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Rei Shepard
The Rainbow Effect
1154
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Posted - 2013.11.27 09:18:00 -
[31] - Quote
Quote:That said, I've noticed that you joined The Rainbow Effect and I'm sad, because I was hoping to have you in our ranks along our Scrambler specialists
Yeah some top level people in here and they earned allot of respect points from me in the tournament match when we did the gentilmans agreement battle, maybe some day :)
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Keri Starlight
0uter.Heaven Proficiency V.
1548
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Posted - 2013.11.27 09:23:00 -
[32] - Quote
Rei Shepard wrote:Quote:That said, I've noticed that you joined The Rainbow Effect and I'm sad, because I was hoping to have you in our ranks along our Scrambler specialists Yeah some top level people in here and they earned allot of respect points from me in the tournament match when we did the gentilmans agreement battle, maybe some day :)
Ok, I'll respect your choices :)
EDIT: Still we should squad up, sometimes. I'd rather be on the friendly side of your Imperial.
-1.7 ranges: AR 42m -> 48m, TAR 65m -> 60m
-Goodbye my love, Tac AR
"I load my gun with love instead of bullets"
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Chunky Munkey
Amarr Templars Amarr Empire
2352
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Posted - 2013.11.27 10:13:00 -
[33] - Quote
Garth Mandra wrote:Zekain K wrote:Wrong. less heat built up is produced the faster you fire. So using a rapid controller with the semi SC actually benefits the user by granting them a few more shots before overheating .
I tested this with macros on my mouse and this is not true.
It's only true in laggy games. The faster you fire, the more shots you can fire before overheat.
No.
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Rei Shepard
The Rainbow Effect
1156
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Posted - 2013.11.27 10:33:00 -
[34] - Quote
Chunky Munkey wrote:Garth Mandra wrote:Zekain K wrote:Wrong. less heat built up is produced the faster you fire. So using a rapid controller with the semi SC actually benefits the user by granting them a few more shots before overheating .
I tested this with macros on my mouse and this is not true. It's only true in laggy games. The faster you fire, the more shots you can fire before overheat.
In laggy games, i always get the rubberband effec on my SCR aka i can press the button as much as i want, but its only gonna fire once every 2 seconds.
Even in some games with allot of explosions, this randomely drops my shots to be delayed for a moment or so...witch results in missed shots or me being very dead.
This issue didnt happen before 1.5 for me, no idea if anyone else has it, its also paired with the feeling of running trough quicksand...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Korvin Lomont
United Pwnage Service RISE of LEGION
274
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Posted - 2013.11.27 10:43:00 -
[35] - Quote
Tectonic Fusion wrote:Zekain K wrote:Rail rifle will dominate all! :D
probably. Assault Rail Rifle* I think the drawback should be a slightly less DPS, for a longer ranged weapon. And the scrambler rifle to have a higher DPS like it is now, but single fire. BTW to people who rage about people supposedly using rapid fire controllers, the overheat mechanic punishes them, making it harder to them to use effectively. The Combat Rifle should be just have a slightly lower DPS than the Assault Rifle.
Its stupid to compare the SCR with an Assault Rifle both have different roles. You have to compare the SCR with the current Tac AR as this weapon fullfills the same role basicly.
And here its pretty obvious that the SCR dominates in nearly every aspect so compared to Tac AR it is (slightly OP now) and will definitely OP once the Range buff comes.
Just on a side note the amount of shots you can fire with the SCR is close to number of bullets in the Tac AR clip so the Overheating is not an issue if you compare both. |
Rei Shepard
The Rainbow Effect
1156
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Posted - 2013.11.27 10:52:00 -
[36] - Quote
Korvin Lomont wrote:Tectonic Fusion wrote:Zekain K wrote:Rail rifle will dominate all! :D
probably. Assault Rail Rifle* I think the drawback should be a slightly less DPS, for a longer ranged weapon. And the scrambler rifle to have a higher DPS like it is now, but single fire. BTW to people who rage about people supposedly using rapid fire controllers, the overheat mechanic punishes them, making it harder to them to use effectively. The Combat Rifle should be just have a slightly lower DPS than the Assault Rifle. Its stupid to compare the SCR with an Assault Rifle both have different roles. You have to compare the SCR with the current Tac AR as this weapon fullfills the same role basicly. And here its pretty obvious that the SCR dominates in nearly every aspect so compared to Tac AR it is (slightly OP now) and will definitely OP once the Range buff comes. Just on a side note the amount of shots you can fire with the SCR is close to number of bullets in the Tac AR clip so the Overheating is not an issue if you compare both.
