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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
140
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Posted - 2013.11.26 01:19:00 -
[1] - Quote
they think 3 shotting any dropship and insta killing tanks with a forge gun all the way across the map with 100% invincibility and/or on a tower is balanced and thats what's meant for, i kept telling them how unbalanced that is and they say "thats your opinion" and i said ccp is looking at balancing it and they said "thats CCP's" opinion" i REALLY hate av'r's, thier so ignorant(if i used it right).
recuruit link
5 to 11 mil isk per 100k recuruit
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Patrick57
Fatal Absolution
1743
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Posted - 2013.11.26 01:19:00 -
[2] - Quote
jerrmy12 kahoalii wrote:they think 3 shotting any dropship and insta killing tanks with a forge gun all the way across the map with 100% invincibility and/or on a tower is balanced and thats what's meant for, i kept telling them how unbalanced that is and they say "thats your opinion" and i said ccp is looking at balancing it and they said "thats CCP's" opinion" i REALLY hate av'r's, thier so ignorant(if i used it right). yeah
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE!
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2426
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Posted - 2013.11.26 01:22:00 -
[3] - Quote
jerrmy12 kahoalii wrote:they think 3 shotting any dropship and insta killing tanks with a forge gun all the way across the map with 100% invincibility and/or on a tower is balanced and thats what's meant for, i kept telling them how unbalanced that is and they say "thats your opinion" and i said ccp is looking at balancing it and they said "thats CCP's" opinion" i REALLY hate av'r's, thier so ignorant(if i used it right).
Correction.Me being a BREACH FORGEGUNNER (Prof 5, 2 Cx Dam Mods)
GÖª 1 Shot DS GÖª 1 Shot Most LAVs GÖªTanks take all the way up to 3-4 shots, of a slow firing weapon, on a HEAVY , slow moving dropsuit, that CANT move while charging a shot.
Tankers are just full of whine....
The Best Damage Mod, its a Headshot....
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Atiim
Living Like Larry Schwag
1366
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Posted - 2013.11.26 01:24:00 -
[4] - Quote
[Will post in 5 min]
Check out my corp's new website here :D
-HAND
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
140
|
Posted - 2013.11.26 01:28:00 -
[5] - Quote
KING CHECKMATE wrote:jerrmy12 kahoalii wrote:they think 3 shotting any dropship and insta killing tanks with a forge gun all the way across the map with 100% invincibility and/or on a tower is balanced and thats what's meant for, i kept telling them how unbalanced that is and they say "thats your opinion" and i said ccp is looking at balancing it and they said "thats CCP's" opinion" i REALLY hate av'r's, thier so ignorant(if i used it right). Correction.Me being a BREACH FORGEGUNNER (Prof 5, 2 Cx Dam Mods) GÖª 1 Shot DS GÖª 1 Shot Most LAVs GÖªTanks take all the way up to 3-4 shots, of a slow firing weapon, on a HEAVY , slow moving dropsuit, that CANT move while charging a shot.Tankers are just full of whine.... im not talking about the breach, just the regular or assault, they said (read OP) that insta killing is ok and even in redline/tower spamming if balanced. btw atim STAY OUT i dont need more av'r's pissing me off
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
140
|
Posted - 2013.11.26 01:31:00 -
[6] - Quote
Patrick57 wrote:jerrmy12 kahoalii wrote:they think 3 shotting any dropship and insta killing tanks with a forge gun all the way across the map with 100% invincibility and/or on a tower is balanced and thats what's meant for, i kept telling them how unbalanced that is and they say "thats your opinion" and i said ccp is looking at balancing it and they said "thats CCP's" opinion" i REALLY hate av'r's, thier so ignorant(if i used it right). yeah yeah what? i tried 10 minutes telling them how easily killing every vehicle on a tower, redline, or high place is unbalanced, they wouldn't listen they kept saying it's your opinion
recuruit link
5 to 11 mil isk per 100k recuruit
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Patrick57
Fatal Absolution
1743
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Posted - 2013.11.26 01:31:00 -
[7] - Quote
jerrmy12 kahoalii wrote:Patrick57 wrote:jerrmy12 kahoalii wrote:they think 3 shotting any dropship and insta killing tanks with a forge gun all the way across the map with 100% invincibility and/or on a tower is balanced and thats what's meant for, i kept telling them how unbalanced that is and they say "thats your opinion" and i said ccp is looking at balancing it and they said "thats CCP's" opinion" i REALLY hate av'r's, thier so ignorant(if i used it right). yeah yeah what? i tried 10 minutes telling them how easily killing every vehicle on a tower, redline, or high place is unbalanced, they wouldn't listen they kept saying it's your opinion yeah
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE!
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Atiim
Living Like Larry Schwag
1367
|
Posted - 2013.11.26 01:32:00 -
[8] - Quote
I personally don't believe that AV should insta-kill vehicles.
Especially from a high tower or all the way across the map.
Unless the vehicle is MLT. Then it shouldn't even be called out.
Was it at least a breach?
Check out my corp's new website here :D
-HAND
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
140
|
Posted - 2013.11.26 01:35:00 -
[9] - Quote
Atiim wrote:I personally don't believe that AV should insta-kill vehicles.
Especially from a high tower or all the way across the map.
Unless the vehicle is MLT. Then it shouldn't even be called out.
Was it at least a breach? nope, mostly assault, and im fine with MLT vehicles bring destroyed
recuruit link
5 to 11 mil isk per 100k recuruit
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2427
|
Posted - 2013.11.26 01:36:00 -
[10] - Quote
jerrmy12 kahoalii wrote:KING CHECKMATE wrote:jerrmy12 kahoalii wrote:they think 3 shotting any dropship and insta killing tanks with a forge gun all the way across the map with 100% invincibility and/or on a tower is balanced and thats what's meant for, i kept telling them how unbalanced that is and they say "thats your opinion" and i said ccp is looking at balancing it and they said "thats CCP's" opinion" i REALLY hate av'r's, thier so ignorant(if i used it right). Correction.Me being a BREACH FORGEGUNNER (Prof 5, 2 Cx Dam Mods) GÖª 1 Shot DS GÖª 1 Shot Most LAVs GÖªTanks take all the way up to 3-4 shots, of a slow firing weapon, on a HEAVY , slow moving dropsuit, that CANT move while charging a shot.Tankers are just full of whine.... im not talking about the breach, just the regular or assault, they said (read OP) that insta killing is ok and even in redline/tower spamming is balanced. btw atim STAY OUT i dont need more av'r's pissing me off
Insta killing is NOT ok. Not even a Dropship should be insta killed by my FG.(2hits should be fine, giving him time ti flee or take cover, i mea it is 6 SECS after the first shot XD) But with Modules Running , a MAddy wont fall to my breach FG doing MASSIVE damage even with 2-5 shots. All this time, im unprotected (I dont tower camp) and vulerable to Tanks,DS, and other Infantry.
Now. I do know i HAVE insta killed tanks. I wont lie. But they are MLT tanks. I do agree MLT tanks need to be less effective , but similar in resistance to STD tanks, same as MLT and STD dropsuits are alike (bar of 1 slot ,but equal HP)
I kind of,see you point. Nothing should INSTA KILL a vehicle (except MLT/STD LAVs), but considering the weapon im using, the proficiency, the 2 Cx dam mods, and running a HEAVY... i think DS: 2 shots LLAVs: 2-3 shots STD - MLT - SLAVs : 1 Tanks MLT- 2 Any other tank- 2+
This , WITHOUT modules....
IMO that is.
The Best Damage Mod, its a Headshot....
