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Sgt Kirk
SyNergy Gaming EoN.
3237
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Posted - 2013.12.04 20:04:00 -
[1] - Quote
With the oncoming penalty to shields will this encourage use of the Shield Regulator modules in lowslots on shield suits while discouraging armor suits to use shields at all with their already low shield regain stats?
As of before it really wasn't too much of a deal but if these modules over power the penalty and thus become a great / necessary support module Dual tanking could be a thing of the past (or at least slow it down).
Even if a Caldari suit wants to put on one extra plate for defense (no problem with that) this might encourage use of other modules in the lowslots for Caldari units such as range enhancement (total skills and one complex and you can see +20 meters, which is very nice believe it or not), code breakers, Profile dampers Etc.
If this were the case using these eWarfare type modules in Lowslots along with keeping your distance from the Gallente, which is now possible thanks to the introduction of the Caldari Rail Rifle, then DUST players can finally experience the Caldari play-style (which is in no way CQC oriented at all) .
If things turn out right in a perfect world we will now see Caldari suits playing their unique play style while armor being discouraged to fit shields entirely.
As a former EVE player and I don't believe in dual tanking outside of Minmatar vessels so I'd be glad if this killed Dual tanking and introducing Racial play-styles.
but alas, we don't live in a perfect world. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
626
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Posted - 2013.12.04 20:11:00 -
[2] - Quote
inb4 the Haterade
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Beren Hurin
Onslaught Inc RISE of LEGION
1839
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Posted - 2013.12.04 20:13:00 -
[3] - Quote
Yep, when you die to a squad of rail riflers from the direction that you "SWEAR YOU JUST F*@#$ING SCANNED!!" That will be when you will start to reconsider your bias against dampeners. |
Soldiersaint
Deepspace Digital
603
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Posted - 2013.12.04 20:15:00 -
[4] - Quote
Sgt Kirk wrote:With the oncoming penalty to shields will this encourage use of the Shield Regulator modules in lowslots on shield suits while discouraging armor suits to use shields at all with their already low shield regain stats?
As of before it really wasn't too much of a deal but if these modules over power the penalty and thus become a great / necessary support module Dual tanking could be a thing of the past (or at least slow it down).
Even if a Caldari suit wants to put on one extra plate for defense (no problem with that) this might encourage use of other modules in the lowslots for Caldari units such as range enhancement (total skills and one complex and you can see +20 meters, which is very nice believe it or not), code breakers, Profile dampers Etc.
If this were the case using these eWarfare type modules in Lowslots along with keeping your distance from the Gallente, which is now possible thanks to the introduction of the Caldari Rail Rifle, then DUST players can finally experience the Caldari play-style (which is in no way CQC oriented at all) .
If things turn out right in a perfect world we will now see Caldari suits playing their unique play style while armor being discouraged to fit shields entirely.
As a former EVE player and I don't believe in dual tanking outside of Minmatar vessels so I'd be glad if this killed Dual tanking and added the introduction of Racial play-styles.
but alas, we don't live in a perfect world. We will still dual tank. its very good for defensive players but finally very bad for run n gun rambo filth. Also whatever happened to fittings suits however way you wish. Thats one of dust 514s selling points. Im guessing they lied to our faces? |
Kal Kronos
L.O.T.I.S. Public Disorder.
132
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Posted - 2013.12.04 20:15:00 -
[5] - Quote
Well I guess no more shield tankers hacking spawn points, we need to stay far away from places CQC might happen so we can adhere to "our playstyle". Have fun with that lmfao.
Dedicated redline sniper, tower forger, nade spammer, protostomper, and mass driver.
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DeadlyAztec11
2481
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Posted - 2013.12.04 20:17:00 -
[6] - Quote
Amarr dropsuits are meant to dual tank. I don't care how ships are in EVE, but this is how it is in Dust 514.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Galvan Nized
Deep Space Republic Top Men.
338
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Posted - 2013.12.04 20:18:00 -
[7] - Quote
I agree maybe we are seeing an attack on dual tanking.
Shields need to be buffed though, but this leaves a nice chance to do that.
But half the armor tankers are not dual tanking now they are running dmg mods so not going to hurt them.
