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J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
958
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Posted - 2013.12.03 20:33:00 -
[1] - Quote
With a slew of questions and threads I have noticed in the past week about PvE, I feel the need to restate one of my main concerns about it's popularity.
Quite simply, many players or at least forum goers seem to think that PvE is the Messiah mode of DUST. And I totally disagree.
To me, PvE is an awesome idea and would be great to see in the future. But as I have said in the past, at what expense of development time would PvE take? And really, is playing bot matches against drones really what you came to DUST for? For myself, I am still waiting for the fulfillment of the Future Vision of EVE, that DUST would become the first true MMOFPS tied to New Eden. PvE honestly goes the whole opposite direction of the MMO design philosophy, which DUST already lacks!
Look at it this way; we have currently two cookie cutter, total lack of imagination game modes as it is. Comparing to the only AI in the game, turret AI, I can honestly see rogue drone PvE being just another boring grind game mode.
Cooperative Horde mode style PvE games are a dime a dozen right now. Almost every game out there with competitive multiplayer has some sort of PvE mode. Its been done. Yes, there is the potential for CCP to make it really unique, but going by their track record, do you think that it would really turn out to be that mind blowingly different and amazing?
And that begs the question, if it was, wouldn't you rather the development time have been spent improving the PvP experience? That part of the game is arguably the only thing that even matters. New Eden is about choice and consequences, and PvE essentially provides a distraction or filler for the time when your not interacting with other players in this supposedly "living universe".
If I had my way, PvE would be on the roadmap, but it wouldn't be worked on until several things had happened as follows.
Firstly, all core content must be delivered. All racial lines of weapons, suits, equipment, and vehicles NEED to be introduced ASAP.
Secondly, improve the current PvP game modes and add more. Bring back Skirmish 1.0. Make some actually engaging game modes that require strategy and tactics. Ambush is a boring TDM, and Skirmish is an uninspired, circular clone of any other "hold this objective" game mode in existence. Take lessons from MAG and BF series and make some multi-stage game modes.
Third, really work on the MMO part of DUST. To me, player industry and its symbiotic twin the player market are way more important than a lame bot mode. There is very little meaning in DUST besides an ISK faucet at the moment in Planetary Conquest. Economics are an excellent conflict driver and a great way to make those stories that are talked about in the news over events in EVE, happen in DUST.
AFTER these things are done, then I would work on PvE. At this stage in DUST, there are just way more important things to be developed and put in game than a meaningless bot mode. I know the arguments are there for PVE being good for new players, but in reality, if the current game was interesting and complete enough, we wouldn't HAVE these issues with player retention and the NPE.
Idk, just my own thoughts on it. Not that I am the All-Seeing Eye, but to me I think people just get caught in the hype and lose focus of whats really the issues in this game and what needs done.
My forum forge gun has a 1000% damage bonus against stupid opinions
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
106
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Posted - 2013.12.03 20:38:00 -
[2] - Quote
+1, this is how the "future roadmap" for DUST needs to look.
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Galvan Nized
Deep Space Republic Top Men.
333
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Posted - 2013.12.03 20:46:00 -
[3] - Quote
While I understand where you're coming from you fail to realize that PVE does more than just distract you from the main game it also serves as a training ground. It's good for everyone, those who don't care won't play it but you're probably not going to quit because it's in.
But it exponentially adds to the NPE and player retention...something this game is terrible at.
And while you may think that everyone only came for PVP I think you'll be surprised how few came only for lobby based game modes. Why are they wasting Dev time on lobby modes? |
Gorra Snell
The Unholy Legion Of DarkStar DARKSTAR ARMY
291
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Posted - 2013.12.03 20:54:00 -
[4] - Quote
J'Jor Da'Wg wrote: Cooperative Horde mode style PvE games are a dime a dozen right now. Almost every game out there with competitive multiplayer has some sort of PvE mode. Its been done. Yes, there is the potential for CCP to make it really unique, but going by their track record, do you think that it would really turn out to be that mind blowingly different and amazing?
For my own taste, I don't need it to be unique. The unique aspect of DUST already exists, in the fitting system and the economy...I just want to play the character I created in that system in different ways, and a simple horde mode sounds like an excellent example of that.
RDVs are a failed experiment - can't we just remove them from the game?
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Ripley Riley
105
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Posted - 2013.12.03 21:01:00 -
[5] - Quote
I respect your opinion, and I too feel that there are some items that need to be addressed before PvE should be released (racial dropsuit symmetry being a HUGE one). That being said, I want PvE way before new PvP modes.
