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Monkey MAC
killer taxi company
1063
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Posted - 2013.11.25 09:45:00 -
[31] - Quote
I-Shayz-I wrote:Fix the grenade indicator, make grenades no replenishable through nanohives, decrease damage at edges of blast radius more than it is now, remove headshot damage of grenades.
There, done.
I feel like the grenades in this game are too easy to kill with because they're so aparent. In other games you don't see a lot of grenade spam because they're not as easy to replace and they don't have as big of a blast radius.
In this game, you throw a grenade behind someone and they walk backwards onto it because they don't see the indicator anymore...or you die by a grenade because you turned around and had no time to react to the indicator that didn't appear...or you die because your pinky toe got caught in the blast radius as you're running away.
There is no reason to completly nerf grenades to the ground.
We do need a proper indicator, similar to the mass driver slug would work. Red for Locus Green for Flux
Next keep the 3max carried, but only spawn with 1. Nanohives should be allowed to replenish grenades but only after all other ammo has been restocked.
Each grenade resupply uses 15% more than the previous. Its not the power of the grenade that is the problem, but their availability.
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Zatara Rought
Fatal Absolution
1774
|
Posted - 2013.11.25 10:51:00 -
[32] - Quote
I've already suggested a nerf (or buff if you ask Amadi ) Here
Only thing i'll say about killing reload from hives completely is i'm not opposed, but you'll see camping supply depots become a thing to switch fittings to get more. It'll create it's necessity as a choke point, but that's just my opinion.
Master naders: Geniuses at evening the odds.
Favorite
Skype: Zatara.Rought
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XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
563
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Posted - 2013.11.25 11:01:00 -
[33] - Quote
REAL MERKS USE M8 PACKED LOCUS
these actually take skill to land and do 750 damage in a very small radius
SCAN ATTEMPT PREVENTED
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STABBEY
Ancient Exiles. Renegade Alliance
478
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Posted - 2013.11.25 11:16:00 -
[34] - Quote
Zatara Rought wrote:I've already suggested a nerf (or buff if you ask Amadi ) HereOnly thing i'll say about killing reload from hives completely is i'm not opposed, but you'll see camping supply depots become a thing to switch fittings to get more. It'll create it's necessity as a choke point, but that's just my opinion.
I have never been shot by you Zatara only naded. GöîGê¬GöÉ(Gùú_Gùó)GöîGê¬GöÉ
Removing resupply of grenades would be bad for AV Nades when fighting a beast tank.
Locus and flux fine, but not AV.
Gÿú GÖ¦ Gÿñ Gäó © sç+(¬GÇ+¬)sç+ (-éGîú¦Ç_Gîú¦ü)ßòñ
Gû¼Gû¼+¦GòÉGòÉGòÉGòÉGòÉGòÉGòÉ-Vet-GòÉGòÉGòÉGòÉGòÉGòÉGòÉ+¦Gû¼Gû¼
+¬(GùŦ«¦âGÇó)¦¦ (GùúGùó)GöîGê¬GöÉ (a+ç'¦Ç-'¦ü)a+ç GöîGê¬GöÉ(Gùú_Gùó)GöîGê¬GöÉ
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8213
BIG BAD W0LVES
803
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Posted - 2013.11.25 11:57:00 -
[35] - Quote
I see Protos get more nade kills than gun kills all the time... I thinks its the lack of skill that people have resorted to just chucking nades. You get a guy on the ropes and instead of him realigning his shot, he just resorts to chucking out 3 nades. You kill him a split second later, but can't escape the mini Orbital Strike he just created. Heavies get killed all the time because they did their role correctly and trapped a guy in a tight space, but get marauded.
I think nades are fine as far as damage goes. Its a grenade, it's supposed to blow you up. But the blast radius is quite high for game logic standards. Getting OHK'd from a grenade that's 6m away is bit much. That's 18 feet, the length of 2 couches end-to-end. In FPS terms, that's a very far distance.
I believe Homefront was the best shooter ever made, and one of those reasons was that grenades had a blast radius of .5 meters. Meaning you had a 3 foot wide circle to get a kill, random nade deaths were virtually eliminated and players relied on core skill more.