The biggest negative I see with this is an even lower TTK...not exactly a good thing. |
DeadlyAztec11
2481
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Posted - 2013.12.04 20:21:00 -
[8] - Quote
Beren Hurin wrote:Yep, when you die to a squad of rail riflers from the direction that you "SWEAR YOU JUST F*@#$ING SCANNED!!" That will be when you will start to reconsider your bias against dampeners. Considering it takes 1 complex and 1 enhanced dampener to keep assault fits under advanced scanners, I doubt it will be an issue. Take note, even two Complex dampeners will not get you under proto scanners, not on assault.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Sgt Kirk
SyNergy Gaming EoN.
3242
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Posted - 2013.12.04 20:22:00 -
[9] - Quote
Kal Kronos wrote:Well I guess no more shield tankers hacking spawn points, we need to stay far away from places CQC might happen so we can adhere to "our playstyle". Have fun with that lmfao. Ever heard of clearing out an area first? Ever heard of Objectives that are outside? Ever heard of approaching a situation tactically?
Let me spell it out for you slowly and simply worded so you can understand it.
Somethings are better at close range, others are better at long range but you can still operate outside of your ideal environment. Sometimes you will be at a disadvantage and you have to rely on intelligence to overcome that sometimes you have an advantage and still lose. |
General John Ripper
Pradox One Proficiency V.
5655
|
Posted - 2013.12.04 20:24:00 -
[10] - Quote
DeadlyAztec11 wrote:Beren Hurin wrote:Yep, when you die to a squad of rail riflers from the direction that you "SWEAR YOU JUST F*@#$ING SCANNED!!" That will be when you will start to reconsider your bias against dampeners. Considering it takes 1 complex and 1 enhanced dampener to keep assault fits under advanced scanners, I doubt it will be an issue. Take note, even two Complex dampeners will not get you under proto scanners, not on assault. 1 complex gets me under advanced on my logi.
Yes, It was me.
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Sgt Kirk
SyNergy Gaming EoN.
3242
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Posted - 2013.12.04 20:24:00 -
[11] - Quote
DeadlyAztec11 wrote:Amarr dropsuits are meant to dual tank. I don't care how ships are in EVE, but this is how it is in Dust 514. This game needs resistance plates for infantry for Amarr to do what they do. For now I'll accept CCP's poor attempt at this Amarr eHp solution. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
410
|
Posted - 2013.12.04 20:25:00 -
[12] - Quote
Sgt Kirk wrote:With the oncoming penalty to shields will this encourage use of the Shield Regulator modules in lowslots on shield suits while discouraging armor suits to use shields at all with their already low shield regain stats?
As of before it really wasn't too much of a deal but if these modules over power the penalty and thus become a great / necessary support module Dual tanking could be a thing of the past (or at least slow it down).
Even if a Caldari suit wants to put on one extra plate for defense (no problem with that) this might encourage use of other modules in the lowslots for Caldari units such as range enhancement (total skills and one complex and you can see +20 meters, which is very nice believe it or not), code breakers, Profile dampers Etc.
If this were the case using these eWarfare type modules in Lowslots along with keeping your distance from the Gallente, which is now possible thanks to the introduction of the Caldari Rail Rifle, then DUST players can finally experience the Caldari play-style (which is in no way CQC oriented at all) .
If things turn out right in a perfect world we will now see Caldari suits playing their unique play style while armor being discouraged to fit shields entirely.
As a former EVE player and I don't believe in dual tanking outside of Minmatar vessels so I'd be glad if this killed Dual tanking and added the introduction of Racial play-styles.
but alas, we don't live in a perfect world.
Kirk, I see your points and you are taking a pretty good view on this. I think the concern that is out there (at least mine) is that the abilty to apply damage far outstrips defensive measures right now and I think we universally recognize that shield tanking was shakier than armor tanking to start with.
I actually do use the peek-a-boo style you are describing and routinely use regulators and engergizers but that doesn't stop the fraction of a second tanking damage that kills you or strips you down to 10% armor before you can get to cover. I do hope that the introduction of the different weapons will change some things up and get to the playstyles you are talking about...not convinced that's going to happen though.
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Beren Hurin
Onslaught Inc RISE of LEGION
1839
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Posted - 2013.12.04 20:27:00 -
[13] - Quote
DeadlyAztec11 wrote:Beren Hurin wrote:Yep, when you die to a squad of rail riflers from the direction that you "SWEAR YOU JUST F*@#$ING SCANNED!!" That will be when you will start to reconsider your bias against dampeners. Considering it takes 1 complex and 1 enhanced dampener to keep assault fits under advanced scanners, I doubt it will be an issue. Take note, even two Complex dampeners will not get you under proto scanners, not on assault.
