| Pages: [1] 2  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 2 post(s) | 
      
      
        |  ADAM-OF-EVE
 Dead Man's Game
 
 600
 
 
      | Posted - 2013.12.03 21:19:00 -
          [1] - Quote 
 ccp will just implement a kick from battle system or something similar. ccp is trying to implement more viable game modes with extra danger and some of you have no interest in the content apart from the fact you can abuse one of the main mechanics for increasing the danger and risk. if you grief fw too much they will just implement a way to stop you and in doing so ruin it for everyone else.
 
 it has not even started yet and people are coming up with ways to ruin it. i hope ccp is taking note and coming up with solutions
 
 https://forums.dust514.com/default.aspx?g=posts&t=99075&find | 
      
      
        |  Forlorn Destrier
 
 2234
 
 
      | Posted - 2013.12.03 21:20:00 -
          [2] - Quote 
 
 ADAM-OF-EVE wrote:ccp will just implement a kick from battle system or something similar. ccp is trying to implement more viable game modes with extra danger and some of you have no interest in the content apart from the fact you can abuse one of the main mechanics for increasing the danger and risk. if you grief fw too much they will just implement a way to stop you and in doing so ruin it for everyone else. 
 it has not even started yet and people are coming up with ways to ruin it. i hope ccp is taking note and coming up with solutions
 
 Um, they are implementing a kick from battle feature...
 
 Chivalry is not dead, but many who practiced it are. | 
      
      
        |  ADAM-OF-EVE
 Dead Man's Game
 
 600
 
 
      | Posted - 2013.12.03 21:21:00 -
          [3] - Quote 
 
 Forlorn Destrier wrote:ADAM-OF-EVE wrote:ccp will just implement a kick from battle system or something similar. ccp is trying to implement more viable game modes with extra danger and some of you have no interest in the content apart from the fact you can abuse one of the main mechanics for increasing the danger and risk. if you grief fw too much they will just implement a way to stop you and in doing so ruin it for everyone else. 
 it has not even started yet and people are coming up with ways to ruin it. i hope ccp is taking note and coming up with solutions
 Um, they are implementing a kick from battle feature... 
 not until you lose all your rep. in which case your out and all you do is grind it back up and repeat
 
 https://forums.dust514.com/default.aspx?g=posts&t=99075&find | 
      
      
        |  DeadlyAztec11
 
 2476
 
 
      | Posted - 2013.12.03 21:28:00 -
          [4] - Quote 
 
 ADAM-OF-EVE wrote:Forlorn Destrier wrote:ADAM-OF-EVE wrote:ccp will just implement a kick from battle system or something similar. ccp is trying to implement more viable game modes with extra danger and some of you have no interest in the content apart from the fact you can abuse one of the main mechanics for increasing the danger and risk. if you grief fw too much they will just implement a way to stop you and in doing so ruin it for everyone else. 
 it has not even started yet and people are coming up with ways to ruin it. i hope ccp is taking note and coming up with solutions
 Um, they are implementing a kick from battle feature... not until you lose all your rep. in which case your out and all you do is grind it back up and repeat That is my plan exactly lol
 
 Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened. | 
      
      
        |  CrotchGrab 360
 Commando Perkone
 Caldari State
 
 398
 
 
      | Posted - 2013.12.03 21:29:00 -
          [5] - Quote 
 
 ADAM-OF-EVE wrote:ccp will just implement a kick from battle system or something similar. ccp is trying to implement more viable game modes with extra danger and some of you have no interest in the content apart from the fact you can abuse one of the main mechanics for increasing the danger and risk. if you grief fw too much they will just implement a way to stop you and in doing so ruin it for everyone else. 
 it has not even started yet and people are coming up with ways to ruin it. i hope ccp is taking note and coming up with solutions
 
 please please PLEASE PLEASE let us start a VTK (vote-to-kick) on people who are lagging, cheating or camping.
 
 please. also give us a VTK option for AFK'ers!!!
 | 
      
      
        |  THEAMAZING POTHEAD
 Nyain San
 Renegade Alliance
 
 606
 
 
      | Posted - 2013.12.03 21:34:00 -
          [6] - Quote 
 FF should just be off. Period.
 In every MMO out there FF servers are just used to grief and thats it.
 If there was an ambush mode, as well ass an ambush with FF on, with no differences between the 2 except the FF and FF punishes. Which would you play regularly?
 And what would be the only reason to play the other mode...
 | 
      
      
        |  ADAM-OF-EVE
 Dead Man's Game
 
 600
 
 
      | Posted - 2013.12.03 21:35:00 -
          [7] - Quote 
 they need to have levels of rep.
 