I get mad when I see I got killed by a Core, because 9/10 it was just a random toss. They didn't even cook them. And cooking grenades isn't a science, it's simple as counting to 4... or 3 if the enemies are further away.
But hey, what do we know? When all other FPS games have been trying to eliminate explosive kills in their games, CCP accentuates them... |
mr musturd
0uter.Heaven Proficiency V.
97
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Posted - 2013.11.25 12:10:00 -
[36] - Quote
Rei Shepard wrote:1st Lieutenant Tiberius wrote:How do we, as a community, feel about them? They are... ...To easy to get SP wise ...OHK on any suit ...Not really hard to fit in any proto suit, regardless of what everyone is saying ...too easy to spam in a general direction ...combo's too easy with a proto hive for more spam in any given direction ...even too lethal at Militia level, capable of dealing 719 damage to my suit, also OHK most of my suit fits While everyone seem to agree on that guns shouldnt OHK people, or even kill them sub 1 second, it seems for most its just fine that grenades kill you in less then you can say "Dafuq"..... But then again, when you watch people on youtube, bitching about how people SPAM grandes to no end and *****, ***** and biiiitch about it, but every time they see someone they are already tossing a grenade first, then if the second grenade fails, default to their gungame.....then something is wrong... And to be on the subject of grenades, that they are "Grenades" and should OHK people, in most shooters you are wearing a flak jacket and can survive near blasts pretty OK, but now that we are in the future where we hold miniature black hole generators in the version of guns that need time to penetrate shields then armor.....but hey ...look this magical grenade kills you in one toss... Grenades need to be toned down for 6 months already, they should come in handy when tactics ask for it, not come in handy at every possible scenario.... +1 i think grenades should be used to disperse large groups of targets or to force a person from cover. this game needs tactical grenades not spammable grenades |
Monkey MAC
killer taxi company
1064
|
Posted - 2013.11.25 12:31:00 -
[37] - Quote
mr musturd wrote:Rei Shepard wrote:1st Lieutenant Tiberius wrote:How do we, as a community, feel about them? They are... ...To easy to get SP wise ...OHK on any suit ...Not really hard to fit in any proto suit, regardless of what everyone is saying ...too easy to spam in a general direction ...combo's too easy with a proto hive for more spam in any given direction ...even too lethal at Militia level, capable of dealing 719 damage to my suit, also OHK most of my suit fits While everyone seem to agree on that guns shouldnt OHK people, or even kill them sub 1 second, it seems for most its just fine that grenades kill you in less then you can say "Dafuq"..... But then again, when you watch people on youtube, bitching about how people SPAM grandes to no end and *****, ***** and biiiitch about it, but every time they see someone they are already tossing a grenade first, then if the second grenade fails, default to their gungame.....then something is wrong... And to be on the subject of grenades, that they are "Grenades" and should OHK people, in most shooters you are wearing a flak jacket and can survive near blasts pretty OK, but now that we are in the future where we hold miniature black hole generators in the version of guns that need time to penetrate shields then armor.....but hey ...look this magical grenade kills you in one toss... Grenades need to be toned down for 6 months already, they should come in handy when tactics ask for it, not come in handy at every possible scenario.... +1 i think grenades should be used to disperse large groups of targets or to force a person from cover. this game needs tactical grenades not spammable grenades
Tactical != Unable to kill!
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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TechMechMeds
Swamp Marines Kleenex Inc.
1490
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Posted - 2013.11.25 12:36:00 -
[38] - Quote
1st Lieutenant Tiberius wrote:How do we, as a community, feel about them?
When grenade scrubs begin to be recognised as some of the best in the game, I think its obvious we have a problem. Or how about when you see someone go 56\7 using almost entirely grenades?
Nerf that rubbish so we can shoot each other again, cooking is as easy as 1, 2, 3 so effectively a 5 year old could be a pro with grenades.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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TechMechMeds
Swamp Marines Kleenex Inc.
