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Atiim
Living Like Larry Schwag
1366
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Posted - 2013.11.26 01:24:00 -
[1] - Quote
[Will post in 5 min]
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-HAND
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Atiim
Living Like Larry Schwag
1367
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Posted - 2013.11.26 01:32:00 -
[2] - Quote
I personally don't believe that AV should insta-kill vehicles.
Especially from a high tower or all the way across the map.
Unless the vehicle is MLT. Then it shouldn't even be called out.
Was it at least a breach?
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-HAND
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Atiim
Living Like Larry Schwag
1367
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Posted - 2013.11.26 01:41:00 -
[3] - Quote
Benjamin Ciscko wrote: Your doing it wrong use an assault you shoot 2 shots in the time it takes a breach to shoot one and between the 2 shots you do more damage it's only useful for 1 shooting DS and shield tanks.
You do realize that shields have a base resistance of 10% against Forge Guns right?
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-HAND
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Atiim
Living Like Larry Schwag
1367
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Posted - 2013.11.26 01:47:00 -
[4] - Quote
jerrmy12 kahoalii wrote:kingcheckmate, i've shot a MOVING LLAV with a forge gun on a tower easily, near a bridge, its kinda easy(regular adv) Then that LLAV had a crappy pilot, or wasn't moving at top speed.
And you say this as if every single person who uses AV camps on a tower or in the redline.
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-HAND
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Atiim
Living Like Larry Schwag
1369
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Posted - 2013.11.26 01:51:00 -
[5] - Quote
jerrmy12 kahoalii wrote: i REALLY hate av'r's, thier so ignorant(if i used it right).
Because the HAV pilot's "I should be the best or only counter to myself, I'll be damned if anything else hurts me" ideal is perfectly fine and definitely not ignorant at all.
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-HAND
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Atiim
Living Like Larry Schwag
1369
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Posted - 2013.11.26 01:51:00 -
[6] - Quote
Also, who the f*** is Vala?
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-HAND
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Atiim
Living Like Larry Schwag
1371
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Posted - 2013.11.26 02:05:00 -
[7] - Quote
KING CHECKMATE wrote:Benjamin Ciscko wrote:Atiim wrote:Benjamin Ciscko wrote: Your doing it wrong use an assault you shoot 2 shots in the time it takes a breach to shoot one and between the 2 shots you do more damage it's only useful for 1 shooting DS and shield tanks.
You do realize that shields have a base resistance of 10% against Forge Guns right? Yes, but the best shield tanks have 40% resist and 5.5k shield with 10% reduction that's 50% damage reduction. A Wykiromi breach proficiency, 5 two damages, and a rear hit will drop the shields by more than half on the best tank, on an average fit it wil insta pop it or come very close. True and you have 5+ seconds to activate modules and start retreating. Couldnt do it? Then you were way in the open. Thats not how its done. Most good tankers i have issues killing ABUSE greatly Terrain and Cover..... To an Extent i can only hit them only ONCE before they are already behind cover.
Then there are the ones that wait to play MANUS PEAK and run around in circles in the middle of the map. LOL. U dead.AGREE. FG should be rendered a LOT better for tankers (this is a top priority CCP) And Swarms should NOT be invisible. 5 Seconds? Not even dude hardners and nitrous mods activate instantly. The only mod that takes 5 seconds to activate is the repper, and usually that's not much when I can shoot to 50% resistance to all weaponry in a matter of seconds
Most tankers just don't like the idea of doing anything but running and gunning.
And yeah, SL and FG rendering does need to be fixed.
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-HAND
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Atiim
Living Like Larry Schwag
1371
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Posted - 2013.11.26 02:07:00 -
[8] - Quote
True Adamance wrote:I just want to fight other tanks every now a then....is that so much to ask. I just don't want to play a game of Tank 514 where I can either drive my tank, or get laughed at as I am gunned down by HAVs because my AV is too weak to even be considered a threat.
Is that to much to ask?
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-HAND
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Atiim
Living Like Larry Schwag
1373
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Posted - 2013.11.26 02:16:00 -
[9] - Quote
True Adamance wrote:Atiim wrote:True Adamance wrote:I just want to fight other tanks every now a then....is that so much to ask. I just don't want to play a game of Tank 514 where I can either drive my tank, or get laughed at as I am gunned down by HAVs because my AV is too weak to even be considered a threat. Is that to much to ask? But the game is already AR/ SL 514. There is not balance right now. Because making Tank 514 a living reality is definitely gonna create balance
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-HAND
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Atiim
Living Like Larry Schwag
1373
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Posted - 2013.11.26 02:30:00 -
[10] - Quote
Benjamin Ciscko wrote:KING CHECKMATE wrote:
AGREED...
BUT INSTEAD OF BALANCE, tankers want to completely flip the coin, and make it Tank514. And there is where Atiim and me come in...
There is a cap on vehicles, also once you hit 4 HAV's it begins to get crowded and tanks will bump into and back over other tanks to get away. If their playing properly they will roll in pairs, simply get a DS with a good gunner on a good turret to separate them and single out an HAV and destroy it, quite simple. Not enough room for 7 HAVs? Have you even been to maps like Manus Peak?
And that tactic requires a pilot so how would that help balance things in terms of infantry?
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-HAND
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Atiim
Living Like Larry Schwag
1375
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Posted - 2013.11.26 02:41:00 -
[11] - Quote
True Adamance wrote: No making tanks do what they are supposed to do isn't a bad thing. You know how badly I want the damn Large Blast turret gone from this game.
MBC or nothing, skill shot, AOE, 1-3 mag cap, cannon. Tanks carry vehicle, building, and cover busting ordinance, sure we can kill infantry with a direct hit, or maybe shrapnel..... but HAV cannon don't kill infantry....if you want us using team work to do our job just improve the small turrets significantly and make them our Anti Infantry weapons that we cant even use without support.
That way you cannot complain if we are rolling around with AoE battle cannon that fire slowly, have high alpha, and our gunners are doing our infantry killing.
(Thanks for bumping this, I actually couldn't find it again for some reason)
As long as the small turrets don't do something ridiculous like 600hp per shot or something.
I do think that this sounds like a good idea, but the odds of it happening are the same odds of Void Echo saying that "I was wrong to want tanks to be the best answer and counter to everything".
I doubt CCP would ever be willing to implement anything that manages to slightly represent this idea.
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-HAND
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Atiim
Living Like Larry Schwag
1375
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Posted - 2013.11.26 02:49:00 -
[12] - Quote
Maken Tosch wrote:I want to one-hit-kill a fully beefed up tank with a standard level nova knife without the charge. Please don't
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-HAND
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Atiim
Living Like Larry Schwag
1385
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Posted - 2013.11.26 22:49:00 -
[13] - Quote
jerrmy12 kahoalii wrote:KING CHECKMATE wrote:jerrmy12 kahoalii wrote:KING CHECKMATE wrote:So i must be a DS driver and have at least 4 Specialist AV in my team to ensure a fun game?
YOU OBVIOUSLY havnt been TANK Stomped in your LIFE.
I know what it is to get in a game with a bunch of randoms and the enemy douches bring down 6 tanks and red line us.
VERY,effin,FUN. infantry stomp all the time, why cant tanks? double standered, if the enemy has any pro the match is already lost but with tanks and less enemy's hacking and going indoors Because i can DEAL with infantry Stomp ALONE. uh-huh, you can also take out tanks ALONE, btw thats a lie you said How is it a lie?
If I am getting stomped, I just get a Limbus with dual hardners, nitrous, and efficient reps and bring back murder taxis like in the days of old.
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