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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
ADAM-OF-EVE
Dead Man's Game
600
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Posted - 2013.12.03 21:19:00 -
[1] - Quote
ccp will just implement a kick from battle system or something similar. ccp is trying to implement more viable game modes with extra danger and some of you have no interest in the content apart from the fact you can abuse one of the main mechanics for increasing the danger and risk. if you grief fw too much they will just implement a way to stop you and in doing so ruin it for everyone else.
it has not even started yet and people are coming up with ways to ruin it. i hope ccp is taking note and coming up with solutions
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Forlorn Destrier
2234
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Posted - 2013.12.03 21:20:00 -
[2] - Quote
ADAM-OF-EVE wrote:ccp will just implement a kick from battle system or something similar. ccp is trying to implement more viable game modes with extra danger and some of you have no interest in the content apart from the fact you can abuse one of the main mechanics for increasing the danger and risk. if you grief fw too much they will just implement a way to stop you and in doing so ruin it for everyone else.
it has not even started yet and people are coming up with ways to ruin it. i hope ccp is taking note and coming up with solutions
Um, they are implementing a kick from battle feature...
Chivalry is not dead, but many who practiced it are.
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ADAM-OF-EVE
Dead Man's Game
600
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Posted - 2013.12.03 21:21:00 -
[3] - Quote
Forlorn Destrier wrote:ADAM-OF-EVE wrote:ccp will just implement a kick from battle system or something similar. ccp is trying to implement more viable game modes with extra danger and some of you have no interest in the content apart from the fact you can abuse one of the main mechanics for increasing the danger and risk. if you grief fw too much they will just implement a way to stop you and in doing so ruin it for everyone else.
it has not even started yet and people are coming up with ways to ruin it. i hope ccp is taking note and coming up with solutions Um, they are implementing a kick from battle feature...
not until you lose all your rep. in which case your out and all you do is grind it back up and repeat
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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DeadlyAztec11
2476
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Posted - 2013.12.03 21:28:00 -
[4] - Quote
ADAM-OF-EVE wrote:Forlorn Destrier wrote:ADAM-OF-EVE wrote:ccp will just implement a kick from battle system or something similar. ccp is trying to implement more viable game modes with extra danger and some of you have no interest in the content apart from the fact you can abuse one of the main mechanics for increasing the danger and risk. if you grief fw too much they will just implement a way to stop you and in doing so ruin it for everyone else.
it has not even started yet and people are coming up with ways to ruin it. i hope ccp is taking note and coming up with solutions Um, they are implementing a kick from battle feature... not until you lose all your rep. in which case your out and all you do is grind it back up and repeat That is my plan exactly lol
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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CrotchGrab 360
Commando Perkone Caldari State
398
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Posted - 2013.12.03 21:29:00 -
[5] - Quote
ADAM-OF-EVE wrote:ccp will just implement a kick from battle system or something similar. ccp is trying to implement more viable game modes with extra danger and some of you have no interest in the content apart from the fact you can abuse one of the main mechanics for increasing the danger and risk. if you grief fw too much they will just implement a way to stop you and in doing so ruin it for everyone else.
it has not even started yet and people are coming up with ways to ruin it. i hope ccp is taking note and coming up with solutions
please please PLEASE PLEASE let us start a VTK (vote-to-kick) on people who are lagging, cheating or camping.
please. also give us a VTK option for AFK'ers!!! |
THEAMAZING POTHEAD
Nyain San Renegade Alliance
606
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Posted - 2013.12.03 21:34:00 -
[6] - Quote
FF should just be off. Period. In every MMO out there FF servers are just used to grief and thats it. If there was an ambush mode, as well ass an ambush with FF on, with no differences between the 2 except the FF and FF punishes. Which would you play regularly? And what would be the only reason to play the other mode... |
ADAM-OF-EVE
Dead Man's Game
600
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Posted - 2013.12.03 21:35:00 -
[7] - Quote
they need to have levels of rep.
for example 1-5
lvl 1 rep you gain little rep and if you team kill you are kicked after the 2nd kill unless they are forgiven and lose rep lvl 2 rep gives slightly more rep and can team kill 1 more player than level 1 before kicked and you lose slightly more rep lvl 3 lvl 4 lvl 5 rep gives you alot more rep than the others and can kill 4 more players than lvl 1. if not forgiven you loose alot more rep than lvl 1
the key here is the higher rep gives you more responsibility and higher reward. team killing therefor offers the most risk but as you are likely experienced and in a team your not presumed to be a team killer and offered better protection. should however you decided to go that way you risk alot of rep.
with regards to the lower levels the risk of team killing is higher as you have less to lose so if you do team kill then the faction paying your fee will just revoke your contract and revoke your clone in privelages.