1490
|
Posted - 2013.11.25 12:37:00 -
[39] - Quote
mr musturd wrote:Rei Shepard wrote:1st Lieutenant Tiberius wrote:How do we, as a community, feel about them? They are... ...To easy to get SP wise ...OHK on any suit ...Not really hard to fit in any proto suit, regardless of what everyone is saying ...too easy to spam in a general direction ...combo's too easy with a proto hive for more spam in any given direction ...even too lethal at Militia level, capable of dealing 719 damage to my suit, also OHK most of my suit fits While everyone seem to agree on that guns shouldnt OHK people, or even kill them sub 1 second, it seems for most its just fine that grenades kill you in less then you can say "Dafuq"..... But then again, when you watch people on youtube, bitching about how people SPAM grandes to no end and *****, ***** and biiiitch about it, but every time they see someone they are already tossing a grenade first, then if the second grenade fails, default to their gungame.....then something is wrong... And to be on the subject of grenades, that they are "Grenades" and should OHK people, in most shooters you are wearing a flak jacket and can survive near blasts pretty OK, but now that we are in the future where we hold miniature black hole generators in the version of guns that need time to penetrate shields then armor.....but hey ...look this magical grenade kills you in one toss... Grenades need to be toned down for 6 months already, they should come in handy when tactics ask for it, not come in handy at every possible scenario.... +1 i think grenades should be used to disperse large groups of targets or to force a person from cover. this game needs tactical grenades not spammable grenades
That's why I use sleek, to drive people in and out of cover.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
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AfroSunshineY Consequence
R 0 N 1 N
188
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Posted - 2013.11.25 12:40:00 -
[40] - Quote
Michael Arck wrote:calvin b wrote:With suits unable to fit all equipment without sacrificing one thing or another it is just another thing that is draining CPU/PG. They need to increase CPU/PG on assaults so we do not have to choose between survivability or being competitive. +1
Assault scrubs asking for even MORE lax fitting restrictions? Do you guys even lift? Get Good Newberries |
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Niuvo
NECROM0NGERS
816
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Posted - 2013.11.25 12:49:00 -
[41] - Quote
may be if you skill to reduce their cpu? Yes, they are a quick throw and forget. You can cook them and get up to a persons face, kill them and you'll receive minor burns. They're unfair. |
knight of 6
SVER True Blood Public Disorder.
690
|
Posted - 2013.11.25 12:52:00 -
[42] - Quote
annoying as hell but I haven't seen a good idea on how to fix them that they would still feel like grenades afterwards
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout, tanker.
CLOSED BETA VET
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Flix Keptick
Red Star. EoN.
1355
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Posted - 2013.11.25 12:58:00 -
[43] - Quote
Monkey MAC wrote:*Looks at Mass Driver* I wonder . . . . MD is nkt NEARLY as powerfull as the cores, a core locus nade is like all 6 shells compressed in one explosive.
"Please don't"
GÿåForum warrior lvl.1Gÿå
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Fizzer94
L.O.T.I.S. Public Disorder.
955
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Posted - 2013.11.25 12:58:00 -
[44] - Quote
They need to become unspammable (no nanohive resupply, can only carry 2 at a time) or they need to become not OHK(nerf damage). Either one of these solutions works for me.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
BUFF PLASMA CANNON DIRECT DAMAGE
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STABBEY
Ancient Exiles. Renegade Alliance
479
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Posted - 2013.11.25 13:02:00 -
[45] - Quote
AfroSunshineY Consequence wrote:Michael Arck wrote:calvin b wrote:With suits unable to fit all equipment without sacrificing one thing or another it is just another thing that is draining CPU/PG. They need to increase CPU/PG on assaults so we do not have to choose between survivability or being competitive. +1 Assault scrubs asking for even MORE lax fitting restrictions? Do you guys even lift? Get Good Newberries
Says the noob to the main force on the field
sç+(-¼GÇ+-¼)sç+ Jealous much
Gÿú GÖ¦ Gÿñ Gäó © sç+(¬GÇ+¬)sç+ (-éGîú¦Ç_Gîú¦ü)ßòñ
Gû¼Gû¼+¦GòÉGòÉGòÉGòÉGòÉGòÉGòÉ-Vet-GòÉGòÉGòÉGòÉGòÉGòÉGòÉ+¦Gû¼Gû¼
+¬(GùŦ«¦âGÇó)¦¦ (GùúGùó)GöîGê¬GöÉ (a+ç'¦Ç-'¦ü)a+ç GöîGê¬GöÉ(Gùú_Gùó)GöîGê¬GöÉ
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1st Lieutenant Tiberius
0uter.Heaven Proficiency V.