Sorry. New PvP modes are cool and all, and I'm sure it will attract some new players, but PvE would allow me to do something different in Dust for a while. PvP gets old. Sometimes I want a break. I want to shoot something different for a while. I want to shoot sansha zombies and sleeper drones. Make it stupid, crazy, insane hard. I don't care.
I'm not saying, "We don't need new PvP modes!" at all. I just want PvE sooner rather than later. As much as it pains me, unless we have some kind of PvE mode soon (3 months or less) I won't be buying any AUR until we do. If we don't get PvE inside of 6 months I don't see the point of playing Dust anymore. I'll be forced to move on completely.
No paid respecs without massive SP penalties.
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Necandi Brasil
DUST BRASIL S.A Covert Intervention
519
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Posted - 2013.12.03 21:07:00 -
[6] - Quote
You're not seeing the entire possibility of it. It makes sense to add PvE because it's part of almost every MMO, you see... killing waves after waves of enemies makes you feel special! Right now, the only one that feel that way are proplayers, because they can 20/0 in every single game.
Seriously... how can you say to a newberry that he is an elite merc , chosen among many to live an eternal life because he proved himself. But when he deploys he keeps dying nothing special about it...
Once this part is added, the PvP will be more of a "Champions fight" a place to settle who is the best of the best.
And, of course ... Drones are only the begining... We can also imagine missions, where we assemble a small squad or even a large team to accomplish PvE missions (RPG part). I always have this vision of a 16 man team deploying for a level 5 mission to take down an enemy base, maybe even fighting a boss battle at the end.
This won't make DUST different, but it will make someone who has played WoW or SWTOR really confortable...
A DUST BRASIL S.A precisa de você ! Junte-se a nós !
Hey CCP, give me PvE!
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Doc Noah
Algintal Core Gallente Federation
952
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Posted - 2013.12.03 21:09:00 -
[7] - Quote
I rather they put that effort into making more creative pvp game modes like gate defense or dynamic battlefield they had planned but couldnt execute due to technical problems. |
Akdhar Saif
Forty-Nine Fedayeen Minmatar Republic
87
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Posted - 2013.12.03 21:11:00 -
[8] - Quote
Doc Noah wrote:I rather they put that effort into making more creative pvp game modes like gate defense or dynamic battlefield they had planned but couldnt execute due to technical problems.
ahhhh..technical problems..the bane of CCP. |
Vell0cet
SVER True Blood Public Disorder.
659
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Posted - 2013.12.03 21:26:00 -
[9] - Quote
I agree that PvP should be the priority right now. We need to get the core PvP experience up-to-snuff before branching off in different directions. I do disagree that PvE would have to be stale however. I posted a thread on how CCP could integrate EvE and Dust PvE via exploring wrecks in space. It would have the opportunity for competing EVE pilots to deploy their own squad into your site and then you're fighting drones and other players. It's more involved than that, here's a link to the thread.
Quick/Dirty Test Range Idea
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Slag Emberforge
Immortal Retribution
185
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Posted - 2013.12.03 21:27:00 -
[10] - Quote
If Dust wants to drum up customers, actually retain players PVE is a must and would help exponentially in NPE.
How about some starter PVE missions where you learn the basics, or how about one that let's you pickup and use different weapons, so you can get a feel for how they perform in combat without risking suits? Refining aiming practices, tactics, and cover, so by the time the blueberry makes it into the Academy he/she already has some idea what he/she is doing. By the time the graduate the academy they will know what roles are and do, have a weapon or two that they have decided to use and specialize into, and can differentiate between a point and their own ass.
Endgame PVE would be a great teamwork trainer as well. |
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DUST Fiend
OSG Planetary Operations Covert Intervention
8265
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Posted - 2013.12.03 21:32:00 -
[11] - Quote
I want to have a casual place I can go with my friends who don't play PvP, and just chill out and fight against some bots, both weak and strong.
I would also like matches where other players can crash my party, or where I can sick drones on them by hacking a drone hive. I think PvE is critical to making this game last in peoples minds. It also allows for story missions to start creeping in, giving us more of the MMO feel that some of us crave.
If we don't have PvE by the end of 2014 without a drastic shake up of the current PvP, things will be looking very stale indeed.
Win ISK / Vids / O7
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Tch Tch
Red Shirts Away Team
27
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Posted - 2013.12.03 21:37:00 -
[12] - Quote
A simple firing range so you can fine tune your weapons would be good.
Even have live zones so you can step into weapon fire and get a feel for your suits toughness.
On and some ramps for the heavies so they can get around the course.