No but with the Tac, you slap in a new clip at the end, not walk off 5 seconds of overheat....but i am not saying the Tac is fine, it really needs a positive update.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Korvin Lomont
United Pwnage Service RISE of LEGION
276
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Posted - 2013.11.27 11:08:00 -
[37] - Quote
Rei Shepard wrote:Korvin Lomont wrote:Tectonic Fusion wrote:Zekain K wrote:Rail rifle will dominate all! :D
probably. Assault Rail Rifle* I think the drawback should be a slightly less DPS, for a longer ranged weapon. And the scrambler rifle to have a higher DPS like it is now, but single fire. BTW to people who rage about people supposedly using rapid fire controllers, the overheat mechanic punishes them, making it harder to them to use effectively. The Combat Rifle should be just have a slightly lower DPS than the Assault Rifle. Its stupid to compare the SCR with an Assault Rifle both have different roles. You have to compare the SCR with the current Tac AR as this weapon fullfills the same role basicly. And here its pretty obvious that the SCR dominates in nearly every aspect so compared to Tac AR it is (slightly OP now) and will definitely OP once the Range buff comes. Just on a side note the amount of shots you can fire with the SCR is close to number of bullets in the Tac AR clip so the Overheating is not an issue if you compare both. No but with the Tac, you slap in a new clip at the end, not walk off 5 seconds of overheat....but i am not saying the Tac is fine, it really needs a positive update.
My SCR cooled down pretty quickly, maybe not as fast the Tac AR can change a clip.
A Tac AR needs 3 secs to releoad and the SCR has a initial cooldown of 6s that goes down to 4.5s just by unlocking the higher tier weapons(operation skill) so the difference is not very big.
Additionally the SCR has a few other advantages over the Tac AR. Right now they are both fairly balanced as the Tac has more range and can outgun the SCR in theory but that will change with 1.7. So all the Advantages go for the SCR...
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8213
BIG BAD W0LVES
856
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Posted - 2013.11.27 11:13:00 -
[38] - Quote
The TacSCR is not good for CQC with 4 or more people. To get yourself into that situation is a mental mistake and will result in death. You can handle your own in a group of people if you have space to work in, but in a hallway or room, you're in a very difficult situation.
However, the ASCR can handle that and then some no problem.
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Rei Shepard
The Rainbow Effect
1156
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Posted - 2013.11.27 11:16:00 -
[39] - Quote
Quote:My SCR cooled down pretty quickly, maybe not as fast the Tac AR can change a clip.
A Tac AR needs 3 secs to releoad and the SCR has a initial cooldown of 6s that goes down to 4.5s just by unlocking the higher tier weapons(operation skill) so the difference is not very big.
Yes but you are overseeing the advantage that while the SCR is locked up, the Tac user can sprint, melee, prime a nade, swap to sidearm, and you still have the option to reduce the reload to 2.25s.
Quote:Additionally the SCR has a few other advantages over the Tac AR. Right now they are both fairly balanced as the Tac has more range and can outgun the SCR in theory but that will change with 1.7. So all the Advantages go for the SCR.
If in 1.7 the ranges stay the same, i hope the Tac goes back to its previous amount of recoil, then even with its shorter range & 18 ammo count but with more zoom fidelity, it would be a really strong gun in the whole medium range department and while the SCR has longer range, its low zoom optics will hamper it at the outer edges of 90m+
I think if they remove that recoil from the Tac it would be back at being a marksmen weapon, right now itgets beat by hipfire duvolles too easely..
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Korvin Lomont
United Pwnage Service RISE of LEGION
276
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Posted - 2013.11.27 11:28:00 -
[40] - Quote
You are right Rei the SCR is locked down while the cool down, but all of the points you could do while reloading will cancel the reload so you are still left without ammo afterwards but still in the right situation these things can be livesafer.
And seriously I do not beleive the SCR should be the CQC monster it is currently as this was part of the reason why the Tac AR got nerfed. It was simply too good in too many siuations and the same is true for the SCR.
From my experiance semi automatic weapons should be medium to long range beasts while the assault variants should be close to midrange beasts. |
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8213
BIG BAD W0LVES
858
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Posted - 2013.11.27 11:29:00 -
[41] - Quote
Rei Shepard wrote:
You obviously werent there when i took down 7 guys before i overheated in a hallway :p, i am constantly putting myself inside that what you call mental mistake stuff (3-4 dropsuits in cqc range). the trick is not missing not too many rounds and using ADS in cqc.