567
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Posted - 2013.11.25 15:05:00 -
[46] - Quote
mr musturd wrote:Rei Shepard wrote:1st Lieutenant Tiberius wrote:How do we, as a community, feel about them? They are... ...To easy to get SP wise ...OHK on any suit ...Not really hard to fit in any proto suit, regardless of what everyone is saying ...too easy to spam in a general direction ...combo's too easy with a proto hive for more spam in any given direction ...even too lethal at Militia level, capable of dealing 719 damage to my suit, also OHK most of my suit fits While everyone seem to agree on that guns shouldnt OHK people, or even kill them sub 1 second, it seems for most its just fine that grenades kill you in less then you can say "Dafuq"..... But then again, when you watch people on youtube, bitching about how people SPAM grandes to no end and *****, ***** and biiiitch about it, but every time they see someone they are already tossing a grenade first, then if the second grenade fails, default to their gungame.....then something is wrong... And to be on the subject of grenades, that they are "Grenades" and should OHK people, in most shooters you are wearing a flak jacket and can survive near blasts pretty OK, but now that we are in the future where we hold miniature black hole generators in the version of guns that need time to penetrate shields then armor.....but hey ...look this magical grenade kills you in one toss... Grenades need to be toned down for 6 months already, they should come in handy when tactics ask for it, not come in handy at every possible scenario.... +1 i think grenades should be used to disperse large groups of targets or to force a person from cover. this game needs tactical grenades not spammable grenades
How about by giving it a distinct audible indicator (Like an abnoxious beeping noise) while still keeping its ability to kill; thus when thrown at a group and everyone hears the BEEP BEEP BEEP BEEP the GTFO and those that dont get blown to smitherines
The Sinwarden
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Fizzer94
L.O.T.I.S. Public Disorder.
963
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Posted - 2013.11.25 15:15:00 -
[47] - Quote
1st Lieutenant Tiberius wrote:mr musturd wrote:Rei Shepard wrote:1st Lieutenant Tiberius wrote:How do we, as a community, feel about them? They are... ...To easy to get SP wise ...OHK on any suit ...Not really hard to fit in any proto suit, regardless of what everyone is saying ...too easy to spam in a general direction ...combo's too easy with a proto hive for more spam in any given direction ...even too lethal at Militia level, capable of dealing 719 damage to my suit, also OHK most of my suit fits While everyone seem to agree on that guns shouldnt OHK people, or even kill them sub 1 second, it seems for most its just fine that grenades kill you in less then you can say "Dafuq"..... But then again, when you watch people on youtube, bitching about how people SPAM grandes to no end and *****, ***** and biiiitch about it, but every time they see someone they are already tossing a grenade first, then if the second grenade fails, default to their gungame.....then something is wrong... And to be on the subject of grenades, that they are "Grenades" and should OHK people, in most shooters you are wearing a flak jacket and can survive near blasts pretty OK, but now that we are in the future where we hold miniature black hole generators in the version of guns that need time to penetrate shields then armor.....but hey ...look this magical grenade kills you in one toss... Grenades need to be toned down for 6 months already, they should come in handy when tactics ask for it, not come in handy at every possible scenario.... +1 i think grenades should be used to disperse large groups of targets or to force a person from cover. this game needs tactical grenades not spammable grenades How about by giving it a distinct audible indicator (Like an abnoxious beeping noise) while still keeping its ability to kill; thus when thrown at a group and everyone hears the BEEP BEEP BEEP BEEP the GTFO and those that dont get blown to smitherines If that was how grenades were used in this game I might agree with you. They need to be nerfed, with numbers. Not a beeping noise.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
BUFF PLASMA CANNON DIRECT DAMAGE
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
1823
|
Posted - 2013.11.25 15:18:00 -
[48] - Quote
Take the spam out of the nades and they'd be less annoying.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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1st Lieutenant Tiberius
0uter.Heaven Proficiency V.