Also it would be nice to have a race course so you can get off your L plates outside a war zone. Most of my learning has been from car jacking. Funny but not really in depth learning and trying to figure out someone else's mods meh.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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trraacx
Seituoda Taskforce Command Caldari State
35
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Posted - 2013.12.03 21:42:00 -
[13] - Quote
Adding to this, something that could probably be done with little effort. Take the game as is it, make it a training game mode in the game. One person invites in the people they want in a match and allows the gear than can be used. Since this is a game within the game with no isk earned (maybe even no SP) ignore the SP tree, let people run whatever as long as it is below whatever level the originator allows. Maybe throw in a fake ISK spent limit.
One problem with it may be that no one would play the real mode.
DUST Fiend wrote:I want to have a casual place I can go with my friends who don't play PvP, and just chill out and fight against some bots, both weak and strong.
I would also like matches where other players can crash my party, or where I can sick drones on them by hacking a drone hive. I think PvE is critical to making this game last in peoples minds. It also allows for story missions to start creeping in, giving us more of the MMO feel that some of us crave.
If we don't have PvE by the end of 2014 without a drastic shake up of the current PvP, things will be looking very stale indeed.
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DUST Fiend
OSG Planetary Operations Covert Intervention
8267
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Posted - 2013.12.03 21:45:00 -
[14] - Quote
trraacx wrote:Adding to this, something that could probably be done with little effort. Take the game as is it, make it a training game mode in the game. One person invites in the people they want in a match and allows the gear than can be used. Since this is a game within the game with no isk earned (maybe even no SP) ignore the SP tree, let people run whatever as long as it is below whatever level the originator allows. Maybe throw in a fake ISK spent limit.
One problem with it may be that no one would play the real mode.
So long as they still had to pay ISK for their losses, they'd eventually have to come out and play, unless all they used were BPO's, which are being phased out of the game.
Win ISK / Vids / O7
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Pvt Numnutz
Black Phoenix Mercenaries
378
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Posted - 2013.12.03 21:49:00 -
[15] - Quote
The two things I want ccps full attention on, Flushing out the rest of the racial variants, and pve. So I agree and disagree with you here. Pve can be a fun thing to do when you get frustrated with the protostomping and can be used to train noobs in a more relaxed environment. I think it would be good. |
trollface dot jpg
The Bacon Corporation
113
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Posted - 2013.12.03 22:02:00 -
[16] - Quote
You do realize that "PvE" will be done/doable in groups/squads like in almost every other other MMO out there, correct? And no one has ever said that you wouldn't be able to run into hostile squads since if you are playing PvE online you are on an online map and CCP can only host so many different PvE worlds at once on their servers, so there could be a PvP element to it too depending on how they do it.
Don't judge before you know what they plan to do with it, that's all I'm sayin'.
My other Alt is your mom.
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
291
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Posted - 2013.12.03 22:08:00 -
[17] - Quote
Galvan Nized wrote:While I understand where you're coming from you fail to realize that PVE does more than just distract you from the main game it also serves as a training ground. It's good for everyone, those who don't care won't play it but you're probably not going to quit because it's in.
But it exponentially adds to the NPE and player retention...something this game is terrible at.
And while you may think that everyone only came for PVP I think you'll be surprised how few came only for lobby based game modes. Why are they wasting Dev time on lobby modes?
^^^^^this^^^^^ |
R F Gyro
Clones 4u
740
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Posted - 2013.12.03 22:12:00 -
[18] - Quote
Personally I think PvE is the most important single change that CCP could make to the game right now, and I said that in Jenza's poll thread.
However, I doubt I'll be using it a lot myself. I may dabble a bit when I'm stressed out by PvP, and I'd obviously kick the tyres when its introduced, but unless CCP come up with something awesome (and given their history with Eve PvE I'm not holding my breath) that will be about it. Oh, and possibly an alternative source of ISK to fund my FW habit.
The reason I think it is so important is because of its potential impact on the new player experience (NPE). In a PvP-only universe it is incredibly difficult to produce a gentle NPE, and what we have at the moment is - I'm convinced - driving players away in droves.
If we can get new players into the game, keep them around for PvE, show them a taste of PvP with the academy, and then encourage them into corps like Dust Uni, we've got a much better chance of them lasting long enough to join us in the real PvP experience.
If this grows the player base then it allows for more granular matchmaking, which leads to better matches for new players, which leads back to more retention and a larger player base.
