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1st Lieutenant Tiberius
0uter.Heaven Proficiency V.
565
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Posted - 2013.11.25 07:02:00 -
[1] - Quote
How do we, as a community, feel about them?
The Sinwarden
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Repe Susi
Rautaleijona Top Men.
788
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Posted - 2013.11.25 07:04:00 -
[2] - Quote
People ***** about them and to be honest, it IS annoying to die from them but the big cost of equipping them CPU/PG - wise balances it out IMO.
Smeehf.
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Fizzer94
L.O.T.I.S. Public Disorder.
946
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Posted - 2013.11.25 07:04:00 -
[3] - Quote
Spammable+OHK=OPashell
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
REMOVE ALL BPOs
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5376
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Posted - 2013.11.25 07:04:00 -
[4] - Quote
*cries quietly in a corner*
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
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Khemlar Maktaar
Robbing The Hood Public Disorder.
34
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Posted - 2013.11.25 07:05:00 -
[5] - Quote
Pretty much what fiz said spammable no skill and one hit kill 90% of the time |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5376
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Posted - 2013.11.25 07:06:00 -
[6] - Quote
Fizzer94 wrote:Spammable+OHK=OPashell Don't forget the 14 metre blast zone.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
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Midas Fool
T.R.I.A.D
204
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Posted - 2013.11.25 07:07:00 -
[7] - Quote
It sucks to get killed by them, but to be fair, they are grenades...and that's what grenades do.
Besides as Repe pointed out they're pretty hard to fit. They're also expensive to skill in to. If they weren't as strong as they are now then there would be little return for the investment required. This is coming from someone who does not use nor ever intends to use them (I do think grenades are a little cheap in any game). Just stay on your toes.
For best results press R1 repeatedly. Consult your doctor if your erection persists for more than four hours.
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calvin b
Molon Labe. RISE of LEGION
999
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Posted - 2013.11.25 07:08:00 -
[8] - Quote
With suits unable to fit all equipment without sacrificing one thing or another it is just one another thing that is draining CPU/PG. They need to increase CPU/PG on assaults so we do not have to choose between survivability or being competitive.
Do not eat the yellow snow
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Michael Arck
Anubis Prime Syndicate
1890
|
Posted - 2013.11.25 07:10:00 -
[9] - Quote
calvin b wrote:With suits unable to fit all equipment without sacrificing one thing or another it is just another thing that is draining CPU/PG. They need to increase CPU/PG on assaults so we do not have to choose between survivability or being competitive.
+1 |
Monkey MAC
killer taxi company
1063
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Posted - 2013.11.25 07:12:00 -
[10] - Quote
*Looks at Mass Driver* I wonder . . . .
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Vitharr Foebane
Blood Money Mercenaries
266
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Posted - 2013.11.25 07:13:00 -
[11] - Quote
Midas Fool wrote:It sucks to get killed by them, but to be fair, they are grenades...and that's what grenades do.
Besides as Repe pointed out they're pretty hard to fit. They're also expensive to skill in to. If they weren't as strong as they are now then there would be little return for the investment required. This is coming from someone who does not use nor ever intends to use them (I do think grenades are a little cheap in any game). Just stay on your toes. Explain please how a heavy in his "optimal" area(enclosed spot so his HMG even stands a chance against lolARs) stays on his toes?
How to make a Heavy Laser: 1.Take laser 2.Make it REALLY BIG 3.Give it to the heavy sobbing quietly in the corner.
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Palatinate
Fatal Absolution
85
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Posted - 2013.11.25 07:16:00 -
[12] - Quote
Arkena Wyrnspire wrote:*cries quietly in a corner* I see you have been deeply traumatized by them... |
Rei Shepard
The Rainbow Effect
1103
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Posted - 2013.11.25 07:21:00 -
[13] - Quote
1st Lieutenant Tiberius wrote:How do we, as a community, feel about them?
They are...
...To easy to get SP wise ...OHK on any suit ...Not really hard to fit in any proto suit, regardless of what everyone is saying ...too easy to spam in a general direction ...combo's too easy with a proto hive for more spam in any given direction ...even too lethal at Militia level, capable of dealing 719 damage to my suit, also OHK most of my suit fits
While everyone seem to agree on that guns shouldnt OHK people, or even kill them sub 1 second, it seems for most its just fine that grenades kill you in less then you can say "Dafuq".....
But then again, when you watch people on youtube, bitching about how people SPAM grandes to no end and *****, ***** and biiiitch about it, but every time they see someone they are already tossing a grenade first, then if the second grenade fails, default to their gungame.....then something is wrong...
And to be on the subject of grenades, that they are "Grenades" and should OHK people, in most shooters you are wearing a flak jacket and can survive near blasts pretty OK, but now that we are in the future where we hold miniature black hole generators in the version of guns that need time to penetrate shields then armor.....but hey ...look this magical grenade kills you in one toss...
Grenades need to be toned down for 6 months already, they should come in handy when tactics ask for it, not come in handy at every possible scenario....
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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DJINN Marauder
Ancient Exiles. Renegade Alliance
3140
|
Posted - 2013.11.25 07:23:00 -
[14] - Quote
Lol. They are totally balanced
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3
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Fizzer94
L.O.T.I.S. Public Disorder.
948
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Posted - 2013.11.25 07:25:00 -
[15] - Quote
Rei Shepard wrote:1st Lieutenant Tiberius wrote:How do we, as a community, feel about them? They are... ...To easy to get SP wise ...OHK on any suit ...Not really hard to fit in any proto suit, regardless of what everyone is saying ...too easy to spam in a general direction ...combo's too easy with a proto hive for more spam in any given direction ...even too lethal at Militia level, capable of dealing 719 damage to my suit, also OHK most of my suit fits While everyone seem to agree on that guns shouldnt OHK people, or even kill them sub 1 second, it seems for most its just fine that grenades kill you in less then you can say "Dafuq"..... But then again, when you watch people on youtube, bitching about how people SPAM grandes to no end and *****, ***** and biiiitch about it, but every time they see someone they are already tossing a grenade first, then if the second grenade fails, default to their gungame.....then something is wrong... And to be on the subject of grenades, that they are "Grenades" and should OHK people, in most shooters you are wearing a flak jacket and can survive near blasts pretty OK, but now that we are in the future where we hold miniature black hole generators in the version of guns that need time to penetrate shields then armor.....but hey ...look this magical grenade kills you in one toss... Grenades need to be toned down for 6 months already, they should come in handy when tactics ask for it, not come in handy at every possible scenario.... THIS. Grenades should supplement your gunplay, not replace it. OHK grenades need to go. Core Locus should do 250 damage.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
REMOVE ALL BPOs
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Kasote Denzara
A Vulture
914
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Posted - 2013.11.25 07:25:00 -
[16] - Quote
Vitharr Foebane wrote: Explain please how a heavy in his "optimal" area(enclosed spot so his HMG even stands a chance against lolARs) stays on his toes?
I use passive scanning to my advantage. It takes a scout to bypass it enough to hug me. It's like the Active Scanner, but always on. I don't meet many people willing to dampen this build, so I'm making them pay with my passives. It also helps that I keep cover nearby when I do get the off-chance meeting of three or more people with something higher than a standard Plasma Rifle. I can take two GEKs if they aren't heavily damage modded or are super dual tanking.
Kind of reminds me of last night for my last game. Hopped into an Ambush, saw that was it a losing game it gave me. Whatever. Spawn. Walk forward, mow down five people with my HMG, backpedal, seemed to have stirred confusion. Team does nothing but sit there in awe as I'm limping back with a fraction of armor left. Laser in the back gets me. Okay. Respawn, team still doing nothing to help. WHATEVER. Push forward by myself, see eight guys cuddling one another in a corner, everyone too afraid to move. Get gunned down by them. Duvolle got me. I damaged all of them in the hopes team would push up. They didn't. They (the enemy) thought they were okay to move. I respawn. NOMNOMNOMNOM more kills because they thought they were okay to move. Firing squad of eight once again gets me. Damn laser guy. Game over. DEFEAT.
I really can't see how people can knock on the HMG when it's pretty gnarly. I'm looking forward to putting prof. on it. It's an extremely underrated weapon apparently. Seeing the fear of an enemy team at the hands of a single HMG is enough for me to keep using it. The key to not being ganked is to be aware and I do so with the passive scanning. You literally have to drop on top of me or be dampened for me not to spot you.
Added note: Since we are on the topic of grenades, I usually keep away from corners until I know for a fact that they're either stupidly going to charge me or after I see them throw those grenades. GNNNNNRRRRRRR! Nomnomnom.
"I am a mercenary, I do as I need. I'll shed Amarrian blood for the freedom of my Minmitar allies but only for a price."