567
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Posted - 2013.11.25 15:20:00 -
[49] - Quote
So are we in consensus that the "Killing Power" of grenades, especially at prototype level, are alright and the spamming of these grenades are the real problem?
Or like Mr Fizzer says; that we need to alter the numerical values of grenades in Dust514?
The Sinwarden
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hackerzilla
Defenders of the Helghast Dream
529
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Posted - 2013.11.25 15:27:00 -
[50] - Quote
Well since most people who run cores, also run scanners (they run in squads) they can lob a one hit kill 7 meter blast radius explosive around the corner to kill someone. If you get good at it, you can use that tactic reliably. Not sure if that is how it should be. Grenades seem kinda balanced to be honest, because if they were nerfed, the cores would be the only useful ones. But if they stay the same, we will continue to see more and more grenade spam. Maybe change their role? But that would kinda be nerfing them. I would say this is a tricky problem.
The best defense in not a good offense, it's a good defense.
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Reav Hannari
Red Rock Outriders
1931
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Posted - 2013.11.25 15:27:00 -
[51] - Quote
I really don't care what level the grenade is. If it lands next to me I'm dead. If it doesn't then I'm not. Personally, I still use standard grenades on all my fits and they do what is needed.
// Logistics / Scout / Dropship Pilot Trainee // https://twitter.com/reesnoturana
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CharCharOdell
1677
|
Posted - 2013.11.25 15:27:00 -
[52] - Quote
Monkey MAC wrote:*Looks at Mass Driver* I wonder . . . .
Don't you dare compare then mass driver to a core locus grenade. If they were similar, the boundless would OHK everything except a heavy.
The problem is that one guy with a k-2 and a core locus grenade is better at grenade spam than a grenade launcher.
The core locus grenade SHOULD be a OHK, but its throwing frequency needs to be reduced. Grenades should be limited to 1 throw every 2.5 seconds.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
345
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Posted - 2013.11.25 15:29:00 -
[53] - Quote
1st Lieutenant Tiberius wrote:So are we in consensus that the "Killing Power" of grenades, especially at prototype level, are alright and the spamming of these grenades are the real problem?
Or like Mr Fizzer says; that we need to alter the numerical values of grenades in Dust514?
Consensus it's a really strong word...particularly for this of forum.
I'm fine with grenades the way they are. That said, a viable option might be to treat them like equipment and hives can't resupply them but leave there carry amount, dmg, and splash the same.
IF there is a nerf to carry amount or actually stats then I want requisite drop in CPU / PG cost. |
Fizzer94
L.O.T.I.S. Public Disorder.
966
|
Posted - 2013.11.25 15:38:00 -
[54] - Quote
Jaysyn Larrisen wrote:1st Lieutenant Tiberius wrote:So are we in consensus that the "Killing Power" of grenades, especially at prototype level, are alright and the spamming of these grenades are the real problem?
Or like Mr Fizzer says; that we need to alter the numerical values of grenades in Dust514? Consensus it's a really strong word...particularly for this of forum. I'm fine with grenades the way they are. That said, a viable option might be to treat them like equipment and hives can't resupply them but leave there carry amount, dmg, and splash the same. IF there is a nerf to carry amount or actually stats then I want requisite drop in CPU / PG cost. Equipment is not a viable option Min and Gall logis could have 12 Core Locus Grenades. Amarr and Cal logis could have 9. The amount of grenades would be stupid. Explosions. Everywhere.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
BUFF PLASMA CANNON DIRECT DAMAGE
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Doc DDD
TeamPlayers Negative-Feedback
107
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Posted - 2013.11.25 15:51:00 -
[55] - Quote
I like the audible beep idea.. some people feel they are entitled to have nothing that can counter their playstyle
Ie. Armor tanked suits with damage mods standing on multiple repping repping nanohives qqing over grenades countering them.
Shield tanked suits qqing about scrambler charge shots one shotting thier shields as a counter.
Every suit needs its counter, if you don't want a scrambler one shotting you into oblivion then tank armor. But then watch out for those militia nades as they will wreck you. Instead of trying to break the game by qqing about your counter to try and nerf it into the ground try and focus on balance. Whats the point of having a suit with no counters unless you love chasing fotm ?
