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Funkmaster Whale
Whale Farm
1141
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Posted - 2013.11.17 19:51:00 -
[1] - Quote
I'm wondering what people would think about toning back the aim assist back to what it was before (before magnetism and adhesion) and simply keep aim friction.
People have been complaining about low TTK since 1.6 hit. Before, gunfights were increasingly difficult because lack of aim assist and crap hit detection made kills take longer. Now, with most bullets registering AND having our reticles stick to targets makes it a "who shot first" sort of twitch shooter. The skill in aiming was taken away because hit detection was not yet up to par.
Now with hit detection actually working as intended, do you think it's time we take a look at aim assist again? This was a huge topic of discussion when it first hit and I still think it's the most pervading issue in regards to the low TTK.
Let me play you the song of my people!
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Joel II X
AHPA
164
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Posted - 2013.11.17 20:19:00 -
[2] - Quote
My shotgun shells only work 80% of the time. Should be 100%. Not only that, but it fires a second later after I click the trigger. Hit detection still needs work.
But yeah, remove aim assist. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5170
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Posted - 2013.11.17 20:53:00 -
[3] - Quote
Agreed.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
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Stephen Seneca
Templis Dragoons
5
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Posted - 2013.11.17 21:43:00 -
[4] - Quote
Agreed. |
zibathy numbertwo
Nox Aeterna Security
264
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Posted - 2013.11.17 21:58:00 -
[5] - Quote
Agreed.
Long Live Freedom; Long Live the Federation.
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Sky Kage
Clones Of The Damned
60
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Posted - 2013.11.17 21:59:00 -
[6] - Quote
Agreed.
I see a pattern...
I die alot AND have fun...
Who knew?
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Cat Merc
Ahrendee Mercenaries EoN.
4524
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Posted - 2013.11.17 22:08:00 -
[7] - Quote
Disagree
C-C-C-C-COMBO BREKAER!
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Dominus Fatali
Nox Aeterna Security
663
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Posted - 2013.11.17 22:30:00 -
[8] - Quote
Agreed.
Long Live Freedom; Long Live the Federation.
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Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
3785
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Posted - 2013.11.17 22:31:00 -
[9] - Quote
Take off Aim Assist and we're back to Mass Drivers and Grenades being the only usable weapons, especially considering the camera jerk. If you can prevent the enemy from being able to aim at you you've effectively found the best tanking method in the game - hence why Shield tanking worked as well as it did back in the day.
Game needs aim assist, that much is for certain, due to the jerky control scheme that is an analog controller.
One thing I'd like to point out, just as well, is that this isn't an option that's available to just me or the guy next to me - it's available to everyone. If you have an issue with it and you think it's this big, over-powering thing... Turn it on! I've seen the same argument for -every- First Person Shooter game that's come out including Call of Duty and Battlefield. The Aim Assist isn't nearly as bad as the Dust 514 forums leads it on to be.
Black Ops 2 had the most ridiculous Aim Assist
There's no greater annoyance than aiming at someone and having someone else walk in front of them to pull your aim off.
So, no, I disagree with this if only because this game fields the most comprehensive Aim Assist I've seen in a first person shooter. It still requires a great deal of skill and it doesn't 'lead' targets as many people say it does, it will follow them to some degree but you still have to put some effort to stay on target, as opposed to a game like Call of Duty.
Edit: If you don't believe me, try not moving the right analog stick at all when aiming at someone and see how well it works out for you.
ANON Diplomat -//- I Support SP Rollover ^_^
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medomai grey
WarRavens League of Infamy
352
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Posted - 2013.11.17 22:36:00 -
[10] - Quote
We don't have aim friction, only aim adhesion. Also toning down aim assist won't really address the short TTK.
Blatant Dust_514 recruiting in the silliest of places. :P
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FAKIR REDETTa
Tronhadar Free Guard Minmatar Republic
0
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Posted - 2013.11.17 22:38:00 -
[11] - Quote
Funkmaster Whale wrote:I'm wondering what people would think about toning back the aim assist back to what it was before (before magnetism and adhesion) and simply keep aim friction.
People have been complaining about low TTK since 1.6 hit. Before, gunfights were increasingly difficult because lack of aim assist and crap hit detection made kills take longer. Now, with most bullets registering AND having our reticles stick to targets makes it a "who shot first" sort of twitch shooter. The skill in aiming was taken away because hit detection was not yet up to par.