 for example 1-5
 
 lvl 1 rep you gain little rep and if you team kill you are kicked after the 2nd kill unless they are forgiven and lose rep
 lvl 2 rep gives slightly more rep and can team kill 1 more player than level 1 before kicked and you lose slightly more rep
 lvl 3
 lvl 4
 lvl 5 rep gives you alot more rep than the others and can kill 4 more players than lvl 1. if not forgiven you loose alot more rep than lvl 1
 
 the key here is the higher rep gives you more responsibility and higher reward. team killing therefor offers the most risk but as you are likely experienced and in a team your not presumed to be a team killer and offered better protection. should however you decided to go that way you risk alot of rep.
 
 with regards to the lower levels the risk of team killing is higher as you have less to lose so if you do team kill then the faction paying your fee will just revoke your contract and revoke your clone in privelages.
 
 https://forums.dust514.com/default.aspx?g=posts&t=99075&find | 
      
      
        |  Aikuchi Tomaru
 Subdreddit
 Test Alliance Please Ignore
 
 1137
 
 
      | Posted - 2013.12.03 21:36:00 -
          [8] - Quote 
 If you want to TK in DUst you have one hell of a grind job and you gain nothing. One TK without standing and you are banned until next week. I doubt that even griefers would have fun with his.
 | 
      
      
        |  Happy Violentime
 L0ST PR0FITS
 
 146
 
 
      | Posted - 2013.12.03 21:40:00 -
          [9] - Quote 
 
 ADAM-OF-EVE wrote:they need to have levels of rep. 
 for example 1-5
 
 lvl 1 rep you gain little rep and if you team kill you are kicked after the 2nd kill unless they are forgiven and lose rep
 lvl 2 rep gives slightly more rep and can team kill 1 more player than level 1 before kicked and you lose slightly more rep
 lvl 3
 lvl 4
 lvl 5 rep gives you alot more rep than the others and can kill 4 more players than lvl 1. if not forgiven you loose alot more rep than lvl 1
 
 the key here is the higher rep gives you more responsibility and higher reward. team killing therefor offers the most risk but as you are likely experienced and in a team your not presumed to be a team killer and offered better protection. should however you decided to go that way you risk alot of rep.
 
 with regards to the lower levels the risk of team killing is higher as you have less to lose so if you do team kill then the faction paying your fee will just revoke your contract and revoke your clone in privelages.
 
 you didn't even read the dev blog did you?? LOL
 | 
      
      
        |  ADAM-OF-EVE
 Dead Man's Game
 
 600
 
 
      | Posted - 2013.12.03 21:42:00 -
          [10] - Quote 
 
 Happy Violentime wrote:ADAM-OF-EVE wrote:they need to have levels of rep. 
 for example 1-5
 
 lvl 1 rep you gain little rep and if you team kill you are kicked after the 2nd kill unless they are forgiven and lose rep
 lvl 2 rep gives slightly more rep and can team kill 1 more player than level 1 before kicked and you lose slightly more rep
 lvl 3
 lvl 4
 lvl 5 rep gives you alot more rep than the others and can kill 4 more players than lvl 1. if not forgiven you loose alot more rep than lvl 1
 
 the key here is the higher rep gives you more responsibility and higher reward. team killing therefor offers the most risk but as you are likely experienced and in a team your not presumed to be a team killer and offered better protection. should however you decided to go that way you risk alot of rep.
 
 with regards to the lower levels the risk of team killing is higher as you have less to lose so if you do team kill then the faction paying your fee will just revoke your contract and revoke your clone in privelages.
 you didn't even read the dev blog did you?? LOL 
 didnt know there was a new one... checking now
 
 https://forums.dust514.com/default.aspx?g=posts&t=99075&find | 
      
      
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        |  CCP Nullarbor
 C C P
 C C P Alliance
 
 3044
 
 
  
 
      | Posted - 2013.12.03 21:47:00 -
          [11] - Quote 
 The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
 
 We may change those thresholds after we launch too, we'll see how it all goes.
 
