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Marston VC
SVER True Blood Public Disorder.
1245
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Posted - 2013.11.20 12:06:00 -
[1] - Quote
Do you guys think infantry will destroy the supply depots just to troll tank drivers in 1.7? Kind of like how they do that to us these days? I think it would be some sort of karma if we did.
Marston VC, STB director
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Kasote Denzara
A Vulture
842
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Posted - 2013.11.20 12:08:00 -
[2] - Quote
How... how did you know I was going to?
"I am a mercenary, I do as I need. I'll shed Amarrian blood for the freedom of my Minmitar allies but only for a price."
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Borne Velvalor
Endless Hatred
951
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Posted - 2013.11.20 12:12:00 -
[3] - Quote
Yes. At the beginning of every match, someone will pull out an Assault Forge Gun and blow them all up. Then the HAV pilots will complain that they can't get any ammo, and I'll be complaining that I can't get my AV.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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TranquilBiscuit ofVaLoR
F.T.U.
618
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Posted - 2013.11.20 12:14:00 -
[4] - Quote
don't forget about the blueberries who blow them up now, so pretty much we'll just have 2x less supply depots to restock at.
man, i am SO (not) looking forward to this!
*tries to flank a group of enemies. YOU HAVE BEEN SCANNED (pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Atiim
Living Like Larry Schwag
1174
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Posted - 2013.11.20 12:33:00 -
[5] - Quote
I destroy anything that the enemy has, both Supply Depots and Mobile CRUs.
I personally think that if a tank gets recalled, they should have the same amount of ammunition from the last time.
Otherwise we'd have tankers who recall their tanks, call it back in 15-20 seconds later, spam, rinse, and repeat.
Without this, the whole Supply Depot "mechanic" with HAVs is going to be nonexistent.
Check out my corp's new website here :D
-HAND
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Vyzion Eyri
The Southern Legion The Umbra Combine
2088
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Posted - 2013.11.20 12:36:00 -
[6] - Quote
Just need to buff supply depots to CRU hp and give it the ability to regenerate armour. I mean, if it can regenerate armour of vehicles why not itself?
If it's a pain to destroy and takes a tank too long, people should just leave them alone and play strategically around them.
"When nothing is going your way, go out of your way to do nothing."
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Atiim
Living Like Larry Schwag
1174
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Posted - 2013.11.20 12:38:00 -
[7] - Quote
Vyzion Eyri wrote:Just need to buff supply depots to CRU hp and give it the ability to regenerate armour. I mean, if it can regenerate armour of vehicles why not itself?
If it's a pain to destroy and takes a tank too long, people should just leave them alone and play strategically around them. "Strategically?"
You mean recall everytime they run out of ammo and simply call the tank back in 20 seconds later.
Check out my corp's new website here :D
-HAND
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Borne Velvalor
Endless Hatred
952
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Posted - 2013.11.20 12:39:00 -
[8] - Quote
Atiim wrote:Vyzion Eyri wrote:Just need to buff supply depots to CRU hp and give it the ability to regenerate armour. I mean, if it can regenerate armour of vehicles why not itself?
If it's a pain to destroy and takes a tank too long, people should just leave them alone and play strategically around them. "Strategically?" You mean recall everytime they run out of ammo and simply call the tank back in 20 seconds later.
How about have allied ground force actually capture the damn thing instead of blowing it away?
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Import Beercase
Beer For Evil Mercs
57
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Posted - 2013.11.20 12:39:00 -
[9] - Quote
How about if we could order an rdv to bring some new ones to the field?
"If at first you don't succeed, mccdiving is not for you."
Take me drunk, I'm home
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Paran Tadec
Imperfect Bastards
1665
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Posted - 2013.11.20 12:39:00 -
[10] - Quote
Its not like there is a supply depot in every redline where you are all hiding...
Bittervet Proficiency V
thanks logibro!
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Atiim
Living Like Larry Schwag
1175
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Posted - 2013.11.20 12:43:00 -
[11] - Quote
Borne Velvalor wrote:Atiim wrote:Vyzion Eyri wrote:Just need to buff supply depots to CRU hp and give it the ability to regenerate armour. I mean, if it can regenerate armour of vehicles why not itself?
If it's a pain to destroy and takes a tank too long, people should just leave them alone and play strategically around them. "Strategically?" You mean recall everytime they run out of ammo and simply call the tank back in 20 seconds later. How about have allied ground force actually capture the damn thing instead of blowing it away? EDIT: Also, recalls for health are a problem. However, if I see a HAV being recalled for ammo I'll swap to a Forge Gun and blow the RDV out of the sky. Infantry usually does capture the supply depot. The enemy team just destroys it.
Yeah lol okay and when the LOLTank Brigade gets FGs nerfed what are you gonna do?
What you said was highly irrelevant and didn't even partially contribute to solving the problem I stated.
Check out my corp's new website here :D
-HAND
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Borne Velvalor
Endless Hatred
952
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Posted - 2013.11.20 12:46:00 -
[12] - Quote
Atiim wrote:Borne Velvalor wrote:Atiim wrote:Vyzion Eyri wrote:Just need to buff supply depots to CRU hp and give it the ability to regenerate armour. I mean, if it can regenerate armour of vehicles why not itself?
