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Sgt Kirk
SyNergy Gaming EoN.
3237
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Posted - 2013.12.04 20:04:00 -
[1] - Quote
With the oncoming penalty to shields will this encourage use of the Shield Regulator modules in lowslots on shield suits while discouraging armor suits to use shields at all with their already low shield regain stats?
As of before it really wasn't too much of a deal but if these modules over power the penalty and thus become a great / necessary support module Dual tanking could be a thing of the past (or at least slow it down).
Even if a Caldari suit wants to put on one extra plate for defense (no problem with that) this might encourage use of other modules in the lowslots for Caldari units such as range enhancement (total skills and one complex and you can see +20 meters, which is very nice believe it or not), code breakers, Profile dampers Etc.
If this were the case using these eWarfare type modules in Lowslots along with keeping your distance from the Gallente, which is now possible thanks to the introduction of the Caldari Rail Rifle, then DUST players can finally experience the Caldari play-style (which is in no way CQC oriented at all) .
If things turn out right in a perfect world we will now see Caldari suits playing their unique play style while armor being discouraged to fit shields entirely.
As a former EVE player and I don't believe in dual tanking outside of Minmatar vessels so I'd be glad if this killed Dual tanking and introducing Racial play-styles.
but alas, we don't live in a perfect world. |
Sgt Kirk
SyNergy Gaming EoN.
3242
|
Posted - 2013.12.04 20:22:00 -
[2] - Quote
Kal Kronos wrote:Well I guess no more shield tankers hacking spawn points, we need to stay far away from places CQC might happen so we can adhere to "our playstyle". Have fun with that lmfao. Ever heard of clearing out an area first? Ever heard of Objectives that are outside? Ever heard of approaching a situation tactically?
Let me spell it out for you slowly and simply worded so you can understand it.
Somethings are better at close range, others are better at long range but you can still operate outside of your ideal environment. Sometimes you will be at a disadvantage and you have to rely on intelligence to overcome that sometimes you have an advantage and still lose. |
Sgt Kirk
SyNergy Gaming EoN.
3242
|
Posted - 2013.12.04 20:24:00 -
[3] - Quote
DeadlyAztec11 wrote:Amarr dropsuits are meant to dual tank. I don't care how ships are in EVE, but this is how it is in Dust 514. This game needs resistance plates for infantry for Amarr to do what they do. For now I'll accept CCP's poor attempt at this Amarr eHp solution. |
Sgt Kirk
SyNergy Gaming EoN.
3242
|
Posted - 2013.12.04 20:27:00 -
[4] - Quote
General John Ripper wrote:DeadlyAztec11 wrote:Beren Hurin wrote:Yep, when you die to a squad of rail riflers from the direction that you "SWEAR YOU JUST F*@#$ING SCANNED!!" That will be when you will start to reconsider your bias against dampeners. Considering it takes 1 complex and 1 enhanced dampener to keep assault fits under advanced scanners, I doubt it will be an issue. Take note, even two Complex dampeners will not get you under proto scanners, not on assault. 1 complex gets me under advanced on my logi. Yeah, I'm not seeing an issue here.
I have max skills and an enhanced gets me under ADV scanners
Passive skills by itself at level 5 helps me avoid Basic Scanners without using a module.
My only problem with scanners is the 360 scan and the insane range on all of them. |
Sgt Kirk
SyNergy Gaming EoN.
3245
|
Posted - 2013.12.04 20:33:00 -
[5] - Quote
Jaysyn Larrisen wrote:I do hope that the introduction of the different weapons will change some things up and get to the playstyles you are talking about...not convinced that's going to happen though.
This what I'm hoping the introduction of Rail rifles will do.
I'm not sure it will either but I can hope.
I don't think damage mods need to go, being a big part of the Gallente playstyle but I do think that getting rid of the 10% bonus to all weapons that we got a while ago might help with this extremely shot TTK with shields. |
Sgt Kirk
SyNergy Gaming EoN.
3245
|
Posted - 2013.12.04 20:37:00 -
[6] - Quote
Jaysyn Larrisen wrote: This is a bit of my concern. CCP has been building additional maps that force CQC action (which isn't bad BTW) but that pretty much puts shield tankers in a tough spot.
Yes the new Research facility was CQC oriented but the new environment that come with it encouraged had a mix of both playstyles.
Which it did make sense since the Last new Map additions were Gallente Themed.
Here's hoping that the Caldari Production facility will be more streamlined and open like the industrial side of a Neo-City. |
Sgt Kirk
SyNergy Gaming EoN.
3250
|
Posted - 2013.12.04 21:13:00 -
[7] - Quote
DeadlyAztec11 wrote:Beren Hurin wrote: Any assault suit running a proto scanner is going to have a crap tank. Any logi running a proto scanner will be obvious. But people should also understand how to locate the scanners on the enemy team. The PRO scanners only last 5 seconds, and if you hunt them you cripple the enemy. Unless their PRO scanner is a scout, you can exploit this weakness fairly easily with your own scanning.
You assume that most people with scanners run solo. Not the case. Precisely the reason why scanners should have their range looked at. Not saying they shouldn't have awesome range, just the ones that do have that 100m range have more drawbacks and CPU/PG requirements. |
Sgt Kirk
SyNergy Gaming EoN.
3257
|
Posted - 2013.12.05 04:04:00 -
[8] - Quote
I appreciate your responses guys, even the people that disagree are keeping it civil.
+1 to all |
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