 CCP Nullarbor // Exotic Dancer // Team True Grit | 
      
      
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        |  Cody Sietz
 Unkn0wn Killers
 Renegade Alliance
 
 1701
 
 
      | Posted - 2013.12.03 21:51:00 -
          [12] - Quote 
 
 CCP Nullarbor wrote:The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
 We may change those thresholds after we launch too, we'll see how it all goes.
 Holy poop!
 
 We need to broadcast this!
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
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        |  CCP Nullarbor
 C C P
 C C P Alliance
 
 3048
 
 
  
 
      | Posted - 2013.12.03 21:52:00 -
          [13] - Quote 
 
 Cody Sietz wrote:CCP Nullarbor wrote:The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
 We may change those thresholds after we launch too, we'll see how it all goes.
 Holy poop! We need to broadcast this! 
 It was mentioned in the devblog, but the blog was pretty long so I'll forgive you for missing it:
 
 http://dust514.com/news/blog/2013/12/strengthening-the-link-factional-warfare-in-uprising-1.7/
 
 
 Quote:The first way a player can be removed from a Factional Contract match is by being punished for excessive team killing. When you team kill a player, that player will have the option on their kill screen to punish the person who killed them. If you get punished enough in a single match you will be kicked from the battle.
 The other way a player can be removed from a Factional Contract match due to friendly fire is by simply dealing substantial damage to teammates or their vehicles. When you damage a friendly in Factional Contracts, the amount of damage you are cause will be tracked. You will get 4 warnings, but upon dealing enough damage you will be removed from the match. Damage done to teammates that forgive you is still counted, so watch your fire!
 
 CCP Nullarbor // Exotic Dancer // Team True Grit | 
      
      
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        |  CrotchGrab 360
 Commando Perkone
 Caldari State
 
 400
 
 
      | Posted - 2013.12.03 21:52:00 -
          [14] - Quote 
 
 CCP Nullarbor wrote:The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
 We may change those thresholds after we launch too, we'll see how it all goes.
 
 does the 5000hp apply to say... a tank's shields?
 
 or is that just on infantry?
 | 
      
      
        |  Arkena Wyrnspire
 Turalyon 514
 Turalyon Alliance
 
 5739
 
 
      | Posted - 2013.12.03 21:54:00 -
          [15] - Quote 
 
 CCP Nullarbor wrote:Cody Sietz wrote:CCP Nullarbor wrote:The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
 We may change those thresholds after we launch too, we'll see how it all goes.
 Holy poop! We need to broadcast this! It was mentioned in the devblog, but the blog was pretty long so I'll forgive you for missing it:http://dust514.com/news/blog/2013/12/strengthening-the-link-factional-warfare-in-uprising-1.7/ Quote:The first way a player can be removed from a Factional Contract match is by being punished for excessive team killing. When you team kill a player, that player will have the option on their kill screen to punish the person who killed them. If you get punished enough in a single match you will be kicked from the battle.
 The other way a player can be removed from a Factional Contract match due to friendly fire is by simply dealing substantial damage to teammates or their vehicles. When you damage a friendly in Factional Contracts, the amount of damage you are cause will be tracked. You will get 4 warnings, but upon dealing enough damage you will be removed from the match. Damage done to teammates that forgive you is still counted, so watch your fire!
 
 Will overkill damage on infantry count?
 For example, if you're charging a breach forge gun and a blueberry jumps in front of you.
 
 Level 5 Forum Warrior Lenin of the glorious armoured revolution Supporter of CCP raRaRa. | 
      
      
        |  ADAM-OF-EVE
 Dead Man's Game
 
 600
 
 
      | Posted - 2013.12.03 21:54:00 -
          [16] - Quote 
 
 Arkena Wyrnspire wrote:CCP Nullarbor wrote:Cody Sietz wrote:CCP Nullarbor wrote:The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
 We may change those thresholds after we launch too, we'll see how it all goes.
 Holy poop! We need to broadcast this! It was mentioned in the devblog, but the blog was pretty long so I'll forgive you for missing it:http://dust514.com/news/blog/2013/12/strengthening-the-link-factional-warfare-in-uprising-1.7/ Quote:The first way a player can be removed from a Factional Contract match is by being punished for excessive team killing. When you team kill a player, that player will have the option on their kill screen to punish the person who killed them. If you get punished enough in a single match you will be kicked from the battle.
 The other way a player can be removed from a Factional Contract match due to friendly fire is by simply dealing substantial damage to teammates or their vehicles. When you damage a friendly in Factional Contracts, the amount of damage you are cause will be tracked. You will get 4 warnings, but upon dealing enough damage you will be removed from the match. Damage done to teammates that forgive you is still counted, so watch your fire!
 Will overkill damage on infantry count? For example, if you're charging a breach forge gun and a blueberry jumps in front of you. 
 best watch where you toss those flux grenades lol
 