It gets me a whole lot of QQ mails :/
Edit: But i must say, each mistake i make means i am very very dead, where if i had the ASCR i would still be trucking along.
I've demolished 12 people within a 2-3 seconds before. It looked like an Orbital on my post game green dot graph thing. HOWEVER.... they were all starter fits and scout suits...
I get greedy as well with the gun and I recieve needless deaths as a result. Unless I'm running my Proto Amarr Assault Imperial fit, or my not so expensive Imperial fit(Amaar Assault A/1); then I play more cautious.
But a 10,000 ISK CRW... ballz to the wallz! |
Rei Shepard
The Rainbow Effect
1156
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Posted - 2013.11.27 11:36:00 -
[42] - Quote
Korvin Lomont wrote:You are right Rei the SCR is locked down while the cool down, but all of the points you could do while reloading will cancel the reload so you are still left without ammo afterwards but still in the right situation these things can be livesafer.
And seriously I do not beleive the SCR should be the CQC monster it is currently as this was part of the reason why the Tac AR got nerfed. It was simply too good in too many siuations and the same is true for the SCR.
From my experiance semi automatic weapons should be medium to long range beasts while the assault variants should be close to midrange beasts.
I think that since there are only 2 variants of the SCR and the AR has 4 and also because the SCR version is the regular AR for the amarr it has more versatility then the 4 distinct diffrent AR's.
So while the Tac is a specialized version of the the Auto AR, the SCR is the mainstream Assault Rifle.
But for most users, the SCR means death when overheating it while running out of bullets in the Tac means a hassle. But then again, most good SCR users are actually good players, same goes for the Tac rifle users, but a single mistake with my SCR costs 200k isk, with the Tac not so much.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
|
Korvin Lomont
United Pwnage Service RISE of LEGION
276
|
Posted - 2013.11.27 11:37:00 -
[43] - Quote
Chunky Munkey wrote:Garth Mandra wrote:Zekain K wrote:Wrong. less heat built up is produced the faster you fire. So using a rapid controller with the semi SC actually benefits the user by granting them a few more shots before overheating .
I tested this with macros on my mouse and this is not true. It's only true in laggy games. The faster you fire, the more shots you can fire before overheat.
The heat build up is based on the time the weapon is fired. So a modded controler can give you more shots as you are able to pull the trigger a lot faster. This has already been tested a few times if I remember correctly. |
Korvin Lomont
United Pwnage Service RISE of LEGION
276
|
Posted - 2013.11.27 11:44:00 -
[44] - Quote
Rei Shepard wrote:Korvin Lomont wrote:You are right Rei the SCR is locked down while the cool down, but all of the points you could do while reloading will cancel the reload so you are still left without ammo afterwards but still in the right situation these things can be livesafer.
And seriously I do not beleive the SCR should be the CQC monster it is currently as this was part of the reason why the Tac AR got nerfed. It was simply too good in too many siuations and the same is true for the SCR.
From my experiance semi automatic weapons should be medium to long range beasts while the assault variants should be close to midrange beasts. I think that since there are only 2 variants of the SCR and the AR has 4 and also because the SCR version is the regular AR for the amarr it has more versatility then the 4 distinct diffrent AR's. So while the Tac is a specialized version of the the Auto AR, the SCR is the mainstream Assault Rifle. But for most users, the SCR means death when overheating it while running out of bullets in the Tac means a hassle. But then again, most good SCR users are actually good players, same goes for the Tac rifle users, but a single mistake with my SCR costs 200k isk, with the Tac not so much.
Yes I kow the SCR is the AR for the Amarr but if the SCR act like an normal AR why do they have access to the AsCR as well. The concept is kinda stupid. The SCR should behave like a medium to long range semi automatic gun because thats what it is.
And honestly people due to the overheat because they use the SCR as an assault rifle if you use the Range to your advantage the 50HP damage should not kill you. This will only kill you I you have been in a duell in most cases that means CQC. |
Grease Spillett
Ancient Exiles. Renegade Alliance
103
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Posted - 2013.11.27 11:46:00 -
[45] - Quote
Immediately I thought wtf?
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Rei Shepard
The Rainbow Effect
1156
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Posted - 2013.11.27 11:52:00 -
[46] - Quote
Korvin Lomont wrote:Rei Shepard wrote:Korvin Lomont wrote:You are right Rei the SCR is locked down while the cool down, but all of the points you could do while reloading will cancel the reload so you are still left without ammo afterwards but still in the right situation these things can be livesafer.
And seriously I do not beleive the SCR should be the CQC monster it is currently as this was part of the reason why the Tac AR got nerfed. It was simply too good in too many siuations and the same is true for the SCR.