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1137
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Posted - 2013.12.03 21:36:00 -
[8] - Quote
If you want to TK in DUst you have one hell of a grind job and you gain nothing. One TK without standing and you are banned until next week. I doubt that even griefers would have fun with his. |
Happy Violentime
L0ST PR0FITS
146
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Posted - 2013.12.03 21:40:00 -
[9] - Quote
ADAM-OF-EVE wrote:they need to have levels of rep.
for example 1-5
lvl 1 rep you gain little rep and if you team kill you are kicked after the 2nd kill unless they are forgiven and lose rep lvl 2 rep gives slightly more rep and can team kill 1 more player than level 1 before kicked and you lose slightly more rep lvl 3 lvl 4 lvl 5 rep gives you alot more rep than the others and can kill 4 more players than lvl 1. if not forgiven you loose alot more rep than lvl 1
the key here is the higher rep gives you more responsibility and higher reward. team killing therefor offers the most risk but as you are likely experienced and in a team your not presumed to be a team killer and offered better protection. should however you decided to go that way you risk alot of rep.
with regards to the lower levels the risk of team killing is higher as you have less to lose so if you do team kill then the faction paying your fee will just revoke your contract and revoke your clone in privelages.
you didn't even read the dev blog did you?? LOL |
ADAM-OF-EVE
Dead Man's Game
600
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Posted - 2013.12.03 21:42:00 -
[10] - Quote
Happy Violentime wrote:ADAM-OF-EVE wrote:they need to have levels of rep.
for example 1-5
lvl 1 rep you gain little rep and if you team kill you are kicked after the 2nd kill unless they are forgiven and lose rep lvl 2 rep gives slightly more rep and can team kill 1 more player than level 1 before kicked and you lose slightly more rep lvl 3 lvl 4 lvl 5 rep gives you alot more rep than the others and can kill 4 more players than lvl 1. if not forgiven you loose alot more rep than lvl 1
the key here is the higher rep gives you more responsibility and higher reward. team killing therefor offers the most risk but as you are likely experienced and in a team your not presumed to be a team killer and offered better protection. should however you decided to go that way you risk alot of rep.
with regards to the lower levels the risk of team killing is higher as you have less to lose so if you do team kill then the faction paying your fee will just revoke your contract and revoke your clone in privelages. you didn't even read the dev blog did you?? LOL
didnt know there was a new one... checking now
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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CCP Nullarbor
C C P C C P Alliance
3044
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Posted - 2013.12.03 21:47:00 -
[11] - Quote
The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
We may change those thresholds after we launch too, we'll see how it all goes.
CCP Nullarbor // Exotic Dancer // Team True Grit
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Cody Sietz
Unkn0wn Killers Renegade Alliance
1701
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Posted - 2013.12.03 21:51:00 -
[12] - Quote
CCP Nullarbor wrote:The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
We may change those thresholds after we launch too, we'll see how it all goes. Holy poop!
We need to broadcast this!
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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CCP Nullarbor
C C P C C P Alliance
3048
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Posted - 2013.12.03 21:52:00 -
[13] - Quote
Cody Sietz wrote:CCP Nullarbor wrote:The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
We may change those thresholds after we launch too, we'll see how it all goes. Holy poop! We need to broadcast this!
It was mentioned in the devblog, but the blog was pretty long so I'll forgive you for missing it:
http://dust514.com/news/blog/2013/12/strengthening-the-link-factional-warfare-in-uprising-1.7/
Quote:The first way a player can be removed from a Factional Contract match is by being punished for excessive team killing. When you team kill a player, that player will have the option on their kill screen to punish the person who killed them. If you get punished enough in a single match you will be kicked from the battle.
