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Zekain K
Expert Intervention Caldari State
610
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Posted - 2013.11.27 15:59:00 -
[1] - Quote
As a shield tanker , I find my self using the enhanced shield regs far more then the complex because of their significantly lower fitting cost, and only giving -5% less to shield recharge delay, and depleted shield delay. complex shield regulators need a buff. They cost too much to much to use, and do not provide enough of a bonus to justify being used over the enhanced version. Hell, they all need a buff. You would need to stack a **** load to really notice a difference in the first place.
Basic should be 25% Enhanced 35% Complex 45%
We do not have Any external source to heal us faster when compared to armor tankers, so we need something to allow us to to fight back.
CALDARI MASTER RACE
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CHICAGOCUBS4EVER
TeamPlayers
2229
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Posted - 2013.11.27 16:02:00 -
[2] - Quote
the one and only skill I wouldn't get again if we ever got a respect.
back in chrome, regulators had a good place.
Now, I agree they're useless, especially with energizers nowadays and the complete LoL of shield tanking vs armor
Common Sense and Logic are 2 things you have to forget when posting on these forums.
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Kal Kronos
L.O.T.I.S. Public Disorder.
128
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Posted - 2013.11.27 16:04:00 -
[3] - Quote
Yep, been saying this on all the shield vs. armor QQ threads. The big problem is even if I wanted to fit them on my calsault I don't have enough CPU =/.
Dedicated redline sniper, tower forger, nade spammer, protostomper, and mass driver.
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Sinboto Simmons
SVER True Blood Public Disorder.
2377
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Posted - 2013.11.27 16:06:00 -
[4] - Quote
Personally they're no longer useful for me, they just don't kick in fast enough, when I engage or am engaged either I get the kill or I die there's no middle ground.
Sinboto - The True Blood Minja.
Forum Warrior level 2
A grunt of STB
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Galvan Nized
Deep Space Republic Top Men.
317
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Posted - 2013.11.27 16:11:00 -
[5] - Quote
Well actually it's 5.5% with the skill. And if you a Cal Logi you getting almost 7% extra from ADV to PRO.
But this is true of A LOT of mods. PRO Armor plates seem less worthwhile compared to ADV when considering PG/CPU. Same with Dampeners...Actually most mods work this way outside of Extenders.
Regulators are far from worthless...rechargers/energizers are the worthless ones as to equip you MUST remove HP. Not viable in the current game.
Regulators are the only thing that actually balances shields v armor right now. And even then it's arguable because armor can be healed outside of own reps. |
Zekain K
Expert Intervention Caldari State
610
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Posted - 2013.11.27 16:13:00 -
[6] - Quote
Galvan Nized wrote:Well actually it's 5.5% with the skill. And if you a Cal Logi you getting almost 7% extra from ADV to PRO.
But this is true of A LOT of mods. PRO Armor plates seem less worthwhile compared to ADV when considering PG/CPU. Same with Dampeners...Actually most mods work this way outside of Extenders.
Regulators are far from worthless...rechargers/energizers are the worthless ones as to equip you MUST remove HP. Not viable in the current game.
Regulators are the only thing that actually balances shields v armor right now. And even then it's arguable because armor can be healed outside of own reps. We also have to sacrifice HP for damage while an armor tanker does not.
CALDARI MASTER RACE
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
442
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Posted - 2013.11.27 16:22:00 -
[7] - Quote
Nah, regulators and rechargers/energizers are both worthless because if you don't have at least a little extra HP for tank, chances are you die right after you lose all your shields.
For partial shield loss, the delay is short enough that you can manage your regen without the use of regulators/rechargers.
If I give up a shield extender I've found it's better to do so for a damage mod vs. CPU-eating energizers/rechargers. |
Spectral Clone
Dust2Dust. Top Men.
645
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Posted - 2013.11.27 16:31:00 -
[8] - Quote
Only solution is to move damage mods to low slots
KDR > ALL
ME > KDR
ME > ALL
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Zekain K
Expert Intervention Caldari State
610
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Posted - 2013.11.27 16:34:00 -
[9] - Quote
Sana Rayya wrote:Nah, regulators and rechargers/energizers are both worthless because if you don't have at least a little extra HP for tank, chances are you die right after you lose all your shields.
