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Oxskull Duncarino
Shadow Company HQ
238
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Posted - 2013.11.21 02:39:00 -
[1] - Quote
Mobius Kaethis wrote:Adding assault bonuses that actually fit the role would certainly boost their usage over logis but I think the racial bonuses would have to be just right to make it happen. As such I would like to propose the following racial assault bonuses assuming the previously proposed 1%/level damage buff as part of the package:
Amarr - No change to the bonus. It works great as is.
Caldar - Option 1: +5% more optimal range per level (this would come out as being +2.5% at the high end of the optimal and +2.5% at the low end of the optimal giving it a broader kill zone per level).
Minmatar - +5% magazine capacity for projectile weapons per level (the side-arm bonus would be much neater in the hands of a scout) which would boost mag size for the flaylock, massdriver, SMG and the battle rifle
Gallente - +3% Rate of Fire on all blaster weapons per level. This would increase the ROF on a standard AR to 862.5 RPM at level 5 Gallente Assualt.
The Gallente bonus might seem over powered but I'm also proposing a change to the way barrel climb works on all projectile weapons with a (damage per round x .01)-¦ meaning that a duvolle would climb 21-¦ when firing the whole mag non-stop. This change should effect all weapons as it would add to fun/skill involved in shooting.
I will repost the suggested changes to barrel climb and assault suits separately since I think these ideas are worthy of the communities attention in treads devoted entirely to these topics. All good stuff. The idea of recoil/angle of climb per shot is something I'm surprised CCP haven't implemented yet, and is something I want to see sooner rather than later. |
Oxskull Duncarino
Shadow Company HQ
238
|
Posted - 2013.11.21 02:59:00 -
[2] - Quote
KalOfTheRathi wrote:Magpie Raven wrote:The other day my squad and I were -- edited -> QQ Kittening about getting hammered by Logi Suits -- -- snip some more anti-logi QQ -- I just think people need to think outside the box a little more The one that needs to think outside of the box is you, and your squad mates as well. The player decides how they want to play. They choose the suit, skill into the functions they want to perform, choose the weapons and play the game. Then QQ Kittens like you complain that others aren't thinking outside of the box because they are not in the box you want them restricted to. Play the game, experiment and try something different. But beware, we will be watching you. If you have too much fun or your fit is better than some other randomly chosen variety we will QQ on these forums to have your specific game play restricted or, better yet, eliminated with no SP refund. Quit with the QQ about others. Play your own game and as always, Welcome to DUST. What, someone giving constructive criticism in relation to the all important game balance and you mouth off! Get the feck out of here. These are the conversation s we need, not the usual qqing followed by what you're doing, counter qqing. Issues are there, and they need to be debated. Cop on and feck off if you've not constructive yourself. |
Oxskull Duncarino
Shadow Company HQ
241
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Posted - 2013.11.21 17:06:00 -
[3] - Quote
KalOfTheRathi wrote:Oxskull Duncarino wrote:What, someone giving constructive criticism in relation to the all important game balance and you mouth off! Get the feck out of here. These are the conversation s we need, not the usual qqing followed by what you're doing, counter qqing. Issues are there, and they need to be debated. Cop on and feck off if you've not constructive yourself. Constructive criticism? Hardly. The OP wants the class he doesn't run to be limited to less than they have now. So he suggested a list of weapons that will gank those he does not want to succeed, in good faith. Because he wants to succeed as an assault and by the gods if he gets to run an assault that can whip Logis neutered with puny weapons then those that want to assault will have to run the exact same suit he does. And they won't run Logis because they will be at a disadvantage. Logis are only for defense, don't ya know? Exactly how is that constructive? It is restrictive and for others, while hiding it behind the guise of adding junk weapons that come a Nerf Hammer already applied, no waiting required! Wow, the generosity just amazes me. Well, the brazen level of BS does actually. The rest is just Logi OP QQ with the polarity reversed. For my constructive criticism try this: Can it with trying to get others hammered down into the DUST. Learn how to play the game as it currently exists, QQ Kittens. Remember the advice from the CCP Mother Ship ... HTFU. As for you OxHead, what do you mean Kitten? Give me a little decoding from the planet you were born on. What do 'cop on' and 'feck off' mean really. I would guess that feck off means **** off, no rocket science there. But what do the cops do in your town that having one cop on might mean something ... at all? My translation is simple, replace Kitten with the worst insult possible, in your town. Welcome to DUST.