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Benjamin Ciscko
The Generals
241
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Posted - 2013.11.26 01:36:00 -
[11] - Quote
I didn't make it Atiim and CheckMate were too fast.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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Benjamin Ciscko
The Generals
241
|
Posted - 2013.11.26 01:39:00 -
[12] - Quote
KING CHECKMATE wrote:jerrmy12 kahoalii wrote:they think 3 shotting any dropship and insta killing tanks with a forge gun all the way across the map with 100% invincibility and/or on a tower is balanced and thats what's meant for, i kept telling them how unbalanced that is and they say "thats your opinion" and i said ccp is looking at balancing it and they said "thats CCP's" opinion" i REALLY hate av'r's, thier so ignorant(if i used it right). Correction.Me being a BREACH FORGEGUNNER (Prof 5, 2 Cx Dam Mods) GÖª 1 Shot DS GÖª 1 Shot Most LAVs GÖªTanks take all the way up to 3-4 shots, of a slow firing weapon, on a HEAVY , slow moving dropsuit, that CANT move while charging a shot.Tankers are just full of whine.... Your doing it wrong use an assault you shoot 2 shots in the time it takes a breach to shoot one and between the 2 shots you do more damage it's only useful for 1 shooting DS and shield tanks.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4325
|
Posted - 2013.11.26 01:40:00 -
[13] - Quote
jerrmy12 kahoalii wrote:they think 3 shotting any dropship and insta killing tanks with a forge gun all the way across the map with 100% invincibility and/or on a tower is balanced and thats what's meant for, i kept telling them how unbalanced that is and they say "thats your opinion" and i said ccp is looking at balancing it and they said "thats CCP's" opinion" i REALLY hate av'r's, thier so ignorant(if i used it right).
inb4atimkingchechmateaceofjokersmonkeymac
Da hell am I in that minor reference to bitter tanker vs aver combat!
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Benjamin Ciscko
The Generals
241
|
Posted - 2013.11.26 01:41:00 -
[14] - Quote
KING CHECKMATE wrote:jerrmy12 kahoalii wrote:KING CHECKMATE wrote:jerrmy12 kahoalii wrote:they think 3 shotting any dropship and insta killing tanks with a forge gun all the way across the map with 100% invincibility and/or on a tower is balanced and thats what's meant for, i kept telling them how unbalanced that is and they say "thats your opinion" and i said ccp is looking at balancing it and they said "thats CCP's" opinion" i REALLY hate av'r's, thier so ignorant(if i used it right). Correction.Me being a BREACH FORGEGUNNER (Prof 5, 2 Cx Dam Mods) GÖª 1 Shot DS GÖª 1 Shot Most LAVs GÖªTanks take all the way up to 3-4 shots, of a slow firing weapon, on a HEAVY , slow moving dropsuit, that CANT move while charging a shot.Tankers are just full of whine.... im not talking about the breach, just the regular or assault, they said (read OP) that insta killing is ok and even in redline/tower spamming is balanced. btw atim STAY OUT i dont need more av'r's pissing me off Insta killing is NOT ok. Not even a Dropship should be insta killed by my FG.(2hits should be fine, giving him time ti flee or take cover, i mea it is 6 SECS after the first shot XD) But with Modules Running , a MAddy wont fall to my breach FG doing MASSIVE damage even with 2-5 shots. All this time, im unprotected (I dont tower camp) and vulerable to Tanks,DS, and other Infantry. Now. I do know i HAVE insta killed tanks. I wont lie . But they are MLT tanks.I do agree MLT tanks need to be less effective , but similar in resistance to STD tanks, same as MLT and STD dropsuits are alike (bar of 1 slot ,but equal HP) I kind of,see you point. Nothing should INSTA KILL a vehicle (except MLT/STD LAVs), but considering the weapon im using, the proficiency, the 2 Cx dam mods, and running a HEAVY... i think DS: 2 shots LDS:3 LLAVs: 2-3 shots STD - MLT - SLAVs : 1 Tanks MLT- 2 Any other tank- 2+ This , WITHOUT modules.... IMO that is. Sounds reasonable but very vague.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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Atiim
Living Like Larry Schwag
1367
|
Posted - 2013.11.26 01:41:00 -
[15] - Quote
Benjamin Ciscko wrote: Your doing it wrong use an assault you shoot 2 shots in the time it takes a breach to shoot one and between the 2 shots you do more damage it's only useful for 1 shooting DS and shield tanks.
You do realize that shields have a base resistance of 10% against Forge Guns right?
Check out my corp's new website here :D
-HAND
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
141
|
Posted - 2013.11.26 01:41:00 -
[16] - Quote
kingcheckmate, i don't mind if the breach FG got balanced, but 2700 dmg at pro seems, stupid and tower camp material 5 sec charge time with 2400-2500 dmg at pro or remove it as it will ohk any python with hardener down because its air so it's easy to see or reduce it's range to make it area denial
recuruit link
5 to 11 mil isk per 100k recuruit
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2428
|
Posted - 2013.11.26 01:43:00 -
[17] - Quote
Benjamin Ciscko wrote:KING CHECKMATE wrote:jerrmy12 kahoalii wrote:they think 3 shotting any dropship and insta killing tanks with a forge gun all the way across the map with 100% invincibility and/or on a tower is balanced and thats what's meant for, i kept telling them how unbalanced that is and they say "thats your opinion" and i said ccp is looking at balancing it and they said "thats CCP's" opinion" i REALLY hate av'r's, thier so ignorant(if i used it right). Correction.Me being a BREACH FORGEGUNNER (Prof 5, 2 Cx Dam Mods) GÖª 1 Shot DS GÖª 1 Shot Most LAVs GÖªTanks take all the way up to 3-4 shots, of a slow firing weapon, on a HEAVY , slow moving dropsuit, that CANT move while charging a shot.Tankers are just full of whine.... Your doing it wrong use an assault you shoot 2 shots in the time it takes a breach to shoot one and between the 2 shots you do more damage it's only useful for 1 shooting DS and shield tanks.
Im not doing it wrong. I prefer 1 Shotting DS and LAVs because aiming a FG depending on the distance and my location might be troublesome. an ISH ASSAULT FG will never 1HKO a DS/LAV unless its a MLT without modules. And after the first shot they are VERY likely to FLEE leaving me without a vehicle destroy.
I've been doing this for enough time Benjamin, have some faith.
The Best Damage Mod, its a Headshot....
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
141
|
Posted - 2013.11.26 01:43:00 -
[18] - Quote
Atiim wrote:Benjamin Ciscko wrote: Your doing it wrong use an assault you shoot 2 shots in the time it takes a breach to shoot one and between the 2 shots you do more damage it's only useful for 1 shooting DS and shield tanks.
You do realize that shields have a base resistance of 10% against Forge Guns right? they have **** reps and hardeners(1.6)
recuruit link
5 to 11 mil isk per 100k recuruit
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Spkr4theDead
Red Star. EoN.
1353
|
Posted - 2013.11.26 01:43:00 -
[19] - Quote
KING CHECKMATE wrote:jerrmy12 kahoalii wrote:they think 3 shotting any dropship and insta killing tanks with a forge gun all the way across the map with 100% invincibility and/or on a tower is balanced and thats what's meant for, i kept telling them how unbalanced that is and they say "thats your opinion" and i said ccp is looking at balancing it and they said "thats CCP's" opinion" i REALLY hate av'r's, thier so ignorant(if i used it right). Correction.Me being a BREACH FORGEGUNNER (Prof 5, 2 Cx Dam Mods) GÖª 1 Shot DS GÖª 1 Shot Most LAVs GÖªTanks take all the way up to 3-4 shots, of a slow firing weapon, on a HEAVY , slow moving dropsuit, that CANT move while charging a shot.Tankers are just full of whine.... But why should it be so much more powerful than a railgun?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Benjamin Ciscko
The Generals
241
|
Posted - 2013.11.26 01:43:00 -
[20] - Quote
I think the FG should at least have a drop off in the projectile if not the damage.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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Patrick57
Fatal Absolution
1743
|
Posted - 2013.11.26 01:45:00 -
[21] - Quote
Am I supposed to be reading this thread? Tanks are being reworked in 1.7, wait until then to judge how effective the Forge Gun is against vehicles.
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE!
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
141
|
Posted - 2013.11.26 01:45:00 -
[22] - Quote
kingcheckmate, i've shot a MOVING LLAV with a forge gun on a tower easily, near a bridge, its kinda easy(regular adv)
recuruit link
5 to 11 mil isk per 100k recuruit
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2428
|
Posted - 2013.11.26 01:47:00 -
[23] - Quote
jerrmy12 kahoalii wrote:kingcheckmate, i don't mind if the breach FG got balanced, but 2700 dmg at pro seems, stupid and tower camp material 5 sec charge time with 2400-2500 dmg at pro or remove it as it will ohk any python with hardener down because its air so it's easy to see
*6 secs charge in theory GÖª Tower camping is what should be FIXED GÖª You cannot penalize a AV player that is already using a HEAVY crap suit , a Weapon that takes 5+ secs to charge, while he CANT move, having a HUGE hitbox, just because some EZ moder douches tower camp.....