The other way a player can be removed from a Factional Contract match due to friendly fire is by simply dealing substantial damage to teammates or their vehicles. When you damage a friendly in Factional Contracts, the amount of damage you are cause will be tracked. You will get 4 warnings, but upon dealing enough damage you will be removed from the match. Damage done to teammates that forgive you is still counted, so watch your fire!
CCP Nullarbor // Exotic Dancer // Team True Grit
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CrotchGrab 360
Commando Perkone Caldari State
400
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Posted - 2013.12.03 21:52:00 -
[14] - Quote
CCP Nullarbor wrote:The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
We may change those thresholds after we launch too, we'll see how it all goes.
does the 5000hp apply to say... a tank's shields?
or is that just on infantry? |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5739
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Posted - 2013.12.03 21:54:00 -
[15] - Quote
CCP Nullarbor wrote:Cody Sietz wrote:CCP Nullarbor wrote:The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
We may change those thresholds after we launch too, we'll see how it all goes. Holy poop! We need to broadcast this! It was mentioned in the devblog, but the blog was pretty long so I'll forgive you for missing it: http://dust514.com/news/blog/2013/12/strengthening-the-link-factional-warfare-in-uprising-1.7/Quote:The first way a player can be removed from a Factional Contract match is by being punished for excessive team killing. When you team kill a player, that player will have the option on their kill screen to punish the person who killed them. If you get punished enough in a single match you will be kicked from the battle.
The other way a player can be removed from a Factional Contract match due to friendly fire is by simply dealing substantial damage to teammates or their vehicles. When you damage a friendly in Factional Contracts, the amount of damage you are cause will be tracked. You will get 4 warnings, but upon dealing enough damage you will be removed from the match. Damage done to teammates that forgive you is still counted, so watch your fire!
Will overkill damage on infantry count? For example, if you're charging a breach forge gun and a blueberry jumps in front of you.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
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ADAM-OF-EVE
Dead Man's Game
600
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Posted - 2013.12.03 21:54:00 -
[16] - Quote
Arkena Wyrnspire wrote:CCP Nullarbor wrote:Cody Sietz wrote:CCP Nullarbor wrote:The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
We may change those thresholds after we launch too, we'll see how it all goes. Holy poop! We need to broadcast this! It was mentioned in the devblog, but the blog was pretty long so I'll forgive you for missing it: http://dust514.com/news/blog/2013/12/strengthening-the-link-factional-warfare-in-uprising-1.7/Quote:The first way a player can be removed from a Factional Contract match is by being punished for excessive team killing. When you team kill a player, that player will have the option on their kill screen to punish the person who killed them. If you get punished enough in a single match you will be kicked from the battle.
The other way a player can be removed from a Factional Contract match due to friendly fire is by simply dealing substantial damage to teammates or their vehicles. When you damage a friendly in Factional Contracts, the amount of damage you are cause will be tracked. You will get 4 warnings, but upon dealing enough damage you will be removed from the match. Damage done to teammates that forgive you is still counted, so watch your fire! Will overkill damage on infantry count? For example, if you're charging a breach forge gun and a blueberry jumps in front of you.
best watch where you toss those flux grenades lol
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
606
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Posted - 2013.12.03 21:55:00 -
[17] - Quote
CCP Nullarbor wrote:The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
We may change those thresholds after we launch too, we'll see how it all goes. 5000hp? thats a LOT. that means griefing wont be killing at all, just weakening you over and over once you're in a firefight. after the 4th warning just playing normally or quit, and on to the next match we go. I can go entire games w/ a little less than 5000 damage dealt(ambushes, around 10 kills) |
DUST Fiend
OSG Planetary Operations Covert Intervention
8267
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Posted - 2013.12.03 21:56:00 -
[18] - Quote
So what happens to say, a Python who clips one too many blueberries on accident with his missile. When he is kicked, does he lose his ship?
Win ISK / Vids / O7
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ADAM-OF-EVE
Dead Man's Game
600
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Posted - 2013.12.03 21:57:00 -
[19] - Quote
poor tanks... they going to have a really hard time with this with driving over people and lav's
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Happy Violentime
L0ST PR0FITS
146
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Posted - 2013.12.03 21:59:00 -
[20] - Quote
THEAMAZING POTHEAD wrote:5000hp? thats a LOT.