For partial shield loss, the delay is short enough that you can manage your regen without the use of regulators/rechargers.
If I give up a shield extender I've found it's better to do so for a damage mod vs. CPU-eating energizers/rechargers. Well then you're probably not using to properly. Shield suits aren't meant to take a **** load of damage in one go. They're. Hit and run suits. the problem is that armor tankers are now able to heal faster then we can , which is currently placing us in the same situation as our hav counterparts. The scrambler rifles aren't too friendly either. If a proto gelente player is using one, he's probable stacking dam mods for it. A proto sir with prof 5, and 3-4 damage mods can pics I us off in 3-4 shots. How are we even supposed to compete with that? Even after the new weapons are released, the minny rifle still won't be able to dish out the same level of damage as the Sr.
CALDARI MASTER RACE
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Th3rdSun
L.O.T.I.S. Public Disorder.
509
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Posted - 2013.11.27 16:43:00 -
[10] - Quote
Honestly,unless CCP says in future patch notes that they will be buffing shields,I wouldn't bother seriously shield tanking in any way.As a person that's run Caldari Assault exclusively since forever,I can honestly say that it's not worth it anymore.Had I known that beforehand,I more than likely would have spec'ed into Gallente Assault.
Unfortunately for me,since I'm so deep into Caldari assault,I won't spec into anything else for a long while...if I'm still here then. |
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Galvan Nized
Deep Space Republic Top Men.
317
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Posted - 2013.11.27 16:44:00 -
[11] - Quote
Zekain K wrote: We also have to sacrifice HP for damage while an armor tanker does not.
Armor tankers have to sacrifice HP to fit any reps. Armor tankers have to sacrifice HP to fit biotics to mitigate the penalty from plates. Armor tankers have to sacrifice HP to fit PG/CPU mods. Armor tankers have to sacrifice HP to fit dampeners, hacking mods, range amplifiers.
I'm a shield tanker and realize there is an imbalance but in terms of mods alone shields have the advantage. |
DUST Fiend
OSG Planetary Operations Covert Intervention
8047
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Posted - 2013.11.27 16:44:00 -
[12] - Quote
I got that skill to 4 instead of 5 for that reason
Read / Vid / Stream
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Th3rdSun
L.O.T.I.S. Public Disorder.
509
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Posted - 2013.11.27 16:45:00 -
[13] - Quote
Spectral Clone wrote:Only solution is to move damage mods to low slots Actually,I feel like damage mods should either be removed completely(which won't happen),a greater penalty to staking added,or make slots to your weapons so that you can add damage mods to the gun instead of the suit. |
Th3rdSun
L.O.T.I.S. Public Disorder.
509
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Posted - 2013.11.27 16:50:00 -
[14] - Quote
Galvan Nized wrote:Zekain K wrote: We also have to sacrifice HP for damage while an armor tanker does not.
Armor tankers have to sacrifice HP to fit any reps. Armor tankers have to sacrifice HP to fit biotics to mitigate the penalty from plates. Armor tankers have to sacrifice HP to fit PG/CPU mods. Armor tankers have to sacrifice HP to fit dampeners, hacking mods, range amplifiers. I'm a shield tanker and realize there is an imbalance but in terms of mods alone shields have the advantage.
Even with those sacrifices,it's all about survivability,something that tanking armor has over shield tanking in spades.
If you honestly think that shield tanking has any real advantage to armor tanking these day,well I don't want to call you nuts,but...
It's all about how long can you stay alive,armor tanking wins every time. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
442
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Posted - 2013.11.27 16:52:00 -
[15] - Quote
Hit and run used to work when hit detection was still buggy. Now with short TTK and aim assist, if you don't have enough base HP, it's more like "get hit then die".