 
 https://forums.dust514.com/default.aspx?g=posts&t=99075&find | 
      
      
        |  THEAMAZING POTHEAD
 Nyain San
 Renegade Alliance
 
 606
 
 
      | Posted - 2013.12.03 21:55:00 -
          [17] - Quote 
 
 CCP Nullarbor wrote:The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
 We may change those thresholds after we launch too, we'll see how it all goes.
 5000hp? thats a LOT.
 that means griefing wont be killing at all, just weakening you over and over once you're in a firefight. after the 4th warning just playing normally or quit, and on to the next match we go. I can go entire games w/ a little less than 5000 damage dealt(ambushes, around 10 kills)
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        |  DUST Fiend
 OSG Planetary Operations
 Covert Intervention
 
 8267
 
 
      | Posted - 2013.12.03 21:56:00 -
          [18] - Quote 
 So what happens to say, a Python who clips one too many blueberries on accident with his missile. When he is kicked, does he lose his ship?
 
 Win ISK / Vids / O7 | 
      
      
        |  ADAM-OF-EVE
 Dead Man's Game
 
 600
 
 
      | Posted - 2013.12.03 21:57:00 -
          [19] - Quote 
 poor tanks... they going to have a really hard time with this with driving over people and lav's
 
 https://forums.dust514.com/default.aspx?g=posts&t=99075&find | 
      
      
        |  Happy Violentime
 L0ST PR0FITS
 
 146
 
 
      | Posted - 2013.12.03 21:59:00 -
          [20] - Quote 
 
 THEAMAZING POTHEAD wrote:5000hp? thats a LOT. 
 5 Cal logis
  | 
      
      
        |  BMSTUBBY
 
 370
 
 
      | Posted - 2013.12.03 22:03:00 -
          [21] - Quote 
 LOL one wrong strike and gone, lol.
 
 Dusters - MMO WhenGäó ? CCP - MMO SoonGäó . | 
      
      
        |  pyramidhead 420
 Carbon 7
 CRONOS.
 
 174
 
 
      | Posted - 2013.12.03 22:03:00 -
          [22] - Quote 
 what about a guy who team kills for fun, 20 min before downtime each and every day? how about the ability to buy back in with loyally points. im in a fw corp, if i get an accidental kick first thing, im stuck with pubs only? this will just result in my time/money going to other games, while im in the fw penalty box.
 
 10 team kicks in a month should equal 30 day fw ban. 4 kicks within a week should result in a week fw ban. we NEED stricter rules to deter idiots with 20 alts, who are jealous of others in proto gear
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        |  Suanar Daranaus
 Seykal Expeditionary Group
 Minmatar Republic
 
 71
 
 
      | Posted - 2013.12.03 22:06:00 -
          [23] - Quote 
 
 pyramidhead 420 wrote:what about a guy who team kills for fun, 20 min before downtime each and every day? how about the ability to buy back in with loyally points. im in a fw corp, if i get an accidental kick first thing, im stuck with pubs only? this will just result in my time/money going to other games, while im in the fw penalty box. 
 10 team kicks in a month should equal 30 day fw ban. 4 kicks within a week should result in a week fw ban. we NEED stricter rules to deter idiots with 20 alts, who are jealous of others in proto gear
 
 
 I agree
 
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        |  soulreaper73
 PFB Pink Fluffy Bunnies
 
 555
 
 
      | Posted - 2013.12.03 22:59:00 -
          [24] - Quote 
 
 CCP Nullarbor wrote:The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
 We may change those thresholds after we launch too, we'll see how it all goes.
 
 that sounds reasonable. vote to kick systems however, are another story. they are often abused. I have seen it in Socom and Mag. Please do not implement a vote to kick system. The only vote I would implement would be allowing folks to vote on squad leader, but I would not remove the squad leader from the game if he loses the vote. Too many times, I saw idiots voting against the squad leader right before the initial spawn of the game..
 