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Spectral Clone
Dust2Dust. Top Men.
600
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Posted - 2013.11.25 07:26:00 -
[17] - Quote
DJINN Marauder wrote:Lol. They are totally balanced
-INF
Bad trolling
KDR > ALL
ME > KDR
ME > ALL
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Ivy Zalinto
Bobbit's Hangmen
19
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Posted - 2013.11.25 07:26:00 -
[18] - Quote
I get killed by grenades very rarely cause I'm not in the clusterfuck that is the firefight in the middle of wherever the confrontation tends to be. That being said I forget I even have grenades most of the time unless I'm fighting a caldari shield tank (Carries flux grenades, a plasma cannon and a pistol on my scout main fitting.) Grenades should do exactly as they do now. They may be easy to spam but honestly a grenade kills what it explodes near in horrific effect on a real battlefield. The grenades are scaled to kill or severely injure on each tier of dropsuit. So yes, a proto nade should be able to kill a proto dropsuit or at the very least leave it in serious trouble and crippled for combat effectiveness and life expectancy .
Dedicated scout. Because the suit is underpowered. Imagine the good ones when we get buffed people ;)
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Luna Angelo
We Who Walk Alone
150
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Posted - 2013.11.25 07:29:00 -
[19] - Quote
Grenade idea I had. What do you think?
Contact WaTcHoUt1219 ZARTA for Logos. More are available. 500K ISK.
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Vyzion Eyri
The Southern Legion The Umbra Combine
2112
|
Posted - 2013.11.25 07:31:00 -
[20] - Quote
The logibro-heavy pair really suffers when a Core Locus grenade is thrown their way. Most usually the logibro instantly dies, leaving the heavy without the support it really needs. In this respect, we really need better grenade indicators to tone down the effectiveness of the grenades. Besides that, grenades are fine. I die to them more because I don't know where they are and walk over them rather than because they're spammed. I find the only situations where people can effectively spam grenades is when they don't have a direct line of sight and as such cannot effectively use the grenades.
I do get peeved when I start shooting someone and they back around the corner, cook a nade, pop out and blow my face off, but that requires a modicum of skill and I respect their decision in the heat of the moment, but seriously, shoot back at me.
Also, give heavies explosive damage resistance. It's too bloody easy to get them with a core locus because they can't bloody waddle away from the blast radius fast enough.
"When nothing is going your way, go out of your way to do nothing."
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Viktor Hadah Jr
Critical-Impact
1215
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Posted - 2013.11.25 07:34:00 -
[21] - Quote
27mil sp and i still don't have them 9/10 people would tell me i'm doing something wrong but i like my M1's and will be getting Core soo.
But with my luck as soon as i get them they will be nerfed because from what i seen people would say they are OP. I say they are annoying and effective, maybe slightly OP but i can't really make that call since i never used them.
For the Empire
Dual tanking is a sin
BPO's are bad for economy, Respec's are bad for the game. Want to fight about it?
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Doc Noah
Algintal Core Gallente Federation
889
|
Posted - 2013.11.25 07:37:00 -
[22] - Quote
Hate everyone that uses them including the guy above me who will soon be one of them. |
SponkSponkSponk
The Southern Legion The Umbra Combine
527
|
Posted - 2013.11.25 07:43:00 -
[23] - Quote
Mass drivers get +10% area affect + 5% damage as you go from standard to advanced to prototype (plus the mass driver skill itself).
That's a good progression - the area effect means more kills, and the 5% damage bonus is pretty standard between weapon tiers.
Grenades, however, get +10% area effect + 25% extra damage as you go up tiers. That means there's a strong incentive to go proto, and also makes it hard to balance std/adv/pro because the damage is so wildly different.
IMO, drop the +25% damage per level down to say, 10%.
Locus: 400 damage @ 6m M1 Locus: 440 damage @ 6.6m Core locus: 480 damage @ 7.2m
Still worth upgrading from std to adv, still worth going proto if possible, but less stupidly high alpha at stupidly high area.
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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Ghost Kaisar
R 0 N 1 N
930
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Posted - 2013.11.25 07:46:00 -
[24] - Quote
Fizzer94 wrote:Rei Shepard wrote:1st Lieutenant Tiberius wrote:How do we, as a community, feel about them? They are... ...To easy to get SP wise ...OHK on any suit ...Not really hard to fit in any proto suit, regardless of what everyone is saying ...too easy to spam in a general direction ...combo's too easy with a proto hive for more spam in any given direction ...even too lethal at Militia level, capable of dealing 719 damage to my suit, also OHK most of my suit fits While everyone seem to agree on that guns shouldnt OHK people, or even kill them sub 1 second, it seems for most its just fine that grenades kill you in less then you can say "Dafuq"..... But then again, when you watch people on youtube, bitching about how people SPAM grandes to no end and *****, ***** and biiiitch about it, but every time they see someone they are already tossing a grenade first, then if the second grenade fails, default to their gungame.....then something is wrong... And to be on the subject of grenades, that they are "Grenades" and should OHK people, in most shooters you are wearing a flak jacket and can survive near blasts pretty OK, but now that we are in the future where we hold miniature black hole generators in the version of guns that need time to penetrate shields then armor.....but hey ...look this magical grenade kills you in one toss... Grenades need to be toned down for 6 months already, they should come in handy when tactics ask for it, not come in handy at every possible scenario.... THIS. Grenades should supplement your gunplay, not replace it. OHK grenades need to go. Core Locus should do 250 damage.
Nope. Hear me out here.
KEEP THE DAMAGE. They should kill things. They're grenades. It's what they do.
REMOVE THE ABILITY TO COOK. REDUCE AMMO COUNT TO 2.
Why? Now they are tactical. You use them to force targets to vacate an area. Grenade goes down, they now have to move or die. Works great if they have to move into your line of fire as well
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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Rei Shepard
The Rainbow Effect
1104
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Posted - 2013.11.25 07:48:00 -
[25] - Quote
Quote:I do get peeved when I start shooting someone and they back around the corner, cook a nade, pop out and blow my face off, but that requires a modicum of skill and I respect their decision in the heat of the moment, but seriously, shoot back at me.
That doesnt take skill, it takes counting to 3, witch everyone on these forums should be able to do....
What does take skill is throwing a grenade though a window, from 20m bouncing of the right wall, and hitting the guy in the face that came from the left side with a ideally cooked grenade to the face...
I am not seeing those here....
I see the...
Oh **** i am almost dead, i better drop a grenade Oh **** i am almost dead, i better back up a second and drop a grenade Oh **** theres a room in front of me, better drop a grenade Oh **** someones comming my way, better drop a grenade Oh **** i got scanned, better drop a grenade overthere Oh **** i see one guy in a suit, better drop a grenade On second thought, i better drop 2 grenades While we are at it, lets drop all grenades, i got a hive...no worries... Yay i am on a roof Bitches!! Better start nading the sh*t out of everything below, while doing the "Can't Touch me" song in their head Oh **** someone is shooting at me, better start cooking a grenade instead of aiming with my gun Oh **** its a clusterfuck, better take out 2 hives and start spamming the shitz out of them
...versions that OHK you while they are at your feet...
I am fine with getting OHK when a grenade explodes at your face level, but they should do reduced damage when they are on the floor....like near your feet...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Acturus Galaxy
Happy Pumpkin
201
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Posted - 2013.11.25 09:13:00 -
[26] - Quote
Vyzion Eyri wrote:The logibro-heavy pair really suffers when a Core Locus grenade is thrown their way. Most usually the logibro instantly dies, leaving the heavy without the support it really needs. In this respect, we really need better grenade indicators to tone down the effectiveness of the grenades. Besides that, grenades are fine. I die to them more because I don't know where they are and walk over them rather than because they're spammed. I find the only situations where people can effectively spam grenades is when they don't have a direct line of sight and as such cannot effectively use the grenades.
I do get peeved when I start shooting someone and they back around the corner, cook a nade, pop out and blow my face off, but that requires a modicum of skill and I respect their decision in the heat of the moment, but seriously, shoot back at me.
Also, give heavies explosive damage resistance. It's too bloody easy to get them with a core locus because they can't bloody waddle away from the blast radius fast enough.
I could not agree more, I used to run support logi but gave up on it as I died to grenades multiple times each match. Most often when keeping close to a heavy to rep him I get blown up by grenades I did not see. Have switched to scout and keeping away from the blue blob and instead go for flanking. Now I am rarely killed by grenades.