Now with hit detection actually working as intended, do you think it's time we take a look at aim assist again? This was a huge topic of discussion when it first hit and I still think it's the most pervading issue in regards to the low TTK. no suck my . pÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇGûäGûêGûÇGûêGûÇGûêGûä pÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇGûäGûêGûÇpÇÇpÇÇGûêpÇÇpÇÇGûÇGûêGûä pÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇGûäGûêGûÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇGûÇGûêGûä pÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇGûêpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇGûê pÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇGûêpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇGûê pÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇGûÇGûêGûäGûäpÇÇpÇÇGûêpÇÇpÇÇpÇÇGûäGûêGûÇ pÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇGûêpÇÇpÇÇGûäGûÇGûäpÇÇpÇÇGûê pÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇGûêpÇÇGûÇpÇÇpÇÇpÇÇGûÇpÇÇGûê pÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇGûêpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇGûê pÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇGûêpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇGûê pÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇGûêpÇÇpÇÇpÇÇpÇÇ pÇÇpÇÇ Gûê pÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇGûêpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇGûê pÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇGûêpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇGûê pÇÇpÇÇpÇÇGûäGûêGûÇGûÇGûêGûäGûêpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇGûêGûäGûêGûÇGûêGûä pÇÇGûäGûêGûÇGûÇpÇÇpÇÇpÇÇpÇÇGûÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇGûÇGûÇGûê GûêGûÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇGûÇGûê GûêpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇGûê GûêpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇGûäGûêGûäpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇGûê GûÇGûêpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇGûêGûÇpÇÇGûÇGûêpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇGûêGûÇ pÇÇGûÇGûêGûäpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇGûêGûÇpÇÇpÇÇpÇÇGûÇGûêpÇÇpÇÇpÇÇpÇÇpÇÇGûäGûêGûÇ pÇÇpÇÇpÇÇGûÇGûêGûäGûäGûäGûêGûÇpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇGûÇGûêGûäGûäGûäGûêGûÇ |
Cosgar
ParagonX
7878
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Posted - 2013.11.17 22:57:00 -
[12] - Quote
It's not just aim assist that's the problem.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Ulysses Knapse
duna corp
595
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Posted - 2013.11.17 23:13:00 -
[13] - Quote
Somehow it feels like hit detection is the same for me as it's always been, but for everyone else it's gotten much better. I want an explanation for this dissonance.
Humanity is the personification of change.
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Meeko Fent
Commando Perkone Caldari State
1572
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Posted - 2013.11.17 23:14:00 -
[14] - Quote
medomai grey wrote:We don't have aim friction, only aim adhesion. Also toning down aim assist won't really address the short TTK. *cough*Both*cough*
"Autoaim" doesn't
- Lock on target
- Only works when aiming DIRECTLY at target
Go and play COD or BF, and you WILL notice how the game basically clicks your gun directly on the enemy, with out any help from you.
DUST doesn't do that
COD and BF have the Aim slow down when just on target in general.
DUST doesn't do that.
SOURCE
Conclusion- DUST has one of the softest Aim Assist out there.
For the State! For Caldari FW join Caldari Hierarchy
Replication Warrior
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Meeko Fent
Commando Perkone Caldari State
1572
|
Posted - 2013.11.17 23:15:00 -
[15] - Quote
Ulysses Knapse wrote:Somehow it feels like hit detection is the same for me as it's always been, but for everyone else it's gotten much better. I want an explanation for this dissonance. Same here.
For the State! For Caldari FW join Caldari Hierarchy
Replication Warrior
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dmitri soroka
The Generals EoN.
14
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Posted - 2013.11.17 23:42:00 -
[16] - Quote
Funkmaster Whale wrote:I'm wondering what people would think about toning back the aim assist back to what it was before (before magnetism and adhesion) and simply keep aim friction.
People have been complaining about low TTK since 1.6 hit. Before, gunfights were increasingly difficult because lack of aim assist and crap hit detection made kills take longer. Now, with most bullets registering AND having our reticles stick to targets makes it a "who shot first" sort of twitch shooter. The skill in aiming was taken away because hit detection was not yet up to par.
Now with hit detection actually working as intended, do you think it's time we take a look at aim assist again? This was a huge topic of discussion when it first hit and I still think it's the most pervading issue in regards to the low TTK.
I challenge your hit detection, it is only good with AIM ASSIST, and only specific guns, such as pray and spray. Also guns are over powered for suit category. But i guess it is based on flavor you like of game play. I see assault players take out Heavies with easy like there is nothing to do. But reality is, it should be opposite lol. LIke a chain reaction.
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dmitri soroka
The Generals EoN.