Any assault suit running a proto scanner is going to have a crap tank. Any logi running a proto scanner will be obvious. But people should also understand how to locate the scanners on the enemy team. The PRO scanners only last 5 seconds, and if you hunt them you cripple the enemy. Unless their PRO scanner is a scout, you can exploit this weakness fairly easily with your own scanning. |
Sgt Kirk
SyNergy Gaming EoN.
3242
|
Posted - 2013.12.04 20:27:00 -
[14] - Quote
General John Ripper wrote:DeadlyAztec11 wrote:Beren Hurin wrote:Yep, when you die to a squad of rail riflers from the direction that you "SWEAR YOU JUST F*@#$ING SCANNED!!" That will be when you will start to reconsider your bias against dampeners. Considering it takes 1 complex and 1 enhanced dampener to keep assault fits under advanced scanners, I doubt it will be an issue. Take note, even two Complex dampeners will not get you under proto scanners, not on assault. 1 complex gets me under advanced on my logi. Yeah, I'm not seeing an issue here.
I have max skills and an enhanced gets me under ADV scanners
Passive skills by itself at level 5 helps me avoid Basic Scanners without using a module.
My only problem with scanners is the 360 scan and the insane range on all of them. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
411
|
Posted - 2013.12.04 20:28:00 -
[15] - Quote
Kal Kronos wrote:Well I guess no more shield tankers hacking spawn points, we need to stay far away from places CQC might happen so we can adhere to "our playstyle". Have fun with that lmfao.
This is a bit of my concern. CCP has been building additional maps that force CQC action (which isn't bad BTW) but that pretty much puts shield tankers in a tough spot.
Again...maybe the full rifle suite with different ranges will even this out. This might make things a bit sportier in the urban complexes where range starts to not matter as much. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
629
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Posted - 2013.12.04 20:31:00 -
[16] - Quote
Jaysyn Larrisen wrote:Kal Kronos wrote:Well I guess no more shield tankers hacking spawn points, we need to stay far away from places CQC might happen so we can adhere to "our playstyle". Have fun with that lmfao. This is a bit of my concern. CCP has been building additional maps that force CQC action (which isn't bad BTW) but that pretty much puts shield tankers in a tough spot. Again...maybe the full rifle suite with different ranges will even this out. This might make things a bit sportier in the urban complexes where range starts to not matter as much.
o,o there is an assault variant of the Rail RIfle and I'm to believe that the Rail Rifle might work in CQC as well as a Tac does when in the right hands.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Sgt Kirk
SyNergy Gaming EoN.
3245
|
Posted - 2013.12.04 20:33:00 -
[17] - Quote
Jaysyn Larrisen wrote:I do hope that the introduction of the different weapons will change some things up and get to the playstyles you are talking about...not convinced that's going to happen though.
This what I'm hoping the introduction of Rail rifles will do.
I'm not sure it will either but I can hope.
I don't think damage mods need to go, being a big part of the Gallente playstyle but I do think that getting rid of the 10% bonus to all weapons that we got a while ago might help with this extremely shot TTK with shields. |
Thor Odinson42
Molon Labe. RISE of LEGION
2149
|
Posted - 2013.12.04 20:34:00 -
[18] - Quote
Jaysyn Larrisen wrote:Sgt Kirk wrote:With the oncoming penalty to shields will this encourage use of the Shield Regulator modules in lowslots on shield suits while discouraging armor suits to use shields at all with their already low shield regain stats?
As of before it really wasn't too much of a deal but if these modules over power the penalty and thus become a great / necessary support module Dual tanking could be a thing of the past (or at least slow it down).
Even if a Caldari suit wants to put on one extra plate for defense (no problem with that) this might encourage use of other modules in the lowslots for Caldari units such as range enhancement (total skills and one complex and you can see +20 meters, which is very nice believe it or not), code breakers, Profile dampers Etc.
If this were the case using these eWarfare type modules in Lowslots along with keeping your distance from the Gallente, which is now possible thanks to the introduction of the Caldari Rail Rifle, then DUST players can finally experience the Caldari play-style (which is in no way CQC oriented at all) .