5 Cal logis |
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BMSTUBBY
370
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Posted - 2013.12.03 22:03:00 -
[21] - Quote
LOL one wrong strike and gone, lol.
Dusters - MMO WhenGäó ?
CCP - MMO SoonGäó .
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pyramidhead 420
Carbon 7 CRONOS.
174
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Posted - 2013.12.03 22:03:00 -
[22] - Quote
what about a guy who team kills for fun, 20 min before downtime each and every day? how about the ability to buy back in with loyally points. im in a fw corp, if i get an accidental kick first thing, im stuck with pubs only? this will just result in my time/money going to other games, while im in the fw penalty box.
10 team kicks in a month should equal 30 day fw ban. 4 kicks within a week should result in a week fw ban. we NEED stricter rules to deter idiots with 20 alts, who are jealous of others in proto gear |
Suanar Daranaus
Seykal Expeditionary Group Minmatar Republic
71
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Posted - 2013.12.03 22:06:00 -
[23] - Quote
pyramidhead 420 wrote:what about a guy who team kills for fun, 20 min before downtime each and every day? how about the ability to buy back in with loyally points. im in a fw corp, if i get an accidental kick first thing, im stuck with pubs only? this will just result in my time/money going to other games, while im in the fw penalty box.
10 team kicks in a month should equal 30 day fw ban. 4 kicks within a week should result in a week fw ban. we NEED stricter rules to deter idiots with 20 alts, who are jealous of others in proto gear
I agree
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soulreaper73
PFB Pink Fluffy Bunnies
555
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Posted - 2013.12.03 22:59:00 -
[24] - Quote
CCP Nullarbor wrote:The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
We may change those thresholds after we launch too, we'll see how it all goes.
that sounds reasonable. vote to kick systems however, are another story. they are often abused. I have seen it in Socom and Mag. Please do not implement a vote to kick system. The only vote I would implement would be allowing folks to vote on squad leader, but I would not remove the squad leader from the game if he loses the vote. Too many times, I saw idiots voting against the squad leader right before the initial spawn of the game..
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Kovinis Sparagas
Bullet Cluster Legacy Rising
103
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Posted - 2013.12.03 23:05:00 -
[25] - Quote
soulreaper73 wrote:CCP Nullarbor wrote:The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
We may change those thresholds after we launch too, we'll see how it all goes. that sounds reasonable. vote to kick systems however, are another story. they are often abused. I have seen it in Socom and Mag. Please do not implement a vote to kick system. The only vote I would implement would be allowing folks to vote on squad leader, but I would not remove the squad leader from the game if he loses the vote. Too many times, I saw idiots voting against the squad leader right before the initial spawn of the game.. no, it's okey, because only murdered victims can vote, and not just anybody
I support BPO removal
and RDV to take your vehicles back
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Funkmaster Whale
Fatal Absolution
1253
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Posted - 2013.12.03 23:09:00 -
[26] - Quote
BMSTUBBY wrote:LOL one wrong strike and gone, lol. I thought about this too.
Considering the fact orbitals are only coming from EVE, that effectively means there's some delay between target acquisition and strike. Make the target area of the strike visible on the minimap for friendlies so they know to GTFO soon.
Let me play you the song of my people!
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soulreaper73
PFB Pink Fluffy Bunnies
555
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Posted - 2013.12.03 23:09:00 -
[27] - Quote
Kovinis Sparagas wrote:soulreaper73 wrote:CCP Nullarbor wrote:The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
We may change those thresholds after we launch too, we'll see how it all goes. that sounds reasonable. vote to kick systems however, are another story. they are often abused. I have seen it in Socom and Mag. Please do not implement a vote to kick system. The only vote I would implement would be allowing folks to vote on squad leader, but I would not remove the squad leader from the game if he loses the vote. Too many times, I saw idiots voting against the squad leader right before the initial spawn of the game.. no, it's okey, because only murdered victims can vote, and not just anybody
I hope you are right .