If it's a pain to destroy and takes a tank too long, people should just leave them alone and play strategically around them. "Strategically?" You mean recall everytime they run out of ammo and simply call the tank back in 20 seconds later. How about having allied ground forces actually capture the damn thing instead of blowing it away? EDIT: Also, recalls for health are a problem. However, if I see a HAV being recalled for ammo I'll swap to a Forge Gun and blow the RDV out of the sky. Infantry usually does capture the supply depot. The enemy team just destroys it. Yeah lol okay and when the LOLTank Brigade gets FGs nerfed what are you gonna do? What you said was highly irrelevant and didn't even partially contribute to solving the problem I stated.
I am aware of the recall problem and have complained about it a ton. However, I believe health recalls currently are a much bigger issue than ammo recalls will ever be. Even if FGs get nerfed, redeploying still takes time and has some risks. Also, my comment was that players should be encouraged to capture the depots instead of destroy them. I'd even make them invulnerable if I could.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Marston VC
SVER True Blood Public Disorder.
1249
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Posted - 2013.11.20 17:04:00 -
[13] - Quote
I just realized this, but couldn't tankers just recall their vehicles to counter the cool down effects after using a module? So instead of waiting a minute, they can just recall a vehicle and have it on full reps again? Not sure if it would be efficient or not cuz I haven't looked at the new cool down timers yet, but the thought just occurred to me is all.
Marston VC, STB director
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DUST Fiend
OSG Planetary Operations Covert Intervention
7845
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Posted - 2013.11.20 17:05:00 -
[14] - Quote
I still think there should be a remote vehicle ammo rep that works just like armor and shield reps, but with ammo.
Lo
Gi
G
Read / Vid / Stream
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Monkey MAC
killer taxi company
1022
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Posted - 2013.11.20 17:09:00 -
[15] - Quote
Borne Velvalor wrote:Atiim wrote:Vyzion Eyri wrote:Just need to buff supply depots to CRU hp and give it the ability to regenerate armour. I mean, if it can regenerate armour of vehicles why not itself?
If it's a pain to destroy and takes a tank too long, people should just leave them alone and play strategically around them. "Strategically?" You mean recall everytime they run out of ammo and simply call the tank back in 20 seconds later. How about having allied ground forces actually capture the damn thing instead of blowing it away? EDIT: Also, recalls for health are a problem. However, if I see a HAV being recalled for ammo I'll swap to a Forge Gun and blow the RDV out of the sky.
I'm calling it now, in one month there will be a threadnought asking for a boost to RDV health!
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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The dark cloud
The Rainbow Effect
1884
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Posted - 2013.11.20 17:23:00 -
[16] - Quote
dont destroy them. Camp them with remote explosives and a AV weapon. Just wait till the guy runs out of ammo.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Shokhann Echo
Chatelain Rapid Response Gallente Federation
58
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Posted - 2013.11.20 17:24:00 -
[17] - Quote
you want us to not destroy the supply depos?
show us that we can trust you to actually defend the thing, otherwise as soon as it turns red we will fire on it to prevent the av threat from getting to us quicker.
Void Echo's Alt
Back-up Profile
Back on main 12-20-2013
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Flix Keptick
Red Star. EoN.
1297
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Posted - 2013.11.20 17:39:00 -
[18] - Quote
Atiim wrote:I destroy anything that the enemy has, both Supply Depots and Mobile CRUs.
I personally think that if a tank gets recalled, they should have the same amount of ammunition from the last time.
Otherwise we'd have tankers who recall their tanks, call it back in 15-20 seconds later, spam, rinse, and repeat.
Without this, the whole Supply Depot "mechanic" with HAVs is going to be nonexistent. Except I can get back to our redline's supply depot much faster than you can run (especially if I am flying in a dropship).
"Please don't"
GÿåForum warrior lvl.1Gÿå
I Support SP Rollover, MAKE IT HAPPEN CCP !!!
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2378
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Posted - 2013.11.20 17:42:00 -
[19] - Quote
Destroy supply depos. Wait for vehicle recall. Drop OB on bolas.
HellsGÇáorm, Director
Bringing the Wrath of God down on the Matari since YC114
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Zelorian Dexter snr
8thDivision
72
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Posted - 2013.11.20 17:42:00 -
[20] - Quote
Borne Velvalor wrote:Atiim wrote:Vyzion Eyri wrote:Just need to buff supply depots to CRU hp and give it the ability to regenerate armour. I mean, if it can regenerate armour of vehicles why not itself?
If it's a pain to destroy and takes a tank too long, people should just leave them alone and play strategically around them. "Strategically?" You mean recall everytime they run out of ammo and simply call the tank back in 20 seconds later. How about having allied ground forces actually capture the damn thing instead of blowing it away? EDIT: Also, recalls for health are a problem. However, if I see a HAV being recalled for ammo I'll swap to a Forge Gun and blow the RDV out of the sky.
But blowing **** up is so much fun |
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4641
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Posted - 2013.11.20 17:47:00 -
[21] - Quote
*Recalls tank*
*Calls in tank*
Where is your God now?