The weapon IS designed to be a HARD hitting counter vs Vehicles. And thats how it should stay. Its a piece of crap outside hitting LAV's and DS, because a Tank can activate its modules and flee , and im stuck there with a charged shot with nothing to hit.
XTRA NOTE: That the BREACH FG is ALSO the one with LESS SPLASH DAMAGE and Splash area,so even infantry sniping takes some skill...
The Best Damage Mod, its a Headshot....
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Atiim
Living Like Larry Schwag
1367
|
Posted - 2013.11.26 01:47:00 -
[24] - Quote
jerrmy12 kahoalii wrote:kingcheckmate, i've shot a MOVING LLAV with a forge gun on a tower easily, near a bridge, its kinda easy(regular adv) Then that LLAV had a crappy pilot, or wasn't moving at top speed.
And you say this as if every single person who uses AV camps on a tower or in the redline.
Check out my corp's new website here :D
-HAND
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2429
|
Posted - 2013.11.26 01:49:00 -
[25] - Quote
jerrmy12 kahoalii wrote:kingcheckmate, i've shot a MOVING LLAV with a forge gun on a tower easily, near a bridge, its kinda easy(regular adv)
Depends: GÖªWhat LAV? GÖªWhat FG where you using? GÖªIf you are Tower camping it gets easier, again , i dont tower camp GÖªDoes the enemy posess Snipers countering your tower camp? yes? MLT snipers? XD OR THALES?
Most Vehicle drivers kill something once and assume its always easy. as someone who plays solo a great deal of time, AVing, WITH a Breach FG, vs Corp squads,vs Good vehicle drivers with well fitted vehicles, ITS NOT EASY.
The Best Damage Mod, its a Headshot....
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Atiim
Living Like Larry Schwag
1369
|
Posted - 2013.11.26 01:51:00 -
[26] - Quote
jerrmy12 kahoalii wrote: i REALLY hate av'r's, thier so ignorant(if i used it right).
Because the HAV pilot's "I should be the best or only counter to myself, I'll be damned if anything else hurts me" ideal is perfectly fine and definitely not ignorant at all.
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1369
|
Posted - 2013.11.26 01:51:00 -
[27] - Quote
Also, who the f*** is Vala?
Check out my corp's new website here :D
-HAND
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Spkr4theDead
Red Star. EoN.
1353
|
Posted - 2013.11.26 01:55:00 -
[28] - Quote
Atiim wrote:jerrmy12 kahoalii wrote: i REALLY hate av'r's, thier so ignorant(if i used it right).
Because the HAV pilot's "I should be the best or only counter to myself, I'll be damned if anything else hurts me" ideal is perfectly fine and definitely not ignorant at all. Why do you need such a huge crutch with PRO AV?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4327
|
Posted - 2013.11.26 01:56:00 -
[29] - Quote
I just want to fight other tanks every now a then....is that so much to ask.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2429
|
Posted - 2013.11.26 01:57:00 -
[30] - Quote
Spkr4theDead wrote:KING CHECKMATE wrote:jerrmy12 kahoalii wrote:they think 3 shotting any dropship and insta killing tanks with a forge gun all the way across the map with 100% invincibility and/or on a tower is balanced and thats what's meant for, i kept telling them how unbalanced that is and they say "thats your opinion" and i said ccp is looking at balancing it and they said "thats CCP's" opinion" i REALLY hate av'r's, thier so ignorant(if i used it right). Correction.Me being a BREACH FORGEGUNNER (Prof 5, 2 Cx Dam Mods) GÖª 1 Shot DS GÖª 1 Shot Most LAVs GÖªTanks take all the way up to 3-4 shots, of a slow firing weapon, on a HEAVY , slow moving dropsuit, that CANT move while charging a shot.Tankers are just full of whine.... But why should it be so much more powerful than a railgun?
Im not saying it Should. IMO you can have a Breach Rail gun (Turret) , with Same or MORE damage, same Splash radius some more splash damage. Suit yourself....
Also, you can Have the 5+ Sec per shot RoF and Wont be able to move while shooting.
FAIR huh..?
The Best Damage Mod, its a Headshot....
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Benjamin Ciscko
The Generals
241
|
Posted - 2013.11.26 01:58:00 -
[31] - Quote
Atiim wrote:Benjamin Ciscko wrote: Your doing it wrong use an assault you shoot 2 shots in the time it takes a breach to shoot one and between the 2 shots you do more damage it's only useful for 1 shooting DS and shield tanks.
You do realize that shields have a base resistance of 10% against Forge Guns right? Yes, but the best shield tanks have 40% resist and 5.5k shield with 10% reduction that's 50% damage reduction. A Wykiromi breach proficiency, 5 two damages, and a rear hit will drop the shields by more than half on the best tank, on an average fit it wil insta pop it or come very close.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2429
|
Posted - 2013.11.26 01:58:00 -
[32] - Quote
True Adamance wrote:I just want to fight other tanks every now a then....is that so much to ask.
WORLD OF TANKS
The Best Damage Mod, its a Headshot....
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4327
|
Posted - 2013.11.26 02:00:00 -
[33] - Quote
KING CHECKMATE wrote:True Adamance wrote:I just want to fight other tanks every now a then....is that so much to ask. WORLD OF TANKS
PC cant run it.
But why do I have to go to world of tanks to get 1v1 Tank v Tank gameplay.
<--------- COD.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2431
|
Posted - 2013.11.26 02:00:00 -
[34] - Quote
Benjamin Ciscko wrote:Atiim wrote:Benjamin Ciscko wrote: Your doing it wrong use an assault you shoot 2 shots in the time it takes a breach to shoot one and between the 2 shots you do more damage it's only useful for 1 shooting DS and shield tanks.
You do realize that shields have a base resistance of 10% against Forge Guns right? Yes, but the best shield tanks have 40% resist and 5.5k shield with 10% reduction that's 50% damage reduction. A Wykiromi breach proficiency, 5 two damages, and a rear hit will drop the shields by more than half on the best tank, on an average fit it wil insta pop it or come very close.
True and you have 5+ seconds to activate modules and start retreating. Couldnt do it? Then you were way in the open.
Thats not how its done. Most good tankers i have issues killing ABUSE greatly Terrain and Cover..... To an Extent i can only hit them only ONCE before they are already behind cover.
Then there are the ones that wait to play MANUS PEAK and run around in circles in the middle of the map. LOL. U dead.
AGREE. FG should be rendered a LOT better for tankers (this is a top priority CCP) And Swarms should NOT be invisible.
The Best Damage Mod, its a Headshot....
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2431
|
Posted - 2013.11.26 02:03:00 -
[35] - Quote
True Adamance wrote:KING CHECKMATE wrote:True Adamance wrote:I just want to fight other tanks every now a then....is that so much to ask. WORLD OF TANKS PC cant run it. But why do I have to go to world of tanks to get 1v1 Tank v Tank gameplay. <--------- COD.
I have what i want here Adamance. I aint the one complaining.
(funny , you know i;'ve NEVER played a CoD? i cant even critizise it. I've always been a Doom/Quake/U.Tournament,MAG,BF3 kind of player...)
The Best Damage Mod, its a Headshot....
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Atiim
Living Like Larry Schwag
1371
|
Posted - 2013.11.26 02:05:00 -
[36] - Quote
KING CHECKMATE wrote:Benjamin Ciscko wrote:Atiim wrote:Benjamin Ciscko wrote: Your doing it wrong use an assault you shoot 2 shots in the time it takes a breach to shoot one and between the 2 shots you do more damage it's only useful for 1 shooting DS and shield tanks.