Explosive resistance to the heavy class sounds like an excellent idea. He is too slow to escape core locus grenades. I have a few SP points in heavy and HMG, and the most used counter is grenades, how freaking annoying it is to have grenades thrown at me when I too slow to escape the blast radius while at the same time keeping an eye on the red assault player. |
richiesutie 2
The Rainbow Effect
521
|
Posted - 2013.11.25 09:21:00 -
[27] - Quote
Rei Shepard wrote:Quote:I do get peeved when I start shooting someone and they back around the corner, cook a nade, pop out and blow my face off, but that requires a modicum of skill and I respect their decision in the heat of the moment, but seriously, shoot back at me. That doesnt take skill, it takes counting to 3, witch everyone on these forums should be able to do.... What does take skill is throwing a grenade though a window, from 20m bouncing of the right wall, and hitting the guy in the face that came from the left side with a ideally cooked grenade to the face... I am not seeing those here.... I see the... Oh **** i am almost dead, i better drop a grenade Oh **** i am almost dead, i better back up a second and drop a grenade Oh **** theres a room in front of me, better drop a grenade Oh **** someones comming my way, better drop a grenade Oh **** i got scanned, better drop a grenade overthere Oh **** i see one guy in a suit, better drop a grenade On second thought, i better drop 2 grenades While we are at it, lets drop all grenades, i got a hive...no worries... Yay i am on a roof Bitches!! Better start nading the sh*t out of everything below, while doing the "Can't Touch me" song in their head Oh **** someone is shooting at me, better start cooking a grenade instead of aiming with my gun Oh **** its a clusterfuck, better take out 2 hives and start spamming the shitz out of them ...versions that OHK you while they are at your feet... I am fine with getting OHK when a grenade explodes at your face level, but they should do reduced damage when they are on the floor....like near your feet... Quote:Nope. Hear me out here.
KEEP THE DAMAGE. They should kill things. They're grenades. It's what they do.
REMOVE THE ABILITY TO COOK. REDUCE AMMO COUNT TO 2.
Why? Now they are tactical. You use them to force targets to vacate an area. Grenade goes down, they now have to move or die. Works great if they have to move into your line of fire as well Twisted I am guessing this is your first FPS game then .... All we need is NO grenades from a nano hive.
......Then we see how that turns out...
compilation of Patch/build notes
Check it out! :)
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Import Beercase
Beer For Evil Mercs
65
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Posted - 2013.11.25 09:27:00 -
[28] - Quote
richiesutie 2 wrote:Rei Shepard wrote:Quote:I do get peeved when I start shooting someone and they back around the corner, cook a nade, pop out and blow my face off, but that requires a modicum of skill and I respect their decision in the heat of the moment, but seriously, shoot back at me. That doesnt take skill, it takes counting to 3, witch everyone on these forums should be able to do.... What does take skill is throwing a grenade though a window, from 20m bouncing of the right wall, and hitting the guy in the face that came from the left side with a ideally cooked grenade to the face... I am not seeing those here.... I see the... Oh **** i am almost dead, i better drop a grenade Oh **** i am almost dead, i better back up a second and drop a grenade Oh **** theres a room in front of me, better drop a grenade Oh **** someones comming my way, better drop a grenade Oh **** i got scanned, better drop a grenade overthere Oh **** i see one guy in a suit, better drop a grenade On second thought, i better drop 2 grenades While we are at it, lets drop all grenades, i got a hive...no worries... Yay i am on a roof Bitches!! Better start nading the sh*t out of everything below, while doing the "Can't Touch me" song in their head Oh **** someone is shooting at me, better start cooking a grenade instead of aiming with my gun Oh **** its a clusterfuck, better take out 2 hives and start spamming the shitz out of them ...versions that OHK you while they are at your feet... I am fine with getting OHK when a grenade explodes at your face level, but they should do reduced damage when they are on the floor....like near your feet... Quote:Nope. Hear me out here.
KEEP THE DAMAGE. They should kill things. They're grenades. It's what they do.
REMOVE THE ABILITY TO COOK. REDUCE AMMO COUNT TO 2.
Why? Now they are tactical. You use them to force targets to vacate an area. Grenade goes down, they now have to move or die. Works great if they have to move into your line of fire as well Twisted I am guessing this is your first FPS game then .... All we need is NO grenades from a nano hive. ......Then we see how that turns out...
I am one of those cant touch me scrubs.. But I support Richiesuties 2 and others that feel that nanohives should only provide ammo for H L S weapons.
"If at first you don't succeed, mccdiving is not for you."
Take me drunk, I'm home
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I-Shayz-I
I-----I
1440
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Posted - 2013.11.25 09:30:00 -
[29] - Quote
Fix the grenade indicator, make grenades no replenishable through nanohives, decrease damage at edges of blast radius more than it is now, remove headshot damage of grenades.
There, done.
I feel like the grenades in this game are too easy to kill with because they're so aparent. In other games you don't see a lot of grenade spam because they're not as easy to replace and they don't have as big of a blast radius.
In this game, you throw a grenade behind someone and they walk backwards onto it because they don't see the indicator anymore...or you die by a grenade because you turned around and had no time to react to the indicator that didn't appear...or you die because your pinky toe got caught in the blast radius as you're running away.
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Rei Shepard
The Rainbow Effect
1108
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Posted - 2013.11.25 09:43:00 -
[30] - Quote
Import Beercase wrote:richiesutie 2 wrote:Rei Shepard wrote:Quote:I do get peeved when I start shooting someone and they back around the corner, cook a nade, pop out and blow my face off, but that requires a modicum of skill and I respect their decision in the heat of the moment, but seriously, shoot back at me. That doesnt take skill, it takes counting to 3, witch everyone on these forums should be able to do.... What does take skill is throwing a grenade though a window, from 20m bouncing of the right wall, and hitting the guy in the face that came from the left side with a ideally cooked grenade to the face... I am not seeing those here.... I see the... Oh **** i am almost dead, i better drop a grenade Oh **** i am almost dead, i better back up a second and drop a grenade Oh **** theres a room in front of me, better drop a grenade Oh **** someones comming my way, better drop a grenade Oh **** i got scanned, better drop a grenade overthere Oh **** i see one guy in a suit, better drop a grenade On second thought, i better drop 2 grenades While we are at it, lets drop all grenades, i got a hive...no worries... Yay i am on a roof Bitches!! Better start nading the sh*t out of everything below, while doing the "Can't Touch me" song in their head Oh **** someone is shooting at me, better start cooking a grenade instead of aiming with my gun Oh **** its a clusterfuck, better take out 2 hives and start spamming the shitz out of them ...versions that OHK you while they are at your feet... I am fine with getting OHK when a grenade explodes at your face level, but they should do reduced damage when they are on the floor....like near your feet... Quote:Nope. Hear me out here.
KEEP THE DAMAGE. They should kill things. They're grenades. It's what they do.
REMOVE THE ABILITY TO COOK. REDUCE AMMO COUNT TO 2.
Why? Now they are tactical. You use them to force targets to vacate an area. Grenade goes down, they now have to move or die. Works great if they have to move into your line of fire as well Twisted I am guessing this is your first FPS game then .... All we need is NO grenades from a nano hive. ......Then we see how that turns out... I am one of those cant touch me scrubs.. But I support Richiesuties 2 and others that feel that nanohives should only provide ammo for H L S weapons.
That would work for me aswell
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Monkey MAC
killer taxi company
1063
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Posted - 2013.11.25 09:45:00 -
[31] - Quote
I-Shayz-I wrote:Fix the grenade indicator, make grenades no replenishable through nanohives, decrease damage at edges of blast radius more than it is now, remove headshot damage of grenades.
There, done.
I feel like the grenades in this game are too easy to kill with because they're so aparent. In other games you don't see a lot of grenade spam because they're not as easy to replace and they don't have as big of a blast radius.
In this game, you throw a grenade behind someone and they walk backwards onto it because they don't see the indicator anymore...or you die by a grenade because you turned around and had no time to react to the indicator that didn't appear...or you die because your pinky toe got caught in the blast radius as you're running away.
There is no reason to completly nerf grenades to the ground.
We do need a proper indicator, similar to the mass driver slug would work. Red for Locus Green for Flux
Next keep the 3max carried, but only spawn with 1. Nanohives should be allowed to replenish grenades but only after all other ammo has been restocked.
Each grenade resupply uses 15% more than the previous. Its not the power of the grenade that is the problem, but their availability.
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Zatara Rought
Fatal Absolution
1774
|
Posted - 2013.11.25 10:51:00 -
[32] - Quote
I've already suggested a nerf (or buff if you ask Amadi ) Here
Only thing i'll say about killing reload from hives completely is i'm not opposed, but you'll see camping supply depots become a thing to switch fittings to get more. It'll create it's necessity as a choke point, but that's just my opinion.
Master naders: Geniuses at evening the odds.