Brilliant. You, as always, are a mine of idiocy.
I'll start with your last paragraph. Here's an idea. You're online, so try a quick web search and you'll figure out fairly fast that I'm from Ireland from the few terms you had issues with understanding. All terms that people from all over the world I've met have had very little problem with understanding. Although, the concept that you might have to expand what little knowledge you have beyond that towering arrogance that you throw around these forums might be beyond you.
And, lol, how old are ya that you finished with that last sentence? Really, is that the best ya can do? I have to say I don't have much hope for ya.
Now I'm going to reiterate something here. In my view constructive criticism in a well mannered debate is ALWAYS healthy. There is an issue in alot of peoples minds that logi suits have design flaws, from slot layout to weapon choice. I don't agree with limiting the suits weapon of choice but I will happily listen to somebody else's view if it's well though out and argued.
You on the other hand are a paranoid fool who thinks that because of this, and other debates, that CCP will turn around and change the suit at a whim, without due consideration to the data that they themselves work off. You're just a delusional, self centred player snarling at shadows. Pop the tin foil hat off now and again and you'll find life alot different.
Right, off with ya, and do try to be a bit more creative next time if you're going to try to insult me. We have plenty of people on the forums here that could give you lessons in doing so. Some are even artists at it.
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Oxskull Duncarino
Shadow Company HQ
243
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Posted - 2013.11.22 11:59:00 -
[4] - Quote
Meeko Fent wrote:Mobius Kaethis wrote:Adding assault bonuses that actually fit the role would certainly boost their usage over logis but I think the racial bonuses would have to be just right to make it happen. As such I would like to propose the following racial assault bonuses assuming the previously proposed 1%/level damage buff as part of the package:
Amarr - No change to the bonus. It works great as is.
Caldar - Option 1: +5% more optimal range per level (this would come out as being +2.5% at the high end of the optimal and +2.5% at the low end of the optimal giving it a broader kill zone per level).
Minmatar - +5% magazine capacity for projectile weapons per level (the side-arm bonus would be much neater in the hands of a scout) which would boost mag size for the flaylock, massdriver, SMG and the battle rifle
Gallente - +3% Rate of Fire on all blaster weapons per level. This would increase the ROF on a standard AR to 862.5 RPM at level 5 Gallente Assualt.
The Gallente bonus might seem over powered but I'm also proposing a change to the way barrel climb works on all projectile weapons with a (damage per round x .01)-¦ meaning that a duvolle would climb 21-¦ when firing the whole mag non-stop. This change should effect all weapons as it would add to fun/skill involved in shooting.
I will repost the suggested changes to barrel climb and assault suits separately since I think these ideas are worthy of the communities attention in treads devoted entirely to these topics. Dat ROF bonus scares me. I like the ROF idea but the amount could be tweaked down a bit. If CCP implement recoil per shot then this ROF increase idea would be great. The Gallente are suppose to excel in CQB but recoil would prevent them from being effective outside that range.
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Oxskull Duncarino
Shadow Company HQ
244
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Posted - 2013.11.22 13:07:00 -
[5] - Quote
SteelheadPep wrote:The asssssault logistic caused the Cal logic suit to be nerfed. They wandered off to find the next FOTM leaving us support logis with a gimped suit. CCP is watching the assault logistic FOTM and will probably swing the hammer again. With people like you who relish the torment of others and to advance your own agenda shows the true nature of a merc.With that said I have to try and minimize this witch hunt so I can still be a support logi and help my sqaud /team; solution #235 logistic suits cannot fit damage mods but there should be a higher stacking penality and/ or increase in CPU/PG onthe use of damage mods. I am willing to make a sacrifice are you? I'd like to see suits limited to a single damage mod, as well as have their damage increase changed from what it is to 2%, 3&, and 5%. Aside from getting people to use more different modules, this would make it easier to balance suits and weapons since at most a player could only get a maximum of 5% increase in damage from a module. |
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