I run Cal Logi and pay a lot of attention to the builds that other Cal Logis/Cal Assaults use. Rarely have I seen a pure shield tanker (i.e. with only 90-150 armor), and when they do, their shields are maxed out. I myself run a basic plate or two, and a dampener or two, changing it up depending on what scanners the enemy uses.
Put it this way. I can think of a lot of encounters where I could've survived if I had just a little more HP. But I've never looked back and wished that I'd had a bit of a shorter shield delay, or a slightly higher shield regen rate. Typically, when you are able to fully regen your shields you're out of danger anyway, so a few seconds doesn't make a difference. |
Saoa Scum
Judge Mercenaries
21
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Posted - 2013.11.27 16:53:00 -
[16] - Quote
Galvan Nized wrote:Zekain K wrote: We also have to sacrifice HP for damage while an armor tanker does not.
Armor tankers have to sacrifice HP to fit any reps. Armor tankers have to sacrifice HP to fit biotics to mitigate the penalty from plates. Armor tankers have to sacrifice HP to fit PG/CPU mods. Armor tankers have to sacrifice HP to fit dampeners, hacking mods, range amplifiers. I'm a shield tanker and realize there is an imbalance but in terms of mods alone shields have the advantage.
You do realize that shield regualtors goes in lowslot as well, use ferrorscale to still get more hp without speed penalty (just not as much) Also any shield tanker needs to sacrifice all those thing for hp as well..since now we are more or less forced to fit plates as well..
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Cody Sietz
Unkn0wn Killers Renegade Alliance
1615
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Posted - 2013.11.27 16:55:00 -
[17] - Quote
I agree, even when I used the Caldari assault(Crome) I would never bother with regulator. The fitting bonus was nice back then tho. I can't see raising it to 50, that would make them OP. 30 would be acceptable.
How does the current bonus work now? Is it 2 percent per level? So whatever regulator you use becomes ten percent better?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Zekain K
Expert Intervention Caldari State
610
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Posted - 2013.11.27 16:57:00 -
[18] - Quote
Cody Sietz wrote:I agree, even when I used the Caldari assault(Crome) I would never bother with regulator. The fitting bonus was nice back then tho. I can't see raising it to 50, that would make them OP. 30 would be acceptable.
How does the current bonus work now? Is it 2 percent per level? So whatever regulator you use becomes ten percent better? I think so, but it still isn't that noticeable.
CALDARI MASTER RACE
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Cody Sietz
Unkn0wn Killers Renegade Alliance
1616
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Posted - 2013.11.27 16:58:00 -
[19] - Quote
Sana Rayya wrote:Hit and run used to work when hit detection was still buggy. Now with short TTK and aim assist, if you don't have enough base HP, it's more like "get hit then die".
I run Cal Logi and pay a lot of attention to the builds that other Cal Logis/Cal Assaults use. Rarely have I seen a pure shield tanker (i.e. with only 90-150 armor), and when they do, their shields are maxed out. I myself run a basic plate or two, and a dampener or two, changing it up depending on what scanners the enemy uses.
Put it this way. I can think of a lot of encounters where I could've survived if I had just a little more HP. But I've never looked back and wished that I'd had a bit of a shorter shield delay, or a slightly higher shield regen rate. Typically, when you are able to fully regen your shields you're out of danger anyway, so a few seconds doesn't make a difference. Yup, I remember them having less then 100 armour. Not everyone and there mother armour tanks.
Sadly, as a Gallente Assault I and my GalAssault Bros will feel the blunt of the hammer and have no where to turn, while the shield users will simply go back to stacking extenders, regulators and rechargers.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Unkn0wn Killers Renegade Alliance
1616
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Posted - 2013.11.27 17:01:00 -
[20] - Quote
Zekain K wrote:Cody Sietz wrote:I agree, even when I used the Caldari assault(Crome) I would never bother with regulator. The fitting bonus was nice back then tho. I can't see raising it to 50, that would make them OP. 30 would be acceptable.