You do realize that shields have a base resistance of 10% against Forge Guns right? Yes, but the best shield tanks have 40% resist and 5.5k shield with 10% reduction that's 50% damage reduction. A Wykiromi breach proficiency, 5 two damages, and a rear hit will drop the shields by more than half on the best tank, on an average fit it wil insta pop it or come very close. True and you have 5+ seconds to activate modules and start retreating. Couldnt do it? Then you were way in the open. Thats not how its done. Most good tankers i have issues killing ABUSE greatly Terrain and Cover..... To an Extent i can only hit them only ONCE before they are already behind cover.
Then there are the ones that wait to play MANUS PEAK and run around in circles in the middle of the map. LOL. U dead.AGREE. FG should be rendered a LOT better for tankers (this is a top priority CCP) And Swarms should NOT be invisible. 5 Seconds? Not even dude hardners and nitrous mods activate instantly. The only mod that takes 5 seconds to activate is the repper, and usually that's not much when I can shoot to 50% resistance to all weaponry in a matter of seconds
Most tankers just don't like the idea of doing anything but running and gunning.
And yeah, SL and FG rendering does need to be fixed.
Check out my corp's new website here :D
-HAND
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4327
|
Posted - 2013.11.26 02:06:00 -
[37] - Quote
KING CHECKMATE wrote:True Adamance wrote:KING CHECKMATE wrote:True Adamance wrote:I just want to fight other tanks every now a then....is that so much to ask. WORLD OF TANKS PC cant run it. But why do I have to go to world of tanks to get 1v1 Tank v Tank gameplay. <--------- COD. I have what i want here Adamance. I aint the one complaining.(funny , you know i;'ve NEVER played a CoD? i cant even critizise it. I've always been a Doom/Quake/U.Tournament,MAG,BF3 kind of player...)
Yup because
Infy= King
Infy don't want to play realistic games where Artillery bombards tanks and soldiers alike, they don't like playing games where helicopters can gun them down in droves before they can pull out that RPG, or a tank can thunder through cover to flank them unexpectedly.
They also apparently don't like Tank turrets doing proportionate damage or having advanced targeting features.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
Benjamin Ciscko
The Generals
241
|
Posted - 2013.11.26 02:07:00 -
[38] - Quote
True Adamance wrote:I just want to fight other tanks every now a then....is that so much to ask. I know I was retreating after get hit by 3 swarms and 3 AV nades if not more, then I get hit by 2-3 proto swarms drive behind a small wall concealing me from the swarms because it would take to long to go any further. I attempt to recall when my armor drops below 1000 because the swarms pulled a 90 degree turn around the wall so I can not recall. A final volley soon finishes me off.
5 minutes later he pulls out a Scat Ion fit Madrugar, so it is clear he has over a million in tanks probably at least 4 but he is too scared to actually pull his tank out to fight me.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
Atiim
Living Like Larry Schwag
1371
|
Posted - 2013.11.26 02:07:00 -
[39] - Quote
True Adamance wrote:I just want to fight other tanks every now a then....is that so much to ask. I just don't want to play a game of Tank 514 where I can either drive my tank, or get laughed at as I am gunned down by HAVs because my AV is too weak to even be considered a threat.
Is that to much to ask?
Check out my corp's new website here :D
-HAND
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4327
|
Posted - 2013.11.26 02:08:00 -
[40] - Quote
Atiim wrote:True Adamance wrote:I just want to fight other tanks every now a then....is that so much to ask. I just don't want to play a game of Tank 514 where I can either drive my tank, or get laughed at as I am gunned down by HAVs because my AV is too weak to even be considered a threat. Is that to much to ask?
But the game is already AR/ SL 514. There is not balance right now.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2433
|
Posted - 2013.11.26 02:09:00 -
[41] - Quote
True Adamance wrote:KING CHECKMATE wrote:True Adamance wrote:KING CHECKMATE wrote:True Adamance wrote:I just want to fight other tanks every now a then....is that so much to ask. WORLD OF TANKS PC cant run it. But why do I have to go to world of tanks to get 1v1 Tank v Tank gameplay. <--------- COD. I have what i want here Adamance. I aint the one complaining.(funny , you know i;'ve NEVER played a CoD? i cant even critizise it. I've always been a Doom/Quake/U.Tournament,MAG,BF3 kind of player...) Yup because Infy= King Infy don't want to play realistic games where Artillery bombards tanks and soldiers alike, they don't like playing games where helicopters can gun them down in droves before they can pull out that RPG, or a tank can thunder through cover to flank them unexpectedly. They also apparently don't like Tank turrets doing proportionate damage or having advanced targeting features.
I cant answer since i didnt understand.Remember my main language is NOT english. So no need to be sarcastic, you can say the stuff more directly.
The Best Damage Mod, its a Headshot....
|
KalOfTheRathi
Nec Tributis
906
|
Posted - 2013.11.26 02:15:00 -
[42] - Quote
Benjamin Ciscko wrote:I think the FG should at least have a drop off in the projectile if not the damage. CoD or BF3 player spotted!
Why everyone gets so excited about screwing the other players fun is baffling. We have (today, 2013) many system to compensate for bullet drop, range determination and compensation for them. It would most certainly be in play a gazillion years in the future.
Also, why add the complexity so the game becomes even less fun than it is now? The game borders on boredom more often than not, yet the forums want the variety to be removed and to add complexity (that CCP/Shanghai would be hard pressed to code correctly) to further bog down our ancient PS3s.
Insta-Killing a tank cannot happen, whether on a tower or not. Depending on many factors a clip or more is often required. Do the math Merc. That amount of seconds does not equate to insta kills.
Also, Forge Guns used to be infinite as did Rail Tanks. Now Tanks are limited to 599m and FG are at 299m. Get some facts right before you tune to the whine channel. |
Spkr4theDead
Red Star. EoN.
1353
|
Posted - 2013.11.26 02:16:00 -
[43] - Quote
KING CHECKMATE wrote:True Adamance wrote:KING CHECKMATE wrote:True Adamance wrote:I just want to fight other tanks every now a then....is that so much to ask. WORLD OF TANKS PC cant run it. But why do I have to go to world of tanks to get 1v1 Tank v Tank gameplay. <--------- COD. Because this is a FPS and Infantry has the right to be able to defend themselves in order to have fun PLUS, I have what i want here Adamance. I aint the one complaining.(funny , you know i;'ve NEVER played a CoD? i cant even critizise it. I've always been a Doom/Quake/U.Tournament,MAG,BF3 kind of player...) You want every FPS to remove vehicles. Why don't you just go play Call of Duty?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Atiim
Living Like Larry Schwag
1373
|
Posted - 2013.11.26 02:16:00 -
[44] - Quote
True Adamance wrote:Atiim wrote:True Adamance wrote:I just want to fight other tanks every now a then....is that so much to ask. I just don't want to play a game of Tank 514 where I can either drive my tank, or get laughed at as I am gunned down by HAVs because my AV is too weak to even be considered a threat. Is that to much to ask? But the game is already AR/ SL 514. There is not balance right now. Because making Tank 514 a living reality is definitely gonna create balance
Check out my corp's new website here :D
-HAND
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2433
|
Posted - 2013.11.26 02:16:00 -
[45] - Quote
True Adamance wrote:Atiim wrote:True Adamance wrote:I just want to fight other tanks every now a then....is that so much to ask. I just don't want to play a game of Tank 514 where I can either drive my tank, or get laughed at as I am gunned down by HAVs because my AV is too weak to even be considered a threat. Is that to much to ask? But the game is already AR/ SL 514. There is not balance right now.
AGREED...
BUT INSTEAD OF BALANCE, tankers want to completely flip the coin, and make it Tank514. And there is where Atiim and me come in...
The Best Damage Mod, its a Headshot....
|
Benjamin Ciscko
The Generals
241
|
Posted - 2013.11.26 02:17:00 -
[46] - Quote
One problem I have is that if an FG gets behind me he can hit me with 4 shots and I go pop this is because he out shoots my rep. ideally I can take 7 proto FG shots maybe 8 (no rear hits and my rep cycles completely) but because of the delay in rep time and cycle time it takes half that.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2433
|
Posted - 2013.11.26 02:17:00 -
[47] - Quote
Spkr4theDead wrote: You want every FPS to remove vehicles. Why don't you just go play Call of Duty?
