Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Atiim
Living Like Larry Schwag
1375
|
Posted - 2013.11.26 02:49:00 -
[61] - Quote
Maken Tosch wrote:I want to one-hit-kill a fully beefed up tank with a standard level nova knife without the charge. Please don't
Check out my corp's new website here :D
-HAND
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2440
|
Posted - 2013.11.26 02:50:00 -
[62] - Quote
Benjamin Ciscko wrote:KING CHECKMATE wrote:Benjamin Ciscko wrote:One problem I have is that if an FG gets behind me he can hit me with 4 shots and I go pop this is because he out shoots my rep. ideally I can take 7 proto FG shots maybe 8 (no rear hits and my rep cycles completely) but because of the delay in rep time and cycle time it takes half that. HAHAHAH 7 maybe 8 PROTO FG SHOTS? Ok lets say you can take that much. What prevents you from always kicking in afterburners after the 2 nd shot and run away, with NO possibility of EVER dying? Pfft u mad bro.... My fit has 19k+ EHP I might not be able to tank 7-8 shots from Cubs but in general yes. I don't use it not enough PG on my fit.
Then i Completely disagree with you there. A Proto BREACH FG should 4 Shot ANY tank.AT WORST.
You have Modules,speed and Cover to avoid death.
The Best Damage Mod, its a Headshot....
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4335
|
Posted - 2013.11.26 02:54:00 -
[63] - Quote
KING CHECKMATE wrote:Benjamin Ciscko wrote:KING CHECKMATE wrote:Benjamin Ciscko wrote:One problem I have is that if an FG gets behind me he can hit me with 4 shots and I go pop this is because he out shoots my rep. ideally I can take 7 proto FG shots maybe 8 (no rear hits and my rep cycles completely) but because of the delay in rep time and cycle time it takes half that. HAHAHAH 7 maybe 8 PROTO FG SHOTS? Ok lets say you can take that much. What prevents you from always kicking in afterburners after the 2 nd shot and run away, with NO possibility of EVER dying? Pfft u mad bro.... My fit has 19k+ EHP I might not be able to tank 7-8 shots from Cubs but in general yes. I don't use it not enough PG on my fit. Then i Completely disagree with you there. A Proto BREACH FG should 4 Shot ANY tank.AT WORST.
You have Modules,speed and Cover to avoid death.
19K EHP.... wow
my basic Maddy is
6573 x 1.5 + whatever the rep value of the IGL polarized rep is..... that definitely not 19K....how'd you do that?
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
Benjamin Ciscko
The Generals
241
|
Posted - 2013.11.26 03:02:00 -
[64] - Quote
KalOfTheRathi wrote:Benjamin Ciscko wrote:I think the FG should at least have a drop off in the projectile if not the damage. CoD or BF3 player spotted! Why everyone gets so excited about screwing the other players fun is baffling. We have (today, 2013) many system to compensate for bullet drop, range determination and compensation for them. It would most certainly be in play a gazillion years in the future. Also, why add the complexity so the game becomes even less fun than it is now? The game borders on boredom more often than not, yet the forums want the variety to be removed and to add complexity (that CCP/Shanghai would be hard pressed to code correctly) to further bog down our ancient PS3s. Insta-Killing a tank cannot happen, whether on a tower or not. Depending on many factors a clip or more is often required. Do the math Merc. That amount of seconds does not equate to insta kills. Also, Forge Guns used to be infinite as did Rail Tanks. Now Tanks are limited to 599m and FG are at 299m. Get some facts right before you tune to the whine channel. Fun getting insta popped (there term is used loosely you just don't understand) is not fun for me so my pain translates into your fun their is a better solution. I don't care about real life I care about balance in this video game. Vehicles should have better armor a gazillion years in the future.