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Vrain Matari
ZionTCD Public Disorder.
1299
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Posted - 2013.12.03 23:37:00 -
[28] - Quote
CCP Nullarbor wrote:Cody Sietz wrote:CCP Nullarbor wrote:The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
We may change those thresholds after we launch too, we'll see how it all goes. Holy poop! We need to broadcast this! It was mentioned in the devblog, but the blog was pretty long so I'll forgive you for missing it: http://dust514.com/news/blog/2013/12/strengthening-the-link-factional-warfare-in-uprising-1.7/Quote:The first way a player can be removed from a Factional Contract match is by being punished for excessive team killing. When you team kill a player, that player will have the option on their kill screen to punish the person who killed them. If you get punished enough in a single match you will be kicked from the battle.
The other way a player can be removed from a Factional Contract match due to friendly fire is by simply dealing substantial damage to teammates or their vehicles. When you damage a friendly in Factional Contracts, the amount of damage you are cause will be tracked. You will get 4 warnings, but upon dealing enough damage you will be removed from the match. Damage done to teammates that forgive you is still counted, so watch your fire! Nice.
At this point i'd have to say well done. The 5000 hp and 4 TKs seem like a good place to start. Killscreen forgiveness? Priceless.
I support SP rollover.
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Vrain Matari
ZionTCD Public Disorder.
1299
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Posted - 2013.12.03 23:41:00 -
[29] - Quote
Funkmaster Whale wrote:BMSTUBBY wrote:LOL one wrong strike and gone, lol. I thought about this too. Considering the fact orbitals are only coming from EVE, that effectively means there's some delay between target acquisition and strike. Make the target area of the strike visible on the minimap for friendlies so they know to GTFO soon. Makes. So. Much. Sense.
It's the future, we can do this. Put your best minds on it CCP. Go Go Go!
I support SP rollover.
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Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
4009
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Posted - 2013.12.04 00:11:00 -
[30] - Quote
How does this apply for Squad Leaders and orbital strikes?
forums.dust514.com/default.aspx?g=posts&m=
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1138
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Posted - 2013.12.04 00:28:00 -
[31] - Quote
Aeon Amadi wrote:How does this apply for Squad Leaders and orbital strikes?
You get the kill for the orbital. So I guess it will count toward your TKs. Makes Projectile Orbitals more useful and encourages careful usage of laser and hybrid strikes. |
ADAM-OF-EVE
Dead Man's Game
602
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Posted - 2013.12.04 00:37:00 -
[32] - Quote
Aikuchi Tomaru wrote:Aeon Amadi wrote:How does this apply for Squad Leaders and orbital strikes? You get the kill for the orbital. So I guess it will count toward your TKs. Makes Projectile Orbitals more useful and encourages careful usage of laser and hybrid strikes.
i doubt it. kill mail goes to the guy in space and tk based on orbitals would render most orbitals an instant kick for even the carefullest of squad leaders considering the sheer amount of ungrouped wannabe rambo's in dust charging into fire. i can't see ccp implementing that but i could be wrong. either way i doubt it will be in place for long
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Reav Hannari
Red Rock Outriders
2060
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Posted - 2013.12.04 00:45:00 -
[33] - Quote
ADAM-OF-EVE wrote:Aikuchi Tomaru wrote:Aeon Amadi wrote:How does this apply for Squad Leaders and orbital strikes? You get the kill for the orbital. So I guess it will count toward your TKs. Makes Projectile Orbitals more useful and encourages careful usage of laser and hybrid strikes. i doubt it. kill mail goes to the guy in space and tk based on orbitals would render most orbitals an instant kick for even the carefullest of squad leaders considering the sheer amount of ungrouped wannabe rambo's in dust charging into fire. i can't see ccp implementing that but i could be wrong. either way i doubt it will be in place for long
Confirmed by CCP FoxFour that orbital TKs go to the merc that called it and that one bad call can be enough to get you kicked for the day.
// Matari Warrior // Logistics / Scout / Dropship Crash Tester // @ReesNoturana
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Anarchide
Greedy Bastards
1616
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Posted - 2013.12.04 00:54:00 -
[34] - Quote
What? What? FF On?!
