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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
410
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Posted - 2013.12.04 20:25:00 -
[1] - Quote
Sgt Kirk wrote:With the oncoming penalty to shields will this encourage use of the Shield Regulator modules in lowslots on shield suits while discouraging armor suits to use shields at all with their already low shield regain stats?
As of before it really wasn't too much of a deal but if these modules over power the penalty and thus become a great / necessary support module Dual tanking could be a thing of the past (or at least slow it down).
Even if a Caldari suit wants to put on one extra plate for defense (no problem with that) this might encourage use of other modules in the lowslots for Caldari units such as range enhancement (total skills and one complex and you can see +20 meters, which is very nice believe it or not), code breakers, Profile dampers Etc.
If this were the case using these eWarfare type modules in Lowslots along with keeping your distance from the Gallente, which is now possible thanks to the introduction of the Caldari Rail Rifle, then DUST players can finally experience the Caldari play-style (which is in no way CQC oriented at all) .
If things turn out right in a perfect world we will now see Caldari suits playing their unique play style while armor being discouraged to fit shields entirely.
As a former EVE player and I don't believe in dual tanking outside of Minmatar vessels so I'd be glad if this killed Dual tanking and added the introduction of Racial play-styles.
but alas, we don't live in a perfect world.
Kirk, I see your points and you are taking a pretty good view on this. I think the concern that is out there (at least mine) is that the abilty to apply damage far outstrips defensive measures right now and I think we universally recognize that shield tanking was shakier than armor tanking to start with.
I actually do use the peek-a-boo style you are describing and routinely use regulators and engergizers but that doesn't stop the fraction of a second tanking damage that kills you or strips you down to 10% armor before you can get to cover. I do hope that the introduction of the different weapons will change some things up and get to the playstyles you are talking about...not convinced that's going to happen though.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
411
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Posted - 2013.12.04 20:28:00 -
[2] - Quote
Kal Kronos wrote:Well I guess no more shield tankers hacking spawn points, we need to stay far away from places CQC might happen so we can adhere to "our playstyle". Have fun with that lmfao.
This is a bit of my concern. CCP has been building additional maps that force CQC action (which isn't bad BTW) but that pretty much puts shield tankers in a tough spot.
Again...maybe the full rifle suite with different ranges will even this out. This might make things a bit sportier in the urban complexes where range starts to not matter as much. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
411
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Posted - 2013.12.04 20:46:00 -
[3] - Quote
Roy Ventus wrote:Jaysyn Larrisen wrote:Kal Kronos wrote:Well I guess no more shield tankers hacking spawn points, we need to stay far away from places CQC might happen so we can adhere to "our playstyle". Have fun with that lmfao. This is a bit of my concern. CCP has been building additional maps that force CQC action (which isn't bad BTW) but that pretty much puts shield tankers in a tough spot. Again...maybe the full rifle suite with different ranges will even this out. This might make things a bit sportier in the urban complexes where range starts to not matter as much. o,o there is an assault variant of the Rail RIfle and I'm to believe that the Rail Rifle might work in CQC as well as a Tac does when in the right hands.
Fair point, Roy. Just rember the rail rifles, including the assault, have a .25 sec spool time everytime you come off the trigger. That's not much more than the time it takes to get spattered by AR or SCR. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
411
|
Posted - 2013.12.04 20:53:00 -
[4] - Quote
Sgt Kirk wrote:Jaysyn Larrisen wrote: This is a bit of my concern. CCP has been building additional maps that force CQC action (which isn't bad BTW) but that pretty much puts shield tankers in a tough spot.
Yes the new Research facility was CQC oriented but the new environment that came with it encouraged and had a mix of both playstyles. Which it did make sense since the Last new Map additions were Gallente Themed so CQC was expected. Here's hoping that the Caldari Production facility will be more streamlined and open like the industrial side of a Neo-City.
I'm with you on that.
Again, I really like the idea of racial playstyles. I guess it was more of a surprise than anything that they would nerf shield tanking at all based on the TTK problems and the imbalance with Armor tanking.
Don't get me wrong...i think the game is taking some really good steps in the direction we all want to see this go.
I think i'll re-focus on trying to optimize my playstyle for the available Caldari load outs and see how things go. That said, even a single basic plate on my CalAssault goes a looong way. |
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