Putting words in my mouth is an old and ineffective trick. Its sad you are still doing this, more proof you are running out of arguments.
The Best Damage Mod, its a Headshot....
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2434
|
Posted - 2013.11.26 02:19:00 -
[48] - Quote
Benjamin Ciscko wrote:One problem I have is that if an FG gets behind me he can hit me with 4 shots and I go pop this is because he out shoots my rep. ideally I can take 7 proto FG shots maybe 8 (no rear hits and my rep cycles completely) but because of the delay in rep time and cycle time it takes half that.
HAHAHAH 7 maybe 8 PROTO FG SHOTS?
Ok lets say you can take that much.
What prevents you from always kicking in afterburners after the 2 nd shot and run away, with NO possibility of EVER dying? Pfft u mad bro....
The Best Damage Mod, its a Headshot....
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4330
|
Posted - 2013.11.26 02:19:00 -
[49] - Quote
Atiim wrote:True Adamance wrote:Atiim wrote:True Adamance wrote:I just want to fight other tanks every now a then....is that so much to ask. I just don't want to play a game of Tank 514 where I can either drive my tank, or get laughed at as I am gunned down by HAVs because my AV is too weak to even be considered a threat. Is that to much to ask? But the game is already AR/ SL 514. There is not balance right now. Because making Tank 514 a living reality is definitely gonna create balance
No making tanks do what they are supposed to do isn't a bad thing. You know how badly I want the damn Large Blast turret gone from this game.
MBC or nothing, skill shot, AOE, 1-3 mag cap, cannon. Tanks carry vehicle, building, and cover busting ordinance, sure we can kill infantry with a direct hit, or maybe shrapnel..... but HAV cannon don't kill infantry....if you want us using team work to do our job just improve the small turrets significantly and make them our Anti Infantry weapons that we cant even use without support.
That way you cannot complain if we are rolling around with AoE battle cannon that fire slowly, have high alpha, and our gunners are doing our infantry killing.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
Benjamin Ciscko
The Generals
241
|
Posted - 2013.11.26 02:25:00 -
[50] - Quote
KING CHECKMATE wrote:True Adamance wrote:Atiim wrote:True Adamance wrote:I just want to fight other tanks every now a then....is that so much to ask. I just don't want to play a game of Tank 514 where I can either drive my tank, or get laughed at as I am gunned down by HAVs because my AV is too weak to even be considered a threat. Is that to much to ask? But the game is already AR/ SL 514. There is not balance right now. AGREED... BUT INSTEAD OF BALANCE, tankers want to completely flip the coin, and make it Tank514. And there is where Atiim and me come in... There is a cap on vehicles, also once you hit 4 HAV's it begins to get crowded and tanks will bump into and back over other tanks to get away. If their playing properly they will roll in pairs, simply get a DS with a good gunner on a good turret to separate them and single out an HAV and destroy it, quite simple.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
|
Benjamin Ciscko
The Generals
241
|
Posted - 2013.11.26 02:27:00 -
[51] - Quote
KING CHECKMATE wrote:Benjamin Ciscko wrote:One problem I have is that if an FG gets behind me he can hit me with 4 shots and I go pop this is because he out shoots my rep. ideally I can take 7 proto FG shots maybe 8 (no rear hits and my rep cycles completely) but because of the delay in rep time and cycle time it takes half that. HAHAHAH 7 maybe 8 PROTO FG SHOTS? Ok lets say you can take that much. What prevents you from always kicking in afterburners after the 2 nd shot and run away, with NO possibility of EVER dying? Pfft u mad bro.... I don't use it not enough PG on my fit.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4334
|
Posted - 2013.11.26 02:29:00 -
[52] - Quote
KING CHECKMATE wrote:True Adamance wrote:Atiim wrote:True Adamance wrote:I just want to fight other tanks every now a then....is that so much to ask. I just don't want to play a game of Tank 514 where I can either drive my tank, or get laughed at as I am gunned down by HAVs because my AV is too weak to even be considered a threat. Is that to much to ask? But the game is already AR/ SL 514. There is not balance right now. AGREED... BUT INSTEAD OF BALANCE, tankers want to completely flip the coin, and make it Tank514. And there is where Atiim and me come in...
Face Palm.......
We used to be able to talk reasonably Checkmate, Atiim has corrupted you and you and I cannot discuss our Tank vs AV balance reasonably.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
Atiim
Living Like Larry Schwag
1373
|
Posted - 2013.11.26 02:30:00 -
[53] - Quote
Benjamin Ciscko wrote:KING CHECKMATE wrote:
AGREED...
BUT INSTEAD OF BALANCE, tankers want to completely flip the coin, and make it Tank514. And there is where Atiim and me come in...
There is a cap on vehicles, also once you hit 4 HAV's it begins to get crowded and tanks will bump into and back over other tanks to get away. If their playing properly they will roll in pairs, simply get a DS with a good gunner on a good turret to separate them and single out an HAV and destroy it, quite simple. Not enough room for 7 HAVs? Have you even been to maps like Manus Peak?
And that tactic requires a pilot so how would that help balance things in terms of infantry?
Check out my corp's new website here :D
-HAND
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4334
|
Posted - 2013.11.26 02:32:00 -
[54] - Quote
True Adamance wrote:Atiim wrote:True Adamance wrote:Atiim wrote:True Adamance wrote:I just want to fight other tanks every now a then....is that so much to ask. I just don't want to play a game of Tank 514 where I can either drive my tank, or get laughed at as I am gunned down by HAVs because my AV is too weak to even be considered a threat. Is that to much to ask? But the game is already AR/ SL 514. There is not balance right now. Because making Tank 514 a living reality is definitely gonna create balance No making tanks do what they are supposed to do isn't a bad thing. You know how badly I want the damn Large Blast turret gone from this game. MBC or nothing, skill shot, AOE, 1-3 mag cap, cannon. Tanks carry vehicle, building, and cover busting ordinance, sure we can kill infantry with a direct hit, or maybe shrapnel..... but HAV cannon don't kill infantry....if you want us using team work to do our job just improve the small turrets significantly and make them our Anti Infantry weapons that we cant even use without support. That way you cannot complain if we are rolling around with AoE battle cannon that fire slowly, have high alpha, and our gunners are doing our infantry killing.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
Benjamin Ciscko
The Generals
241
|
Posted - 2013.11.26 02:34:00 -
[55] - Quote
Atiim wrote:Benjamin Ciscko wrote:KING CHECKMATE wrote:
AGREED...
BUT INSTEAD OF BALANCE, tankers want to completely flip the coin, and make it Tank514. And there is where Atiim and me come in...
There is a cap on vehicles, also once you hit 4 HAV's it begins to get crowded and tanks will bump into and back over other tanks to get away. If their playing properly they will roll in pairs, simply get a DS with a good gunner on a good turret to separate them and single out an HAV and destroy it, quite simple. Not enough room for 7 HAVs? Have you even been to maps like Manus Peak? And that tactic requires a pilot so how would that help balance things in terms of infantry? Lol Manus peak with 7 moving HAV's tell me that's not an accident waiting to happen. The tanker needs another tanker for the support and teamwork why shouldn't the infantry have to use teamwork?
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
Atiim
Living Like Larry Schwag
1375
|
Posted - 2013.11.26 02:41:00 -
[56] - Quote
True Adamance wrote: No making tanks do what they are supposed to do isn't a bad thing. You know how badly I want the damn Large Blast turret gone from this game.
MBC or nothing, skill shot, AOE, 1-3 mag cap, cannon. Tanks carry vehicle, building, and cover busting ordinance, sure we can kill infantry with a direct hit, or maybe shrapnel..... but HAV cannon don't kill infantry....if you want us using team work to do our job just improve the small turrets significantly and make them our Anti Infantry weapons that we cant even use without support.
That way you cannot complain if we are rolling around with AoE battle cannon that fire slowly, have high alpha, and our gunners are doing our infantry killing.
(Thanks for bumping this, I actually couldn't find it again for some reason)
As long as the small turrets don't do something ridiculous like 600hp per shot or something.