Favorite
Skype: Zatara.Rought
|
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
563
|
Posted - 2013.11.25 11:01:00 -
[33] - Quote
REAL MERKS USE M8 PACKED LOCUS
these actually take skill to land and do 750 damage in a very small radius
SCAN ATTEMPT PREVENTED
|
STABBEY
Ancient Exiles. Renegade Alliance
478
|
Posted - 2013.11.25 11:16:00 -
[34] - Quote
Zatara Rought wrote:I've already suggested a nerf (or buff if you ask Amadi ) HereOnly thing i'll say about killing reload from hives completely is i'm not opposed, but you'll see camping supply depots become a thing to switch fittings to get more. It'll create it's necessity as a choke point, but that's just my opinion.
I have never been shot by you Zatara only naded. GöîGê¬GöÉ(Gùú_Gùó)GöîGê¬GöÉ
Removing resupply of grenades would be bad for AV Nades when fighting a beast tank.
Locus and flux fine, but not AV.
Gÿú GÖ¦ Gÿñ Gäó © sç+(¬GÇ+¬)sç+ (-éGîú¦Ç_Gîú¦ü)ßòñ
Gû¼Gû¼+¦GòÉGòÉGòÉGòÉGòÉGòÉGòÉ-Vet-GòÉGòÉGòÉGòÉGòÉGòÉGòÉ+¦Gû¼Gû¼
+¬(GùŦ«¦âGÇó)¦¦ (GùúGùó)GöîGê¬GöÉ (a+ç'¦Ç-'¦ü)a+ç GöîGê¬GöÉ(Gùú_Gùó)GöîGê¬GöÉ
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8213
BIG BAD W0LVES
803
|
Posted - 2013.11.25 11:57:00 -
[35] - Quote
I see Protos get more nade kills than gun kills all the time... I thinks its the lack of skill that people have resorted to just chucking nades. You get a guy on the ropes and instead of him realigning his shot, he just resorts to chucking out 3 nades. You kill him a split second later, but can't escape the mini Orbital Strike he just created. Heavies get killed all the time because they did their role correctly and trapped a guy in a tight space, but get marauded.
I think nades are fine as far as damage goes. Its a grenade, it's supposed to blow you up. But the blast radius is quite high for game logic standards. Getting OHK'd from a grenade that's 6m away is bit much. That's 18 feet, the length of 2 couches end-to-end. In FPS terms, that's a very far distance.
I believe Homefront was the best shooter ever made, and one of those reasons was that grenades had a blast radius of .5 meters. Meaning you had a 3 foot wide circle to get a kill, random nade deaths were virtually eliminated and players relied on core skill more.
I get mad when I see I got killed by a Core, because 9/10 it was just a random toss. They didn't even cook them. And cooking grenades isn't a science, it's simple as counting to 4... or 3 if the enemies are further away.
But hey, what do we know? When all other FPS games have been trying to eliminate explosive kills in their games, CCP accentuates them... |
mr musturd
0uter.Heaven Proficiency V.
97
|
Posted - 2013.11.25 12:10:00 -
[36] - Quote
Rei Shepard wrote:1st Lieutenant Tiberius wrote:How do we, as a community, feel about them? They are... ...To easy to get SP wise ...OHK on any suit ...Not really hard to fit in any proto suit, regardless of what everyone is saying ...too easy to spam in a general direction ...combo's too easy with a proto hive for more spam in any given direction ...even too lethal at Militia level, capable of dealing 719 damage to my suit, also OHK most of my suit fits While everyone seem to agree on that guns shouldnt OHK people, or even kill them sub 1 second, it seems for most its just fine that grenades kill you in less then you can say "Dafuq"..... But then again, when you watch people on youtube, bitching about how people SPAM grandes to no end and *****, ***** and biiiitch about it, but every time they see someone they are already tossing a grenade first, then if the second grenade fails, default to their gungame.....then something is wrong... And to be on the subject of grenades, that they are "Grenades" and should OHK people, in most shooters you are wearing a flak jacket and can survive near blasts pretty OK, but now that we are in the future where we hold miniature black hole generators in the version of guns that need time to penetrate shields then armor.....but hey ...look this magical grenade kills you in one toss... Grenades need to be toned down for 6 months already, they should come in handy when tactics ask for it, not come in handy at every possible scenario.... +1 i think grenades should be used to disperse large groups of targets or to force a person from cover. this game needs tactical grenades not spammable grenades |
Monkey MAC
killer taxi company
1064
|
Posted - 2013.11.25 12:31:00 -
[37] - Quote
mr musturd wrote:Rei Shepard wrote:1st Lieutenant Tiberius wrote:How do we, as a community, feel about them? They are... ...To easy to get SP wise ...OHK on any suit ...Not really hard to fit in any proto suit, regardless of what everyone is saying ...too easy to spam in a general direction ...combo's too easy with a proto hive for more spam in any given direction ...even too lethal at Militia level, capable of dealing 719 damage to my suit, also OHK most of my suit fits While everyone seem to agree on that guns shouldnt OHK people, or even kill them sub 1 second, it seems for most its just fine that grenades kill you in less then you can say "Dafuq"..... But then again, when you watch people on youtube, bitching about how people SPAM grandes to no end and *****, ***** and biiiitch about it, but every time they see someone they are already tossing a grenade first, then if the second grenade fails, default to their gungame.....then something is wrong... And to be on the subject of grenades, that they are "Grenades" and should OHK people, in most shooters you are wearing a flak jacket and can survive near blasts pretty OK, but now that we are in the future where we hold miniature black hole generators in the version of guns that need time to penetrate shields then armor.....but hey ...look this magical grenade kills you in one toss... Grenades need to be toned down for 6 months already, they should come in handy when tactics ask for it, not come in handy at every possible scenario.... +1 i think grenades should be used to disperse large groups of targets or to force a person from cover. this game needs tactical grenades not spammable grenades
Tactical != Unable to kill!
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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TechMechMeds
Swamp Marines Kleenex Inc.
1490
|
Posted - 2013.11.25 12:36:00 -
[38] - Quote
1st Lieutenant Tiberius wrote:How do we, as a community, feel about them?
When grenade scrubs begin to be recognised as some of the best in the game, I think its obvious we have a problem. Or how about when you see someone go 56\7 using almost entirely grenades?
Nerf that rubbish so we can shoot each other again, cooking is as easy as 1, 2, 3 so effectively a 5 year old could be a pro with grenades.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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TechMechMeds
Swamp Marines Kleenex Inc.
1490
|
Posted - 2013.11.25 12:37:00 -
[39] - Quote
mr musturd wrote:Rei Shepard wrote:1st Lieutenant Tiberius wrote:How do we, as a community, feel about them? They are... ...To easy to get SP wise ...OHK on any suit ...Not really hard to fit in any proto suit, regardless of what everyone is saying ...too easy to spam in a general direction ...combo's too easy with a proto hive for more spam in any given direction ...even too lethal at Militia level, capable of dealing 719 damage to my suit, also OHK most of my suit fits While everyone seem to agree on that guns shouldnt OHK people, or even kill them sub 1 second, it seems for most its just fine that grenades kill you in less then you can say "Dafuq"..... But then again, when you watch people on youtube, bitching about how people SPAM grandes to no end and *****, ***** and biiiitch about it, but every time they see someone they are already tossing a grenade first, then if the second grenade fails, default to their gungame.....then something is wrong... And to be on the subject of grenades, that they are "Grenades" and should OHK people, in most shooters you are wearing a flak jacket and can survive near blasts pretty OK, but now that we are in the future where we hold miniature black hole generators in the version of guns that need time to penetrate shields then armor.....but hey ...look this magical grenade kills you in one toss... Grenades need to be toned down for 6 months already, they should come in handy when tactics ask for it, not come in handy at every possible scenario.... +1 i think grenades should be used to disperse large groups of targets or to force a person from cover. this game needs tactical grenades not spammable grenades
That's why I use sleek, to drive people in and out of cover.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
|
AfroSunshineY Consequence
R 0 N 1 N
188
|
Posted - 2013.11.25 12:40:00 -
[40] - Quote
Michael Arck wrote:calvin b wrote:With suits unable to fit all equipment without sacrificing one thing or another it is just another thing that is draining CPU/PG. They need to increase CPU/PG on assaults so we do not have to choose between survivability or being competitive. +1
Assault scrubs asking for even MORE lax fitting restrictions? Do you guys even lift? Get Good Newberries |
|
Niuvo
NECROM0NGERS
816
|
Posted - 2013.11.25 12:49:00 -
[41] - Quote
may be if you skill to reduce their cpu? Yes, they are a quick throw and forget. You can cook them and get up to a persons face, kill them and you'll receive minor burns. They're unfair. |
knight of 6
SVER True Blood Public Disorder.
