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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
ADAM-OF-EVE
Dead Man's Game
600
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Posted - 2013.12.03 21:19:00 -
[1] - Quote
ccp will just implement a kick from battle system or something similar. ccp is trying to implement more viable game modes with extra danger and some of you have no interest in the content apart from the fact you can abuse one of the main mechanics for increasing the danger and risk. if you grief fw too much they will just implement a way to stop you and in doing so ruin it for everyone else.
it has not even started yet and people are coming up with ways to ruin it. i hope ccp is taking note and coming up with solutions
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Forlorn Destrier
2234
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Posted - 2013.12.03 21:20:00 -
[2] - Quote
ADAM-OF-EVE wrote:ccp will just implement a kick from battle system or something similar. ccp is trying to implement more viable game modes with extra danger and some of you have no interest in the content apart from the fact you can abuse one of the main mechanics for increasing the danger and risk. if you grief fw too much they will just implement a way to stop you and in doing so ruin it for everyone else.
it has not even started yet and people are coming up with ways to ruin it. i hope ccp is taking note and coming up with solutions
Um, they are implementing a kick from battle feature...
Chivalry is not dead, but many who practiced it are.
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ADAM-OF-EVE
Dead Man's Game
600
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Posted - 2013.12.03 21:21:00 -
[3] - Quote
Forlorn Destrier wrote:ADAM-OF-EVE wrote:ccp will just implement a kick from battle system or something similar. ccp is trying to implement more viable game modes with extra danger and some of you have no interest in the content apart from the fact you can abuse one of the main mechanics for increasing the danger and risk. if you grief fw too much they will just implement a way to stop you and in doing so ruin it for everyone else.
it has not even started yet and people are coming up with ways to ruin it. i hope ccp is taking note and coming up with solutions Um, they are implementing a kick from battle feature...
not until you lose all your rep. in which case your out and all you do is grind it back up and repeat
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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DeadlyAztec11
2476
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Posted - 2013.12.03 21:28:00 -
[4] - Quote
ADAM-OF-EVE wrote:Forlorn Destrier wrote:ADAM-OF-EVE wrote:ccp will just implement a kick from battle system or something similar. ccp is trying to implement more viable game modes with extra danger and some of you have no interest in the content apart from the fact you can abuse one of the main mechanics for increasing the danger and risk. if you grief fw too much they will just implement a way to stop you and in doing so ruin it for everyone else.
it has not even started yet and people are coming up with ways to ruin it. i hope ccp is taking note and coming up with solutions Um, they are implementing a kick from battle feature... not until you lose all your rep. in which case your out and all you do is grind it back up and repeat That is my plan exactly lol
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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CrotchGrab 360
Commando Perkone Caldari State
398
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Posted - 2013.12.03 21:29:00 -
[5] - Quote
ADAM-OF-EVE wrote:ccp will just implement a kick from battle system or something similar. ccp is trying to implement more viable game modes with extra danger and some of you have no interest in the content apart from the fact you can abuse one of the main mechanics for increasing the danger and risk. if you grief fw too much they will just implement a way to stop you and in doing so ruin it for everyone else.
it has not even started yet and people are coming up with ways to ruin it. i hope ccp is taking note and coming up with solutions
please please PLEASE PLEASE let us start a VTK (vote-to-kick) on people who are lagging, cheating or camping.
please. also give us a VTK option for AFK'ers!!! |
THEAMAZING POTHEAD
Nyain San Renegade Alliance
606
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Posted - 2013.12.03 21:34:00 -
[6] - Quote
FF should just be off. Period. In every MMO out there FF servers are just used to grief and thats it. If there was an ambush mode, as well ass an ambush with FF on, with no differences between the 2 except the FF and FF punishes. Which would you play regularly? And what would be the only reason to play the other mode... |
ADAM-OF-EVE
Dead Man's Game
600
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Posted - 2013.12.03 21:35:00 -
[7] - Quote
they need to have levels of rep.
for example 1-5
lvl 1 rep you gain little rep and if you team kill you are kicked after the 2nd kill unless they are forgiven and lose rep lvl 2 rep gives slightly more rep and can team kill 1 more player than level 1 before kicked and you lose slightly more rep lvl 3 lvl 4 lvl 5 rep gives you alot more rep than the others and can kill 4 more players than lvl 1. if not forgiven you loose alot more rep than lvl 1
the key here is the higher rep gives you more responsibility and higher reward. team killing therefor offers the most risk but as you are likely experienced and in a team your not presumed to be a team killer and offered better protection. should however you decided to go that way you risk alot of rep.
with regards to the lower levels the risk of team killing is higher as you have less to lose so if you do team kill then the faction paying your fee will just revoke your contract and revoke your clone in privelages.
