base suits.. |
Cat Merc
Ahrendee Mercenaries EoN.
4339
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Posted - 2013.12.04 22:40:00 -
[38] - Quote
Saoa Scum wrote:Cat Merc wrote:Saoa Scum wrote:Remove the enhanced repper and put another plate...still balanced?..
Now lets think if they have a Logi with them with a repper?.. still balanced?...
Imagen if gallente had a healing nanohive with him?.. still balanced?..
With an extra plate I would be slower and regenerate at 6hp/s. A logi means two people, so OF COURSE it should be more powerful. A healing nanohive is impossible to fit on that suit. Those nanohives tie you down to a specific area, can be destroyed, and are limited. Give the caldari a Logi as well who would you think wins? Im pretty sure i could make a much better fit then that if i were gallente.. and also.. Make the same comparison on advanced and base suits.. Shield logi tools are coming SoonTM. Also, a weapon is much more effective than a rep tool.
You THINK, but you aren't a Gallente. You have an idea of Gallente assaults that the forums built up, BY SHIELD TANKERS that have no clue how armor tanking is done.
Basic suits and advanced suits have a bigger HP gap, but their regen gap is bigger too. Basic armor reps do 2hp/s, advanced do 3. At the proto level this gap closes to create nearly equal suits.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Saoa Scum
Judge Mercenaries
38
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Posted - 2013.12.04 23:08:00 -
[39] - Quote
Cat Merc wrote:Saoa Scum wrote:Cat Merc wrote:Saoa Scum wrote:Remove the enhanced repper and put another plate...still balanced?..
Now lets think if they have a Logi with them with a repper?.. still balanced?...
Imagen if gallente had a healing nanohive with him?.. still balanced?..
With an extra plate I would be slower and regenerate at 6hp/s. A logi means two people, so OF COURSE it should be more powerful. A healing nanohive is impossible to fit on that suit. Those nanohives tie you down to a specific area, can be destroyed, and are limited. Give the caldari a Logi as well who would you think wins? Im pretty sure i could make a much better fit then that if i were gallente.. and also.. Make the same comparison on advanced and base suits.. Shield logi tools are coming SoonTM. Also, a weapon is much more effective than a rep tool. You THINK, but you aren't a Gallente. You have an idea of Gallente assaults that the forums built up, BY SHIELD TANKERS that have no clue how armor tanking is done. Basic suits and advanced suits have a bigger HP gap, but their regen gap is bigger too. Basic armor reps do 2hp/s, advanced do 3. At the proto level this gap closes to create nearly equal suits. Here's some food for thought: Why are Prototype Gallente Suits among the rarest Assault suits in the game? In 20 matches I see maybe one, while I see plenty of Proto Caldari. And in PC matches? LOL Gallente don't exist. Now consider that the two most popular weapons right now are anti shield, which should deter people from Caldari.
Ok let me rephrase it, im sure i can make a more effective fit then that. Also about that regen gap.. tell me how my "awesome" regenation is helping me while im dead cause i sure as hell wont survive the time i need to start regen even at a distance. And its enough with 1 complex repper, you just need to wait a bit longer 1 more minute wont kill you
Also.. the caldari needs an CPU upgrade to do that fit You have an idea of my knowledge of armor tanking, THAT YOU BUILT UP
I do have an Gallente alt, just not as skilled as my Caldari and ive been around since closed beta so i do know a thing or two bout armor tanking
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Cat Merc
Ahrendee Mercenaries EoN.
4341
|
Posted - 2013.12.04 23:13:00 -
[40] - Quote
Saoa Scum wrote:Cat Merc wrote:Saoa Scum wrote:Cat Merc wrote:Saoa Scum wrote:Remove the enhanced repper and put another plate...still balanced?..
Now lets think if they have a Logi with them with a repper?.. still balanced?...
Imagen if gallente had a healing nanohive with him?.. still balanced?..