If things turn out right in a perfect world we will now see Caldari suits playing their unique play style while armor being discouraged to fit shields entirely.
As a former EVE player and I don't believe in dual tanking outside of Minmatar vessels so I'd be glad if this killed Dual tanking and added the introduction of Racial play-styles.
but alas, we don't live in a perfect world. Kirk, I see your points and you are taking a pretty good view on this. I think the concern that is out there (at least mine) is that the abilty to apply damage far outstrips defensive measures right now and I think we universally recognize that shield tanking was shakier than armor tanking to start with. I actually do use the peek-a-boo style you are describing and routinely use regulators and engergizers but that doesn't stop the fraction of a second tanking damage that kills you or strips you down to 10% armor before you can get to cover. I do hope that the introduction of the different weapons will change some things up and get to the playstyles you are talking about...not convinced that's going to happen though.
None of this is possible until the types of damage effective shields and armor differently. At the moment you simply have to armor tank. My fits have shield extenders on them because every bit counts, but some proto fits I've adjusted from enhanced extenders to basic extenders.
That's crazy considering two months ago I was running two shield energizers and two regulators.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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The Robot Devil
Molon Labe. RISE of LEGION
1281
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Posted - 2013.12.04 20:35:00 -
[19] - Quote
Soldiersaint wrote:Sgt Kirk wrote:With the oncoming penalty to shields will this encourage use of the Shield Regulator modules in lowslots on shield suits while discouraging armor suits to use shields at all with their already low shield regain stats?
As of before it really wasn't too much of a deal but if these modules over power the penalty and thus become a great / necessary support module Dual tanking could be a thing of the past (or at least slow it down).
Even if a Caldari suit wants to put on one extra plate for defense (no problem with that) this might encourage use of other modules in the lowslots for Caldari units such as range enhancement (total skills and one complex and you can see +20 meters, which is very nice believe it or not), code breakers, Profile dampers Etc.
If this were the case using these eWarfare type modules in Lowslots along with keeping your distance from the Gallente, which is now possible thanks to the introduction of the Caldari Rail Rifle, then DUST players can finally experience the Caldari play-style (which is in no way CQC oriented at all) .
If things turn out right in a perfect world we will now see Caldari suits playing their unique play style while armor being discouraged to fit shields entirely.
As a former EVE player and I don't believe in dual tanking outside of Minmatar vessels so I'd be glad if this killed Dual tanking and added the introduction of Racial play-styles.
but alas, we don't live in a perfect world. We will still dual tank. its very good for defensive players but finally very bad for run n gun rambo filth. Also whatever happened to fittings suits however way you wish. Thats one of dust 514s selling points. Im guessing they lied to our faces?
No one said that there would be no drawbacks for fitting a suit however you wish. The problem is that the game has had little to no drawbacks for using a module that isn't consistent with racial play styles. The suits need to be racially bonused to encourage people to play in that race's strong points.
I can't wait till suit bonuses, tears will flow and respec threads will flood the forums.
Dr. Gonzo: I hate to say this, but this place is getting to me. I think I'm getting the Fear.
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Sgt Kirk
SyNergy Gaming EoN.
3245
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Posted - 2013.12.04 20:37:00 -
[20] - Quote
Jaysyn Larrisen wrote: This is a bit of my concern. CCP has been building additional maps that force CQC action (which isn't bad BTW) but that pretty much puts shield tankers in a tough spot.
Yes the new Research facility was CQC oriented but the new environment that come with it encouraged had a mix of both playstyles.
Which it did make sense since the Last new Map additions were Gallente Themed.
Here's hoping that the Caldari Production facility will be more streamlined and open like the industrial side of a Neo-City. |
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
411
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Posted - 2013.12.04 20:46:00 -
[21] - Quote
Roy Ventus wrote:Jaysyn Larrisen wrote:Kal Kronos wrote:Well I guess no more shield tankers hacking spawn points, we need to stay far away from places CQC might happen so we can adhere to "our playstyle". Have fun with that lmfao. This is a bit of my concern. CCP has been building additional maps that force CQC action (which isn't bad BTW) but that pretty much puts shield tankers in a tough spot. Again...maybe the full rifle suite with different ranges will even this out. This might make things a bit sportier in the urban complexes where range starts to not matter as much. o,o there is an assault variant of the Rail RIfle and I'm to believe that the Rail Rifle might work in CQC as well as a Tac does when in the right hands.