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1137
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Posted - 2013.12.03 21:36:00 -
[8] - Quote
If you want to TK in DUst you have one hell of a grind job and you gain nothing. One TK without standing and you are banned until next week. I doubt that even griefers would have fun with his. |
Happy Violentime
L0ST PR0FITS
146
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Posted - 2013.12.03 21:40:00 -
[9] - Quote
ADAM-OF-EVE wrote:they need to have levels of rep.
for example 1-5
lvl 1 rep you gain little rep and if you team kill you are kicked after the 2nd kill unless they are forgiven and lose rep lvl 2 rep gives slightly more rep and can team kill 1 more player than level 1 before kicked and you lose slightly more rep lvl 3 lvl 4 lvl 5 rep gives you alot more rep than the others and can kill 4 more players than lvl 1. if not forgiven you loose alot more rep than lvl 1
the key here is the higher rep gives you more responsibility and higher reward. team killing therefor offers the most risk but as you are likely experienced and in a team your not presumed to be a team killer and offered better protection. should however you decided to go that way you risk alot of rep.
with regards to the lower levels the risk of team killing is higher as you have less to lose so if you do team kill then the faction paying your fee will just revoke your contract and revoke your clone in privelages.
you didn't even read the dev blog did you?? LOL |
ADAM-OF-EVE
Dead Man's Game
600
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Posted - 2013.12.03 21:42:00 -
[10] - Quote
Happy Violentime wrote:ADAM-OF-EVE wrote:they need to have levels of rep.
for example 1-5
lvl 1 rep you gain little rep and if you team kill you are kicked after the 2nd kill unless they are forgiven and lose rep lvl 2 rep gives slightly more rep and can team kill 1 more player than level 1 before kicked and you lose slightly more rep lvl 3 lvl 4 lvl 5 rep gives you alot more rep than the others and can kill 4 more players than lvl 1. if not forgiven you loose alot more rep than lvl 1
the key here is the higher rep gives you more responsibility and higher reward. team killing therefor offers the most risk but as you are likely experienced and in a team your not presumed to be a team killer and offered better protection. should however you decided to go that way you risk alot of rep.
with regards to the lower levels the risk of team killing is higher as you have less to lose so if you do team kill then the faction paying your fee will just revoke your contract and revoke your clone in privelages. you didn't even read the dev blog did you?? LOL
didnt know there was a new one... checking now
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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CCP Nullarbor
C C P C C P Alliance
3044
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Posted - 2013.12.03 21:47:00 -
[11] - Quote
The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
We may change those thresholds after we launch too, we'll see how it all goes.
CCP Nullarbor // Exotic Dancer // Team True Grit
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Cody Sietz
Unkn0wn Killers Renegade Alliance
1701
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Posted - 2013.12.03 21:51:00 -
[12] - Quote
CCP Nullarbor wrote:The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
We may change those thresholds after we launch too, we'll see how it all goes. Holy poop!
We need to broadcast this!
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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CCP Nullarbor
C C P C C P Alliance
3048
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Posted - 2013.12.03 21:52:00 -
[13] - Quote
Cody Sietz wrote:CCP Nullarbor wrote:The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
We may change those thresholds after we launch too, we'll see how it all goes. Holy poop! We need to broadcast this!
It was mentioned in the devblog, but the blog was pretty long so I'll forgive you for missing it:
http://dust514.com/news/blog/2013/12/strengthening-the-link-factional-warfare-in-uprising-1.7/
Quote:The first way a player can be removed from a Factional Contract match is by being punished for excessive team killing. When you team kill a player, that player will have the option on their kill screen to punish the person who killed them. If you get punished enough in a single match you will be kicked from the battle.
The other way a player can be removed from a Factional Contract match due to friendly fire is by simply dealing substantial damage to teammates or their vehicles. When you damage a friendly in Factional Contracts, the amount of damage you are cause will be tracked. You will get 4 warnings, but upon dealing enough damage you will be removed from the match. Damage done to teammates that forgive you is still counted, so watch your fire!
CCP Nullarbor // Exotic Dancer // Team True Grit
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CrotchGrab 360
Commando Perkone Caldari State
400
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Posted - 2013.12.03 21:52:00 -
[14] - Quote
CCP Nullarbor wrote:The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
We may change those thresholds after we launch too, we'll see how it all goes.
does the 5000hp apply to say... a tank's shields?
or is that just on infantry? |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5739
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Posted - 2013.12.03 21:54:00 -
[15] - Quote
CCP Nullarbor wrote:Cody Sietz wrote:CCP Nullarbor wrote:The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
We may change those thresholds after we launch too, we'll see how it all goes. Holy poop! We need to broadcast this! It was mentioned in the devblog, but the blog was pretty long so I'll forgive you for missing it: http://dust514.com/news/blog/2013/12/strengthening-the-link-factional-warfare-in-uprising-1.7/Quote:The first way a player can be removed from a Factional Contract match is by being punished for excessive team killing. When you team kill a player, that player will have the option on their kill screen to punish the person who killed them. If you get punished enough in a single match you will be kicked from the battle.