With an extra plate I would be slower and regenerate at 6hp/s. A logi means two people, so OF COURSE it should be more powerful. A healing nanohive is impossible to fit on that suit. Those nanohives tie you down to a specific area, can be destroyed, and are limited. Give the caldari a Logi as well who would you think wins? Im pretty sure i could make a much better fit then that if i were gallente.. and also.. Make the same comparison on advanced and base suits.. Shield logi tools are coming SoonTM. Also, a weapon is much more effective than a rep tool. You THINK, but you aren't a Gallente. You have an idea of Gallente assaults that the forums built up, BY SHIELD TANKERS that have no clue how armor tanking is done. Basic suits and advanced suits have a bigger HP gap, but their regen gap is bigger too. Basic armor reps do 2hp/s, advanced do 3. At the proto level this gap closes to create nearly equal suits. Here's some food for thought: Why are Prototype Gallente Suits among the rarest Assault suits in the game? In 20 matches I see maybe one, while I see plenty of Proto Caldari. And in PC matches? LOL Gallente don't exist. Now consider that the two most popular weapons right now are anti shield, which should deter people from Caldari. Ok let me rephrase it, im sure i can make a more effective fit then that. Also about that regen gap.. tell me how my "awesome" regenation is helping me while im dead cause i sure as hell wont survive the time i need to start regen even at a distance. And its enough with 1 complex repper, you just need to wait a bit longer 1 more minute wont kill you Also.. the caldari needs an CPU upgrade to do that fit You have an idea of my knowledge of armor tanking, THAT YOU BUILT UP I do have an Gallente alt, just not as skilled as my Caldari and ive been around since closed beta so i do know a thing or two bout armor tanking Tell me how my HP is helping me because I'm dead from people constantly pushing while my armor can't regen fast enough. It goes both ways.
1 minute WILL kill you, it's a 15 minute match and you can't just sit around doing nothing for a minute.
The Caldari can afford using a CPU extender. If I use a CPU extender I lose regen or HP, which I can't afford.
Yeah well, I have 21mil SP into armor, shields, Gallente and Caldari suits. I spent HOURS tweaking both of them to the max.
You can't make a better generalist suit than this.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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|
Ripcord19981
KNIGHTZ OF THE ROUND Legacy Rising
287
|
Posted - 2013.12.04 23:36:00 -
[41] - Quote
Cat Merc wrote:Knight Soiaire wrote:The Gallente would still win in a 1v1, unless the Caldari player is great.
Lets not forget, Minmatar Vs Gallente Scout
Minmatar Vs Gallente Assault
Gallente would be a Minmatar Scout hands down.
LolMinmatarAssault
Because the Gallente is SUPPOSED to win in a 1v1? Here is a very clear description of Armor and shields: Armor: Stand your ground and deliver Shields: Get in, damage people, get out, then get back in to finish them off while they're wounded and you're back to full. Also, the difference between the two is rather tiny, it wouldn't take a lot to make the Caldari win. Three bullet misses from the Gallente = Caldari wins. Now considering a Duvolle has tighter dispersion than a Caldari, and the Caldari is strafing faster... if only there was more cover to hide behind and recover and come backt to finish them off.
I can only please one person per day. Today is not ur day, tomorrow doesn't look too bright either.
Turkey sammich>taco
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Happy Violentime
L0ST PR0FITS
149
|
Posted - 2013.12.04 23:38:00 -
[42] - Quote
Cat Merc wrote:Here is a comparison of my best Gallente Assault against my best Caldari Assault. These suits are min maxed for pub matches, and there is literally no better way I can think of to fit these suits after months of trying out stuff.
To be honest.. if that is 'your best Cal assault fitting'then I would say you Gallente assault is a piece of **** fit too |
Cat Merc
Ahrendee Mercenaries EoN.
4342
|
Posted - 2013.12.04 23:38:00 -
[43] - Quote
Happy Violentime wrote:Cat Merc wrote:Here is a comparison of my best Gallente Assault against my best Caldari Assault. These suits are min maxed for pub matches, and there is literally no better way I can think of to fit these suits after months of trying out stuff. To be honest.. if that is 'your best Cal assault fitting'then I would say you Gallente assault is a piece of **** fit too I have many of them. This is just the one that fits my play style.
Edit: If you mean dual tanking then, well, I just don't.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Happy Violentime
L0ST PR0FITS
149
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Posted - 2013.12.04 23:49:00 -
[44] - Quote
Cat Merc wrote:Happy Violentime wrote:Cat Merc wrote:Here is a comparison of my best Gallente Assault against my best Caldari Assault. These suits are min maxed for pub matches, and there is literally no better way I can think of to fit these suits after months of trying out stuff. To be honest.. if that is 'your best Cal assault fitting'then I would say you Gallente assault is a piece of **** fit too I have many of them. This is just the one that fits my play style.
in that caseGǪ fixed the above quote for you
Cat Merc wrote:Here is a comparison of 2 of the random fittings i have |
Cat Merc
Ahrendee Mercenaries EoN.
4342
|
Posted - 2013.12.04 23:56:00 -
[45] - Quote
Happy Violentime wrote:Cat Merc wrote:Happy Violentime wrote:Cat Merc wrote:Here is a comparison of my best Gallente Assault against my best Caldari Assault. These suits are min maxed for pub matches, and there is literally no better way I can think of to fit these suits after months of trying out stuff. To be honest.. if that is 'your best Cal assault fitting'then I would say you Gallente assault is a piece of **** fit too I have many of them. This is just the one that fits my play style. in that caseGǪ fixed the above quote for you Cat Merc wrote:Here is a comparison of 2 of the random fittings i have They're the best for my specific play style.