690
|
Posted - 2013.11.25 12:52:00 -
[42] - Quote
annoying as hell but I haven't seen a good idea on how to fix them that they would still feel like grenades afterwards
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout, tanker.
CLOSED BETA VET
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Flix Keptick
Red Star. EoN.
1355
|
Posted - 2013.11.25 12:58:00 -
[43] - Quote
Monkey MAC wrote:*Looks at Mass Driver* I wonder . . . . MD is nkt NEARLY as powerfull as the cores, a core locus nade is like all 6 shells compressed in one explosive.
"Please don't"
GÿåForum warrior lvl.1Gÿå
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Fizzer94
L.O.T.I.S. Public Disorder.
955
|
Posted - 2013.11.25 12:58:00 -
[44] - Quote
They need to become unspammable (no nanohive resupply, can only carry 2 at a time) or they need to become not OHK(nerf damage). Either one of these solutions works for me.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
BUFF PLASMA CANNON DIRECT DAMAGE
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STABBEY
Ancient Exiles. Renegade Alliance
479
|
Posted - 2013.11.25 13:02:00 -
[45] - Quote
AfroSunshineY Consequence wrote:Michael Arck wrote:calvin b wrote:With suits unable to fit all equipment without sacrificing one thing or another it is just another thing that is draining CPU/PG. They need to increase CPU/PG on assaults so we do not have to choose between survivability or being competitive. +1 Assault scrubs asking for even MORE lax fitting restrictions? Do you guys even lift? Get Good Newberries
Says the noob to the main force on the field
sç+(-¼GÇ+-¼)sç+ Jealous much
Gÿú GÖ¦ Gÿñ Gäó © sç+(¬GÇ+¬)sç+ (-éGîú¦Ç_Gîú¦ü)ßòñ
Gû¼Gû¼+¦GòÉGòÉGòÉGòÉGòÉGòÉGòÉ-Vet-GòÉGòÉGòÉGòÉGòÉGòÉGòÉ+¦Gû¼Gû¼
+¬(GùŦ«¦âGÇó)¦¦ (GùúGùó)GöîGê¬GöÉ (a+ç'¦Ç-'¦ü)a+ç GöîGê¬GöÉ(Gùú_Gùó)GöîGê¬GöÉ
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1st Lieutenant Tiberius
0uter.Heaven Proficiency V.
567
|
Posted - 2013.11.25 15:05:00 -
[46] - Quote
mr musturd wrote:Rei Shepard wrote:1st Lieutenant Tiberius wrote:How do we, as a community, feel about them? They are... ...To easy to get SP wise ...OHK on any suit ...Not really hard to fit in any proto suit, regardless of what everyone is saying ...too easy to spam in a general direction ...combo's too easy with a proto hive for more spam in any given direction ...even too lethal at Militia level, capable of dealing 719 damage to my suit, also OHK most of my suit fits While everyone seem to agree on that guns shouldnt OHK people, or even kill them sub 1 second, it seems for most its just fine that grenades kill you in less then you can say "Dafuq"..... But then again, when you watch people on youtube, bitching about how people SPAM grandes to no end and *****, ***** and biiiitch about it, but every time they see someone they are already tossing a grenade first, then if the second grenade fails, default to their gungame.....then something is wrong... And to be on the subject of grenades, that they are "Grenades" and should OHK people, in most shooters you are wearing a flak jacket and can survive near blasts pretty OK, but now that we are in the future where we hold miniature black hole generators in the version of guns that need time to penetrate shields then armor.....but hey ...look this magical grenade kills you in one toss... Grenades need to be toned down for 6 months already, they should come in handy when tactics ask for it, not come in handy at every possible scenario.... +1 i think grenades should be used to disperse large groups of targets or to force a person from cover. this game needs tactical grenades not spammable grenades
How about by giving it a distinct audible indicator (Like an abnoxious beeping noise) while still keeping its ability to kill; thus when thrown at a group and everyone hears the BEEP BEEP BEEP BEEP the GTFO and those that dont get blown to smitherines
The Sinwarden
|
Fizzer94
L.O.T.I.S. Public Disorder.
963
|
Posted - 2013.11.25 15:15:00 -
[47] - Quote
1st Lieutenant Tiberius wrote:mr musturd wrote:Rei Shepard wrote:1st Lieutenant Tiberius wrote:How do we, as a community, feel about them? They are... ...To easy to get SP wise ...OHK on any suit ...Not really hard to fit in any proto suit, regardless of what everyone is saying ...too easy to spam in a general direction ...combo's too easy with a proto hive for more spam in any given direction ...even too lethal at Militia level, capable of dealing 719 damage to my suit, also OHK most of my suit fits While everyone seem to agree on that guns shouldnt OHK people, or even kill them sub 1 second, it seems for most its just fine that grenades kill you in less then you can say "Dafuq"..... But then again, when you watch people on youtube, bitching about how people SPAM grandes to no end and *****, ***** and biiiitch about it, but every time they see someone they are already tossing a grenade first, then if the second grenade fails, default to their gungame.....then something is wrong... And to be on the subject of grenades, that they are "Grenades" and should OHK people, in most shooters you are wearing a flak jacket and can survive near blasts pretty OK, but now that we are in the future where we hold miniature black hole generators in the version of guns that need time to penetrate shields then armor.....but hey ...look this magical grenade kills you in one toss... Grenades need to be toned down for 6 months already, they should come in handy when tactics ask for it, not come in handy at every possible scenario.... +1 i think grenades should be used to disperse large groups of targets or to force a person from cover. this game needs tactical grenades not spammable grenades How about by giving it a distinct audible indicator (Like an abnoxious beeping noise) while still keeping its ability to kill; thus when thrown at a group and everyone hears the BEEP BEEP BEEP BEEP the GTFO and those that dont get blown to smitherines If that was how grenades were used in this game I might agree with you. They need to be nerfed, with numbers. Not a beeping noise.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
BUFF PLASMA CANNON DIRECT DAMAGE
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
1823
|
Posted - 2013.11.25 15:18:00 -
[48] - Quote
Take the spam out of the nades and they'd be less annoying.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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1st Lieutenant Tiberius
0uter.Heaven Proficiency V.
567
|
Posted - 2013.11.25 15:20:00 -
[49] - Quote
So are we in consensus that the "Killing Power" of grenades, especially at prototype level, are alright and the spamming of these grenades are the real problem?
Or like Mr Fizzer says; that we need to alter the numerical values of grenades in Dust514?
The Sinwarden
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hackerzilla
Defenders of the Helghast Dream
529
|
Posted - 2013.11.25 15:27:00 -
[50] - Quote
Well since most people who run cores, also run scanners (they run in squads) they can lob a one hit kill 7 meter blast radius explosive around the corner to kill someone. If you get good at it, you can use that tactic reliably. Not sure if that is how it should be. Grenades seem kinda balanced to be honest, because if they were nerfed, the cores would be the only useful ones. But if they stay the same, we will continue to see more and more grenade spam. Maybe change their role? But that would kinda be nerfing them. I would say this is a tricky problem.
The best defense in not a good offense, it's a good defense.
|
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Reav Hannari
Red Rock Outriders
1931
|
Posted - 2013.11.25 15:27:00 -
[51] - Quote
I really don't care what level the grenade is. If it lands next to me I'm dead. If it doesn't then I'm not. Personally, I still use standard grenades on all my fits and they do what is needed.
// Logistics / Scout / Dropship Pilot Trainee // https://twitter.com/reesnoturana
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CharCharOdell
1677
|
Posted - 2013.11.25 15:27:00 -
[52] - Quote
Monkey MAC wrote:*Looks at Mass Driver* I wonder . . . .
Don't you dare compare then mass driver to a core locus grenade. If they were similar, the boundless would OHK everything except a heavy.
The problem is that one guy with a k-2 and a core locus grenade is better at grenade spam than a grenade launcher.
The core locus grenade SHOULD be a OHK, but its throwing frequency needs to be reduced. Grenades should be limited to 1 throw every 2.5 seconds.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
345
|
Posted - 2013.11.25 15:29:00 -
[53] - Quote
1st Lieutenant Tiberius wrote:So are we in consensus that the "Killing Power" of grenades, especially at prototype level, are alright and the spamming of these grenades are the real problem?
Or like Mr Fizzer says; that we need to alter the numerical values of grenades in Dust514?
Consensus it's a really strong word...particularly for this of forum.
I'm fine with grenades the way they are. That said, a viable option might be to treat them like equipment and hives can't resupply them but leave there carry amount, dmg, and splash the same.
IF there is a nerf to carry amount or actually stats then I want requisite drop in CPU / PG cost. |
Fizzer94
L.O.T.I.S. Public Disorder.