14
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Posted - 2013.11.17 23:49:00 -
[17] - Quote
Joel II X wrote:My shotgun shells only work 80% of the time. Should be 100%. Not only that, but it fires a second later after I click the trigger. Hit detection still needs work.
But yeah, remove aim assist.
Yes this engine is only good right now for spray and pray. If you have a sniper rifle notice, after you have cursor over a enemy it takes about 1+ seconds to detect hit boxes. SO unless you spray and pray like a fool average gun you have about 50% of registering bcs you moving fast around corners and enemy also moves in and out of cursor.
Now if they nurf AR against heavies so it takes longer to take out heavy while heave on distance with splat Assault Suit, every one will complain that it is over powered but in reality engine registration just BLOWS.
Now if you take AR and do one shot hits while moving cursor of and on a enemy. no shots will register. If ou have aim assist it will register all of them, bcs at works just like an aimbot. If they enable AIM assist on all devices and for all weapons, it will be more fair.
I am actually deciding to contact PSN and notify that DUST is kind of abusing their game to force people to spend more money as they lose suits they buy with cash, and it is kind of a FRAUD. BCS a noob suit can KILL WAR suit just bcs of shots not registering, NOT LAG but issues in engine. :) |
hgghyujh
Expert Intervention Caldari State
165
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Posted - 2013.11.18 00:45:00 -
[18] - Quote
mmmmmm aim assist is a crutch anyways so what ever, personally I would rather see an increase in base HP because if you play in matches with pros they will still drop you in a fraction of a second with out aim assist. |
SponkSponkSponk
The Southern Legion The Umbra Combine
521
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Posted - 2013.11.18 01:13:00 -
[19] - Quote
I'm on the fence with aim assist, but I do think that fully-automatic fire should disable aim assist until turned off.
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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Talos Vagheitan
Ancient Exiles. Renegade Alliance
216
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Posted - 2013.11.18 03:39:00 -
[20] - Quote
Everyone who agreed with this post should take a look at my auto aim suggestion here:
https://forums.dust514.com/default.aspx?g=posts&m=1493002#post1493002
Basically, slightly draw back AA as weapon tier increases: Reward skilled players, reduce TTK, reduce pumpstomping
Who cares what some sniper has to say
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Cat Merc
Ahrendee Mercenaries EoN.
4543
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Posted - 2013.11.18 08:22:00 -
[21] - Quote
People who use that are few and far inbetween. Get over it.
I know aim assist hurts you beceause you're a MD user, but hey, now people can actually retaliate against a weapon that requires zero aiming
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Draco Cerberus
Hell's Gate Inc
510
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Posted - 2013.11.18 14:13:00 -
[22] - Quote
Aim assist? Is it really this broken?
One Universe...with friendly fire and Open World Game Play for all!
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Draco Cerberus
Hell's Gate Inc
510
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Posted - 2013.11.18 14:15:00 -
[23] - Quote
Cat Merc wrote:People who use that are few and far inbetween. Get over it. I know aim assist hurts you beceause you're a MD user, but hey, now people can actually retaliate against a weapon that requires zero aiming I am slightly offended by that comment Cat. It takes a great deal of skill to calculate the trajectory of the MD to land shells on people's heads and anyone else able to do it has skill.
One Universe...with friendly fire and Open World Game Play for all!
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medomai grey
WarRavens League of Infamy
355
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Posted - 2013.11.18 14:33:00 -
[24] - Quote
Meeko Fent wrote:medomai grey wrote:We don't have aim friction, only aim adhesion. Also toning down aim assist won't really address the short TTK. *cough*Both*cough* "Autoaim" doesn't
- Lock on target
- Only works when aiming DIRECTLY at target
Go and play COD or BF, and you WILL notice how the game basically clicks your gun directly on the enemy, with out any help from you. DUST doesn't do that COD and BF have the Aim slow down when just on target in general. DUST doesn't do that. SOURCEConclusion- DUST has one of the softest Aim Assist out there. We have aim-assist, not auto-aim. There's a bid difference between the 2.
I never state that AA(aim-assist) locks on to targets.
AA actually only kicks in when you directly aim at a target; I have no idea why you claim it doesn't. Once you lock on to a target, the aiming reticle will follow the target to a very limited degree. The aiming reticle doesn't slow down over targets so much as it lightly sticks to them. Thus we don't have aim friction, only aim adhesion.
Either your English sucks and you aren't correctly conveying your thoughts or your the kind of knuckle head that argues with someone you mostly agree with.