I didn't randomly choose them
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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KingBabar
The Rainbow Effect
1479
|
Posted - 2013.12.05 00:17:00 -
[46] - Quote
First off, that cal assault doesn't get any armor reps at all, thats almost 25% of total HP not regenerating.
Personally I'd put 2 dmg mods, 2 basic plates and an allotek hive on it, giving it about 765 HP (or another extender with one dmg mod) and a combined rep speed after 5 sec of 71 or close to it (dunno exact hive impulse speed). Anyways, losing 187 EHP for saving 2.2 sec of the recharge delay giving you about 70 hp more after 5 sec, compared to having 40 more reps all the way. And yes you have to stand on the hive, and yes there are only 3 off them, but these are for sticky situations, your 422 or 502 shiels are supposed to carry you through most encounters.
In short: Best way to make a cal assault suit good in terms of best HP/DPS/REP combo is to armor tank it, even better with hives.
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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KingBabar
The Rainbow Effect
1479
|
Posted - 2013.12.05 00:18:00 -
[47] - Quote
Happy Violentime wrote:Cat Merc wrote:Here is a comparison of my best Gallente Assault against my best Caldari Assault. These suits are min maxed for pub matches, and there is literally no better way I can think of to fit these suits after months of trying out stuff. To be honest.. if that is 'your best Cal assault fitting'then I would say you Gallente assault is a piece of **** fit too
This too, I merely forgot....
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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Cat Merc
Ahrendee Mercenaries EoN.
4344
|
Posted - 2013.12.05 00:19:00 -
[48] - Quote
KingBabar wrote:First off, that cal assault doesn't get any armor reps at all, thats almost 25% of total HP not regenerating.
Personally I'd put 2 dmg mods, 2 basic plates and an allotek hive on it, giving it about 765 HP (or another extender with one dmg mod) and a combined rep speed after 5 sec of 71 or close to it (dunno exact hive impulse speed). Anyways, losing 187 EHP for saving 2.2 sec of the recharge delay giving you about 70 hp more after 5 sec, compared to having 40 more reps all the way. And yes you have to stand on the hive, and yes there are only 3 off them, but these are for sticky situations, your 422 or 502 shiels are supposed to carry you through most encounters.
In short: Best way to make a cal assault suit good in terms of best HP/DPS/REP combo is to armor tank it, even better with hives. True, but I have a highly mobile play style. I cannot sit and wait for my allotek hives to do their job.
Also, why don't you use the fit you described right here in pubs? When I shoot at you it doesn't feel like you have 1000 eHP, and it definitely doesn't feel like you have nearly the same amount of armor as shields.
Oh and I forgot to mention: I have a fit like that, I just don't like dual tanking.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Happy Violentime
L0ST PR0FITS
149
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Posted - 2013.12.05 00:22:00 -
[49] - Quote
Cat Merc wrote:They're the best for my specific play style.
Camping???
Anyway, point is, you comparing 'your stuff' and holding it up as some 'holy grail' of how everything is 'balanced' lulz
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Cat Merc
Ahrendee Mercenaries EoN.
4344
|
Posted - 2013.12.05 00:25:00 -
[50] - Quote
Happy Violentime wrote:Cat Merc wrote:They're the best for my specific play style.
Camping??? Anyway, point is, you comparing 'your stuff' and holding it up as some 'holy grail' of how everything is 'balanced' lulz Highly regenerative, high damage suits = camping? How did you come to that conclusion?
Oh and all of my other fits show the same result, with the exception of heavy regen and heavy eHP, armor and shields behave almost exactly the same.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
|
|
KingBabar
The Rainbow Effect
1479
|
Posted - 2013.12.05 00:32:00 -
[51] - Quote
Cat Merc wrote:KingBabar wrote:First off, that cal assault doesn't get any armor reps at all, thats almost 25% of total HP not regenerating.
Personally I'd put 2 dmg mods, 2 basic plates and an allotek hive on it, giving it about 765 HP (or another extender with one dmg mod) and a combined rep speed after 5 sec of 71 or close to it (dunno exact hive impulse speed). Anyways, losing 187 EHP for saving 2.2 sec of the recharge delay giving you about 70 hp more after 5 sec, compared to having 40 more reps all the way. And yes you have to stand on the hive, and yes there are only 3 off them, but these are for sticky situations, your 422 or 502 shiels are supposed to carry you through most encounters.
In short: Best way to make a cal assault suit good in terms of best HP/DPS/REP combo is to armor tank it, even better with hives. True, but I have a highly mobile play style. I cannot sit and wait for my allotek hives to do their job. Also, why don't you use the fit you described right here in pubs? When I shoot at you it doesn't feel like you have 1000 eHP, and it definitely doesn't feel like you have nearly the same amount of armor as shields.