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        |  Kovinis Sparagas
 Bullet Cluster
 Legacy Rising
 
 103
 
 
      | Posted - 2013.12.03 23:05:00 -
          [25] - Quote 
 
 soulreaper73 wrote:CCP Nullarbor wrote:The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
 We may change those thresholds after we launch too, we'll see how it all goes.
 that sounds reasonable. vote to kick systems however, are another story. they are often abused. I have seen it in Socom and Mag. Please do not implement a vote to kick system. The only vote I would implement would be allowing folks to vote on squad leader, but I would not remove the squad leader from the game if he loses the vote. Too many times, I saw idiots voting against the squad leader right before the initial spawn of the game..  no, it's okey, because only murdered victims can vote, and not just anybody
 
 I support BPO removal
and RDV to take your vehicles back | 
      
      
        |  Funkmaster Whale
 Fatal Absolution
 
 1253
 
 
      | Posted - 2013.12.03 23:09:00 -
          [26] - Quote 
 
 BMSTUBBY wrote:LOL one wrong strike and gone, lol. I thought about this too.
 
 Considering the fact orbitals are only coming from EVE, that effectively means there's some delay between target acquisition and strike. Make the target area of the strike visible on the minimap for friendlies so they know to GTFO soon.
 
 Let me play you the song of my people! | 
      
      
        |  soulreaper73
 PFB Pink Fluffy Bunnies
 
 555
 
 
      | Posted - 2013.12.03 23:09:00 -
          [27] - Quote 
 
 Kovinis Sparagas wrote:soulreaper73 wrote:CCP Nullarbor wrote:The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
 We may change those thresholds after we launch too, we'll see how it all goes.
 that sounds reasonable. vote to kick systems however, are another story. they are often abused. I have seen it in Socom and Mag. Please do not implement a vote to kick system. The only vote I would implement would be allowing folks to vote on squad leader, but I would not remove the squad leader from the game if he loses the vote. Too many times, I saw idiots voting against the squad leader right before the initial spawn of the game..  no, it's okey, because only murdered victims can vote, and not just anybody 
 I hope you are right .
 
 | 
      
      
        |  Vrain Matari
 ZionTCD
 Public Disorder.
 
 1299
 
 
      | Posted - 2013.12.03 23:37:00 -
          [28] - Quote 
 
 CCP Nullarbor wrote:Cody Sietz wrote:CCP Nullarbor wrote:The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
 We may change those thresholds after we launch too, we'll see how it all goes.
 Holy poop! We need to broadcast this! It was mentioned in the devblog, but the blog was pretty long so I'll forgive you for missing it:http://dust514.com/news/blog/2013/12/strengthening-the-link-factional-warfare-in-uprising-1.7/ Quote:The first way a player can be removed from a Factional Contract match is by being punished for excessive team killing. When you team kill a player, that player will have the option on their kill screen to punish the person who killed them. If you get punished enough in a single match you will be kicked from the battle.
 The other way a player can be removed from a Factional Contract match due to friendly fire is by simply dealing substantial damage to teammates or their vehicles. When you damage a friendly in Factional Contracts, the amount of damage you are cause will be tracked. You will get 4 warnings, but upon dealing enough damage you will be removed from the match. Damage done to teammates that forgive you is still counted, so watch your fire!
 Nice.
 
 At this point i'd have to say well done. The 5000 hp and 4 TKs seem like a good place to start. Killscreen forgiveness? Priceless.
 
 I support SP rollover. | 
      
      
        |  Vrain Matari
 ZionTCD
 Public Disorder.
 
 1299
 
 
      | Posted - 2013.12.03 23:41:00 -
          [29] - Quote 
 
 Funkmaster Whale wrote:BMSTUBBY wrote:LOL one wrong strike and gone, lol. I thought about this too. Considering the fact orbitals are only coming from EVE, that effectively means there's some delay between target acquisition and strike. Make the target area of the strike visible on the minimap for friendlies so they know to GTFO soon. Makes. So. Much. Sense.
 
 It's the future, we can do this. Put your best minds on it CCP. Go Go Go!
 
 I support SP rollover. | 
      
      
        |  Aeon Amadi
 A.N.O.N.Y.M.O.U.S.
 Renegade Alliance
 
 4009
 
 
      | Posted - 2013.12.04 00:11:00 -
          [30] - Quote 
 How does this apply for Squad Leaders and orbital strikes?
 
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