If I see a gal logi standing behind a corner on repping hives, or an ammar assault behind a corner charging his scrambler, and I am not dead then they deserve a core locus to the face. Now I do believe, in my opinion, that it is not very balanced if I can just drop nanohives behind a corner and toss 20 nades in thier direction. If nanohives give you grenades at all then it should be
Militia/Standard - 1 Advanced - 2 Proto - 3
Sure you can abuse this and carry 4 sets of gauged proto hives and spam nades anyway, counter him by rushing, sniping, grenading, forging, flanking, dropship, tank... etc
If you thing a guy on a roof dropping cores is harder to counter than a guy on a roof with an ishukone assualt forge gun then I hope we arent on the same team.
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1st Lieutenant Tiberius
0uter.Heaven Proficiency V.
569
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Posted - 2013.11.25 16:01:00 -
[56] - Quote
Doc DDD wrote:I like the audible beep idea.. some people feel they are entitled to have nothing that can counter their playstyle
Ie. Armor tanked suits with damage mods standing on multiple repping repping nanohives qqing over grenades countering them.
Shield tanked suits qqing about scrambler charge shots one shotting thier shields as a counter.
Every suit needs its counter, if you don't want a scrambler one shotting you into oblivion then tank armor. But then watch out for those militia nades as they will wreck you. Instead of trying to break the game by qqing about your counter to try and nerf it into the ground try and focus on balance. Whats the point of having a suit with no counters unless you love chasing fotm ?
If I see a gal logi standing behind a corner on repping hives, or an ammar assault behind a corner charging his scrambler, and I am not dead then they deserve a core locus to the face. Now I do believe, in my opinion, that it is not very balanced if I can just drop nanohives behind a corner and toss 20 nades in thier direction. If nanohives give you grenades at all then it should be
Militia/Standard - 1 Advanced - 2 Proto - 3
Sure you can abuse this and carry 4 sets of gauged proto hives and spam nades anyway, counter him by rushing, sniping, grenading, forging, flanking, dropship, tank... etc
If you thing a guy on a roof dropping cores is harder to counter than a guy on a roof with an ishukone assualt forge gun then I hope we arent on the same team.
I agree regarding the counters Doc, and as a result I'm not so much bothered by the power of these grenades but more on the fact that it is so easily spammable; I just cant help but hate a player who does nothing but throw Core Locus Grenades the whole game and believe me I've seen quite a few to justify a post.
I think we need better grenade indicators, I've been able to jump away from Nades but often times they are invisible; I would prefer an audible indicator for the lolz of dying to a metronome beat but regardless an indicator is necessary.
With an indicator I think I'm attentive enough to notice a grenade coming my way and move 7 meters away from it; in other words "countering a counter"
Another problem that needs to be addressed by CCP is damage decay; please please please make it so that damage is less at the edge of a blast radius than at its core (pun intended) I can understand that shrapnel yadda yadda yadda, this is not so much for the sake of realism but more so balance. If I manage to GTFO and I'm just under 7 meters away I should still receive damage, but no the full amount, enough to wound me requiring the nade thrower to pursue and finish me off; thus allowing for yet another potential counter.
The Sinwarden
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Doc DDD
TeamPlayers Negative-Feedback
107
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Posted - 2013.11.25 16:11:00 -
[57] - Quote
1st Lieutenant Tiberius wrote:Doc DDD wrote:I like the audible beep idea.. some people feel they are entitled to have nothing that can counter their playstyle
Ie. Armor tanked suits with damage mods standing on multiple repping repping nanohives qqing over grenades countering them.
Shield tanked suits qqing about scrambler charge shots one shotting thier shields as a counter.
Every suit needs its counter, if you don't want a scrambler one shotting you into oblivion then tank armor. But then watch out for those militia nades as they will wreck you. Instead of trying to break the game by qqing about your counter to try and nerf it into the ground try and focus on balance. Whats the point of having a suit with no counters unless you love chasing fotm ?
