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Funkmaster Whale
Whale Farm
1141
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Posted - 2013.11.17 19:51:00 -
[1] - Quote
I'm wondering what people would think about toning back the aim assist back to what it was before (before magnetism and adhesion) and simply keep aim friction.
People have been complaining about low TTK since 1.6 hit. Before, gunfights were increasingly difficult because lack of aim assist and crap hit detection made kills take longer. Now, with most bullets registering AND having our reticles stick to targets makes it a "who shot first" sort of twitch shooter. The skill in aiming was taken away because hit detection was not yet up to par.
Now with hit detection actually working as intended, do you think it's time we take a look at aim assist again? This was a huge topic of discussion when it first hit and I still think it's the most pervading issue in regards to the low TTK.
Let me play you the song of my people!
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Funkmaster Whale
Whale Farm
1171
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Posted - 2013.11.18 22:56:00 -
[2] - Quote
medomai grey wrote:We have aim-assist, not auto-aim. There's a bid difference between the 2.
I never state that AA(aim-assist) locks on to targets.
AA actually only kicks in when you directly aim at a target; I have no idea why you claim it doesn't. Once you lock on to a target, the aiming reticle will follow the target to a very limited degree. The aiming reticle doesn't slow down over targets so much as it lightly sticks to them. Thus we don't have aim friction, only aim adhesion.
Either your English sucks and you aren't correctly conveying your thoughts or your the kind of knuckle head that argues with someone you mostly agree with.
Quote:The assists in question are magnetism and adhesion. Magnetism works by helping you maintain your aim as you strafe a target. Adhesion adjusts your rotation when an enemy is targeted to help you stay on target. Fine-tuning Aiming Dev Blog
Just for reference.
Let me play you the song of my people!
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Funkmaster Whale
Fatal Absolution
1172
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Posted - 2013.11.21 16:06:00 -
[3] - Quote
KA24DERT wrote:Agree. Removing aim assist from the game is the first step in balancing the rifles. They worked so hard to bring it back that I doubt they'd simply "remove" it.
As a start, aim assist shouldn't be allowed in competitive (PC) matches if anything. They could also progressively reduce its effects as a player advances in skill or time played or what have you.
Let me play you the song of my people!
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Funkmaster Whale
Fatal Absolution
1173
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Posted - 2013.11.21 16:46:00 -
[4] - Quote
Komodo Jones wrote:Aim assist was put in to counteract the power you get from using mouse and keyboard, if aim assist is being removed then they need to work on controller sensitivity (allow very fine movements while making quicker turns possible) or just remove mouse and keyboard support. Otherwise I'm all for it. Or they could keep aim assist and give mouse/keyboard raw input. Mouse/keyboard is hardly as great as people think it is. There's pretty severe input lag as well as very awkward sensitivity controls which makes close-quarter combat an absolute nightmare vs any DS3 aim assist user.
Let me play you the song of my people!
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Funkmaster Whale
Fatal Absolution
1192
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Posted - 2013.11.22 01:37:00 -
[5] - Quote
Quil Evrything wrote:KA24DERT wrote:Agree. Removing aim assist from the game is the first step in balancing the rifles. Aim assist has nothing to do with the reason behind the fact I die in 0.2 seconds from a duvolle. That's a pretty odd statement. Aim assist allows better tracking of targets which mathematically translates into more net damage
Statistically, this means there's a higher percentage of bullets being landed over unit time which is why you die so much faster than before. Isn't it sort of a coincidence that the whole TTK arguments came about as soon as we got AA back and hit detection was improved?
That's beside the point. I'm here asking for CCP to give us simple 1:1 raw input regarding mouse controls so that we can level the playing field. As if stands, DS3 users have far better CQC aiming that mouse users because (a) low framerate inherently inhibits your responsiveness to target movement thus increasing delay between tracking, and (b) very strange mouse control (read: not raw input) significantly reduces precision in regards player input.
All I really seek to know is why whatever mouse scheme they created for this game cannot be converted to or at least given the option for raw input.
Let me play you the song of my people!
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