I do think that this sounds like a good idea, but the odds of it happening are the same odds of Void Echo saying that "I was wrong to want tanks to be the best answer and counter to everything".
I doubt CCP would ever be willing to implement anything that manages to slightly represent this idea.
Check out my corp's new website here :D
-HAND
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2438
|
Posted - 2013.11.26 02:45:00 -
[57] - Quote
Benjamin Ciscko wrote:KING CHECKMATE wrote:True Adamance wrote:Atiim wrote:True Adamance wrote:I just want to fight other tanks every now a then....is that so much to ask. I just don't want to play a game of Tank 514 where I can either drive my tank, or get laughed at as I am gunned down by HAVs because my AV is too weak to even be considered a threat. Is that to much to ask? But the game is already AR/ SL 514. There is not balance right now. AGREED... BUT INSTEAD OF BALANCE, tankers want to completely flip the coin, and make it Tank514. And there is where Atiim and me come in... There is a cap on vehicles, also once you hit 4 HAV's it begins to get crowded and tanks will bump into and back over other tanks to get away. If their playing properly they will roll in pairs, simply get a DS with a good gunner on a good turret to separate them and single out an HAV and destroy it, quite simple.
So i must be a DS driver and have at least 4 Specialist AV in my team to ensure a fun game?
YOU OBVIOUSLY havnt been TANK Stomped in your LIFE.
I know what it is to get in a game with a bunch of randoms and the enemy douches bring down 6 tanks and red line us.
VERY,effin,FUN.
The Best Damage Mod, its a Headshot....
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2438
|
Posted - 2013.11.26 02:46:00 -
[58] - Quote
Benjamin Ciscko wrote:Atiim wrote:Benjamin Ciscko wrote:KING CHECKMATE wrote:
AGREED...
BUT INSTEAD OF BALANCE, tankers want to completely flip the coin, and make it Tank514. And there is where Atiim and me come in...
There is a cap on vehicles, also once you hit 4 HAV's it begins to get crowded and tanks will bump into and back over other tanks to get away. If their playing properly they will roll in pairs, simply get a DS with a good gunner on a good turret to separate them and single out an HAV and destroy it, quite simple. Not enough room for 7 HAVs? Have you even been to maps like Manus Peak? And that tactic requires a pilot so how would that help balance things in terms of infantry? Lol Manus peak with 7 moving HAV's tell me that's not an accident waiting to happen. The tanker needs another tanker for the support and teamwork why shouldn't the infantry have to use teamwork?
I've seen a LOT> A SHI**** of tankers Soloing games and doing Good. With ''UP'' Tanks as they are.
Im not sure what Tankers using teamwork you are talking about bro.
The Best Damage Mod, its a Headshot....
|
Maken Tosch
DUST University Ivy League
5317
|
Posted - 2013.11.26 02:48:00 -
[59] - Quote
I want to one-hit-kill a fully beefed up tank with a standard level nova knife without the charge.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4335
|
Posted - 2013.11.26 02:49:00 -
[60] - Quote
KING CHECKMATE wrote:
So i must be a DS driver and have at least 4 Specialist AV in my team to ensure a fun game?
YOU OBVIOUSLY havnt been TANK Stomped in your LIFE.
I know what it is to get in a game with a bunch of randoms and the enemy douches bring down 6 tanks and red line us.
VERY,effin,FUN.
Dunno....what about that game I saved your ground pounding assess because I killed 5 enemy tanks for you?
You can't tank stomp if your ground guys aren't winning the matches. Tanks can only go as far as infantry go.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
|
Atiim
Living Like Larry Schwag
1375
|
Posted - 2013.11.26 02:49:00 -
[61] - Quote
Maken Tosch wrote:I want to one-hit-kill a fully beefed up tank with a standard level nova knife without the charge. Please don't
Check out my corp's new website here :D
-HAND
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2440
|
Posted - 2013.11.26 02:50:00 -
[62] - Quote
Benjamin Ciscko wrote:KING CHECKMATE wrote:Benjamin Ciscko wrote:One problem I have is that if an FG gets behind me he can hit me with 4 shots and I go pop this is because he out shoots my rep. ideally I can take 7 proto FG shots maybe 8 (no rear hits and my rep cycles completely) but because of the delay in rep time and cycle time it takes half that. HAHAHAH 7 maybe 8 PROTO FG SHOTS? Ok lets say you can take that much. What prevents you from always kicking in afterburners after the 2 nd shot and run away, with NO possibility of EVER dying? Pfft u mad bro.... My fit has 19k+ EHP I might not be able to tank 7-8 shots from Cubs but in general yes. I don't use it not enough PG on my fit.
Then i Completely disagree with you there. A Proto BREACH FG should 4 Shot ANY tank.AT WORST.
You have Modules,speed and Cover to avoid death.
The Best Damage Mod, its a Headshot....
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4335
|
Posted - 2013.11.26 02:54:00 -
[63] - Quote
KING CHECKMATE wrote:Benjamin Ciscko wrote:KING CHECKMATE wrote:Benjamin Ciscko wrote:One problem I have is that if an FG gets behind me he can hit me with 4 shots and I go pop this is because he out shoots my rep. ideally I can take 7 proto FG shots maybe 8 (no rear hits and my rep cycles completely) but because of the delay in rep time and cycle time it takes half that. HAHAHAH 7 maybe 8 PROTO FG SHOTS? Ok lets say you can take that much. What prevents you from always kicking in afterburners after the 2 nd shot and run away, with NO possibility of EVER dying? Pfft u mad bro.... My fit has 19k+ EHP I might not be able to tank 7-8 shots from Cubs but in general yes. I don't use it not enough PG on my fit. Then i Completely disagree with you there. A Proto BREACH FG should 4 Shot ANY tank.AT WORST.
You have Modules,speed and Cover to avoid death.
19K EHP.... wow
my basic Maddy is
6573 x 1.5 + whatever the rep value of the IGL polarized rep is..... that definitely not 19K....how'd you do that?
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
Benjamin Ciscko
The Generals
241
|
Posted - 2013.11.26 03:02:00 -
[64] - Quote
KalOfTheRathi wrote:Benjamin Ciscko wrote:I think the FG should at least have a drop off in the projectile if not the damage. CoD or BF3 player spotted! Why everyone gets so excited about screwing the other players fun is baffling. We have (today, 2013) many system to compensate for bullet drop, range determination and compensation for them. It would most certainly be in play a gazillion years in the future. Also, why add the complexity so the game becomes even less fun than it is now? The game borders on boredom more often than not, yet the forums want the variety to be removed and to add complexity (that CCP/Shanghai would be hard pressed to code correctly) to further bog down our ancient PS3s. Insta-Killing a tank cannot happen, whether on a tower or not. Depending on many factors a clip or more is often required. Do the math Merc. That amount of seconds does not equate to insta kills. Also, Forge Guns used to be infinite as did Rail Tanks. Now Tanks are limited to 599m and FG are at 299m. Get some facts right before you tune to the whine channel. Fun getting insta popped (there term is used loosely you just don't understand) is not fun for me so my pain translates into your fun their is a better solution. I don't care about real life I care about balance in this video game. Vehicles should have better armor a gazillion years in the future.
If Complexity = not getting insta popped then Complexity = fun. 12 seconds or less to pop a tank that took at least an hour to grind the ISK. A rail tank does not have your DPS and can get to places and fire at angles that you can.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
Benjamin Ciscko
The Generals
241
|
Posted - 2013.11.26 03:11:00 -
[65] - Quote
True Adamance wrote:KING CHECKMATE wrote:Benjamin Ciscko wrote:KING CHECKMATE wrote:Benjamin Ciscko wrote:One problem I have is that if an FG gets behind me he can hit me with 4 shots and I go pop this is because he out shoots my rep. ideally I can take 7 proto FG shots maybe 8 (no rear hits and my rep cycles completely) but because of the delay in rep time and cycle time it takes half that. HAHAHAH 7 maybe 8 PROTO FG SHOTS? Ok lets say you can take that much. What prevents you from always kicking in afterburners after the 2 nd shot and run away, with NO possibility of EVER dying? Pfft u mad bro.... My fit has 19k+ EHP I might not be able to tank 7-8 shots from Cubs but in general yes. I don't use it not enough PG on my fit. Then i Completely disagree with you there. A Proto BREACH FG should 4 Shot ANY tank.AT WORST.