How does the current bonus work now? Is it 2 percent per level? So whatever regulator you use becomes ten percent better? I think so, but it still isn't that noticeable. I think lowering the fitting requirements would help a little. I can't endorse any more then that, because with 2 complex mods you could get a 75 percent recharge delay which I think would bring it down to 2-3 secs.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Joe Macro
OSG Planetary Operations Covert Intervention
1
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Posted - 2013.11.27 17:15:00 -
[21] - Quote
Its definitely a personal preference. But, I never use regulators although I did waste SP on them. I am primary Gallente but have a Cal alt. I rather use reactive plates instead of a shield regulator on both.
Running around this place...
Like Clint Eastwood in space.
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Galvan Nized
Deep Space Republic Top Men.
319
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Posted - 2013.11.27 17:15:00 -
[22] - Quote
Th3rdSun wrote:
Even with those sacrifices,it's all about survivability,something that tanking armor has over shield tanking in spades.
If you honestly think that shield tanking has any real advantage to armor tanking these day,well I don't want to call you nuts,but...
It's all about how long can you stay alive,armor tanking wins every time.
Shields do have some advantages, let's not kid ourselves.
I think a major imbalance right now simply lies in the weapons. The 2 best, most used, weapons both shatter shields and that alone is enough of a reason to armor tank.
Fix the weapons then we might have a chance to actually balance shields v armor.
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Zekain K
Expert Intervention Caldari State
611
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Posted - 2013.11.27 17:26:00 -
[23] - Quote
Galvan Nized wrote:Th3rdSun wrote:
Even with those sacrifices,it's all about survivability,something that tanking armor has over shield tanking in spades.
If you honestly think that shield tanking has any real advantage to armor tanking these day,well I don't want to call you nuts,but...
It's all about how long can you stay alive,armor tanking wins every time.
Shields do have some advantages, let's not kid ourselves. I think a major imbalance right now simply lies in the weapons. The 2 best, most used, weapons both shatter shields and that alone is enough of a reason to armor tank. Fix the weapons then we might have a chance to actually balance shields v armor. we're also getting another rifle that does a shot load of damage, it may deal a little less to shields, but it'll still tare them apart.
CALDARI MASTER RACE
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Bethhy
Ancient Exiles. Renegade Alliance
361
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Posted - 2013.11.27 17:29:00 -
[24] - Quote
Zekain K wrote:As a shield tanker , I find my self using the enhanced shield regs far more then the complex because of their significantly lower fitting cost, and only giving -5% less to shield recharge delay, and depleted shield delay. complex shield regulators need a buff. They cost too much to much to use, and do not provide enough of a bonus to justify being used over the enhanced version. Hell, they all need a buff. You would need to stack a **** load to really notice a difference in the first place.
They should be like this: Basic 25% Enhanced 35% Complex 50%
We do not have Any external source to heal us faster when compared to armor tankers, so we need something to allow us to get back into a fight sooner.
Regulator's stopped getting attention when energizer's where introduced... For the most part they have been forgotten about.
Just be happy they removed the pay to win complex reg's |
Aisha Ctarl
0uter.Heaven Proficiency V.
1877
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Posted - 2013.11.27 17:30:00 -
[25] - Quote
As an Amarr and scrambler rifle user I'm enjoying the T_T of this thread.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Zekain K
Expert Intervention Caldari State
611
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Posted - 2013.11.27 17:32:00 -
[26] - Quote
Bethhy wrote:Zekain K wrote:As a shield tanker , I find my self using the enhanced shield regs far more then the complex because of their significantly lower fitting cost, and only giving -5% less to shield recharge delay, and depleted shield delay. complex shield regulators need a buff. They cost too much to much to use, and do not provide enough of a bonus to justify being used over the enhanced version. Hell, they all need a buff. You would need to stack a **** load to really notice a difference in the first place.
They should be like this: Basic 25% Enhanced 35% Complex 50%
We do not have Any external source to heal us faster when compared to armor tankers, so we need something to allow us to get back into a fight sooner. Regulator's stopped getting attention when energizer's where introduced... For the most part they have been forgotten about. Just be happy they removed the pay to win complex reg's Why would I be happy about that? They were the only ones actually worth using at the time.
CALDARI MASTER RACE
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