No no no.
I currently run 3 fittings in pubs: 3% Cal assault MD, its my scout suit for trolling and drunk play, 502 shields 279 armor 12% Cal logi Duvolle, 443 shields 398 armor allotek hive 85% Amar assault Imperial 298 shields 469 armor, complex repper no nanohive
I only use assault rifles on logi suits out of efficiency reasons, I'm extremely bored of it.
But yeah, I die easily enough ...
Edit: Mobility. After 10 seconds you'll have about 220 shields back right? And thats if not a single bullet hits you, you have to have complete cover.
Well, I'll get 3-400 points of armor back in the same time, while getting hit by a bullet or two, I can be in a high intensity area due to the hive's 7.2 m radius. Yes mobility is one thing, but 10 seconds behind cover goes for both suits....
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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Cat Merc
Ahrendee Mercenaries EoN.
4344
|
Posted - 2013.12.05 00:34:00 -
[52] - Quote
KingBabar wrote:Cat Merc wrote:KingBabar wrote:First off, that cal assault doesn't get any armor reps at all, thats almost 25% of total HP not regenerating.
Personally I'd put 2 dmg mods, 2 basic plates and an allotek hive on it, giving it about 765 HP (or another extender with one dmg mod) and a combined rep speed after 5 sec of 71 or close to it (dunno exact hive impulse speed). Anyways, losing 187 EHP for saving 2.2 sec of the recharge delay giving you about 70 hp more after 5 sec, compared to having 40 more reps all the way. And yes you have to stand on the hive, and yes there are only 3 off them, but these are for sticky situations, your 422 or 502 shiels are supposed to carry you through most encounters.
In short: Best way to make a cal assault suit good in terms of best HP/DPS/REP combo is to armor tank it, even better with hives. True, but I have a highly mobile play style. I cannot sit and wait for my allotek hives to do their job. Also, why don't you use the fit you described right here in pubs? When I shoot at you it doesn't feel like you have 1000 eHP, and it definitely doesn't feel like you have nearly the same amount of armor as shields. No no no. I currently run 3 fittings in pubs: 3% Cal assault MD, its my scout suit for trolling and drunk play, 502 shields 279 armor 12% Cal logi Duvolle, 443 shields 398 armor allotek hive 85% Amar assault Imperial 298 shields 469 armor, complex repper no nanohive I only use assault rifles on logi suits out of efficiency reasons, I'm extremely bored of it. But yeah, I die easily enough ... Huh... That's odd, I almost always see you in your Caldari suit.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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KingBabar
The Rainbow Effect
1479
|
Posted - 2013.12.05 00:37:00 -
[53] - Quote
My bad:
Edit: Mobility. After 10 seconds you'll have about 220 shields back right? And thats if not a single bullet hits you, you have to have complete cover.
Well, I'll get 3-400 points of armor back in the same time, while getting hit by a bullet or two, I can be in a high intensity area due to the hive's 7.2 m radius. Yes mobility is one thing, but 10 seconds behind cover goes for both suits....
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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Happy Violentime
L0ST PR0FITS
149
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Posted - 2013.12.05 00:38:00 -
[54] - Quote
Cat Merc wrote:Happy Violentime wrote:Cat Merc wrote:They're the best for my specific play style.
Camping??? Anyway, point is, you comparing 'your stuff' and holding it up as some 'holy grail' of how everything is 'balanced' lulz Highly regenerative, high damage suits = camping? How did you come to that conclusion? Oh and all of my other fits show the same result, with the exception of heavy regen and heavy eHP, armor and shields behave almost exactly the same.
I generally see you camping in games so assume you spend all your time camping? A bit like because YOUR FITTINGS look balanced YOU ASSUME armour and shield are balanced. |
Cat Merc
Ahrendee Mercenaries EoN.
4344
|
Posted - 2013.12.05 00:39:00 -
[55] - Quote
KingBabar wrote:My bad:
Edit: Mobility. After 10 seconds you'll have about 220 shields back right? And thats if not a single bullet hits you, you have to have complete cover.
Well, I'll get 3-400 points of armor back in the same time, while getting hit by a bullet or two, I can be in a high intensity area due to the hive's 7.2 m radius. Yes mobility is one thing, but 10 seconds behind cover goes for both suits.... 310 HP in 10 seconds.
Also, shields pulse even under fire everytime the shield depleted delay passes.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
4344
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Posted - 2013.12.05 00:41:00 -
[56] - Quote
Happy Violentime wrote:Cat Merc wrote:Happy Violentime wrote:Cat Merc wrote:They're the best for my specific play style.