You mean I'll have to start paying attention where I spray those bullets?!
...
Greedy Bastards' Hate Lord
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ADAM-OF-EVE
Dead Man's Game
602
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Posted - 2013.12.04 00:56:00 -
[35] - Quote
Reav Hannari wrote:ADAM-OF-EVE wrote:Aikuchi Tomaru wrote:Aeon Amadi wrote:How does this apply for Squad Leaders and orbital strikes? You get the kill for the orbital. So I guess it will count toward your TKs. Makes Projectile Orbitals more useful and encourages careful usage of laser and hybrid strikes. i doubt it. kill mail goes to the guy in space and tk based on orbitals would render most orbitals an instant kick for even the carefullest of squad leaders considering the sheer amount of ungrouped wannabe rambo's in dust charging into fire. i can't see ccp implementing that but i could be wrong. either way i doubt it will be in place for long Confirmed by CCP FoxFour that orbital TKs go to the merc that called it and that one bad call can be enough to get you kicked for the day.
so "danger close" orbitals are now a thing of the past seen only in pub matches. i dont see this staying in FW for long considering it will likely get anyone who uses it kicked from the fight and costing the squad its leader. it not worth the risk for anyone to use an orbital if thats the case
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Mark Crusader
Sons of Kharvash
20
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Posted - 2013.12.04 02:06:00 -
[36] - Quote
My desperate flux grenade spamming is going to get me into trouble. That is a lot of shield HP nuked all at once, usually in the vicinity of friendlies. |
Jadek Menaheim
Xer Cloud Consortium
552
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Posted - 2013.12.04 02:19:00 -
[37] - Quote
CCP Nullarbor wrote:The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
We may change those thresholds after we launch too, we'll see how it all goes. Does that apply in any regards to vehicle collision damage, like "accidental" dropship squishage.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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Lynn Beck
Granite Mercenary Division Top Men.
283
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Posted - 2013.12.04 02:33:00 -
[38] - Quote
Jadek Menaheim wrote:CCP Nullarbor wrote:The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
We may change those thresholds after we launch too, we'll see how it all goes. Does that apply in any regards to vehicle collision damage, like "accidental" dropship squishage. Imagine me standing MLT heavies ubder your DS as you land, or jumping out in front of your LAV, or right after you activate NoS on your tank?
LAV murder man:
"I can kill with rails, therefore they're OP."
NERF THE SCOUTS!
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Dimmu Borgir II
The New Age Outlaws WINMATAR.
182
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Posted - 2013.12.04 02:41:00 -
[39] - Quote
Are we gonna be able to destroy our own equipment in FW??? If so then that random blueberry you see every match trying to destroy friendly uplinks is actually going to be able to do so for once?
Blue is good, red is bad, orange you glad you're not red?
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Dimmu Borgir II
The New Age Outlaws WINMATAR.
182
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Posted - 2013.12.04 02:43:00 -
[40] - Quote
Mark Crusader wrote:My desperate flux grenade spamming is going to get me into trouble. That is a lot of shield HP nuked all at once, usually in the vicinity of friendlies.
Yeah, this is gonna bring about a completely different playstyle for a lot of us, I'm a fuse grenading, mass-driving, remote exploding logi who is now not gonna be able to use any of that without fooking over my own team
Blue is good, red is bad, orange you glad you're not red?
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lok rark
StealthSquad
13
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Posted - 2013.12.04 10:48:00 -
[41] - Quote
Dude I run M/1 MD aswell. Whats the point of having one that has such a high rate of fire if you have to check every shot? I also fire mine like a blind man.
But SERIOUSLY think about THIS....
How often do you T.K yourself ? Do we get banned for that ALSO?
CCP nerfed the Heavy so I had to switch to MD now what FOTM do they want me to switch to? I cant help but feel like they are trying to force me to wear the suit THEY want me to wear using the AR THEY want me to use.