From my experiance semi automatic weapons should be medium to long range beasts while the assault variants should be close to midrange beasts. I think that since there are only 2 variants of the SCR and the AR has 4 and also because the SCR version is the regular AR for the amarr it has more versatility then the 4 distinct diffrent AR's. So while the Tac is a specialized version of the the Auto AR, the SCR is the mainstream Assault Rifle. But for most users, the SCR means death when overheating it while running out of bullets in the Tac means a hassle. But then again, most good SCR users are actually good players, same goes for the Tac rifle users, but a single mistake with my SCR costs 200k isk, with the Tac not so much. Yes I kow the SCR is the AR for the Amarr but if the SCR act like an normal AR why do they have access to the AsCR as well. The concept is kinda stupid. The SCR should behave like a medium to long range semi automatic gun because thats what it is. And honestly people due to the overheat because they use the SCR as an assault rifle if you use the Range to your advantage the 50HP damage should not kill you. This will only kill you I you have been in a duell in most cases that means CQC.
there are allot of inconsistencies in how they make their items, just look at the logi & commando suits, but like i said AR gets 4 guns for one set of skills, amarr only gets 2, so i guess those 2 overlap a bit with the 4 variants.
If a new player tries at the SCR and it behaves like a Tac in cqc, my guess is they will never get level 2.
I dont think ayone ever said anything about having issues with the damage you get from feedback.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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4447
Resolution XIII
867
|
Posted - 2013.11.27 11:54:00 -
[47] - Quote
The gun should be used as a mid to long range weapon.
Troll, For lifeGǪ But maybe a dragon, uh a bigger dragon.
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Korvin Lomont
United Pwnage Service RISE of LEGION
276
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Posted - 2013.11.27 11:58:00 -
[48] - Quote
Rei Shepard wrote: If a new player tries at the SCR and it behaves like a Tac in cqc, my guess is they will never get level 2.
By that logic you should give sniper the same ROF like the SCR . The weapons description clearly says its a semi automatic weapon and honestly people should know what that means.
Rei Shepard wrote: I dont think ayone ever said anything about having issues with the damage you get from feedback.
Hmm maybe I misread the part when you said most users die when they overheat the gun I guess I translated this pretty much forward to the feedback damage lol.
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Rei Shepard
The Rainbow Effect
1156
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Posted - 2013.11.27 12:09:00 -
[49] - Quote
Quote:By that logic you should give sniper the same ROF like the SCR Shocked. The weapons description clearly says its a semi automatic weapon and honestly people should know what that means.
there is still enough destinction between an AR(Ar & scr) and an actual sniper rifle to warrant diffrent mechanics...
Quote:Hmm maybe I misread the part when you said most users die when they overheat the gun I guess I translated this pretty much forward to the feedback damage lol.
what I really meant is that i die from Plasma Poissening somewhere between the 0-5 seconds when i overheat my gun :) unless its a real big scrub letting me cool down while hitting the air around me.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
|
Korvin Lomont
United Pwnage Service RISE of LEGION
277
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Posted - 2013.11.27 12:30:00 -
[50] - Quote
Rei Shepard wrote: what I really meant is that i die from Plasma Poissening somewhere between the 0-5 seconds when i overheat my gun :) unless its a real big scrub letting me cool down while hitting the air around me.
Yeah after reading your answer I already guessed that ^^ |
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Import Beercase
Beer For Evil Mercs
69
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Posted - 2013.11.27 12:31:00 -
[51] - Quote
[/quote]
what I really meant is that i die from Plasma Poissening somewhere between the 0-5 seconds when i overheat my gun :) unless its a real big scrub letting me cool down while hitting the air around me.[/quote]
Referring to me?
"If at first you don't succeed, mccdiving is not for you."
Take me drunk, I'm home
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Rei Shepard
The Rainbow Effect
1158
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Posted - 2013.11.27 12:33:00 -
[52] - Quote
what I really meant is that i die from Plasma Poissening somewhere between the 0-5 seconds when i overheat my gun :) unless its a real big scrub letting me cool down while hitting the air around me.[/quote]
Referring to me? [/quote]
No not in particular...you would have blown me up with a nade meanwhile :)
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
|
xxwhitedevilxx M
Maphia Clan Unit Unicorn
1097
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Posted - 2013.11.28 03:22:00 -
[53] - Quote
Keri Starlight wrote:Tectonic Fusion wrote:Keri Starlight wrote:Honestly, no, it's not. When compared to the Duvolle? No. AR = Easier. SCR = Better. I'm running a Logistic A/1 with Scrambler Fifle Proficiency 3 and 2 Complex Damage mods. Let me tell you that I can't even find a real use for the Imperial, it would be a totally unnecessary and ridiculous overkill. I can't imagine how I would need something more powerful than a CRW-04. Yeah, PC. Note that I'm not saying it's OP.