966
|
Posted - 2013.11.25 15:38:00 -
[54] - Quote
Jaysyn Larrisen wrote:1st Lieutenant Tiberius wrote:So are we in consensus that the "Killing Power" of grenades, especially at prototype level, are alright and the spamming of these grenades are the real problem?
Or like Mr Fizzer says; that we need to alter the numerical values of grenades in Dust514? Consensus it's a really strong word...particularly for this of forum. I'm fine with grenades the way they are. That said, a viable option might be to treat them like equipment and hives can't resupply them but leave there carry amount, dmg, and splash the same. IF there is a nerf to carry amount or actually stats then I want requisite drop in CPU / PG cost. Equipment is not a viable option Min and Gall logis could have 12 Core Locus Grenades. Amarr and Cal logis could have 9. The amount of grenades would be stupid. Explosions. Everywhere.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
BUFF PLASMA CANNON DIRECT DAMAGE
|
Doc DDD
TeamPlayers Negative-Feedback
107
|
Posted - 2013.11.25 15:51:00 -
[55] - Quote
I like the audible beep idea.. some people feel they are entitled to have nothing that can counter their playstyle
Ie. Armor tanked suits with damage mods standing on multiple repping repping nanohives qqing over grenades countering them.
Shield tanked suits qqing about scrambler charge shots one shotting thier shields as a counter.
Every suit needs its counter, if you don't want a scrambler one shotting you into oblivion then tank armor. But then watch out for those militia nades as they will wreck you. Instead of trying to break the game by qqing about your counter to try and nerf it into the ground try and focus on balance. Whats the point of having a suit with no counters unless you love chasing fotm ?
If I see a gal logi standing behind a corner on repping hives, or an ammar assault behind a corner charging his scrambler, and I am not dead then they deserve a core locus to the face. Now I do believe, in my opinion, that it is not very balanced if I can just drop nanohives behind a corner and toss 20 nades in thier direction. If nanohives give you grenades at all then it should be
Militia/Standard - 1 Advanced - 2 Proto - 3
Sure you can abuse this and carry 4 sets of gauged proto hives and spam nades anyway, counter him by rushing, sniping, grenading, forging, flanking, dropship, tank... etc
If you thing a guy on a roof dropping cores is harder to counter than a guy on a roof with an ishukone assualt forge gun then I hope we arent on the same team.
|
1st Lieutenant Tiberius
0uter.Heaven Proficiency V.
569
|
Posted - 2013.11.25 16:01:00 -
[56] - Quote
Doc DDD wrote:I like the audible beep idea.. some people feel they are entitled to have nothing that can counter their playstyle
Ie. Armor tanked suits with damage mods standing on multiple repping repping nanohives qqing over grenades countering them.
Shield tanked suits qqing about scrambler charge shots one shotting thier shields as a counter.
Every suit needs its counter, if you don't want a scrambler one shotting you into oblivion then tank armor. But then watch out for those militia nades as they will wreck you. Instead of trying to break the game by qqing about your counter to try and nerf it into the ground try and focus on balance. Whats the point of having a suit with no counters unless you love chasing fotm ?
If I see a gal logi standing behind a corner on repping hives, or an ammar assault behind a corner charging his scrambler, and I am not dead then they deserve a core locus to the face. Now I do believe, in my opinion, that it is not very balanced if I can just drop nanohives behind a corner and toss 20 nades in thier direction. If nanohives give you grenades at all then it should be
Militia/Standard - 1 Advanced - 2 Proto - 3
Sure you can abuse this and carry 4 sets of gauged proto hives and spam nades anyway, counter him by rushing, sniping, grenading, forging, flanking, dropship, tank... etc
If you thing a guy on a roof dropping cores is harder to counter than a guy on a roof with an ishukone assualt forge gun then I hope we arent on the same team.
I agree regarding the counters Doc, and as a result I'm not so much bothered by the power of these grenades but more on the fact that it is so easily spammable; I just cant help but hate a player who does nothing but throw Core Locus Grenades the whole game and believe me I've seen quite a few to justify a post.
I think we need better grenade indicators, I've been able to jump away from Nades but often times they are invisible; I would prefer an audible indicator for the lolz of dying to a metronome beat but regardless an indicator is necessary.
With an indicator I think I'm attentive enough to notice a grenade coming my way and move 7 meters away from it; in other words "countering a counter"
Another problem that needs to be addressed by CCP is damage decay; please please please make it so that damage is less at the edge of a blast radius than at its core (pun intended) I can understand that shrapnel yadda yadda yadda, this is not so much for the sake of realism but more so balance. If I manage to GTFO and I'm just under 7 meters away I should still receive damage, but no the full amount, enough to wound me requiring the nade thrower to pursue and finish me off; thus allowing for yet another potential counter.
The Sinwarden
|
Doc DDD
TeamPlayers Negative-Feedback
107
|
Posted - 2013.11.25 16:11:00 -
[57] - Quote
1st Lieutenant Tiberius wrote:Doc DDD wrote:I like the audible beep idea.. some people feel they are entitled to have nothing that can counter their playstyle
Ie. Armor tanked suits with damage mods standing on multiple repping repping nanohives qqing over grenades countering them.
Shield tanked suits qqing about scrambler charge shots one shotting thier shields as a counter.
Every suit needs its counter, if you don't want a scrambler one shotting you into oblivion then tank armor. But then watch out for those militia nades as they will wreck you. Instead of trying to break the game by qqing about your counter to try and nerf it into the ground try and focus on balance. Whats the point of having a suit with no counters unless you love chasing fotm ?
If I see a gal logi standing behind a corner on repping hives, or an ammar assault behind a corner charging his scrambler, and I am not dead then they deserve a core locus to the face. Now I do believe, in my opinion, that it is not very balanced if I can just drop nanohives behind a corner and toss 20 nades in thier direction. If nanohives give you grenades at all then it should be
Militia/Standard - 1 Advanced - 2 Proto - 3
Sure you can abuse this and carry 4 sets of gauged proto hives and spam nades anyway, counter him by rushing, sniping, grenading, forging, flanking, dropship, tank... etc
If you thing a guy on a roof dropping cores is harder to counter than a guy on a roof with an ishukone assualt forge gun then I hope we arent on the same team. I agree regarding the counters Doc, and as a result I'm not so much bothered by the power of these grenades but more on the fact that it is so easily spammable; I just cant help but hate a player who does nothing but throw Core Locus Grenades the whole game and believe me I've seen quite a few to justify a post. I think we need better grenade indicators, I've been able to jump away from Nades but often times they are invisible; I would prefer an audible indicator for the lolz of dying to a metronome beat but regardless an indicator is necessary. With an indicator I think I'm attentive enough to notice a grenade coming my way and move 7 meters away from it; in other words "countering a counter" Another problem that needs to be addressed by CCP is damage decay; please please please make it so that damage is less at the edge of a blast radius than at its core (pun intended) I can understand that shrapnel yadda yadda yadda, this is not so much for the sake of realism but more so balance. If I manage to GTFO and I'm just under 7 meters away I should still receive damage, but no the full amount, enough to wound me requiring the nade thrower to pursue and finish me off; thus allowing for yet another potential counter.
Yeah I support those ideas.
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TranquilBiscuit ofVaLoR
F.T.U.
686
|
Posted - 2013.11.25 16:13:00 -
[58] - Quote
I never have a problem with them. mainly because I know what it looks like when someone is cooking one, and I know when to get the hell away.
Tell me, how exactly DOES a biscuit gain Valor?