Fair point, Roy. Just rember the rail rifles, including the assault, have a .25 sec spool time everytime you come off the trigger. That's not much more than the time it takes to get spattered by AR or SCR. |
DeadlyAztec11
2482
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Posted - 2013.12.04 20:51:00 -
[22] - Quote
Beren Hurin wrote:DeadlyAztec11 wrote:Beren Hurin wrote:Yep, when you die to a squad of rail riflers from the direction that you "SWEAR YOU JUST F*@#$ING SCANNED!!" That will be when you will start to reconsider your bias against dampeners. Considering it takes 1 complex and 1 enhanced dampener to keep assault fits under advanced scanners, I doubt it will be an issue. Take note, even two Complex dampeners will not get you under proto scanners, not on assault. Any assault suit running a proto scanner is going to have a crap tank. Any logi running a proto scanner will be obvious. But people should also understand how to locate the scanners on the enemy team. The PRO scanners only last 5 seconds, and if you hunt them you cripple the enemy. Unless their PRO scanner is a scout, you can exploit this weakness fairly easily with your own scanning. You assume that most people with scanners run solo. Not the case.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
411
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Posted - 2013.12.04 20:53:00 -
[23] - Quote
Sgt Kirk wrote:Jaysyn Larrisen wrote: This is a bit of my concern. CCP has been building additional maps that force CQC action (which isn't bad BTW) but that pretty much puts shield tankers in a tough spot.
Yes the new Research facility was CQC oriented but the new environment that came with it encouraged and had a mix of both playstyles. Which it did make sense since the Last new Map additions were Gallente Themed so CQC was expected. Here's hoping that the Caldari Production facility will be more streamlined and open like the industrial side of a Neo-City.
I'm with you on that.
Again, I really like the idea of racial playstyles. I guess it was more of a surprise than anything that they would nerf shield tanking at all based on the TTK problems and the imbalance with Armor tanking.
Don't get me wrong...i think the game is taking some really good steps in the direction we all want to see this go.
I think i'll re-focus on trying to optimize my playstyle for the available Caldari load outs and see how things go. That said, even a single basic plate on my CalAssault goes a looong way. |
Auld Syne
Vherokior Combat Logistics Minmatar Republic
144
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Posted - 2013.12.04 21:00:00 -
[24] - Quote
Sgt Kirk wrote:Jaysyn Larrisen wrote: This is a bit of my concern. CCP has been building additional maps that force CQC action (which isn't bad BTW) but that pretty much puts shield tankers in a tough spot.
Yes the new Research facility was CQC oriented but the new environment that came with it encouraged and had a mix of both playstyles. Which it did make sense since the Last new Map additions were Gallente Themed so CQC was expected. Here's hoping that the Caldari Production facility will be more streamlined and open like the industrial sector of a Neo-City. If the production Facility is anything like the places in these two dust videos then the Caldari are goin to have a good time and so will everyone else of course. Video one Video two Holy ****. I want that, now, my body is ready. Bring me the Caldari Production Facility! |
Sgt Kirk
SyNergy Gaming EoN.
3250
|
Posted - 2013.12.04 21:13:00 -
[25] - Quote
DeadlyAztec11 wrote:Beren Hurin wrote: Any assault suit running a proto scanner is going to have a crap tank. Any logi running a proto scanner will be obvious. But people should also understand how to locate the scanners on the enemy team. The PRO scanners only last 5 seconds, and if you hunt them you cripple the enemy. Unless their PRO scanner is a scout, you can exploit this weakness fairly easily with your own scanning.
You assume that most people with scanners run solo. Not the case. Precisely the reason why scanners should have their range looked at. Not saying they shouldn't have awesome range, just the ones that do have that 100m range have more drawbacks and CPU/PG requirements. |
Kal Kronos
L.O.T.I.S. Public Disorder.