This is why I voted for PvE.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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True Adamance
Amarr Templars Amarr Empire
4507
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Posted - 2013.12.03 22:13:00 -
[19] - Quote
My two cents is that we need themed PvE modes population extermination/suppression, kid napping, escaping CONCORD, helping and fighting against Pirate groups, etc. They could be quick simple missions that eventually evolve into multiple mission long arcs with connecting stories than randomise themselves.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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R F Gyro
Clones 4u
740
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Posted - 2013.12.03 22:21:00 -
[20] - Quote
True Adamance wrote:My two cents is that we need themed PvE modes population extermination/suppression, kid napping, escaping CONCORD, helping and fighting against Pirate groups, etc. They could be quick simple missions that eventually evolve into multiple mission long arcs with connecting stories than randomise themselves. Sounds wonderful, but I doubt we'll see much of that. It takes a lot of work to make PvE missions that aren't figured out, documented and farmed by players. Once a mission is being farmed, all of the backstory is irrelevant.
Also, PvE will almost certainly start with drones rather than human NPCs, as it is an order of magnitude easier to do an AI for a drone than a believable AI for a human. For a PvP-focussed game like Dust, CCP might never bother with human NPCs.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
740
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Posted - 2013.12.03 22:22:00 -
[21] - Quote
Tch Tch wrote:A simple firing range so you can fine tune your weapons would be good. Yep, plus 1 for this.
Also somewhere you can learn to fly a dropship. Maybe with big glowing rings in the sky, or something.
And LAV racetracks.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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True Adamance
Amarr Templars Amarr Empire
4508
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Posted - 2013.12.03 22:23:00 -
[22] - Quote
R F Gyro wrote:True Adamance wrote:My two cents is that we need themed PvE modes population extermination/suppression, kid napping, escaping CONCORD, helping and fighting against Pirate groups, etc. They could be quick simple missions that eventually evolve into multiple mission long arcs with connecting stories than randomise themselves. Sounds wonderful, but I doubt we'll see much of that. It takes a lot of work to make PvE missions that aren't figured out, documented and farmed by players. Once a mission is being farmed, all of the backstory is irrelevant. Also, PvE will almost certainly start with drones rather than human NPCs, as it is an order of magnitude easier to do an AI for a drone than a believable AI for a human. For a PvP-focussed game like Dust, CCP might never bother with human NPCs.
PVE is farming in EVE that's all it is. No one cares about EVE mission back stories except the Epic Arcs which you can only ever do every couple of months or so.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1214
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Posted - 2013.12.03 22:24:00 -
[23] - Quote
TBH, I don't want PvE until we've got open world game play. IMHO, they go hand in hand, the thought of PvE that is simply a reskin of Zombies is so underwhelming I don't think words could adequately describe how disappointed I would be. I want to help fend off incursions and save innocent Matari children from the evil machinations of the Amarr and the Sansha.
I think that Dust514 needs a mission running analogue, which would be a perfect vehicle for PvE (PvPvE too if the mission sites are scannable and invade-able).
I want PvE, just not PvE accessed via a lobby....
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
960
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Posted - 2013.12.03 22:29:00 -
[24] - Quote
To all of the above:
Certainly this is just my opinion, as always. It is not more or less valid than any of yours.
Anyways, I agree that the concept of PvE in DUST has amazing potential. The problem is not what could be, its what WILL be. Judging from CCP's track record on delivery of content, PvE would be a MAJOR expansion. Similar to Planetary Conquest size.
But now look at PC. Look at all its huge problems that remain still unfixed, and the core design of it is even flawed to some degree. PvE would have just as many inherent bugs and problems, if history serves any lesson (albeit recent). I think PvE would be amazing if done right. My question is the time investment to properly develop, implement, and fix PvE not better spent elsewhere first? Like... The player market? Industry? Fundamentally those are bigger parts of the game in importance if EVE is any standard.
Plus, PvP game modes would be slightly easier to implement as you already have some foundation to work on rather than starting from scratch.
Its not a question of "is PvE cool" as much as "is PvE the most needed thing on the plate right now"
My forum forge gun has a 1000% damage bonus against stupid opinions
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R F Gyro
Clones 4u
740
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Posted - 2013.12.03 22:32:00 -
[25] - Quote
J'Jor Da'Wg wrote:Its not a question of "is PvE cool" as much as "is PvE the most needed thing on the plate right now" I believe the most needed thing on the plate right now is more players. And I believe that PvE is CCP's best bet for getting that.