Camping??? Anyway, point is, you comparing 'your stuff' and holding it up as some 'holy grail' of how everything is 'balanced' lulz Highly regenerative, high damage suits = camping? How did you come to that conclusion? Oh and all of my other fits show the same result, with the exception of heavy regen and heavy eHP, armor and shields behave almost exactly the same. I generally see you camping in games so assume you spend all your time camping? A bit like because YOUR FITTINGS look balanced YOU ASSUME armour and shield are balanced. When do I ever camp? Like... Ever?
Also, all of my Assault Gallente/Caldari suits are equally viable, heck I even asked on IRC for some fittings and on Skype, most of them are similar to this.
What do you consider camping anyway?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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KingBabar
The Rainbow Effect
1479
|
Posted - 2013.12.05 00:49:00 -
[57] - Quote
Cat Merc wrote:KingBabar wrote:My bad:
Edit: Mobility. After 10 seconds you'll have about 220 shields back right? And thats if not a single bullet hits you, you have to have complete cover.
Well, I'll get 3-400 points of armor back in the same time, while getting hit by a bullet or two, I can be in a high intensity area due to the hive's 7.2 m radius. Yes mobility is one thing, but 10 seconds behind cover goes for both suits.... 310 HP in 10 seconds. Also, shields pulse even under fire everytime the shield depleted delay passes.
NO, its 2.8 sec delay making it 31.25*7,2 = about 220.
If you can't even do basic math....
If you get shot once after 5 sec its down to 2,2*31,6*2 = 140 HP, compared to mine 40 * 7-8 = 300, in every way, the hive beats the shields, at least 3 times, unless you count repping while running away for 15+ sec....
Just give it up kitty, you don't have a clue....
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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Cat Merc
Ahrendee Mercenaries EoN.
4344
|
Posted - 2013.12.05 01:00:00 -
[58] - Quote
KingBabar wrote:Cat Merc wrote:KingBabar wrote:My bad:
Edit: Mobility. After 10 seconds you'll have about 220 shields back right? And thats if not a single bullet hits you, you have to have complete cover.
Well, I'll get 3-400 points of armor back in the same time, while getting hit by a bullet or two, I can be in a high intensity area due to the hive's 7.2 m radius. Yes mobility is one thing, but 10 seconds behind cover goes for both suits.... 310 HP in 10 seconds. Also, shields pulse even under fire everytime the shield depleted delay passes. NO, its 2.8 sec delay making it 31.25*7,2 = about 220. If you can't even do basic math.... If you get shot once after 5 sec its down to 2,2*31,6*2 = 140 HP, compared to mine 40 * 7-8 = 300, in every way, the hive beats the shields, at least 3 times, unless you count repping while running away for 15+ sec.... Just give it up kitty, you don't have a clue.... I didn't think about including the delay. I can do math thank you very much.
That 140hp is while running around doing ****, that 300hp is staying put and just waiting to eat a greande to the face.
I will not give it up until someone feeds me Tuna
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Roy Ventus
Foxhound Corporation General Tso's Alliance
633
|
Posted - 2013.12.05 01:28:00 -
[59] - Quote
I'm gonna consider skilling both into Caldari Dropsuits and a Combat Rifle just to deal with everyone using Gal suits and Cal rifles. I figure that with the speed boost Imma get and the fact that they'll have that slow ass fire...
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Demetrius Grenaline
Imperfect Bastards
0
|
Posted - 2013.12.05 02:07:00 -
[60] - Quote
Caldari Assault completely shield tanked
1x Duvolle AR 1x Ishukone Assault SMG 1x M1 Locus grenades
2x complex shield extenders 2x complex damage mods
2x complex shield regulators 1x enhanced CPU upgrade
1x compact nanohive
With max stats: 422 shield 150 armor 31.25 recharge rate 2.76 delay 7.35 sprint speed
Gallente Assault completely armor tanked
1x Duvolle AR 1x Ishukone Assault SMG 1x M1 locus grenades
2x complex damage mods 1x advanced precision enhancer
1x complex armor plates 2x enhanced armor plates 1x complex armor plates
1x compact nanohive
With maxed Stats: 150 shield 653 armor 6.25 recharge rate 0 delay 6.75 sprint speed
Comparison: Gallente has 231 more ehp Gallente has little passive but HUGE potential HP regen with triage hives and repair tools (200+ hp/s with ONE logi) THey do they EXACT same damage with the EXACT same weapons Gallente sprints .6m/s slower (just call in a LAV when the match starts and this penalty is invalid ) Gallente has the ability (with the precision enhancer) to detect 99% of all medium and heavy frames they come in contact with
Gallente has even more bonus when you look at weapon stats: ARs and SCRs, which account for at least 70% of the kills in Dust, do 10-20% more damage to shields Locus Grenades, which account for maybe 10% of the kills in Dust, do 20% more damage to armor Shields have the disadvantage against their opponent's weapon about 7x more often the armor
Conclusion: There may be "purposes" for the two kinds of suits but this is an FPS and in the end your ability to win fight are based on your ability to deal damage, and your ability to take damage (tank damage, dodge bullets, or avoid potentially dangerous firefights). Armor tankers can more easily integrate damage to their fittings, easily have more ehp, and use scanners easily, allowing them to avoid clumps of enemies. I would say that shield tankers could at least "dodge bullets" by strafing or whatever, but with this AA that's impossible. As of right now, armor is so much better than shields it's scary, and there's really no advantages to shield tanking.