^ This.
I'm using my Imperial on an ADV suit just because I like to see "Imperial" on the kill feed. It's somehow...cooler than "CRW-04"
. __
/.)\ spamming these = you have no opinion in anything Dust 514 related
\ __ /
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Tectonic Fusion
617
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Posted - 2013.11.28 15:15:00 -
[54] - Quote
xxwhitedevilxx M wrote:Keri Starlight wrote:Tectonic Fusion wrote:Keri Starlight wrote:Honestly, no, it's not. When compared to the Duvolle? No. AR = Easier. SCR = Better. I'm running a Logistic A/1 with Scrambler Fifle Proficiency 3 and 2 Complex Damage mods. Let me tell you that I can't even find a real use for the Imperial, it would be a totally unnecessary and ridiculous overkill. I can't imagine how I would need something more powerful than a CRW-04. Yeah, PC. Note that I'm not saying it's OP. ^ This. I'm using my Imperial on an ADV suit just because I like to see "Imperial" on the kill feed. It's somehow...cooler than "CRW-04" Yeah. I would use the 'Templar' Scrambler Rifle, but I don't have one...
Solo Player
Squad status: Locked
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TechMechMeds
Swamp Marines Kleenex Inc.
1534
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Posted - 2013.11.28 15:27:00 -
[55] - Quote
Kasote Denzara wrote:The reason the Scrambler Rifle is such a **** machine is because people armor tank, which the Scramblers eat for breakfast. You can one shot a lot of medium suits with the charge of a CRW-04 without even breaking into the Complex Light Damage Modifiers. Shield tankers have a better survival rate against the Scramblers than the Plasma Rifle due to the Plasma Rifle being a shield killer. That and the Plasma Rifle does ******** amount of damage with not enough consequence.
Ah right nice, so what game does that happen in?
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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Spectral Clone
Dust2Dust. Top Men.
679
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Posted - 2013.11.28 15:40:00 -
[56] - Quote
Rei: Did you hear that a breach scrambler rifle is on CCPs roadmap? Sounds kinda awesome.
KDR > ALL
ME > KDR
ME > ALL
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Tectonic Fusion
617
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Posted - 2013.11.28 16:37:00 -
[57] - Quote
Spectral Clone wrote:Rei: Did you hear that a breach scrambler rifle is on CCPs roadmap? Sounds kinda awesome. Charge shot
Solo Player
Squad status: Locked
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Meeko Fent
Commando Perkone Caldari State
1689
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Posted - 2013.11.28 16:38:00 -
[58] - Quote
KGB Sleep wrote:Tectonic Fusion wrote:Most people who complain about them has been gang banged by them, and didn't see them coming. If you force them into CQC, an strafe with your AR, you will win unless you are a shield tanker. I mean, the Assault Rifle is far more consistent with the high ammo, good damage, and the Duvolle insta kills. The Scrambler Rifle wins 1 vs 1 most of the time, but they can't stay in combat for very long without switching to their sidearm. Besides, it only outclasses the AR at prototype with the skills at 5 with prof 3, when the militia Assault Rifle is good with no skills to begin with. There will probably be less QQ when they fix the SCR overheat glitch. LINK Yup.
That glitch breaks the primary disadvantage to the weapons advantages.
Refunding a few AUR militia Blueprints pertaining to vehicles because their respective modules will not exist anymore
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Meeko Fent
Commando Perkone Caldari State
1689
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Posted - 2013.11.28 16:40:00 -
[59] - Quote
Tectonic Fusion wrote:Spectral Clone wrote:Rei: Did you hear that a breach scrambler rifle is on CCPs roadmap? Sounds kinda awesome. Charge shot watch they remove that for higher regular fire.
I like it.
Refunding a few AUR militia Blueprints pertaining to vehicles because their respective modules will not exist anymore
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Tectonic Fusion
617
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Posted - 2013.11.28 16:46:00 -
[60] - Quote
Meeko Fent wrote:Tectonic Fusion wrote:Spectral Clone wrote:Rei: Did you hear that a breach scrambler rifle is on CCPs roadmap? Sounds kinda awesome. Charge shot watch they remove that for higher regular fire. I like it. I'm fine as long the breach does more damage than a Thales
Solo Player
Squad status: Locked
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