Never forget
Level 4 Forum Warrior
King of airborne swine.
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2378
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Posted - 2013.11.20 17:57:00 -
[22] - Quote
Bolas is the Achilles heel of all vehicles in 1.7.
I predict sniper tanks and orbitals denying vehicles to one side once the supply depots are inevitably exploded.
Inb4 buff RDVs
.... I wonder what this will do to dropship on RDV love
HellsGÇáorm, Director
Bringing the Wrath of God down on the Matari since YC114
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Saxbrin Shain
Ivory Vanguard
91
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Posted - 2013.11.20 18:26:00 -
[23] - Quote
That's what I had in mind. Tanks GÇö allied or not GÇö constantly **** me off by destroying Supply Depots. I can get by with my Nanohives, but sometimes I like to switch fits.
I don't care about switching fits any more. After 1.7 I'll blow up ever Supply Depot with extreme prejudice just to **** off Tanks. Karma. It's a *****. |
Borne Velvalor
Endless Hatred
954
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Posted - 2013.11.20 19:44:00 -
[24] - Quote
TheAmazing FlyingPig wrote:Where is your God now?
Who do you think is the RDV pilot?
That sounded good until I remembered that the RDV pilot is the guy that plays ping pong with my HAV instead of delivering it.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
198
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Posted - 2013.11.20 19:57:00 -
[25] - Quote
Marston VC wrote:Do you guys think infantry will destroy the supply depots just to troll tank drivers in 1.7? Kind of like how they do that to us these days? I think it would be some sort of karma if we did. Oh waitttttttt they can just recall the vehicle anyway......
even worse for us pilots...............................
Veteran Pilot
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart."
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Skihids
Bullet Cluster Legacy Rising
2437
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Posted - 2013.11.20 20:03:00 -
[26] - Quote
So maybe we Logis can get points for repairing supply depots? |
Mortedeamor
WASTELAND JUNK REMOVAL
779
|
Posted - 2013.11.20 20:13:00 -
[27] - Quote
DUST Fiend wrote:I still think there should be a remote vehicle ammo rep that works just like armor and shield reps, but with ammo.
Lo
Gi
G
think they should rework the logi lavs to shuttle ammo and also make that repper something that has to be restocked at the supply depot as well and jack it up and make it vehicles based so logi lavs would have in effect a vehicle repper tool..but with limited use and restocking again requiring supply depot |
Skihids
Bullet Cluster Legacy Rising
2437
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Posted - 2013.11.20 20:24:00 -
[28] - Quote
Today's armies have support vehicles that resupply tanks. Adding that to the game would increase strategic play and make HAVs less a solo act. |
The legend345
Imperfects Negative-Feedback
4240
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Posted - 2013.11.20 20:27:00 -
[29] - Quote
Marston VC wrote:Do you guys think infantry will destroy the supply depots just to troll tank drivers in 1.7? Kind of like how they do that to us these days? I think it would be some sort of karma if we did. Oh waitttttttt they can just recall the vehicle anyway...... Cant troll me while i aint playing BANG
Tanker
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Rusty Shallows
519
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Posted - 2013.11.21 03:19:00 -
[30] - Quote
To destroy or not destroy is the final action, not the question. The question placed on every Supply Depot is will it be more useful to our side or the enemy? I don't go blindly try to destroy every red SD since doing so can draw sniper fire. Yet if my side has no interest in securing them then they have got to go. Being able to change fits is too dangerous.
"She may not be Miss Right but she'll do right now." SR-71
310k + SP for +0.05 m/s on a Heavy. Totally worth it.
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Nguruthos IX
PEN 15 CLUB
2280
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Posted - 2013.11.21 03:32:00 -
[31] - Quote
Why destory it?
Just camp from beyond render distance with a forge gun and 2 shot every stationary dropship that is forced back to the same 5 cubed feet area |
Xocoyol Zaraoul
Superior Genetics
1496
|
Posted - 2013.11.21 03:33:00 -
[32] - Quote
If an enemy supply depot is in a critical position where an AV squad can utilize it and cover a large/important swath of area, I'll destroy it without hesitation if my friendly infantry can't capture it, even if people start giving me arbitrary ammo restrictions.
This stands even if "calling/recalling" does not work for restocking ammo.
If it needs to be removed on the battlefield, I'll remove it. If people are not going to adapt for my play style, I refuse to adapt to theirs. Fair is fair.
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
149
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Posted - 2013.11.21 03:35:00 -
[33] - Quote
Marston VC wrote:Do you guys think infantry will destroy the supply depots just to troll tank drivers in 1.7? Kind of like how they do that to us these days? I think it would be some sort of karma if we did. Oh waitttttttt they can just recall the vehicle anyway......
YUP.
RECALL VEHICLE NEEDS TO GO. |
castba
Penguin's March
216
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Posted - 2013.11.21 03:35:00 -
[34] - Quote
Marston VC wrote:I just realized this, but couldn't tankers just recall their vehicles to counter the cool down effects after using a module? So instead of waiting a minute, they can just recall a vehicle and have it on full reps again? Not sure if it would be efficient or not cuz I haven't looked at the new cool down timers yet, but the thought just occurred to me is all. Perhaps if HAVs and LAVs needed to be at or near a supply depot to recall like infantry need to?