Blatant Dust_514 recruiting in the silliest of places. :P
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Funkmaster Whale
Whale Farm
1171
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Posted - 2013.11.18 22:56:00 -
[25] - Quote
medomai grey wrote:We have aim-assist, not auto-aim. There's a bid difference between the 2.
I never state that AA(aim-assist) locks on to targets.
AA actually only kicks in when you directly aim at a target; I have no idea why you claim it doesn't. Once you lock on to a target, the aiming reticle will follow the target to a very limited degree. The aiming reticle doesn't slow down over targets so much as it lightly sticks to them. Thus we don't have aim friction, only aim adhesion.
Either your English sucks and you aren't correctly conveying your thoughts or your the kind of knuckle head that argues with someone you mostly agree with.
Quote:The assists in question are magnetism and adhesion. Magnetism works by helping you maintain your aim as you strafe a target. Adhesion adjusts your rotation when an enemy is targeted to help you stay on target. Fine-tuning Aiming Dev Blog
Just for reference.
Let me play you the song of my people!
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KA24DERT
Pure Innocence. EoN.
259
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Posted - 2013.11.19 00:01:00 -
[26] - Quote
Agree. Removing aim assist from the game is the first step in balancing the rifles. |
Funkmaster Whale
Fatal Absolution
1172
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Posted - 2013.11.21 16:06:00 -
[27] - Quote
KA24DERT wrote:Agree. Removing aim assist from the game is the first step in balancing the rifles. They worked so hard to bring it back that I doubt they'd simply "remove" it.
As a start, aim assist shouldn't be allowed in competitive (PC) matches if anything. They could also progressively reduce its effects as a player advances in skill or time played or what have you.
Let me play you the song of my people!
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Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
202
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Posted - 2013.11.21 16:15:00 -
[28] - Quote
Funkmaster Whale wrote:I'm wondering what people would think about toning back the aim assist back to what it was before (before magnetism and adhesion) and simply keep aim friction.
People have been complaining about low TTK since 1.6 hit. Before, gunfights were increasingly difficult because lack of aim assist and crap hit detection made kills take longer. Now, with most bullets registering AND having our reticles stick to targets makes it a "who shot first" sort of twitch shooter. The skill in aiming was taken away because hit detection was not yet up to par.
Now with hit detection actually working as intended, do you think it's time we take a look at aim assist again? This was a huge topic of discussion when it first hit and I still think it's the most pervading issue in regards to the low TTK.
Hit detection is not great, my thales still gets the blue splash effect when you hit someone and the shields flash yet they still do not take a scratch of damage.
Veteran Pilot
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart."
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Vell0cet
Company of Marcher Lords Amarr Empire
581
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Posted - 2013.11.21 16:25:00 -
[29] - Quote
AA isn't the problem. The problem is that the weapons have been balanced around sh*tty hit detection, which has mostly been fixed. They need to nerf damage on a few weapons that are OP right now (probably the upcoming rifles too) and add a slight bit of kick to the AR (significantly less than the AScR).
Quick/Dirty Test Range Idea
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CLONE117
planetary retaliation organisation
482
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Posted - 2013.11.21 16:28:00 -
[30] - Quote
how many stupid ppl are going to think stupid things on these forums?
first of all aim assist is not auto aim. that is the biased view that says its auto aim.
im still having those moments in gameplay where i get shot from behind and manage to turn around or find some cover and react to save myself from dieing.
im still getting those moments where im surviving even after ive been surrounded by enemies.
most ppl seem to want to make themselves close to invincible so they can have hours to react to a certain scenario.
that was how it used to be for proto vs mlt. still is. its just not as great a gap anymore.
how else can zurg rush tactics be so effective?.
its because an entire team in full proto could just rush into a place guns blazing and capture the objective with ease.
although now its pretty much turned into a siege. a type of trench warfare of sorts.
but clever tactics and thinking can hold a position under constant attack for some time before being overwhelmed now.
i might not be able to survive running into a wall of gunfire now or survive out of cover for long but im still doing good with my mlt gear.
this game isnt even near cod currently.
if it was. i would most certainly never get any good kdrs in any of my matches.
because my cover using playstyle that i use so much is pretty much useless in cod or bf.
yet its very effective in dust 514 for some reason.
hmm i wonder what that means?..
other than all of this my gameplay style hasnt changed much through all the nerfs and buffs.
ive had to use new strategies and tactics but that about it. the only thing that changed my playstyle massively was when my beloved free starter fit lav was removed due to complaining proto bears who kept getting pancaked while standing in the middle of the road.
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