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RAMB0
Condotta Rouvenor Gallente Federation
19
|
Posted - 2013.11.25 16:50:00 -
[59] - Quote
Overpowered
More power than a grenade launcher? |
Mortedeamor
WASTELAND JUNK REMOVAL
850
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Posted - 2013.11.25 17:03:00 -
[60] - Quote
Ghost Kaisar wrote:Fizzer94 wrote:Rei Shepard wrote:1st Lieutenant Tiberius wrote:How do we, as a community, feel about them? They are... ...To easy to get SP wise ...OHK on any suit ...Not really hard to fit in any proto suit, regardless of what everyone is saying ...too easy to spam in a general direction ...combo's too easy with a proto hive for more spam in any given direction ...even too lethal at Militia level, capable of dealing 719 damage to my suit, also OHK most of my suit fits While everyone seem to agree on that guns shouldnt OHK people, or even kill them sub 1 second, it seems for most its just fine that grenades kill you in less then you can say "Dafuq"..... But then again, when you watch people on youtube, bitching about how people SPAM grandes to no end and *****, ***** and biiiitch about it, but every time they see someone they are already tossing a grenade first, then if the second grenade fails, default to their gungame.....then something is wrong... And to be on the subject of grenades, that they are "Grenades" and should OHK people, in most shooters you are wearing a flak jacket and can survive near blasts pretty OK, but now that we are in the future where we hold miniature black hole generators in the version of guns that need time to penetrate shields then armor.....but hey ...look this magical grenade kills you in one toss... Grenades need to be toned down for 6 months already, they should come in handy when tactics ask for it, not come in handy at every possible scenario.... THIS. Grenades should supplement your gunplay, not replace it. OHK grenades need to go. Core Locus should do 250 damage. Nope. Hear me out here. KEEP THE DAMAGE. They should kill things. They're grenades. It's what they do. REMOVE THE ABILITY TO COOK. REDUCE AMMO COUNT TO 2. NERF SPLASH DAMAGE Why? Now they are tactical. You use them to force targets to vacate an area. Grenade goes down, they now have to move or die. Works great if they have to move into your line of fire as well ammo to 2 yes ...nerf the 14 m splash yes remove cook no all nades should be cookable what they should do is extend the cook time requires atm its 4 sec...make it 6 or 8..and itll cut spamm in half..i also think they should scale that cook time so the lower end nades have longer cook times |
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Jammer Jalapeno
BIG BAD W0LVES
71
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Posted - 2013.11.25 17:28:00 -
[61] - Quote
1st Lieutenant Tiberius wrote:How do we, as a community, feel about them?
Excellent...great way to push an enemy back.
Proto Grenades for Proto Suits mwoh ow ow ow
MmMmMm TanKs....delicious TanKs
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Centurion mkII
SVER True Blood Public Disorder.
171
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Posted - 2013.11.25 17:36:00 -
[62] - Quote
Locus grenades in general are 1 hit ko weapons.
Forge guns , plasma cannons and remote explosives belong to this list too but don't kill people as frequently as grenades do. Reduce the frequency at which the one hit ko and boom we have balance again. Please reduce grenade damage.
Oh my feelings?
F%^& YOU GRENADES RAAAAAHHHH
Will my fit work?
Dust 514 Fitting Tool
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DUST Fiend
OSG Planetary Operations Covert Intervention
7976
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Posted - 2013.11.25 17:38:00 -
[63] - Quote
They're a bad joke at best
Read / Vid / Stream
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Rei Shepard
The Rainbow Effect
1111
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Posted - 2013.11.25 18:08:00 -
[64] - Quote
Quote:How about by giving it a distinct audible indicator (Like an abnoxious beeping noise) while still keeping its ability to kill; thus when thrown at a group and everyone hears the BEEP BEEP BEEP BEEP the GTFO and those that dont get blown to smitherines
rofl ....
I can picture myself already on the frontlines, Madlax says something to me ....BUT I CANT HEAR HIM OVER ALL THOSE DISTINCT AUDIBLE BEEPS.....aaaand then i die ...unable to even hear the explosion sound, because it got muffled in the sea of Beeps....
Few months pass...
How to know if someone is a Dust 514 player: Something beeps and you see them GTFO like greased lightning in RL...
You got good ideas, but i am not signing off on that beeping, juuust yet :p
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Kane Fyea
DUST University Ivy League
2251
|
Posted - 2013.11.25 18:15:00 -
[65] - Quote
Rei Shepard wrote:1st Lieutenant Tiberius wrote:How do we, as a community, feel about them? They are... ...To easy to get SP wise ...OHK on any suit ...Not really hard to fit in any proto suit, regardless of what everyone is saying ...too easy to spam in a general direction ...combo's too easy with a proto hive for more spam in any given direction ...even too lethal at Militia level, capable of dealing 719 damage to my suit, also OHK most of my suit fits While everyone seem to agree on that guns shouldnt OHK people, or even kill them sub 1 second, it seems for most its just fine that grenades kill you in less then you can say "Dafuq"..... But then again, when you watch people on youtube, bitching about how people SPAM grandes to no end and *****, ***** and biiiitch about it, but every time they see someone they are already tossing a grenade first, then if the second grenade fails, default to their gungame.....then something is wrong... And to be on the subject of grenades, that they are "Grenades" and should OHK people, in most shooters you are wearing a flak jacket and can survive near blasts pretty OK, but now that we are in the future where we hold miniature black hole generators in the version of guns that need time to penetrate shields then armor.....but hey ...look this magical grenade kills you in one toss... Grenades need to be toned down for 6 months already, they should come in handy when tactics ask for it, not come in handy at every possible scenario.... 719 damage at militia? Even if I give militia locus grenades a 50% bonus it would only do 600 damage. |
Zatara Rought
Fatal Absolution
1776
|
Posted - 2013.11.25 18:17:00 -
[66] - Quote
Kane Fyea wrote:Rei Shepard wrote:1st Lieutenant Tiberius wrote:How do we, as a community, feel about them? They are... ...To easy to get SP wise ...OHK on any suit ...Not really hard to fit in any proto suit, regardless of what everyone is saying ...too easy to spam in a general direction ...combo's too easy with a proto hive for more spam in any given direction ...even too lethal at Militia level, capable of dealing 719 damage to my suit, also OHK most of my suit fits While everyone seem to agree on that guns shouldnt OHK people, or even kill them sub 1 second, it seems for most its just fine that grenades kill you in less then you can say "Dafuq"..... But then again, when you watch people on youtube, bitching about how people SPAM grandes to no end and *****, ***** and biiiitch about it, but every time they see someone they are already tossing a grenade first, then if the second grenade fails, default to their gungame.....then something is wrong... And to be on the subject of grenades, that they are "Grenades" and should OHK people, in most shooters you are wearing a flak jacket and can survive near blasts pretty OK, but now that we are in the future where we hold miniature black hole generators in the version of guns that need time to penetrate shields then armor.....but hey ...look this magical grenade kills you in one toss... Grenades need to be toned down for 6 months already, they should come in handy when tactics ask for it, not come in handy at every possible scenario.... 719 damage at militia? Even if I give militia locus grenades a 50% bonus it would only do 600 damage.
Headshot multiplier i have nade pics doing far more damage. I think Orca had one of a militia doing like 1500?
Master naders: Geniuses at evening the odds.
Favorite
Skype: Zatara.Rought
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Ghost Kaisar
R 0 N 1 N
931
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Posted - 2013.11.25 18:22:00 -
[67] - Quote
Rei wrote:Ghost wrote:Nope. Hear me out here.
KEEP THE DAMAGE. They should kill things. They're grenades. It's what they do.
REMOVE THE ABILITY TO COOK. REDUCE AMMO COUNT TO 2.
Why? Now they are tactical. You use them to force targets to vacate an area. Grenade goes down, they now have to move or die. Works great if they have to move into your line of fire as well Twisted I am guessing this is your first FPS game then ....
Not my first FPS.
I am guessing you have never played BF3.
Same mechanic there. 1 grenade, no ability to cook, lethal if they land on target. You use them to flush targets out of cover. Grenade launchers work better, but only the assault class could use it. I used them all the time while playing as recon.
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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Rei Shepard
The Rainbow Effect
1111
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Posted - 2013.11.25 18:23:00 -
[68] - Quote
Kane Fyea wrote:Rei Shepard wrote:1st Lieutenant Tiberius wrote:How do we, as a community, feel about them? They are... ...To easy to get SP wise ...OHK on any suit ...Not really hard to fit in any proto suit, regardless of what everyone is saying ...too easy to spam in a general direction ...combo's too easy with a proto hive for more spam in any given direction ...even too lethal at Militia level, capable of dealing 719 damage to my suit, also OHK most of my suit fits While everyone seem to agree on that guns shouldnt OHK people, or even kill them sub 1 second, it seems for most its just fine that grenades kill you in less then you can say "Dafuq"..... But then again, when you watch people on youtube, bitching about how people SPAM grandes to no end and *****, ***** and biiiitch about it, but every time they see someone they are already tossing a grenade first, then if the second grenade fails, default to their gungame.....then something is wrong... And to be on the subject of grenades, that they are "Grenades" and should OHK people, in most shooters you are wearing a flak jacket and can survive near blasts pretty OK, but now that we are in the future where we hold miniature black hole generators in the version of guns that need time to penetrate shields then armor.....but hey ...look this magical grenade kills you in one toss... Grenades need to be toned down for 6 months already, they should come in handy when tactics ask for it, not come in handy at every possible scenario.... 719 damage at militia? Even if I give militia locus grenades a 50% bonus it would only do 600 damage.
and if you dont have shields left on an Amarr assault with 533 armor, a militia will OHK you for 540 damage without headshot bonusses...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Rei Shepard
The Rainbow Effect
1111
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Posted - 2013.11.25 18:25:00 -
[69] - Quote
Ghost Kaisar wrote:Rei Shepard wrote:Nope. Hear me out here.