The other way a player can be removed from a Factional Contract match due to friendly fire is by simply dealing substantial damage to teammates or their vehicles. When you damage a friendly in Factional Contracts, the amount of damage you are cause will be tracked. You will get 4 warnings, but upon dealing enough damage you will be removed from the match. Damage done to teammates that forgive you is still counted, so watch your fire!
Will overkill damage on infantry count? For example, if you're charging a breach forge gun and a blueberry jumps in front of you.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
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ADAM-OF-EVE
Dead Man's Game
600
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Posted - 2013.12.03 21:54:00 -
[16] - Quote
Arkena Wyrnspire wrote:CCP Nullarbor wrote:Cody Sietz wrote:CCP Nullarbor wrote:The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
We may change those thresholds after we launch too, we'll see how it all goes. Holy poop! We need to broadcast this! It was mentioned in the devblog, but the blog was pretty long so I'll forgive you for missing it: http://dust514.com/news/blog/2013/12/strengthening-the-link-factional-warfare-in-uprising-1.7/Quote:The first way a player can be removed from a Factional Contract match is by being punished for excessive team killing. When you team kill a player, that player will have the option on their kill screen to punish the person who killed them. If you get punished enough in a single match you will be kicked from the battle.
The other way a player can be removed from a Factional Contract match due to friendly fire is by simply dealing substantial damage to teammates or their vehicles. When you damage a friendly in Factional Contracts, the amount of damage you are cause will be tracked. You will get 4 warnings, but upon dealing enough damage you will be removed from the match. Damage done to teammates that forgive you is still counted, so watch your fire! Will overkill damage on infantry count? For example, if you're charging a breach forge gun and a blueberry jumps in front of you.
best watch where you toss those flux grenades lol
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
606
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Posted - 2013.12.03 21:55:00 -
[17] - Quote
CCP Nullarbor wrote:The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
We may change those thresholds after we launch too, we'll see how it all goes. 5000hp? thats a LOT. that means griefing wont be killing at all, just weakening you over and over once you're in a firefight. after the 4th warning just playing normally or quit, and on to the next match we go. I can go entire games w/ a little less than 5000 damage dealt(ambushes, around 10 kills) |
DUST Fiend
OSG Planetary Operations Covert Intervention
8267
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Posted - 2013.12.03 21:56:00 -
[18] - Quote
So what happens to say, a Python who clips one too many blueberries on accident with his missile. When he is kicked, does he lose his ship?
Win ISK / Vids / O7
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ADAM-OF-EVE
Dead Man's Game
600
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Posted - 2013.12.03 21:57:00 -
[19] - Quote
poor tanks... they going to have a really hard time with this with driving over people and lav's
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Happy Violentime
L0ST PR0FITS
146
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Posted - 2013.12.03 21:59:00 -
[20] - Quote
THEAMAZING POTHEAD wrote:5000hp? thats a LOT.
5 Cal logis |
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BMSTUBBY
370
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Posted - 2013.12.03 22:03:00 -
[21] - Quote
LOL one wrong strike and gone, lol.
Dusters - MMO WhenGäó ?
CCP - MMO SoonGäó .
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pyramidhead 420
Carbon 7 CRONOS.
174
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Posted - 2013.12.03 22:03:00 -
[22] - Quote
what about a guy who team kills for fun, 20 min before downtime each and every day? how about the ability to buy back in with loyally points. im in a fw corp, if i get an accidental kick first thing, im stuck with pubs only? this will just result in my time/money going to other games, while im in the fw penalty box.
10 team kicks in a month should equal 30 day fw ban. 4 kicks within a week should result in a week fw ban. we NEED stricter rules to deter idiots with 20 alts, who are jealous of others in proto gear |
Suanar Daranaus
Seykal Expeditionary Group Minmatar Republic
71
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Posted - 2013.12.03 22:06:00 -
[23] - Quote
pyramidhead 420 wrote:what about a guy who team kills for fun, 20 min before downtime each and every day? how about the ability to buy back in with loyally points. im in a fw corp, if i get an accidental kick first thing, im stuck with pubs only? this will just result in my time/money going to other games, while im in the fw penalty box.