If Complexity = not getting insta popped then Complexity = fun. 12 seconds or less to pop a tank that took at least an hour to grind the ISK. A rail tank does not have your DPS and can get to places and fire at angles that you can.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
Benjamin Ciscko
The Generals
241
|
Posted - 2013.11.26 03:11:00 -
[65] - Quote
True Adamance wrote:KING CHECKMATE wrote:Benjamin Ciscko wrote:KING CHECKMATE wrote:Benjamin Ciscko wrote:One problem I have is that if an FG gets behind me he can hit me with 4 shots and I go pop this is because he out shoots my rep. ideally I can take 7 proto FG shots maybe 8 (no rear hits and my rep cycles completely) but because of the delay in rep time and cycle time it takes half that. HAHAHAH 7 maybe 8 PROTO FG SHOTS? Ok lets say you can take that much. What prevents you from always kicking in afterburners after the 2 nd shot and run away, with NO possibility of EVER dying? Pfft u mad bro.... My fit has 19k+ EHP I might not be able to tank 7-8 shots from Cubs but in general yes. I don't use it not enough PG on my fit. Then i Completely disagree with you there. A Proto BREACH FG should 4 Shot ANY tank.AT WORST.
You have Modules,speed and Cover to avoid death. 19K EHP.... wow my basic Maddy is 6573 x 1.5 + whatever the rep value of the IGL polarized rep is..... that definitely not 19K....how'd you do that? 2x carapace armor hardener's plus maxed out passive resist skill gives about 50% if I am not mistaken maybe more then it has a 180mm nanofiber giving it 6k armor so with resists 9k EHP plus 6k reps which is also being hardened. 9k+9k+1k(shields)=19k this is the most Ideal situation generally I won't have shields or I won't have both resists active when the first and possibly 2nd hardener is on. So in general I have a good 15k EHP with that factored in. I'll mail you the Precise fit if you'd like.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
Oswald Rehnquist
684
|
Posted - 2013.11.26 03:11:00 -
[66] - Quote
What Avers need to understand is that staying isk positive in vehicles is dam near difficult and to do so requires a ton on sp investment, where as a single av weapon is all that is needed on the Av unit, which allows him to have other builds to do other things. Investing into vehicles means you're infantry sp would be lack luster
If you want vehicles to be made out of new eden glass, that is fine but the price of vehicles needs to account for that.
Because if the idea is that all it takes is one av user to take down a vehicle, then fairness would dictate that vehicles would need to cost the same as infantry, since they are able to operate on the same level.
Below 28 dB
|
Benjamin Ciscko
The Generals
241
|
Posted - 2013.11.26 03:12:00 -
[67] - Quote
KING CHECKMATE wrote:Benjamin Ciscko wrote:KING CHECKMATE wrote:Benjamin Ciscko wrote:One problem I have is that if an FG gets behind me he can hit me with 4 shots and I go pop this is because he out shoots my rep. ideally I can take 7 proto FG shots maybe 8 (no rear hits and my rep cycles completely) but because of the delay in rep time and cycle time it takes half that. HAHAHAH 7 maybe 8 PROTO FG SHOTS? Ok lets say you can take that much. What prevents you from always kicking in afterburners after the 2 nd shot and run away, with NO possibility of EVER dying? Pfft u mad bro.... My fit has 19k+ EHP I might not be able to tank 7-8 shots from Cubs but in general yes. I don't use it not enough PG on my fit. Then i Completely disagree with you there. A Proto BREACH FG should 4 Shot ANY tank.AT WORST.
You have Modules,speed and Cover to avoid death. This is the most Ideal situation generally I won't have shields or I won't have both resists active when the first and possibly 2nd hardener is on. So in general I have a good 15k EHP with that factored in
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
Benjamin Ciscko
The Generals
241
|
Posted - 2013.11.26 03:18:00 -
[68] - Quote
True Adamance wrote:KING CHECKMATE wrote:Benjamin Ciscko wrote:KING CHECKMATE wrote:Benjamin Ciscko wrote:One problem I have is that if an FG gets behind me he can hit me with 4 shots and I go pop this is because he out shoots my rep. ideally I can take 7 proto FG shots maybe 8 (no rear hits and my rep cycles completely) but because of the delay in rep time and cycle time it takes half that. HAHAHAH 7 maybe 8 PROTO FG SHOTS? Ok lets say you can take that much. What prevents you from always kicking in afterburners after the 2 nd shot and run away, with NO possibility of EVER dying? Pfft u mad bro.... My fit has 19k+ EHP I might not be able to tank 7-8 shots from Cubs but in general yes. I don't use it not enough PG on my fit. Then i Completely disagree with you there. A Proto BREACH FG should 4 Shot ANY tank.AT WORST.