KEEP THE DAMAGE. They should kill things. They're grenades. It's what they do.
REMOVE THE ABILITY TO COOK. REDUCE AMMO COUNT TO 2.
Why? Now they are tactical. You use them to force targets to vacate an area. Grenade goes down, they now have to move or die. Works great if they have to move into your line of fire as well Twisted I am guessing this is your first FPS game then ....
Not my first FPS.
I am guessing you have never played BF3.
Same mechanic there. 1 grenade, no ability to cook, lethal if they land on target. You use them to flush targets out of cover. Grenade launchers work better, but only the assault class could use it. I used them all the time while playing as recon.[/quote]
Ive played it, never used the grenade though
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
|
Kane Fyea
DUST University Ivy League
2251
|
Posted - 2013.11.25 18:26:00 -
[70] - Quote
Zatara Rought wrote:Kane Fyea wrote:Rei Shepard wrote:1st Lieutenant Tiberius wrote:How do we, as a community, feel about them? They are... ...To easy to get SP wise ...OHK on any suit ...Not really hard to fit in any proto suit, regardless of what everyone is saying ...too easy to spam in a general direction ...combo's too easy with a proto hive for more spam in any given direction ...even too lethal at Militia level, capable of dealing 719 damage to my suit, also OHK most of my suit fits While everyone seem to agree on that guns shouldnt OHK people, or even kill them sub 1 second, it seems for most its just fine that grenades kill you in less then you can say "Dafuq"..... But then again, when you watch people on youtube, bitching about how people SPAM grandes to no end and *****, ***** and biiiitch about it, but every time they see someone they are already tossing a grenade first, then if the second grenade fails, default to their gungame.....then something is wrong... And to be on the subject of grenades, that they are "Grenades" and should OHK people, in most shooters you are wearing a flak jacket and can survive near blasts pretty OK, but now that we are in the future where we hold miniature black hole generators in the version of guns that need time to penetrate shields then armor.....but hey ...look this magical grenade kills you in one toss... Grenades need to be toned down for 6 months already, they should come in handy when tactics ask for it, not come in handy at every possible scenario.... 719 damage at militia? Even if I give militia locus grenades a 50% bonus it would only do 600 damage. Headshot multiplier i have nade pics doing far more damage. I think Orca had one of a militia doing like 1500? 1500? Show me these pics because a 50% increase accounts for both the headshot multiplier and the armor multiplier. |
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Kane Fyea
DUST University Ivy League
2251
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Posted - 2013.11.25 18:27:00 -
[71] - Quote
Rei Shepard wrote:Kane Fyea wrote:Rei Shepard wrote:1st Lieutenant Tiberius wrote:How do we, as a community, feel about them? They are... ...To easy to get SP wise ...OHK on any suit ...Not really hard to fit in any proto suit, regardless of what everyone is saying ...too easy to spam in a general direction ...combo's too easy with a proto hive for more spam in any given direction ...even too lethal at Militia level, capable of dealing 719 damage to my suit, also OHK most of my suit fits While everyone seem to agree on that guns shouldnt OHK people, or even kill them sub 1 second, it seems for most its just fine that grenades kill you in less then you can say "Dafuq"..... But then again, when you watch people on youtube, bitching about how people SPAM grandes to no end and *****, ***** and biiiitch about it, but every time they see someone they are already tossing a grenade first, then if the second grenade fails, default to their gungame.....then something is wrong... And to be on the subject of grenades, that they are "Grenades" and should OHK people, in most shooters you are wearing a flak jacket and can survive near blasts pretty OK, but now that we are in the future where we hold miniature black hole generators in the version of guns that need time to penetrate shields then armor.....but hey ...look this magical grenade kills you in one toss... Grenades need to be toned down for 6 months already, they should come in handy when tactics ask for it, not come in handy at every possible scenario.... 719 damage at militia? Even if I give militia locus grenades a 50% bonus it would only do 600 damage. and if you dont have shields left on an Amarr assault with 533 armor, a militia will OHK you for 540 damage without headshot bonusses... Yea because of the 35% extra armor damage you get from locus grenades. |
Ghost Kaisar
R 0 N 1 N
931
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Posted - 2013.11.25 18:31:00 -
[72] - Quote
Rei Shepard wrote:Ive played it, never used the grenade though
I gave up on fixing the quotes.
Why not? It was dang useful to force people out of headglitches. IMO grenades are used to clear rooms, and if you remove the cook mechanic, you turn it into a utility weapon instead of a killing weapon.
You will see more people use it tactically instead of spamming them like hell trying to get kills. Since they can be easily avoided, idiots will waste all of their grenades, but skilled players can use them to great effectiveness (albeit in a specialized role, which is to force people to move from a location)
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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Rei Shepard
The Rainbow Effect
1111
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Posted - 2013.11.25 18:34:00 -
[73] - Quote
Kane Fyea wrote: Yea because of the 35% extra armor damage you get from locus grenades.
But then again, i once got mowed over by a Lav that hit the back of my shoe-sole for 10.000 damage...i doubt that counter is fool-proof they got at ccp
i remember being hit for far more then 719 from militia grenadesn, but i dont recall it exactly, the 719 happened yesterday and it dropped aprox 5 meters away from me and i laughed ....ill be OK! ....and theeeen it hit me ....so i doubt it was a headshot...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Rei Shepard
The Rainbow Effect
1111
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Posted - 2013.11.25 18:38:00 -
[74] - Quote
Ghost Kaisar wrote:Rei Shepard wrote:Ive played it, never used the grenade though I gave up on fixing the quotes. Why not? It was dang useful to force people out of headglitches. IMO grenades are used to clear rooms, and if you remove the cook mechanic, you turn it into a utility weapon instead of a killing weapon. You will see more people use it tactically instead of spamming them like hell trying to get kills. Since they can be easily avoided, idiots will waste all of their grenades, but skilled players can use them to great effectiveness (albeit in a specialized role, which is to force people to move from a location)
I dunno, ive never relied on grenades as a weapon, maybe its an old habbit from our Doom 1,2 & 3 days where we didnt have grenades to kill each other with, or my half-life & CS days, was all about headshotting people.
I guess its a generation thing...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
|
Kane Fyea
DUST University Ivy League
2251
|
Posted - 2013.11.25 18:44:00 -
[75] - Quote
Rei Shepard wrote:Kane Fyea wrote: Yea because of the 35% extra armor damage you get from locus grenades.
But then again, i once got mowed over by a Lav that hit the back of my shoe-sole for 10.000 damage...i doubt that counter is fool-proof they got at ccp i remember being hit for far more then 719 from militia grenadesn, but i dont recall it exactly, the 719 happened yesterday and it dropped aprox 5 meters away from me and i laughed ....ill be OK! ....and theeeen it hit me ....so i doubt it was a headshot... Like I said grenades should never have had a headshot multiplier. That is just fking stupid. |
TheD1CK
Dead Man's Game
51
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Posted - 2013.11.25 19:09:00 -
[76] - Quote
I have been on this game since the early stages of closed beta, since then I have ran every role in the game and could have spec'd into a few of them I decided I would choose Minmatar suits (speed increase) and explosive weapons (high damage)
Why should one of my most vital tools be taken away???
i only recently upgraded to lvl5 Grenadier and I will admit....... WOW
but...
I have seen multiple guys survive damage from the supposed OHK core locus and to be fair if your are not running a Pro suit then a Pro grenade should mess you up,
as a Minmatar i can relate to being OHK a bit too often but thats part of the game and comes along with a trademark..
HTFU
nerfing the capabilties of grenades would be the equivalent of removing Damage Mods and Proficiency skills so if this debate will continue keep in mind - any level 5 offensive skills reward extra killing power so grenades deserve to wreck faces @ max level just as much as the weapons we fight daily - AR/SR/LR/MD/FG/PLC all of these at level 5 will kill you as quick as you blink so we need to accept it as part of the game , I'm all for greater detection when a nade comes your way but it's a damage nerf you are after just quit moaning as you'll only find a new problem once grenades are gone
@ Rei Shepard -
would it be acceptable for you to lose the ability to use your SR with damage mods and i presume prof.5 not likely and I've seen you about with your top gear and that thing is unbelievably powerful
-Pro nades kill Pro suits its that simple- |
John ShepardIII
Ancient Exiles. Renegade Alliance
74
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Posted - 2013.11.25 19:10:00 -
[77] - Quote
I think that you should only be aloud 2 grenades, and you can't get more from hives. You have to go back to the supply depot to get more of them. Also you shouldn't be allowed to cook them.
Random Nub :D
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