134
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Posted - 2013.12.05 02:11:00 -
[26] - Quote
Sgt Kirk wrote:Kal Kronos wrote:Well I guess no more shield tankers hacking spawn points, we need to stay far away from places CQC might happen so we can adhere to "our playstyle". Have fun with that lmfao. Ever heard of clearing out an area first? Ever heard of Objectives that are outside? Ever heard of approaching a situation tactically? Let me spell it out for you slowly and simply worded so you can understand it. Somethings are better at close range, others are better at long range but you can still operate outside of your ideal environment. Sometimes you will be at a disadvantage and you have to rely on intelligence to overcome that sometimes you have an advantage and still lose. We are playing the same game right? You know the one where people spawn in invisible and invulnerable. No one is going to stop brick tanking until they make pure shield tanking viable through better regulators. There is never a situation that will make you say I wish I had another ******* regulator on my suit. If you were going to get ****** in 6-8 seconds you were going to get ****** in 4-6 or 3-5. The "racial playstyle" currently doesn't work, and instead of attempting to fix the issues they compounded them.
Dedicated redline sniper, tower forger, nade spammer, protostomper, and mass driver.
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Leithe Askarii
Isuuaya Tactical Caldari State
64
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Posted - 2013.12.05 02:25:00 -
[27] - Quote
Sgt Kirk wrote:With the oncoming penalty to shields will this encourage use of the Shield Regulator modules in lowslots on shield suits while discouraging armor suits to use shields at all with their already low shield regain stats? As of before it really wasn't too much of a deal but if these modules over power the penalty and thus become a great / necessary support module Dual tanking could be a thing of the past (or at least slow it down). Even if a Caldari suit wants to put on one extra plate for defense (no problem with that) this might encourage use of other modules in the lowslots for Caldari units such as range enhancement (total skills and one complex and you can see +20 meters, which is very nice believe it or not), code breakers, Profile dampers Etc. If this were the case using these eWarfare type modules in Lowslots along with keeping your distance from the Gallente, which is now possible thanks to the introduction of the Caldari Rail Rifle, then DUST players can finally experience the Caldari play-style (which is in no way CQC oriented at all) . If things turn out right in a perfect world we will now see Caldari suits playing their unique play style while armor being discouraged to fit shields entirely.
Addition: If the production Facility is anything like the places in these two dust videos then the Caldari are goin to have a good time and so will everyone else of course. Video one Video two
As a former EVE player and I don't believe in dual tanking outside of Minmatar vessels so I'd be glad if this killed Dual tanking and added the introduction of Racial play-styles. but alas, we don't live in a perfect world.
I LOVE THIS PROSPECT. I have some great ideals for Caldari Engineer EWAR specialists.
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Aria Gomes
Death by Disassociation Zero-Day
162
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Posted - 2013.12.05 02:26:00 -
[28] - Quote
Minmatar needs more CPU. |
Nocturnal Soul
Immortal Retribution
1169
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Posted - 2013.12.05 02:49:00 -
[29] - Quote
Aria Gomes wrote:Minmatar needs more CPU. They have the second highest CPU in the game stop complaining and gg scrub
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Maken Tosch
DUST University Ivy League
5590
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Posted - 2013.12.05 03:16:00 -
[30] - Quote
Believe it or now, Eve Online players often frown upon dual tanking with only one exception. To them, if you are dual tanking, you are either an idiot who doesn't know how to take full advantage of your ship's capabilities or you are volunteered bait.
This is because every ship throughout Eve Online has a fitting arrangement that often favored the design philosophy of their respective races. For example:
1. Caldari ships often had more mid slots than low slots and their base shield stats were often higher than their base armor stats thus favoring shield tanking over armor. The low slots in these ships were often reserved for other modules such damage mods for DPS, nanofibers for better agility, and overdrive injectors for better speed. The mid slots would be occupied by shield extenders, shield boosters, and shield hardeners.
2. Amarr ships often had more low slots than mid slots or at least higher base armor stats than base shield stats. Mid slots would often be taken up by something else as sensor boosters, afterburners, and jammers. The lower slots would be occupied by armor repairers and plates.
And so on and so forth.
Now, remember that one exception I mentioned earlier? The only exception to this NO-DUAL-TANK rule is a bait ship. This is a ship that requires so much tank that you also have to mix in shield with armor tanking. This is because bait ships are meant to get the attention of the enemy while trying its best to last as long as possible for the main fleet to arrive and finish off the enemy in time. Often times, a logistics ships such an Scimitar and Oneiros would come to remotely boost the shields while the armor is being remotely repped.
So, in Eve Online, if you're dual tanking then you better be bait. Otherwise, you will become the example of what NOT to do in battle.
OK, CCP. When are knives finally going to be improved?
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