OR, preferably, recalled vehicles have to wait for an RDV to come in, pick the vehicle up and carry it out (none of this magical evaporation we currently have)?
Increasing the risk and strategic element of recalling a vehicle would minimise these concerns, no?
I Support SP Rollover
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Xocoyol Zaraoul
Superior Genetics
1496
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Posted - 2013.11.21 03:37:00 -
[35] - Quote
ACE OF JOKERS wrote:Marston VC wrote:Do you guys think infantry will destroy the supply depots just to troll tank drivers in 1.7? Kind of like how they do that to us these days? I think it would be some sort of karma if we did. Oh waitttttttt they can just recall the vehicle anyway...... YUP.
RECALL VEHICLE NEEDS TO GO.
Then you need to implement another mechanic to get rid of unwanted/damaged vehicles, as infantry already possess this ability with supply depots.
I'm a firm defender of being able to recall vehicles, though I'd love to have it where RDVs pick them up and fly off with them instead of the magic deconstruction.
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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Eurydice Itzhak
Militaires Sans Jeux
242
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Posted - 2013.11.21 03:54:00 -
[36] - Quote
Atiim wrote:I destroy anything that the enemy has, both Supply Depots and Mobile CRUs.
I personally think that if a tank gets recalled, they should have the same amount of ammunition from the last time.
Otherwise we'd have tankers who recall their tanks, call it back in 15-20 seconds later, spam, rinse, and repeat.
Without this, the whole Supply Depot "mechanic" with HAVs is going to be nonexistent.
Is there really any difference waiting 30 seconds for a new tank and driving 15 seconds back to a supply depot?
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
11
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Posted - 2013.11.21 03:56:00 -
[37] - Quote
Marston VC wrote:Do you guys think infantry will destroy the supply depots just to troll tank drivers in 1.7? Kind of like how they do that to us these days? I think it would be some sort of karma if we did. Oh waitttttttt they can just recall the vehicle anyway......
There's always one in the base, and most of the time (especially in 1.7), they'll run out of ammo before that happens. |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
149
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Posted - 2013.11.21 04:06:00 -
[38] - Quote
Xocoyol Zaraoul wrote:ACE OF JOKERS wrote:Marston VC wrote:Do you guys think infantry will destroy the supply depots just to troll tank drivers in 1.7? Kind of like how they do that to us these days? I think it would be some sort of karma if we did. Oh waitttttttt they can just recall the vehicle anyway...... YUP.
RECALL VEHICLE NEEDS TO GO. Then you need to implement another mechanic to get rid of unwanted/damaged vehicles, as infantry already possess this ability with supply depots. I'm a firm defender of being able to recall vehicles, though I'd love to have it where RDVs pick them up and fly off with them instead of the magic deconstruction.
No. If i change my Amarr suit to another amar of the same type its still going to be damaged. I can change to ANOTHER SUIT,but not the same one.
The Vehicle recall lets you send a maddy back and get a new one while NOT loosing the previous one. Damaged vehicles? Get a repair tool then or you know, play as a team with people with reppers? (I know tankers want to do everything themselves but...) Or make it the same as with dropsutis. You must request a DIFFERENT vehicle because if you call the same type it will come back in the same stage you recalled it...you see? same as dropsuits...
IMO if vehicle recall stays the tank or vehicle must be at least at 75 % HP and they need to wait a SERIOUS cooldown to call in anotehr vehicle, say 3 minutes....
Im tired of that: ''ooh i got hit twice by a Breach forge gunner while staying still like a dumbs**it, LOL no problem, pump that afterburner ,recall my tank and have a new one in 30 secs, YOLO..''
Who needs that noise... |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
108
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Posted - 2013.11.21 04:09:00 -
[39] - Quote
I'm going to destroy EVERY STORAGE DEPOT , friend and foe . Gatsun's to the head when I see some one calling a tank , I will wittle down the enemy's tank down and then let them destroy the tank that I stole only to hop out with my Gatsun and blast that tank to dust and clean up the mess with my Boundless SMG .
I'm going to make all vehicle drivers lives a living hell !!!!
I will go down as the most wanted man in the Dust 514 ( New Eden ) universe for A.V.ing and killing vehicles .
Trust me ... protect your storage depots and steering columns . All prototype Forge Gun's , A.V. grenades , Swarm Launchers and Plasma Cannons .
I'm using my SP's from my vehicles like a tax return .
Watch your backs in FW teammates . My standing will be so high I will be able to kill my own team's vehicle drivers and steal their vehicle's and still play the next match only to do the same thing all over again . I'm going to wreak your vehicle's like GTA the Dust 514 way !!!!!!!
Making vehicles turn into Dust and Burn !!!!!!!!
If I can't enjoy myself NO ONE WILL !!!!!!
THIS WILL BE MY ENJOYMENT .... Shinobi Mumyo Sakanagare ZaShigurui : A.K.A " BANE " .
DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE ALREADY !!!!!!!