If I see a gal logi standing behind a corner on repping hives, or an ammar assault behind a corner charging his scrambler, and I am not dead then they deserve a core locus to the face. Now I do believe, in my opinion, that it is not very balanced if I can just drop nanohives behind a corner and toss 20 nades in thier direction. If nanohives give you grenades at all then it should be
Militia/Standard - 1 Advanced - 2 Proto - 3
Sure you can abuse this and carry 4 sets of gauged proto hives and spam nades anyway, counter him by rushing, sniping, grenading, forging, flanking, dropship, tank... etc
If you thing a guy on a roof dropping cores is harder to counter than a guy on a roof with an ishukone assualt forge gun then I hope we arent on the same team. I agree regarding the counters Doc, and as a result I'm not so much bothered by the power of these grenades but more on the fact that it is so easily spammable; I just cant help but hate a player who does nothing but throw Core Locus Grenades the whole game and believe me I've seen quite a few to justify a post. I think we need better grenade indicators, I've been able to jump away from Nades but often times they are invisible; I would prefer an audible indicator for the lolz of dying to a metronome beat but regardless an indicator is necessary. With an indicator I think I'm attentive enough to notice a grenade coming my way and move 7 meters away from it; in other words "countering a counter" Another problem that needs to be addressed by CCP is damage decay; please please please make it so that damage is less at the edge of a blast radius than at its core (pun intended) I can understand that shrapnel yadda yadda yadda, this is not so much for the sake of realism but more so balance. If I manage to GTFO and I'm just under 7 meters away I should still receive damage, but no the full amount, enough to wound me requiring the nade thrower to pursue and finish me off; thus allowing for yet another potential counter.
Yeah I support those ideas.
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TranquilBiscuit ofVaLoR
F.T.U.
686
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Posted - 2013.11.25 16:13:00 -
[58] - Quote
I never have a problem with them. mainly because I know what it looks like when someone is cooking one, and I know when to get the hell away.
Tell me, how exactly DOES a biscuit gain Valor?
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RAMB0
Condotta Rouvenor Gallente Federation
19
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Posted - 2013.11.25 16:50:00 -
[59] - Quote
Overpowered
More power than a grenade launcher? |
Mortedeamor
WASTELAND JUNK REMOVAL
850
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Posted - 2013.11.25 17:03:00 -
[60] - Quote
Ghost Kaisar wrote:Fizzer94 wrote:Rei Shepard wrote:1st Lieutenant Tiberius wrote:How do we, as a community, feel about them? They are... ...To easy to get SP wise ...OHK on any suit ...Not really hard to fit in any proto suit, regardless of what everyone is saying ...too easy to spam in a general direction ...combo's too easy with a proto hive for more spam in any given direction ...even too lethal at Militia level, capable of dealing 719 damage to my suit, also OHK most of my suit fits While everyone seem to agree on that guns shouldnt OHK people, or even kill them sub 1 second, it seems for most its just fine that grenades kill you in less then you can say "Dafuq"..... But then again, when you watch people on youtube, bitching about how people SPAM grandes to no end and *****, ***** and biiiitch about it, but every time they see someone they are already tossing a grenade first, then if the second grenade fails, default to their gungame.....then something is wrong... And to be on the subject of grenades, that they are "Grenades" and should OHK people, in most shooters you are wearing a flak jacket and can survive near blasts pretty OK, but now that we are in the future where we hold miniature black hole generators in the version of guns that need time to penetrate shields then armor.....but hey ...look this magical grenade kills you in one toss... Grenades need to be toned down for 6 months already, they should come in handy when tactics ask for it, not come in handy at every possible scenario.... THIS. Grenades should supplement your gunplay, not replace it. OHK grenades need to go. Core Locus should do 250 damage. Nope. Hear me out here. KEEP THE DAMAGE. They should kill things. They're grenades. It's what they do. REMOVE THE ABILITY TO COOK. REDUCE AMMO COUNT TO 2. NERF SPLASH DAMAGE Why? Now they are tactical. You use them to force targets to vacate an area. Grenade goes down, they now have to move or die. Works great if they have to move into your line of fire as well ammo to 2 yes ...nerf the 14 m splash yes remove cook no all nades should be cookable what they should do is extend the cook time requires atm its 4 sec...make it 6 or 8..and itll cut spamm in half..i also think they should scale that cook time so the lower end nades have longer cook times |
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