If we had a better new player experience and a larger player base then I certainly wouldn't be voting for PvE.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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bearjew69
PeakyBlinders
23
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Posted - 2013.12.03 22:36:00 -
[26] - Quote
J'Jor Da'Wg wrote:With a slew of questions and threads I have noticed in the past week about PvE, I feel the need to restate one of my main concerns about it's popularity.
Quite simply, many players or at least forum goers seem to think that PvE is the Messiah mode of DUST. And I totally disagree.
To me, PvE is an awesome idea and would be great to see in the future. But as I have said in the past, at what expense of development time would PvE take? And really, is playing bot matches against drones really what you came to DUST for? For myself, I am still waiting for the fulfillment of the Future Vision of EVE, that DUST would become the first true MMOFPS tied to New Eden. PvE honestly goes the whole opposite direction of the MMO design philosophy, which DUST already lacks!
Look at it this way; we have currently two cookie cutter, total lack of imagination game modes as it is. Comparing to the only AI in the game, turret AI, I can honestly see rogue drone PvE being just another boring grind game mode.
Cooperative Horde mode style PvE games are a dime a dozen right now. Almost every game out there with competitive multiplayer has some sort of PvE mode. Its been done. Yes, there is the potential for CCP to make it really unique, but going by their track record, do you think that it would really turn out to be that mind blowingly different and amazing?
And that begs the question, if it was, wouldn't you rather the development time have been spent improving the PvP experience? That part of the game is arguably the only thing that even matters. New Eden is about choice and consequences, and PvE essentially provides a distraction or filler for the time when your not interacting with other players in this supposedly "living universe".
Agreed :) core mechanics of game and content is Needed. I honestly think CCP is overwhelmed, they don't know exactly what to focus on I think they need to hire new developers to give them a fresh look and feel that this game is needing badly. I was always told 2 eyes are better than one. For me personally 1.7 is make it or break it for me, if its good ill stay if not im retiring dust forever and move on with a new title. Been playing dust for year and half. it will suck if I have to leave. But forced to cause of false promises......
If I had my way, PvE would be on the roadmap, but it wouldn't be worked on until several things had happened as follows.
Firstly, all core content must be delivered. All racial lines of weapons, suits, equipment, and vehicles NEED to be introduced ASAP.
Secondly, improve the current PvP game modes and add more. Bring back Skirmish 1.0. Make some actually engaging game modes that require strategy and tactics. Ambush is a boring TDM, and Skirmish is an uninspired, circular clone of any other "hold this objective" game mode in existence. Take lessons from MAG and BF series and make some multi-stage game modes.
Third, really work on the MMO part of DUST. To me, player industry and its symbiotic twin the player market are way more important than a lame bot mode. There is very little meaning in DUST besides an ISK faucet at the moment in Planetary Conquest. Economics are an excellent conflict driver and a great way to make those stories that are talked about in the news over events in EVE, happen in DUST.
AFTER these things are done, then I would work on PvE. At this stage in DUST, there are just way more important things to be developed and put in game than a meaningless bot mode. I know the arguments are there for PVE being good for new players, but in reality, if the current game was interesting and complete enough, we wouldn't HAVE these issues with player retention and the NPE.
Idk, just my own thoughts on it. Not that I am the All-Seeing Eye, but to me I think people just get caught in the hype and lose focus of whats really the issues in this game and what needs done.
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CrotchGrab 360
Commando Perkone Caldari State
402
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Posted - 2013.12.03 22:43:00 -
[27] - Quote
Agreed. it won't be the saving grace that people think it will be. they're just itching for something different and latching onto PvE because part of it (drones) was already advertised. It makes more sense to ask for something which you've already seen in one shape or form.
And of course people just generally want it. But why put in something which would be marred by existing issues? You've got to think that, fixes will help all game modes across the boards but bugs will also affect game modes across the boards.
The last thing we want is PvE to be implemented, but stunted by existing issues and then for people to complain about it. It should be a glisten in a hitch-hiker's thumbnail on the roadmap, it's really not important. It's meant to be an online shooter, not a sign on and shoot robots shooter.
It's like the people who buy guitars which are always like -ú100 guitars to the point where they have 10 of them. Work on the core content (which through being flawed will affect every game mode) then release more modes.
I'm on the fence as to if I think it's too late for DUST to gain a large playerbase but if there are enough people then matchmaking, PC, meaningful EVE connection amongst numerous tweaks, bug fixes and general upgrades would be what would save or enhance DUST depending on your doomsday position. Not PvE.
I hope it's way down the list on CCP's priorities. People need to stop advertising like PvE is the biggest thing the players are after, it's not. We know the forums effect the game so we needed threads like yours (and posts like mine of course)
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