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1207
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Posted - 2013.11.21 04:19:00 -
[40] - Quote
Zelorian Dexter snr wrote:Borne Velvalor wrote:Atiim wrote:Vyzion Eyri wrote:Just need to buff supply depots to CRU hp and give it the ability to regenerate armour. I mean, if it can regenerate armour of vehicles why not itself?
If it's a pain to destroy and takes a tank too long, people should just leave them alone and play strategically around them. "Strategically?" You mean recall everytime they run out of ammo and simply call the tank back in 20 seconds later. How about having allied ground forces actually capture the damn thing instead of blowing it away? EDIT: Also, recalls for health are a problem. However, if I see a HAV being recalled for ammo I'll swap to a Forge Gun and blow the RDV out of the sky. But blowing **** up is so much fun
...
(solid minute of railgun firing)
We're out of ammo, is the SD dead yet? Half health. ...goddammit. Having fun yet? :3
Shields as Weapons
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
154
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Posted - 2013.11.21 04:22:00 -
[41] - Quote
PLUS YOU PEOPLE MUST ADMIT,it will be fun playing with supply depos for once. Im tired of Tanks always destroying them to deny enemy players to take out their AV stuff and fight on an equal ground...muehehehe... |
CharCharOdell
1611
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Posted - 2013.11.21 04:56:00 -
[42] - Quote
Atiim wrote:Borne Velvalor wrote:Atiim wrote:Vyzion Eyri wrote:Just need to buff supply depots to CRU hp and give it the ability to regenerate armour. I mean, if it can regenerate armour of vehicles why not itself?
If it's a pain to destroy and takes a tank too long, people should just leave them alone and play strategically around them. "Strategically?" You mean recall everytime they run out of ammo and simply call the tank back in 20 seconds later. How about have allied ground force actually capture the damn thing instead of blowing it away? EDIT: Also, recalls for health are a problem. However, if I see a HAV being recalled for ammo I'll swap to a Forge Gun and blow the RDV out of the sky. Infantry usually does capture the supply depot. The enemy team just destroys it. Yeah lol okay and when the LOLTank Brigade gets FGs nerfed what are you gonna do? What you said was highly irrelevant and didn't even partially contribute to solving the problem I stated.
tankers dont want forge guns nerfed because we respect them as marksman...you know, because they have to work for their kills unlike lolswarms and yolonade lovers.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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CharCharOdell
1611
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Posted - 2013.11.21 04:57:00 -
[43] - Quote
ACE OF JOKERS wrote:PLUS YOU PEOPLE MUST ADMIT,it will be fun playing with supply depos for once. Im tired of Tanks always destroying them to deny enemy players to take out their AV stuff and fight on an equal ground...muehehehe...
ill still blow them up anyway bc trails and missiles have more ammo than ill use in a game, anyway.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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Tesfa Alem
Death by Disassociation Zero-Day
19
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Posted - 2013.11.21 06:58:00 -
[44] - Quote
Marston VC wrote:Do you guys think infantry will destroy the supply depots just to troll tank drivers in 1.7? Kind of like how they do that to us these days? I think it would be some sort of karma if we did. Oh waitttttttt they can just recall the vehicle anyway......
Infantry manning rail turrets - oops i meanTanks - blowing up red installations? Perish the thought!
*I fly I shoot I rep I tank/
Heavy, Scout, Assault and Logi at range/
I'm the Jack of all trades/
Master of Some
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Atiim
Living Like Larry Schwag
1233
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Posted - 2013.11.21 13:53:00 -
[45] - Quote
Skihids wrote: Today's armies have support vehicles that resupply tanks. Adding that to the game would increase strategic play and make HAVs less a solo act.
Make a module for Logistics LAVs
Check out my corp's new website here :D
-HAND
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
117
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Posted - 2013.11.21 14:08:00 -
[46] - Quote
ACE OF JOKERS wrote:PLUS YOU PEOPLE MUST ADMIT,it will be fun playing with supply depos for once. Im tired of Tanks always destroying them to deny enemy players to take out their AV stuff and fight on an equal ground...muehehehe... how is abusing proto av being on equal ground?
recuruit link
5 to 11 mil isk per 100k recuruit
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knight of 6
SVER True Blood Public Disorder.
670
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Posted - 2013.11.21 14:10:00 -
[47] - Quote
Recall and drop a new one.
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout, tanker.