CCP I reject your LogiSlayer AR |
Korvin Lomont
United Pwnage Service RISE of LEGION
303
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Posted - 2013.12.04 11:09:00 -
[42] - Quote
ADAM-OF-EVE wrote:Forlorn Destrier wrote:ADAM-OF-EVE wrote:ccp will just implement a kick from battle system or something similar. ccp is trying to implement more viable game modes with extra danger and some of you have no interest in the content apart from the fact you can abuse one of the main mechanics for increasing the danger and risk. if you grief fw too much they will just implement a way to stop you and in doing so ruin it for everyone else.
it has not even started yet and people are coming up with ways to ruin it. i hope ccp is taking note and coming up with solutions Um, they are implementing a kick from battle feature... not until you lose all your rep. in which case your out and all you do is grind it back up and repeat
Hmm no to my understanding you get kicked from four TK`s or as soon as you inflict the amount of 5000HP damage to friendlies. In both cases you get kicked and locked of from FW until the next DT AND you will loose 450 standing points to that faction each time you get kicked...(well till you have 0 of course) |
Broonfondle Majikthies
Bannana Boat Corp Relentless Heroes Alliance
551
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Posted - 2013.12.04 11:15:00 -
[43] - Quote
I run knives (after i've wiped the butter off them)
I'd like to see someone run into my line of fire!
Hitting the enemy is difficult enough
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Chibi Andy
Forsaken Immortals Top Men.
669
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Posted - 2013.12.04 11:29:00 -
[44] - Quote
"When you damage a friendly in Factional Contracts, the amount of damage you caused will be tracked. You will get 4 warnings, but upon dealing enough damage you will be removed from the match."
so if someone had to run in front of my FG just when i shoot it, and he/she gets killed i will get removed from the match??
since the FG has such a massive dmg output in a single shot.
YOU HAVE BEEN SCANNED!!!
sç+a¦át¢èa¦á)sç+
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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steadyhand amarr
steadyhands independent mercenarys
2006
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Posted - 2013.12.04 11:36:00 -
[45] - Quote
Is kills and damage per day or match cuz i plan on educating red line snipers. Also OS warnings lolteamchat might start getting used again most cuz
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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dzizur
Proctology Academy General Tso's Alliance
0
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Posted - 2013.12.04 12:18:00 -
[46] - Quote
wow, some people seriously need help ;) ccp finally brought game changing stuff to the table that makes you think, plan ahead, watch out for other people instead of nade spamming LAMF and pay and spray "tactics" but the result is people bitchin` "nooo thats stupid, we want our dust back!" (i can imagine most of those people bitching a week back "give us something new, this is soo boring")
i know it will "hurt" some playstyles, like MD, already mentioned nades (especially flux as some guy pointed out), OB and the list goes on. but is it really bad? to find new ways to play?
i`m really happy that this is happening, i always thought that it`s stupid when an orbital hacks to pieces a guy thats 1 meter from me, but not me. yeah i know its zilion years away technology but cmon, its ******* raining hell, GTFO or die.
and before someone will throw AR 514 accusations at me - i run a scout and get most of my kills with RE, so i`ll have to be veeeery precise this time not to blow up my whole squad, but still i think it`ll be fun, even more than before.
i also understand that this is a "new" feature and will have a lot of drawback, bugfixing (does the suicide work as TK? as some other guy also mentioned here) and what not, but it`s still worth it in my opinion.
and lastly to the guy thats "winner of EU squad cup" - i hope you`re joking dude.. educating redline snipers by doing even worse then them (they at least get SOME frags and rarely die, and you`re gonna cost you`re team some clones and dont get any frags because you`re too busy "educating") i heard that words work when it comes to educations, guns and killing sadly does the opposite ;)
and there`s a nice word for all you that don`t like the changes - ADAPT (and there are two others too! public skirmish) |
axis alpha
Red Star. EoN.
87
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Posted - 2013.12.04 12:51:00 -
[47] - Quote
Its a sad day when you realize cod hardcore mode is safer to play in than fw 2.0. Just shows how childish and pathetic this community is
The best part of waking up,
is whiskey in my cuuuuup!
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Takahiro Kashuken
Red Star. EoN.
1838
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Posted - 2013.12.04 13:08:00 -
[48] - Quote
5000HP?