You have Modules,speed and Cover to avoid death. 19K EHP.... wow my basic Maddy is 6573 x 1.5 + whatever the rep value of the IGL polarized rep is..... that definitely not 19K....how'd you do that? 2x carapace armor hardener's plus maxed out passive resist skill gives about 50% if I am not mistaken maybe more then it has a 180mm nanofiber giving it 6k armor so with resists 9k EHP plus 6k reps which is also being hardened. 9k+9k+1k(shields)=19k this is the most Ideal situation generally I won't have shields or I won't have both resists active when the first and possibly 2nd hardener is on. So in general I have a good 15k EHP with that factored in. I'll mail you the Precise fit if you'd like.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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Oswald Rehnquist
684
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Posted - 2013.11.26 03:11:00 -
[66] - Quote
What Avers need to understand is that staying isk positive in vehicles is dam near difficult and to do so requires a ton on sp investment, where as a single av weapon is all that is needed on the Av unit, which allows him to have other builds to do other things. Investing into vehicles means you're infantry sp would be lack luster
If you want vehicles to be made out of new eden glass, that is fine but the price of vehicles needs to account for that.
Because if the idea is that all it takes is one av user to take down a vehicle, then fairness would dictate that vehicles would need to cost the same as infantry, since they are able to operate on the same level.
Below 28 dB
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Benjamin Ciscko
The Generals
241
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Posted - 2013.11.26 03:12:00 -
[67] - Quote
KING CHECKMATE wrote:Benjamin Ciscko wrote:KING CHECKMATE wrote:Benjamin Ciscko wrote:One problem I have is that if an FG gets behind me he can hit me with 4 shots and I go pop this is because he out shoots my rep. ideally I can take 7 proto FG shots maybe 8 (no rear hits and my rep cycles completely) but because of the delay in rep time and cycle time it takes half that. HAHAHAH 7 maybe 8 PROTO FG SHOTS? Ok lets say you can take that much. What prevents you from always kicking in afterburners after the 2 nd shot and run away, with NO possibility of EVER dying? Pfft u mad bro.... My fit has 19k+ EHP I might not be able to tank 7-8 shots from Cubs but in general yes. I don't use it not enough PG on my fit. Then i Completely disagree with you there. A Proto BREACH FG should 4 Shot ANY tank.AT WORST.
You have Modules,speed and Cover to avoid death. This is the most Ideal situation generally I won't have shields or I won't have both resists active when the first and possibly 2nd hardener is on. So in general I have a good 15k EHP with that factored in
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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Benjamin Ciscko
The Generals
241
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Posted - 2013.11.26 03:18:00 -
[68] - Quote
True Adamance wrote:KING CHECKMATE wrote:Benjamin Ciscko wrote:KING CHECKMATE wrote:Benjamin Ciscko wrote:One problem I have is that if an FG gets behind me he can hit me with 4 shots and I go pop this is because he out shoots my rep. ideally I can take 7 proto FG shots maybe 8 (no rear hits and my rep cycles completely) but because of the delay in rep time and cycle time it takes half that. HAHAHAH 7 maybe 8 PROTO FG SHOTS? Ok lets say you can take that much. What prevents you from always kicking in afterburners after the 2 nd shot and run away, with NO possibility of EVER dying? Pfft u mad bro.... My fit has 19k+ EHP I might not be able to tank 7-8 shots from Cubs but in general yes. I don't use it not enough PG on my fit. Then i Completely disagree with you there. A Proto BREACH FG should 4 Shot ANY tank.AT WORST.
You have Modules,speed and Cover to avoid death. 19K EHP.... wow my basic Maddy is 6573 x 1.5 + whatever the rep value of the IGL polarized rep is..... that definitely not 19K....how'd you do that? You have let's see 6573 x 1.5 is roughly 9725 then IGL is around 5100 rep so Ideally you have Ideally around 18.5k EHP but it is usually around 14-15k EHP that you have though may tank is superior to yours by just a little bit.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4338
|
Posted - 2013.11.26 03:23:00 -
[69] - Quote
You know what I would rather have over anything else in this game for vehicles.
Better handling, just removed the damn Nitrous, hit us up speed of current + 1/2 of Nitrous and give us superior turning power.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2444
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Posted - 2013.11.26 03:26:00 -
[70] - Quote
Oswald Rehnquist wrote:What Avers need to understand is that staying isk positive in vehicles is dam near difficult and to do so requires a ton on sp investment, where as a single av weapon is all that is needed on the Av unit, which allows him to have other builds to do other things. Investing into vehicles means you're infantry sp would be lack luster
If you want vehicles to be made out of new eden glass, that is fine but the price of vehicles needs to account for that.
Because if the idea is that all it takes is one av user to take down a vehicle, then fairness would dictate that vehicles would need to cost the same as infantry, since they are able to operate on the same level.
'' where as a single av weapon is all that is needed on the Av unit,''
This is not True. A person that has ONLY a Proto AV weapon is not going to do very well vithout the passives, a good sidearm, Damage mods, Proto Dam Mods, at Least ADV level Dropsuit, AV grenades and at least lv 1 in nanohives. (Heavies might pull through while tower camping with a STD suit and ADV Forge gun.)
*Missing the point here bro.
GÖªAgree, Prices need a reduction to make tanking affordable.
The Best Damage Mod, its a Headshot....
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4678
|
Posted - 2013.11.26 03:29:00 -
[71] - Quote
jerrmy12 kahoalii wrote: inb4atimkingchechmateaceofjokersmonkeymac
*Swoops in*
HUEHUEHUE
*Swoops away*
Never forget
Level 4 Forum Warrior
King of airborne swine.
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
141
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Posted - 2013.11.26 03:41:00 -
[72] - Quote
Atiim wrote:jerrmy12 kahoalii wrote: i REALLY hate av'r's, thier so ignorant(if i used it right).
Because the HAV pilot's "I should be the best or only counter to myself, I'll be damned if anything else hurts me" ideal is perfectly fine and definitely not ignorant at all. the BEST counter, not the only counter, damm tank tuurets are stronger than hanheld weaponry, and tanks have protection, so they are the BEST counter, but not the only one
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
141
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Posted - 2013.11.26 03:47:00 -
[73] - Quote
Atiim wrote:True Adamance wrote:Atiim wrote:True Adamance wrote:I just want to fight other tanks every now a then....is that so much to ask. I just don't want to play a game of Tank 514 where I can either drive my tank, or get laughed at as I am gunned down by HAVs because my AV is too weak to even be considered a threat. Is that to much to ask? But the game is already AR/ SL 514. There is not balance right now. Because making Tank 514 a living reality is definitely gonna create balance most area's in this game are tank-inacessable, i hide and fight infantry all day
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
141
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Posted - 2013.11.26 03:54:00 -
[74] - Quote
KING CHECKMATE wrote:So i must be a DS driver and have at least 4 Specialist AV in my team to ensure a fun game?
YOU OBVIOUSLY havnt been TANK Stomped in your LIFE.
I know what it is to get in a game with a bunch of randoms and the enemy douches bring down 6 tanks and red line us.
VERY,effin,FUN. infantry stomp all the time, why cant tanks? double standered, if the enemy has any the the match is already lost but with tanks and less enemy's hacking and going indoors
recuruit link
5 to 11 mil isk per 100k recuruit
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4343
|
Posted - 2013.11.26 03:55:00 -
[75] - Quote
jerrmy12 kahoalii wrote:KING CHECKMATE wrote:So i must be a DS driver and have at least 4 Specialist AV in my team to ensure a fun game?
YOU OBVIOUSLY havnt been TANK Stomped in your LIFE.
I know what it is to get in a game with a bunch of randoms and the enemy douches bring down 6 tanks and red line us.