CLOSED BETA VET
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
117
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Posted - 2013.11.21 14:13:00 -
[48] - Quote
"tankers dont want forge guns nerfed because we respect them as marksman...you know, because they have to work for their kills" am i on crack? i think im stoned off my ass. hitting a BIG target with a forge is sooo easy, because it's big, forge gun shells travel too fast, and the dmg, is just,....very high, especially from accross the map, or on a tower denying the whole map from vehicles. i have ZERO respect for forge gunners, especially when i use a dropship
recuruit link
5 to 11 mil isk per 100k recuruit
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CharCharOdell
1616
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Posted - 2013.11.21 19:53:00 -
[49] - Quote
jerrmy12 kahoalii wrote:"tankers dont want forge guns nerfed because we respect them as marksman...you know, because they have to work for their kills" am i on crack? i think im stoned off my ass. hitting a BIG target with a forge is sooo easy, because it's big, forge gun shells travel too fast, and the dmg, is just,....very high, especially from accross the map, or on a tower denying the whole map from vehicles. i have ZERO respect for forge gunners, especially when i use a dropship
Your fault for thinking drop ships are a good idea.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
109
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Posted - 2013.11.21 20:21:00 -
[50] - Quote
jerrmy12 kahoalii wrote:"tankers dont want forge guns nerfed because we respect them as marksman...you know, because they have to work for their kills" am i on crack? i think im stoned off my ass. hitting a BIG target with a forge is sooo easy, because it's big, forge gun shells travel too fast, and the dmg, is just,....very high, especially from accross the map, or on a tower denying the whole map from vehicles. i have ZERO respect for forge gunners, especially when i use a dropship
I know that you respect Forge Gunners but they can cause you trouble . I know you meant it differently .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Nova Knife
Seituoda Taskforce Command Caldari State
2136
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Posted - 2013.11.21 20:44:00 -
[51] - Quote
When CCP first told us about ammo... This was a huge red flag we raised. We strongly cautioned them not to implement ammo without the proper support: meaning pkayers should have some way to get more supply depots at a cost, and recalling and redpolying should not be possible to get more ammo for free.
vOv
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Marston VC
SVER True Blood Public Disorder.
1270
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Posted - 2013.11.21 23:13:00 -
[52] - Quote
Nova Knife wrote:When CCP first told us about ammo... This was a huge red flag we raised. We strongly cautioned them not to implement ammo without the proper support: meaning pkayers should have some way to get more supply depots at a cost, and recalling and redpolying should not be possible to get more ammo for free.
vOv
Yeah, I do wish CCP could have waited on this a bit. Being able to call in installations for a price would have been amazing, and Im not sure if I understand why they couldn't have done it. I mean...... it would be fairly similar to calling in a vehicle. 1.) right directional button, 2.) select installations, 3.) select specific installation, 4.) a "ghost" copy of that installation appears on screen and you select where you want it to land via beacon. Step 5.) Profit........
Starting off with supply depots would have been a good way to get into this stuff and im honestly shocked this feature hasn't been added into the game yet considering how long the "installation" option has been in the game. And naturally theres a ton of ways CCP could spin off it this too! They could have standard SD's like what we have in game, and they could also have more expensive, personalized SD's that you can recall if you choose to. Obviously there would be limits in place to prevent people from abusing it, but having a feature like this would help make the game much more deep and immersive IMO. But hey! Why use common sense right?
Marston VC, STB director
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Atiim
Living Like Larry Schwag
1243
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Posted - 2013.11.22 00:41:00 -
[53] - Quote
ACE OF JOKERS wrote:Marston VC wrote:Do you guys think infantry will destroy the supply depots just to troll tank drivers in 1.7? Kind of like how they do that to us these days? I think it would be some sort of karma if we did. Oh waitttttttt they can just recall the vehicle anyway...... YUP.
RECALL VEHICLE NEEDS TO GO. That's insane. I hope you were being sarcastic.
Check out my corp's new website here :D
-HAND
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4212
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Posted - 2013.11.22 00:44:00 -
[54] - Quote
Atiim wrote:Vyzion Eyri wrote:Just need to buff supply depots to CRU hp and give it the ability to regenerate armour. I mean, if it can regenerate armour of vehicles why not itself?
If it's a pain to destroy and takes a tank too long, people should just leave them alone and play strategically around them. "Strategically?" You mean recall everytime they run out of ammo and simply call the tank back in 20 seconds later.
Puts down Nano Hive
"Hur hur hur"
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4212
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Posted - 2013.11.22 00:45:00 -
[55] - Quote
CharCharOdell wrote:Atiim wrote:Borne Velvalor wrote:Atiim wrote:Vyzion Eyri wrote:Just need to buff supply depots to CRU hp and give it the ability to regenerate armour. I mean, if it can regenerate armour of vehicles why not itself?
If it's a pain to destroy and takes a tank too long, people should just leave them alone and play strategically around them. "Strategically?" You mean recall everytime they run out of ammo and simply call the tank back in 20 seconds later. How about have allied ground force actually capture the damn thing instead of blowing it away? EDIT: Also, recalls for health are a problem. However, if I see a HAV being recalled for ammo I'll swap to a Forge Gun and blow the RDV out of the sky. Infantry usually does capture the supply depot. The enemy team just destroys it. Yeah lol okay and when the LOLTank Brigade gets FGs nerfed what are you gonna do? What you said was highly irrelevant and didn't even partially contribute to solving the problem I stated. tankers dont want forge guns nerfed because we respect them as marksman...you know, because they have to work for their kills unlike lolswarms and yolonade lovers.