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Cat Merc
Ahrendee Mercenaries EoN.
4348
|
Posted - 2013.12.05 02:12:00 -
[61] - Quote
Demetrius Grenaline wrote:Caldari Assault completely shield tanked 1x Duvolle AR 1x Ishukone Assault SMG 1x M1 Locus grenades 2x complex shield extenders 2x complex damage mods 2x complex shield regulators 1x enhanced CPU upgrade 1x compact nanohive With max stats: 422 shield 150 armor 31.25 recharge rate 2.76 delay 7.35 sprint speed Gallente Assault completely armor tanked 1x Duvolle AR 1x Ishukone Assault SMG 1x M1 locus grenades 2x complex damage mods 1x advanced precision enhancer 1x complex armor plates 2x enhanced armor plates 1x complex armor plates 1x compact nanohive With maxed Stats: 150 shield 653 armor 6.25 recharge rate 0 delay 6.75 sprint speed Comparison: Gallente has 231 more ehp Gallente has little passive but HUGE potential HP regen with triage hives and repair tools (200+ hp/s with ONE logi) THey do they EXACT same damage with the EXACT same weapons Gallente sprints .6m/s slower (just call in a LAV when the match starts and this penalty is invalid ) Gallente has the ability (with the precision enhancer) to detect 99% of all medium and heavy frames they come in contact with Gallente has even more bonus when you look at weapon stats: ARs and SCRs, which account for at least 70% of the kills in Dust, do 10-20% more damage to shields Locus Grenades, which account for maybe 10% of the kills in Dust, do 20% more damage to armor Shields have the disadvantage against their opponent's weapon about 7x more often the armor Conclusion: There may be "purposes" for the two kinds of suits but this is an FPS and in the end your ability to win fight are based on your ability to deal damage, and your ability to take damage (tank damage, dodge bullets, or avoid potentially dangerous firefights). Armor tankers can more easily integrate damage to their fittings, easily have more ehp, and use scanners easily, allowing them to avoid clumps of enemies. I would say that shield tankers could at least "dodge bullets" by strafing or whatever, but with this AA that's impossible. As of right now, armor is so much better than shields it's scary, and there's really no advantages to shield tanking. 2x complex damage mods on a Caldari Assault? That's not the smartest of moves.
Also, Gallente assault can't detect anyone, 10m range is awful
Lastly, that compact nanohives lasts for 0.5 picoseconds. It can't even fully rep your suit
And where the **** do you see 6.25 hp/s? You filled all of your low slots with plates.
That's a very awful suit.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Demetrius Grenaline
Imperfect Bastards
0
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Posted - 2013.12.05 02:29:00 -
[62] - Quote
Cat Merc wrote:Demetrius Grenaline wrote:Caldari Assault completely shield tanked 1x Duvolle AR 1x Ishukone Assault SMG 1x M1 Locus grenades 2x complex shield extenders 2x complex damage mods 2x complex shield regulators 1x enhanced CPU upgrade 1x compact nanohive With max stats: 422 shield 150 armor 31.25 recharge rate 2.76 delay 7.35 sprint speed Gallente Assault completely armor tanked 1x Duvolle AR 1x Ishukone Assault SMG 1x M1 locus grenades 2x complex damage mods 1x advanced precision enhancer 1x complex armor plates 2x enhanced armor plates 1x complex armor plates 1x compact nanohive With maxed Stats: 150 shield 653 armor 6.25 recharge rate 0 delay 6.75 sprint speed Comparison: Gallente has 231 more ehp Gallente has little passive but HUGE potential HP regen with triage hives and repair tools (200+ hp/s with ONE logi) THey do they EXACT same damage with the EXACT same weapons Gallente sprints .6m/s slower (just call in a LAV when the match starts and this penalty is invalid ) Gallente has the ability (with the precision enhancer) to detect 99% of all medium and heavy frames they come in contact with Gallente has even more bonus when you look at weapon stats: ARs and SCRs, which account for at least 70% of the kills in Dust, do 10-20% more damage to shields Locus Grenades, which account for maybe 10% of the kills in Dust, do 20% more damage to armor Shields have the disadvantage against their opponent's weapon about 7x more often the armor Conclusion: There may be "purposes" for the two kinds of suits but this is an FPS and in the end your ability to win fight are based on your ability to deal damage, and your ability to take damage (tank damage, dodge bullets, or avoid potentially dangerous firefights). Armor tankers can more easily integrate damage to their fittings, easily have more ehp, and use scanners easily, allowing them to avoid clumps of enemies. I would say that shield tankers could at least "dodge bullets" by strafing or whatever, but with this AA that's impossible. As of right now, armor is so much better than shields it's scary, and there's really no advantages to shield tanking. 2x complex damage mods on a Caldari Assault? That's not the smartest of moves. Also, Gallente assault can't detect anyone, 10m range is awful Lastly, that compact nanohives lasts for 0.5 picoseconds. It can't even fully rep your suit And where the **** do you see 6.25 hp/s? You filled all of your low slots with plates. That's a very awful suit.