The ****? i could just shoot at ppl enough for the enemy to kill them instead and do this for the entire game and not get kicked because i need over 5000HP of damage to be done before i get the boot
Or you could get a 6man squad with milita FG to shoot at an friendly HAV and maybe be able to kill it by trying to alpha it |
Skybladev2
Vacuum Cleaner. LLC RUST415
70
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Posted - 2013.12.04 13:14:00 -
[49] - Quote
Grind it with militia! Kill proto mates! ^,.,^
<[^_^]>
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NAV HIV
The Generals General Tso's Alliance
568
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Posted - 2013.12.04 13:44:00 -
[50] - Quote
ADAM-OF-EVE wrote:my question was answered in the dev blog but the thread continues so i have deleted my point and put ccp nullarbor's post here instead just incase you cant be bothered to scroll down CCP Nullarbor wrote:Cody Sietz wrote:CCP Nullarbor wrote:The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
We may change those thresholds after we launch too, we'll see how it all goes. Holy poop! We need to broadcast this! It was mentioned in the devblog, but the blog was pretty long so I'll forgive you for missing it: http://dust514.com/news/blog/2013/12/strengthening-the-link-factional-warfare-in-uprising-1.7/Quote:The first way a player can be removed from a Factional Contract match is by being punished for excessive team killing. When you team kill a player, that player will have the option on their kill screen to punish the person who killed them. If you get punished enough in a single match you will be kicked from the battle.
The other way a player can be removed from a Factional Contract match due to friendly fire is by simply dealing substantial damage to teammates or their vehicles. When you damage a friendly in Factional Contracts, the amount of damage you are cause will be tracked. You will get 4 warnings, but upon dealing enough damage you will be removed from the match. Damage done to teammates that forgive you is still counted, so watch your fire!
Some clones are worth the punishment
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D34NOS MAZDA
WASTELAND JUNK REMOVAL Top Men.
256
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Posted - 2013.12.04 13:50:00 -
[51] - Quote
CrotchGrab 360 wrote:CCP Nullarbor wrote:The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
We may change those thresholds after we launch too, we'll see how it all goes. does the 5000hp apply to say... a tank's shields? or is that just on infantry?
If it does the RDV pilots that drop vehicles will be banned |
Zekain K
Expert Intervention Caldari State
708
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Posted - 2013.12.04 16:02:00 -
[52] - Quote
Make friendly fire for 50% less effective to help with fixing accidental tks
CALDARI MASTER RACE
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stlcarlos989
SVER True Blood Public Disorder.
521
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Posted - 2013.12.04 16:17:00 -
[53] - Quote
I guess you guys don't play in PC regularly or have never played MAG. 4 team kills in a match is easy to avoid just don't be stupid, learn trigger control, pay attention to your reticle if its blue don't shoot, and only toss grenades into a group of enemies who are not in QCQ with your teammates.
There will occasionally be douchebags but they will get banned for the day. Sorry if your main weapon is the MD or you perfer to sit on a nanohive and chuck grenades, but you're just gonna have to learn to change your play style or avoid FW. |
AP Grasshopper
The Unholy Legion Of DarkStar DARKSTAR ARMY
50
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Posted - 2013.12.04 16:18:00 -
[54] - Quote
CCP Nullarbor wrote:The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
We may change those thresholds after we launch too, we'll see how it all goes.
5000hp or 5000ehp because vehicle griefing is expensive... |
lok rark
StealthSquad
13
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Posted - 2013.12.04 23:51:00 -
[55] - Quote
stlcarlos989 wrote: Sorry if your main weapon is the MD or you perfer to sit on a nanohive and chuck grenades, but you're just gonna have to learn to change your play style or avoid FW.
I prefer to sit on two K2's firing my EC3 proto, spaming nades all day long. It shouldn't matter if people dont like it because... FYI MassDriver was nerfed into the ground after it was FOTM. I stuck with it and poured all my skill to lvl 5 +3pro. Its pretty gimped still.
I hear you though man... it could be good for the game because they are actually trying to stop people running exploits for once TM. Can it ever be solved? IDK The idiots in game want to run revenge grief operations and wont change the way they think.
I can finally understand why people want respec's now though.
How do you guys FOTM everymonth they do this? Where do you get all this spare SP? And whats the next FOTM?
/me stomps MD and throws it into pile of sentinel junk |
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