10 team kicks in a month should equal 30 day fw ban. 4 kicks within a week should result in a week fw ban. we NEED stricter rules to deter idiots with 20 alts, who are jealous of others in proto gear
I agree
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soulreaper73
PFB Pink Fluffy Bunnies
555
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Posted - 2013.12.03 22:59:00 -
[24] - Quote
CCP Nullarbor wrote:The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
We may change those thresholds after we launch too, we'll see how it all goes.
that sounds reasonable. vote to kick systems however, are another story. they are often abused. I have seen it in Socom and Mag. Please do not implement a vote to kick system. The only vote I would implement would be allowing folks to vote on squad leader, but I would not remove the squad leader from the game if he loses the vote. Too many times, I saw idiots voting against the squad leader right before the initial spawn of the game..
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Kovinis Sparagas
Bullet Cluster Legacy Rising
103
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Posted - 2013.12.03 23:05:00 -
[25] - Quote
soulreaper73 wrote:CCP Nullarbor wrote:The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
We may change those thresholds after we launch too, we'll see how it all goes. that sounds reasonable. vote to kick systems however, are another story. they are often abused. I have seen it in Socom and Mag. Please do not implement a vote to kick system. The only vote I would implement would be allowing folks to vote on squad leader, but I would not remove the squad leader from the game if he loses the vote. Too many times, I saw idiots voting against the squad leader right before the initial spawn of the game.. no, it's okey, because only murdered victims can vote, and not just anybody
I support BPO removal
and RDV to take your vehicles back
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Funkmaster Whale
Fatal Absolution
1253
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Posted - 2013.12.03 23:09:00 -
[26] - Quote
BMSTUBBY wrote:LOL one wrong strike and gone, lol. I thought about this too.
Considering the fact orbitals are only coming from EVE, that effectively means there's some delay between target acquisition and strike. Make the target area of the strike visible on the minimap for friendlies so they know to GTFO soon.
Let me play you the song of my people!
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soulreaper73
PFB Pink Fluffy Bunnies
555
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Posted - 2013.12.03 23:09:00 -
[27] - Quote
Kovinis Sparagas wrote:soulreaper73 wrote:CCP Nullarbor wrote:The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
We may change those thresholds after we launch too, we'll see how it all goes. that sounds reasonable. vote to kick systems however, are another story. they are often abused. I have seen it in Socom and Mag. Please do not implement a vote to kick system. The only vote I would implement would be allowing folks to vote on squad leader, but I would not remove the squad leader from the game if he loses the vote. Too many times, I saw idiots voting against the squad leader right before the initial spawn of the game.. no, it's okey, because only murdered victims can vote, and not just anybody
I hope you are right .
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Vrain Matari
ZionTCD Public Disorder.
1299
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Posted - 2013.12.03 23:37:00 -
[28] - Quote
CCP Nullarbor wrote:Cody Sietz wrote:CCP Nullarbor wrote:The new friendly fire punishment will kick you from battle immediately after 4 team kills or 5000 hp of damage. The character is then banned for the rest of the day.
We may change those thresholds after we launch too, we'll see how it all goes. Holy poop! We need to broadcast this! It was mentioned in the devblog, but the blog was pretty long so I'll forgive you for missing it: http://dust514.com/news/blog/2013/12/strengthening-the-link-factional-warfare-in-uprising-1.7/Quote:The first way a player can be removed from a Factional Contract match is by being punished for excessive team killing. When you team kill a player, that player will have the option on their kill screen to punish the person who killed them. If you get punished enough in a single match you will be kicked from the battle.
The other way a player can be removed from a Factional Contract match due to friendly fire is by simply dealing substantial damage to teammates or their vehicles. When you damage a friendly in Factional Contracts, the amount of damage you are cause will be tracked. You will get 4 warnings, but upon dealing enough damage you will be removed from the match. Damage done to teammates that forgive you is still counted, so watch your fire! Nice.
At this point i'd have to say well done. The 5000 hp and 4 TKs seem like a good place to start. Killscreen forgiveness? Priceless.
I support SP rollover.
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Vrain Matari
ZionTCD Public Disorder.
1299
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Posted - 2013.12.03 23:41:00 -
[29] - Quote
Funkmaster Whale wrote:BMSTUBBY wrote:LOL one wrong strike and gone, lol. I thought about this too. Considering the fact orbitals are only coming from EVE, that effectively means there's some delay between target acquisition and strike. Make the target area of the strike visible on the minimap for friendlies so they know to GTFO soon. Makes. So. Much. Sense.
It's the future, we can do this. Put your best minds on it CCP. Go Go Go!
I support SP rollover.
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Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
4009
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Posted - 2013.12.04 00:11:00 -
[30] - Quote
How does this apply for Squad Leaders and orbital strikes?
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