The weapons, equipment, and damage mods were to act as a base point for my argument, where both suits have the same damage and logi-ness.
Sorry one of the complex plates was supposed to be a repper.
Going by your logic where the Cal Assault has 3x extenders and 1x damage mod, now my point becomes even more clear. Gallente now has 151 more ehp, and does about 8% extra damage. Gallente still has the two most important stats of any FPS, which is the ability to give and receive damage, better.
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Cat Merc
Ahrendee Mercenaries EoN.
4348
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Posted - 2013.12.05 02:33:00 -
[63] - Quote
Demetrius Grenaline wrote:Cat Merc wrote:Demetrius Grenaline wrote:Caldari Assault completely shield tanked 1x Duvolle AR 1x Ishukone Assault SMG 1x M1 Locus grenades 2x complex shield extenders 2x complex damage mods 2x complex shield regulators 1x enhanced CPU upgrade 1x compact nanohive With max stats: 422 shield 150 armor 31.25 recharge rate 2.76 delay 7.35 sprint speed Gallente Assault completely armor tanked 1x Duvolle AR 1x Ishukone Assault SMG 1x M1 locus grenades 2x complex damage mods 1x advanced precision enhancer 1x complex armor plates 2x enhanced armor plates 1x complex armor plates 1x compact nanohive With maxed Stats: 150 shield 653 armor 6.25 recharge rate 0 delay 6.75 sprint speed Comparison: Gallente has 231 more ehp Gallente has little passive but HUGE potential HP regen with triage hives and repair tools (200+ hp/s with ONE logi) THey do they EXACT same damage with the EXACT same weapons Gallente sprints .6m/s slower (just call in a LAV when the match starts and this penalty is invalid ) Gallente has the ability (with the precision enhancer) to detect 99% of all medium and heavy frames they come in contact with Gallente has even more bonus when you look at weapon stats: ARs and SCRs, which account for at least 70% of the kills in Dust, do 10-20% more damage to shields Locus Grenades, which account for maybe 10% of the kills in Dust, do 20% more damage to armor Shields have the disadvantage against their opponent's weapon about 7x more often the armor Conclusion: There may be "purposes" for the two kinds of suits but this is an FPS and in the end your ability to win fight are based on your ability to deal damage, and your ability to take damage (tank damage, dodge bullets, or avoid potentially dangerous firefights). Armor tankers can more easily integrate damage to their fittings, easily have more ehp, and use scanners easily, allowing them to avoid clumps of enemies. I would say that shield tankers could at least "dodge bullets" by strafing or whatever, but with this AA that's impossible. As of right now, armor is so much better than shields it's scary, and there's really no advantages to shield tanking. 2x complex damage mods on a Caldari Assault? That's not the smartest of moves. Also, Gallente assault can't detect anyone, 10m range is awful Lastly, that compact nanohives lasts for 0.5 picoseconds. It can't even fully rep your suit And where the **** do you see 6.25 hp/s? You filled all of your low slots with plates. That's a very awful suit. The weapons, equipment, and damage mods were to act as a base point for my argument, where both suits have the same damage and logi-ness. Sorry one of the complex plates was supposed to be a repper. Going by your logic where the Cal Assault has 3x extenders and 1x damage mod, now my point becomes even more clear. Gallente now has 151 more ehp, and does about 8% extra damage. Gallente still has the two most important stats of any FPS, which is the ability to give and receive damage, better. You're forgetting the regenerating stat. I tried armor plates up the ass suits in PC. You know what happens?
They shoot me, go behind cover, regenerate while I scramble for cover because I know what's going to happen, and then they just finish me off.
