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Atiim
Living Like Larry Schwag
1174
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Posted - 2013.11.20 12:33:00 -
[1] - Quote
I destroy anything that the enemy has, both Supply Depots and Mobile CRUs.
I personally think that if a tank gets recalled, they should have the same amount of ammunition from the last time.
Otherwise we'd have tankers who recall their tanks, call it back in 15-20 seconds later, spam, rinse, and repeat.
Without this, the whole Supply Depot "mechanic" with HAVs is going to be nonexistent.
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1174
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Posted - 2013.11.20 12:38:00 -
[2] - Quote
Vyzion Eyri wrote:Just need to buff supply depots to CRU hp and give it the ability to regenerate armour. I mean, if it can regenerate armour of vehicles why not itself?
If it's a pain to destroy and takes a tank too long, people should just leave them alone and play strategically around them. "Strategically?"
You mean recall everytime they run out of ammo and simply call the tank back in 20 seconds later.
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-HAND
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Atiim
Living Like Larry Schwag
1175
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Posted - 2013.11.20 12:43:00 -
[3] - Quote
Borne Velvalor wrote:Atiim wrote:Vyzion Eyri wrote:Just need to buff supply depots to CRU hp and give it the ability to regenerate armour. I mean, if it can regenerate armour of vehicles why not itself?
If it's a pain to destroy and takes a tank too long, people should just leave them alone and play strategically around them. "Strategically?" You mean recall everytime they run out of ammo and simply call the tank back in 20 seconds later. How about have allied ground force actually capture the damn thing instead of blowing it away? EDIT: Also, recalls for health are a problem. However, if I see a HAV being recalled for ammo I'll swap to a Forge Gun and blow the RDV out of the sky. Infantry usually does capture the supply depot. The enemy team just destroys it.
Yeah lol okay and when the LOLTank Brigade gets FGs nerfed what are you gonna do?
What you said was highly irrelevant and didn't even partially contribute to solving the problem I stated.
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-HAND
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Atiim
Living Like Larry Schwag
1233
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Posted - 2013.11.21 13:53:00 -
[4] - Quote
Skihids wrote: Today's armies have support vehicles that resupply tanks. Adding that to the game would increase strategic play and make HAVs less a solo act.
Make a module for Logistics LAVs
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-HAND
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Atiim
Living Like Larry Schwag
1243
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Posted - 2013.11.22 00:41:00 -
[5] - Quote
ACE OF JOKERS wrote:Marston VC wrote:Do you guys think infantry will destroy the supply depots just to troll tank drivers in 1.7? Kind of like how they do that to us these days? I think it would be some sort of karma if we did. Oh waitttttttt they can just recall the vehicle anyway...... YUP.
RECALL VEHICLE NEEDS TO GO. That's insane. I hope you were being sarcastic.
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1244
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Posted - 2013.11.22 00:55:00 -
[6] - Quote
CharCharOdell wrote: tankers dont want forge guns nerfed because we respect them as marksman...you know, because they have to work for their kills unlike lolswarms and yolonade lovers.
Please for the love of god tell me how a FG requires sooo much skill in comparison to a SL?
- Super fast travel time.
- The IAFG has a faster charge time than the Wyrikomi and IA Swarm Launcher. And with fast travel time, it has a higher DPS.
- Dumbfire
- The ability to charge while in cover and hop out for half a second to fire. (Unless using the Breach variant)
- Ability to kill infantry
- Did I forget to mention that they both do the same base damage?
- They can fit through small spaces, meaning they don't have to worry about their shots crashing into a wall.
- Aiming is super easy, heck it's even easier than locking with a Swarm Launcher
- Do heavies have a grenade slot? Yep they can use Lai Dais too. And maybe pilots should just stop driving into crowds of infantry?
- Swarms are horribly ineffective against a good dropship pilot. FGs shred those things to bits.
- They require a heavy suit. Meaning if infantry starts firing at me I can survive to cover. Heck, I can even shoot them with the FG.
- Again, you say this as if aiming a Large Turret is difficult and/or requires skill.
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1245
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Posted - 2013.11.22 01:06:00 -
[7] - Quote
True Adamance wrote: Dude by your logic no weapon in any FPS takes skill.
Aim, click.... done... no skill whatsoever.
Nothing in this entire game requires any skill outside of pointing and clicking. The effectiveness of weapons, equipment, and/or vehicles is simply increased through the use of tactics.
The only exceptions to this are the Plasma Cannon and Dropship.
Check out my corp's new website here :D
-HAND
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