VERY,effin,FUN. infantry stomp all the time, why cant tanks? double standered, if the enemy has any the the match is already lost but with tanks and less enemy's hacking and going indoors
We're bigger.... its okay to blame a tanker for going 30/0 but not the Assault next to him who went 42/4
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
141
|
Posted - 2013.11.26 03:56:00 -
[76] - Quote
KING CHECKMATE wrote:Benjamin Ciscko wrote:KING CHECKMATE wrote:Benjamin Ciscko wrote:One problem I have is that if an FG gets behind me he can hit me with 4 shots and I go pop this is because he out shoots my rep. ideally I can take 7 proto FG shots maybe 8 (no rear hits and my rep cycles completely) but because of the delay in rep time and cycle time it takes half that. HAHAHAH 7 maybe 8 PROTO FG SHOTS? Ok lets say you can take that much. What prevents you from always kicking in afterburners after the 2 nd shot and run away, with NO possibility of EVER dying? Pfft u mad bro.... My fit has 19k+ EHP I might not be able to tank 7-8 shots from Cubs but in general yes. I don't use it not enough PG on my fit. Then i Completely disagree with you there. A Proto BREACH FG should 4 Shot ANY tank.AT WORST.
You have Modules to avoid death. fixed, atleast gunlogi and open maps
recuruit link
5 to 11 mil isk per 100k recuruit
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Oswald Rehnquist
688
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Posted - 2013.11.26 04:35:00 -
[77] - Quote
KING CHECKMATE wrote:Oswald Rehnquist wrote:What Avers need to understand is that staying isk positive in vehicles is dam near difficult and to do so requires a ton on sp investment, where as a single av weapon is all that is needed on the Av unit, which allows him to have other builds to do other things. Investing into vehicles means you're infantry sp would be lack luster
If you want vehicles to be made out of new eden glass, that is fine but the price of vehicles needs to account for that.
Because if the idea is that all it takes is one av user to take down a vehicle, then fairness would dictate that vehicles would need to cost the same as infantry, since they are able to operate on the same level. '' where as a single av weapon is all that is needed on the Av unit,'' This is not True. A person that has ONLY a Proto AV weapon is not going to do very well vithout the passives, a good sidearm, Damage mods, Proto Dam Mods, at Least ADV level Dropsuit, AV grenades and at least lv 1 in nanohives. (Heavies might pull through while tower camping with a STD suit and ADV Forge gun.)*Missing the point here bro. GÖªAgree, Prices need a reduction to make tanking affordable.
Those other items you mention transfer nicely onto other infantry abilities, vehicles are stuck with vehicles, av is not stuck with av, that is the difference, that you are missing.
As a pure scout, I can become av just by skilling into swarm launchers.
Below 28 dB
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2453
|
Posted - 2013.11.26 04:37:00 -
[78] - Quote
jerrmy12 kahoalii wrote:KING CHECKMATE wrote:So i must be a DS driver and have at least 4 Specialist AV in my team to ensure a fun game?
YOU OBVIOUSLY havnt been TANK Stomped in your LIFE.
I know what it is to get in a game with a bunch of randoms and the enemy douches bring down 6 tanks and red line us.
VERY,effin,FUN. infantry stomp all the time, why cant tanks? double standered, if the enemy has any pro the match is already lost but with tanks and less enemy's hacking and going indoors
Because i can DEAL with infantry Stomp ALONE.
The Best Damage Mod, its a Headshot....
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castba
Penguin's March
217
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Posted - 2013.11.26 05:13:00 -
[79] - Quote
True Adamance wrote:KING CHECKMATE wrote:True Adamance wrote:KING CHECKMATE wrote:True Adamance wrote:I just want to fight other tanks every now a then....is that so much to ask. WORLD OF TANKS PC cant run it. But why do I have to go to world of tanks to get 1v1 Tank v Tank gameplay. <--------- COD. I have what i want here Adamance. I aint the one complaining.(funny , you know i;'ve NEVER played a CoD? i cant even critizise it. I've always been a Doom/Quake/U.Tournament,MAG,BF3 kind of player...) Yup because Infy= King Infy don't want to play realistic games where Artillery bombards tanks and soldiers alike, they don't like playing games where helicopters can gun them down in droves before they can pull out that RPG, or a tank can thunder through cover to flank them unexpectedly. They also apparently don't like Tank turrets doing proportionate damage or having advanced targeting features. Interesting point of view. May I ask, are you upset about limited ammo for tanks in 1.7?
I Support SP Rollover
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
141
|
Posted - 2013.11.26 06:20:00 -
[80] - Quote
KING CHECKMATE wrote:jerrmy12 kahoalii wrote:KING CHECKMATE wrote:So i must be a DS driver and have at least 4 Specialist AV in my team to ensure a fun game?
YOU OBVIOUSLY havnt been TANK Stomped in your LIFE.
I know what it is to get in a game with a bunch of randoms and the enemy douches bring down 6 tanks and red line us.
VERY,effin,FUN. infantry stomp all the time, why cant tanks? double standered, if the enemy has any pro the match is already lost but with tanks and less enemy's hacking and going indoors Because i can DEAL with infantry Stomp ALONE. uh-huh, you can also take out tanks ALONE, btw thats a lie you said
recuruit link
5 to 11 mil isk per 100k recuruit
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True Adamance
Amarr Templars Amarr Empire
4358
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Posted - 2013.11.26 22:32:00 -
[81] - Quote
KING CHECKMATE wrote:jerrmy12 kahoalii wrote:KING CHECKMATE wrote:So i must be a DS driver and have at least 4 Specialist AV in my team to ensure a fun game?
YOU OBVIOUSLY havnt been TANK Stomped in your LIFE.
I know what it is to get in a game with a bunch of randoms and the enemy douches bring down 6 tanks and red line us.
VERY,effin,FUN. infantry stomp all the time, why cant tanks? double standered, if the enemy has any pro the match is already lost but with tanks and less enemy's hacking and going indoors Because i can DEAL with infantry Stomp ALONE.
I'm confused by that statement.
Either you mean infantry stomp solo
Which you keep saying tanks do....and therefore we have balance
or you are being sarcastic and implying infantry uses team work to win....which we know they often don't....Amarr FW being the prime example....
and mean that Infantry can use team work, but when I ask my squad for a head up on where they need me, what is there, etc that is not team work....
I am confused
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Atiim
Living Like Larry Schwag
1385
|
Posted - 2013.11.26 22:49:00 -
[82] - Quote
jerrmy12 kahoalii wrote:KING CHECKMATE wrote:jerrmy12 kahoalii wrote:KING CHECKMATE wrote:So i must be a DS driver and have at least 4 Specialist AV in my team to ensure a fun game?
YOU OBVIOUSLY havnt been TANK Stomped in your LIFE.
I know what it is to get in a game with a bunch of randoms and the enemy douches bring down 6 tanks and red line us.
VERY,effin,FUN. infantry stomp all the time, why cant tanks? double standered, if the enemy has any pro the match is already lost but with tanks and less enemy's hacking and going indoors Because i can DEAL with infantry Stomp ALONE. uh-huh, you can also take out tanks ALONE, btw thats a lie you said How is it a lie?
If I am getting stomped, I just get a Limbus with dual hardners, nitrous, and efficient reps and bring back murder taxis like in the days of old.
Check out my corp's new website here :D
-HAND
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
144
|
Posted - 2013.11.27 17:08:00 -
[83] - Quote
Atiim wrote:jerrmy12 kahoalii wrote:KING CHECKMATE wrote:jerrmy12 kahoalii wrote:KING CHECKMATE wrote:So i must be a DS driver and have at least 4 Specialist AV in my team to ensure a fun game?
YOU OBVIOUSLY havnt been TANK Stomped in your LIFE.
I know what it is to get in a game with a bunch of randoms and the enemy douches bring down 6 tanks and red line us.
VERY,effin,FUN. infantry stomp all the time, why cant tanks? double standered, if the enemy has any pro the match is already lost but with tanks and less enemy's hacking and going indoors Because i can DEAL with infantry Stomp ALONE. uh-huh, you can also take out tanks ALONE, btw thats a lie you said How is it a lie? If I am getting stomped, I just get a Limbus with dual hardners, nitrous, and efficient reps and bring back murder taxis like in the days of old. thats getting removed and there fault for getting ran over
recuruit link
5 to 11 mil isk per 100k recuruit
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