HP means jack if your enemy regenerates at 31hp/s while you regenrate at 6.25hp/s.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Demetrius Grenaline
Imperfect Bastards
0
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Posted - 2013.12.05 02:45:00 -
[64] - Quote
Cat Merc wrote:Demetrius Grenaline wrote:Cat Merc wrote:Demetrius Grenaline wrote:Caldari Assault completely shield tanked 1x Duvolle AR 1x Ishukone Assault SMG 1x M1 Locus grenades 2x complex shield extenders 2x complex damage mods 2x complex shield regulators 1x enhanced CPU upgrade 1x compact nanohive With max stats: 422 shield 150 armor 31.25 recharge rate 2.76 delay 7.35 sprint speed Gallente Assault completely armor tanked 1x Duvolle AR 1x Ishukone Assault SMG 1x M1 locus grenades 2x complex damage mods 1x advanced precision enhancer 1x complex armor plates 2x enhanced armor plates 1x complex armor plates 1x compact nanohive With maxed Stats: 150 shield 653 armor 6.25 recharge rate 0 delay 6.75 sprint speed Comparison: Gallente has 231 more ehp Gallente has little passive but HUGE potential HP regen with triage hives and repair tools (200+ hp/s with ONE logi) THey do they EXACT same damage with the EXACT same weapons Gallente sprints .6m/s slower (just call in a LAV when the match starts and this penalty is invalid ) Gallente has the ability (with the precision enhancer) to detect 99% of all medium and heavy frames they come in contact with Gallente has even more bonus when you look at weapon stats: ARs and SCRs, which account for at least 70% of the kills in Dust, do 10-20% more damage to shields Locus Grenades, which account for maybe 10% of the kills in Dust, do 20% more damage to armor Shields have the disadvantage against their opponent's weapon about 7x more often the armor Conclusion: There may be "purposes" for the two kinds of suits but this is an FPS and in the end your ability to win fight are based on your ability to deal damage, and your ability to take damage (tank damage, dodge bullets, or avoid potentially dangerous firefights). Armor tankers can more easily integrate damage to their fittings, easily have more ehp, and use scanners easily, allowing them to avoid clumps of enemies. I would say that shield tankers could at least "dodge bullets" by strafing or whatever, but with this AA that's impossible. As of right now, armor is so much better than shields it's scary, and there's really no advantages to shield tanking. 2x complex damage mods on a Caldari Assault? That's not the smartest of moves. Also, Gallente assault can't detect anyone, 10m range is awful Lastly, that compact nanohives lasts for 0.5 picoseconds. It can't even fully rep your suit And where the **** do you see 6.25 hp/s? You filled all of your low slots with plates. That's a very awful suit. The weapons, equipment, and damage mods were to act as a base point for my argument, where both suits have the same damage and logi-ness. Sorry one of the complex plates was supposed to be a repper. Going by your logic where the Cal Assault has 3x extenders and 1x damage mod, now my point becomes even more clear. Gallente now has 151 more ehp, and does about 8% extra damage. Gallente still has the two most important stats of any FPS, which is the ability to give and receive damage, better. You're forgetting the regenerating stat. I tried armor plates up the ass suits in PC. You know what happens? They shoot me, go behind cover, regenerate while I scramble for cover because I know what's going to happen, and then they just finish me off. HP means jack if your enemy regenerates at 31hp/s while you regenrate at 6.25hp/s.
No, because as long as 1/6 of your squad is a logi, you'll be repping at 70+ hp/s. Besides, EVERY good play is constantly squaded up, and a logi can't do jack to shields. Regeneration means jack if you die to everything in a second.
A Caldari and a Gallente meet up, each deal 500 damage to each other and run. Caldari runs away and recharge there sheilds in about 15 seconds. Gallente gets in a triage hive and recharges in about 8 seconds. These are simple numbers but it's very difficult to put them in a realistic way where the Caldari ever has the advantage.
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3967
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Posted - 2013.12.05 03:01:00 -
[65] - Quote
Arkena Wyrnspire wrote:Those who are currently complaining about armour tankers - note the stats on the Gallente assault here, which is armour tanked.
Then think about the stats on various logistics dropsuits. Is it armour that's the problem or the logistics? Logistics, yet again.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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deepfried salad gilliam
Sanguine Knights
218
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Posted - 2013.12.05 03:02:00 -
[66] - Quote
So bascicaly gal more dmg and hp regenerating armor Cal no armor regen less hp and dmg
Christ is lord
Sanguine knights , open recruitment, join now.
Fear is a choice, I choose not to let it control me.
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Squagga
The State Protectorate
2
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Posted - 2014.01.09 23:52:00 -
[67] - Quote
So why did the shields get a nerf? Sounds like an anti Caldari thing |
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