I always cherish the comments you make O'Dell....always gives me a laugh.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Nguruthos IX
PEN 15 CLUB
2313
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Posted - 2013.11.22 00:46:00 -
[56] - Quote
CharCharOdell wrote:jerrmy12 kahoalii wrote:"tankers dont want forge guns nerfed because we respect them as marksman...you know, because they have to work for their kills" am i on crack? i think im stoned off my ass. hitting a BIG target with a forge is sooo easy, because it's big, forge gun shells travel too fast, and the dmg, is just,....very high, especially from accross the map, or on a tower denying the whole map from vehicles. i have ZERO respect for forge gunners, especially when i use a dropship Your fault for thinking drop ships are a good idea.
far be it from CCP to balance their game |
Nguruthos IX
PEN 15 CLUB
2313
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Posted - 2013.11.22 00:47:00 -
[57] - Quote
Nova Knife wrote:When CCP first told us about ammo... This was a huge red flag we raised. We strongly cautioned them not to implement ammo without the proper support: meaning pkayers should have some way to get more supply depots at a cost, and recalling and redpolying should not be possible to get more ammo for free.
vOv
And CCP went right on ahead anyways.
I marvel at their thickness sometimes. In the most negative way possible. Like, holy **** how? |
Nguruthos IX
PEN 15 CLUB
2316
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Posted - 2013.11.22 00:50:00 -
[58] - Quote
Why the hell didn't they just make it so the logi variants of LAVs and DS have a passive Ammo restore Aura around them. For which they get points like a nanohive
Playing resupply DS/LAV could be fun,
driving or flying to tanks, mid air rondevu restocking before going back into combat. Protecting the logi LAV/ship from other AV and vehicles.
Nah, lets all swarm cluster f*** around the tiny supply depot, crash into each other, get camped by forges and rails and quit Dust because their design team is astonishingly ill equip to be handling design |
Atiim
Living Like Larry Schwag
1244
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Posted - 2013.11.22 00:55:00 -
[59] - Quote
CharCharOdell wrote: tankers dont want forge guns nerfed because we respect them as marksman...you know, because they have to work for their kills unlike lolswarms and yolonade lovers.
Please for the love of god tell me how a FG requires sooo much skill in comparison to a SL?
- Super fast travel time.
- The IAFG has a faster charge time than the Wyrikomi and IA Swarm Launcher. And with fast travel time, it has a higher DPS.
- Dumbfire
- The ability to charge while in cover and hop out for half a second to fire. (Unless using the Breach variant)
- Ability to kill infantry
- Did I forget to mention that they both do the same base damage?
- They can fit through small spaces, meaning they don't have to worry about their shots crashing into a wall.
- Aiming is super easy, heck it's even easier than locking with a Swarm Launcher
- Do heavies have a grenade slot? Yep they can use Lai Dais too. And maybe pilots should just stop driving into crowds of infantry?
- Swarms are horribly ineffective against a good dropship pilot. FGs shred those things to bits.
- They require a heavy suit. Meaning if infantry starts firing at me I can survive to cover. Heck, I can even shoot them with the FG.
- Again, you say this as if aiming a Large Turret is difficult and/or requires skill.
Check out my corp's new website here :D
-HAND
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Foxbat 071
The Unholy Legion Of DarkStar DARKSTAR ARMY
36
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Posted - 2013.11.22 00:57:00 -
[60] - Quote
It will be funny when tanks aren't able to reload on maps where supply depots are not accessible to them. Hopefully CCP thought that through.
BLAP
( X ) Call For Help
( O ) Respawn
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4212
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Posted - 2013.11.22 00:58:00 -
[61] - Quote
Atiim wrote:CharCharOdell wrote: tankers dont want forge guns nerfed because we respect them as marksman...you know, because they have to work for their kills unlike lolswarms and yolonade lovers.
Please for the love of god tell me how a FG requires sooo much skill in comparison to a SL?
- Super fast travel time.
- The IAFG has a faster charge time than the Wyrikomi and IA Swarm Launcher. And with fast travel time, it has a higher DPS.
- Dumbfire
- The ability to charge while in cover and hop out for half a second to fire. (Unless using the Breach variant)
- Ability to kill infantry
- Did I forget to mention that they both do the same base damage?
- They can fit through small spaces, meaning they don't have to worry about their shots crashing into a wall.
- Aiming is super easy, heck it's even easier than locking with a Swarm Launcher
- Do heavies have a grenade slot? Yep they can use Lai Dais too. And maybe pilots should just stop driving into crowds of infantry?
- Swarms are horribly ineffective against a good dropship pilot. FGs shred those things to bits.
- They require a heavy suit. Meaning if infantry starts firing at me I can survive to cover. Heck, I can even shoot them with the FG.
- Again, you say this as if aiming a Large Turret is difficult and/or requires skill.
Dude by your logic no weapon in any FPS takes skill.
Aim, click.... done... no skill whatsoever.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Nguruthos IX
PEN 15 CLUB
2316
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Posted - 2013.11.22 00:59:00 -
[62] - Quote
Foxbat 071 wrote:It will be funny when tanks aren't able to reload on maps where supply depots are not accessible to them. Hopefully CCP thought that through.
I did, over here! https://forums.dust514.com/default.aspx?g=posts&m=1519999#post1519999 |
Nguruthos IX
PEN 15 CLUB
2316
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Posted - 2013.11.22 01:00:00 -
[63] - Quote
True Adamance wrote:Atiim wrote:CharCharOdell wrote: tankers dont want forge guns nerfed because we respect them as marksman...you know, because they have to work for their kills unlike lolswarms and yolonade lovers.
Please for the love of god tell me how a FG requires sooo much skill in comparison to a SL?