You have Modules,speed and Cover to avoid death. 19K EHP.... wow my basic Maddy is 6573 x 1.5 + whatever the rep value of the IGL polarized rep is..... that definitely not 19K....how'd you do that? You have let's see 6573 x 1.5 is roughly 9725 then IGL is around 5100 rep so Ideally you have Ideally around 18.5k EHP but it is usually around 14-15k EHP that you have though may tank is superior to yours by just a little bit.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4338
|
Posted - 2013.11.26 03:23:00 -
[69] - Quote
You know what I would rather have over anything else in this game for vehicles.
Better handling, just removed the damn Nitrous, hit us up speed of current + 1/2 of Nitrous and give us superior turning power.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2444
|
Posted - 2013.11.26 03:26:00 -
[70] - Quote
Oswald Rehnquist wrote:What Avers need to understand is that staying isk positive in vehicles is dam near difficult and to do so requires a ton on sp investment, where as a single av weapon is all that is needed on the Av unit, which allows him to have other builds to do other things. Investing into vehicles means you're infantry sp would be lack luster
If you want vehicles to be made out of new eden glass, that is fine but the price of vehicles needs to account for that.
Because if the idea is that all it takes is one av user to take down a vehicle, then fairness would dictate that vehicles would need to cost the same as infantry, since they are able to operate on the same level.
'' where as a single av weapon is all that is needed on the Av unit,''
This is not True. A person that has ONLY a Proto AV weapon is not going to do very well vithout the passives, a good sidearm, Damage mods, Proto Dam Mods, at Least ADV level Dropsuit, AV grenades and at least lv 1 in nanohives. (Heavies might pull through while tower camping with a STD suit and ADV Forge gun.)
*Missing the point here bro.
GÖªAgree, Prices need a reduction to make tanking affordable.
The Best Damage Mod, its a Headshot....
|
|
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4678
|
Posted - 2013.11.26 03:29:00 -
[71] - Quote
jerrmy12 kahoalii wrote: inb4atimkingchechmateaceofjokersmonkeymac
*Swoops in*
HUEHUEHUE
*Swoops away*
Never forget
Level 4 Forum Warrior
King of airborne swine.
|
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
141
|
Posted - 2013.11.26 03:41:00 -
[72] - Quote
Atiim wrote:jerrmy12 kahoalii wrote: i REALLY hate av'r's, thier so ignorant(if i used it right).
Because the HAV pilot's "I should be the best or only counter to myself, I'll be damned if anything else hurts me" ideal is perfectly fine and definitely not ignorant at all. the BEST counter, not the only counter, damm tank tuurets are stronger than hanheld weaponry, and tanks have protection, so they are the BEST counter, but not the only one
recuruit link
5 to 11 mil isk per 100k recuruit
|
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
141
|
Posted - 2013.11.26 03:47:00 -
[73] - Quote
Atiim wrote:True Adamance wrote:Atiim wrote:True Adamance wrote:I just want to fight other tanks every now a then....is that so much to ask. I just don't want to play a game of Tank 514 where I can either drive my tank, or get laughed at as I am gunned down by HAVs because my AV is too weak to even be considered a threat. Is that to much to ask? But the game is already AR/ SL 514. There is not balance right now. Because making Tank 514 a living reality is definitely gonna create balance most area's in this game are tank-inacessable, i hide and fight infantry all day
recuruit link
5 to 11 mil isk per 100k recuruit
|
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
141
|
Posted - 2013.11.26 03:54:00 -
[74] - Quote
KING CHECKMATE wrote:So i must be a DS driver and have at least 4 Specialist AV in my team to ensure a fun game?
YOU OBVIOUSLY havnt been TANK Stomped in your LIFE.
I know what it is to get in a game with a bunch of randoms and the enemy douches bring down 6 tanks and red line us.
VERY,effin,FUN. infantry stomp all the time, why cant tanks? double standered, if the enemy has any the the match is already lost but with tanks and less enemy's hacking and going indoors
recuruit link
5 to 11 mil isk per 100k recuruit
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4343
|
Posted - 2013.11.26 03:55:00 -
[75] - Quote
jerrmy12 kahoalii wrote:KING CHECKMATE wrote:So i must be a DS driver and have at least 4 Specialist AV in my team to ensure a fun game?
YOU OBVIOUSLY havnt been TANK Stomped in your LIFE.
I know what it is to get in a game with a bunch of randoms and the enemy douches bring down 6 tanks and red line us.
