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TechMechMeds
Swamp Marines Kleenex Inc.
1502
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Posted - 2013.11.26 14:19:00 -
[1] - Quote
Sev Alcatraz wrote:Just give logi suits 1 high and 1 low problem solved and i can then feel confident enough to pull out my proto amarr assault with the proto imperial rifle and proceed to kill them. Instead of running from the healers
I have both proto amarr assault and logistics, you area a complete nub if you can't wreck with an scr and especially on an amarr assault, maybe the game should play itself for you lol.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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TechMechMeds
Swamp Marines Kleenex Inc.
1502
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Posted - 2013.11.26 14:21:00 -
[2] - Quote
Thorgen Ra'Koldor wrote:Cat Merc wrote:I see this argument a lot. "I need tons and tons of HP so I can help everyone, I don't even use my weapon". That's good and all, and I am happy to see people still do their job as a logi.
However, that doesn't mean that it can't be abused.
Examples: People used the TAC AR from long range supporting their squad that advanced closer to the enemy.
People used direct hits on the flaylock, as a high skill high reward weapon.
People used the dumb fire on swarms to fire at vehicles without lock on. So they are reducing the time they are exposed at the cost of the missiles not tracking the target.
All of these instances show how it's supposed to be done, but people found ways to abuse those: TAC AR was used in CQC as it was basically an AR with more range and more DPS and accurate hip fire Flaylock was used as a easy crutch to either kill, or heavily wound players without having to put any effort into aiming. People used to fire swarms at their feet to kill everyone around them. If you nerf logi's then Assault suits need to have their equipment slot removed ....why should a slayer suit get an equipment slot if logi's are supposed to be the ones with equipment ??? I see assaults switching suits at supply depots to put down uplinks .. and then hives .. and then run around with a scanner/repper/injector ... therefore assaults should have the equipment slot removed to stop them doing this because it makes a mockery of logi's having more equipment slots
This, seen as we are 'supposed' to be less effective at slaying, assaults should lose their equipment if we are 'supposed' to lose gunfights.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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TechMechMeds
Swamp Marines Kleenex Inc.
1502
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Posted - 2013.11.26 14:23:00 -
[3] - Quote
Cat Merc wrote:TechMechMeds wrote:Sev Alcatraz wrote:Just give logi suits 1 high and 1 low problem solved and i can then feel confident enough to pull out my proto amarr assault with the proto imperial rifle and proceed to kill them. Instead of running from the healers I have both proto amarr assault and logistics, you area a complete nub if you can't wreck with an scr and especially on an amarr assault, maybe the game should play itself for you lol. The logi can still do it better :P
The amarr assault is beast mode with an scr so no.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
|
TechMechMeds
Swamp Marines Kleenex Inc.
1502
|
Posted - 2013.11.26 14:27:00 -
[4] - Quote
Cat Merc wrote:TechMechMeds wrote:Sev Alcatraz wrote:Just give logi suits 1 high and 1 low problem solved and i can then feel confident enough to pull out my proto amarr assault with the proto imperial rifle and proceed to kill them. Instead of running from the healers I have both proto amarr assault and logistics, you area a complete nub if you can't wreck with an scr and especially on an amarr assault, maybe the game should play itself for you lol. The logi can still do it better :P
In fact on page 1 you replied that that would kill the logi, furthermore rather than the talking about buffing the assault you continually just whine with no real constructive ideas, this thread is pure trash and you should be ashamed, im done here.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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