- Super fast travel time.
- The IAFG has a faster charge time than the Wyrikomi and IA Swarm Launcher. And with fast travel time, it has a higher DPS.
- Dumbfire
- The ability to charge while in cover and hop out for half a second to fire. (Unless using the Breach variant)
- Ability to kill infantry
- Did I forget to mention that they both do the same base damage?
- They can fit through small spaces, meaning they don't have to worry about their shots crashing into a wall.
- Aiming is super easy, heck it's even easier than locking with a Swarm Launcher
- Do heavies have a grenade slot? Yep they can use Lai Dais too. And maybe pilots should just stop driving into crowds of infantry?
- Swarms are horribly ineffective against a good dropship pilot. FGs shred those things to bits.
- They require a heavy suit. Meaning if infantry starts firing at me I can survive to cover. Heck, I can even shoot them with the FG.
- Again, you say this as if aiming a Large Turret is difficult and/or requires skill.
Dude by your logic no weapon in any FPS takes skill. Aim, click.... done... no skill whatsoever.
Not so.
forges are easy. militia forges blap infantry and tanks sufficiently enough that this game wouldn't even need proto forge. And yet they exist. My trusty militia has never failed to kill a tank it aimed at and that's with no SP into the gun as well.
dmg mods, skills, and proto forge are a crutch only the most terrible players
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DUST Fiend
OSG Planetary Operations Covert Intervention
7870
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Posted - 2013.11.22 01:03:00 -
[64] - Quote
On the topic of forge guns, as a forge gunner, forge guns OPEZmode
My controller is broken and makes aiming a nightmare and I still do more than fine in most games. They fire too fast, they do too much damage, they have too much range, too much accuracy, and are too good vs infantry thanks to those points.
Read / Vid / Stream
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Atiim
Living Like Larry Schwag
1245
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Posted - 2013.11.22 01:06:00 -
[65] - Quote
True Adamance wrote: Dude by your logic no weapon in any FPS takes skill.
Aim, click.... done... no skill whatsoever.
Nothing in this entire game requires any skill outside of pointing and clicking. The effectiveness of weapons, equipment, and/or vehicles is simply increased through the use of tactics.
The only exceptions to this are the Plasma Cannon and Dropship.
Check out my corp's new website here :D
-HAND
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
168
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Posted - 2013.11.22 01:06:00 -
[66] - Quote
CharCharOdell wrote:ACE OF JOKERS wrote:PLUS YOU PEOPLE MUST ADMIT,it will be fun playing with supply depos for once. Im tired of Tanks always destroying them to deny enemy players to take out their AV stuff and fight on an equal ground...muehehehe... ill still blow them up anyway bc trails and missiles have more ammo than ill use in a game, anyway.
Then they need a nerf :3 |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4212
|
Posted - 2013.11.22 01:06:00 -
[67] - Quote
Nguruthos IX wrote:True Adamance wrote:Atiim wrote:CharCharOdell wrote: tankers dont want forge guns nerfed because we respect them as marksman...you know, because they have to work for their kills unlike lolswarms and yolonade lovers.
Please for the love of god tell me how a FG requires sooo much skill in comparison to a SL?
- Super fast travel time.
- The IAFG has a faster charge time than the Wyrikomi and IA Swarm Launcher. And with fast travel time, it has a higher DPS.
- Dumbfire
- The ability to charge while in cover and hop out for half a second to fire. (Unless using the Breach variant)
- Ability to kill infantry
- Did I forget to mention that they both do the same base damage?
- They can fit through small spaces, meaning they don't have to worry about their shots crashing into a wall.
- Aiming is super easy, heck it's even easier than locking with a Swarm Launcher
- Do heavies have a grenade slot? Yep they can use Lai Dais too. And maybe pilots should just stop driving into crowds of infantry?
- Swarms are horribly ineffective against a good dropship pilot. FGs shred those things to bits.
- They require a heavy suit. Meaning if infantry starts firing at me I can survive to cover. Heck, I can even shoot them with the FG.
- Again, you say this as if aiming a Large Turret is difficult and/or requires skill.
Dude by your logic no weapon in any FPS takes skill. Aim, click.... done... no skill whatsoever. Not so. forges are easy. militia forges blap infantry and tanks sufficiently enough that this game wouldn't even need proto forge. And yet they exist. My trusty militia has never failed to kill a tank it aimed at and that's with no SP into the gun as well. dmg mods, skills, and proto forge are a crutch only the most terrible players
Shall we just agree to remove damage mods and make my tank faster, and your **** more splodey.... or something.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4212
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Posted - 2013.11.22 01:07:00 -
[68] - Quote
ACE OF JOKERS wrote:CharCharOdell wrote:ACE OF JOKERS wrote:PLUS YOU PEOPLE MUST ADMIT,it will be fun playing with supply depos for once. Im tired of Tanks always destroying them to deny enemy players to take out their AV stuff and fight on an equal ground...muehehehe... ill still blow them up anyway bc trails and missiles have more ammo than ill use in a game, anyway. Then they need a nerf :3
BULL **** not once did you complain when I went Siege Mode on a CRU or Supply Depot, not once.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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