VERY,effin,FUN. infantry stomp all the time, why cant tanks? double standered, if the enemy has any the the match is already lost but with tanks and less enemy's hacking and going indoors
We're bigger.... its okay to blame a tanker for going 30/0 but not the Assault next to him who went 42/4
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
141
|
Posted - 2013.11.26 03:56:00 -
[76] - Quote
KING CHECKMATE wrote:Benjamin Ciscko wrote:KING CHECKMATE wrote:Benjamin Ciscko wrote:One problem I have is that if an FG gets behind me he can hit me with 4 shots and I go pop this is because he out shoots my rep. ideally I can take 7 proto FG shots maybe 8 (no rear hits and my rep cycles completely) but because of the delay in rep time and cycle time it takes half that. HAHAHAH 7 maybe 8 PROTO FG SHOTS? Ok lets say you can take that much. What prevents you from always kicking in afterburners after the 2 nd shot and run away, with NO possibility of EVER dying? Pfft u mad bro.... My fit has 19k+ EHP I might not be able to tank 7-8 shots from Cubs but in general yes. I don't use it not enough PG on my fit. Then i Completely disagree with you there. A Proto BREACH FG should 4 Shot ANY tank.AT WORST.
You have Modules to avoid death. fixed, atleast gunlogi and open maps
recuruit link
5 to 11 mil isk per 100k recuruit
|
Oswald Rehnquist
688
|
Posted - 2013.11.26 04:35:00 -
[77] - Quote
KING CHECKMATE wrote:Oswald Rehnquist wrote:What Avers need to understand is that staying isk positive in vehicles is dam near difficult and to do so requires a ton on sp investment, where as a single av weapon is all that is needed on the Av unit, which allows him to have other builds to do other things. Investing into vehicles means you're infantry sp would be lack luster
If you want vehicles to be made out of new eden glass, that is fine but the price of vehicles needs to account for that.
Because if the idea is that all it takes is one av user to take down a vehicle, then fairness would dictate that vehicles would need to cost the same as infantry, since they are able to operate on the same level. '' where as a single av weapon is all that is needed on the Av unit,'' This is not True. A person that has ONLY a Proto AV weapon is not going to do very well vithout the passives, a good sidearm, Damage mods, Proto Dam Mods, at Least ADV level Dropsuit, AV grenades and at least lv 1 in nanohives. (Heavies might pull through while tower camping with a STD suit and ADV Forge gun.)*Missing the point here bro. GÖªAgree, Prices need a reduction to make tanking affordable.
Those other items you mention transfer nicely onto other infantry abilities, vehicles are stuck with vehicles, av is not stuck with av, that is the difference, that you are missing.
As a pure scout, I can become av just by skilling into swarm launchers.
Below 28 dB
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2453
|
Posted - 2013.11.26 04:37:00 -
[78] - Quote
jerrmy12 kahoalii wrote:KING CHECKMATE wrote:So i must be a DS driver and have at least 4 Specialist AV in my team to ensure a fun game?
YOU OBVIOUSLY havnt been TANK Stomped in your LIFE.
I know what it is to get in a game with a bunch of randoms and the enemy douches bring down 6 tanks and red line us.
VERY,effin,FUN. infantry stomp all the time, why cant tanks? double standered, if the enemy has any pro the match is already lost but with tanks and less enemy's hacking and going indoors
Because i can DEAL with infantry Stomp ALONE.
The Best Damage Mod, its a Headshot....
|
castba
Penguin's March
217
|
Posted - 2013.11.26 05:13:00 -
[79] - Quote
True Adamance wrote:KING CHECKMATE wrote:True Adamance wrote:KING CHECKMATE wrote:True Adamance wrote:I just want to fight other tanks every now a then....is that so much to ask. WORLD OF TANKS PC cant run it. But why do I have to go to world of tanks to get 1v1 Tank v Tank gameplay. <--------- COD. I have what i want here Adamance. I aint the one complaining.(funny , you know i;'ve NEVER played a CoD? i cant even critizise it. I've always been a Doom/Quake/U.Tournament,MAG,BF3 kind of player...) Yup because Infy= King Infy don't want to play realistic games where Artillery bombards tanks and soldiers alike, they don't like playing games where helicopters can gun them down in droves before they can pull out that RPG, or a tank can thunder through cover to flank them unexpectedly. They also apparently don't like Tank turrets doing proportionate damage or having advanced targeting features. Interesting point of view. May I ask, are you upset about limited ammo for tanks in 1.7?
I Support SP Rollover
|
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
141
|
Posted - 2013.11.26 06:20:00 -
[80] - Quote
KING CHECKMATE wrote:jerrmy12 kahoalii wrote:KING CHECKMATE wrote:So i must be a DS driver and have at least 4 Specialist AV in my team to ensure a fun game?
YOU OBVIOUSLY havnt been TANK Stomped in your LIFE.
I know what it is to get in a game with a bunch of randoms and the enemy douches bring down 6 tanks and red line us.
VERY,effin,FUN. infantry stomp all the time, why cant tanks? double standered, if the enemy has any pro the match is already lost but with tanks and less enemy's hacking and going indoors Because i can DEAL with infantry Stomp ALONE. uh-huh, you can also take out tanks ALONE, btw thats a lie you said
recuruit link
5 to 11 mil isk per 100k recuruit
|
|
True Adamance
Amarr Templars Amarr Empire
4358
|
Posted - 2013.11.26 22:32:00 -
[81] - Quote
KING CHECKMATE wrote:jerrmy12 kahoalii wrote:KING CHECKMATE wrote:So i must be a DS driver and have at least 4 Specialist AV in my team to ensure a fun game?
YOU OBVIOUSLY havnt been TANK Stomped in your LIFE.
I know what it is to get in a game with a bunch of randoms and the enemy douches bring down 6 tanks and red line us.
VERY,effin,FUN. infantry stomp all the time, why cant tanks? double standered, if the enemy has any pro the match is already lost but with tanks and less enemy's hacking and going indoors Because i can DEAL with infantry Stomp ALONE.
I'm confused by that statement.
Either you mean infantry stomp solo
Which you keep saying tanks do....and therefore we have balance
or you are being sarcastic and implying infantry uses team work to win....which we know they often don't....Amarr FW being the prime example....
and mean that Infantry can use team work, but when I ask my squad for a head up on where they need me, what is there, etc that is not team work....
I am confused
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
Atiim
Living Like Larry Schwag
1385
|
Posted - 2013.11.26 22:49:00 -
[82] - Quote
jerrmy12 kahoalii wrote:KING CHECKMATE wrote:jerrmy12 kahoalii wrote:KING CHECKMATE wrote:So i must be a DS driver and have at least 4 Specialist AV in my team to ensure a fun game?
YOU OBVIOUSLY havnt been TANK Stomped in your LIFE.
I know what it is to get in a game with a bunch of randoms and the enemy douches bring down 6 tanks and red line us.
VERY,effin,FUN. infantry stomp all the time, why cant tanks? double standered, if the enemy has any pro the match is already lost but with tanks and less enemy's hacking and going indoors Because i can DEAL with infantry Stomp ALONE. uh-huh, you can also take out tanks ALONE, btw thats a lie you said How is it a lie?
If I am getting stomped, I just get a Limbus with dual hardners, nitrous, and efficient reps and bring back murder taxis like in the days of old.
Check out my corp's new website here :D
-HAND
|
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
144
|
Posted - 2013.11.27 17:08:00 -
[83] - Quote
Atiim wrote:jerrmy12 kahoalii wrote:KING CHECKMATE wrote:jerrmy12 kahoalii wrote:KING CHECKMATE wrote:So i must be a DS driver and have at least 4 Specialist AV in my team to ensure a fun game?
YOU OBVIOUSLY havnt been TANK Stomped in your LIFE.
I know what it is to get in a game with a bunch of randoms and the enemy douches bring down 6 tanks and red line us.
VERY,effin,FUN. infantry stomp all the time, why cant tanks? double standered, if the enemy has any pro the match is already lost but with tanks and less enemy's hacking and going indoors Because i can DEAL with infantry Stomp ALONE. uh-huh, you can also take out tanks ALONE, btw thats a lie you said How is it a lie? If I am getting stomped, I just get a Limbus with dual hardners, nitrous, and efficient reps and bring back murder taxis like in the days of old. thats getting removed and there fault for getting ran over
recuruit link
5 to 11 mil isk per 100k recuruit
|
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |